/* Libart_LGPL - library of basic graphic primitives * Copyright (C) 1998 Raph Levien * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ /* Basic constructors and operations for sorted vector paths */ #include "config.h" #include "art_svp.h" #include "art_misc.h" /** * art_svp_free: Free an #ArtSVP structure. * @svp: #ArtSVP to free. * * Frees an #ArtSVP structure and all the segments in it. **/ void art_svp_free (ArtSVP *svp) { gint n_segs = svp->n_segs; gint i; for (i = 0; i < n_segs; i++) art_free (svp->segs[i].points); art_free (svp); } #ifdef ART_USE_NEW_INTERSECTOR #define EPSILON 0 #else #define EPSILON 1e-6 #endif /** * art_svp_seg_compare: Compare two segments of an svp. * @seg1: First segment to compare. * @seg2: Second segment to compare. * * Compares two segments of an svp. Return 1 if @seg2 is below or to the * right of @seg1, -1 otherwise. **/ gint art_svp_seg_compare (gconstpointer s1, gconstpointer s2) { const ArtSVPSeg *seg1 = s1; const ArtSVPSeg *seg2 = s2; if (seg1->points[0].y - EPSILON > seg2->points[0].y) return 1; else if (seg1->points[0].y + EPSILON < seg2->points[0].y) return -1; else if (seg1->points[0].x - EPSILON > seg2->points[0].x) return 1; else if (seg1->points[0].x + EPSILON < seg2->points[0].x) return -1; else if ((seg1->points[1].x - seg1->points[0].x) * (seg2->points[1].y - seg2->points[0].y) - (seg1->points[1].y - seg1->points[0].y) * (seg2->points[1].x - seg2->points[0].x) > 0) return 1; else return -1; }