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// $Id$
#ifndef _VISIO_H
#define _VISIO_H
/*
* visio.c
* High-level virtual screen input output control
*/
#include "bbs.h"
#include "ansi.h" // we need it.
// THEME DEFINITION ----------------------------------------------------
#define VCLR_HEADER ANSI_COLOR(1;37;46) // was: TITLE_COLOR
#define VCLR_HEADER_MID ANSI_COLOR(1;33;46)
#define VCLR_HEADER_RIGHT ANSI_COLOR(1;37;46)
#define VCLR_HDR ANSI_COLOR(1;37;46)
#define VCLR_FOOTER_CAPTION ANSI_COLOR(0;34;46)
#define VCLR_FOOTER ANSI_COLOR(0;30;47)
#define VCLR_FOOTER_QUOTE ANSI_COLOR(0;31;47)
#define VCLR_MSG_FLOAT ANSI_COLOR(1;33;46)
#define VCLR_MSG ANSI_COLOR(1;36;44)
#define VCLR_PAUSE_PAD ANSI_COLOR(1;34;44)
#define VCLR_PAUSE ANSI_COLOR(1;37;44)
#define VMSG_PAUSE " 請按任意鍵繼續 "
#define VMSG_PAUSE_PAD "▄"
#define VMSG_MSG_FLOAT " [按任意鍵繼續]"
#define VMSG_MSG_PREFIX " ◆ "
#define VMSG_HDR_PREFIX "【 "
#define VMSG_HDR_POSTFIX " 】"
// DATATYPE DEFINITION -------------------------------------------------
typedef void * VSOREF; // generic visio object reference
// API DEFINITION ----------------------------------------------------
// int vans(char *prompt); // prompt at bottom and return y/n in lower case.
// void vs_bar(char *title); // like stand_title
void vpad (int n, const char *pattern);
void vbarf (const char *s, ...) GCC_CHECK_FORMAT(1,2);
void vbarlr (const char *l, const char *r);
int vmsgf (const char *fmt,...) GCC_CHECK_FORMAT(1,2);
int vmsg (const char *msg);
int vansf (const char *fmt,...) GCC_CHECK_FORMAT(1,2);
int vans (const char *msg);
void vshowmsg(const char *msg);
// vs_*: formatted and themed virtual screen layout
// you cannot use ANSI escapes in these APIs.
void vs_header (const char *title, const char *mid, const char *right); // vs_head, showtitle
void vs_hdr (const char *title); // vs_bar, stand_title
void vs_footer (const char *caption, const char *prompt);
// compatible macros
#define stand_title vs_hdr
// VSOREF API
VSOREF vscr_save (void);
void vscr_restore(VSOREF);
VSOREF vcur_save (void);
void vcur_restore(VSOREF);
#endif // _VISIO_H
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