/* * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with the program; if not, see * * * Authors: * Shreyas Srinivasan * * Copyright (C) 1999-2008 Novell, Inc. (www.novell.com) * */ #include #define TYPE_PROXY_LOGIN (proxy_login_get_type ()) #define PROXY_LOGIN(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), TYPE_PROXY_LOGIN, proxyLogin)) #define PROXY_LOGIN_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), TYPE_PROXY_LOGIN, proxyLoginClass)) #define IS_PROXY_LOGIN(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), TYPE_PROXY_LOGIN)) #define IS_PROXY_LOGIN_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), TYPE_PROXY_LOGIN)) typedef struct _proxyLogin proxyLogin; typedef struct _proxyLoginClass proxyLoginClass; typedef struct _proxyLoginPrivate proxyLoginPrivate; struct _proxyLogin{ GObject object; /*Account*/ EAccount *account; /*List of proxies*/ GList *proxy_list; /* Private Dialog Information*/ proxyLoginPrivate *priv; }; struct _proxyLoginClass { GObjectClass parent_class; }; GType proxy_login_get_type (void); proxyLogin * proxy_login_new (void); static void proxy_login_add_new_store (CamelStore *store, EAccount *account); static void proxy_login_setup_tree_view (void); proxyLogin* proxy_dialog_new (void); static void proxy_soap_login (gchar *email, GtkWindow *error_parent); gchar *parse_email_for_name (gchar *email); static void proxy_login_update_tree (void); static void proxy_login_tree_view_changed_cb (GtkDialog *dialog); static gint proxy_get_password (EAccount *account, gchar **user_name, gchar **password);