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#ifndef   geo_Vector3D_H__
#define   geo_Vector3D_H__

#include "../math/Matrix.h"

#include <cmath>

namespace meow{
  template<class Scalar>
  class Vector3D{
    private:
      Scalar _x, _y, _z;
    public:
      Vector3D();
      Vector3D(Vector3D const& __v);
      Vector3D(Scalar const& __x, Scalar const& __y, Scalar const& _z);
      ~Vector3D();
      //
      Vector3D& copy(Vector3D const& __v);
      //
      Scalar const& x() const;
      Scalar const& y() const;
      Scalar const& z() const;
      Scalar const& x(Scalar const& __s);
      Scalar const& y(Scalar const& __s);
      Scalar const& z(Scalar const& __s);
      Vector3D&   xyz(Scalar const& __x, Scalar const& __y, Scalar const& __z);
      //
      Vector3D positive() const;
      Vector3D negative() const;
      Vector3D right   () const;
      //
      Vector3D add(Vector3D const& __v) const;
      Vector3D sub(Vector3D const& __v) const;
      Vector3D mul(Scalar   const& __s) const;
      Vector3D div(Scalar   const& __s) const;
      //
      Scalar   dot  (Vector3D const& __v) const;
      Vector3D cross(Vector3D const& __v) const;
      Scalar length () const;
      Scalar length2() const;
      //
      Vector3D& normalize ();
      Vector3D  normalized() const;
      Vector3D& rotate    (Vector3D const& __axis, Scalar const& __theta);
      Vector3D  rotated   (Vector3D const& __axis, Scalar const& __theta) const;
      Vector3D& reflect   (Vector3D const& __v);
      Vector3D  reflected (Vector3D const& __v) const;
      //
      Matrix<Scalar> matrix(                    ) const;
      Matrix<Scalar> matrix(Scalar const& __homo) const;
      //
      Scalar const& operator()(size_t n) const;
      Scalar&       operator()(size_t n);
      Vector3D&     operator()(Scalar const& __x,
                               Scalar const& __y,
                               Scalar const& __z);
      //
      Vector3D operator+() const;
      Vector3D operator-() const;
      Vector3D operator~() const;
      //
      Vector3D operator+(Vector3D const& __v) const;
      Vector3D operator-(Vector3D const& __v) const;
      Vector3D operator*(Scalar   const& __s) const;
      Vector3D operator/(Scalar   const& __s) const;
      //
      Vector3D& operator+=(Vector3D const& __v);
      Vector3D& operator-=(Vector3D const& __v);
      Vector3D& operator*=(Scalar   const& __s);
      Vector3D& operator/=(Scalar   const& __s);
  };
}

#include "Vector3D.hpp"

#endif // geo_Vector3D_H__