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author | scw <scw@63ad8ddf-47c3-0310-b6dd-a9e9d9715204> | 2004-07-25 15:24:04 +0800 |
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committer | scw <scw@63ad8ddf-47c3-0310-b6dd-a9e9d9715204> | 2004-07-25 15:24:04 +0800 |
commit | d05ba58a0f1abb4e25795d6d083e1390ed166fc2 (patch) | |
tree | cc0d9e2a474adcdd4c97873a611262eec8d810cb /mbbsd | |
parent | da8da8ab0be8b2100667405297e717c84670b4d8 (diff) | |
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Go game add color board (dirty hack @@),
and allow throwing waterball in games.
git-svn-id: http://opensvn.csie.org/pttbbs/trunk/pttbbs@2144 63ad8ddf-47c3-0310-b6dd-a9e9d9715204
Diffstat (limited to 'mbbsd')
-rw-r--r-- | mbbsd/go.c | 318 | ||||
-rw-r--r-- | mbbsd/io.c | 16 | ||||
-rw-r--r-- | mbbsd/talk.c | 2 |
3 files changed, 202 insertions, 134 deletions
@@ -13,11 +13,14 @@ #define BBLACK (1) /* 黑子 */ #define BWHITE (2) /* 白子 */ -#define redoln() (void)0 +#define redoln() redoscr() #define BRDSIZ (19) /* 棋盤單邊大小 */ -#define BGOTO(x, y) move(20 - y , x * 2 + 4) +#define move(y,x) move(y, (x) + ((y) < 2 || (y) > 20 ? 0 : \ + (x) > 43 ? 11 : 8)) +#define iBGOTO(x,y) move(20 - (y) , (x) * 2 + 4 - 8),do_move(20-(y),(x)*2+4) // really dirty >< +#define BGOTO(x,y) move(20 - (y) , (x) * 2 + 4),do_move(20-(y),(x)*2+4) static unsigned char go[BRDSIZ][BRDSIZ]; static unsigned char l[BRDSIZ][BRDSIZ]; @@ -445,7 +448,7 @@ go_key(int fd, int ch, Horder_t *mv) if (fd) add_io(fd, 0); move(21, 9); clrtoeol(); - outs(" "); + //outs(" "); vx = ch - 'a'; if (ch > 'i') @@ -613,17 +616,29 @@ GO_result(void) void GO_cleantable() { - int i, j; - - move(1, 5); - for (i = 0; i < BRDSIZ; ++i) - prints("%c ", locE[i]); - for (i = 0; i < BRDSIZ; ++i) { - move(2 + i, 0); - prints("%3d", BRDSIZ - i); - for (j = 0; j < BRDSIZ; ++j) - GO_blank(i, j); - } + move(1, 0); + outs( + " A B C D E F G H J K L M N O P Q R S T\n" + " 19[30;43m ┌┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┬┐ [m\n" + " 18[30;43m ├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤ [m\n" + " 17[30;43m ├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤ [m\n" + " 16[30;43m ├┼┼+┼┼┼┼┼+┼┼┼┼┼+┼┼┤ [m\n" + " 15[30;43m ├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤ [m\n" + " 14[30;43m ├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤ [m\n" + " 13[30;43m ├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤ [m\n" + " 12[30;43m ├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤ [m\n" + " 11[30;43m ├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤ [m\n" + " 10[30;43m ├┼┼+┼┼┼┼┼+┼┼┼┼┼+┼┼┤ [m\n" + " 9[30;43m ├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤ [m\n" + " 8[30;43m ├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤ [m\n" + " 7[30;43m ├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤ [m\n" + " 6[30;43m ├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤ [m\n" + " 5[30;43m ├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤ [m\n" + " 4[30;43m ├┼┼+┼┼┼┼┼+┼┼┼┼┼+┼┼┤ [m\n" + " 3[30;43m ├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤ [m\n" + " 2[30;43m ├┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┼┤ [m\n" + " 1[30;43m └┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┴┘ [m\n" + ); } int @@ -634,6 +649,7 @@ gochess(int fd) time_t mtime, htime, btime; int i, j, ch = 0, passflag, endflag, totalgo, timeflag, is_view; unsigned char mhand, hhand; + int scr_need_redraw = 1; GO_init(); @@ -683,12 +699,80 @@ gochess(int fd) for(;;) { + if(scr_need_redraw){ + move(2, 46); + prints("%s 方提子數:%3d", bw_chess[me - 1], hk); + move(3, 46); + prints("%s 方提子數:%3d", bw_chess[he - 1], mk); + + move(8, 46); + clrtoeol(); + if (endflag) + outs("請清除死子,以便計算勝負"); + else if (my->turn) + prints("輪到自己下了.... 我是 %s", bw_chess[me - 1]); + else + outs("等待對方下子...."); + + + move(10, 46); + clrtoeol(); + if (totalgo > 0) + { + if (pool[totalgo - 1].x == -1 || pool[totalgo - 1].y == -1) + prints("%s #%-3d PASS 上一手 ", win ? bw_chess[(totalgo - 1) & 1] : bw_chess[totalgo & 1], totalgo); + else + prints("%s #%-3d %.1s%-2d 上一手 ", win ? bw_chess[(totalgo - 1) & 1] : bw_chess[totalgo & 1], totalgo, locE + pool[totalgo - 1].x, pool[totalgo - 1].y + 1); + } + + for (i = totalgo - 1;i > 0 && totalgo - i <= 10;i--) + { + move(10 + totalgo - i, 46); + clrtoeol(); + if (pool[i - 1].x == -1 || pool[i - 1].y == -1) + prints("%s #%-3d PASS", win ? bw_chess[(i - 1) & 1] : bw_chess[i & 1], i); + else + prints("%s #%-3d %.1s%-2d ", win ? bw_chess[(i - 1) & 1] : bw_chess[i & 1], i, locE + pool[i - 1].x, pool[i - 1].y + 1); + } + + move(21, 46); + + if (v == pool) + { + if (me == BWHITE && win != 0) + outs("\033[1;33m按 x 讓子 y 不限時 Ctrl-C 中止棋局\033[m"); + else + outs("\033[1;33m按 Ctrl-C 中止棋局\033[m"); + } + else if (passflag && my->turn) + { + if (endflag) + outs("\033[1;33m對方 DONE,己方 DONE 就計算結果\033[m"); + else + outs("\033[1;33m對方 PASS,己方 PASS 就結束棋局\033[m"); + } + else if (v > pool) + clrtoeol(); + + if (endflag) + outmsg("\033[1;33;42m 下棋 \033[;31;47m (←↑↓→)\033[30m移動 \033[31m(空白鍵/ENTER)\033[30m下子 \033[31m(v)\033[30m傳訊 \033[31m(z)\033[30m投降 \033[31m(w)\033[30mDONE \033[31m(u)\033[30m回復 \033[m"); + else + outmsg("\033[1;33;42m 下棋 \033[;31;47m (←↑↓→)\033[30m移動 \033[31m(空白鍵/ENTER)\033[30m下子 \033[31m(v)\033[30m傳訊 \033[31m(z)\033[30m投降 \033[31m(w)\033[30mPASS \033[m"); + + redoscr(); + scr_need_redraw = 0; + } + if (endflag || timeflag) { - move(5, 46); - prints("%s 方時間:----- --", bw_chess[me - 1]); - move(6, 46); - prints("%s 方時間:----- --", bw_chess[he - 1]); + char buf[128]; + int n; + //move(5, 46); + n = sprintf(buf, "\033[6;47H%s 方時間:----- --", bw_chess[me - 1]); + output(buf, n); + //move(6, 46); + n = sprintf(buf, "\033[7;47H%s 方時間:----- --", bw_chess[he - 1]); + output(buf, n); } else { @@ -728,75 +812,30 @@ gochess(int fd) } } move(5, 46); - prints("%s 方時間:%02ld:%02ld ", bw_chess[me - 1], mtime / 60, mtime % 60); - if (mhand <= 25) - prints("%2d 手", 25 - mhand); - move(6, 46); - prints("%s 方時間:%02ld:%02ld ", bw_chess[he - 1], htime / 60, htime % 60); - if (hhand <= 25) - prints("%2d 手", 25 - hhand); - } - btime = now; - move(2, 46); - prints("%s 方提子數:%3d", bw_chess[me - 1], hk); - move(3, 46); - prints("%s 方提子數:%3d", bw_chess[he - 1], mk); - - move(8, 46); - clrtoeol(); - if (endflag) - outs("請清除死子,以便計算勝負"); - else if (my->turn) - prints("輪到自己下了.... 我是 %s", bw_chess[me - 1]); - else - outs("等待對方下子...."); - - - move(10, 46); - clrtoeol(); - if (totalgo > 0) - { - if (pool[totalgo - 1].x == -1 || pool[totalgo - 1].y == -1) - prints("%s #%-3d PASS 上一手 ", win ? bw_chess[(totalgo - 1) % 2] : bw_chess[totalgo % 2], totalgo); - else - prints("%s #%-3d %.1s%-2d 上一手 ", win ? bw_chess[(totalgo - 1) % 2] : bw_chess[totalgo % 2], totalgo, locE + pool[totalgo - 1].x, pool[totalgo - 1].y + 1); - } - - for (i = totalgo - 1;i > 0 && totalgo - i <= 10;i--) - { - move(10 + totalgo - i, 46); clrtoeol(); - if (pool[i - 1].x == -1 || pool[i - 1].y == -1) - prints("%s #%-3d PASS", win ? bw_chess[(i - 1) & 1] : bw_chess[i & 1], i); - else - prints("%s #%-3d %.1s%-2d ", win ? bw_chess[(i - 1) & 1] : bw_chess[i & 1], i, locE + pool[i - 1].x, pool[i - 1].y + 1); - } - - move(21, 46); - - if (v == pool) - { - if (me == BWHITE && win != 0) - outs("\033[1;33m按 x 讓子 y 不限時 Ctrl-C 中止棋局\033[m"); - else - outs("\033[1;33m按 Ctrl-C 中止棋局\033[m"); - } - else if (passflag && my->turn) - { - if (endflag) - outs("\033[1;33m對方 DONE,己方 DONE 就計算結果\033[m"); - else - outs("\033[1;33m對方 PASS,己方 PASS 就結束棋局\033[m"); + /* move() only move pointer in screen.c, doesn't move + * curses correctly */ + //do_move(5, 35); + { + char buf[128]; + int n; + //move(5, 46); + n = sprintf(buf, "\033[6;47H%s 方時間:%02ld:%02ld ", + bw_chess[me - 1], mtime / 60, mtime % 60); + if (mhand <= 25) + n += sprintf(buf + n, "%2d 手", 25 - mhand); + output(buf, n); + //move(6, 46); + n = sprintf(buf, "\033[7;47H%s 方時間:%02ld:%02ld ", + bw_chess[he - 1], htime / 60, htime % 60); + if (hhand <= 25) + n += sprintf(buf + n, "%2d 手", 25 - hhand); + output(buf, n); + } } - else if (v > pool) - clrtoeol(); - - if (endflag) - outmsg("\033[1;33;42m 下棋 \033[;31;47m (←↑↓→)\033[30m移動 \033[31m(空白鍵/ENTER)\033[30m下子 " /*\033[31m(v)\033[30m傳訊 */ "\033[31m(z)\033[30m投降 \033[31m(w)\033[30mDONE \033[31m(u)\033[30m回復 \033[m"); - else - outmsg("\033[1;33;42m 下棋 \033[;31;47m (←↑↓→)\033[30m移動 \033[31m(空白鍵/ENTER)\033[30m下子 " /*\033[31m(v)\033[30m傳訊 */ "\033[31m(z)\033[30m投降 \033[31m(w)\033[30mPASS \033[m"); + btime = now; - BGOTO(mv.x, mv.y); + iBGOTO(mv.x, mv.y); /* if (ch == -1 && is_view) @@ -805,36 +844,37 @@ gochess(int fd) ch = igetch(); - /* 對戰中丟水球, 暫不支援 if (ch == 'v') { //extern screenline *big_picture; - screenline* screen0 = calloc(t_lines, sizeof(screenline)); + screenline_t* screen0 = calloc(t_lines, sizeof(screenline_t)); int y, x; - memcpy(screen0, big_picture, t_lines * sizeof(screenline)); + memcpy(screen0, big_picture, t_lines * sizeof(screenline_t)); add_io(0, 0); getyx(&y, &x); if (ch == 'v') { - extern char watermode; + //extern char watermode; - watermode = 2; - my_write(my->destuip->pid, "丟水球過去:"); - watermode = 0; + //watermode = 2; + my_write(0, "丟水球過去:", my->mateid, WATERBALL_GENERAL, &SHM->uinfo[my->destuip]); + //watermode = 0; } + /* ??? scw: when will these code be executed? else { show_last_call_in(); my_write(currutmp->msgs[0].last_pid, "水球丟回去:"); } + */ move(y, x); - memcpy(big_picture, screen0, t_lines * sizeof(screenline)); + memcpy(big_picture, screen0, t_lines * sizeof(screenline_t)); free(screen0); - redoscr(); add_io(fd, 0); + scr_need_redraw = 1; continue; - } else */ if (ch == 'x') { + } else if (ch == 'x') { if (v == pool && me == BWHITE && win != 0) { char buf[4]; @@ -962,11 +1002,11 @@ gochess(int fd) if (go[i][j]) { outs(bw_chess[go[i][j] - 1]); - redoln(); } else GO_blank(i, j); } + redoscr(); mv.x = mv.y = -7; if (send(fd, &mv, sizeof(Horder_t), 0) != sizeof(Horder_t)) break; @@ -989,6 +1029,7 @@ gochess(int fd) if (ch == I_OTHERDATA) { ch = recv(fd, &mv, sizeof(Horder_t), 0); + scr_need_redraw = 1; if (ch <= 0) { @@ -1017,8 +1058,11 @@ gochess(int fd) continue; } - if (mv.x == -5 && mv.y == -5) + if (mv.x == -5 && mv.y == -5){ + move(8, 46); + outs("對方斷線.... "); break; + } if (mv.x == -4 && mv.y == -4) { @@ -1123,7 +1167,7 @@ gochess(int fd) */ mv.x = (x - 4) / 2; mv.y = 20 - y; - BGOTO(mv.x, mv.y); + iBGOTO(mv.x, mv.y); if (me == BWHITE) ch = -1; @@ -1143,12 +1187,11 @@ gochess(int fd) go[(int)mv.x][(int)mv.y] = he; BGOTO(mv.x, mv.y); outs(bw_chess[he - 1]); - redoln(); GO_examboard(me); my->turn = 1; - htime -= time(0) - btime; - btime = time(0); + htime -= now - btime; + btime = now; passflag = 0; if (me == BWHITE) @@ -1178,8 +1221,8 @@ gochess(int fd) GO_add(&mv); totalgo++; - mtime -= time(0) - btime; - btime = time(0); + mtime -= now - btime; + btime = now; if (--mhand <= 0) { mtime = 12 * 60; @@ -1187,7 +1230,6 @@ gochess(int fd) } BGOTO(mv.x, mv.y); outs(bw_chess[me - 1]); - redoln(); go[(int)mv.x][(int)mv.y] = me; GO_examboard(he); if (send(fd, &mv, sizeof(Horder_t), 0) != sizeof(Horder_t)) @@ -1196,12 +1238,14 @@ gochess(int fd) if (me == BWHITE) ch = -1; + scr_need_redraw = 1; } } } add_io(0, 0); close(fd); + redoscr(); igetch(); @@ -1248,6 +1292,7 @@ GoBot(void) unsigned char tmp_l[2][BRDSIZ][BRDSIZ]; unsigned char tmp_ml[2][BRDSIZ][BRDSIZ]; int tmp_lib[2], tmp_mik[2], tmp_mjk[2], tmp_hik[2], tmp_hjk[2]; + int scr_need_redraw = 1; GO_init(); @@ -1281,33 +1326,37 @@ GoBot(void) for(;;) { - move(8, 46); - clrtoeol(); - prints("輪到 %s 方下了....", bw_chess[me - 1]); - - move(10, 46); - clrtoeol(); - if (totalgo > 0) - { - if (pool[totalgo - 1].x == -1 || pool[totalgo - 1].y == -1) - prints("%s #%-3d PASS 上一手 ", bw_chess[(totalgo - 1) & 1], totalgo); - else - prints("%s #%-3d %.1s%-2d 上一手 ", bw_chess[(totalgo - 1) & 1], totalgo, locE + pool[totalgo - 1].x, pool[totalgo - 1].y + 1); - } + if(scr_need_redraw){ + move(8, 46); + clrtoeol(); + prints("輪到 %s 方下了....", bw_chess[me - 1]); - for (i = totalgo - 1;i > 0 && totalgo - i <= 10;i--) - { - move(10 + totalgo - i, 46); + move(10, 46); clrtoeol(); - if (pool[i - 1].x == -1 || pool[i - 1].y == -1) - prints("%s #%-3d PASS", bw_chess[(i - 1) % 2], i); - else - prints("%s #%-3d %.1s%-2d ", bw_chess[(i - 1) % 2], i, locE + pool[i - 1].x, pool[i - 1].y + 1); - } + if (totalgo > 0) + { + if (pool[totalgo - 1].x == -1 || pool[totalgo - 1].y == -1) + prints("%s #%-3d PASS 上一手 ", bw_chess[(totalgo - 1) & 1], totalgo); + else + prints("%s #%-3d %.1s%-2d 上一手 ", bw_chess[(totalgo - 1) & 1], totalgo, locE + pool[totalgo - 1].x, pool[totalgo - 1].y + 1); + } - outmsg("[1;33;42m 打譜 [;31;47m (←↑↓→)[30m移動 [31m(空白鍵/ENTER)[30m下子 [30m[31m(u)[30m回上一步 \033[31m(z)\033[30m離開 [m"); + for (i = totalgo - 1;i > 0 && totalgo - i <= 10;i--) + { + move(10 + totalgo - i, 46); + clrtoeol(); + if (pool[i - 1].x == -1 || pool[i - 1].y == -1) + prints("%s #%-3d PASS", bw_chess[(i - 1) & 1], i); + else + prints("%s #%-3d %.1s%-2d ", bw_chess[(i - 1) & 1], i, locE + pool[i - 1].x, pool[i - 1].y + 1); + } + + outmsg("[1;33;42m 打譜 [;31;47m (←↑↓→)[30m移動 [31m(空白鍵/ENTER)[30m下子 [30m[31m(u)[30m回上一步 \033[31m(z)\033[30m離開 [m"); + redoscr(); + scr_need_redraw = 0; + } - BGOTO(mv.x, mv.y); + iBGOTO(mv.x, mv.y); ch = igetch(); @@ -1315,6 +1364,9 @@ GoBot(void) break; else if (ch == 'u') { + int j; + if (!totalgo) + continue; memset(go, 0, sizeof(go)); memset( l, 0, sizeof(go)); memset(ml, 0, sizeof(go)); @@ -1333,12 +1385,8 @@ GoBot(void) /* film_out(FILM_GO, 1); */ totalgo--; - GO_cleantable(); for (i = 0;i < totalgo;i++) { - BGOTO(pool[i].x, pool[i].y); - outs(bw_chess[me - 1]); - redoln(); go[(int)pool[i].x][(int)pool[i].y] = me; GO_examboard(he); memcpy(&tmp_go[me - 1], &go, sizeof(l)); @@ -1362,6 +1410,14 @@ GoBot(void) go[(int)pool[i].x][(int)pool[i].y] = he; GO_examboard(me); } + GO_cleantable(); + for (i = 0; i < BRDSIZ; ++i) + for(j = 0; j < BRDSIZ; ++j) + if (go[i][j]) { + BGOTO(i, j); + outs(bw_chess[go[i][j] - 1]); + } + scr_need_redraw = 1; mv = *(--v); } else @@ -1372,7 +1428,6 @@ GoBot(void) totalgo++; BGOTO(mv.x, mv.y); outs(bw_chess[me - 1]); - redoln(); go[(int)mv.x][(int)mv.y] = me; GO_examboard(he); memcpy(&tmp_go[me - 1], &go, sizeof(l)); @@ -1395,6 +1450,7 @@ GoBot(void) hjk = tmp_hjk[me - 1]; go[(int)mv.x][(int)mv.y] = he; GO_examboard(me); + scr_need_redraw = 1; } } } @@ -151,11 +151,23 @@ dogetch() /* raise(SIGHUP); */ } - if (len == 0) + if (len == 0){ +#ifdef OUTTA_TIMER + now = SHM->GV2.e.now; +#else + now = time(0); +#endif return I_TIMEOUT; + } - if (i_newfd && FD_ISSET(i_newfd, &readfds)) + if (i_newfd && FD_ISSET(i_newfd, &readfds)){ +#ifdef OUTTA_TIMER + now = SHM->GV2.e.now; +#else + now = time(0); +#endif return I_OTHERDATA; + } } #ifdef NOKILLWATERBALL if( currutmp && currutmp->msgcount && !reentrant_write_request ) diff --git a/mbbsd/talk.c b/mbbsd/talk.c index 78c3c251..0be62198 100644 --- a/mbbsd/talk.c +++ b/mbbsd/talk.c @@ -603,7 +603,7 @@ my_write2(void) * 3. 上站aloha flag = WATERBALL_ALOHA, 2 (pre-edit) * 4. 廣播 flag = WATERBALL_SYSOP, 3 if SYSOP * flag = WATERBALL_PREEDIT, 1 otherwise - * 5. 丟水球 flag = WATERBALL_GENGRAL, 0 + * 5. 丟水球 flag = WATERBALL_GENERAL, 0 * 6. my_write2 flag = WATERBALL_CONFIRM, 4 (pre-edit but confirm) * 7. (when defined PLAY_ANGEL) * 呼叫小天使 flag = WATERBALL_ANGEL, 5 (id = "小天使") |