diff options
Diffstat (limited to 'widgets/e-table/e-table-example-1.c')
-rw-r--r-- | widgets/e-table/e-table-example-1.c | 159 |
1 files changed, 89 insertions, 70 deletions
diff --git a/widgets/e-table/e-table-example-1.c b/widgets/e-table/e-table-example-1.c index 38059c4a4b..0b3e40e5b7 100644 --- a/widgets/e-table/e-table-example-1.c +++ b/widgets/e-table/e-table-example-1.c @@ -17,40 +17,40 @@ #include "table-test.h" /* -One way in which we make it simpler to build an ETableModel is through -the ETableSimple class. Instead of creating your own ETableModel -class, you simply create a new object of the ETableSimple class. You -give it a bunch of functions that act as callbacks. - -You also get to pass a void * to ETableSimple and it gets passed to -your callbacks. This would be for having multiple models of the same -type. This is just an example though, so we statically define all the -data and ignore the void *data parameter. - -In our example we will be creating a table model with 6 columns and 10 -rows. This corresponds to having 6 different types of information and -10 different sets of data in our database. - -The headers will be hard coded, as will be the example data. - -*/ + * One way in which we make it simpler to build an ETableModel is through + * the ETableSimple class. Instead of creating your own ETableModel + * class, you simply create a new object of the ETableSimple class. You + * give it a bunch of functions that act as callbacks. + * + * You also get to pass a void * to ETableSimple and it gets passed to + * your callbacks. This would be for having multiple models of the same + * type. This is just an example though, so we statically define all the + * data and ignore the void *data parameter. + * + * In our example we will be creating a table model with 6 columns and 10 + * rows. This corresponds to having 6 different types of information and + * 10 different sets of data in our database. + * + * The headers will be hard coded, as will be the example data. + * + */ /* - There are two different meanings to the word "column". The first is - the model column. A model column corresponds to a specific type of - data. This is very much like the usage in a database table where a - column is a field in the database. - - The second type of column is a view column. A view column - corresponds to a visually displayed column. Each view column - corresponds to a specific model column, though a model column may - have any number of view columns associated with it, from zero to - greater than one. - - Also, a view column doesn't necessarily depend on only one model - column. In some cases, the view column renderer can be given a - reference to another column to get extra information about its - display. + * There are two different meanings to the word "column". The first is + * the model column. A model column corresponds to a specific type of + * data. This is very much like the usage in a database table where a + * column is a field in the database. + * + * The second type of column is a view column. A view column + * corresponds to a visually displayed column. Each view column + * corresponds to a specific model column, though a model column may + * have any number of view columns associated with it, from zero to + * greater than one. + * + * Also, a view column doesn't necessarily depend on only one model + * column. In some cases, the view column renderer can be given a + * reference to another column to get extra information about its + * display. */ #define ROWS 10 @@ -59,13 +59,16 @@ The headers will be hard coded, as will be the example data. #define IMPORTANCE_COLUMN 4 #define COLOR_COLUMN 5 -/* Here we define the initial layout of the table. This is an xml - format that allows you to change the initial ordering of the - columns or to do sorting or grouping initially. This specification - shows all 5 columns, but moves the importance column nearer to the - front. It also sorts by the "Full Name" column (ascending.) - Sorting and grouping take the model column as their arguments - (sorting is specified by the "column" argument to the leaf elemnt. */ +/* + * Here we define the initial layout of the table. This is an xml + * format that allows you to change the initial ordering of the + * columns or to do sorting or grouping initially. This specification + * shows all 5 columns, but moves the importance column nearer to the + * front. It also sorts by the "Full Name" column (ascending.) + * Sorting and grouping take the model column as their arguments + * (sorting is specified by the "column" argument to the leaf elemnt. + */ + #define INITIAL_SPEC "<ETableSpecification> \ <columns-shown> \ <column> 0 </column> \ @@ -84,12 +87,13 @@ char *headers [COLS] = { "Phone" }; -/* Virtual Column list: - 0 Email - 1 Full Name - 2 Address - 3 Phone -*/ +/* + * Virtual Column list: + * 0 Email + * 1 Full Name + * 2 Address + * 3 Phone + */ char *table_data [ROWS] [COLS]; @@ -98,8 +102,10 @@ char *table_data [ROWS] [COLS]; * These are the callbacks that define the behavior of our custom model. */ -/* Since our model is a constant size, we can just return its size in - the column and row count fields. */ +/* + * Since our model is a constant size, we can just return its size in + * the column and row count fields. + */ /* This function returns the number of columns in our ETableModel. */ static int @@ -180,26 +186,31 @@ create_table (void) my_set_value_at, my_is_cell_editable, my_duplicate_value, my_free_value, my_thaw, NULL); /* - Next we create a header. The ETableHeader is used in two - different way. The first is the full_header. This is the - list of possible columns in the view. The second use is - completely internal. Many of the ETableHeader functions are - for that purpose. The only functions we really need are - e_table_header_new and e_table_header_add_col. - - First we create the header. */ + * Next we create a header. The ETableHeader is used in two + * different way. The first is the full_header. This is the + * list of possible columns in the view. The second use is + * completely internal. Many of the ETableHeader functions are + * for that purpose. The only functions we really need are + * e_table_header_new and e_table_header_add_col. + * + * First we create the header. + */ e_table_header = e_table_header_new (); - /* Next we have to build renderers for all of the columns. - Since all our columns are text columns, we can simply use - the same renderer over and over again. If we had different - types of columns, we could use a different renderer for - each column. */ - cell_left_just = e_cell_text_new (e_table_model, NULL, GTK_JUSTIFY_LEFT, TRUE); + /* + * Next we have to build renderers for all of the columns. + * Since all our columns are text columns, we can simply use + * the same renderer over and over again. If we had different + * types of columns, we could use a different renderer for + * each column. + */ + cell_left_just = e_cell_text_new (e_table_model, NULL, GTK_JUSTIFY_LEFT); - /* Next we create a column object for each view column and add - them to the header. We don't create a column object for - the importance column since it will not be shown. */ + /* + * Next we create a column object for each view column and add + * them to the header. We don't create a column object for + * the importance column since it will not be shown. + */ for (i = 0; i < COLS; i++) { /* Create the column. */ ETableCol *ecol = e_table_col_new ( @@ -210,15 +221,21 @@ create_table (void) e_table_header_add_column (e_table_header, ecol, i); } - /* Here we create a window for our new table. This window - will get shown and the person will be able to test their - item. */ + /* + * Here we create a window for our new table. This window + * will get shown and the person will be able to test their + * item. + */ window = gtk_window_new (GTK_WINDOW_TOPLEVEL); + /* This frame is simply to get a bevel around our table. */ frame = gtk_frame_new (NULL); - /* Here we create the table. We give it the three pieces of - the table we've created, the header, the model, and the - initial layout. It does the rest. */ + + /* + * Here we create the table. We give it the three pieces of + * the table we've created, the header, the model, and the + * initial layout. It does the rest. + */ e_table = e_table_new (e_table_header, e_table_model, INITIAL_SPEC); /* Build the gtk widget hierarchy. */ @@ -227,6 +244,7 @@ create_table (void) /* Size the initial window. */ gtk_widget_set_usize (window, 200, 200); + /* Show it all. */ gtk_widget_show_all (window); } @@ -249,3 +267,4 @@ main (int argc, char *argv []) e_cursors_shutdown (); return 0; } + |