1 #ifndef BundleAdjustment_H__
2 #define BundleAdjustment_H__
6 #include "../oo/ObjBase.h"
54 #endif // BundleAdjustment_H__
virtual ~BundleAdjustment()
SceneInfo(Eye< Pixel > *e, unsigned long f)
一切物件的Base, 並要求每個物件都要有read, write, create, ... 等功能
virtual bool adjustFixedPoint(std::vector< SceneInfo< Pixel > > *seq) const
virtual bool adjustEye(std::vector< SceneInfo< Pixel > > *seq) const
一個 Camera 加上一個offset transformation
SceneInfo(SceneInfo const &si)