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+/* -*- Mode: C -*- */
+/*======================================================================
+ FILE: icalcstp.h
+ CREATOR: eric 20 April 1999
+
+ $Id$
+
+
+ (C) COPYRIGHT 1999 Eric Busboom
+ http://www.softwarestudio.org
+
+ The contents of this file are subject to the Mozilla Public License
+ Version 1.0 (the "License"); you may not use this file except in
+ compliance with the License. You may obtain a copy of the License at
+ http://www.mozilla.org/MPL/
+
+ Software distributed under the License is distributed on an "AS IS"
+ basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
+ the License for the specific language governing rights and
+ limitations under the License.
+
+ The original author is Eric Busboom
+ The original code is icalcstp.h
+
+======================================================================*/
+
+
+#ifndef ICALCSTP_H
+#define ICALCSTP_H
+
+#include "ical.h"
+
+typedef void* icalcstp;
+
+typedef struct icalcstp_stubs;
+
+icalcstp* icalcstp_new(icalcstp_stubs* stubs,
+ int incoming, int outgoing);
+
+void* icalcstp_free(icalcstp* cstp);
+
+/* Send or recieve data directly to/from the network. These calls are
+ needed for the AUTHENTICATE command and possibly others */
+int icalcstp_send(char*);
+char* icalcstp_recieve(char*);
+
+int icalcstp_set_timeout(icalcstp* cstp, int sec);
+
+typedef struct icalcstp_response {
+ icalrequeststatus code
+ char caluid[1024];
+ void* result;
+} icalcstp_response;
+
+
+/********************** Server (Reciever) Interfaces *************************/
+
+/* On the server side, the caller will recieve data from the incoming
+ socket and pass it to icalcstp_process_incoming. The caller then
+ takes the return from _process_incoming and sends it out through
+ the socket. This gives the caller a point of control. If the cstp
+ code connected to the socket itself, it would be hard for the
+ caller to do anything else after the cstp code was started.
+
+ However, some commands will use the sockets directly, though the
+ _send and _recieve routines. Example is Authenticate and Starttls,
+ which need several exchanges of data*/
+
+/* Process a single line of incomming data */
+char* icalcstp_process_incoming(icalcstp* cstp, char* string);
+
+/* Er, they aren't really stubs, but pointers to the rountines that
+ icalcstp_process_incoming will call when it recognizes a CSTP
+ command in the data. BTW, the CONTINUE command is named 'cont'
+ because 'continue' is a C keyword */
+
+struct icalcstp_stubs {
+ icalcstp_response (*abort)(icalcstp* cstp);
+ icalcstp_response (*authenticate)(icalcstp* cstp, char* mechanism,
+ char* data);
+ icalcstp_response (*capability)(icalcstp* cstp);
+ icalcstp_response (*cont)(icalcstp* cstp, unsigned int time);
+ icalcstp_response (*disconnect)(icalcstp* cstp);
+ icalcstp_response (*identify)(icalcstp* cstp, char* id);
+ icalcstp_response (*starttls)(icalcstp* cstp, char* command,
+ char* data);
+ icalcstp_response (*sendata)(icalcstp* cstp, unsigned int time,
+ icalcomponent *comp);
+ icalcstp_response (*unknown)(icalcstp* cstp, char* command, char* data);
+}
+
+/********************** Client (Sender) Interfaces **************************/
+
+/* On the client side, the cstp code is connected directly to the
+ socket, because the callers point of control is at the interfaces
+ below. */
+
+icalcstp_response icalcstp_abort(icalcstp* cstp);
+icalcstp_response icalcstp_authenticate(icalcstp* cstp, char* mechanism,
+ char* data);
+icalcstp_response icalcstp_capability(icalcstp* cstp);
+icalcstp_response icalcstp_continue(icalcstp* cstp, unsigned int time);
+icalcstp_response icalcstp_disconnect(icalcstp* cstp);
+icalcstp_response icalcstp_identify(icalcstp* cstp, char* id);
+icalcstp_response icalcstp_starttls(icalcstp* cstp, char* command,
+ char* data);
+icalcstp_response icalcstp_sendata(icalcstp* cstp, unsigned int time,
+ icalcomponent *comp);
+
+#endif /* !ICALCSTP_H */
+
+
+