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path: root/mbbsd/card.c
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/* $Id$ */
#include "bbs.h"

//////////////////////////////////////////////////////
//
// we don't use real user money anymore, because there
// are too many bots...
//
// if you want to associate card games with real money,
// override the functions below.
//
//////////////////////////////////////////////////////

static int card_money = 0;
static time4_t card_time  = 0;

#define CARD_MONEY_DEFAULT  (100)
#define PMONEY     (10) // 每局初始所扣的數目

int card_reset_money()
{
    //  initialize
    card_money = CARD_MONEY_DEFAULT;

    // alert user for the new money change
    clear();
    move(t_lines/2-2, 0);
    prints( "    請注意: 本遊樂場目前已改為使用與 BBS 系統金錢無關的籌碼,\n\n"
        "    每場遊戲開始您都會重置為 %u 枚籌碼,離開後自動失效。\n\n"
        "    (P.S: 每局遊戲進入時會先自動扣除 %u 枚, 所以首局顯示數目為 %u )\n"
        , card_money, PMONEY, card_money - PMONEY);
    vmsg(NULL);

    card_time  = now;
    return card_money;
}

int card_get_money()
{
    return card_money;
}

int card_add_money(int delta)
{
    if (card_money + delta < 0)
    return (card_money = 0);
    card_money += delta;
    return card_money;
}

void card_end_game()
{
    clear();
    vs_hdr("遊樂場");
    if (card_get_money())
    {
    int m = card_get_money();
    prints("\n    遊戲結束,您此次的戰果為 %d - %d = " 
        ANSI_COLOR(1;3%d) "%d" ANSI_RESET " 枚籌碼。\n\n",
        m, CARD_MONEY_DEFAULT, 
        m >= CARD_MONEY_DEFAULT ? 3 : 1,
        m - CARD_MONEY_DEFAULT);
    } else {
    prints("\n    抱歉,您已經輸光了。\n\n");
    }
    card_time = now - card_time;
    prints( "    此次遊戲時間為 %d 小時 %d 分 %d 秒。\n\n"
        "    感謝您的光臨!\n\n",
         card_time / 3600,
        (card_time % 3600) / 60,
         card_time % 60);
    vmsg(NULL);
}

void card_anti_bot_sleep()
{
    // sleep 0.2 sec
    usleep(200000);     
}

//////////////////////////////////////////////////////

enum CardSuit {
  Spade, Heart, Diamond, Club
};

static int
card_remain(int cards[])
{
    int             i, temp = 0;

    for (i = 0; i < 52; i++)
    temp += cards[i];
    if (temp == 52)
    return 1;
    return 0;
}

static enum CardSuit
card_flower(int card)
{
    return (card / 13);
}

/* 1...13 */
static int
card_number(int card)
{
    return (card % 13 + 1);
}

static int
card_isblackjack(int card1, int card2)
{
    return 
    (card_number(card1)==1 && (10<=card_number(card2) && card_number(card2)<=13)) ||
    (card_number(card2)==1 && (10<=card_number(card1) && card_number(card1)<=13));
}

static int
card_select(int *now)
{
    char           *cc[2] = {ANSI_COLOR(44) "            " ANSI_RESET,
    ANSI_COLOR(1;33;41) "     △     " ANSI_RESET};

    while (1) {
    move(20, 0);
    clrtoeol();
    prints("%s%s%s%s%s", (*now == 0) ? cc[1] : cc[0],
           (*now == 1) ? cc[1] : cc[0],
           (*now == 2) ? cc[1] : cc[0],
           (*now == 3) ? cc[1] : cc[0],
           (*now == 4) ? cc[1] : cc[0]);
    switch (igetch()) {
    case 'Q':
    case 'q':
        return 0;
    case '+':
    case ',':
        return 1;
    case KEY_ENTER:
        return -1;
    case KEY_LEFT:
        *now = (*now + 4) % 5;
        break;
    case KEY_RIGHT:
        *now = (*now + 1) % 5;
        break;
    case '1':
        *now = 0;
        break;
    case '2':
        *now = 1;
        break;
    case '3':
        *now = 2;
        break;
    case '4':
        *now = 3;
        break;
    case '5':
        *now = 4;
        break;
    }
    }
}

static void
card_display(int cline, int number, enum CardSuit flower, int show)
{
    int             color = 31;
    char           *cn[13] = {"A", "2", "3", "4", "5", "6",
    "7", "8", "9", "10", "J", "Q", "K"};
    if (flower == 0 || flower == 3)
    color = 36;
    if ((show < 0) && (cline > 1 && cline < 8))
    outs("│" ANSI_COLOR(1;33;42) "※※※※" ANSI_RESET "│");
    else
    switch (cline) {
    case 1:
        outs("╭────╮");
        break;
    case 2:
        prints("│" ANSI_COLOR(1;%d) "%s" ANSI_RESET "      │", color, cn[number - 1]);
        break;
    case 3:
        if (flower == 1)
        prints("│" ANSI_COLOR(1;%d) "◢◣◢◣" ANSI_RESET "│", color);
        else
        prints("│" ANSI_COLOR(1;%d) "  ◢◣  " ANSI_RESET "│", color);
        break;
    case 4:
        if (flower == 1)
        prints("│" ANSI_COLOR(1;%d) "████" ANSI_RESET "│", color);
        else if (flower == 3)
        prints("│" ANSI_COLOR(1;%d) "◣██◢" ANSI_RESET "│", color);
        else
        prints("│" ANSI_COLOR(1;%d) "◢██◣" ANSI_RESET "│", color);
        break;
    case 5:
        if (flower == 0)
        prints("│" ANSI_COLOR(1;%d) "████" ANSI_RESET "│", color);
        else if (flower == 3)
        prints("│" ANSI_COLOR(1;%d) "█◥◤█" ANSI_RESET "│", color);
        else
        prints("│" ANSI_COLOR(1;%d) "◥██◤" ANSI_RESET "│", color);
        break;
    case 6:
        if (flower == 0)
        prints("│" ANSI_COLOR(1;%d) "  ◢◣  " ANSI_RESET "│", color);
        else if (flower == 3)
        prints("│" ANSI_COLOR(1;%d) "◥◢◣◤" ANSI_RESET "│", color);
        else
        prints("│" ANSI_COLOR(1;%d) "  ◥◤  " ANSI_RESET "│", color);
        break;
    case 7:
        prints("│      " ANSI_COLOR(1;%d) "%s" ANSI_RESET "│", color, cn[number - 1]);
        break;
    case 8:
        outs("╰────╯");
        break;
    }
}

static void
card_show(int maxncard, int cpu[], int c[], int me[], int m[])
{
    int             i, j;

    for (j = 0; j < 8; j++) {
    move(2 + j, 0);
    clrtoeol();
    for (i = 0; i < maxncard && cpu[i] >= 0; i++)
        card_display(j + 1, card_number(cpu[i]),
             card_flower(cpu[i]), c[i]);
    }

    for (j = 0; j < 8; j++) {
    move(11 + j, 0);
    clrtoeol();
    for (i = 0; i < maxncard && me[i] >= 0; i++)
        card_display(j + 1, card_number(me[i]), card_flower(me[i]), m[i]);
    }
}
static void
card_new(int cards[])
{
    memset(cards, 0, sizeof(int) * 52);
}

static int
card_give(int cards[])
{
    int i;
    int freecard[52];
    int nfreecard = 0;

    for(i=0; i<52; i++)
    if(cards[i]==0)
        freecard[nfreecard++]=i;

    assert(nfreecard>0); /* caller 要負責確保還有剩牌 */

    i=freecard[random()%nfreecard];
    cards[i] = 1;
    return i;
}

static void
card_start(char name[])
{
    clear();
    vs_hdr(name);
    move(1, 0);
    outs("    " ANSI_COLOR(1;33;41) "   電  腦   " ANSI_RESET);
    move(10, 0);
    outs(ANSI_COLOR(1;34;44) "◆~◆~◆~◆~◆~◆~◆~◆~◆~◆~◆~◆~"
       "◆~◆~◆~◆~◆~◆~◆~◆" ANSI_RESET);
    move(19, 0);
    outs("    " ANSI_COLOR(1;37;42) "   自  己   " ANSI_RESET);
}

static int
card_99_add(int i, int aom, int count)
{
    if (i == 4 || i == 5 || i == 11)
    return count;
    else if (i == 12)
    return count + 20 * aom;
    else if (i == 10)
    return count + 10 * aom;
    else if (i == 13)
    return 99;
    else
    return count + i;
}

static int
card_99_cpu(int cpu[], int *count)
{
    int             stop = -1;
    int             twenty = -1;
    int             ten = -1;
    int             kill = -1;
    int             temp, num[10];
    int             other = -1;
    int             think = 99 - (*count);
    int             i, j;

    for (i = 0; i < 10; i++)
    num[i] = -1;
    for (i = 0; i < 5; i++) {
    temp = card_number(cpu[i]);
    if (temp == 4 || temp == 5 || temp == 11)
        stop = i;
    else if (temp == 12)
        twenty = i;
    else if (temp == 10)
        ten = i;
    else if (temp == 13)
        kill = i;
    else {
        other = i;
        num[temp] = i;
    }
    }
    for (j = 9; j > 0; j--)
    if (num[j] >= 0 && j != 4 && j != 5 && think >= j) {
        (*count) += j;
        return num[j];
    }
    if ((think >= 20) && (twenty >= 0)) {
    (*count) += 20;
    return twenty;
    } else if ((think >= 10) && (ten >= 0)) {
    (*count) += 10;
    return ten;
    } else if (stop >= 0)
    return stop;
    else if (kill >= 0) {
    (*count) = 99;
    return kill;
    } else if (ten >= 0) {
    (*count) -= 10;
    return ten;
    } else if (twenty >= 0) {
    (*count) -= 20;
    return twenty;
    } else {
    (*count) += card_number(cpu[0]);
    return 0;
    }
}

int
card_99(void)
{
    int             i, j, turn;
    int             cpu[5], c[5], me[5], m[5];
    int             cards[52];
    int             count = 0;
    char           *ff[4] = {ANSI_COLOR(1;36) "黑桃", ANSI_COLOR(1;31) "紅心",
    ANSI_COLOR(1;31) "方塊", ANSI_COLOR(1;36) "黑花"};
    char           *cn[13] = {"A", "2", "3", "4", "5", "6",
    "7", "8", "9", "10", "J", "Q", "K"};
    for (i = 0; i < 5; i++)
    cpu[i] = c[i] = me[i] = m[i] = -1;
    setutmpmode(CARD_99);
    card_start("天長地久");
    card_new(cards);
    for (i = 0; i < 5; i++) {
    cpu[i] = card_give(cards);
    me[i] = card_give(cards);
    m[i] = 1;
    }
    card_show(5, cpu, c, me, m);
    j = 0;
    turn = 1;
    move(21, 0);
    clrtoeol();
    prints("[0]目前 %d , 殘 %d 點\n", count, 99 - count);
    outs("左右鍵移動游標, [Enter]確定, [ + ]表加二十(加十), [Q/q]放棄遊戲");
    while (1) {
    i = card_select(&j);
    if (i == 0)     /* 放棄遊戲 */
        return 0;
    count = card_99_add(card_number(me[j]), i, count);
    move(21 + (turn / 2) % 2, 0);
    clrtoeol();
    prints("[%d]您出 %s%s" ANSI_RESET " 目前 " ANSI_COLOR(1;31) "%d/" ANSI_COLOR(34) "%d" ANSI_RESET " 點",
           turn, ff[card_flower(me[j])],
           cn[card_number(me[j]) - 1], count, 99 - count);
    me[j] = card_give(cards);
    turn++;
    if (count < 0)
        count = 0;
    card_show(5, cpu, c, me, m);
    pressanykey();
    if (count > 99) {
        move(22, 0);
        clrtoeol();
        prints("[%d]結果..YOU LOSS..目前 " ANSI_COLOR(1;31) "%d/" ANSI_COLOR(34) "%d" ANSI_RESET " 點",
           turn, count, 99 - count);
        pressanykey();
        return 0;
    }
    i = card_99_cpu(cpu, &count);
    move(21 + (turn / 2 + 1) % 2, 40);
    prints("[%d]電腦出 %s%s" ANSI_RESET " 目前 " ANSI_COLOR(1;31) "%d/" ANSI_COLOR(34) "%d" ANSI_RESET " 點",
           turn, ff[card_flower(cpu[i])],
           cn[card_number(cpu[i]) - 1], count, 99 - count);
    cpu[i] = card_give(cards);
    turn++;
    if (count < 0)
        count = 0;
    if (count > 99) {
        move(22, 0);
        clrtoeol();
        prints("[%d]結果..YOU WIN!..目前 " ANSI_COLOR(1;31) "%d/" ANSI_COLOR(34) "%d" ANSI_RESET " 點",
           turn, count, 99 - count);
        pressanykey();
        return 0;
    }
    if (!card_remain(cards)) {
        card_new(cards);
        for (i = 0; i < 5; i++) {
        cards[me[i]] = 1;
        cards[cpu[i]] = 1;
        }
    }
    }
}

#define TEN_HALF   (5)      /* 十點半的Ticket */
#define JACK      (10)      /* 黑傑克的Ticket */
#define NINE99    (99)      /* 99    的Ticket */

static int
game_log(int type, int money)
{
    if (money > 0)
    card_add_money(money);

    // if the money is not real user money, no need to log anymore.
#if 0
    FILE *fp;

    switch (type) {
    case JACK:
    fp = fopen(BBSHOME "/etc/card/jack.log", "a");
    if (!fp)
        return 0;
    fprintf(fp, "%s win:%d\n", cuser.userid, money);
    fclose(fp);
    break;
    case TEN_HALF:
    fp = fopen(BBSHOME "/etc/card/tenhalf.log", "a");
    if (!fp)
        return 0;
    fprintf(fp, "%s win:%d\n", cuser.userid, money);
    fclose(fp);
    break;
    }
#endif 

    return 0;
}

static int
card_double_ask(void)
{
    char            buf[100], buf2[3];

    snprintf(buf, sizeof(buf),
         "[ %s ]您現在共有 %d 枚籌碼,  現在要分組(加收 %d 枚)嗎? [y/N]",
         cuser.userid, card_get_money(), JACK);
    if (card_get_money() < JACK)
    return 0;
    getdata(20, 0, buf, buf2, sizeof(buf2), LCECHO);
    if (buf2[0] == 'y')
    return 1;
    return 0;
}

static int
card_ask(void)
{
    char            buf[100], buf2[3];

    move(21, 0); clrtoeol();
    outs("< 若想離開請輸入 q >");
    snprintf(buf, sizeof(buf), "[ %s ]您現在共有 %d 枚籌碼,還要加牌嗎? [y/N/q]: ",
        cuser.userid, card_get_money());
    getdata(20, 0, buf, buf2, sizeof(buf2), LCECHO);

    // peek one more byte
    if (buf2[0] == ' ')
    buf2[0] = buf2[1];

    if (buf2[0] == 'y')
    return 1;
    if (buf2[0] == 'q')
    return -1;
    return 0;
}

static int
card_alls_lower(int all[])
{
    int             i, count = 0;
    for (i = 0; i < 6 && all[i] >= 0; i++)
    if (card_number(all[i]) <= 10)
        count += card_number(all[i]);
    else
        count += 10;
    return count;
}

static int
card_alls_upper(int all[])
{
    int             i, count;

    count = card_alls_lower(all);
    for (i = 0; i < 6 && all[i] >= 0 && count <= 11; i++)
    if (card_number(all[i]) == 1)
        count += 10;
    return count;
}

static int
card_jack(int *db)
{
    int             i, j;
    int             cpu[6], c[6], me[6], m[6];
    int             cards[52];
    int             r = 0;

    for (i = 0; i < 6; i++)
    cpu[i] = c[i] = me[i] = m[i] = -1;

    if ((*db) < 0) {
    card_new(cards);
    card_start("黑傑克");
    for (i = 0; i < 2; i++) {
        cpu[i] = card_give(cards);
        me[i] = card_give(cards);
    }
    } else {
    card_new(cards);
    cards[*db]=1;
    card_start("黑傑克DOUBLE追加局");
    cpu[0] = card_give(cards);
    cpu[1] = card_give(cards);
    me[0] = *db;
    me[1] = card_give(cards);
    *db = -1;
    }
    c[1] = m[0] = m[1] = 1;
    card_show(6, cpu, c, me, m);

    /* black jack */
    if (card_isblackjack(me[0],me[1])) {
    if(card_isblackjack(cpu[0],cpu[1])) {
        c[0]=1;
        card_show(6, cpu, c, me, m);
        game_log(JACK, JACK);
        vmsgf("你跟電腦都拿到黑傑克, 退還 %d 枚籌碼", JACK);
        return 0;
    }
    game_log(JACK, JACK * 5/2);
    vmsgf("很不錯唷! (黑傑克!! 加 %d 枚籌碼)", JACK * 5/2);
    return 0;
    } else if(card_isblackjack(cpu[0],cpu[1])) {
    c[0] = 1;
    card_show(6, cpu, c, me, m);
    game_log(JACK, 0);
    vmsg("嘿嘿...不好意思....黑傑克!!");
    return 0;
    }

    /* double 拆牌 */
    if ((card_number(me[0]) == card_number(me[1])) &&
    (card_double_ask())) {
    *db = me[1];
    me[1] = card_give(cards);
    card_show(6, cpu, c, me, m);
    }

    i = 2;
    while (i < 6 && (r = card_ask()) > 0) {
    me[i] = card_give(cards);
    m[i] = 1;
    card_show(6, cpu, c, me, m);
    if (card_alls_lower(me) > 21) {
        game_log(JACK, 0);
        vmsg("嗚嗚...爆掉了!");
        return 0;
    }
    i++;
    }

    // user quit
    if (r < 0)
    return -1;

    if (i == 6) { /* 畫面只能擺六張牌, 因此直接算玩家贏. 黑傑克實際上沒這規則 */
    game_log(JACK, JACK * 10);
    vmsgf("好厲害唷! 六張牌還沒爆! 加 %d 枚籌碼!", 5 * JACK);
    return 0;
    }

    j = 2;
    c[0] = 1;
    while (j<6 && card_alls_upper(cpu)<=16) {
    cpu[j] = card_give(cards);
    c[j] = 1;
    if (card_alls_lower(cpu) > 21) {
        card_show(6, cpu, c, me, m);
        game_log(JACK, JACK * 2);
        vmsgf("呵呵...電腦爆掉了! 你贏了! 可得 %d 枚籌碼", JACK * 2);
        return 0;
    }
    j++;
    }
    card_show(6, cpu, c, me, m);
    if(card_alls_upper(cpu)==card_alls_upper(me)) {
    game_log(JACK, JACK);
    vmsgf("平局,退回 %d 枚籌碼!", JACK);
    return 0;
    }
    if(card_alls_upper(cpu)<card_alls_upper(me)) {
    game_log(JACK, JACK * 2);
    vmsgf("呵呵...電腦比較小! 你贏了! 可得 %d 枚籌碼", JACK * 2);
    return 0;
    }
    game_log(JACK, 0);
    vmsg("哇哇...電腦贏了!");
    return 0;
}

static int
card_all(int all[])
{
    int             i, count = 0;

    for (i = 0; i < 5 && all[i] >= 0; i++)
    if (card_number(all[i]) <= 10)
        count += 2 * card_number(all[i]);
    else
        count += 1;
    return count;
}

static int
ten_helf(void)
{
    int             i, j;
    int             cpu[5], c[5], me[5], m[5];
    int             cards[52];
    int             r = 0;

    card_start("十點半");
    card_new(cards);
    for (i = 0; i < 5; i++)
    cpu[i] = c[i] = me[i] = m[i] = -1;

    cpu[0] = card_give(cards);
    me[0] = card_give(cards);
    m[0] = 1;
    card_show(5, cpu, c, me, m);
    i = 1;
    while (i < 5 && (r = card_ask()) > 0) {
    me[i] = card_give(cards);
    m[i] = 1;
    card_show(5, cpu, c, me, m);
    if (card_all(me) > 21) {
        game_log(TEN_HALF, 0);
        vmsg("嗚嗚...爆掉了!");
        return 0;
    }
    i++;
    }

    // user quit
    if (r < 0)
    return -1;

    if (i == 5) {       /* 過五關 */
    game_log(TEN_HALF, PMONEY * 5);
    vmsgf("好厲害唷! 過五關嘍! 加 %d 枚籌碼!", 5 * PMONEY);
    return 0;
    }
    j = 1;
    c[0] = 1;
    while (j < 5 && ((card_all(cpu) < card_all(me)) ||
             (card_all(cpu) == card_all(me) && j < i))) {
    cpu[j] = card_give(cards);
    c[j] = 1;
    if (card_all(cpu) > 21) {
        card_show(5, cpu, c, me, m);
        game_log(TEN_HALF, PMONEY * 2);
        vmsgf("呵呵...電腦爆掉了! 你贏了! 可得 %d 枚籌碼", PMONEY * 2);
        return 0;
    }
    j++;
    }
    card_show(5, cpu, c, me, m);
    game_log(TEN_HALF, 0);
    vmsg("哇哇...電腦贏了!");
    return 0;
}

// Main Game Loops

int
g_card_jack(void)
{
    int db;
    int bQuit=0;

    setutmpmode(JACK_CARD);
    card_reset_money();

    while (!bQuit && card_get_money() >= PMONEY) 
    {
    db = -1;
    card_add_money(-PMONEY);
    do {
        if (card_jack(&db) < 0)
        {
        card_add_money(PMONEY);
        bQuit = 1;
        break;
        }
    } while(db>=0);

    card_anti_bot_sleep();
    }
    card_end_game();
    return 0;
}

int
g_ten_helf(void)
{
    setutmpmode(TENHALF);
    card_reset_money();

    while (card_get_money() >= PMONEY) 
    {
    card_add_money(-PMONEY);
    if (ten_helf() < 0)
    {
        card_add_money(+PMONEY);
        break;
    }
    card_anti_bot_sleep();
    }
    card_end_game();
    return 0;
}