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#ifndef   geo_Vector2D_H__
#define   geo_Vector2D_H__

#include "../math/Matrix.h"

#include <cmath>

namespace meow{
  template<class Scalar>
  class Vector2D{
    private:
      Scalar _x, _y;
    public:
      Vector2D();
      Vector2D(Vector2D const& __v);
      Vector2D(Scalar const& __x, Scalar const& __y);
      ~Vector2D();
      //
      Vector2D& copy(Vector2D const& __v);
      //
      Scalar const& x() const;
      Scalar const& y() const;
      Scalar const& x(Scalar const& __s);
      Scalar const& y(Scalar const& __s);
      Vector2D&    xy(Scalar const& __x, Scalar const& __y);
      //
      Vector2D positive() const;
      Vector2D negative() const;
      Vector2D right   () const;
      //
      Vector2D add(Vector2D const& __v) const;
      Vector2D sub(Vector2D const& __v) const;
      Vector2D mul(Scalar   const& __s) const;
      Vector2D div(Scalar   const& __s) const;
      //
      Scalar dot  (Vector2D const& __v) const;
      Scalar cross(Vector2D const& __v) const;
      Scalar length () const;
      Scalar length2() const;
      //
      Vector2D& normalize ();
      Vector2D  normalized() const;
      Vector2D& rotate    (Scalar const& __theta);
      Vector2D  rotated   (Scalar const& __theta) const;
      Vector2D& reflect   (Vector2D const& __v);
      Vector2D  reflected (Vector2D const& __v) const;
      //
      Matrix<Scalar> matrix(                    ) const;
      Matrix<Scalar> matrix(Scalar const& __homo) const;
      //
      Scalar const& operator()(size_t n) const;
      Scalar&       operator()(size_t n);
      Vector2D&     operator()(Scalar const& __x, Scalar const& __y);
      //
      Vector2D operator+() const;
      Vector2D operator-() const;
      Vector2D operator~() const;
      //
      Vector2D operator+(Vector2D const& __v) const;
      Vector2D operator-(Vector2D const& __v) const;
      Vector2D operator*(Scalar   const& __s) const;
      Vector2D operator/(Scalar   const& __s) const;
      //
      Vector2D& operator+=(Vector2D const& __v);
      Vector2D& operator-=(Vector2D const& __v);
      Vector2D& operator*=(Scalar   const& __s);
      Vector2D& operator/=(Scalar   const& __s);
  };
}

#include "Vector2D.hpp"

#endif // geo_Vector2D_H__