/* Libart_LGPL - library of basic graphic primitives * Copyright (C) 1998-2000 Raph Levien * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ /* Basic constructors and operations for vector paths */ #include "config.h" #include "art_vpath.h" #include #include #include "art_misc.h" #include "art_rect.h" /** * art_vpath_add_point: Add point to vpath. * @p_vpath: Where the pointer to the #ArtVpath structure is stored. * @pn_points: Pointer to the number of points in *@p_vpath. * @pn_points_max: Pointer to the number of points allocated. * @code: The pathcode for the new point. * @x: The X coordinate of the new point. * @y: The Y coordinate of the new point. * * Adds a new point to *@p_vpath, reallocating and updating *@p_vpath * and *@pn_points_max as necessary. *@pn_points is incremented. * * This routine always adds the point after all points already in the * vpath. Thus, it should be called in the order the points are * desired. **/ void art_vpath_add_point (ArtVpath **p_vpath, gint *pn_points, gint *pn_points_max, ArtPathcode code, gdouble x, gdouble y) { gint i; i = (*pn_points)++; if (i == *pn_points_max) art_expand (*p_vpath, ArtVpath, *pn_points_max); (*p_vpath)[i].code = code; (*p_vpath)[i].x = x; (*p_vpath)[i].y = y; } /** * art_vpath_bbox_drect: Determine bounding box of vpath. * @vec: Source vpath. * @drect: Where to store bounding box. * * Determines bounding box of @vec, and stores it in @drect. **/ void art_vpath_bbox_drect (const ArtVpath *vec, ArtDRect *drect) { gint i; gdouble x0, y0, x1, y1; if (vec[0].code == ART_END) { x0 = y0 = x1 = y1 = 0; } else { x0 = x1 = vec[0].x; y0 = y1 = vec[0].y; for (i = 1; vec[i].code != ART_END; i++) { if (vec[i].x < x0) x0 = vec[i].x; if (vec[i].x > x1) x1 = vec[i].x; if (vec[i].y < y0) y0 = vec[i].y; if (vec[i].y > y1) y1 = vec[i].y; } } drect->x0 = x0; drect->y0 = y0; drect->x1 = x1; drect->y1 = y1; } /** * art_vpath_bbox_irect: Determine integer bounding box of vpath. * @vec: Source vpath. * idrect: Where to store bounding box. * * Determines integer bounding box of @vec, and stores it in @irect. **/ void art_vpath_bbox_irect (const ArtVpath *vec, ArtIRect *irect) { ArtDRect drect; art_vpath_bbox_drect (vec, &drect); art_drect_to_irect (irect, &drect); }