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#ifndef SplayTree_h__
#define SplayTree_h__
#include "utility.h"
namespace meow{
template<class Key, class Value>
class SplayTree{
private:
struct Node{
Key _key;
Key _keyOffset;
Value _value;
size_t _size;
Node* _parent;
Node* _lChild;
Node* _rChild;
//
Node(Key const& __key, Value const& __value);
};
//
Node* _root;
//
void offsetAdd (Node* __node, Key const& __delta) const;
void offsetDown (Node* __node ) const;
void sizeUpdate (Node* __node ) const;
void connectLChild(Node* __parent, Node* __child ) const;
void connectRChild(Node* __parent, Node* __child ) const;
//
Node* clear(Node* __node);
Node* dup (Node* __node);
//
void rotate( Node* __parent, Node* __child) const;
void rotate(Node* __grand, Node* __parent, Node* __child) const;
Node* splay(Node* __node) const;
//
Node* findKey (Node* __node, Key const& __key) const;
Node* findMinMax(Node* __node, bool minimum ) const;
Node* findOrder (Node* __node, size_t __order ) const;
//
void split(Node* __root, Node** __left, Node** __right);
Node* merge( Node* __left, Node* __right);
//
void print(Node* __now, int __depth) const;
public:
class Element{
private:
typedef std::pair<Key const&, Value&> Entry;
Entry* _entry;
Node * _node;
//
void reset(Node* __node);
public:
Element();
Element(Node* __node);
Element(Element const& __iterator2);
~Element();
//
Element& operator=(Element const& __e2);
//
Entry* operator->();
Entry& operator *();
//
bool operator==(Element const& __e2) const;
bool operator!=(Element const& __e2) const;
};
//
SplayTree();
SplayTree(SplayTree const& __tree2);
~SplayTree();
//
SplayTree& operator=(SplayTree const& __tree2);
void moveTo(SplayTree* __tree2);
//
Element lowerBound(Key const& __key) const;
Element upperBound(Key const& __key) const;
Element rLowerBound(Key const& __key) const;
Element rUpperBound(Key const& __key) const;
Element find (Key const& __key) const;
Element order(size_t __order ) const;
Element first( ) const;
Element last ( ) const;
Element end( ) const;
//
size_t size() const;
bool empty() const;
//
void clear();
void keyOffset(Key const& __delta);
bool insert (Key const& __key, Value const& __value);
bool erase (Key const& __key);
Value& operator[](Key const& __key);
void splitOut(Key const& __upper_bound, SplayTree* __right);
bool mergeAfter(SplayTree* __tree2);
bool merge (SplayTree* __tree2);
//
void print() const;
};
}
#include "SplayTree.hpp"
#endif // SplayTree_h__
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