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|
#ifndef dsa_SplayTree_h__
#define dsa_SplayTree_h__
#include <cstdlib>
#include <utility>
#include "../math/utility.h"
namespace meow {
/*!
* @brief
*
* 是一種神乎其技的資料結構, 維護一堆 Key->Value . 並且支援
* 一些 \c std::map 難以快速實踐的操作, 如 \c split , \c merge , \c keyOffset
*
* Template Class Operators Request
* --------------------------------
*
* |const?|Typename|Operator | Parameters |Return Type | Description |
* |-----:|:------:|----------:|:-------------|:----------:|:------------------|
* |const |Key |operator+ |(Key \c k) | Key |相加 |
* |const |Key |operator< |(Key \c k) | bool |大小比較 |
* | |Key |operator= |(Key \c k) | Key |copy oper |
* | |Key |Key |(int \c n) | |構子,\c n 永遠是0 |
* | |Value | Value |( ) | |建構子 |
*
* @note:
* -假設現在有兩個SplayTree `A` 和 `B`, 則:
* -執行 `B.moveTo(&A)` 後 `B` 會變成空的, `A` 原本擁有的資料也會覆蓋掉
* -行 `A.merge(&B)` 或 `A.mergeAfter(&B)` 後
* 如果檢查發現確實可以merge, 則之後 `B` 會變成空的
*
* @author cat_leopard
*/
template<class Key, class Value>
class SplayTree {
private:
struct Node {
Key key_;
Key keyOffset_;
Value value_;
size_t size_;
Node* parent_;
Node* child_[2];
Node(Key const& key, Value const& value):
key_(key), keyOffset_(0), value_(value) {
size_ = 1;
parent_ = NULL;
child_[0] = NULL;
child_[1] = NULL;
}
//
void keyOffset(Key const& delta) {
key_ = key_ + delta;
keyOffset_ = keyOffset_ + delta;
}
void syncDown() const {
for (size_t i = 0; i < 2; i++) {
if (child_[i] == NULL) continue;
child_[i]->keyOffset(keyOffset_);
}
((Node*)this)->keyOffset_ = Key(0);
}
void syncUp() const {
((Node*)this)->size_ = 1;
for (size_t i = 0; i < 2; i++) {
if (child_[i] == NULL) continue;
((Node*)this)->size_ += child_[i]->size_;
}
}
};
Node* root_;
//! @brief 指定左子or右子, 連接parent<--->child
void connect(Node const* parent, size_t left_right, Node const* child) const {
Node* p = (Node*)parent;
Node* c = (Node*)child;
if (p != NULL) p->child_[left_right] = c;
if (c != NULL) c->parent_ = p;
}
//! @brief 一路往上轉
Node const* splay(Node const* node) const {
if (node != NULL && node->parent_ != NULL) {
for (const Node *g_grand, *grand, *parent, *child = node; ; ) {
g_grand = (grand = parent = child->parent_)->parent_;
size_t pc = (parent->child_[0] == child ? 0 : 1);
connect(parent, pc, child->child_[!pc]);
connect(child , !pc, parent);
if (g_grand != NULL) {
g_grand = (grand = g_grand)->parent_;
size_t gp = (grand->child_[0] == parent ? 0 : 1);
Node const* who = (pc == gp ? parent : child);
connect(grand, gp, who->child_[!gp]);
connect(who , !gp, grand);
grand->syncUp();
}
parent->syncUp();
child ->syncUp();
if (g_grand == NULL) {
connect(NULL, 0, child);
break;
}
connect(g_grand, (g_grand->child_[0] == grand ? 0 : 1), child);
}
}
return (((SplayTree*)this)->root_ = (Node*)node);
}
void clear(Node* node) {
if (node == NULL) return ;
clear(node->child_[0]);
clear(node->child_[1]);
delete node;
}
Node* dup(Node* node2) {
if (node2 == NULL) return NULL;
node2->syncDown();
Node* node = new Node(node2->key_, node2->value_);
connect(node, 0, dup(node2->child_[0]));
connect(node, 1, dup(node2->child_[1]));
node->syncUp();
return node;
}
Node const* findKey(Node const* node, Key const& key) const {
Node const* ret = node;
while (node != NULL) {
node->syncDown();
ret = node;
if (!(key < node->key_)) {
if (!(node->key_< key)) break;
node = node->child_[1];
}
else {
node = node->child_[0];
}
}
return ret;
}
Node const* findMinMax(Node const* node, bool minimum) const {
Node const* ret = node;
for (int i = minimum ? 0 : 1; node != NULL; node = node->child_[i]) {
node->syncDown();
ret = node;
}
return ret;
}
Node const* findOrder(Node const* node, size_t order) const {
Node const* ret = node;
while (node != NULL) {
node->syncDown();
ret = node;
size_t ord = 1 + (node->child_[0] == NULL ? 0 : node->child_[0]->size_);
if (ord == order) return ret;
else if(ord < order){ node = node->child_[1]; order -= ord; }
else { node = node->child_[0]; }
}
return ret;
}
void split(Node* root, Node** left, Node** right) {
if (root == NULL) { *left = NULL; *right = NULL; return ; }
root->syncDown();
*left = root;
*right = root->child_[1];
if (*right != NULL) {
(*left )->child_[1] = NULL;
(*right)->parent_ = NULL;
(*left )->syncUp();
}
}
Node* merge(Node* left, Node* right) {
if (left == NULL) return right;
if (right == NULL) return left ;
left->syncDown();
connect(left, 1, right);
left->syncUp();
return left;
}
public:
/*!
* @brief 類似 \c stl 的 \c iterator ,不過這邊叫做\c Element
*
* 用來當作回傳資料的媒介
*/
class Element{
private:
typedef std::pair<Key const&, Value&> Entry;
Entry* entry_;
Node * node_;
//
void reset(Node* node) {
node_ = node;
delete entry_;
entry_ = (node == NULL ? NULL : new Entry(node->key_, node->value_));
}
public:
Element(): entry_(NULL), node_(NULL) {
}
Element(Node* node): entry_(NULL), node_(NULL) {
reset(node);
}
Element(Element const& element2): entry_(NULL), node_(NULL) {
reset(element2.node_);
}
~Element(){
delete entry_;
}
//! @brief 複製資料
Element& copyFrom(Element const& e) {
reset(e.node_);
return *this;
}
//! @brief 比對兩者是否為指向同一個Entry
bool same(Element const& e2) const {
return (node_ == e2.node_);
}
//! @brief same as copyFrom
Element& operator=(Element const& e2) {
return copyFrom(e2);
}
//! @brief 重導至\c std::pair<Key \c const&,\c Value&>*
Entry* operator->() {
return entry_;
}
//! @brief 重導至\c std::pair<Key \c const&,\c Value&>&
Entry& operator*() {
return *entry_;
}
//! @brief same as \c same(e2)
bool operator==(Element const& e2) const{
return same(e2);
}
//! @brief same as \c !same(e2)
bool operator!=(Element const& e2) const{
return !same(e2);
}
};
//! @brief constructor
SplayTree(): root_(NULL) {
}
//! @brief constructor, 複製資料
SplayTree(SplayTree const& tree2):
root_(dup((Node*)(tree2.root_))) {
}
//! @brief destructor
~SplayTree(){
clear(root_);
}
/*!
* @brief 複製資料
*/
SplayTree& copyFrom(SplayTree const& tree2) {
clear(root_);
root_ = dup((Node*)(tree2.root_));
return *this;
}
/*!
* @brief 將資料都丟到 \c tree2 身上, 並且清空自己
*/
void moveTo(SplayTree* tree2) {
tree2->clear();
tree2->root_ = root_;
root_ = NULL;
}
/*!
* @brief 找出第一個(最小的) Element且 \c k <= 它的 Key, 並且回傳之.
*
* 找不到的話回傳 \c this->end()
*/
Element lowerBound(Key const& key) const {
splay(findKey(root_, key));
if (root_ == NULL || !(root_->key_ < key)) return Element(root_);
if (root_->child_[1] == NULL) return Element(NULL);
splay(findMinMax(root_->child_[1], true));
return Element(root_);
}
/*!
* @brief 找出第一個(最小的) Element且 \c k < 它的 Key, 並且回傳之.
*
* 找不到的話回傳 \c this->end()
*/
Element upperBound(Key const& key) const {
splay(findKey(root_, key));
if (root_ == NULL || key < root_->key_) return Element(root_);
if (root_->child_[1] == NULL) return Element(NULL);
splay(findMinMax(root_->child_[1], true));
return Element(root_);
}
/*!
* @brief 找出第一個(最小的) Element且 \c k >= 它的 Key, 並且回傳之.
*
* 找不到的話回傳 \c this->end()
*/
Element rLowerBound(Key const& key) const {
splay(findKey(root_, key));
if (root_ == NULL || !(key < root_->key_)) return Element(root_);
if (root_->child_[0] == NULL) return Element(NULL);
splay(findMinMax(root_->child_[0], false));
return Element(root_);
}
/*!
* @brief 找出第一個(最小的) Element且 \c k > 它的 Key, 並且回傳之.
*
* 找不到的話回傳 \c this->end()
*/
Element rUpperBound(Key const& key) const {
splay(findKey(root_, key));
if (root_ == NULL || root_->key_ < key) return Element(root_);
if (root_->child_[0] == NULL) return Element(NULL);
splay(findMinMax(root_->child_[0], false));
return Element(root_);
}
/*!
* @brief 找出 Key= \c k 的Elemenet 並回傳. 找不到的話回傳 \c this->end()
*/
Element find(Key const& key) const {
splay(findKey(root_, key));
if (root_ != NULL && !(key < root_->key_) && !(root_->key_ < key)) {
return Element(root_);
}
return Element(NULL);
}
/*!
* @brief 將Elements依照Key由小到大排序, 回傳第 \c ord 個Element (由0算起).
*
* 其中如果 \c ord>N-1, 則會回傳 \c this->last()
*/
Element order(size_t order) const {
if (root_ == NULL || order >= root_->size_) return Element(NULL);
splay(findOrder(root_, order + 1));
return Element(root_);
}
/*!
* @brief 回傳Key最小的Element, 如果SplayTree為空, 則回傳 \c this->end()
*/
Element first() const {
splay(findMinMax(root_, true));
return Element(root_);
}
/*!
* @brief 回傳Key最大的Element, 如果SplayTree為空, 則回傳 \c this->end()
*/
Element last() const {
splay(findMinMax(root_, false));
return Element(root_);
}
/*!
* @brief 回傳一個指向NULL的Element,
*
* 以供 \c find ,\c order ,\c first ,\c last 等判斷是否有找到相對應的Element
*/
Element end() const {
return Element(NULL);
}
/*!
* @brief 回傳資料個數
*/
size_t size() const {
return (root_ == NULL ? 0 : root_->size_);
}
/*!
* @brief 回傳是否為空
*/
bool empty() const{
return (size() == 0);
}
/*!
* @brief 清空
*/
void clear() {
clear(root_);
root_ = NULL;
}
/*!
* @brief 插入一組\c (Key ---> \c Value)
*
* 檢查是否已有Element的Key 為 \c key, 若有則回傳 \c false , 否則將
* 一個 (Key -> Value) = (\c key -> \c value)的Element加入, 並回傳 \c true
*/
bool insert(Key const& key, Value const& value) {
if (root_ == NULL) {
root_ = new Node(key, value);
}
else {
Node* parent = (Node*)findKey(root_, key);
if (!(parent->key_ < key) && !(key < parent->key_)) {
splay(parent);
return false;
}
Node* new_node = new Node(key, value);
connect(parent, (parent->key_ < key ? 1 : 0), new_node);
parent->syncUp();
splay(new_node);
}
return true;
}
/*!
* @brief 刪除一組資料
*
* 檢查是否已有Element的Key 為 \c key, 若有則刪除之, 並回傳 \c true,
* 否則則回傳 \c false
*/
bool erase(Key const& key) {
if (root_ == NULL) return false;
Node* body = (Node*)findKey(root_, key);
if (body->key_ < key || key < body->key_) {
splay(body);
return false;
}
Node* ghost;
if (body->child_[1] == NULL) {
ghost = body->child_[0];
if (ghost != NULL) ghost->syncDown();
}
else {
ghost = (Node*)findMinMax(body->child_[1], true);
connect(ghost, 0, body->child_[0]);
if (ghost != body->child_[1]) {
connect(ghost->parent_, 0, ghost->child_[1]);
connect(ghost, 1, body->child_[1]);
for (Node* a = ghost->parent_; a != ghost; a = a->parent_)
a->syncUp();
}
ghost->syncUp();
}
Node* parent = body->parent_;
connect(parent, parent != NULL && parent->child_[0] == body ? 0 : 1, ghost);
delete body;
splay(ghost != NULL ? ghost : parent);
return true;
}
/*!
* @brief 將所有Element的Key同加上 \c delta
*/
void keyOffset(Key const& delta) {
if (root_ != NULL) {
root_->keyOffset(delta);
}
}
/*!
* @brief 將\c tree2 清空, 再將所有Key > \c upper_bound 的Element都丟過去
*/
void splitOut(Key const& upper_bound, SplayTree* right) {
right->clear();
if (rLowerBound(upper_bound) != end()) {
split(root_, &root_, &(right->root_));
}
else {
right->root_ = root_;
root_ = NULL;
}
}
/*!
* @brief 合併
*
* 檢查是否自己中的 Key 都小於 \c tree2 中的Key, 是的話把 \c tree2`
* 中的 Element 都搬到自己這, 同時清空 \c tree2 , 否則回傳 \c false
*/
bool mergeAfter(SplayTree* tree2) {
if (root_ == NULL || tree2->root_ == NULL ||
last()->first < tree2->first()->first) {
root_ = merge(root_, tree2->root_);
tree2->root_ = NULL;
return true;
}
return false;
}
/*!
* @brief 合併
*
* 檢查是否自己中的 Key 都小於 \c tree2 中的Key, 或是完全相反,
* 是的話把 \c tree2`中的 Element 都搬到自己這,
* 同時清空 \c tree2 , 否則回傳 \c false
*/
bool merge(SplayTree* tree2) {
if (root_ == NULL || tree2->root_ == NULL ||
last()->first < tree2->first()->first) {
root_ = merge(root_, tree2->root_);
}
else if(tree2->last()->first < first()->first) {
root_ = merge(tree2->root_, root_);
}
else {
return false;
}
tree2->root_ = NULL;
return true;
}
/*!
* @brief 就像\c stl::map::operator[]
*
* 會先檢查是否已有Element的Key 為 \c key, 若有則回傳相對應的Value的Reference
* 否則先執行 \c insert(key,Value()) 再回傳相對應的Reference
*/
Value& operator[](Key const& key) {
if (find(key) == end()) insert(key, Value());
return root_->value_;
}
//! @brief same as \c copyFrom(tree2)
SplayTree& operator=(SplayTree const& tree2) {
return copyFrom(tree2);
}
};
/*!
* @brief
*
* 基本上跟SplayTree一樣, 不過這邊結合線段樹, 多了區間操作
* (線段樹相關operator定義請見 \c SegmentTree )
*
* Template Class Operators Request
* --------------------------------
*
* |const?|Typename|Operator | Parameters |Return Type | Description |
* |-----:|:------:|----------:|:-------------|:----------:|:------------------|
* |const |Key |operator+ |(Key \c k) | Key |相加 |
* |const |Key |operator< |(Key \c k) | bool |大小比較 |
* | |Key |operator= |(Key \c k) | Key |copy oper |
* | |Key |Key |(int \c n) | |構子,\c n 永遠是0 |
* | |Value | Value |( ) | |建構子 |
*
* @note:
* -假設現在有兩個SplayTree `A` 和 `B`, 則:
* -執行 `B.moveTo(&A)` 後 `B` 會變成空的, `A` 原本擁有的資料也會覆蓋掉
* -行 `A.merge(&B)` 或 `A.mergeAfter(&B)` 後
* 如果檢查發現確實可以merge, 則之後 `B` 會變成空的
*
* @author cat_leopard
*/
template<class Key, class Value>
class SplayTree_Range {
private:
struct Node {
Value valueOffset_;
Value range_;
Key key_;
Key keyOffset_;
Value value_;
bool same_;
size_t size_;
Node* parent_;
Node* child_[2];
Node(Key const& key, Value const& value):
valueOffset_(0), range_(value),
key_(key), keyOffset_(0), value_(value) {
same_ = false;
size_ = 1;
parent_ = NULL;
child_[0] = NULL;
child_[1] = NULL;
}
//
void keyOffset(Key const& delta) {
key_ = key_ + delta;
keyOffset_ = keyOffset_ + delta;
}
void valueUpdate(Value const& delta, bool over) {
if(over) {
value_ = delta * size_;
valueOffset_ = delta;
range_ = delta * size_;
same_ = true;
}
else {
value_ = value_ + delta * size_;
valueOffset_ = valueOffset_ + delta;
range_ = range_ + delta * size_;
}
}
void syncDown() const {
for (size_t i = 0; i < 2; i++) {
if (child_[i] == NULL) continue;
child_[i]->keyOffset(keyOffset_);
child_[i]->valueUpdate(valueOffset_, same_);
}
((Node*)this)->keyOffset_ = Key(0);
((Node*)this)->valueOffset_ = Value(0);
((Node*)this)->same_ = false;
}
void syncUp() const {
((Node*)this)->size_ = 1;
Value* v[3] = {&(((Node*)this)->value_), NULL, NULL};
size_t vct = 1;
for (size_t i = 0; i < 2; i++) {
if (child_[i] == NULL) continue;
((Node*)this)->size_ += child_[i]->size_;
v[vct++] = &(child_[i]->range_);
}
if (vct == 1) ((Node*)this)->range_ = (*v[0]);
else if(vct == 2) ((Node*)this)->range_ = (*v[0]) | (*v[1]);
else ((Node*)this)->range_ = (*v[0]) | (*v[1]) | (*v[2]);
}
};
Node* root_;
//! @brief 指定左子or右子, 連接parent<--->child
void connect(Node const* parent, size_t left_right, Node const* child) const {
Node* p = (Node*)parent;
Node* c = (Node*)child;
if (p != NULL) p->child_[left_right] = c;
if (c != NULL) c->parent_ = p;
}
//! @brief 一路往上轉
Node const* splay(Node const* node) const {
if (node != NULL && node->parent_ != NULL) {
for (const Node *g_grand, *grand, *parent, *child = node; ; ) {
g_grand = (grand = parent = child->parent_)->parent_;
size_t pc = (parent->child_[0] == child ? 0 : 1);
connect(parent, pc, child->child_[!pc]);
connect(child , !pc, parent);
if (g_grand != NULL) {
g_grand = (grand = g_grand)->parent_;
size_t gp = (grand->child_[0] == parent ? 0 : 1);
Node const* who = (pc == gp ? parent : child);
connect(grand, gp, who->child_[!gp]);
connect(who , !gp, grand);
grand->syncUp();
}
parent->syncUp();
child ->syncUp();
if (g_grand == NULL) {
connect(NULL, 0, child);
break;
}
connect(g_grand, (g_grand->child_[0] == grand ? 0 : 1), child);
}
}
return (((SplayTree_Range*)this)->root_ = (Node*)node);
}
void clear(Node* node) {
if (node == NULL) return ;
clear(node->child_[0]);
clear(node->child_[1]);
delete node;
}
Node* dup(Node* node2) {
if (node2 == NULL) return NULL;
node2->syncDown();
Node* node = new Node(node2->key_, node2->value_);
connect(node, 0, dup(node2->child_[0]));
connect(node, 1, dup(node2->child_[1]));
node->syncUp();
return node;
}
Node const* findKey(Node const* node, Key const& key) const {
Node const* ret = node;
while (node != NULL) {
node->syncDown();
ret = node;
if (!(key < node->key_)) {
if (!(node->key_< key)) break;
node = node->child_[1];
}
else {
node = node->child_[0];
}
}
return ret;
}
Node const* findMinMax(Node const* node, bool minimum) const {
Node const* ret = node;
for (int i = minimum ? 0 : 1; node != NULL; node = node->child_[i]) {
node->syncDown();
ret = node;
}
return ret;
}
Node const* findOrder(Node const* node, size_t order) const {
Node const* ret = node;
while (node != NULL) {
node->syncDown();
ret = node;
size_t ord = 1 + (node->child_[0] == NULL ? 0 : node->child_[0]->size_);
if (ord == order) return ret;
else if(ord < order){ node = node->child_[1]; order -= ord; }
else { node = node->child_[0]; }
}
return ret;
}
void split(Node* root, Node** left, Node** right) {
if (root == NULL) { *left = NULL; *right = NULL; return ; }
root->syncDown();
*left = root;
*right = root->child_[1];
if (*right != NULL) {
(*left )->child_[1] = NULL;
(*right)->parent_ = NULL;
(*left )->syncUp();
}
}
Node* merge(Node* left, Node* right) {
if (left == NULL) return right;
if (right == NULL) return left ;
left->syncDown();
connect(left, 1, right);
left->syncUp();
return left;
}
public:
/*!
* @brief 類似 \c stl 的 \c iterator ,不過這邊叫做\c Element
*
* 用來當作回傳資料的媒介
*/
class Element{
private:
typedef std::pair<Key const&, Value&> Entry;
Entry* entry_;
Node * node_;
//
void reset(Node* node) {
node_ = node;
delete entry_;
entry_ = (node == NULL ? NULL : new Entry(node->key_, node->value_));
}
public:
Element(): entry_(NULL), node_(NULL) {
}
Element(Node* node): entry_(NULL), node_(NULL) {
reset(node);
}
Element(Element const& element2): entry_(NULL), node_(NULL) {
reset(element2.node_);
}
~Element(){
delete entry_;
}
//! @brief 複製資料
Element& copyFrom(Element const& e) {
reset(e.node_);
return *this;
}
//! @brief 比對兩者是否為指向同一個Entry
bool same(Element const& e2) const {
return (node_ == e2.node_);
}
//! @brief same as copyFrom
Element& operator=(Element const& e2) {
return copyFrom(e2);
}
//! @brief 重導至\c std::pair<Key \c const&,\c Value&>*
Entry* operator->() {
return entry_;
}
//! @brief 重導至\c std::pair<Key \c const&,\c Value&>&
Entry& operator*() {
return *entry_;
}
//! @brief same as \c same(e2)
bool operator==(Element const& e2) const{
return same(e2);
}
//! @brief same as \c !same(e2)
bool operator!=(Element const& e2) const{
return !same(e2);
}
};
//! @brief constructor
SplayTree_Range(): root_(NULL) {
}
//! @brief constructor, 複製資料
SplayTree_Range(SplayTree_Range const& tree2):
root_(dup((Node*)(tree2.root_))) {
}
//! @brief destructor
~SplayTree_Range() {
clear(root_);
}
/*!
* @brief 複製資料
*/
SplayTree_Range& copyFrom(SplayTree_Range const& tree2) {
clear(root_);
root_ = dup((Node*)(tree2.root_));
return *this;
}
/*!
* @brief 將資料都丟到 \c tree2 身上, 並且清空自己
*/
void moveTo(SplayTree_Range* tree2) {
tree2->clear();
tree2->root_ = root_;
root_ = NULL;
}
/*!
* @brief 找出第一個(最小的) Element且 \c k <= 它的 Key, 並且回傳之.
*
* 找不到的話回傳 \c this->end()
*/
Element lowerBound(Key const& key) const {
splay(findKey(root_, key));
if (root_ == NULL || !(root_->key_ < key)) return Element(root_);
if (root_->child_[1] == NULL) return Element(NULL);
splay(findMinMax(root_->child_[1], true));
return Element(root_);
}
/*!
* @brief 找出第一個(最小的) Element且 \c k < 它的 Key, 並且回傳之.
*
* 找不到的話回傳 \c this->end()
*/
Element upperBound(Key const& key) const {
splay(findKey(root_, key));
if (root_ == NULL || key < root_->key_) return Element(root_);
if (root_->child_[1] == NULL) return Element(NULL);
splay(findMinMax(root_->child_[1], true));
return Element(root_);
}
/*!
* @brief 找出第一個(最小的) Element且 \c k >= 它的 Key, 並且回傳之.
*
* 找不到的話回傳 \c this->end()
*/
Element rLowerBound(Key const& key) const {
splay(findKey(root_, key));
if (root_ == NULL || !(key < root_->key_)) return Element(root_);
if (root_->child_[0] == NULL) return Element(NULL);
splay(findMinMax(root_->child_[0], false));
return Element(root_);
}
/*!
* @brief 找出第一個(最小的) Element且 \c k > 它的 Key, 並且回傳之.
*
* 找不到的話回傳 \c this->end()
*/
Element rUpperBound(Key const& key) const {
splay(findKey(root_, key));
if (root_ == NULL || root_->key_ < key) return Element(root_);
if (root_->child_[0] == NULL) return Element(NULL);
splay(findMinMax(root_->child_[0], false));
return Element(root_);
}
/*!
* @brief 找出 Key= \c k 的Elemenet 並回傳. 找不到的話回傳 \c this->end()
*/
Element find(Key const& key) const {
splay(findKey(root_, key));
if (root_ != NULL && !(key < root_->key_) && !(root_->key_ < key)) {
return Element(root_);
}
return Element(NULL);
}
/*!
* @brief 將Elements依照Key由小到大排序, 回傳第 \c ord 個Element (由0算起).
*
* 其中如果 \c ord>N-1, 則會回傳 \c this->last()
*/
Element order(size_t order) const {
if (root_ == NULL || order >= root_->size_) return Element(NULL);
splay(findOrder(root_, order + 1));
return Element(root_);
}
/*!
* @brief 回傳Key最小的Element, 如果SplayTree為空, 則回傳 \c this->end()
*/
Element first() const {
splay(findMinMax(root_, true));
return Element(root_);
}
/*!
* @brief 回傳Key最大的Element, 如果SplayTree為空, 則回傳 \c this->end()
*/
Element last() const {
splay(findMinMax(root_, false));
return Element(root_);
}
/*!
* @brief 回傳一個指向NULL的Element,
*
* 以供 \c find ,\c order ,\c first ,\c last 等判斷是否有找到相對應的Element
*/
Element end() const {
return Element(NULL);
}
/*!
* @brief 回傳資料個數
*/
size_t size() const {
return (root_ == NULL ? 0 : root_->size_);
}
/*!
* @brief 回傳是否為空
*/
bool empty() const{
return (size() == 0);
}
/*!
* @brief 查找
*
* 詢問目前整個range的值
*/
Value query() const {
if (root_ == NULL) return Value(0);
return root_->range_;
}
/*!
* @brief 查找
*
* 詢問給定range的值
*/
Value query(Key const& first, Key const& last) const {
SplayTree_Range* self = (SplayTree_Range*)this;
Node* tmp;
rUpperBound(first);
self->split(self->root_, &tmp, &(self->root_));
upperBound(last);
Value ret(0);
if (root_ != NULL && root_->child_[0] != NULL) {
ret = root_->child_[0]->range_;
}
self->root_ = self->merge(tmp, self->root_);
return ret;
}
/*!
* @brief 清空
*/
void clear() {
clear(root_);
root_ = NULL;
}
/*!
* @brief 插入一組\c (Key ---> \c Value)
*
* 檢查是否已有Element的Key 為 \c key, 若有則回傳 \c false , 否則將
* 一個 (Key -> Value) = (\c key -> \c value)的Element加入, 並回傳 \c true
*/
bool insert(Key const& key, Value const& value) {
if (root_ == NULL) {
root_ = new Node(key, value);
}
else {
Node* parent = (Node*)findKey(root_, key);
if (!(parent->key_ < key) && !(key < parent->key_)) {
splay(parent);
return false;
}
Node* new_node = new Node(key, value);
connect(parent, (parent->key_ < key ? 1 : 0), new_node);
parent->syncUp();
splay(new_node);
}
return true;
}
/*!
* @brief 刪除一組資料
*
* 檢查是否已有Element的Key 為 \c key, 若有則刪除之, 並回傳 \c true,
* 否則則回傳 \c false
*/
bool erase(Key const& key) {
if (root_ == NULL) return false;
Node* body = (Node*)findKey(root_, key);
if (body->key_ < key || key < body->key_) {
splay(body);
return false;
}
Node* ghost;
if (body->child_[1] == NULL) {
ghost = body->child_[0];
if (ghost != NULL) ghost->syncDown();
}
else {
ghost = (Node*)findMinMax(body->child_[1], true);
connect(ghost, 0, body->child_[0]);
if (ghost != body->child_[1]) {
connect(ghost->parent_, 0, ghost->child_[1]);
connect(ghost, 1, body->child_[1]);
for (Node* a = ghost->parent_; a != ghost; a = a->parent_)
a->syncUp();
}
ghost->syncUp();
}
Node* parent = body->parent_;
connect(parent, parent != NULL && parent->child_[0] == body ? 0 : 1, ghost);
delete body;
splay(ghost != NULL ? ghost : parent);
return true;
}
/*!
* @brief 將所有Element的Key同加上 \c delta
*/
void keyOffset(Key const& delta) {
if (root_ != NULL) {
root_->keyOffset(delta);
}
}
/*!
* @brief 將所有Element的Value同加上 \c delta
*/
void valueOffset(Value const& delta){
if (root_ != NULL) {
root_->valueUpdate(delta, false);
}
}
/*!
* @brief 將所有Element的Value全部設定成\c value
*/
void valueOverride(Value const& value){
if(root_ != NULL){
root_->valueUpdate(value, true);
}
}
/*!
* @brief 將\c tree2 清空, 再將所有Key > \c upper_bound 的Element都丟過去
*/
void splitOut(Key const& upper_bound, SplayTree_Range* right) {
right->clear();
if (rLowerBound(upper_bound) != end()) {
split(root_, &root_, &(right->root_));
}
else {
right->root_ = root_;
root_ = NULL;
}
}
/*!
* @brief 合併
*
* 檢查是否自己中的 Key 都小於 \c tree2 中的Key, 是的話把 \c tree2`
* 中的 Element 都搬到自己這, 同時清空 \c tree2 , 否則回傳 \c false
*/
bool mergeAfter(SplayTree_Range* tree2) {
if (root_ == NULL || tree2->root_ == NULL ||
last()->first < tree2->first()->first) {
root_ = merge(root_, tree2->root_);
tree2->root_ = NULL;
return true;
}
return false;
}
/*!
* @brief 合併
*
* 檢查是否自己中的 Key 都小於 \c tree2 中的Key, 或是完全相反,
* 是的話把 \c tree2`中的 Element 都搬到自己這,
* 同時清空 \c tree2 , 否則回傳 \c false
*/
bool merge(SplayTree_Range* tree2) {
if (root_ == NULL || tree2->root_ == NULL ||
last()->first < tree2->first()->first) {
root_ = merge(root_, tree2->root_);
}
else if(tree2->last()->first < first()->first) {
root_ = merge(tree2->root_, root_);
}
else {
return false;
}
tree2->root_ = NULL;
return true;
}
/*!
* @brief 就像\c stl::map::operator[]
*
* 會先檢查是否已有Element的Key 為 \c key, 若有則回傳相對應的Value的Reference
* 否則先執行 \c insert(key,Value()) 再回傳相對應的Reference
*/
Value& operator[](Key const& key) {
if (find(key) == end()) insert(key, Value());
return root_->value_;
}
//! @brief same as \c copyFrom(tree2)
SplayTree_Range& operator=(SplayTree_Range const& tree2){
return copyFrom(tree2);
}
};
}
#endif // dsa_SplayTree_h__
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