/* $Id$ */
#ifndef INCLUDE_CHESS_H
#define INCLUDE_CHESS_H
#define CHESS_DRAWING_TIME_ROW 128
#define CHESS_DRAWING_TURN_ROW 129
#define CHESS_DRAWING_WARN_ROW 130
#define CHESS_DRAWING_STEP_ROW 131
#define CHESS_DRAWING_HELP_ROW 132
#define CHESS_PHOTO_LINE 15
#define CHESS_PHOTO_COLUMN (256 + 25)
struct ChessBroadcastList;
struct ChessActions;
struct ChessConstants;
#define const
#define static
#define private
typedef struct {
char userid[IDLEN + 1];
int win;
int lose;
int tie;
unsigned short rating;
unsigned short orig_rating; // 原始 rating, 因為遊戲開始先算輸一場, rating 值就跑掉了
} ChessUser;
private typedef struct {
int used;
int size;
void *body;
} ChessHistory;
/* 棋類觀戰
*
* 雙人對戰時,雙方都會有一個 broadcast_list 的 linked-list,紀錄著每下一
* 步棋,必須將這個訊息丟給那些人(sock)。
* 每當一個觀棋者加入(觀棋可以從紅方或黑方的觀點進行),其中一方的下棋者
* 的 broadcast_list 就會多一筆記錄,之後就會將下的或收到對方下的每一步棋
* 傳給 broadcast_list 中所有需要的人,達到觀棋的效果。
*/
private typedef struct ChessBroadcastListNode {
int sock;
struct ChessBroadcastListNode *next;
} ChessBroadcastListNode;
private typedef struct ChessBroadcastList {
struct ChessBroadcastListNode head; /* dummy node */
} ChessBroadcastList;
typedef struct {
int limit_hand;
int limit_time;
int free_time;
enum {
CHESS_TIMEMODE_MULTIHAND, /* 限時限步 */
CHESS_TIMEMODE_COUNTING /* 讀秒 */
} time_mode;
} ChessTimeLimit;
typedef enum {
CHESS_MODE_VERSUS, /* 對奕 */
CHESS_MODE_WATCH, /* 觀棋 */
CHESS_MODE_PERSONAL, /* 打譜 */
CHESS_MODE_REPLAY /* 看譜 */
} ChessGameMode;
typedef enum {
CHESS_RESULT_CONTINUE,
CHESS_RESULT_WIN,
CHESS_RESULT_LOST,
CHESS_RESULT_TIE,
CHESS_RESULT_END /* watching or replaying */
} ChessGameResult;
typedef struct ChessInfo {
private const static
struct ChessActions* actions; /* vtable */
private const static
struct ChessConstants* constants;
rc_t cursor;
/* 計時用, [0] = mine, [1] = his */
int lefttime[2];
int lefthand[2]; /* 限時限步時用, = 0 表為自由時間或非限時限步模式 */
const ChessTimeLimit* timelimit;
const ChessGameMode mode;
const ChessUser user1;
const ChessUser user2;
const char myturn; /* 我方顏色 */
char turn;
char pass[2];
char warnmsg[64];
char last_movestr[36];
char *photo;
void *board;
void *tag;
private int sock;
private ChessHistory history;
private ChessBroadcastList broadcast_list;
private ChessGameResult (*play_func[2])(struct ChessInfo* info);
private int current_step; /* used by watch and replay */
private char step_tmp[0];
} ChessInfo;
#undef const
#undef static
#undef private
typedef struct ChessActions {
/* initial */
void (*init_user) (const userinfo_t* uinfo, ChessUser* user);
void (*init_user_rec)(const userec_t* uinfo, ChessUser* user);
void (*init_board) (void* board);
/* playing */
void (*drawline) (const ChessInfo* info, int line);
void (*movecur) (int r, int c);
void (*prepare_play)(ChessInfo* info);
int (*process_key) (ChessInfo* info, int key, ChessGameResult* result);
int (*select) (ChessInfo* info, rc_t location,
ChessGameResult* result);
void (*prepare_step)(ChessInfo* info, const void* step);
ChessGameResult (*apply_step)(void* board, const void* step);
void (*drawstep) (ChessInfo* info, const void* step);
ChessGameResult (*post_game)(ChessInfo* info);
/* ending */
void (*gameend) (ChessInfo* info, ChessGameResult result);
void (*genlog) (ChessInfo* info, FILE* fp, ChessGameResult result);
} ChessActions;
typedef struct ChessConstants {
int step_entry_size;
int traditional_timeout;
int board_height;
int board_width;
int pass_is_step;
const char *chess_name;
const char *photo_file_name;
const char *log_board;
const char *turn_color[2];
const char *turn_str[2];
} ChessConstants;
typedef enum {
CHESS_STEP_NORMAL, CHESS_STEP_PASS,
CHESS_STEP_DROP, CHESS_STEP_FAILURE,
CHESS_STEP_SPECIAL, /* chesses' special steps */
CHESS_STEP_NOP, /* for wake up */
CHESS_STEP_TIE, /* tie request */
CHESS_STEP_TIE_ACC, /* accept */
CHESS_STEP_TIE_REJ, /* reject */
CHESS_STEP_UNDO, /* undo request */
CHESS_STEP_UNDO_ACC, /* accept */
CHESS_STEP_UNDO_REJ, /* reject */
} ChessStepType;
int ChessTimeCountDown(ChessInfo* info, int who, int length);
void ChessStepMade(ChessInfo* info, int who);
ChessStepType ChessStepReceive(ChessInfo* info, void* step); /* should this be public? */
int ChessStepSend(ChessInfo* info, const void* step);
int ChessMessageSend(ChessInfo* info, ChessStepType type);
void ChessHistoryAppend(ChessInfo* info, void* step);
const void* ChessHistoryRetrieve(ChessInfo* info, int n);
void ChessPlay(ChessInfo* info);
int ChessStartGame(char func_char, int sig, const char* title);
int ChessWatchGame(void (*play)(int, ChessGameMode),
int game, const char* title);
int ChessReplayGame(const char* fname);
ChessInfo* NewChessInfo(const ChessActions* actions,
const ChessConstants* constants, int sock, ChessGameMode mode);
void DeleteChessInfo(ChessInfo* info);
void ChessEstablishRequest(int sock);
void ChessAcceptingRequest(int sock);
void ChessShowRequest(void);
void ChessRedraw(const ChessInfo* info);
void ChessDrawLine(const ChessInfo* info, int line);
void ChessDrawExtraInfo(const ChessInfo* info, int line, int space);
#endif /* INCLUDE_CHESS_H */