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-rw-r--r--doc/html/hierarchy.html79
1 files changed, 38 insertions, 41 deletions
diff --git a/doc/html/hierarchy.html b/doc/html/hierarchy.html
index a18ce77..4708410 100644
--- a/doc/html/hierarchy.html
+++ b/doc/html/hierarchy.html
@@ -28,7 +28,7 @@
<td id="projectlogo"><img alt="Logo" src="logo.png"/></td>
<td style="padding-left: 0.5em;">
<div id="projectname">Templates -- Meow
- &#160;<span id="projectnumber">204.13.18</span>
+ &#160;<span id="projectnumber">1.2.9</span>
</div>
<div id="projectbrief">A C++ template contains kinds of interesting classes and functions</div>
</td>
@@ -72,27 +72,27 @@ $(document).ready(function(){initNavTree('hierarchy.html','');});
<tr id="row_4_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1DisjointSet.html" target="_self">meow::DisjointSet</a></td><td class="desc">用來維護一堆互斥集的資訊 </td></tr>
<tr id="row_5_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1SplayTree_1_1Element.html" target="_self">meow::SplayTree&lt; Key, Value &gt;::Element</a></td><td class="desc">類似 <code>stl</code> 的 <code>iterator</code> ,不過這邊叫做<code><a class="el" href="classmeow_1_1SplayTree_1_1Element.html" title="類似 stl 的 iterator ,不過這邊叫做Element ">Element</a></code> </td></tr>
<tr id="row_6_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1SplayTree__Range_1_1Element.html" target="_self">meow::SplayTree_Range&lt; Key, Value &gt;::Element</a></td><td class="desc">類似 <code>stl</code> 的 <code>iterator</code> ,不過這邊叫做<code><a class="el" href="classmeow_1_1SplayTree__Range_1_1Element.html" title="類似 stl 的 iterator ,不過這邊叫做Element ">Element</a></code> </td></tr>
-<tr id="row_7_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1HashTableList.html" target="_self">meow::HashTableList&lt; Data, HashFunc &gt;</a></td><td class="desc">一個當key相撞時會用list解決的hash_table </td></tr>
-<tr id="row_8_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1KD__Tree.html" target="_self">meow::KD_Tree&lt; Vector, Scalar &gt;</a></td><td class="desc"><code>k-dimension</code> tree </td></tr>
-<tr id="row_9_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Matrix.html" target="_self">meow::Matrix&lt; Entry &gt;</a></td><td class="desc"><b>matrix</b> </td></tr>
-<tr id="row_10_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Matrix.html" target="_self">meow::Matrix&lt; Description &gt;</a></td><td class="desc"></td></tr>
+<tr id="row_7_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structmeow_1_1EyesReferenceInfo.html" target="_self">meow::EyesReferenceInfo&lt; Pixel &gt;</a></td><td class="desc">記住每個 <code><a class="el" href="classmeow_1_1Eye.html" title="一個 Camera 加上一個offset transformation ">Eye</a></code> 的reference以及Flag </td></tr>
+<tr id="row_8_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1HashTableList.html" target="_self">meow::HashTableList&lt; Data, HashFunc &gt;</a></td><td class="desc">一個當key相撞時會用list解決的hash_table </td></tr>
+<tr id="row_9_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1KD__Tree.html" target="_self">meow::KD_Tree&lt; Vector, Scalar &gt;</a></td><td class="desc"><code>k-dimension</code> tree </td></tr>
+<tr id="row_10_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Matrix.html" target="_self">meow::Matrix&lt; Entry &gt;</a></td><td class="desc"><b>matrix</b> </td></tr>
<tr id="row_11_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Matrix.html" target="_self">meow::Matrix&lt; double &gt;</a></td><td class="desc"></td></tr>
<tr id="row_12_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Matrix.html" target="_self">meow::Matrix&lt; Pixel &gt;</a></td><td class="desc"></td></tr>
<tr id="row_13_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Matrix.html" target="_self">meow::Matrix&lt; Scalar &gt;</a></td><td class="desc"></td></tr>
<tr id="row_14_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1MergeableHeap.html" target="_self">meow::MergeableHeap&lt; Element &gt;</a></td><td class="desc">一個用 <b>左偏樹</b> 實作的 <code>Maximum-Heap</code> , 除了原本heap有的功能外, 還支援 <code>merge</code> 功能 </td></tr>
<tr id="row_15_" class="even"><td class="entry"><img id="arr_15_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('15_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1ObjBase.html" target="_self">meow::ObjBase</a></td><td class="desc">一切物件的Base, 並要求每個物件都要有read, write, create, ... 等功能 </td></tr>
-<tr id="row_15_0_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1IdentityPoints.html" target="_self">meow::IdentityPoints&lt; int, double &gt;</a></td><td class="desc"></td></tr>
+<tr id="row_15_0_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1IdentityPoints.html" target="_self">meow::IdentityPoints&lt; int, double, Vector2D&lt; double &gt; &gt;</a></td><td class="desc"></td></tr>
<tr id="row_15_1_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Bitmap.html" target="_self">meow::Bitmap&lt; Pixel &gt;</a></td><td class="desc">二維點陣資料 </td></tr>
-<tr id="row_15_2_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img id="arr_15_2_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('15_2_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1BundleAdjustment.html" target="_self">meow::BundleAdjustment&lt; Pixel &gt;</a></td><td class="desc"></td></tr>
-<tr id="row_15_2_0_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1BundleAdjustment__LM.html" target="_self">meow::BundleAdjustment_LM&lt; Pixel &gt;</a></td><td class="desc"></td></tr>
+<tr id="row_15_2_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img id="arr_15_2_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('15_2_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1BundleAdjustment.html" target="_self">meow::BundleAdjustment&lt; Pixel &gt;</a></td><td class="desc">這邊定義Bundle-Adjustment就是利用一系列場景來反推算出<b>相機資訊</b> (包含拍攝座標, 角度與焦距) 或是在已知相機資訊的情況下推算出底片中 物體如何移動 </td></tr>
+<tr id="row_15_2_0_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1BundleAdjustment__LM.html" target="_self">meow::BundleAdjustment_LM&lt; Pixel &gt;</a></td><td class="desc">利用 Levenberg-Marquardt Method去推估相機旋轉角度與焦距 </td></tr>
<tr id="row_15_3_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Camera.html" target="_self">meow::Camera&lt; Pixel &gt;</a></td><td class="desc"><a class="el" href="classmeow_1_1Camera.html" title="Camera. ">Camera</a> </td></tr>
<tr id="row_15_4_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Eye.html" target="_self">meow::Eye&lt; Pixel &gt;</a></td><td class="desc">一個 <code><a class="el" href="classmeow_1_1Camera.html" title="Camera. ">Camera</a></code> 加上一個offset transformation </td></tr>
-<tr id="row_15_5_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1FeaturePoint.html" target="_self">meow::FeaturePoint&lt; Scalar, Description &gt;</a></td><td class="desc">特徵點 </td></tr>
+<tr id="row_15_5_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1FeaturePoint.html" target="_self">meow::FeaturePoint&lt; Scalar, Description, Position, Feature &gt;</a></td><td class="desc">特徵點 </td></tr>
<tr id="row_15_6_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img id="arr_15_6_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('15_6_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1FeaturePointsDetector.html" target="_self">meow::FeaturePointsDetector&lt; Pixel &gt;</a></td><td class="desc"></td></tr>
-<tr id="row_15_6_0_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1FeaturePointsDetector__Harris.html" target="_self">meow::FeaturePointsDetector_Harris&lt; Pixel &gt;</a></td><td class="desc">Harris corner detect </td></tr>
+<tr id="row_15_6_0_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1FeaturePointsDetector__Harris.html" target="_self">meow::FeaturePointsDetector_Harris&lt; Pixel &gt;</a></td><td class="desc">Harris-Corner-Detect algorithm for finding feature points </td></tr>
<tr id="row_15_7_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img id="arr_15_7_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('15_7_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1FeaturePointsMatch.html" target="_self">meow::FeaturePointsMatch&lt; Scalar, Description &gt;</a></td><td class="desc"></td></tr>
<tr id="row_15_7_0_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1FeaturePointsMatch__K__Match.html" target="_self">meow::FeaturePointsMatch_K_Match&lt; Scalar, Description &gt;</a></td><td class="desc"></td></tr>
-<tr id="row_15_8_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1IdentityPoints.html" target="_self">meow::IdentityPoints&lt; ID, Scalar &gt;</a></td><td class="desc">把一個 <code>std::map&lt;ID</code>,Vector&lt;Scalar&gt; &gt; 包起來 </td></tr>
+<tr id="row_15_8_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1IdentityPoints.html" target="_self">meow::IdentityPoints&lt; Identity, Scalar, Point &gt;</a></td><td class="desc">把一個 <code>std::map&lt;Identity, Point &gt;</code> 包起來 </td></tr>
<tr id="row_15_9_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1ObjArray.html" target="_self">meow::ObjArray&lt; T &gt;</a></td><td class="desc">純粹把 <code>std::vector</code> 包起來, 變成繼承自 <a class="el" href="classmeow_1_1ObjBase.html" title="一切物件的Base, 並要求每個物件都要有read, write, create, ... 等功能 ">ObjBase</a> </td></tr>
<tr id="row_15_10_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1ObjDictionary.html" target="_self">meow::ObjDictionary&lt; Key, Value &gt;</a></td><td class="desc">純粹把 <code>std::map</code> 包起來, 變成繼承自 <a class="el" href="classmeow_1_1ObjBase.html" title="一切物件的Base, 並要求每個物件都要有read, write, create, ... 等功能 ">ObjBase</a> </td></tr>
<tr id="row_15_11_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1ObjProperties.html" target="_self">meow::ObjProperties&lt; SID &gt;</a></td><td class="desc">目前擺爛中 </td></tr>
@@ -106,35 +106,32 @@ $(document).ready(function(){initNavTree('hierarchy.html','');});
<tr id="row_19_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1ReaderWriter__int.html" target="_self">meow::ReaderWriter_int</a></td><td class="desc"></td></tr>
<tr id="row_20_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1ReaderWriter__size__t.html" target="_self">meow::ReaderWriter_size_t</a></td><td class="desc"></td></tr>
<tr id="row_21_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1ReaderWriter__string.html" target="_self">meow::ReaderWriter_string</a></td><td class="desc"></td></tr>
-<tr id="row_22_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structmeow_1_1SceneInfo.html" target="_self">meow::SceneInfo&lt; Pixel &gt;</a></td><td class="desc"></td></tr>
-<tr id="row_23_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1SegmentTree.html" target="_self">meow::SegmentTree&lt; Value &gt;</a></td><td class="desc">中文名 <code>線段樹</code> </td></tr>
-<tr id="row_24_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Self.html" target="_self">meow::Self&lt; Data &gt;</a></td><td class="desc">A little class use for packing the data part of another class. With this technique, it can achieve Copy-On-Write(COR) mechanism at background and have a reference mechanism which much more flexible then the one C++ has </td></tr>
-<tr id="row_25_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Self.html" target="_self">meow::Self&lt; Myself &gt;</a></td><td class="desc"></td></tr>
-<tr id="row_26_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Self.html" target="_self">meow::Self&lt; Type &gt;</a></td><td class="desc"></td></tr>
-<tr id="row_27_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1SplayTree.html" target="_self">meow::SplayTree&lt; Key, Value &gt;</a></td><td class="desc">是一種神乎其技的資料結構, 維護一堆 Key-&gt;Value . 並且支援 一些 <code>std::map</code> 難以快速實踐的操作, 如 <code>split</code> , <code>merge</code> , <code>keyOffset</code> </td></tr>
-<tr id="row_28_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1SplayTree__Range.html" target="_self">meow::SplayTree_Range&lt; Key, Value &gt;</a></td><td class="desc">基本上跟SplayTree一樣, 不過這邊結合線段樹, 多了區間操作 (線段樹相關operator定義請見 <code><a class="el" href="classmeow_1_1SegmentTree.html" title="中文名 線段樹 ">SegmentTree</a></code> ) </td></tr>
-<tr id="row_29_"><td class="entry"><img id="arr_29_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('29_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Transformation.html" target="_self">meow::Transformation&lt; Scalar &gt;</a></td><td class="desc">A base class for implementing kinds of transformations </td></tr>
-<tr id="row_29_0_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1BallProjection.html" target="_self">meow::BallProjection&lt; Scalar &gt;</a></td><td class="desc">A ball projection is to project the given vector to a hyper-sphere </td></tr>
-<tr id="row_29_1_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img id="arr_29_1_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('29_1_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1LinearTransformation.html" target="_self">meow::LinearTransformation&lt; Scalar &gt;</a></td><td class="desc">A base class for implementing kinds of linear transformations </td></tr>
-<tr id="row_29_1_0_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Rotation3D.html" target="_self">meow::Rotation3D&lt; Scalar &gt;</a></td><td class="desc">Rotation a point/vector alone an axis with given angle in 3D world </td></tr>
-<tr id="row_29_2_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1PhotoProjection.html" target="_self">meow::PhotoProjection&lt; Scalar &gt;</a></td><td class="desc">A <b>photo</b> <b>projection</b> is a kind of transformation that project point/vector to a flat <b>photo</b> </td></tr>
-<tr id="row_30_" class="even"><td class="entry"><img id="arr_30_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('30_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Transformation.html" target="_self">meow::Transformation&lt; double &gt;</a></td><td class="desc"></td></tr>
-<tr id="row_30_0_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1BallProjection.html" target="_self">meow::BallProjection&lt; double &gt;</a></td><td class="desc"></td></tr>
-<tr id="row_30_1_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img id="arr_30_1_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('30_1_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1LinearTransformation.html" target="_self">meow::LinearTransformation&lt; double &gt;</a></td><td class="desc"></td></tr>
-<tr id="row_30_1_0_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Rotation3D.html" target="_self">meow::Rotation3D&lt; double &gt;</a></td><td class="desc"></td></tr>
-<tr id="row_30_2_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1PhotoProjection.html" target="_self">meow::PhotoProjection&lt; double &gt;</a></td><td class="desc"></td></tr>
-<tr id="row_31_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Usage.html" target="_self">meow::Usage</a></td><td class="desc">管理參數設置, 自訂usage document, 分析argc, argv </td></tr>
-<tr id="row_32_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Vector.html" target="_self">meow::Vector&lt; Scalar &gt;</a></td><td class="desc"><b>vector</b> </td></tr>
-<tr id="row_33_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Vector2D.html" target="_self">meow::Vector2D&lt; Scalar &gt;</a></td><td class="desc">2D's vector </td></tr>
-<tr id="row_34_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Vector2D.html" target="_self">meow::Vector2D&lt; double &gt;</a></td><td class="desc"></td></tr>
-<tr id="row_35_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Vector3D.html" target="_self">meow::Vector3D&lt; Scalar &gt;</a></td><td class="desc">3D's vector </td></tr>
-<tr id="row_36_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Vector3D.html" target="_self">meow::Vector3D&lt; double &gt;</a></td><td class="desc"></td></tr>
-<tr id="row_37_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Vector3D.html" target="_self">meow::Vector3D&lt; int &gt;</a></td><td class="desc"></td></tr>
-<tr id="row_38_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Vector3D.html" target="_self">meow::Vector3D&lt; T &gt;</a></td><td class="desc"></td></tr>
-<tr id="row_39_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Vector.html" target="_self">meow::Vector&lt; Description &gt;</a></td><td class="desc"></td></tr>
-<tr id="row_40_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1VP__Tree.html" target="_self">meow::VP_Tree&lt; Vector, Scalar &gt;</a></td><td class="desc">跟KD_Tree很像歐 </td></tr>
-<tr id="row_41_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classdouble.html" target="_self">double</a></td><td class="desc"></td></tr>
-<tr id="row_42_" class="even"><td class="entry"><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classint.html" target="_self">int</a></td><td class="desc"></td></tr>
+<tr id="row_22_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1SegmentTree.html" target="_self">meow::SegmentTree&lt; Value &gt;</a></td><td class="desc">中文名 <code>線段樹</code> </td></tr>
+<tr id="row_23_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Self.html" target="_self">meow::Self&lt; Data &gt;</a></td><td class="desc"></td></tr>
+<tr id="row_24_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Self.html" target="_self">meow::Self&lt; Myself &gt;</a></td><td class="desc"></td></tr>
+<tr id="row_25_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Self.html" target="_self">meow::Self&lt; Type &gt;</a></td><td class="desc"></td></tr>
+<tr id="row_26_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1SplayTree.html" target="_self">meow::SplayTree&lt; Key, Value &gt;</a></td><td class="desc">是一種神乎其技的資料結構, 維護一堆 Key-&gt;Value . 並且支援 一些 <code>std::map</code> 難以快速實踐的操作, 如 <code>split</code> , <code>merge</code> , <code>keyOffset</code> </td></tr>
+<tr id="row_27_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1SplayTree__Range.html" target="_self">meow::SplayTree_Range&lt; Key, Value &gt;</a></td><td class="desc">基本上跟SplayTree一樣, 不過這邊結合線段樹, 多了區間操作 (線段樹相關operator定義請見 <code><a class="el" href="classmeow_1_1SegmentTree.html" title="中文名 線段樹 ">SegmentTree</a></code> ) </td></tr>
+<tr id="row_28_" class="even"><td class="entry"><img id="arr_28_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('28_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Transformation.html" target="_self">meow::Transformation&lt; Scalar &gt;</a></td><td class="desc">A base class for implementing kinds of transformations </td></tr>
+<tr id="row_28_0_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1BallProjection.html" target="_self">meow::BallProjection&lt; Scalar &gt;</a></td><td class="desc">A ball projection is to project the given vector to a hyper-sphere </td></tr>
+<tr id="row_28_1_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img id="arr_28_1_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('28_1_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1LinearTransformation.html" target="_self">meow::LinearTransformation&lt; Scalar &gt;</a></td><td class="desc">A base class for implementing kinds of linear transformations </td></tr>
+<tr id="row_28_1_0_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Rotation3D.html" target="_self">meow::Rotation3D&lt; Scalar &gt;</a></td><td class="desc">Rotation a point/vector alone an axis with given angle in 3D world </td></tr>
+<tr id="row_28_2_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1PhotoProjection.html" target="_self">meow::PhotoProjection&lt; Scalar &gt;</a></td><td class="desc">A <b>photo</b> <b>projection</b> is a kind of transformation that project point/vector to a flat <b>photo</b> </td></tr>
+<tr id="row_29_"><td class="entry"><img id="arr_29_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('29_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Transformation.html" target="_self">meow::Transformation&lt; double &gt;</a></td><td class="desc"></td></tr>
+<tr id="row_29_0_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img id="arr_29_0_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('29_0_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1LinearTransformation.html" target="_self">meow::LinearTransformation&lt; double &gt;</a></td><td class="desc"></td></tr>
+<tr id="row_29_0_0_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Rotation3D.html" target="_self">meow::Rotation3D&lt; double &gt;</a></td><td class="desc"></td></tr>
+<tr id="row_29_1_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1PhotoProjection.html" target="_self">meow::PhotoProjection&lt; double &gt;</a></td><td class="desc"></td></tr>
+<tr id="row_30_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Usage.html" target="_self">meow::Usage</a></td><td class="desc">管理參數設置, 自訂usage document, 分析argc, argv </td></tr>
+<tr id="row_31_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Vector.html" target="_self">meow::Vector&lt; Scalar &gt;</a></td><td class="desc"><b>vector</b> </td></tr>
+<tr id="row_32_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Vector2D.html" target="_self">meow::Vector2D&lt; Scalar &gt;</a></td><td class="desc">2D's vector </td></tr>
+<tr id="row_33_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Vector2D.html" target="_self">meow::Vector2D&lt; double &gt;</a></td><td class="desc"></td></tr>
+<tr id="row_34_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Vector3D.html" target="_self">meow::Vector3D&lt; Scalar &gt;</a></td><td class="desc">3D's vector </td></tr>
+<tr id="row_35_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Vector3D.html" target="_self">meow::Vector3D&lt; double &gt;</a></td><td class="desc"></td></tr>
+<tr id="row_36_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Vector3D.html" target="_self">meow::Vector3D&lt; int &gt;</a></td><td class="desc"></td></tr>
+<tr id="row_37_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Vector3D.html" target="_self">meow::Vector3D&lt; T &gt;</a></td><td class="desc"></td></tr>
+<tr id="row_38_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1VP__Tree.html" target="_self">meow::VP_Tree&lt; Vector, Scalar &gt;</a></td><td class="desc">跟KD_Tree很像歐 </td></tr>
+<tr id="row_39_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classdouble.html" target="_self">double</a></td><td class="desc"></td></tr>
+<tr id="row_40_"><td class="entry"><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classint.html" target="_self">int</a></td><td class="desc"></td></tr>
</table>
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