/* $Id: chc_play.c,v 1.2 2002/05/13 03:20:04 ptt Exp $ */
#include <stdio.h>
#include <time.h>
#include <unistd.h>
#include <sys/types.h>
#include <string.h>
#include "config.h"
#include "pttstruct.h"
#include "common.h"
#include "modes.h"
#include "proto.h"
extern userinfo_t *currutmp;
extern int usernum;
extern time_t now;
typedef int (*play_func_t)(int, board_t, board_t);
static int chc_ipass = 0, chc_hepass = 0;
int chc_lefttime;
int chc_my, chc_turn, chc_selected, chc_firststep;
char chc_warnmsg[64], *chc_mateid;
rc_t chc_from, chc_to, chc_select, chc_cursor;
int chc_hiswin, chc_hislose, chc_histie;
#define CHC_TIMEOUT 300
#define SIDE_ROW 10
#define TURN_ROW 11
#define STEP_ROW 12
#define TIME_ROW 13
#define WARN_ROW 15
#define MYWIN_ROW 17
#define HISWIN_ROW 18
static int hisplay(int s, board_t board, board_t tmpbrd) {
int start_time;
int endgame = 0, endturn = 0;
start_time = now;
while(!endturn) {
chc_lefttime = CHC_TIMEOUT - (now - start_time);
if(chc_lefttime < 0) {
chc_lefttime = 0;
/* to make him break out igetkey() */
chc_from.r = -2;
chc_sendmove(s);
}
chc_drawline(board, TIME_ROW);
move(1, 0);
oflush();
switch(igetkey()) {
case 'q':
endgame = 2;
endturn = 1;
break;
case 'p':
if(chc_hepass) {
chc_from.r = -1;
chc_sendmove(s);
endgame = 3;
endturn = 1;
}
break;
case I_OTHERDATA:
if(chc_recvmove(s)) { /* disconnect */
endturn = 1;
endgame = 1;
} else {
if(chc_from.r == -1) {
chc_hepass = 1;
strcpy(chc_warnmsg, "\033[1;33m要求和局!\033[m");
chc_drawline(board, WARN_ROW);
} else {
chc_from.r = 9 - chc_from.r, chc_from.c = 8 - chc_from.c;
chc_to.r = 9 - chc_to.r, chc_to.c = 8 - chc_to.c;
chc_cursor = chc_to;
if(CHE_P(board[chc_to.r][chc_to.c]) == 1)
endgame = 2;
endturn = 1;
chc_hepass = 0;
chc_drawline(board, STEP_ROW);
chc_movechess(board);
chc_drawline(board, LTR(chc_from.r));
chc_drawline(board, LTR(chc_to.r));
}
}
break;
}
}
return endgame;
}
static int myplay(int s, board_t board, board_t tmpbrd) {
int ch, start_time;
int endgame = 0, endturn = 0;
chc_ipass = 0, chc_selected = 0;
start_time = now;
chc_lefttime = CHC_TIMEOUT - (now - start_time);
bell();
while(!endturn) {
chc_drawline(board, TIME_ROW);
chc_movecur(chc_cursor.r, chc_cursor.c);
oflush();
ch = igetkey();
chc_lefttime = CHC_TIMEOUT - (now - start_time);
if(chc_lefttime < 0)
ch = 'q';
switch(ch) {
case I_OTHERDATA:
if(chc_recvmove(s)) { /* disconnect */
endgame = 1;
endturn = 1;
} else if(chc_from.r == -1 && chc_ipass) {
endgame = 3;
endturn = 1;
}
break;
case KEY_UP:
chc_cursor.r--;
if(chc_cursor.r < 0)
chc_cursor.r = BRD_ROW - 1;
break;
case KEY_DOWN:
chc_cursor.r++;
if(chc_cursor.r >= BRD_ROW)
chc_cursor.r = 0;
break;
case KEY_LEFT:
chc_cursor.c--;
if(chc_cursor.c < 0)
chc_cursor.c = BRD_COL - 1;
break;
case KEY_RIGHT:
chc_cursor.c++;
if(chc_cursor.c >= BRD_COL)
chc_cursor.c = 0;
break;
case 'q':
endgame = 2;
endturn = 1;
break;
case 'p':
chc_ipass = 1;
chc_from.r = -1;
chc_sendmove(s);
strcpy(chc_warnmsg, "\033[1;33m要求和棋!\033[m");
chc_drawline(board, WARN_ROW);
bell();
break;
case '\r':
case '\n':
case ' ':
if(chc_selected) {
if(chc_cursor.r == chc_select.r &&
chc_cursor.c == chc_select.c) {
chc_selected = 0;
chc_drawline(board, LTR(chc_cursor.r));
} else if(chc_canmove(board, chc_select, chc_cursor)) {
if(CHE_P(board[chc_cursor.r][chc_cursor.c]) == 1)
endgame = 1;
chc_from = chc_select;
chc_to = chc_cursor;
if(!endgame) {
memcpy(tmpbrd, board, sizeof(board_t));
chc_movechess(tmpbrd);
}
if(endgame || !chc_iskfk(tmpbrd)) {
chc_drawline(board, STEP_ROW);
chc_movechess(board);
chc_sendmove(s);
chc_selected = 0;
chc_drawline(board, LTR(chc_from.r));
chc_drawline(board, LTR(chc_to.r));
endturn = 1;
} else {
strcpy(chc_warnmsg, "\033[1;33m不可以王見王\033[m");
bell();
chc_drawline(board, WARN_ROW);
}
}
} else if(board[chc_cursor.r][chc_cursor.c] &&
CHE_O(board[chc_cursor.r][chc_cursor.c]) == chc_turn) {
chc_selected = 1;
chc_select = chc_cursor;
chc_drawline(board, LTR(chc_cursor.r));
}
break;
}
}
return endgame;
}
extern userec_t cuser;
static void mainloop(int s, board_t board) {
int endgame;
board_t tmpbrd;
play_func_t play_func[2];
play_func[chc_my] = myplay;
play_func[chc_my ^ 1] = hisplay;
for(chc_turn = 1, endgame = 0; !endgame; chc_turn ^= 1) {
chc_firststep = 0;
chc_drawline(board, TURN_ROW);
if(chc_ischeck(board, chc_turn)) {
strcpy(chc_warnmsg, "\033[1;31m將軍!\033[m");
bell();
} else
chc_warnmsg[0] = 0;
chc_drawline(board, WARN_ROW);
endgame = play_func[chc_turn](s, board, tmpbrd);
}
if(endgame == 1) {
strcpy(chc_warnmsg, "對方認輸了!");
cuser.chc_win++;
} else if(endgame == 2) {
strcpy(chc_warnmsg, "你認輸了!");
cuser.chc_lose++;
} else {
strcpy(chc_warnmsg, "和棋");
cuser.chc_tie++;
}
cuser.chc_lose--;
passwd_update(usernum, &cuser);
chc_drawline(board, WARN_ROW);
bell();
oflush();
}
extern userec_t xuser;
static void chc_init(int s, board_t board) {
userinfo_t *my = currutmp;
setutmpmode(CHC);
clear();
chc_warnmsg[0] = 0;
chc_my = my->turn;
chc_mateid = my->mateid;
chc_firststep = 1;
chc_init_board(board);
chc_redraw(board);
chc_cursor.r = 9, chc_cursor.c = 0;
add_io(s, 0);
if(my->turn) chc_recvmove(s);
passwd_query(usernum, &xuser);
cuser.chc_win = xuser.chc_win;
cuser.chc_lose = xuser.chc_lose + 1;
cuser.chc_tie = xuser.chc_tie;
cuser.money = xuser.money;
passwd_update(usernum, &cuser);
getuser(chc_mateid);
chc_hiswin = xuser.chc_win;
chc_hislose = xuser.chc_lose;
chc_histie = xuser.chc_tie;
if(!my->turn) {
chc_sendmove(s);
chc_hislose++;
}
chc_redraw(board);
}
void chc(int s) {
board_t board;
chc_init(s, board);
mainloop(s, board);
close(s);
add_io(0, 0);
if(chc_my) pressanykey();
}