From 5d0878967ee21a039ef599222b1cf3eb606354d4 Mon Sep 17 00:00:00 2001 From: Matthew Barnes Date: Sun, 20 Jun 2010 06:56:06 -0400 Subject: Coding style and whitespace cleanup. --- libart_lgpl/art_vpath_bpath.c | 94 +++++++++++++++---------------------------- 1 file changed, 32 insertions(+), 62 deletions(-) (limited to 'libart_lgpl/art_vpath_bpath.c') diff --git a/libart_lgpl/art_vpath_bpath.c b/libart_lgpl/art_vpath_bpath.c index 3f9afe7229..a748dfbec5 100644 --- a/libart_lgpl/art_vpath_bpath.c +++ b/libart_lgpl/art_vpath_bpath.c @@ -33,19 +33,15 @@ /* level must be >= 1 */ ArtPoint * -art_bezier_to_vec (double x0, double y0, - double x1, double y1, - double x2, double y2, - double x3, double y3, +art_bezier_to_vec (gdouble x0, gdouble y0, + gdouble x1, gdouble y1, + gdouble x2, gdouble y2, + gdouble x3, gdouble y3, ArtPoint *p, - int level) + gint level) { - double x_m, y_m; + gdouble x_m, y_m; -#ifdef VERBOSE - printf ("bezier_to_vec: %g,%g %g,%g %g,%g %g,%g %d\n", - x0, y0, x1, y1, x2, y2, x3, y3, level); -#endif if (level == 1) { x_m = (x0 + 3 * (x1 + x2) + x3) * 0.125; y_m = (y0 + 3 * (y1 + y2) + y3) * 0.125; @@ -55,14 +51,11 @@ art_bezier_to_vec (double x0, double y0, p->x = x3; p->y = y3; p++; -#ifdef VERBOSE - printf ("-> (%g, %g) -> (%g, %g)\n", x_m, y_m, x3, y3); -#endif } else { - double xa1, ya1; - double xa2, ya2; - double xb1, yb1; - double xb2, yb2; + gdouble xa1, ya1; + gdouble xa2, ya2; + gdouble xb1, yb1; + gdouble xb2, yb2; xa1 = (x0 + x1) * 0.5; ya1 = (y0 + y1) * 0.5; @@ -74,10 +67,6 @@ art_bezier_to_vec (double x0, double y0, yb2 = (y2 + y3) * 0.5; x_m = (xa2 + xb1) * 0.5; y_m = (ya2 + yb1) * 0.5; -#ifdef VERBOSE - printf ("%g,%g %g,%g %g,%g %g,%g\n", xa1, ya1, xa2, ya2, - xb1, yb1, xb2, yb2); -#endif p = art_bezier_to_vec (x0, y0, xa1, ya1, xa2, ya2, x_m, y_m, p, level - 1); p = art_bezier_to_vec (x_m, y_m, xb1, yb1, xb2, yb2, x3, y3, p, level - 1); } @@ -88,7 +77,7 @@ art_bezier_to_vec (double x0, double y0, #define RENDER_SIZE (1 << (RENDER_LEVEL)) /** - * art_vpath_render_bez: Render a bezier segment into the vpath. + * art_vpath_render_bez: Render a bezier segment into the vpath. * @p_vpath: Where the pointer to the #ArtVpath structure is stored. * @pn_points: Pointer to the number of points in *@p_vpath. * @pn_points_max: Pointer to the number of points allocated. @@ -116,24 +105,24 @@ art_bezier_to_vec (double x0, double y0, * rendering. **/ static void -art_vpath_render_bez (ArtVpath **p_vpath, int *pn, int *pn_max, - double x0, double y0, - double x1, double y1, - double x2, double y2, - double x3, double y3, - double flatness) +art_vpath_render_bez (ArtVpath **p_vpath, gint *pn, gint *pn_max, + gdouble x0, gdouble y0, + gdouble x1, gdouble y1, + gdouble x2, gdouble y2, + gdouble x3, gdouble y3, + gdouble flatness) { - double x3_0, y3_0; - double z3_0_dot; - double z1_dot, z2_dot; - double z1_perp, z2_perp; - double max_perp_sq; - - double x_m, y_m; - double xa1, ya1; - double xa2, ya2; - double xb1, yb1; - double xb2, yb2; + gdouble x3_0, y3_0; + gdouble z3_0_dot; + gdouble z1_dot, z2_dot; + gdouble z1_perp, z2_perp; + gdouble max_perp_sq; + + gdouble x_m, y_m; + gdouble xa1, ya1; + gdouble xa2, ya2; + gdouble xb1, yb1; + gdouble xb2, yb2; /* It's possible to optimize this routine a fair amount. @@ -213,7 +202,6 @@ art_vpath_render_bez (ArtVpath **p_vpath, int *pn, int *pn_max, if (z2_dot + z2_dot > z3_0_dot) goto subdivide; - nosubdivide: /* don't subdivide */ art_vpath_add_point (p_vpath, pn, pn_max, @@ -232,10 +220,6 @@ art_vpath_render_bez (ArtVpath **p_vpath, int *pn, int *pn_max, yb2 = (y2 + y3) * 0.5; x_m = (xa2 + xb1) * 0.5; y_m = (ya2 + yb1) * 0.5; -#ifdef VERBOSE - printf ("%g,%g %g,%g %g,%g %g,%g\n", xa1, ya1, xa2, ya2, - xb1, yb1, xb2, yb2); -#endif art_vpath_render_bez (p_vpath, pn, pn_max, x0, y0, xa1, ya1, xa2, ya2, x_m, y_m, flatness); art_vpath_render_bez (p_vpath, pn, pn_max, @@ -255,12 +239,12 @@ art_vpath_render_bez (ArtVpath **p_vpath, int *pn, int *pn_max, * Return value: Newly allocated vpath. **/ ArtVpath * -art_bez_path_to_vec (const ArtBpath *bez, double flatness) +art_bez_path_to_vec (const ArtBpath *bez, gdouble flatness) { ArtVpath *vec; - int vec_n, vec_n_max; - int bez_index; - double x, y; + gint vec_n, vec_n_max; + gint bez_index; + gdouble x, y; vec_n = 0; vec_n_max = RENDER_SIZE; @@ -275,14 +259,6 @@ art_bez_path_to_vec (const ArtBpath *bez, double flatness) bez_index = 0; do { -#ifdef VERBOSE - printf ("%s %g %g\n", - bez[bez_index].code == ART_CURVETO ? "curveto" : - bez[bez_index].code == ART_LINETO ? "lineto" : - bez[bez_index].code == ART_MOVETO ? "moveto" : - bez[bez_index].code == ART_MOVETO_OPEN ? "moveto-open" : - "end", bez[bez_index].x3, bez[bez_index].y3); -#endif /* make sure space for at least one more code */ if (vec_n >= vec_n_max) art_expand (vec, ArtVpath, vec_n_max); @@ -305,12 +281,6 @@ art_bez_path_to_vec (const ArtBpath *bez, double flatness) vec_n++; break; case ART_CURVETO: -#ifdef VERBOSE - printf ("%g,%g %g,%g %g,%g %g,%g\n", x, y, - bez[bez_index].x1, bez[bez_index].y1, - bez[bez_index].x2, bez[bez_index].y2, - bez[bez_index].x3, bez[bez_index].y3); -#endif art_vpath_render_bez (&vec, &vec_n, &vec_n_max, x, y, bez[bez_index].x1, bez[bez_index].y1, -- cgit v1.2.3