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-rw-r--r--libart_lgpl/AUTHORS1
-rw-r--r--libart_lgpl/COPYING482
-rw-r--r--libart_lgpl/MAINTAINERS7
-rw-r--r--libart_lgpl/Makefile.am103
-rw-r--r--libart_lgpl/README19
-rw-r--r--libart_lgpl/README.CVS14
-rw-r--r--libart_lgpl/art_affine.c458
-rw-r--r--libart_lgpl/art_affine.h89
-rw-r--r--libart_lgpl/art_alphagamma.c85
-rw-r--r--libart_lgpl/art_alphagamma.h51
-rw-r--r--libart_lgpl/art_bpath.c92
-rw-r--r--libart_lgpl/art_bpath.h53
-rw-r--r--libart_lgpl/art_filterlevel.h68
-rw-r--r--libart_lgpl/art_gray_svp.c123
-rw-r--r--libart_lgpl/art_gray_svp.h41
-rw-r--r--libart_lgpl/art_misc.c93
-rw-r--r--libart_lgpl/art_misc.h98
-rw-r--r--libart_lgpl/art_pathcode.h39
-rw-r--r--libart_lgpl/art_pixbuf.c285
-rw-r--r--libart_lgpl/art_pixbuf.h100
-rw-r--r--libart_lgpl/art_point.h38
-rw-r--r--libart_lgpl/art_rect.c215
-rw-r--r--libart_lgpl/art_rect.h78
-rw-r--r--libart_lgpl/art_rect_svp.c82
-rw-r--r--libart_lgpl/art_rect_svp.h43
-rw-r--r--libart_lgpl/art_rect_uta.c134
-rw-r--r--libart_lgpl/art_rect_uta.h38
-rw-r--r--libart_lgpl/art_render.c1383
-rw-r--r--libart_lgpl/art_render.h179
-rw-r--r--libart_lgpl/art_render_gradient.c716
-rw-r--r--libart_lgpl/art_render_gradient.h81
-rw-r--r--libart_lgpl/art_render_mask.c168
-rw-r--r--libart_lgpl/art_render_mask.h43
-rw-r--r--libart_lgpl/art_render_svp.c421
-rw-r--r--libart_lgpl/art_render_svp.h42
-rw-r--r--libart_lgpl/art_rgb.c175
-rw-r--r--libart_lgpl/art_rgb.h40
-rw-r--r--libart_lgpl/art_rgb_a_affine.c149
-rw-r--r--libart_lgpl/art_rgb_a_affine.h47
-rw-r--r--libart_lgpl/art_rgb_affine.c106
-rw-r--r--libart_lgpl/art_rgb_affine.h45
-rw-r--r--libart_lgpl/art_rgb_affine_private.c127
-rw-r--r--libart_lgpl/art_rgb_affine_private.h39
-rw-r--r--libart_lgpl/art_rgb_bitmap_affine.c198
-rw-r--r--libart_lgpl/art_rgb_bitmap_affine.h47
-rw-r--r--libart_lgpl/art_rgb_pixbuf_affine.c104
-rw-r--r--libart_lgpl/art_rgb_pixbuf_affine.h46
-rw-r--r--libart_lgpl/art_rgb_rgba_affine.c142
-rw-r--r--libart_lgpl/art_rgb_rgba_affine.h46
-rw-r--r--libart_lgpl/art_rgb_svp.c457
-rw-r--r--libart_lgpl/art_rgb_svp.h50
-rw-r--r--libart_lgpl/art_rgba.c258
-rw-r--r--libart_lgpl/art_rgba.h45
-rw-r--r--libart_lgpl/art_svp.c152
-rw-r--r--libart_lgpl/art_svp.h63
-rw-r--r--libart_lgpl/art_svp_intersect.c1803
-rw-r--r--libart_lgpl/art_svp_intersect.h68
-rw-r--r--libart_lgpl/art_svp_ops.c401
-rw-r--r--libart_lgpl/art_svp_ops.h40
-rw-r--r--libart_lgpl/art_svp_point.c144
-rw-r--r--libart_lgpl/art_svp_point.h45
-rw-r--r--libart_lgpl/art_svp_render_aa.c463
-rw-r--r--libart_lgpl/art_svp_render_aa.h63
-rw-r--r--libart_lgpl/art_svp_vpath.c215
-rw-r--r--libart_lgpl/art_svp_vpath.h39
-rw-r--r--libart_lgpl/art_svp_vpath_stroke.c739
-rw-r--r--libart_lgpl/art_svp_vpath_stroke.h65
-rw-r--r--libart_lgpl/art_svp_wind.c1545
-rw-r--r--libart_lgpl/art_svp_wind.h53
-rw-r--r--libart_lgpl/art_uta.c88
-rw-r--r--libart_lgpl/art_uta.h68
-rw-r--r--libart_lgpl/art_uta_ops.c112
-rw-r--r--libart_lgpl/art_uta_ops.h38
-rw-r--r--libart_lgpl/art_uta_rect.c111
-rw-r--r--libart_lgpl/art_uta_rect.h37
-rw-r--r--libart_lgpl/art_uta_svp.c54
-rw-r--r--libart_lgpl/art_uta_svp.h40
-rw-r--r--libart_lgpl/art_uta_vpath.c382
-rw-r--r--libart_lgpl/art_uta_vpath.h45
-rw-r--r--libart_lgpl/art_vpath.c241
-rw-r--r--libart_lgpl/art_vpath.h66
-rw-r--r--libart_lgpl/art_vpath_bpath.c328
-rw-r--r--libart_lgpl/art_vpath_bpath.h43
-rw-r--r--libart_lgpl/art_vpath_dash.c200
-rw-r--r--libart_lgpl/art_vpath_dash.h46
-rw-r--r--libart_lgpl/art_vpath_svp.c196
-rw-r--r--libart_lgpl/art_vpath_svp.h38
-rw-r--r--libart_lgpl/libart.h39
-rw-r--r--libart_lgpl/libart.m4165
89 files changed, 16318 insertions, 0 deletions
diff --git a/libart_lgpl/AUTHORS b/libart_lgpl/AUTHORS
new file mode 100644
index 0000000000..fbb51b36a4
--- /dev/null
+++ b/libart_lgpl/AUTHORS
@@ -0,0 +1 @@
+Raph Levien <raph@acm.org>
diff --git a/libart_lgpl/COPYING b/libart_lgpl/COPYING
new file mode 100644
index 0000000000..bf50f20de6
--- /dev/null
+++ b/libart_lgpl/COPYING
@@ -0,0 +1,482 @@
+ GNU LIBRARY GENERAL PUBLIC LICENSE
+ Version 2, June 1991
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+ Copyright (C) 1991 Free Software Foundation, Inc.
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+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Libraries
+
+ If you develop a new library, and you want it to be of the greatest
+possible use to the public, we recommend making it free software that
+everyone can redistribute and change. You can do so by permitting
+redistribution under these terms (or, alternatively, under the terms of the
+ordinary General Public License).
+
+ To apply these terms, attach the following notices to the library. It is
+safest to attach them to the start of each source file to most effectively
+convey the exclusion of warranty; and each file should have at least the
+"copyright" line and a pointer to where the full notice is found.
+
+ <one line to give the library's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the
+ Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ Boston, MA 02111-1307 USA.
+
+Also add information on how to contact you by electronic and paper mail.
+
+You should also get your employer (if you work as a programmer) or your
+school, if any, to sign a "copyright disclaimer" for the library, if
+necessary. Here is a sample; alter the names:
+
+ Yoyodyne, Inc., hereby disclaims all copyright interest in the
+ library `Frob' (a library for tweaking knobs) written by James Random Hacker.
+
+ <signature of Ty Coon>, 1 April 1990
+ Ty Coon, President of Vice
+
+That's all there is to it!
diff --git a/libart_lgpl/MAINTAINERS b/libart_lgpl/MAINTAINERS
new file mode 100644
index 0000000000..dfeac41c66
--- /dev/null
+++ b/libart_lgpl/MAINTAINERS
@@ -0,0 +1,7 @@
+Alex Larsson
+E-mail: alexl@redhat.com
+Userid: alexl
+
+Kjartan Maraas
+E-mail: kmaraas@gnome.org
+Userid: kmaraas
diff --git a/libart_lgpl/Makefile.am b/libart_lgpl/Makefile.am
new file mode 100644
index 0000000000..8a3eb2e755
--- /dev/null
+++ b/libart_lgpl/Makefile.am
@@ -0,0 +1,103 @@
+privsolib_LTLIBRARIES = libart_lgpl_2.la
+
+if OS_WIN32
+else
+libm = -lm
+endif
+
+libart_lgpl_2_la_CPPFLAGS = \
+ $(AM_CPPFLAGS) \
+ -I$(top_srcdir) \
+ $(GNOME_PLATFORM_CFLAGS)
+
+libart_lgpl_2_la_SOURCES = \
+ art_affine.c \
+ art_affine.h \
+ art_alphagamma.c \
+ art_alphagamma.h \
+ art_bpath.c \
+ art_bpath.h \
+ art_filterlevel.h \
+ art_gray_svp.c \
+ art_gray_svp.h \
+ art_misc.c \
+ art_misc.h \
+ art_pathcode.h \
+ art_pixbuf.c \
+ art_pixbuf.h \
+ art_point.h \
+ art_rect.c \
+ art_rect.h \
+ art_rect_svp.c \
+ art_rect_svp.h \
+ art_rect_uta.c \
+ art_rect_uta.h \
+ art_render.c \
+ art_render.h \
+ art_render_gradient.c \
+ art_render_gradient.h \
+ art_render_mask.c \
+ art_render_mask.h \
+ art_render_svp.c \
+ art_render_svp.h \
+ art_rgb.c \
+ art_rgb.h \
+ art_rgb_a_affine.c \
+ art_rgb_a_affine.h \
+ art_rgb_affine.c \
+ art_rgb_affine.h \
+ art_rgb_affine_private.c \
+ art_rgb_affine_private.h \
+ art_rgb_bitmap_affine.c \
+ art_rgb_bitmap_affine.h \
+ art_rgb_pixbuf_affine.c \
+ art_rgb_pixbuf_affine.h \
+ art_rgb_rgba_affine.c \
+ art_rgb_rgba_affine.h \
+ art_rgb_svp.c \
+ art_rgb_svp.h \
+ art_rgba.c \
+ art_rgba.h \
+ art_svp.c \
+ art_svp.h \
+ art_svp_intersect.c \
+ art_svp_intersect.h \
+ art_svp_ops.c \
+ art_svp_ops.h \
+ art_svp_point.c \
+ art_svp_point.h \
+ art_svp_render_aa.c \
+ art_svp_render_aa.h \
+ art_svp_vpath.c \
+ art_svp_vpath.h \
+ art_svp_vpath_stroke.c \
+ art_svp_vpath_stroke.h \
+ art_svp_wind.c \
+ art_svp_wind.h \
+ art_uta.c \
+ art_uta.h \
+ art_uta_ops.c \
+ art_uta_ops.h \
+ art_uta_rect.c \
+ art_uta_rect.h \
+ art_uta_svp.c \
+ art_uta_svp.h \
+ art_uta_vpath.c \
+ art_uta_vpath.h \
+ art_vpath.c \
+ art_vpath.h \
+ art_vpath_bpath.c \
+ art_vpath_bpath.h \
+ art_vpath_dash.c \
+ art_vpath_dash.h \
+ art_vpath_svp.c \
+ art_vpath_svp.h \
+ libart.h
+
+libart_lgpl_2_la_LDFLAGS = $(NO_UNDEFINED)
+
+libart_lgpl_2_la_LIBADD = \
+ $(GNOME_PLATFORM_LIBS) \
+ $(libm)
+
+-include $(top_srcdir)/git.mk
diff --git a/libart_lgpl/README b/libart_lgpl/README
new file mode 100644
index 0000000000..882527e53f
--- /dev/null
+++ b/libart_lgpl/README
@@ -0,0 +1,19 @@
+This is the LGPL'd component of libart. All functions needed for
+running the Gnome canvas, and for printing support, will be going in
+here. The GPL'd component will be getting various enhanced functions
+for specific applications.
+
+Libart is free software. It is also for sale. For information about
+licensing libart, please contact Raph Levien
+<raph@acm.org>. Contributions to the codebase are also very welcome,
+but the copyright must be assigned in writing to preserve the
+licensing flexibility.
+
+
+For more information about libart, see the web page:
+
+ http://www.levien.com/libart/
+
+There's also a libart tutorial available at
+http://www.gnome.org/~mathieu/libart/libart.html
+
diff --git a/libart_lgpl/README.CVS b/libart_lgpl/README.CVS
new file mode 100644
index 0000000000..7ba42f7e70
--- /dev/null
+++ b/libart_lgpl/README.CVS
@@ -0,0 +1,14 @@
+Welcome to the libart source tree!
+
+This code is being developed in a "free software for sale"
+model. Thus, it's available under a free software license (LGPL for
+this module), but I'm also requesting that for all changes to the code
+the copyright gets assigned back to me.
+
+So if you want to contribute, please do, but contact me about getting
+the copyright assigned. Otherwise, I will have to back your changes
+out.
+
+Thanks!
+
+Raph Levien <raph@acm.org>
diff --git a/libart_lgpl/art_affine.c b/libart_lgpl/art_affine.c
new file mode 100644
index 0000000000..9f332a3520
--- /dev/null
+++ b/libart_lgpl/art_affine.c
@@ -0,0 +1,458 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+/* Simple manipulations with affine transformations */
+
+#include "config.h"
+#include "art_affine.h"
+#include "art_misc.h" /* for M_PI */
+
+#include <math.h>
+#include <stdio.h> /* for sprintf */
+#include <string.h> /* for strcpy */
+
+
+/* According to a strict interpretation of the libart structure, this
+ routine should go into its own module, art_point_affine. However,
+ it's only two lines of code, and it can be argued that it is one of
+ the natural basic functions of an affine transformation.
+*/
+
+/**
+ * art_affine_point: Do an affine transformation of a point.
+ * @dst: Where the result point is stored.
+ * @src: The original point.
+ @ @affine: The affine transformation.
+ **/
+void
+art_affine_point (ArtPoint *dst, const ArtPoint *src,
+ const double affine[6])
+{
+ double x, y;
+
+ x = src->x;
+ y = src->y;
+ dst->x = x * affine[0] + y * affine[2] + affine[4];
+ dst->y = x * affine[1] + y * affine[3] + affine[5];
+}
+
+/**
+ * art_affine_invert: Find the inverse of an affine transformation.
+ * @dst: Where the resulting affine is stored.
+ * @src: The original affine transformation.
+ *
+ * All non-degenerate affine transforms are invertible. If the original
+ * affine is degenerate or nearly so, expect numerical instability and
+ * very likely core dumps on Alpha and other fp-picky architectures.
+ * Otherwise, @dst multiplied with @src, or @src multiplied with @dst
+ * will be (to within roundoff error) the identity affine.
+ **/
+void
+art_affine_invert (double dst[6], const double src[6])
+{
+ double r_det;
+
+ r_det = 1.0 / (src[0] * src[3] - src[1] * src[2]);
+ dst[0] = src[3] * r_det;
+ dst[1] = -src[1] * r_det;
+ dst[2] = -src[2] * r_det;
+ dst[3] = src[0] * r_det;
+ dst[4] = -src[4] * dst[0] - src[5] * dst[2];
+ dst[5] = -src[4] * dst[1] - src[5] * dst[3];
+}
+
+/**
+ * art_affine_flip: Flip an affine transformation horizontally and/or vertically.
+ * @dst_affine: Where the resulting affine is stored.
+ * @src_affine: The original affine transformation.
+ * @horiz: Whether or not to flip horizontally.
+ * @vert: Whether or not to flip horizontally.
+ *
+ * Flips the affine transform. FALSE for both @horiz and @vert implements
+ * a simple copy operation. TRUE for both @horiz and @vert is a
+ * 180 degree rotation. It is ok for @src_affine and @dst_affine to
+ * be equal pointers.
+ **/
+void
+art_affine_flip (double dst_affine[6], const double src_affine[6], int horz, int vert)
+{
+ dst_affine[0] = horz ? - src_affine[0] : src_affine[0];
+ dst_affine[1] = horz ? - src_affine[1] : src_affine[1];
+ dst_affine[2] = vert ? - src_affine[2] : src_affine[2];
+ dst_affine[3] = vert ? - src_affine[3] : src_affine[3];
+ dst_affine[4] = horz ? - src_affine[4] : src_affine[4];
+ dst_affine[5] = vert ? - src_affine[5] : src_affine[5];
+}
+
+#define EPSILON 1e-6
+
+/* It's ridiculous I have to write this myself. This is hardcoded to
+ six digits of precision, which is good enough for PostScript.
+
+ The return value is the number of characters (i.e. strlen (str)).
+ It is no more than 12. */
+static int
+art_ftoa (char str[80], double x)
+{
+ char *p = str;
+ int i, j;
+
+ p = str;
+ if (fabs (x) < EPSILON / 2)
+ {
+ strcpy (str, "0");
+ return 1;
+ }
+ if (x < 0)
+ {
+ *p++ = '-';
+ x = -x;
+ }
+ if ((int)floor ((x + EPSILON / 2) < 1))
+ {
+ *p++ = '0';
+ *p++ = '.';
+ i = sprintf (p, "%06d", (int)floor ((x + EPSILON / 2) * 1e6));
+ while (i && p[i - 1] == '0')
+ i--;
+ if (i == 0)
+ i--;
+ p += i;
+ }
+ else if (x < 1e6)
+ {
+ i = sprintf (p, "%d", (int)floor (x + EPSILON / 2));
+ p += i;
+ if (i < 6)
+ {
+ int ix;
+
+ *p++ = '.';
+ x -= floor (x + EPSILON / 2);
+ for (j = i; j < 6; j++)
+ x *= 10;
+ ix = floor (x + 0.5);
+
+ for (j = 0; j < i; j++)
+ ix *= 10;
+
+ /* A cheap hack, this routine can round wrong for fractions
+ near one. */
+ if (ix == 1000000)
+ ix = 999999;
+
+ sprintf (p, "%06d", ix);
+ i = 6 - i;
+ while (i && p[i - 1] == '0')
+ i--;
+ if (i == 0)
+ i--;
+ p += i;
+ }
+ }
+ else
+ p += sprintf (p, "%g", x);
+
+ *p = '\0';
+ return p - str;
+}
+
+
+
+#include <stdlib.h>
+/**
+ * art_affine_to_string: Convert affine transformation to concise PostScript string representation.
+ * @str: Where to store the resulting string.
+ * @src: The affine transform.
+ *
+ * Converts an affine transform into a bit of PostScript code that
+ * implements the transform. Special cases of scaling, rotation, and
+ * translation are detected, and the corresponding PostScript
+ * operators used (this greatly aids understanding the output
+ * generated). The identity transform is mapped to the null string.
+ **/
+void
+art_affine_to_string (char str[128], const double src[6])
+{
+ char tmp[80];
+ int i, ix;
+
+#if 0
+ for (i = 0; i < 1000; i++)
+ {
+ double d = rand () * .1 / RAND_MAX;
+ art_ftoa (tmp, d);
+ printf ("%g %f %s\n", d, d, tmp);
+ }
+#endif
+ if (fabs (src[4]) < EPSILON && fabs (src[5]) < EPSILON)
+ {
+ /* could be scale or rotate */
+ if (fabs (src[1]) < EPSILON && fabs (src[2]) < EPSILON)
+ {
+ /* scale */
+ if (fabs (src[0] - 1) < EPSILON && fabs (src[3] - 1) < EPSILON)
+ {
+ /* identity transform */
+ str[0] = '\0';
+ return;
+ }
+ else
+ {
+ ix = 0;
+ ix += art_ftoa (str + ix, src[0]);
+ str[ix++] = ' ';
+ ix += art_ftoa (str + ix, src[3]);
+ strcpy (str + ix, " scale");
+ return;
+ }
+ }
+ else
+ {
+ /* could be rotate */
+ if (fabs (src[0] - src[3]) < EPSILON &&
+ fabs (src[1] + src[2]) < EPSILON &&
+ fabs (src[0] * src[0] + src[1] * src[1] - 1) < 2 * EPSILON)
+ {
+ double theta;
+
+ theta = (180 / M_PI) * atan2 (src[1], src[0]);
+ art_ftoa (tmp, theta);
+ sprintf (str, "%s rotate", tmp);
+ return;
+ }
+ }
+ }
+ else
+ {
+ /* could be translate */
+ if (fabs (src[0] - 1) < EPSILON && fabs (src[1]) < EPSILON &&
+ fabs (src[2]) < EPSILON && fabs (src[3] - 1) < EPSILON)
+ {
+ ix = 0;
+ ix += art_ftoa (str + ix, src[4]);
+ str[ix++] = ' ';
+ ix += art_ftoa (str + ix, src[5]);
+ strcpy (str + ix, " translate");
+ return;
+ }
+ }
+
+ ix = 0;
+ str[ix++] = '[';
+ str[ix++] = ' ';
+ for (i = 0; i < 6; i++)
+ {
+ ix += art_ftoa (str + ix, src[i]);
+ str[ix++] = ' ';
+ }
+ strcpy (str + ix, "] concat");
+}
+
+/**
+ * art_affine_multiply: Multiply two affine transformation matrices.
+ * @dst: Where to store the result.
+ * @src1: The first affine transform to multiply.
+ * @src2: The second affine transform to multiply.
+ *
+ * Multiplies two affine transforms together, i.e. the resulting @dst
+ * is equivalent to doing first @src1 then @src2. Note that the
+ * PostScript concat operator multiplies on the left, i.e. "M concat"
+ * is equivalent to "CTM = multiply (M, CTM)";
+ *
+ * It is safe to call this function with @dst equal to @src1 or @src2.
+ **/
+void
+art_affine_multiply (double dst[6], const double src1[6], const double src2[6])
+{
+ double d0, d1, d2, d3, d4, d5;
+
+ d0 = src1[0] * src2[0] + src1[1] * src2[2];
+ d1 = src1[0] * src2[1] + src1[1] * src2[3];
+ d2 = src1[2] * src2[0] + src1[3] * src2[2];
+ d3 = src1[2] * src2[1] + src1[3] * src2[3];
+ d4 = src1[4] * src2[0] + src1[5] * src2[2] + src2[4];
+ d5 = src1[4] * src2[1] + src1[5] * src2[3] + src2[5];
+ dst[0] = d0;
+ dst[1] = d1;
+ dst[2] = d2;
+ dst[3] = d3;
+ dst[4] = d4;
+ dst[5] = d5;
+}
+
+/**
+ * art_affine_identity: Set up the identity matrix.
+ * @dst: Where to store the resulting affine transform.
+ *
+ * Sets up an identity matrix.
+ **/
+void
+art_affine_identity (double dst[6])
+{
+ dst[0] = 1;
+ dst[1] = 0;
+ dst[2] = 0;
+ dst[3] = 1;
+ dst[4] = 0;
+ dst[5] = 0;
+}
+
+
+/**
+ * art_affine_scale: Set up a scaling matrix.
+ * @dst: Where to store the resulting affine transform.
+ * @sx: X scale factor.
+ * @sy: Y scale factor.
+ *
+ * Sets up a scaling matrix.
+ **/
+void
+art_affine_scale (double dst[6], double sx, double sy)
+{
+ dst[0] = sx;
+ dst[1] = 0;
+ dst[2] = 0;
+ dst[3] = sy;
+ dst[4] = 0;
+ dst[5] = 0;
+}
+
+/**
+ * art_affine_rotate: Set up a rotation affine transform.
+ * @dst: Where to store the resulting affine transform.
+ * @theta: Rotation angle in degrees.
+ *
+ * Sets up a rotation matrix. In the standard libart coordinate
+ * system, in which increasing y moves downward, this is a
+ * counterclockwise rotation. In the standard PostScript coordinate
+ * system, which is reversed in the y direction, it is a clockwise
+ * rotation.
+ **/
+void
+art_affine_rotate (double dst[6], double theta)
+{
+ double s, c;
+
+ s = sin (theta * M_PI / 180.0);
+ c = cos (theta * M_PI / 180.0);
+ dst[0] = c;
+ dst[1] = s;
+ dst[2] = -s;
+ dst[3] = c;
+ dst[4] = 0;
+ dst[5] = 0;
+}
+
+/**
+ * art_affine_shear: Set up a shearing matrix.
+ * @dst: Where to store the resulting affine transform.
+ * @theta: Shear angle in degrees.
+ *
+ * Sets up a shearing matrix. In the standard libart coordinate system
+ * and a small value for theta, || becomes \\. Horizontal lines remain
+ * unchanged.
+ **/
+void
+art_affine_shear (double dst[6], double theta)
+{
+ double t;
+
+ t = tan (theta * M_PI / 180.0);
+ dst[0] = 1;
+ dst[1] = 0;
+ dst[2] = t;
+ dst[3] = 1;
+ dst[4] = 0;
+ dst[5] = 0;
+}
+
+/**
+ * art_affine_translate: Set up a translation matrix.
+ * @dst: Where to store the resulting affine transform.
+ * @tx: X translation amount.
+ * @tx: Y translation amount.
+ *
+ * Sets up a translation matrix.
+ **/
+void
+art_affine_translate (double dst[6], double tx, double ty)
+{
+ dst[0] = 1;
+ dst[1] = 0;
+ dst[2] = 0;
+ dst[3] = 1;
+ dst[4] = tx;
+ dst[5] = ty;
+}
+
+/**
+ * art_affine_expansion: Find the affine's expansion factor.
+ * @src: The affine transformation.
+ *
+ * Finds the expansion factor, i.e. the square root of the factor
+ * by which the affine transform affects area. In an affine transform
+ * composed of scaling, rotation, shearing, and translation, returns
+ * the amount of scaling.
+ *
+ * Return value: the expansion factor.
+ **/
+double
+art_affine_expansion (const double src[6])
+{
+ return sqrt (fabs (src[0] * src[3] - src[1] * src[2]));
+}
+
+/**
+ * art_affine_rectilinear: Determine whether the affine transformation is rectilinear.
+ * @src: The original affine transformation.
+ *
+ * Determines whether @src is rectilinear, i.e. grid-aligned
+ * rectangles are transformed to other grid-aligned rectangles. The
+ * implementation has epsilon-tolerance for roundoff errors.
+ *
+ * Return value: TRUE if @src is rectilinear.
+ **/
+int
+art_affine_rectilinear (const double src[6])
+{
+ return ((fabs (src[1]) < EPSILON && fabs (src[2]) < EPSILON) ||
+ (fabs (src[0]) < EPSILON && fabs (src[3]) < EPSILON));
+}
+
+/**
+ * art_affine_equal: Determine whether two affine transformations are equal.
+ * @matrix1: An affine transformation.
+ * @matrix2: Another affine transformation.
+ *
+ * Determines whether @matrix1 and @matrix2 are equal, with
+ * epsilon-tolerance for roundoff errors.
+ *
+ * Return value: TRUE if @matrix1 and @matrix2 are equal.
+ **/
+int
+art_affine_equal (double matrix1[6], double matrix2[6])
+{
+ return (fabs (matrix1[0] - matrix2[0]) < EPSILON &&
+ fabs (matrix1[1] - matrix2[1]) < EPSILON &&
+ fabs (matrix1[2] - matrix2[2]) < EPSILON &&
+ fabs (matrix1[3] - matrix2[3]) < EPSILON &&
+ fabs (matrix1[4] - matrix2[4]) < EPSILON &&
+ fabs (matrix1[5] - matrix2[5]) < EPSILON);
+}
diff --git a/libart_lgpl/art_affine.h b/libart_lgpl/art_affine.h
new file mode 100644
index 0000000000..0baee70941
--- /dev/null
+++ b/libart_lgpl/art_affine.h
@@ -0,0 +1,89 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_AFFINE_H__
+#define __ART_AFFINE_H__
+
+#include <libart_lgpl/art_point.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+void
+art_affine_point (ArtPoint *dst, const ArtPoint *src,
+ const double affine[6]);
+
+void
+art_affine_invert (double dst_affine[6], const double src_affine[6]);
+
+/* flip the matrix, FALSE, FALSE is a simple copy operation, and
+ TRUE, TRUE equals a rotation by 180 degrees */
+void
+art_affine_flip (double dst_affine[6], const double src_affine[6],
+ int horz, int vert);
+
+void
+art_affine_to_string (char str[128], const double src[6]);
+
+void
+art_affine_multiply (double dst[6],
+ const double src1[6], const double src2[6]);
+
+/* set up the identity matrix */
+void
+art_affine_identity (double dst[6]);
+
+/* set up a scaling matrix */
+void
+art_affine_scale (double dst[6], double sx, double sy);
+
+/* set up a rotation matrix; theta is given in degrees */
+void
+art_affine_rotate (double dst[6], double theta);
+
+/* set up a shearing matrix; theta is given in degrees */
+void
+art_affine_shear (double dst[6], double theta);
+
+/* set up a translation matrix */
+void
+art_affine_translate (double dst[6], double tx, double ty);
+
+
+/* find the affine's "expansion factor", i.e. the scale amount */
+double
+art_affine_expansion (const double src[6]);
+
+/* Determine whether the affine transformation is rectilinear,
+ i.e. whether a rectangle aligned to the grid is transformed into
+ another rectangle aligned to the grid. */
+int
+art_affine_rectilinear (const double src[6]);
+
+/* Determine whether two affine transformations are equal within grid allignment */
+int
+art_affine_equal (double matrix1[6], double matrix2[6]);
+
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_AFFINE_H__ */
diff --git a/libart_lgpl/art_alphagamma.c b/libart_lgpl/art_alphagamma.c
new file mode 100644
index 0000000000..4651883cf5
--- /dev/null
+++ b/libart_lgpl/art_alphagamma.c
@@ -0,0 +1,85 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+/* Some functions to build alphagamma tables */
+
+#include "config.h"
+#include "art_alphagamma.h"
+
+#include <math.h>
+
+/**
+ * art_alphagamma_new: Create a new #ArtAlphaGamma.
+ * @gamma: Gamma value.
+ *
+ * Create a new #ArtAlphaGamma for a specific value of @gamma. When
+ * correctly implemented (which is generally not the case in libart),
+ * alpha compositing with an alphagamma parameter is equivalent to
+ * applying the gamma transformation to source images, doing the alpha
+ * compositing (in linear intensity space), then applying the inverse
+ * gamma transformation, bringing it back to a gamma-adjusted
+ * intensity space.
+ *
+ * Return value: The newly created #ArtAlphaGamma.
+ **/
+ArtAlphaGamma *
+art_alphagamma_new (double gamma)
+{
+ int tablesize;
+ ArtAlphaGamma *alphagamma;
+ int i;
+ int *table;
+ art_u8 *invtable;
+ double s, r_gamma;
+
+ tablesize = ceil (gamma * 8);
+ if (tablesize < 10)
+ tablesize = 10;
+
+ alphagamma = (ArtAlphaGamma *)art_alloc (sizeof(ArtAlphaGamma) +
+ ((1 << tablesize) - 1) *
+ sizeof(art_u8));
+ alphagamma->gamma = gamma;
+ alphagamma->invtable_size = tablesize;
+
+ table = alphagamma->table;
+ for (i = 0; i < 256; i++)
+ table[i] = (int)floor (((1 << tablesize) - 1) *
+ pow (i * (1.0 / 255), gamma) + 0.5);
+
+ invtable = alphagamma->invtable;
+ s = 1.0 / ((1 << tablesize) - 1);
+ r_gamma = 1.0 / gamma;
+ for (i = 0; i < 1 << tablesize; i++)
+ invtable[i] = (int)floor (255 * pow (i * s, r_gamma) + 0.5);
+
+ return alphagamma;
+}
+
+/**
+ * art_alphagamma_free: Free an #ArtAlphaGamma.
+ * @alphagamma: An #ArtAlphaGamma.
+ *
+ * Frees the #ArtAlphaGamma.
+ **/
+void
+art_alphagamma_free (ArtAlphaGamma *alphagamma)
+{
+ art_free (alphagamma);
+}
diff --git a/libart_lgpl/art_alphagamma.h b/libart_lgpl/art_alphagamma.h
new file mode 100644
index 0000000000..5f766c95ba
--- /dev/null
+++ b/libart_lgpl/art_alphagamma.h
@@ -0,0 +1,51 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_ALPHAGAMMA_H__
+#define __ART_ALPHAGAMMA_H__
+
+/* Alphagamma tables */
+
+#include <libart_lgpl/art_misc.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+typedef struct _ArtAlphaGamma ArtAlphaGamma;
+
+struct _ArtAlphaGamma {
+ /*< private >*/
+ double gamma;
+ int invtable_size;
+ int table[256];
+ art_u8 invtable[1];
+};
+
+ArtAlphaGamma *
+art_alphagamma_new (double gamma);
+
+void
+art_alphagamma_free (ArtAlphaGamma *alphagamma);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_SVP_H__ */
diff --git a/libart_lgpl/art_bpath.c b/libart_lgpl/art_bpath.c
new file mode 100644
index 0000000000..a25acbf95d
--- /dev/null
+++ b/libart_lgpl/art_bpath.c
@@ -0,0 +1,92 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+/* Basic constructors and operations for bezier paths */
+
+#include "config.h"
+#include "art_bpath.h"
+
+#include <math.h>
+
+
+/**
+ * art_bpath_affine_transform: Affine transform an #ArtBpath.
+ * @src: The source #ArtBpath.
+ * @matrix: The affine transform.
+ *
+ * Affine transform the bezpath, returning a newly allocated #ArtBpath
+ * (allocated using art_alloc()).
+ *
+ * Result (x', y') = (matrix[0] * x + matrix[2] * y + matrix[4],
+ * matrix[1] * x + matrix[3] * y + matrix[5])
+ *
+ * Return value: the transformed #ArtBpath.
+ **/
+ArtBpath *
+art_bpath_affine_transform (const ArtBpath *src, const double matrix[6])
+{
+ int i;
+ int size;
+ ArtBpath *new;
+ ArtPathcode code;
+ double x, y;
+
+ for (i = 0; src[i].code != ART_END; i++);
+ size = i;
+
+ new = art_new (ArtBpath, size + 1);
+
+ for (i = 0; i < size; i++)
+ {
+ code = src[i].code;
+ new[i].code = code;
+ if (code == ART_CURVETO)
+ {
+ x = src[i].x1;
+ y = src[i].y1;
+ new[i].x1 = matrix[0] * x + matrix[2] * y + matrix[4];
+ new[i].y1 = matrix[1] * x + matrix[3] * y + matrix[5];
+ x = src[i].x2;
+ y = src[i].y2;
+ new[i].x2 = matrix[0] * x + matrix[2] * y + matrix[4];
+ new[i].y2 = matrix[1] * x + matrix[3] * y + matrix[5];
+ }
+ else
+ {
+ new[i].x1 = 0;
+ new[i].y1 = 0;
+ new[i].x2 = 0;
+ new[i].y2 = 0;
+ }
+ x = src[i].x3;
+ y = src[i].y3;
+ new[i].x3 = matrix[0] * x + matrix[2] * y + matrix[4];
+ new[i].y3 = matrix[1] * x + matrix[3] * y + matrix[5];
+ }
+ new[i].code = ART_END;
+ new[i].x1 = 0;
+ new[i].y1 = 0;
+ new[i].x2 = 0;
+ new[i].y2 = 0;
+ new[i].x3 = 0;
+ new[i].y3 = 0;
+
+ return new;
+}
+
diff --git a/libart_lgpl/art_bpath.h b/libart_lgpl/art_bpath.h
new file mode 100644
index 0000000000..ce73c0b03d
--- /dev/null
+++ b/libart_lgpl/art_bpath.h
@@ -0,0 +1,53 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_BPATH_H__
+#define __ART_BPATH_H__
+
+#include <libart_lgpl/art_misc.h>
+#include <libart_lgpl/art_point.h>
+#include <libart_lgpl/art_pathcode.h>
+
+/* Basic data structures and constructors for bezier paths */
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+typedef struct _ArtBpath ArtBpath;
+
+struct _ArtBpath {
+ /*< public >*/
+ ArtPathcode code;
+ double x1;
+ double y1;
+ double x2;
+ double y2;
+ double x3;
+ double y3;
+};
+
+ArtBpath *
+art_bpath_affine_transform (const ArtBpath *src, const double matrix[6]);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_BPATH_H__ */
diff --git a/libart_lgpl/art_filterlevel.h b/libart_lgpl/art_filterlevel.h
new file mode 100644
index 0000000000..1f4be484b4
--- /dev/null
+++ b/libart_lgpl/art_filterlevel.h
@@ -0,0 +1,68 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_FILTERLEVEL_H__
+#define __ART_FILTERLEVEL_H__
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+typedef enum {
+ ART_FILTER_NEAREST,
+ ART_FILTER_TILES,
+ ART_FILTER_BILINEAR,
+ ART_FILTER_HYPER
+} ArtFilterLevel;
+
+/* NEAREST is nearest neighbor. It is the fastest and lowest quality.
+
+ TILES is an accurate simulation of the PostScript image operator
+ without any interpolation enabled; each pixel is rendered as a tiny
+ parallelogram of solid color, the edges of which are implemented
+ with antialiasing. It resembles nearest neighbor for enlargement,
+ and bilinear for reduction.
+
+ BILINEAR is bilinear interpolation. For enlargement, it is
+ equivalent to point-sampling the ideal bilinear-interpolated
+ image. For reduction, it is equivalent to laying down small tiles
+ and integrating over the coverage area.
+
+ HYPER is the highest quality reconstruction function. It is derived
+ from the hyperbolic filters in Wolberg's "Digital Image Warping,"
+ and is formally defined as the hyperbolic-filter sampling the ideal
+ hyperbolic-filter interpolated image (the filter is designed to be
+ idempotent for 1:1 pixel mapping). It is the slowest and highest
+ quality.
+
+ Note: at this stage of implementation, most filter modes are likely
+ not to be implemented.
+
+ Note: cubic filtering is missing from this list, because there isn't
+ much point - hyper is just as fast to implement and slightly better
+ in quality.
+
+*/
+
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_PATHCODE_H__ */
diff --git a/libart_lgpl/art_gray_svp.c b/libart_lgpl/art_gray_svp.c
new file mode 100644
index 0000000000..e5d5df9d74
--- /dev/null
+++ b/libart_lgpl/art_gray_svp.c
@@ -0,0 +1,123 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+/* Render a sorted vector path into a graymap. */
+
+#include "config.h"
+#include "art_gray_svp.h"
+
+#include <string.h> /* for memset */
+#include "art_misc.h"
+
+#include "art_svp.h"
+#include "art_svp_render_aa.h"
+
+typedef struct _ArtGraySVPData ArtGraySVPData;
+
+struct _ArtGraySVPData {
+ art_u8 *buf;
+ int rowstride;
+ int x0, x1;
+};
+
+static void
+art_gray_svp_callback (void *callback_data, int y,
+ int start, ArtSVPRenderAAStep *steps, int n_steps)
+{
+ ArtGraySVPData *data = (ArtGraySVPData *)callback_data;
+ art_u8 *linebuf;
+ int run_x0, run_x1;
+ int running_sum = start;
+ int x0, x1;
+ int k;
+
+#if 0
+ printf ("start = %d", start);
+ running_sum = start;
+ for (k = 0; k < n_steps; k++)
+ {
+ running_sum += steps[k].delta;
+ printf (" %d:%d", steps[k].x, running_sum >> 16);
+ }
+ printf ("\n");
+#endif
+
+ linebuf = data->buf;
+ x0 = data->x0;
+ x1 = data->x1;
+
+ if (n_steps > 0)
+ {
+ run_x1 = steps[0].x;
+ if (run_x1 > x0)
+ memset (linebuf, running_sum >> 16, run_x1 - x0);
+
+ for (k = 0; k < n_steps - 1; k++)
+ {
+ running_sum += steps[k].delta;
+ run_x0 = run_x1;
+ run_x1 = steps[k + 1].x;
+ if (run_x1 > run_x0)
+ memset (linebuf + run_x0 - x0, running_sum >> 16, run_x1 - run_x0);
+ }
+ running_sum += steps[k].delta;
+ if (x1 > run_x1)
+ memset (linebuf + run_x1 - x0, running_sum >> 16, x1 - run_x1);
+ }
+ else
+ {
+ memset (linebuf, running_sum >> 16, x1 - x0);
+ }
+
+ data->buf += data->rowstride;
+}
+
+/**
+ * art_gray_svp_aa: Render the vector path into the bytemap.
+ * @svp: The SVP to render.
+ * @x0: The view window's left coord.
+ * @y0: The view window's top coord.
+ * @x1: The view window's right coord.
+ * @y1: The view window's bottom coord.
+ * @buf: The buffer where the bytemap is stored.
+ * @rowstride: the rowstride for @buf.
+ *
+ * Each pixel gets a value proportional to the area within the pixel
+ * overlapping the (filled) SVP. Pixel (x, y) is stored at:
+ *
+ * @buf[(y - * @y0) * @rowstride + (x - @x0)]
+ *
+ * All pixels @x0 <= x < @x1, @y0 <= y < @y1 are generated. A
+ * stored value of zero is no coverage, and a value of 255 is full
+ * coverage. The area within the pixel (x, y) is the region covered
+ * by [x..x+1] and [y..y+1].
+ **/
+void
+art_gray_svp_aa (const ArtSVP *svp,
+ int x0, int y0, int x1, int y1,
+ art_u8 *buf, int rowstride)
+{
+ ArtGraySVPData data;
+
+ data.buf = buf;
+ data.rowstride = rowstride;
+ data.x0 = x0;
+ data.x1 = x1;
+ art_svp_render_aa (svp, x0, y0, x1, y1, art_gray_svp_callback, &data);
+}
diff --git a/libart_lgpl/art_gray_svp.h b/libart_lgpl/art_gray_svp.h
new file mode 100644
index 0000000000..52ab2239e3
--- /dev/null
+++ b/libart_lgpl/art_gray_svp.h
@@ -0,0 +1,41 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+/* Render a sorted vector path into a graymap. */
+
+#ifndef __ART_GRAY_SVP_H__
+#define __ART_GRAY_SVP_H__
+
+#include <libart_lgpl/art_misc.h>
+#include <libart_lgpl/art_svp.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+void
+art_gray_svp_aa (const ArtSVP *svp,
+ int x0, int y0, int x1, int y1,
+ art_u8 *buf, int rowstride);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_GRAY_SVP_H__ */
diff --git a/libart_lgpl/art_misc.c b/libart_lgpl/art_misc.c
new file mode 100644
index 0000000000..ca3fc5015d
--- /dev/null
+++ b/libart_lgpl/art_misc.c
@@ -0,0 +1,93 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+/* Various utility functions RLL finds useful. */
+
+#include "config.h"
+#include "art_misc.h"
+
+#ifdef HAVE_UINSTD_H
+#include <unistd.h>
+#endif
+#include <stdio.h>
+#include <stdarg.h>
+
+/**
+ * art_die: Print the error message to stderr and exit with a return code of 1.
+ * @fmt: The printf-style format for the error message.
+ *
+ * Used for dealing with severe errors.
+ **/
+void
+art_die (const char *fmt, ...)
+{
+ va_list ap;
+
+ va_start (ap, fmt);
+ vfprintf (stderr, fmt, ap);
+ va_end (ap);
+ exit (1);
+}
+
+/**
+ * art_warn: Print the warning message to stderr.
+ * @fmt: The printf-style format for the warning message.
+ *
+ * Used for generating warnings.
+ **/
+void
+art_warn (const char *fmt, ...)
+{
+ va_list ap;
+
+ va_start (ap, fmt);
+ vfprintf (stderr, fmt, ap);
+ va_end (ap);
+}
+
+/**
+ * art_dprint: Print the debug message to stderr.
+ * @fmt: The printf-style format for the debug message.
+ *
+ * Used for generating debug output.
+ **/
+void
+art_dprint (const char *fmt, ...)
+{
+ va_list ap;
+
+ va_start (ap, fmt);
+ vfprintf (stderr, fmt, ap);
+ va_end (ap);
+}
+
+void *art_alloc(size_t size)
+{
+ return malloc(size);
+}
+
+void art_free(void *ptr)
+{
+ free(ptr);
+}
+
+void *art_realloc(void *ptr, size_t size)
+{
+ return realloc(ptr, size);
+}
diff --git a/libart_lgpl/art_misc.h b/libart_lgpl/art_misc.h
new file mode 100644
index 0000000000..5bdf74a1b1
--- /dev/null
+++ b/libart_lgpl/art_misc.h
@@ -0,0 +1,98 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+/* Simple macros to set up storage allocation and basic types for libart
+ functions. */
+
+#ifndef __ART_MISC_H__
+#define __ART_MISC_H__
+
+#include <glib.h>
+#include <stdlib.h> /* for malloc, etc. */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+void *art_alloc(size_t size);
+void art_free(void *ptr);
+void *art_realloc(void *ptr, size_t size);
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+/* These aren't, strictly speaking, configuration macros, but they're
+ damn handy to have around, and may be worth playing with for
+ debugging. */
+#define art_new(type, n) ((type *)art_alloc ((n) * sizeof(type)))
+
+#define art_renew(p, type, n) ((type *)art_realloc (p, (n) * sizeof(type)))
+
+/* This one must be used carefully - in particular, p and max should
+ be variables. They can also be pstruct->el lvalues. */
+#define art_expand(p, type, max) do { if(max) { p = art_renew (p, type, max <<= 1); } else { max = 1; p = art_new(type, 1); } } while (0)
+
+typedef int art_boolean;
+#define ART_FALSE 0
+#define ART_TRUE 1
+
+/* define pi */
+#ifndef M_PI
+#define M_PI 3.14159265358979323846
+#endif /* M_PI */
+
+#ifndef M_SQRT2
+#define M_SQRT2 1.41421356237309504880 /* sqrt(2) */
+#endif /* M_SQRT2 */
+
+/* Provide macros to feature the GCC function attribute.
+ */
+#if defined(__GNUC__) && (__GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ > 4))
+#define ART_GNUC_PRINTF( format_idx, arg_idx ) \
+ __attribute__((__format__ (__printf__, format_idx, arg_idx)))
+#define ART_GNUC_NORETURN \
+ __attribute__((__noreturn__))
+#else /* !__GNUC__ */
+#define ART_GNUC_PRINTF( format_idx, arg_idx )
+#define ART_GNUC_NORETURN
+#endif /* !__GNUC__ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef guint8 art_u8;
+typedef guint16 art_u16;
+typedef guint32 art_u32;
+
+void ART_GNUC_NORETURN
+art_die (const char *fmt, ...) ART_GNUC_PRINTF (1, 2);
+
+void
+art_warn (const char *fmt, ...) ART_GNUC_PRINTF (1, 2);
+
+void
+art_dprint (const char *fmt, ...) ART_GNUC_PRINTF (1, 2);
+
+#ifdef __cplusplus
+}
+#endif
+
+#define ART_USE_NEW_INTERSECTOR
+
+#endif /* __ART_MISC_H__ */
diff --git a/libart_lgpl/art_pathcode.h b/libart_lgpl/art_pathcode.h
new file mode 100644
index 0000000000..87979ceb8f
--- /dev/null
+++ b/libart_lgpl/art_pathcode.h
@@ -0,0 +1,39 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_PATHCODE_H__
+#define __ART_PATHCODE_H__
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+typedef enum {
+ ART_MOVETO,
+ ART_MOVETO_OPEN,
+ ART_CURVETO,
+ ART_LINETO,
+ ART_END
+} ArtPathcode;
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_PATHCODE_H__ */
diff --git a/libart_lgpl/art_pixbuf.c b/libart_lgpl/art_pixbuf.c
new file mode 100644
index 0000000000..e99375392e
--- /dev/null
+++ b/libart_lgpl/art_pixbuf.c
@@ -0,0 +1,285 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#include "config.h"
+#include "art_pixbuf.h"
+
+#include "art_misc.h"
+#include <string.h>
+
+/**
+ * art_pixbuf_new_rgb_dnotify: Create a new RGB #ArtPixBuf with explicit destroy notification.
+ * @pixels: A buffer containing the actual pixel data.
+ * @width: The width of the pixbuf.
+ * @height: The height of the pixbuf.
+ * @rowstride: The rowstride of the pixbuf.
+ * @dfunc_data: The private data passed to @dfunc.
+ * @dfunc: The destroy notification function.
+ *
+ * Creates a generic data structure for holding a buffer of RGB
+ * pixels. It is possible to think of an #ArtPixBuf as a
+ * virtualization over specific pixel buffer formats.
+ *
+ * @dfunc is called with @dfunc_data and @pixels as arguments when the
+ * #ArtPixBuf is destroyed. Using a destroy notification function
+ * allows a wide range of memory management disciplines for the pixel
+ * memory. A NULL value for @dfunc is also allowed and means that no
+ * special action will be taken on destruction.
+ *
+ * Return value: The newly created #ArtPixBuf.
+ **/
+ArtPixBuf *
+art_pixbuf_new_rgb_dnotify (art_u8 *pixels, int width, int height, int rowstride,
+ void *dfunc_data, ArtDestroyNotify dfunc)
+{
+ ArtPixBuf *pixbuf;
+
+ pixbuf = art_new (ArtPixBuf, 1);
+
+ pixbuf->format = ART_PIX_RGB;
+ pixbuf->n_channels = 3;
+ pixbuf->has_alpha = 0;
+ pixbuf->bits_per_sample = 8;
+
+ pixbuf->pixels = (art_u8 *) pixels;
+ pixbuf->width = width;
+ pixbuf->height = height;
+ pixbuf->rowstride = rowstride;
+ pixbuf->destroy_data = dfunc_data;
+ pixbuf->destroy = dfunc;
+
+ return pixbuf;
+}
+
+/**
+ * art_pixbuf_new_rgba_dnotify: Create a new RGBA #ArtPixBuf with explicit destroy notification.
+ * @pixels: A buffer containing the actual pixel data.
+ * @width: The width of the pixbuf.
+ * @height: The height of the pixbuf.
+ * @rowstride: The rowstride of the pixbuf.
+ * @dfunc_data: The private data passed to @dfunc.
+ * @dfunc: The destroy notification function.
+ *
+ * Creates a generic data structure for holding a buffer of RGBA
+ * pixels. It is possible to think of an #ArtPixBuf as a
+ * virtualization over specific pixel buffer formats.
+ *
+ * @dfunc is called with @dfunc_data and @pixels as arguments when the
+ * #ArtPixBuf is destroyed. Using a destroy notification function
+ * allows a wide range of memory management disciplines for the pixel
+ * memory. A NULL value for @dfunc is also allowed and means that no
+ * special action will be taken on destruction.
+ *
+ * Return value: The newly created #ArtPixBuf.
+ **/
+ArtPixBuf *
+art_pixbuf_new_rgba_dnotify (art_u8 *pixels, int width, int height, int rowstride,
+ void *dfunc_data, ArtDestroyNotify dfunc)
+{
+ ArtPixBuf *pixbuf;
+
+ pixbuf = art_new (ArtPixBuf, 1);
+
+ pixbuf->format = ART_PIX_RGB;
+ pixbuf->n_channels = 4;
+ pixbuf->has_alpha = 1;
+ pixbuf->bits_per_sample = 8;
+
+ pixbuf->pixels = (art_u8 *) pixels;
+ pixbuf->width = width;
+ pixbuf->height = height;
+ pixbuf->rowstride = rowstride;
+ pixbuf->destroy_data = dfunc_data;
+ pixbuf->destroy = dfunc;
+
+ return pixbuf;
+}
+
+/**
+ * art_pixbuf_new_const_rgb: Create a new RGB #ArtPixBuf with constant pixel data.
+ * @pixels: A buffer containing the actual pixel data.
+ * @width: The width of the pixbuf.
+ * @height: The height of the pixbuf.
+ * @rowstride: The rowstride of the pixbuf.
+ *
+ * Creates a generic data structure for holding a buffer of RGB
+ * pixels. It is possible to think of an #ArtPixBuf as a
+ * virtualization over specific pixel buffer formats.
+ *
+ * No action is taken when the #ArtPixBuf is destroyed. Thus, this
+ * function is useful when the pixel data is constant or statically
+ * allocated.
+ *
+ * Return value: The newly created #ArtPixBuf.
+ **/
+ArtPixBuf *
+art_pixbuf_new_const_rgb (const art_u8 *pixels, int width, int height, int rowstride)
+{
+ return art_pixbuf_new_rgb_dnotify ((art_u8 *) pixels, width, height, rowstride, NULL, NULL);
+}
+
+/**
+ * art_pixbuf_new_const_rgba: Create a new RGBA #ArtPixBuf with constant pixel data.
+ * @pixels: A buffer containing the actual pixel data.
+ * @width: The width of the pixbuf.
+ * @height: The height of the pixbuf.
+ * @rowstride: The rowstride of the pixbuf.
+ *
+ * Creates a generic data structure for holding a buffer of RGBA
+ * pixels. It is possible to think of an #ArtPixBuf as a
+ * virtualization over specific pixel buffer formats.
+ *
+ * No action is taken when the #ArtPixBuf is destroyed. Thus, this
+ * function is suitable when the pixel data is constant or statically
+ * allocated.
+ *
+ * Return value: The newly created #ArtPixBuf.
+ **/
+ArtPixBuf *
+art_pixbuf_new_const_rgba (const art_u8 *pixels, int width, int height, int rowstride)
+{
+ return art_pixbuf_new_rgba_dnotify ((art_u8 *) pixels, width, height, rowstride, NULL, NULL);
+}
+
+static void
+art_pixel_destroy (void *func_data, void *data)
+{
+ art_free (data);
+}
+
+/**
+ * art_pixbuf_new_rgb: Create a new RGB #ArtPixBuf.
+ * @pixels: A buffer containing the actual pixel data.
+ * @width: The width of the pixbuf.
+ * @height: The height of the pixbuf.
+ * @rowstride: The rowstride of the pixbuf.
+ *
+ * Creates a generic data structure for holding a buffer of RGB
+ * pixels. It is possible to think of an #ArtPixBuf as a
+ * virtualization over specific pixel buffer formats.
+ *
+ * The @pixels buffer is freed with art_free() when the #ArtPixBuf is
+ * destroyed. Thus, this function is suitable when the pixel data is
+ * allocated with art_alloc().
+ *
+ * Return value: The newly created #ArtPixBuf.
+ **/
+ArtPixBuf *
+art_pixbuf_new_rgb (art_u8 *pixels, int width, int height, int rowstride)
+{
+ return art_pixbuf_new_rgb_dnotify (pixels, width, height, rowstride, NULL, art_pixel_destroy);
+}
+
+/**
+ * art_pixbuf_new_rgba: Create a new RGBA #ArtPixBuf.
+ * @pixels: A buffer containing the actual pixel data.
+ * @width: The width of the pixbuf.
+ * @height: The height of the pixbuf.
+ * @rowstride: The rowstride of the pixbuf.
+ *
+ * Creates a generic data structure for holding a buffer of RGBA
+ * pixels. It is possible to think of an #ArtPixBuf as a
+ * virtualization over specific pixel buffer formats.
+ *
+ * The @pixels buffer is freed with art_free() when the #ArtPixBuf is
+ * destroyed. Thus, this function is suitable when the pixel data is
+ * allocated with art_alloc().
+ *
+ * Return value: The newly created #ArtPixBuf.
+ **/
+ArtPixBuf *
+art_pixbuf_new_rgba (art_u8 *pixels, int width, int height, int rowstride)
+{
+ return art_pixbuf_new_rgba_dnotify (pixels, width, height, rowstride, NULL, art_pixel_destroy);
+}
+
+/**
+ * art_pixbuf_free: Destroy an #ArtPixBuf.
+ * @pixbuf: The #ArtPixBuf to be destroyed.
+ *
+ * Destroys the #ArtPixBuf, calling the destroy notification function
+ * (if non-NULL) so that the memory for the pixel buffer can be
+ * properly reclaimed.
+ **/
+void
+art_pixbuf_free (ArtPixBuf *pixbuf)
+{
+ ArtDestroyNotify destroy = pixbuf->destroy;
+ void *destroy_data = pixbuf->destroy_data;
+ art_u8 *pixels = pixbuf->pixels;
+
+ pixbuf->pixels = NULL;
+ pixbuf->destroy = NULL;
+ pixbuf->destroy_data = NULL;
+
+ if (destroy)
+ destroy (destroy_data, pixels);
+
+ art_free (pixbuf);
+}
+
+/**
+ * art_pixbuf_free_shallow:
+ * @pixbuf: The #ArtPixBuf to be destroyed.
+ *
+ * Destroys the #ArtPixBuf without calling the destroy notification function.
+ *
+ * This function is deprecated. Use the _dnotify variants for
+ * allocation instead.
+ **/
+void
+art_pixbuf_free_shallow (ArtPixBuf *pixbuf)
+{
+ art_free (pixbuf);
+}
+
+/**
+ * art_pixbuf_duplicate: Duplicate a pixbuf.
+ * @pixbuf: The #ArtPixBuf to duplicate.
+ *
+ * Duplicates a pixbuf, including duplicating the buffer.
+ *
+ * Return value: The duplicated pixbuf.
+ **/
+ArtPixBuf *
+art_pixbuf_duplicate (const ArtPixBuf *pixbuf)
+{
+ ArtPixBuf *result;
+ int size;
+
+ result = art_new (ArtPixBuf, 1);
+
+ result->format = pixbuf->format;
+ result->n_channels = pixbuf->n_channels;
+ result->has_alpha = pixbuf->has_alpha;
+ result->bits_per_sample = pixbuf->bits_per_sample;
+
+ size = (pixbuf->height - 1) * pixbuf->rowstride +
+ pixbuf->width * ((pixbuf->n_channels * pixbuf->bits_per_sample + 7) >> 3);
+ result->pixels = art_alloc (size);
+ memcpy (result->pixels, pixbuf->pixels, size);
+
+ result->width = pixbuf->width;
+ result->height = pixbuf->height;
+ result->rowstride = pixbuf->rowstride;
+ result->destroy_data = NULL;
+ result->destroy = art_pixel_destroy;
+
+ return result;
+}
diff --git a/libart_lgpl/art_pixbuf.h b/libart_lgpl/art_pixbuf.h
new file mode 100644
index 0000000000..31f5620671
--- /dev/null
+++ b/libart_lgpl/art_pixbuf.h
@@ -0,0 +1,100 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_PIXBUF_H__
+#define __ART_PIXBUF_H__
+
+/* A generic data structure for holding a buffer of pixels. One way
+ to think about this module is as a virtualization over specific
+ pixel buffer formats. */
+
+#include <libart_lgpl/art_misc.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+typedef void (*ArtDestroyNotify) (void *func_data, void *data);
+
+typedef struct _ArtPixBuf ArtPixBuf;
+
+typedef enum {
+ ART_PIX_RGB
+ /* gray, cmyk, lab, ... ? */
+} ArtPixFormat;
+
+
+/* The pixel buffer consists of width * height pixels, each of which
+ has n_channels samples. It is stored in simple packed format. */
+
+struct _ArtPixBuf {
+ /*< public >*/
+ ArtPixFormat format;
+ int n_channels;
+ int has_alpha;
+ int bits_per_sample;
+
+ art_u8 *pixels;
+ int width;
+ int height;
+ int rowstride;
+ void *destroy_data;
+ ArtDestroyNotify destroy;
+};
+
+/* allocate an ArtPixBuf from art_alloc()ed pixels (automated destruction) */
+ArtPixBuf *
+art_pixbuf_new_rgb (art_u8 *pixels, int width, int height, int rowstride);
+
+ArtPixBuf *
+art_pixbuf_new_rgba (art_u8 *pixels, int width, int height, int rowstride);
+
+/* allocate an ArtPixBuf from constant pixels (no destruction) */
+ArtPixBuf *
+art_pixbuf_new_const_rgb (const art_u8 *pixels, int width, int height, int rowstride);
+
+ArtPixBuf *
+art_pixbuf_new_const_rgba (const art_u8 *pixels, int width, int height, int rowstride);
+
+/* allocate an ArtPixBuf and notify creator upon destruction */
+ArtPixBuf *
+art_pixbuf_new_rgb_dnotify (art_u8 *pixels, int width, int height, int rowstride,
+ void *dfunc_data, ArtDestroyNotify dfunc);
+
+ArtPixBuf *
+art_pixbuf_new_rgba_dnotify (art_u8 *pixels, int width, int height, int rowstride,
+ void *dfunc_data, ArtDestroyNotify dfunc);
+
+/* free an ArtPixBuf with destroy notification */
+void
+art_pixbuf_free (ArtPixBuf *pixbuf);
+
+/* deprecated function, use the _dnotify variants for allocation instead */
+void
+art_pixbuf_free_shallow (ArtPixBuf *pixbuf);
+
+ArtPixBuf *
+art_pixbuf_duplicate (const ArtPixBuf *pixbuf);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/libart_lgpl/art_point.h b/libart_lgpl/art_point.h
new file mode 100644
index 0000000000..1efcda67aa
--- /dev/null
+++ b/libart_lgpl/art_point.h
@@ -0,0 +1,38 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_POINT_H__
+#define __ART_POINT_H__
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+typedef struct _ArtPoint ArtPoint;
+
+struct _ArtPoint {
+ /*< public >*/
+ double x, y;
+};
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_POINT_H__ */
diff --git a/libart_lgpl/art_rect.c b/libart_lgpl/art_rect.c
new file mode 100644
index 0000000000..c9dd5b3702
--- /dev/null
+++ b/libart_lgpl/art_rect.c
@@ -0,0 +1,215 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#include "config.h"
+#include "art_rect.h"
+
+#include <math.h>
+
+#ifndef MAX
+#define MAX(a, b) (((a) > (b)) ? (a) : (b))
+#endif /* MAX */
+
+#ifndef MIN
+#define MIN(a, b) (((a) < (b)) ? (a) : (b))
+#endif /* MIN */
+
+/* rectangle primitives stolen from gzilla */
+
+/**
+ * art_irect_copy: Make a copy of an integer rectangle.
+ * @dest: Where the copy is stored.
+ * @src: The source rectangle.
+ *
+ * Copies the rectangle.
+ **/
+void
+art_irect_copy (ArtIRect *dest, const ArtIRect *src) {
+ dest->x0 = src->x0;
+ dest->y0 = src->y0;
+ dest->x1 = src->x1;
+ dest->y1 = src->y1;
+}
+
+/**
+ * art_irect_union: Find union of two integer rectangles.
+ * @dest: Where the result is stored.
+ * @src1: A source rectangle.
+ * @src2: Another source rectangle.
+ *
+ * Finds the smallest rectangle that includes @src1 and @src2.
+ **/
+void
+art_irect_union (ArtIRect *dest, const ArtIRect *src1, const ArtIRect *src2) {
+ if (art_irect_empty (src1)) {
+ art_irect_copy (dest, src2);
+ } else if (art_irect_empty (src2)) {
+ art_irect_copy (dest, src1);
+ } else {
+ dest->x0 = MIN (src1->x0, src2->x0);
+ dest->y0 = MIN (src1->y0, src2->y0);
+ dest->x1 = MAX (src1->x1, src2->x1);
+ dest->y1 = MAX (src1->y1, src2->y1);
+ }
+}
+
+/**
+ * art_irect_intersection: Find intersection of two integer rectangles.
+ * @dest: Where the result is stored.
+ * @src1: A source rectangle.
+ * @src2: Another source rectangle.
+ *
+ * Finds the intersection of @src1 and @src2.
+ **/
+void
+art_irect_intersect (ArtIRect *dest, const ArtIRect *src1, const ArtIRect *src2) {
+ dest->x0 = MAX (src1->x0, src2->x0);
+ dest->y0 = MAX (src1->y0, src2->y0);
+ dest->x1 = MIN (src1->x1, src2->x1);
+ dest->y1 = MIN (src1->y1, src2->y1);
+}
+
+/**
+ * art_irect_empty: Determine whether integer rectangle is empty.
+ * @src: The source rectangle.
+ *
+ * Return value: TRUE if @src is an empty rectangle, FALSE otherwise.
+ **/
+int
+art_irect_empty (const ArtIRect *src) {
+ return (src->x1 <= src->x0 || src->y1 <= src->y0);
+}
+
+#if 0
+gboolean irect_point_inside (ArtIRect *rect, GzwPoint *point) {
+ return (point->x >= rect->x0 && point->y >= rect->y0 &&
+ point->x < rect->x1 && point->y < rect->y1);
+}
+#endif
+
+/**
+ * art_drect_copy: Make a copy of a rectangle.
+ * @dest: Where the copy is stored.
+ * @src: The source rectangle.
+ *
+ * Copies the rectangle.
+ **/
+void
+art_drect_copy (ArtDRect *dest, const ArtDRect *src) {
+ dest->x0 = src->x0;
+ dest->y0 = src->y0;
+ dest->x1 = src->x1;
+ dest->y1 = src->y1;
+}
+
+/**
+ * art_drect_union: Find union of two rectangles.
+ * @dest: Where the result is stored.
+ * @src1: A source rectangle.
+ * @src2: Another source rectangle.
+ *
+ * Finds the smallest rectangle that includes @src1 and @src2.
+ **/
+void
+art_drect_union (ArtDRect *dest, const ArtDRect *src1, const ArtDRect *src2) {
+ if (art_drect_empty (src1)) {
+ art_drect_copy (dest, src2);
+ } else if (art_drect_empty (src2)) {
+ art_drect_copy (dest, src1);
+ } else {
+ dest->x0 = MIN (src1->x0, src2->x0);
+ dest->y0 = MIN (src1->y0, src2->y0);
+ dest->x1 = MAX (src1->x1, src2->x1);
+ dest->y1 = MAX (src1->y1, src2->y1);
+ }
+}
+
+/**
+ * art_drect_intersection: Find intersection of two rectangles.
+ * @dest: Where the result is stored.
+ * @src1: A source rectangle.
+ * @src2: Another source rectangle.
+ *
+ * Finds the intersection of @src1 and @src2.
+ **/
+void
+art_drect_intersect (ArtDRect *dest, const ArtDRect *src1, const ArtDRect *src2) {
+ dest->x0 = MAX (src1->x0, src2->x0);
+ dest->y0 = MAX (src1->y0, src2->y0);
+ dest->x1 = MIN (src1->x1, src2->x1);
+ dest->y1 = MIN (src1->y1, src2->y1);
+}
+
+/**
+ * art_irect_empty: Determine whether rectangle is empty.
+ * @src: The source rectangle.
+ *
+ * Return value: TRUE if @src is an empty rectangle, FALSE otherwise.
+ **/
+int
+art_drect_empty (const ArtDRect *src) {
+ return (src->x1 <= src->x0 || src->y1 <= src->y0);
+}
+
+/**
+ * art_drect_affine_transform: Affine transform rectangle.
+ * @dst: Where to store the result.
+ * @src: The source rectangle.
+ * @matrix: The affine transformation.
+ *
+ * Find the smallest rectangle enclosing the affine transformed @src.
+ * The result is exactly the affine transformation of @src when
+ * @matrix specifies a rectilinear affine transformation, otherwise it
+ * is a conservative approximation.
+ **/
+void
+art_drect_affine_transform (ArtDRect *dst, const ArtDRect *src, const double matrix[6])
+{
+ double x00, y00, x10, y10;
+ double x01, y01, x11, y11;
+
+ x00 = src->x0 * matrix[0] + src->y0 * matrix[2] + matrix[4];
+ y00 = src->x0 * matrix[1] + src->y0 * matrix[3] + matrix[5];
+ x10 = src->x1 * matrix[0] + src->y0 * matrix[2] + matrix[4];
+ y10 = src->x1 * matrix[1] + src->y0 * matrix[3] + matrix[5];
+ x01 = src->x0 * matrix[0] + src->y1 * matrix[2] + matrix[4];
+ y01 = src->x0 * matrix[1] + src->y1 * matrix[3] + matrix[5];
+ x11 = src->x1 * matrix[0] + src->y1 * matrix[2] + matrix[4];
+ y11 = src->x1 * matrix[1] + src->y1 * matrix[3] + matrix[5];
+ dst->x0 = MIN (MIN (x00, x10), MIN (x01, x11));
+ dst->y0 = MIN (MIN (y00, y10), MIN (y01, y11));
+ dst->x1 = MAX (MAX (x00, x10), MAX (x01, x11));
+ dst->y1 = MAX (MAX (y00, y10), MAX (y01, y11));
+}
+
+/**
+ * art_drect_to_irect: Convert rectangle to integer rectangle.
+ * @dst: Where to store resulting integer rectangle.
+ * @src: The source rectangle.
+ *
+ * Find the smallest integer rectangle that encloses @src.
+ **/
+void
+art_drect_to_irect (ArtIRect *dst, ArtDRect *src)
+{
+ dst->x0 = floor (src->x0);
+ dst->y0 = floor (src->y0);
+ dst->x1 = ceil (src->x1);
+ dst->y1 = ceil (src->y1);
+}
diff --git a/libart_lgpl/art_rect.h b/libart_lgpl/art_rect.h
new file mode 100644
index 0000000000..088079f712
--- /dev/null
+++ b/libart_lgpl/art_rect.h
@@ -0,0 +1,78 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_RECT_H__
+#define __ART_RECT_H__
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct _ArtDRect ArtDRect;
+typedef struct _ArtIRect ArtIRect;
+
+struct _ArtDRect {
+ /*< public >*/
+ double x0, y0, x1, y1;
+};
+
+struct _ArtIRect {
+ /*< public >*/
+ int x0, y0, x1, y1;
+};
+
+/* Make a copy of the rectangle. */
+void art_irect_copy (ArtIRect *dest, const ArtIRect *src);
+
+/* Find the smallest rectangle that includes both source rectangles. */
+void art_irect_union (ArtIRect *dest,
+ const ArtIRect *src1, const ArtIRect *src2);
+
+/* Return the intersection of the two rectangles */
+void art_irect_intersect (ArtIRect *dest,
+ const ArtIRect *src1, const ArtIRect *src2);
+
+/* Return true if the rectangle is empty. */
+int art_irect_empty (const ArtIRect *src);
+
+/* Make a copy of the rectangle. */
+void art_drect_copy (ArtDRect *dest, const ArtDRect *src);
+
+/* Find the smallest rectangle that includes both source rectangles. */
+void art_drect_union (ArtDRect *dest,
+ const ArtDRect *src1, const ArtDRect *src2);
+
+/* Return the intersection of the two rectangles */
+void art_drect_intersect (ArtDRect *dest,
+ const ArtDRect *src1, const ArtDRect *src2);
+
+/* Return true if the rectangle is empty. */
+int art_drect_empty (const ArtDRect *src);
+
+void
+art_drect_affine_transform (ArtDRect *dst, const ArtDRect *src,
+ const double matrix[6]);
+
+void art_drect_to_irect (ArtIRect *dst, ArtDRect *src);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/libart_lgpl/art_rect_svp.c b/libart_lgpl/art_rect_svp.c
new file mode 100644
index 0000000000..d9819963a9
--- /dev/null
+++ b/libart_lgpl/art_rect_svp.c
@@ -0,0 +1,82 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#include "config.h"
+#include "art_rect_svp.h"
+
+#include "art_misc.h"
+#include "art_svp.h"
+#include "art_rect.h"
+
+#ifndef MAX
+#define MAX(a, b) (((a) > (b)) ? (a) : (b))
+#endif /* MAX */
+
+#ifndef MIN
+#define MIN(a, b) (((a) < (b)) ? (a) : (b))
+#endif /* MIN */
+
+/**
+ * art_drect_svp: Find the bounding box of a sorted vector path.
+ * @bbox: Where to store the bounding box.
+ * @svp: The SVP.
+ *
+ * Finds the bounding box of the SVP.
+ **/
+void
+art_drect_svp (ArtDRect *bbox, const ArtSVP *svp)
+{
+ int i;
+
+ if (svp->n_segs == 0)
+ {
+ bbox->x0 = 0;
+ bbox->y0 = 0;
+ bbox->x1 = 0;
+ bbox->y1 = 0;
+ return;
+ }
+
+ art_drect_copy (bbox, &svp->segs[0].bbox);
+
+ for (i = 1; i < svp->n_segs; i++)
+ {
+ bbox->x0 = MIN (bbox->x0, svp->segs[i].bbox.x0);
+ bbox->y0 = MIN (bbox->y0, svp->segs[i].bbox.y0);
+ bbox->x1 = MAX (bbox->x1, svp->segs[i].bbox.x1);
+ bbox->y1 = MAX (bbox->y1, svp->segs[i].bbox.y1);
+ }
+}
+
+/**
+ * art_drect_svp_union: Compute the bounding box of the svp and union it in to the existing bounding box.
+ * @bbox: Initial boundin box and where to store the bounding box.
+ * @svp: The SVP.
+ *
+ * Finds the bounding box of the SVP, computing its union with an
+ * existing bbox.
+ **/
+void
+art_drect_svp_union (ArtDRect *bbox, const ArtSVP *svp)
+{
+ ArtDRect svp_bbox;
+
+ art_drect_svp (&svp_bbox, svp);
+ art_drect_union (bbox, bbox, &svp_bbox);
+}
diff --git a/libart_lgpl/art_rect_svp.h b/libart_lgpl/art_rect_svp.h
new file mode 100644
index 0000000000..496826decf
--- /dev/null
+++ b/libart_lgpl/art_rect_svp.h
@@ -0,0 +1,43 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_RECT_SVP_H__
+#define __ART_RECT_SVP_H__
+
+/* Find the bounding box of a sorted vector path. */
+
+#include <libart_lgpl/art_svp.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+void
+art_drect_svp (ArtDRect *bbox, const ArtSVP *svp);
+
+/* Compute the bounding box of the svp and union it in to the
+ existing bounding box. */
+void
+art_drect_svp_union (ArtDRect *bbox, const ArtSVP *svp);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_RECT_SVP_H__ */
diff --git a/libart_lgpl/art_rect_uta.c b/libart_lgpl/art_rect_uta.c
new file mode 100644
index 0000000000..cd002f81af
--- /dev/null
+++ b/libart_lgpl/art_rect_uta.c
@@ -0,0 +1,134 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#include "config.h"
+#include "art_rect_uta.h"
+
+/* Functions to decompose a microtile array into a list of rectangles. */
+
+/**
+ * art_rect_list_from_uta: Decompose uta into list of rectangles.
+ * @uta: The source uta.
+ * @max_width: The maximum width of the resulting rectangles.
+ * @max_height: The maximum height of the resulting rectangles.
+ * @p_nrects: Where to store the number of returned rectangles.
+ *
+ * Allocates a new list of rectangles, sets *@p_nrects to the number
+ * in the list. This list should be freed with art_free().
+ *
+ * Each rectangle bounded in size by (@max_width, @max_height).
+ * However, these bounds must be at least the size of one tile.
+ *
+ * This routine provides a precise implementation, i.e. the rectangles
+ * cover exactly the same area as the uta. It is thus appropriate in
+ * cases where the overhead per rectangle is small compared with the
+ * cost of filling in extra pixels.
+ *
+ * Return value: An array containing the resulting rectangles.
+ **/
+ArtIRect *
+art_rect_list_from_uta (ArtUta *uta, int max_width, int max_height,
+ int *p_nrects)
+{
+ ArtIRect *rects;
+ int n_rects, n_rects_max;
+ int x, y;
+ int width, height;
+ int ix;
+ int left_ix;
+ ArtUtaBbox *utiles;
+ ArtUtaBbox bb;
+ int x0, y0, x1, y1;
+ int *glom;
+ int glom_rect;
+
+ n_rects = 0;
+ n_rects_max = 1;
+ rects = art_new (ArtIRect, n_rects_max);
+
+ width = uta->width;
+ height = uta->height;
+ utiles = uta->utiles;
+
+ glom = art_new (int, width * height);
+ for (ix = 0; ix < width * height; ix++)
+ glom[ix] = -1;
+
+ ix = 0;
+ for (y = 0; y < height; y++)
+ for (x = 0; x < width; x++)
+ {
+ bb = utiles[ix];
+ if (bb)
+ {
+ x0 = ((uta->x0 + x) << ART_UTILE_SHIFT) + ART_UTA_BBOX_X0(bb);
+ y0 = ((uta->y0 + y) << ART_UTILE_SHIFT) + ART_UTA_BBOX_Y0(bb);
+ y1 = ((uta->y0 + y) << ART_UTILE_SHIFT) + ART_UTA_BBOX_Y1(bb);
+
+ left_ix = ix;
+ /* now try to extend to the right */
+ while (x != width - 1 &&
+ ART_UTA_BBOX_X1(bb) == ART_UTILE_SIZE &&
+ (((bb & 0xffffff) ^ utiles[ix + 1]) & 0xffff00ff) == 0 &&
+ (((uta->x0 + x + 1) << ART_UTILE_SHIFT) +
+ ART_UTA_BBOX_X1(utiles[ix + 1]) -
+ x0) <= max_width)
+ {
+ bb = utiles[ix + 1];
+ ix++;
+ x++;
+ }
+ x1 = ((uta->x0 + x) << ART_UTILE_SHIFT) + ART_UTA_BBOX_X1(bb);
+
+
+ /* if rectangle nonempty */
+ if ((x1 ^ x0) | (y1 ^ y0))
+ {
+ /* try to glom onto an existing rectangle */
+ glom_rect = glom[left_ix];
+ if (glom_rect != -1 &&
+ x0 == rects[glom_rect].x0 &&
+ x1 == rects[glom_rect].x1 &&
+ y0 == rects[glom_rect].y1 &&
+ y1 - rects[glom_rect].y0 <= max_height)
+ {
+ rects[glom_rect].y1 = y1;
+ }
+ else
+ {
+ if (n_rects == n_rects_max)
+ art_expand (rects, ArtIRect, n_rects_max);
+ rects[n_rects].x0 = x0;
+ rects[n_rects].y0 = y0;
+ rects[n_rects].x1 = x1;
+ rects[n_rects].y1 = y1;
+ glom_rect = n_rects;
+ n_rects++;
+ }
+ if (y != height - 1)
+ glom[left_ix + width] = glom_rect;
+ }
+ }
+ ix++;
+ }
+
+ art_free (glom);
+ *p_nrects = n_rects;
+ return rects;
+}
diff --git a/libart_lgpl/art_rect_uta.h b/libart_lgpl/art_rect_uta.h
new file mode 100644
index 0000000000..39a1880782
--- /dev/null
+++ b/libart_lgpl/art_rect_uta.h
@@ -0,0 +1,38 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_RECT_UTA_H__
+#define __ART_RECT_UTA_H__
+
+#include <libart_lgpl/art_rect.h>
+#include <libart_lgpl/art_uta.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+ArtIRect *
+art_rect_list_from_uta (ArtUta *uta, int max_width, int max_height,
+ int *p_nrects);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_RECT_UTA_H__ */
diff --git a/libart_lgpl/art_render.c b/libart_lgpl/art_render.c
new file mode 100644
index 0000000000..65b344cc56
--- /dev/null
+++ b/libart_lgpl/art_render.c
@@ -0,0 +1,1383 @@
+/*
+ * art_render.c: Modular rendering architecture.
+ *
+ * Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 2000 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#include "config.h"
+#include "art_render.h"
+
+#include "art_rgb.h"
+
+typedef struct _ArtRenderPriv ArtRenderPriv;
+
+struct _ArtRenderPriv {
+ ArtRender super;
+
+ ArtImageSource *image_source;
+
+ int n_mask_source;
+ ArtMaskSource **mask_source;
+
+ int n_callbacks;
+ ArtRenderCallback **callbacks;
+};
+
+ArtRender *
+art_render_new (int x0, int y0, int x1, int y1,
+ art_u8 *pixels, int rowstride,
+ int n_chan, int depth, ArtAlphaType alpha_type,
+ ArtAlphaGamma *alphagamma)
+{
+ ArtRenderPriv *priv;
+ ArtRender *result;
+
+ priv = art_new (ArtRenderPriv, 1);
+ result = &priv->super;
+
+ if (n_chan > ART_MAX_CHAN)
+ {
+ art_warn ("art_render_new: n_chan = %d, exceeds %d max\n",
+ n_chan, ART_MAX_CHAN);
+ return NULL;
+ }
+ if (depth > ART_MAX_DEPTH)
+ {
+ art_warn ("art_render_new: depth = %d, exceeds %d max\n",
+ depth, ART_MAX_DEPTH);
+ return NULL;
+ }
+ if (x0 >= x1)
+ {
+ art_warn ("art_render_new: x0 >= x1 (x0 = %d, x1 = %d)\n", x0, x1);
+ return NULL;
+ }
+ result->x0 = x0;
+ result->y0 = y0;
+ result->x1 = x1;
+ result->y1 = y1;
+ result->pixels = pixels;
+ result->rowstride = rowstride;
+ result->n_chan = n_chan;
+ result->depth = depth;
+ result->alpha_type = alpha_type;
+
+ result->clear = ART_FALSE;
+ result->opacity = 0x10000;
+ result->compositing_mode = ART_COMPOSITE_NORMAL;
+ result->alphagamma = alphagamma;
+
+ result->alpha_buf = NULL;
+ result->image_buf = NULL;
+
+ result->run = NULL;
+ result->span_x = NULL;
+
+ result->need_span = ART_FALSE;
+
+ priv->image_source = NULL;
+
+ priv->n_mask_source = 0;
+ priv->mask_source = NULL;
+
+ return result;
+}
+
+/* todo on clear routines: I haven't really figured out what to do
+ with clearing the alpha channel. It _should_ be possible to clear
+ to an arbitrary RGBA color. */
+
+/**
+ * art_render_clear: Set clear color.
+ * @clear_color: Color with which to clear dest.
+ *
+ * Sets clear color, equivalent to actually clearing the destination
+ * buffer before rendering. This is the most general form.
+ **/
+void
+art_render_clear (ArtRender *render, const ArtPixMaxDepth *clear_color)
+{
+ int i;
+ int n_ch = render->n_chan + (render->alpha_type != ART_ALPHA_NONE);
+
+ render->clear = ART_TRUE;
+ for (i = 0; i < n_ch; i++)
+ render->clear_color[i] = clear_color[i];
+}
+
+/**
+ * art_render_clear_rgb: Set clear color, given in RGB format.
+ * @clear_rgb: Clear color, in 0xRRGGBB format.
+ *
+ * Sets clear color, equivalent to actually clearing the destination
+ * buffer before rendering.
+ **/
+void
+art_render_clear_rgb (ArtRender *render, art_u32 clear_rgb)
+{
+ if (render->n_chan != 3)
+ art_warn ("art_render_clear_rgb: called on render with %d channels, only works with 3\n",
+ render->n_chan);
+ else
+ {
+ int r, g, b;
+
+ render->clear = ART_TRUE;
+ r = clear_rgb >> 16;
+ g = (clear_rgb >> 8) & 0xff;
+ b = clear_rgb & 0xff;
+ render->clear_color[0] = ART_PIX_MAX_FROM_8(r);
+ render->clear_color[1] = ART_PIX_MAX_FROM_8(g);
+ render->clear_color[2] = ART_PIX_MAX_FROM_8(b);
+ }
+}
+
+static void
+art_render_nop_done (ArtRenderCallback *self, ArtRender *render)
+{
+}
+
+static void
+art_render_clear_render_rgb8 (ArtRenderCallback *self, ArtRender *render,
+ art_u8 *dest, int y)
+{
+ int width = render->x1 - render->x0;
+ art_u8 r, g, b;
+ ArtPixMaxDepth color_max;
+
+ color_max = render->clear_color[0];
+ r = ART_PIX_8_FROM_MAX (color_max);
+ color_max = render->clear_color[1];
+ g = ART_PIX_8_FROM_MAX (color_max);
+ color_max = render->clear_color[2];
+ b = ART_PIX_8_FROM_MAX (color_max);
+
+ art_rgb_fill_run (dest, r, g, b, width);
+}
+
+static void
+art_render_clear_render_8 (ArtRenderCallback *self, ArtRender *render,
+ art_u8 *dest, int y)
+{
+ int width = render->x1 - render->x0;
+ int i, j;
+ int n_ch = render->n_chan + (render->alpha_type != ART_ALPHA_NONE);
+ int ix;
+ art_u8 color[ART_MAX_CHAN + 1];
+
+ for (j = 0; j < n_ch; j++)
+ {
+ ArtPixMaxDepth color_max = render->clear_color[j];
+ color[j] = ART_PIX_8_FROM_MAX (color_max);
+ }
+
+ ix = 0;
+ for (i = 0; i < width; i++)
+ for (j = 0; j < n_ch; j++)
+ dest[ix++] = color[j];
+}
+
+const ArtRenderCallback art_render_clear_rgb8_obj =
+{
+ art_render_clear_render_rgb8,
+ art_render_nop_done
+};
+
+const ArtRenderCallback art_render_clear_8_obj =
+{
+ art_render_clear_render_8,
+ art_render_nop_done
+};
+
+#if ART_MAX_DEPTH >= 16
+
+static void
+art_render_clear_render_16 (ArtRenderCallback *self, ArtRender *render,
+ art_u8 *dest, int y)
+{
+ int width = render->x1 - render->x0;
+ int i, j;
+ int n_ch = render->n_chan + (render->alpha_type != ART_ALPHA_NONE);
+ int ix;
+ art_u16 *dest_16 = (art_u16 *)dest;
+ art_u8 color[ART_MAX_CHAN + 1];
+
+ for (j = 0; j < n_ch; j++)
+ {
+ int color_16 = render->clear_color[j];
+ color[j] = color_16;
+ }
+
+ ix = 0;
+ for (i = 0; i < width; i++)
+ for (j = 0; j < n_ch; j++)
+ dest_16[ix++] = color[j];
+}
+
+const ArtRenderCallback art_render_clear_16_obj =
+{
+ art_render_clear_render_16,
+ art_render_nop_done
+};
+
+#endif /* ART_MAX_DEPTH >= 16 */
+
+/* todo: inline */
+static ArtRenderCallback *
+art_render_choose_clear_callback (ArtRender *render)
+{
+ ArtRenderCallback *clear_callback;
+
+ if (render->depth == 8)
+ {
+ if (render->n_chan == 3 &&
+ render->alpha_type == ART_ALPHA_NONE)
+ clear_callback = (ArtRenderCallback *)&art_render_clear_rgb8_obj;
+ else
+ clear_callback = (ArtRenderCallback *)&art_render_clear_8_obj;
+ }
+#if ART_MAX_DEPTH >= 16
+ else if (render->depth == 16)
+ clear_callback = (ArtRenderCallback *)&art_render_clear_16_obj;
+#endif
+ else
+ {
+ art_die ("art_render_choose_clear_callback: inconsistent render->depth = %d\n",
+ render->depth);
+ }
+ return clear_callback;
+}
+
+#if 0
+/* todo: get around to writing this */
+static void
+art_render_composite_render_noa_8_norm (ArtRenderCallback *self, ArtRender *render,
+ art_u8 *dest, int y)
+{
+ int width = render->x1 - render->x0;
+
+}
+#endif
+
+/* This is the most general form of the function. It is slow but
+ (hopefully) correct. Actually, I'm still worried about roundoff
+ errors in the premul case - it seems to me that an off-by-one could
+ lead to overflow. */
+static void
+art_render_composite (ArtRenderCallback *self, ArtRender *render,
+ art_u8 *dest, int y)
+{
+ ArtRenderMaskRun *run = render->run;
+ art_u32 depth = render->depth;
+ int n_run = render->n_run;
+ int x0 = render->x0;
+ int x;
+ int run_x0, run_x1;
+ art_u8 *alpha_buf = render->alpha_buf;
+ art_u8 *image_buf = render->image_buf;
+ int i, j;
+ art_u32 tmp;
+ art_u32 run_alpha;
+ art_u32 alpha;
+ int image_ix;
+ art_u16 src[ART_MAX_CHAN + 1];
+ art_u16 dst[ART_MAX_CHAN + 1];
+ int n_chan = render->n_chan;
+ ArtAlphaType alpha_type = render->alpha_type;
+ int n_ch = n_chan + (alpha_type != ART_ALPHA_NONE);
+ int dst_pixstride = n_ch * (depth >> 3);
+ int buf_depth = render->buf_depth;
+ ArtAlphaType buf_alpha = render->buf_alpha;
+ int buf_n_ch = n_chan + (buf_alpha != ART_ALPHA_NONE);
+ int buf_pixstride = buf_n_ch * (buf_depth >> 3);
+ art_u8 *bufptr;
+ art_u32 src_alpha;
+ art_u32 src_mul;
+ art_u8 *dstptr;
+ art_u32 dst_alpha;
+ art_u32 dst_mul;
+
+ image_ix = 0;
+ for (i = 0; i < n_run - 1; i++)
+ {
+ run_x0 = run[i].x;
+ run_x1 = run[i + 1].x;
+ tmp = run[i].alpha;
+ if (tmp < 0x8100)
+ continue;
+
+ run_alpha = (tmp + (tmp >> 8) + (tmp >> 16) - 0x8000) >> 8; /* range [0 .. 0x10000] */
+ bufptr = image_buf + (run_x0 - x0) * buf_pixstride;
+ dstptr = dest + (run_x0 - x0) * dst_pixstride;
+ for (x = run_x0; x < run_x1; x++)
+ {
+ if (alpha_buf)
+ {
+ if (depth == 8)
+ {
+ tmp = run_alpha * alpha_buf[x - x0] + 0x80;
+ /* range 0x80 .. 0xff0080 */
+ alpha = (tmp + (tmp >> 8) + (tmp >> 16)) >> 8;
+ }
+ else /* (depth == 16) */
+ {
+ tmp = ((art_u16 *)alpha_buf)[x - x0];
+ tmp = (run_alpha * tmp + 0x8000) >> 8;
+ /* range 0x80 .. 0xffff80 */
+ alpha = (tmp + (tmp >> 16)) >> 8;
+ }
+ }
+ else
+ alpha = run_alpha;
+ /* alpha is run_alpha * alpha_buf[x], range 0 .. 0x10000 */
+
+ /* convert (src pixel * alpha) to premul alpha form,
+ store in src as 0..0xffff range */
+ if (buf_alpha == ART_ALPHA_NONE)
+ {
+ src_alpha = alpha;
+ src_mul = src_alpha;
+ }
+ else
+ {
+ if (buf_depth == 8)
+ {
+ tmp = alpha * bufptr[n_chan] + 0x80;
+ /* range 0x80 .. 0xff0080 */
+ src_alpha = (tmp + (tmp >> 8) + (tmp >> 16)) >> 8;
+ }
+ else /* (depth == 16) */
+ {
+ tmp = ((art_u16 *)bufptr)[n_chan];
+ tmp = (alpha * tmp + 0x8000) >> 8;
+ /* range 0x80 .. 0xffff80 */
+ src_alpha = (tmp + (tmp >> 16)) >> 8;
+ }
+ if (buf_alpha == ART_ALPHA_SEPARATE)
+ src_mul = src_alpha;
+ else /* buf_alpha == (ART_ALPHA_PREMUL) */
+ src_mul = alpha;
+ }
+ /* src_alpha is the (alpha of the source pixel * alpha),
+ range 0..0x10000 */
+
+ if (buf_depth == 8)
+ {
+ src_mul *= 0x101;
+ for (j = 0; j < n_chan; j++)
+ src[j] = (bufptr[j] * src_mul + 0x8000) >> 16;
+ }
+ else if (buf_depth == 16)
+ {
+ for (j = 0; j < n_chan; j++)
+ src[j] = (((art_u16 *)bufptr)[j] * src_mul + 0x8000) >> 16;
+ }
+ bufptr += buf_pixstride;
+
+ /* src[0..n_chan - 1] (range 0..0xffff) and src_alpha (range
+ 0..0x10000) now contain the source pixel with
+ premultiplied alpha */
+
+ /* convert dst pixel to premul alpha form,
+ store in dst as 0..0xffff range */
+ if (alpha_type == ART_ALPHA_NONE)
+ {
+ dst_alpha = 0x10000;
+ dst_mul = dst_alpha;
+ }
+ else
+ {
+ if (depth == 8)
+ {
+ tmp = dstptr[n_chan];
+ /* range 0..0xff */
+ dst_alpha = (tmp << 8) + tmp + (tmp >> 7);
+ }
+ else /* (depth == 16) */
+ {
+ tmp = ((art_u16 *)dstptr)[n_chan];
+ dst_alpha = (tmp + (tmp >> 15));
+ }
+ if (alpha_type == ART_ALPHA_SEPARATE)
+ dst_mul = dst_alpha;
+ else /* (alpha_type == ART_ALPHA_PREMUL) */
+ dst_mul = 0x10000;
+ }
+ /* dst_alpha is the alpha of the dest pixel,
+ range 0..0x10000 */
+
+ if (depth == 8)
+ {
+ dst_mul *= 0x101;
+ for (j = 0; j < n_chan; j++)
+ dst[j] = (dstptr[j] * dst_mul + 0x8000) >> 16;
+ }
+ else if (buf_depth == 16)
+ {
+ for (j = 0; j < n_chan; j++)
+ dst[j] = (((art_u16 *)dstptr)[j] * dst_mul + 0x8000) >> 16;
+ }
+
+ /* do the compositing, dst = (src over dst) */
+ for (j = 0; j < n_chan; j++)
+ {
+ art_u32 srcv, dstv;
+ art_u32 tmp;
+
+ srcv = src[j];
+ dstv = dst[j];
+ tmp = ((dstv * (0x10000 - src_alpha) + 0x8000) >> 16) + srcv;
+ tmp -= tmp >> 16;
+ dst[j] = tmp;
+ }
+
+ if (alpha_type == ART_ALPHA_NONE)
+ {
+ if (depth == 8)
+ dst_mul = 0xff;
+ else /* (depth == 16) */
+ dst_mul = 0xffff;
+ }
+ else
+ {
+ if (src_alpha >= 0x10000)
+ dst_alpha = 0x10000;
+ else
+ dst_alpha += ((((0x10000 - dst_alpha) * src_alpha) >> 8) + 0x80) >> 8;
+ if (alpha_type == ART_ALPHA_PREMUL || dst_alpha == 0)
+ {
+ if (depth == 8)
+ dst_mul = 0xff;
+ else /* (depth == 16) */
+ dst_mul = 0xffff;
+ }
+ else /* (ALPHA_TYPE == ART_ALPHA_SEPARATE && dst_alpha != 0) */
+ {
+ if (depth == 8)
+ dst_mul = 0xff0000 / dst_alpha;
+ else /* (depth == 16) */
+ dst_mul = 0xffff0000 / dst_alpha;
+ }
+ }
+ if (depth == 8)
+ {
+ for (j = 0; j < n_chan; j++)
+ dstptr[j] = (dst[j] * dst_mul + 0x8000) >> 16;
+ if (alpha_type != ART_ALPHA_NONE)
+ dstptr[n_chan] = (dst_alpha * 0xff + 0x8000) >> 16;
+ }
+ else if (depth == 16)
+ {
+ for (j = 0; j < n_chan; j++)
+ ((art_u16 *)dstptr)[j] = (dst[j] * dst_mul + 0x8000) >> 16;
+ if (alpha_type != ART_ALPHA_NONE)
+ ((art_u16 *)dstptr)[n_chan] = (dst_alpha * 0xffff + 0x8000) >> 16;
+ }
+ dstptr += dst_pixstride;
+ }
+ }
+}
+
+const ArtRenderCallback art_render_composite_obj =
+{
+ art_render_composite,
+ art_render_nop_done
+};
+
+static void
+art_render_composite_8 (ArtRenderCallback *self, ArtRender *render,
+ art_u8 *dest, int y)
+{
+ ArtRenderMaskRun *run = render->run;
+ int n_run = render->n_run;
+ int x0 = render->x0;
+ int x;
+ int run_x0, run_x1;
+ art_u8 *alpha_buf = render->alpha_buf;
+ art_u8 *image_buf = render->image_buf;
+ int i, j;
+ art_u32 tmp;
+ art_u32 run_alpha;
+ art_u32 alpha;
+ int image_ix;
+ int n_chan = render->n_chan;
+ ArtAlphaType alpha_type = render->alpha_type;
+ int n_ch = n_chan + (alpha_type != ART_ALPHA_NONE);
+ int dst_pixstride = n_ch;
+ ArtAlphaType buf_alpha = render->buf_alpha;
+ int buf_n_ch = n_chan + (buf_alpha != ART_ALPHA_NONE);
+ int buf_pixstride = buf_n_ch;
+ art_u8 *bufptr;
+ art_u32 src_alpha;
+ art_u32 src_mul;
+ art_u8 *dstptr;
+ art_u32 dst_alpha;
+ art_u32 dst_mul, dst_save_mul;
+
+ image_ix = 0;
+ for (i = 0; i < n_run - 1; i++)
+ {
+ run_x0 = run[i].x;
+ run_x1 = run[i + 1].x;
+ tmp = run[i].alpha;
+ if (tmp < 0x10000)
+ continue;
+
+ run_alpha = (tmp + (tmp >> 8) + (tmp >> 16) - 0x8000) >> 8; /* range [0 .. 0x10000] */
+ bufptr = image_buf + (run_x0 - x0) * buf_pixstride;
+ dstptr = dest + (run_x0 - x0) * dst_pixstride;
+ for (x = run_x0; x < run_x1; x++)
+ {
+ if (alpha_buf)
+ {
+ tmp = run_alpha * alpha_buf[x - x0] + 0x80;
+ /* range 0x80 .. 0xff0080 */
+ alpha = (tmp + (tmp >> 8) + (tmp >> 16)) >> 8;
+ }
+ else
+ alpha = run_alpha;
+ /* alpha is run_alpha * alpha_buf[x], range 0 .. 0x10000 */
+
+ /* convert (src pixel * alpha) to premul alpha form,
+ store in src as 0..0xffff range */
+ if (buf_alpha == ART_ALPHA_NONE)
+ {
+ src_alpha = alpha;
+ src_mul = src_alpha;
+ }
+ else
+ {
+ tmp = alpha * bufptr[n_chan] + 0x80;
+ /* range 0x80 .. 0xff0080 */
+ src_alpha = (tmp + (tmp >> 8) + (tmp >> 16)) >> 8;
+
+ if (buf_alpha == ART_ALPHA_SEPARATE)
+ src_mul = src_alpha;
+ else /* buf_alpha == (ART_ALPHA_PREMUL) */
+ src_mul = alpha;
+ }
+ /* src_alpha is the (alpha of the source pixel * alpha),
+ range 0..0x10000 */
+
+ src_mul *= 0x101;
+
+ if (alpha_type == ART_ALPHA_NONE)
+ {
+ dst_alpha = 0x10000;
+ dst_mul = dst_alpha;
+ }
+ else
+ {
+ tmp = dstptr[n_chan];
+ /* range 0..0xff */
+ dst_alpha = (tmp << 8) + tmp + (tmp >> 7);
+ if (alpha_type == ART_ALPHA_SEPARATE)
+ dst_mul = dst_alpha;
+ else /* (alpha_type == ART_ALPHA_PREMUL) */
+ dst_mul = 0x10000;
+ }
+ /* dst_alpha is the alpha of the dest pixel,
+ range 0..0x10000 */
+
+ dst_mul *= 0x101;
+
+ if (alpha_type == ART_ALPHA_NONE)
+ {
+ dst_save_mul = 0xff;
+ }
+ else
+ {
+ if (src_alpha >= 0x10000)
+ dst_alpha = 0x10000;
+ else
+ dst_alpha += ((((0x10000 - dst_alpha) * src_alpha) >> 8) + 0x80) >> 8;
+ if (alpha_type == ART_ALPHA_PREMUL || dst_alpha == 0)
+ {
+ dst_save_mul = 0xff;
+ }
+ else /* (ALPHA_TYPE == ART_ALPHA_SEPARATE && dst_alpha != 0) */
+ {
+ dst_save_mul = 0xff0000 / dst_alpha;
+ }
+ }
+
+ for (j = 0; j < n_chan; j++)
+ {
+ art_u32 src, dst;
+ art_u32 tmp;
+
+ src = (bufptr[j] * src_mul + 0x8000) >> 16;
+ dst = (dstptr[j] * dst_mul + 0x8000) >> 16;
+ tmp = ((dst * (0x10000 - src_alpha) + 0x8000) >> 16) + src;
+ tmp -= tmp >> 16;
+ dstptr[j] = (tmp * dst_save_mul + 0x8000) >> 16;
+ }
+ if (alpha_type != ART_ALPHA_NONE)
+ dstptr[n_chan] = (dst_alpha * 0xff + 0x8000) >> 16;
+
+ bufptr += buf_pixstride;
+ dstptr += dst_pixstride;
+ }
+ }
+}
+
+const ArtRenderCallback art_render_composite_8_obj =
+{
+ art_render_composite_8,
+ art_render_nop_done
+};
+
+
+/* Assumes:
+ * alpha_buf is NULL
+ * buf_alpha = ART_ALPHA_NONE (source)
+ * alpha_type = ART_ALPHA_SEPARATE (dest)
+ * n_chan = 3;
+ */
+static void
+art_render_composite_8_opt1 (ArtRenderCallback *self, ArtRender *render,
+ art_u8 *dest, int y)
+{
+ ArtRenderMaskRun *run = render->run;
+ int n_run = render->n_run;
+ int x0 = render->x0;
+ int x;
+ int run_x0, run_x1;
+ art_u8 *image_buf = render->image_buf;
+ int i, j;
+ art_u32 tmp;
+ art_u32 run_alpha;
+ int image_ix;
+ art_u8 *bufptr;
+ art_u32 src_mul;
+ art_u8 *dstptr;
+ art_u32 dst_alpha;
+ art_u32 dst_mul, dst_save_mul;
+
+ image_ix = 0;
+ for (i = 0; i < n_run - 1; i++)
+ {
+ run_x0 = run[i].x;
+ run_x1 = run[i + 1].x;
+ tmp = run[i].alpha;
+ if (tmp < 0x10000)
+ continue;
+
+ run_alpha = (tmp + (tmp >> 8) + (tmp >> 16) - 0x8000) >> 8; /* range [0 .. 0x10000] */
+ bufptr = image_buf + (run_x0 - x0) * 3;
+ dstptr = dest + (run_x0 - x0) * 4;
+ if (run_alpha == 0x10000)
+ {
+ for (x = run_x0; x < run_x1; x++)
+ {
+ *dstptr++ = *bufptr++;
+ *dstptr++ = *bufptr++;
+ *dstptr++ = *bufptr++;
+ *dstptr++ = 0xff;
+ }
+ }
+ else
+ {
+ for (x = run_x0; x < run_x1; x++)
+ {
+ src_mul = run_alpha * 0x101;
+
+ tmp = dstptr[3];
+ /* range 0..0xff */
+ dst_alpha = (tmp << 8) + tmp + (tmp >> 7);
+ dst_mul = dst_alpha;
+ /* dst_alpha is the alpha of the dest pixel,
+ range 0..0x10000 */
+
+ dst_mul *= 0x101;
+
+ dst_alpha += ((((0x10000 - dst_alpha) * run_alpha) >> 8) + 0x80) >> 8;
+ if (dst_alpha == 0)
+ dst_save_mul = 0xff;
+ else /* (dst_alpha != 0) */
+ dst_save_mul = 0xff0000 / dst_alpha;
+
+ for (j = 0; j < 3; j++)
+ {
+ art_u32 src, dst;
+ art_u32 tmp;
+
+ src = (bufptr[j] * src_mul + 0x8000) >> 16;
+ dst = (dstptr[j] * dst_mul + 0x8000) >> 16;
+ tmp = ((dst * (0x10000 - run_alpha) + 0x8000) >> 16) + src;
+ tmp -= tmp >> 16;
+ dstptr[j] = (tmp * dst_save_mul + 0x8000) >> 16;
+ }
+ dstptr[3] = (dst_alpha * 0xff + 0x8000) >> 16;
+
+ bufptr += 3;
+ dstptr += 4;
+ }
+ }
+ }
+}
+
+
+const ArtRenderCallback art_render_composite_8_opt1_obj =
+{
+ art_render_composite_8_opt1,
+ art_render_nop_done
+};
+
+/* Assumes:
+ * alpha_buf is NULL
+ * buf_alpha = ART_ALPHA_PREMUL (source)
+ * alpha_type = ART_ALPHA_SEPARATE (dest)
+ * n_chan = 3;
+ */
+static void
+art_render_composite_8_opt2 (ArtRenderCallback *self, ArtRender *render,
+ art_u8 *dest, int y)
+{
+ ArtRenderMaskRun *run = render->run;
+ int n_run = render->n_run;
+ int x0 = render->x0;
+ int x;
+ int run_x0, run_x1;
+ art_u8 *image_buf = render->image_buf;
+ int i, j;
+ art_u32 tmp;
+ art_u32 run_alpha;
+ int image_ix;
+ art_u8 *bufptr;
+ art_u32 src_alpha;
+ art_u32 src_mul;
+ art_u8 *dstptr;
+ art_u32 dst_alpha;
+ art_u32 dst_mul, dst_save_mul;
+
+ image_ix = 0;
+ for (i = 0; i < n_run - 1; i++)
+ {
+ run_x0 = run[i].x;
+ run_x1 = run[i + 1].x;
+ tmp = run[i].alpha;
+ if (tmp < 0x10000)
+ continue;
+
+ run_alpha = (tmp + (tmp >> 8) + (tmp >> 16) - 0x8000) >> 8; /* range [0 .. 0x10000] */
+ bufptr = image_buf + (run_x0 - x0) * 4;
+ dstptr = dest + (run_x0 - x0) * 4;
+ if (run_alpha == 0x10000)
+ {
+ for (x = run_x0; x < run_x1; x++)
+ {
+ src_alpha = (bufptr[3] << 8) + bufptr[3] + (bufptr[3] >> 7);
+ /* src_alpha is the (alpha of the source pixel),
+ range 0..0x10000 */
+
+ dst_alpha = (dstptr[3] << 8) + dstptr[3] + (dstptr[3] >> 7);
+ /* dst_alpha is the alpha of the dest pixel,
+ range 0..0x10000 */
+
+ dst_mul = dst_alpha*0x101;
+
+ if (src_alpha >= 0x10000)
+ dst_alpha = 0x10000;
+ else
+ dst_alpha += ((((0x10000 - dst_alpha) * src_alpha) >> 8) + 0x80) >> 8;
+
+ if (dst_alpha == 0)
+ dst_save_mul = 0xff;
+ else /* dst_alpha != 0) */
+ dst_save_mul = 0xff0000 / dst_alpha;
+
+ for (j = 0; j < 3; j++)
+ {
+ art_u32 src, dst;
+ art_u32 tmp;
+
+ src = (bufptr[j] << 8) | bufptr[j];
+ dst = (dstptr[j] * dst_mul + 0x8000) >> 16;
+ tmp = ((dst * (0x10000 - src_alpha) + 0x8000) >> 16) + src;
+ tmp -= tmp >> 16;
+ dstptr[j] = (tmp * dst_save_mul + 0x8000) >> 16;
+ }
+ dstptr[3] = (dst_alpha * 0xff + 0x8000) >> 16;
+
+ bufptr += 4;
+ dstptr += 4;
+ }
+ }
+ else
+ {
+ for (x = run_x0; x < run_x1; x++)
+ {
+ tmp = run_alpha * bufptr[3] + 0x80;
+ /* range 0x80 .. 0xff0080 */
+ src_alpha = (tmp + (tmp >> 8) + (tmp >> 16)) >> 8;
+ /* src_alpha is the (alpha of the source pixel * alpha),
+ range 0..0x10000 */
+
+ src_mul = run_alpha * 0x101;
+
+ tmp = dstptr[3];
+ /* range 0..0xff */
+ dst_alpha = (tmp << 8) + tmp + (tmp >> 7);
+ dst_mul = dst_alpha;
+ /* dst_alpha is the alpha of the dest pixel,
+ range 0..0x10000 */
+
+ dst_mul *= 0x101;
+
+ if (src_alpha >= 0x10000)
+ dst_alpha = 0x10000;
+ else
+ dst_alpha += ((((0x10000 - dst_alpha) * src_alpha) >> 8) + 0x80) >> 8;
+
+ if (dst_alpha == 0)
+ {
+ dst_save_mul = 0xff;
+ }
+ else /* dst_alpha != 0) */
+ {
+ dst_save_mul = 0xff0000 / dst_alpha;
+ }
+
+ for (j = 0; j < 3; j++)
+ {
+ art_u32 src, dst;
+ art_u32 tmp;
+
+ src = (bufptr[j] * src_mul + 0x8000) >> 16;
+ dst = (dstptr[j] * dst_mul + 0x8000) >> 16;
+ tmp = ((dst * (0x10000 - src_alpha) + 0x8000) >> 16) + src;
+ tmp -= tmp >> 16;
+ dstptr[j] = (tmp * dst_save_mul + 0x8000) >> 16;
+ }
+ dstptr[3] = (dst_alpha * 0xff + 0x8000) >> 16;
+
+ bufptr += 4;
+ dstptr += 4;
+ }
+ }
+ }
+}
+
+const ArtRenderCallback art_render_composite_8_opt2_obj =
+{
+ art_render_composite_8_opt2,
+ art_render_nop_done
+};
+
+
+/* todo: inline */
+static ArtRenderCallback *
+art_render_choose_compositing_callback (ArtRender *render)
+{
+ if (render->depth == 8 && render->buf_depth == 8)
+ {
+ if (render->n_chan == 3 &&
+ render->alpha_buf == NULL &&
+ render->alpha_type == ART_ALPHA_SEPARATE)
+ {
+ if (render->buf_alpha == ART_ALPHA_NONE)
+ return (ArtRenderCallback *)&art_render_composite_8_opt1_obj;
+ else if (render->buf_alpha == ART_ALPHA_PREMUL)
+ return (ArtRenderCallback *)&art_render_composite_8_opt2_obj;
+ }
+
+ return (ArtRenderCallback *)&art_render_composite_8_obj;
+ }
+ return (ArtRenderCallback *)&art_render_composite_obj;
+}
+
+/**
+ * art_render_invoke_callbacks: Invoke the callbacks in the render object.
+ * @render: The render object.
+ * @y: The current Y coordinate value.
+ *
+ * Invokes the callbacks of the render object in the appropriate
+ * order. Drivers should call this routine once per scanline.
+ *
+ * todo: should management of dest devolve to this routine? very
+ * plausibly yes.
+ **/
+void
+art_render_invoke_callbacks (ArtRender *render, art_u8 *dest, int y)
+{
+ ArtRenderPriv *priv = (ArtRenderPriv *)render;
+ int i;
+
+ for (i = 0; i < priv->n_callbacks; i++)
+ {
+ ArtRenderCallback *callback;
+
+ callback = priv->callbacks[i];
+ callback->render (callback, render, dest, y);
+ }
+}
+
+/**
+ * art_render_invoke: Perform the requested rendering task.
+ * @render: The render object.
+ *
+ * Invokes the renderer and all sources associated with it, to perform
+ * the requested rendering task.
+ **/
+void
+art_render_invoke (ArtRender *render)
+{
+ ArtRenderPriv *priv = (ArtRenderPriv *)render;
+ int width;
+ int best_driver, best_score;
+ int i;
+ int n_callbacks, n_callbacks_max;
+ ArtImageSource *image_source;
+ ArtImageSourceFlags image_flags;
+ int buf_depth;
+ ArtAlphaType buf_alpha;
+ art_boolean first = ART_TRUE;
+
+ if (render == NULL)
+ {
+ art_warn ("art_render_invoke: called with render == NULL\n");
+ return;
+ }
+ if (priv->image_source == NULL)
+ {
+ art_warn ("art_render_invoke: no image source given\n");
+ return;
+ }
+
+ width = render->x1 - render->x0;
+
+ render->run = art_new (ArtRenderMaskRun, width + 1);
+
+ /* Elect a mask source as driver. */
+ best_driver = -1;
+ best_score = 0;
+ for (i = 0; i < priv->n_mask_source; i++)
+ {
+ int score;
+ ArtMaskSource *mask_source;
+
+ mask_source = priv->mask_source[i];
+ score = mask_source->can_drive (mask_source, render);
+ if (score > best_score)
+ {
+ best_score = score;
+ best_driver = i;
+ }
+ }
+
+ /* Allocate alpha buffer if needed. */
+ if (priv->n_mask_source > 1 ||
+ (priv->n_mask_source == 1 && best_driver < 0))
+ {
+ render->alpha_buf = art_new (art_u8, (width * render->depth) >> 3);
+ }
+
+ /* Negotiate image rendering and compositing. */
+ image_source = priv->image_source;
+ image_source->negotiate (image_source, render, &image_flags, &buf_depth,
+ &buf_alpha);
+
+ /* Build callback list. */
+ n_callbacks_max = priv->n_mask_source + 3;
+ priv->callbacks = art_new (ArtRenderCallback *, n_callbacks_max);
+ n_callbacks = 0;
+ for (i = 0; i < priv->n_mask_source; i++)
+ if (i != best_driver)
+ {
+ ArtMaskSource *mask_source = priv->mask_source[i];
+
+ mask_source->prepare (mask_source, render, first);
+ first = ART_FALSE;
+ priv->callbacks[n_callbacks++] = &mask_source->super;
+ }
+
+ if (render->clear && !(image_flags & ART_IMAGE_SOURCE_CAN_CLEAR))
+ priv->callbacks[n_callbacks++] =
+ art_render_choose_clear_callback (render);
+
+ priv->callbacks[n_callbacks++] = &image_source->super;
+
+ /* Allocate image buffer and add compositing callback if needed. */
+ if (!(image_flags & ART_IMAGE_SOURCE_CAN_COMPOSITE))
+ {
+ int bytespp = ((render->n_chan + (buf_alpha != ART_ALPHA_NONE)) *
+ buf_depth) >> 3;
+ render->buf_depth = buf_depth;
+ render->buf_alpha = buf_alpha;
+ render->image_buf = art_new (art_u8, width * bytespp);
+ priv->callbacks[n_callbacks++] =
+ art_render_choose_compositing_callback (render);
+ }
+
+ priv->n_callbacks = n_callbacks;
+
+ if (render->need_span)
+ render->span_x = art_new (int, width + 1);
+
+ /* Invoke the driver */
+ if (best_driver >= 0)
+ {
+ ArtMaskSource *driver;
+
+ driver = priv->mask_source[best_driver];
+ driver->invoke_driver (driver, render);
+ }
+ else
+ {
+ art_u8 *dest_ptr = render->pixels;
+ int y;
+
+ /* Dummy driver */
+ render->n_run = 2;
+ render->run[0].x = render->x0;
+ render->run[0].alpha = 0x8000 + 0xff * render->opacity;
+ render->run[1].x = render->x1;
+ render->run[1].alpha = 0x8000;
+ if (render->need_span)
+ {
+ render->n_span = 2;
+ render->span_x[0] = render->x0;
+ render->span_x[1] = render->x1;
+ }
+ for (y = render->y0; y < render->y1; y++)
+ {
+ art_render_invoke_callbacks (render, dest_ptr, y);
+ dest_ptr += render->rowstride;
+ }
+ }
+
+ if (priv->mask_source != NULL)
+ art_free (priv->mask_source);
+
+ /* clean up callbacks */
+ for (i = 0; i < priv->n_callbacks; i++)
+ {
+ ArtRenderCallback *callback;
+
+ callback = priv->callbacks[i];
+ callback->done (callback, render);
+ }
+
+ /* Tear down object */
+ if (render->alpha_buf != NULL)
+ art_free (render->alpha_buf);
+ if (render->image_buf != NULL)
+ art_free (render->image_buf);
+ art_free (render->run);
+ if (render->span_x != NULL)
+ art_free (render->span_x);
+ art_free (priv->callbacks);
+ art_free (render);
+}
+
+/**
+ * art_render_mask_solid: Add a solid translucent mask.
+ * @render: The render object.
+ * @opacity: Opacity in [0..0x10000] form.
+ *
+ * Adds a translucent mask to the rendering object.
+ **/
+void
+art_render_mask_solid (ArtRender *render, int opacity)
+{
+ art_u32 old_opacity = render->opacity;
+ art_u32 new_opacity_tmp;
+
+ if (opacity == 0x10000)
+ /* avoid potential overflow */
+ return;
+ new_opacity_tmp = old_opacity * (art_u32)opacity + 0x8000;
+ render->opacity = new_opacity_tmp >> 16;
+}
+
+/**
+ * art_render_add_mask_source: Add a mask source to the render object.
+ * @render: Render object.
+ * @mask_source: Mask source to add.
+ *
+ * This routine adds a mask source to the render object. In general,
+ * client api's for adding mask sources should just take a render object,
+ * then the mask source creation function should call this function.
+ * Clients should never have to call this function directly, unless of
+ * course they're creating custom mask sources.
+ **/
+void
+art_render_add_mask_source (ArtRender *render, ArtMaskSource *mask_source)
+{
+ ArtRenderPriv *priv = (ArtRenderPriv *)render;
+ int n_mask_source = priv->n_mask_source++;
+
+ if (n_mask_source == 0)
+ priv->mask_source = art_new (ArtMaskSource *, 1);
+ /* This predicate is true iff n_mask_source is a power of two */
+ else if (!(n_mask_source & (n_mask_source - 1)))
+ priv->mask_source = art_renew (priv->mask_source, ArtMaskSource *,
+ n_mask_source << 1);
+
+ priv->mask_source[n_mask_source] = mask_source;
+}
+
+/**
+ * art_render_add_image_source: Add a mask source to the render object.
+ * @render: Render object.
+ * @image_source: Image source to add.
+ *
+ * This routine adds an image source to the render object. In general,
+ * client api's for adding image sources should just take a render
+ * object, then the mask source creation function should call this
+ * function. Clients should never have to call this function
+ * directly, unless of course they're creating custom image sources.
+ **/
+void
+art_render_add_image_source (ArtRender *render, ArtImageSource *image_source)
+{
+ ArtRenderPriv *priv = (ArtRenderPriv *)render;
+
+ if (priv->image_source != NULL)
+ {
+ art_warn ("art_render_add_image_source: image source already present.\n");
+ return;
+ }
+ priv->image_source = image_source;
+}
+
+/* Solid image source object and methods. Perhaps this should go into a
+ separate file. */
+
+typedef struct _ArtImageSourceSolid ArtImageSourceSolid;
+
+struct _ArtImageSourceSolid {
+ ArtImageSource super;
+ ArtPixMaxDepth color[ART_MAX_CHAN];
+ art_u32 *rgbtab;
+ art_boolean init;
+};
+
+static void
+art_render_image_solid_done (ArtRenderCallback *self, ArtRender *render)
+{
+ ArtImageSourceSolid *z = (ArtImageSourceSolid *)self;
+
+ if (z->rgbtab != NULL)
+ art_free (z->rgbtab);
+ art_free (self);
+}
+
+static void
+art_render_image_solid_rgb8_opaq_init (ArtImageSourceSolid *self, ArtRender *render)
+{
+ ArtImageSourceSolid *z = (ArtImageSourceSolid *)self;
+ ArtPixMaxDepth color_max;
+ int r_fg, g_fg, b_fg;
+ int r_bg, g_bg, b_bg;
+ int r, g, b;
+ int dr, dg, db;
+ int i;
+ int tmp;
+ art_u32 *rgbtab;
+
+ rgbtab = art_new (art_u32, 256);
+ z->rgbtab = rgbtab;
+
+ color_max = self->color[0];
+ r_fg = ART_PIX_8_FROM_MAX (color_max);
+ color_max = self->color[1];
+ g_fg = ART_PIX_8_FROM_MAX (color_max);
+ color_max = self->color[2];
+ b_fg = ART_PIX_8_FROM_MAX (color_max);
+
+ color_max = render->clear_color[0];
+ r_bg = ART_PIX_8_FROM_MAX (color_max);
+ color_max = render->clear_color[1];
+ g_bg = ART_PIX_8_FROM_MAX (color_max);
+ color_max = render->clear_color[2];
+ b_bg = ART_PIX_8_FROM_MAX (color_max);
+
+ r = (r_bg << 16) + 0x8000;
+ g = (g_bg << 16) + 0x8000;
+ b = (b_bg << 16) + 0x8000;
+ tmp = ((r_fg - r_bg) << 16) + 0x80;
+ dr = (tmp + (tmp >> 8)) >> 8;
+ tmp = ((g_fg - g_bg) << 16) + 0x80;
+ dg = (tmp + (tmp >> 8)) >> 8;
+ tmp = ((b_fg - b_bg) << 16) + 0x80;
+ db = (tmp + (tmp >> 8)) >> 8;
+
+ for (i = 0; i < 256; i++)
+ {
+ rgbtab[i] = (r & 0xff0000) | ((g & 0xff0000) >> 8) | (b >> 16);
+ r += dr;
+ g += dg;
+ b += db;
+ }
+}
+
+static void
+art_render_image_solid_rgb8_opaq (ArtRenderCallback *self, ArtRender *render,
+ art_u8 *dest, int y)
+{
+ ArtImageSourceSolid *z = (ArtImageSourceSolid *)self;
+ ArtRenderMaskRun *run = render->run;
+ int n_run = render->n_run;
+ art_u32 *rgbtab = z->rgbtab;
+ art_u32 rgb;
+ int x0 = render->x0;
+ int x1 = render->x1;
+ int run_x0, run_x1;
+ int i;
+ int ix;
+
+ if (n_run > 0)
+ {
+ run_x1 = run[0].x;
+ if (run_x1 > x0)
+ {
+ rgb = rgbtab[0];
+ art_rgb_fill_run (dest,
+ rgb >> 16, (rgb >> 8) & 0xff, rgb & 0xff,
+ run_x1 - x0);
+ }
+ for (i = 0; i < n_run - 1; i++)
+ {
+ run_x0 = run_x1;
+ run_x1 = run[i + 1].x;
+ rgb = rgbtab[(run[i].alpha >> 16) & 0xff];
+ ix = (run_x0 - x0) * 3;
+#define OPTIMIZE_LEN_1
+#ifdef OPTIMIZE_LEN_1
+ if (run_x1 - run_x0 == 1)
+ {
+ dest[ix] = rgb >> 16;
+ dest[ix + 1] = (rgb >> 8) & 0xff;
+ dest[ix + 2] = rgb & 0xff;
+ }
+ else
+ {
+ art_rgb_fill_run (dest + ix,
+ rgb >> 16, (rgb >> 8) & 0xff, rgb & 0xff,
+ run_x1 - run_x0);
+ }
+#else
+ art_rgb_fill_run (dest + ix,
+ rgb >> 16, (rgb >> 8) & 0xff, rgb & 0xff,
+ run_x1 - run_x0);
+#endif
+ }
+ }
+ else
+ {
+ run_x1 = x0;
+ }
+ if (run_x1 < x1)
+ {
+ rgb = rgbtab[0];
+ art_rgb_fill_run (dest + (run_x1 - x0) * 3,
+ rgb >> 16, (rgb >> 8) & 0xff, rgb & 0xff,
+ x1 - run_x1);
+ }
+}
+
+static void
+art_render_image_solid_rgb8 (ArtRenderCallback *self, ArtRender *render,
+ art_u8 *dest, int y)
+{
+ ArtImageSourceSolid *z = (ArtImageSourceSolid *)self;
+ int width = render->x1 - render->x0;
+ art_u8 r, g, b;
+ ArtPixMaxDepth color_max;
+
+ /* todo: replace this simple test with real sparseness */
+ if (z->init)
+ return;
+ z->init = ART_TRUE;
+
+ color_max = z->color[0];
+ r = ART_PIX_8_FROM_MAX (color_max);
+ color_max = z->color[1];
+ g = ART_PIX_8_FROM_MAX (color_max);
+ color_max = z->color[2];
+ b = ART_PIX_8_FROM_MAX (color_max);
+
+ art_rgb_fill_run (render->image_buf, r, g, b, width);
+}
+
+static void
+art_render_image_solid_negotiate (ArtImageSource *self, ArtRender *render,
+ ArtImageSourceFlags *p_flags,
+ int *p_buf_depth, ArtAlphaType *p_alpha)
+{
+ ArtImageSourceSolid *z = (ArtImageSourceSolid *)self;
+ ArtImageSourceFlags flags = 0;
+ static void (*render_cbk) (ArtRenderCallback *self, ArtRender *render,
+ art_u8 *dest, int y);
+
+ render_cbk = NULL;
+
+ if (render->depth == 8 && render->n_chan == 3 &&
+ render->alpha_type == ART_ALPHA_NONE)
+ {
+ if (render->clear)
+ {
+ render_cbk = art_render_image_solid_rgb8_opaq;
+ flags |= ART_IMAGE_SOURCE_CAN_CLEAR | ART_IMAGE_SOURCE_CAN_COMPOSITE;
+ art_render_image_solid_rgb8_opaq_init (z, render);
+ }
+ }
+ if (render_cbk == NULL)
+ {
+ if (render->depth == 8)
+ {
+ render_cbk = art_render_image_solid_rgb8;
+ *p_buf_depth = 8;
+ *p_alpha = ART_ALPHA_NONE; /* todo */
+ }
+ }
+ /* todo: general case */
+ self->super.render = render_cbk;
+ *p_flags = flags;
+}
+
+/**
+ * art_render_image_solid: Add a solid color image source.
+ * @render: The render object.
+ * @color: Color.
+ *
+ * Adds an image source with the solid color given by @color. The
+ * color need not be retained in memory after this call.
+ **/
+void
+art_render_image_solid (ArtRender *render, ArtPixMaxDepth *color)
+{
+ ArtImageSourceSolid *image_source;
+ int i;
+
+ image_source = art_new (ArtImageSourceSolid, 1);
+ image_source->super.super.render = NULL;
+ image_source->super.super.done = art_render_image_solid_done;
+ image_source->super.negotiate = art_render_image_solid_negotiate;
+
+ for (i = 0; i < render->n_chan; i++)
+ image_source->color[i] = color[i];
+
+ image_source->rgbtab = NULL;
+ image_source->init = ART_FALSE;
+
+ art_render_add_image_source (render, &image_source->super);
+}
diff --git a/libart_lgpl/art_render.h b/libart_lgpl/art_render.h
new file mode 100644
index 0000000000..399033cd0f
--- /dev/null
+++ b/libart_lgpl/art_render.h
@@ -0,0 +1,179 @@
+/*
+ * art_render.h: Modular rendering architecture.
+ *
+ * Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 2000 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_RENDER_H__
+#define __ART_RENDER_H__
+
+#include <libart_lgpl/art_alphagamma.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+/* Render object */
+
+#ifndef ART_MAX_DEPTH
+#define ART_MAX_DEPTH 16
+#endif
+
+#if ART_MAX_DEPTH == 16
+typedef art_u16 ArtPixMaxDepth;
+#define ART_PIX_MAX_FROM_8(x) ((x) | ((x) << 8))
+#define ART_PIX_8_FROM_MAX(x) (((x) + 0x80 - (((x) + 0x80) >> 8)) >> 8)
+#else
+#if ART_MAX_DEPTH == 8
+typedef art_u8 ArtPixMaxDepth;
+#define ART_PIX_MAX_FROM_8(x) (x)
+#define ART_PIX_8_FROM_MAX(x) (x)
+#else
+#error ART_MAX_DEPTH must be either 8 or 16
+#endif
+#endif
+
+#define ART_MAX_CHAN 16
+
+typedef struct _ArtRender ArtRender;
+typedef struct _ArtRenderCallback ArtRenderCallback;
+typedef struct _ArtRenderMaskRun ArtRenderMaskRun;
+typedef struct _ArtImageSource ArtImageSource;
+typedef struct _ArtMaskSource ArtMaskSource;
+
+typedef enum {
+ ART_ALPHA_NONE = 0,
+ ART_ALPHA_SEPARATE = 1,
+ ART_ALPHA_PREMUL = 2
+} ArtAlphaType;
+
+typedef enum {
+ ART_COMPOSITE_NORMAL,
+ ART_COMPOSITE_MULTIPLY,
+ /* todo: more */
+ ART_COMPOSITE_CUSTOM
+} ArtCompositingMode;
+
+typedef enum {
+ ART_IMAGE_SOURCE_CAN_CLEAR = 1,
+ ART_IMAGE_SOURCE_CAN_COMPOSITE = 2
+} ArtImageSourceFlags;
+
+struct _ArtRenderMaskRun {
+ int x;
+ int alpha;
+};
+
+struct _ArtRenderCallback {
+ void (*render) (ArtRenderCallback *self, ArtRender *render,
+ art_u8 *dest, int y);
+ void (*done) (ArtRenderCallback *self, ArtRender *render);
+};
+
+struct _ArtImageSource {
+ ArtRenderCallback super;
+ void (*negotiate) (ArtImageSource *self, ArtRender *render,
+ ArtImageSourceFlags *p_flags,
+ int *p_buf_depth, ArtAlphaType *p_alpha_type);
+};
+
+struct _ArtMaskSource {
+ ArtRenderCallback super;
+ int (*can_drive) (ArtMaskSource *self, ArtRender *render);
+ /* For each mask source, ::prepare() is invoked if it is not
+ a driver, or ::invoke_driver() if it is. */
+ void (*invoke_driver) (ArtMaskSource *self, ArtRender *render);
+ void (*prepare) (ArtMaskSource *self, ArtRender *render, art_boolean first);
+};
+
+struct _ArtRender {
+ /* parameters of destination image */
+ int x0, y0;
+ int x1, y1;
+ art_u8 *pixels;
+ int rowstride;
+ int n_chan;
+ int depth;
+ ArtAlphaType alpha_type;
+
+ art_boolean clear;
+ ArtPixMaxDepth clear_color[ART_MAX_CHAN + 1];
+ art_u32 opacity; /* [0..0x10000] */
+
+ ArtCompositingMode compositing_mode;
+
+ ArtAlphaGamma *alphagamma;
+
+ art_u8 *alpha_buf;
+
+ /* parameters of intermediate buffer */
+ int buf_depth;
+ ArtAlphaType buf_alpha;
+ art_u8 *image_buf;
+
+ /* driving alpha scanline data */
+ /* A "run" is a contiguous sequence of x values with the same alpha value. */
+ int n_run;
+ ArtRenderMaskRun *run;
+
+ /* A "span" is a contiguous sequence of x values with non-zero alpha. */
+ int n_span;
+ int *span_x;
+
+ art_boolean need_span;
+};
+
+ArtRender *
+art_render_new (int x0, int y0, int x1, int y1,
+ art_u8 *pixels, int rowstride,
+ int n_chan, int depth, ArtAlphaType alpha_type,
+ ArtAlphaGamma *alphagamma);
+
+void
+art_render_invoke (ArtRender *render);
+
+void
+art_render_clear (ArtRender *render, const ArtPixMaxDepth *clear_color);
+
+void
+art_render_clear_rgb (ArtRender *render, art_u32 clear_rgb);
+
+void
+art_render_mask_solid (ArtRender *render, int opacity);
+
+void
+art_render_image_solid (ArtRender *render, ArtPixMaxDepth *color);
+
+/* The next two functions are for custom mask sources only. */
+void
+art_render_add_mask_source (ArtRender *render, ArtMaskSource *mask_source);
+
+void
+art_render_invoke_callbacks (ArtRender *render, art_u8 *dest, int y);
+
+/* The following function is for custom image sources only. */
+void
+art_render_add_image_source (ArtRender *render, ArtImageSource *image_source);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_RENDER_H__ */
+
diff --git a/libart_lgpl/art_render_gradient.c b/libart_lgpl/art_render_gradient.c
new file mode 100644
index 0000000000..bf93c6fff1
--- /dev/null
+++ b/libart_lgpl/art_render_gradient.c
@@ -0,0 +1,716 @@
+/*
+ * art_render_gradient.c: Gradient image source for modular rendering.
+ *
+ * Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 2000 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ *
+ * Authors: Raph Levien <raph@acm.org>
+ * Alexander Larsson <alla@lysator.liu.se>
+ */
+
+#include "config.h"
+#include "art_render_gradient.h"
+
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <assert.h>
+
+/* Hack to find out how to define alloca on different platforms.
+ * Modified version of glib/galloca.h.
+ */
+
+#ifdef __GNUC__
+/* GCC does the right thing */
+# undef alloca
+# define alloca(size) __builtin_alloca (size)
+#elif defined (HAVE_ALLOCA_H)
+/* a native and working alloca.h is there */
+# include <alloca.h>
+#else /* !__GNUC__ && !HAVE_ALLOCA_H */
+# ifdef _MSC_VER
+# include <malloc.h>
+# define alloca _alloca
+# else /* !_MSC_VER */
+# ifdef _AIX
+ #pragma alloca
+# else /* !_AIX */
+# ifndef alloca /* predefined by HP cc +Olibcalls */
+char *alloca ();
+# endif /* !alloca */
+# endif /* !_AIX */
+# endif /* !_MSC_VER */
+#endif /* !__GNUC__ && !HAVE_ALLOCA_H */
+
+#undef DEBUG_SPEW
+
+typedef struct _ArtImageSourceGradLin ArtImageSourceGradLin;
+typedef struct _ArtImageSourceGradRad ArtImageSourceGradRad;
+
+/* The stops will be copied right after this structure */
+struct _ArtImageSourceGradLin {
+ ArtImageSource super;
+ ArtGradientLinear gradient;
+ ArtGradientStop stops[1];
+};
+
+/* The stops will be copied right after this structure */
+struct _ArtImageSourceGradRad {
+ ArtImageSource super;
+ ArtGradientRadial gradient;
+ double a;
+ ArtGradientStop stops[1];
+};
+
+#define EPSILON 1e-6
+
+#ifndef MAX
+#define MAX(a, b) (((a) > (b)) ? (a) : (b))
+#endif /* MAX */
+
+#ifndef MIN
+#define MIN(a, b) (((a) < (b)) ? (a) : (b))
+#endif /* MIN */
+
+static void
+art_rgba_gradient_run (art_u8 *buf,
+ art_u8 *color1,
+ art_u8 *color2,
+ int len)
+{
+ int i;
+ int r, g, b, a;
+ int dr, dg, db, da;
+
+#ifdef DEBUG_SPEW
+ printf ("gradient run from %3d %3d %3d %3d to %3d %3d %3d %3d in %d pixels\n",
+ color1[0], color1[1], color1[2], color1[3],
+ color2[0], color2[1], color2[2], color2[3],
+ len);
+#endif
+
+ r = (color1[0] << 16) + 0x8000;
+ g = (color1[1] << 16) + 0x8000;
+ b = (color1[2] << 16) + 0x8000;
+ a = (color1[3] << 16) + 0x8000;
+ dr = ((color2[0] - color1[0]) << 16) / len;
+ dg = ((color2[1] - color1[1]) << 16) / len;
+ db = ((color2[2] - color1[2]) << 16) / len;
+ da = ((color2[3] - color1[3]) << 16) / len;
+
+ for (i = 0; i < len; i++)
+ {
+ *buf++ = (r>>16);
+ *buf++ = (g>>16);
+ *buf++ = (b>>16);
+ *buf++ = (a>>16);
+
+ r += dr;
+ g += dg;
+ b += db;
+ a += da;
+ }
+}
+
+static void
+calc_color_at (ArtGradientStop *stops,
+ int n_stops,
+ ArtGradientSpread spread,
+ double offset,
+ double offset_fraction,
+ int favor_start,
+ int ix,
+ art_u8 *color)
+{
+ double off0, off1;
+ int j;
+
+ if (spread == ART_GRADIENT_PAD)
+ {
+ if (offset < 0.0)
+ {
+ color[0] = ART_PIX_8_FROM_MAX (stops[0].color[0]);
+ color[1] = ART_PIX_8_FROM_MAX (stops[0].color[1]);
+ color[2] = ART_PIX_8_FROM_MAX (stops[0].color[2]);
+ color[3] = ART_PIX_8_FROM_MAX (stops[0].color[3]);
+ return;
+ }
+ if (offset >= 1.0)
+ {
+ color[0] = ART_PIX_8_FROM_MAX (stops[n_stops-1].color[0]);
+ color[1] = ART_PIX_8_FROM_MAX (stops[n_stops-1].color[1]);
+ color[2] = ART_PIX_8_FROM_MAX (stops[n_stops-1].color[2]);
+ color[3] = ART_PIX_8_FROM_MAX (stops[n_stops-1].color[3]);
+ return;
+ }
+ }
+
+ if (ix > 0 && ix < n_stops)
+ {
+ off0 = stops[ix - 1].offset;
+ off1 = stops[ix].offset;
+ if (fabs (off1 - off0) > EPSILON)
+ {
+ double interp;
+ double o;
+ o = offset_fraction;
+
+ if ((fabs (o) < EPSILON) && (!favor_start))
+ o = 1.0;
+ else if ((fabs (o-1.0) < EPSILON) && (favor_start))
+ o = 0.0;
+
+ /*
+ if (offset_fraction == 0.0 && !favor_start)
+ offset_fraction = 1.0;
+ */
+
+ interp = (o - off0) / (off1 - off0);
+ for (j = 0; j < 4; j++)
+ {
+ int z0, z1;
+ int z;
+ z0 = stops[ix - 1].color[j];
+ z1 = stops[ix].color[j];
+ z = floor (z0 + (z1 - z0) * interp + 0.5);
+ color[j] = ART_PIX_8_FROM_MAX (z);
+ }
+ return;
+ }
+ /* If offsets are too close to safely do the division, just
+ pick the ix color. */
+ color[0] = ART_PIX_8_FROM_MAX (stops[ix].color[0]);
+ color[1] = ART_PIX_8_FROM_MAX (stops[ix].color[1]);
+ color[2] = ART_PIX_8_FROM_MAX (stops[ix].color[2]);
+ color[3] = ART_PIX_8_FROM_MAX (stops[ix].color[3]);
+ return;
+ }
+
+ printf ("WARNING! bad ix %d in calc_color_at() [internal error]\n", ix);
+ assert (0);
+}
+
+static void
+art_render_gradient_linear_render_8 (ArtRenderCallback *self,
+ ArtRender *render,
+ art_u8 *dest, int y)
+{
+ ArtImageSourceGradLin *z = (ArtImageSourceGradLin *)self;
+ const ArtGradientLinear *gradient = &(z->gradient);
+ int i;
+ int width = render->x1 - render->x0;
+ int len;
+ double offset, d_offset;
+ double offset_fraction;
+ int next_stop;
+ int ix;
+ art_u8 color1[4], color2[4];
+ int n_stops = gradient->n_stops;
+ int extra_stops;
+ ArtGradientStop *stops = gradient->stops;
+ ArtGradientStop *tmp_stops;
+ art_u8 *bufp = render->image_buf;
+ ArtGradientSpread spread = gradient->spread;
+
+#ifdef DEBUG_SPEW
+ printf ("x1: %d, x2: %d, y: %d\n", render->x0, render->x1, y);
+ printf ("spread: %d, stops:", gradient->spread);
+ for (i=0;i<n_stops;i++)
+ {
+ printf ("%f, ", gradient->stops[i].offset);
+ }
+ printf ("\n");
+ printf ("a: %f, b: %f, c: %f\n", gradient->a, gradient->b, gradient->c);
+#endif
+
+ offset = render->x0 * gradient->a + y * gradient->b + gradient->c;
+ d_offset = gradient->a;
+
+ /* We need to force the gradient to extend the whole 0..1 segment,
+ because the rest of the code doesn't handle partial gradients
+ correctly */
+ if ((gradient->stops[0].offset > EPSILON /* == 0.0 */) ||
+ (gradient->stops[n_stops-1].offset < (1.0 - EPSILON)))
+ {
+ extra_stops = 0;
+ tmp_stops = stops = alloca (sizeof (ArtGradientStop) * (n_stops + 2));
+ if (gradient->stops[0].offset > EPSILON /* 0.0 */)
+ {
+ memcpy (tmp_stops, gradient->stops, sizeof (ArtGradientStop));
+ tmp_stops[0].offset = 0.0;
+ tmp_stops += 1;
+ extra_stops++;
+ }
+ memcpy (tmp_stops, gradient->stops, sizeof (ArtGradientStop) * n_stops);
+ if (gradient->stops[n_stops-1].offset < (1.0 - EPSILON))
+ {
+ tmp_stops += n_stops;
+ memcpy (tmp_stops, &gradient->stops[n_stops-1], sizeof (ArtGradientStop));
+ tmp_stops[0].offset = 1.0;
+ extra_stops++;
+ }
+ n_stops += extra_stops;
+
+
+#ifdef DEBUG_SPEW
+ printf ("start/stop modified stops:");
+ for (i=0;i<n_stops;i++)
+ {
+ printf ("%f, ", stops[i].offset);
+ }
+ printf ("\n");
+#endif
+
+ }
+
+ if (spread == ART_GRADIENT_REFLECT)
+ {
+ tmp_stops = stops;
+ stops = alloca (sizeof (ArtGradientStop) * n_stops * 2);
+ memcpy (stops, tmp_stops, sizeof (ArtGradientStop) * n_stops);
+
+ for (i = 0; i< n_stops; i++)
+ {
+ stops[n_stops * 2 - 1 - i].offset = (1.0 - stops[i].offset / 2.0);
+ memcpy (stops[n_stops * 2 - 1 - i].color, stops[i].color, sizeof (stops[i].color));
+ stops[i].offset = stops[i].offset / 2.0;
+ }
+
+ spread = ART_GRADIENT_REPEAT;
+ offset = offset / 2.0;
+ d_offset = d_offset / 2.0;
+
+ n_stops = 2 * n_stops;
+
+#ifdef DEBUG_SPEW
+ printf ("reflect modified stops:");
+ for (i=0;i<n_stops;i++)
+ {
+ printf ("%f, ", stops[i].offset);
+ }
+ printf ("\n");
+#endif
+ }
+
+ offset_fraction = offset - floor (offset);
+#ifdef DEBUG_SPEW
+ printf ("inital offset: %f, fraction: %f d_offset: %f\n", offset, offset_fraction, d_offset);
+#endif
+ /* ix is selected so that offset_fraction is
+ stops[ix-1] <= offset_fraction <= stops[ix]
+ If offset_fraction is equal to one of the edges, ix
+ is selected so the the section of the line extending
+ in the same direction as d_offset is between ix-1 and ix.
+ */
+ for (ix = 0; ix < n_stops; ix++)
+ if (stops[ix].offset > offset_fraction ||
+ (d_offset < 0.0 && fabs (stops[ix].offset - offset_fraction) < EPSILON))
+ break;
+ if (ix == 0)
+ ix = n_stops - 1;
+ else if (ix == n_stops)
+ ix = n_stops - 1;
+
+#ifdef DEBUG_SPEW
+ printf ("Initial ix: %d\n", ix);
+#endif
+
+ assert (ix > 0);
+ assert (ix < n_stops);
+ assert ((stops[ix-1].offset <= offset_fraction + EPSILON) ||
+ ((stops[ix].offset > (1.0 - EPSILON)) && (offset_fraction < EPSILON /* == 0.0*/)));
+ assert (offset_fraction <= stops[ix].offset);
+ /* FIXME: These asserts may be broken, it is for now
+ safer to not use them. Should be fixed!
+ See bug #121850
+ assert ((offset_fraction != stops[ix-1].offset) ||
+ (d_offset >= 0.0));
+ assert ((offset_fraction != stops[ix].offset) ||
+ (d_offset <= 0.0));
+ */
+
+ while (width > 0)
+ {
+#ifdef DEBUG_SPEW
+ printf ("ix: %d\n", ix);
+ printf ("start offset: %f\n", offset);
+#endif
+ calc_color_at (stops, n_stops,
+ spread,
+ offset,
+ offset_fraction,
+ (d_offset > -EPSILON),
+ ix,
+ color1);
+
+ if (d_offset > 0)
+ next_stop = ix;
+ else
+ next_stop = ix-1;
+
+#ifdef DEBUG_SPEW
+ printf ("next_stop: %d\n", next_stop);
+#endif
+ if (fabs (d_offset) > EPSILON)
+ {
+ double o;
+ o = offset_fraction;
+
+ if ((fabs (o) <= EPSILON) && (ix == n_stops - 1))
+ o = 1.0;
+ else if ((fabs (o-1.0) <= EPSILON) && (ix == 1))
+ o = 0.0;
+
+#ifdef DEBUG_SPEW
+ printf ("o: %f\n", o);
+#endif
+ len = (int)floor (fabs ((stops[next_stop].offset - o) / d_offset)) + 1;
+ len = MAX (len, 0);
+ len = MIN (len, width);
+ }
+ else
+ {
+ len = width;
+ }
+#ifdef DEBUG_SPEW
+ printf ("len: %d\n", len);
+#endif
+ if (len > 0)
+ {
+ offset = offset + (len-1) * d_offset;
+ offset_fraction = offset - floor (offset);
+#ifdef DEBUG_SPEW
+ printf ("end offset: %f, fraction: %f\n", offset, offset_fraction);
+#endif
+ calc_color_at (stops, n_stops,
+ spread,
+ offset,
+ offset_fraction,
+ (d_offset < EPSILON),
+ ix,
+ color2);
+
+ art_rgba_gradient_run (bufp,
+ color1,
+ color2,
+ len);
+ offset += d_offset;
+ offset_fraction = offset - floor (offset);
+ }
+
+ if (d_offset > 0)
+ {
+ do
+ {
+ ix++;
+ if (ix == n_stops)
+ ix = 1;
+ /* Note: offset_fraction can actually be one here on x86 machines that
+ does calculations with extended precision, but later rounds to 64bit.
+ This happens if the 80bit offset_fraction is larger than the
+ largest 64bit double that is less than one.
+ */
+ }
+ while (!((stops[ix-1].offset <= offset_fraction &&
+ offset_fraction < stops[ix].offset) ||
+ (ix == 1 && offset_fraction > (1.0 - EPSILON))));
+ }
+ else
+ {
+ do
+ {
+ ix--;
+ if (ix == 0)
+ ix = n_stops - 1;
+ }
+ while (!((stops[ix-1].offset < offset_fraction &&
+ offset_fraction <= stops[ix].offset) ||
+ (ix == n_stops - 1 && offset_fraction < EPSILON /* == 0.0*/)));
+ }
+
+ bufp += 4*len;
+ width -= len;
+ }
+}
+
+
+/**
+ * art_render_gradient_setpix: Set a gradient pixel.
+ * @render: The render object.
+ * @dst: Pointer to destination (where to store pixel).
+ * @n_stops: Number of stops in @stops.
+ * @stops: The stops for the gradient.
+ * @offset: The offset.
+ *
+ * @n_stops must be > 0.
+ *
+ * Sets a gradient pixel, storing it at @dst.
+ **/
+static void
+art_render_gradient_setpix (ArtRender *render,
+ art_u8 *dst,
+ int n_stops, ArtGradientStop *stops,
+ double offset)
+{
+ int ix;
+ int j;
+ double off0, off1;
+ int n_ch = render->n_chan + 1;
+
+ for (ix = 0; ix < n_stops; ix++)
+ if (stops[ix].offset > offset)
+ break;
+ /* stops[ix - 1].offset < offset < stops[ix].offset */
+ if (ix > 0 && ix < n_stops)
+ {
+ off0 = stops[ix - 1].offset;
+ off1 = stops[ix].offset;
+ if (fabs (off1 - off0) > EPSILON)
+ {
+ double interp;
+
+ interp = (offset - off0) / (off1 - off0);
+ for (j = 0; j < n_ch; j++)
+ {
+ int z0, z1;
+ int z;
+ z0 = stops[ix - 1].color[j];
+ z1 = stops[ix].color[j];
+ z = floor (z0 + (z1 - z0) * interp + 0.5);
+ if (render->buf_depth == 8)
+ dst[j] = ART_PIX_8_FROM_MAX (z);
+ else /* (render->buf_depth == 16) */
+ ((art_u16 *)dst)[j] = z;
+ }
+ return;
+ }
+ }
+ else if (ix == n_stops)
+ ix--;
+
+ for (j = 0; j < n_ch; j++)
+ {
+ int z;
+ z = stops[ix].color[j];
+ if (render->buf_depth == 8)
+ dst[j] = ART_PIX_8_FROM_MAX (z);
+ else /* (render->buf_depth == 16) */
+ ((art_u16 *)dst)[j] = z;
+ }
+}
+
+static void
+art_render_gradient_linear_done (ArtRenderCallback *self, ArtRender *render)
+{
+ art_free (self);
+}
+
+static void
+art_render_gradient_linear_render (ArtRenderCallback *self, ArtRender *render,
+ art_u8 *dest, int y)
+{
+ ArtImageSourceGradLin *z = (ArtImageSourceGradLin *)self;
+ const ArtGradientLinear *gradient = &(z->gradient);
+ int pixstride = (render->n_chan + 1) * (render->depth >> 3);
+ int x;
+ int width = render->x1 - render->x0;
+ double offset, d_offset;
+ double actual_offset;
+ int n_stops = gradient->n_stops;
+ ArtGradientStop *stops = gradient->stops;
+ art_u8 *bufp = render->image_buf;
+ ArtGradientSpread spread = gradient->spread;
+
+ offset = render->x0 * gradient->a + y * gradient->b + gradient->c;
+ d_offset = gradient->a;
+
+ for (x = 0; x < width; x++)
+ {
+ if (spread == ART_GRADIENT_PAD)
+ actual_offset = offset;
+ else if (spread == ART_GRADIENT_REPEAT)
+ actual_offset = offset - floor (offset);
+ else /* (spread == ART_GRADIENT_REFLECT) */
+ {
+ double tmp;
+
+ tmp = offset - 2 * floor (0.5 * offset);
+ actual_offset = tmp > 1 ? 2 - tmp : tmp;
+ }
+ art_render_gradient_setpix (render, bufp, n_stops, stops, actual_offset);
+ offset += d_offset;
+ bufp += pixstride;
+ }
+}
+
+static void
+art_render_gradient_linear_negotiate (ArtImageSource *self, ArtRender *render,
+ ArtImageSourceFlags *p_flags,
+ int *p_buf_depth, ArtAlphaType *p_alpha)
+{
+ if (render->depth == 8 &&
+ render->n_chan == 3)
+ {
+ self->super.render = art_render_gradient_linear_render_8;
+ *p_flags = 0;
+ *p_buf_depth = 8;
+ *p_alpha = ART_ALPHA_PREMUL;
+ return;
+ }
+
+ self->super.render = art_render_gradient_linear_render;
+ *p_flags = 0;
+ *p_buf_depth = render->depth;
+ *p_alpha = ART_ALPHA_PREMUL;
+}
+
+/**
+ * art_render_gradient_linear: Add a linear gradient image source.
+ * @render: The render object.
+ * @gradient: The linear gradient.
+ *
+ * Adds the linear gradient @gradient as the image source for rendering
+ * in the render object @render.
+ **/
+void
+art_render_gradient_linear (ArtRender *render,
+ const ArtGradientLinear *gradient,
+ ArtFilterLevel level)
+{
+ ArtImageSourceGradLin *image_source = art_alloc (sizeof (ArtImageSourceGradLin) +
+ sizeof (ArtGradientStop) * (gradient->n_stops - 1));
+
+ image_source->super.super.render = NULL;
+ image_source->super.super.done = art_render_gradient_linear_done;
+ image_source->super.negotiate = art_render_gradient_linear_negotiate;
+
+ /* copy the gradient into the structure */
+ image_source->gradient = *gradient;
+ image_source->gradient.stops = image_source->stops;
+ memcpy (image_source->gradient.stops, gradient->stops, sizeof (ArtGradientStop) * gradient->n_stops);
+
+ art_render_add_image_source (render, &image_source->super);
+}
+
+static void
+art_render_gradient_radial_done (ArtRenderCallback *self, ArtRender *render)
+{
+ art_free (self);
+}
+
+static void
+art_render_gradient_radial_render (ArtRenderCallback *self, ArtRender *render,
+ art_u8 *dest, int y)
+{
+ ArtImageSourceGradRad *z = (ArtImageSourceGradRad *)self;
+ const ArtGradientRadial *gradient = &(z->gradient);
+ int pixstride = (render->n_chan + 1) * (render->depth >> 3);
+ int x;
+ int x0 = render->x0;
+ int width = render->x1 - x0;
+ int n_stops = gradient->n_stops;
+ ArtGradientStop *stops = gradient->stops;
+ art_u8 *bufp = render->image_buf;
+ double fx = gradient->fx;
+ double fy = gradient->fy;
+ double dx, dy;
+ const double *affine = gradient->affine;
+ double aff0 = affine[0];
+ double aff1 = affine[1];
+ const double a = z->a;
+ const double arecip = 1.0 / a;
+ double b, db;
+ double c, dc, ddc;
+ double b_a, db_a;
+ double rad, drad, ddrad;
+
+ dx = x0 * aff0 + y * affine[2] + affine[4] - fx;
+ dy = x0 * aff1 + y * affine[3] + affine[5] - fy;
+ b = dx * fx + dy * fy;
+ db = aff0 * fx + aff1 * fy;
+ c = dx * dx + dy * dy;
+ dc = 2 * aff0 * dx + aff0 * aff0 + 2 * aff1 * dy + aff1 * aff1;
+ ddc = 2 * aff0 * aff0 + 2 * aff1 * aff1;
+
+ b_a = b * arecip;
+ db_a = db * arecip;
+
+ rad = b_a * b_a + c * arecip;
+ drad = 2 * b_a * db_a + db_a * db_a + dc * arecip;
+ ddrad = 2 * db_a * db_a + ddc * arecip;
+
+ for (x = 0; x < width; x++)
+ {
+ double z;
+
+ if (rad > 0)
+ z = b_a + sqrt (rad);
+ else
+ z = b_a;
+ art_render_gradient_setpix (render, bufp, n_stops, stops, z);
+ bufp += pixstride;
+ b_a += db_a;
+ rad += drad;
+ drad += ddrad;
+ }
+}
+
+static void
+art_render_gradient_radial_negotiate (ArtImageSource *self, ArtRender *render,
+ ArtImageSourceFlags *p_flags,
+ int *p_buf_depth, ArtAlphaType *p_alpha)
+{
+ self->super.render = art_render_gradient_radial_render;
+ *p_flags = 0;
+ *p_buf_depth = render->depth;
+ *p_alpha = ART_ALPHA_PREMUL;
+}
+
+/**
+ * art_render_gradient_radial: Add a radial gradient image source.
+ * @render: The render object.
+ * @gradient: The radial gradient.
+ *
+ * Adds the radial gradient @gradient as the image source for rendering
+ * in the render object @render.
+ **/
+void
+art_render_gradient_radial (ArtRender *render,
+ const ArtGradientRadial *gradient,
+ ArtFilterLevel level)
+{
+ ArtImageSourceGradRad *image_source = art_alloc (sizeof (ArtImageSourceGradRad) +
+ sizeof (ArtGradientStop) * (gradient->n_stops - 1));
+ double fx = gradient->fx;
+ double fy = gradient->fy;
+
+ image_source->super.super.render = NULL;
+ image_source->super.super.done = art_render_gradient_radial_done;
+ image_source->super.negotiate = art_render_gradient_radial_negotiate;
+
+ /* copy the gradient into the structure */
+ image_source->gradient = *gradient;
+ image_source->gradient.stops = image_source->stops;
+ memcpy (image_source->gradient.stops, gradient->stops, sizeof (ArtGradientStop) * gradient->n_stops);
+
+ /* todo: sanitycheck fx, fy? */
+ image_source->a = 1 - fx * fx - fy * fy;
+
+ art_render_add_image_source (render, &image_source->super);
+}
diff --git a/libart_lgpl/art_render_gradient.h b/libart_lgpl/art_render_gradient.h
new file mode 100644
index 0000000000..ff539033f1
--- /dev/null
+++ b/libart_lgpl/art_render_gradient.h
@@ -0,0 +1,81 @@
+/*
+ * art_render_gradient.h: Gradient image source for modular rendering.
+ *
+ * Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 2000 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ *
+ * Authors: Raph Levien <raph@acm.org>
+ * Alexander Larsson <alla@lysator.liu.se>
+ */
+
+#ifndef __ART_RENDER_GRADIENT_H__
+#define __ART_RENDER_GRADIENT_H__
+
+#include <libart_lgpl/art_filterlevel.h>
+#include <libart_lgpl/art_render.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+typedef struct _ArtGradientLinear ArtGradientLinear;
+typedef struct _ArtGradientRadial ArtGradientRadial;
+typedef struct _ArtGradientStop ArtGradientStop;
+
+typedef enum {
+ ART_GRADIENT_PAD,
+ ART_GRADIENT_REFLECT,
+ ART_GRADIENT_REPEAT
+} ArtGradientSpread;
+
+struct _ArtGradientLinear {
+ double a;
+ double b;
+ double c;
+ ArtGradientSpread spread;
+ int n_stops;
+ ArtGradientStop *stops;
+};
+
+struct _ArtGradientRadial {
+ double affine[6]; /* transforms user coordinates to unit circle */
+ double fx, fy; /* focal point in unit circle coords */
+ int n_stops;
+ ArtGradientStop *stops;
+};
+
+struct _ArtGradientStop {
+ double offset;
+ ArtPixMaxDepth color[ART_MAX_CHAN + 1];
+};
+
+void
+art_render_gradient_linear (ArtRender *render,
+ const ArtGradientLinear *gradient,
+ ArtFilterLevel level);
+
+void
+art_render_gradient_radial (ArtRender *render,
+ const ArtGradientRadial *gradient,
+ ArtFilterLevel level);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_RENDER_GRADIENT_H__ */
diff --git a/libart_lgpl/art_render_mask.c b/libart_lgpl/art_render_mask.c
new file mode 100644
index 0000000000..ce82608dcd
--- /dev/null
+++ b/libart_lgpl/art_render_mask.c
@@ -0,0 +1,168 @@
+/*
+ * art_render_mask.c: Alpha mask source for modular rendering.
+ *
+ * Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 2000 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ *
+ * Authors: Raph Levien <raph@acm.org>
+ */
+
+#include "config.h"
+#include "art_render_mask.h"
+
+#include <string.h>
+
+
+typedef struct _ArtMaskSourceMask ArtMaskSourceMask;
+
+struct _ArtMaskSourceMask {
+ ArtMaskSource super;
+ ArtRender *render;
+ art_boolean first;
+ int x0;
+ int y0;
+ int x1;
+ int y1;
+ const art_u8 *mask_buf;
+ int rowstride;
+};
+
+static void
+art_render_mask_done (ArtRenderCallback *self, ArtRender *render)
+{
+ art_free (self);
+}
+
+static int
+art_render_mask_can_drive (ArtMaskSource *self, ArtRender *render)
+{
+ return 0;
+}
+
+static void
+art_render_mask_render (ArtRenderCallback *self, ArtRender *render,
+ art_u8 *dest, int y)
+{
+ ArtMaskSourceMask *z = (ArtMaskSourceMask *)self;
+ int x0 = render->x0, x1 = render->x1;
+ int z_x0 = z->x0, z_x1 = z->x1;
+ int width = x1 - x0;
+ int z_width = z_x1 - z_x0;
+ art_u8 *alpha_buf = render->alpha_buf;
+
+ if (y < z->y0 || y >= z->y1 || z_width <= 0)
+ memset (alpha_buf, 0, width);
+ else
+ {
+ const art_u8 *src_line = z->mask_buf + (y - z->y0) * z->rowstride;
+ art_u8 *dst_line = alpha_buf + z_x0 - x0;
+
+ if (z_x0 > x0)
+ memset (alpha_buf, 0, z_x0 - x0);
+
+ if (z->first)
+ memcpy (dst_line, src_line, z_width);
+ else
+ {
+ int x;
+
+ for (x = 0; x < z_width; x++)
+ {
+ int v;
+ v = src_line[x];
+ if (v)
+ {
+ v = v * dst_line[x] + 0x80;
+ v = (v + (v >> 8)) >> 8;
+ dst_line[x] = v;
+ }
+ else
+ {
+ dst_line[x] = 0;
+ }
+ }
+ }
+
+ if (z_x1 < x1)
+ memset (alpha_buf + z_x1 - x0, 0, x1 - z_x1);
+ }
+}
+
+static void
+art_render_mask_prepare (ArtMaskSource *self, ArtRender *render,
+ art_boolean first)
+{
+ ArtMaskSourceMask *z = (ArtMaskSourceMask *)self;
+ self->super.render = art_render_mask_render;
+ z->first = first;
+}
+
+/**
+ * art_render_mask: Use an alpha buffer as a render mask source.
+ * @render: Render object.
+ * @x0: Left coordinate of mask rect.
+ * @y0: Top coordinate of mask rect.
+ * @x1: Right coordinate of mask rect.
+ * @y1: Bottom coordinate of mask rect.
+ * @mask_buf: Buffer containing 8bpp alpha mask data.
+ * @rowstride: Rowstride of @mask_buf.
+ *
+ * Adds @mask_buf to the render object as a mask. Note: @mask_buf must
+ * remain allocated until art_render_invoke() is called on @render.
+ **/
+void
+art_render_mask (ArtRender *render,
+ int x0, int y0, int x1, int y1,
+ const art_u8 *mask_buf, int rowstride)
+{
+ ArtMaskSourceMask *mask_source;
+
+ if (x0 < render->x0)
+ {
+ mask_buf += render->x0 - x0;
+ x0 = render->x0;
+ }
+ if (x1 > render->x1)
+ x1 = render->x1;
+
+ if (y0 < render->y0)
+ {
+ mask_buf += (render->y0 - y0) * rowstride;
+ y0 = render->y0;
+ }
+ if (y1 > render->y1)
+ y1 = render->y1;
+
+ mask_source = art_new (ArtMaskSourceMask, 1);
+
+ mask_source->super.super.render = NULL;
+ mask_source->super.super.done = art_render_mask_done;
+ mask_source->super.can_drive = art_render_mask_can_drive;
+ mask_source->super.invoke_driver = NULL;
+ mask_source->super.prepare = art_render_mask_prepare;
+ mask_source->render = render;
+ mask_source->x0 = x0;
+ mask_source->y0 = y0;
+ mask_source->x1 = x1;
+ mask_source->y1 = y1;
+ mask_source->mask_buf = mask_buf;
+ mask_source->rowstride = rowstride;
+
+ art_render_add_mask_source (render, &mask_source->super);
+
+}
diff --git a/libart_lgpl/art_render_mask.h b/libart_lgpl/art_render_mask.h
new file mode 100644
index 0000000000..ef126e8042
--- /dev/null
+++ b/libart_lgpl/art_render_mask.h
@@ -0,0 +1,43 @@
+/*
+ * art_render_mask.h: Alpha mask source for modular rendering.
+ *
+ * Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 2000 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ *
+ * Authors: Raph Levien <raph@acm.org>
+ */
+
+#ifndef __ART_RENDER_MASK_H__
+#define __ART_RENDER_MASK_H__
+
+#include <libart_lgpl/art_render.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+void
+art_render_mask (ArtRender *render,
+ int x0, int y0, int x1, int y1,
+ const art_u8 *mask_buf, int rowstride);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_RENDER_MASK_H__ */
diff --git a/libart_lgpl/art_render_svp.c b/libart_lgpl/art_render_svp.c
new file mode 100644
index 0000000000..af75b7718e
--- /dev/null
+++ b/libart_lgpl/art_render_svp.c
@@ -0,0 +1,421 @@
+/*
+ * art_render_gradient.c: SVP mask source for modular rendering.
+ *
+ * Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 2000 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ *
+ * Authors: Raph Levien <raph@acm.org>
+ */
+
+#include "art_render_svp.h"
+#include "art_svp_render_aa.h"
+
+typedef struct _ArtMaskSourceSVP ArtMaskSourceSVP;
+
+struct _ArtMaskSourceSVP {
+ ArtMaskSource super;
+ ArtRender *render;
+ const ArtSVP *svp;
+ art_u8 *dest_ptr;
+};
+
+static void
+art_render_svp_done (ArtRenderCallback *self, ArtRender *render)
+{
+ art_free (self);
+}
+
+static int
+art_render_svp_can_drive (ArtMaskSource *self, ArtRender *render)
+{
+ return 10;
+}
+
+/* The basic art_render_svp_callback function is repeated four times,
+ for all combinations of non-unit opacity and generating spans. In
+ general, I'd consider this bad style, but in this case I plead
+ a measurable performance improvement. */
+
+static void
+art_render_svp_callback (void *callback_data, int y,
+ int start, ArtSVPRenderAAStep *steps, int n_steps)
+{
+ ArtMaskSourceSVP *z = (ArtMaskSourceSVP *)callback_data;
+ ArtRender *render = z->render;
+ int n_run = 0;
+ int i;
+ int running_sum = start;
+ int x0 = render->x0;
+ int x1 = render->x1;
+ int run_x0, run_x1;
+ ArtRenderMaskRun *run = render->run;
+
+ if (n_steps > 0)
+ {
+ run_x1 = steps[0].x;
+ if (run_x1 > x0 && running_sum > 0x80ff)
+ {
+ run[0].x = x0;
+ run[0].alpha = running_sum;
+ n_run++;
+ }
+
+ for (i = 0; i < n_steps - 1; i++)
+ {
+ running_sum += steps[i].delta;
+ run_x0 = run_x1;
+ run_x1 = steps[i + 1].x;
+ if (run_x1 > run_x0)
+ {
+ run[n_run].x = run_x0;
+ run[n_run].alpha = running_sum;
+ n_run++;
+ }
+ }
+ if (x1 > run_x1)
+ {
+ running_sum += steps[n_steps - 1].delta;
+ run[n_run].x = run_x1;
+ run[n_run].alpha = running_sum;
+ n_run++;
+ }
+ if (running_sum > 0x80ff)
+ {
+ run[n_run].x = x1;
+ run[n_run].alpha = 0x8000;
+ n_run++;
+ }
+ }
+ else if ((running_sum >> 16) > 0)
+ {
+ run[0].x = x0;
+ run[0].alpha = running_sum;
+ run[1].x = x1;
+ run[1].alpha = running_sum;
+ n_run = 2;
+ }
+
+ render->n_run = n_run;
+
+ art_render_invoke_callbacks (render, z->dest_ptr, y);
+
+ z->dest_ptr += render->rowstride;
+}
+
+static void
+art_render_svp_callback_span (void *callback_data, int y,
+ int start, ArtSVPRenderAAStep *steps, int n_steps)
+{
+ ArtMaskSourceSVP *z = (ArtMaskSourceSVP *)callback_data;
+ ArtRender *render = z->render;
+ int n_run = 0;
+ int n_span = 0;
+ int i;
+ int running_sum = start;
+ int x0 = render->x0;
+ int x1 = render->x1;
+ int run_x0, run_x1;
+ ArtRenderMaskRun *run = render->run;
+ int *span_x = render->span_x;
+
+ if (n_steps > 0)
+ {
+ run_x1 = steps[0].x;
+ if (run_x1 > x0 && running_sum > 0x80ff)
+ {
+ run[0].x = x0;
+ run[0].alpha = running_sum;
+ n_run++;
+ span_x[0] = x0;
+ n_span++;
+ }
+
+ for (i = 0; i < n_steps - 1; i++)
+ {
+ running_sum += steps[i].delta;
+ run_x0 = run_x1;
+ run_x1 = steps[i + 1].x;
+ if (run_x1 > run_x0)
+ {
+ run[n_run].x = run_x0;
+ run[n_run].alpha = running_sum;
+ n_run++;
+ if ((n_span & 1) != (running_sum > 0x80ff))
+ span_x[n_span++] = run_x0;
+ }
+ }
+ if (x1 > run_x1)
+ {
+ running_sum += steps[n_steps - 1].delta;
+ run[n_run].x = run_x1;
+ run[n_run].alpha = running_sum;
+ n_run++;
+ if ((n_span & 1) != (running_sum > 0x80ff))
+ span_x[n_span++] = run_x1;
+ }
+ if (running_sum > 0x80ff)
+ {
+ run[n_run].x = x1;
+ run[n_run].alpha = 0x8000;
+ n_run++;
+ span_x[n_span++] = x1;
+ }
+ }
+ else if ((running_sum >> 16) > 0)
+ {
+ run[0].x = x0;
+ run[0].alpha = running_sum;
+ run[1].x = x1;
+ run[1].alpha = running_sum;
+ n_run = 2;
+ span_x[0] = x0;
+ span_x[1] = x1;
+ n_span = 2;
+ }
+
+ render->n_run = n_run;
+ render->n_span = n_span;
+
+ art_render_invoke_callbacks (render, z->dest_ptr, y);
+
+ z->dest_ptr += render->rowstride;
+}
+
+static void
+art_render_svp_callback_opacity (void *callback_data, int y,
+ int start, ArtSVPRenderAAStep *steps, int n_steps)
+{
+ ArtMaskSourceSVP *z = (ArtMaskSourceSVP *)callback_data;
+ ArtRender *render = z->render;
+ int n_run = 0;
+ int i;
+ art_u32 running_sum;
+ int x0 = render->x0;
+ int x1 = render->x1;
+ int run_x0, run_x1;
+ ArtRenderMaskRun *run = render->run;
+ art_u32 opacity = render->opacity;
+ art_u32 alpha;
+
+ running_sum = start - 0x7f80;
+
+ if (n_steps > 0)
+ {
+ run_x1 = steps[0].x;
+ alpha = ((running_sum >> 8) * opacity + 0x80080) >> 8;
+ if (run_x1 > x0 && alpha > 0x80ff)
+ {
+ run[0].x = x0;
+ run[0].alpha = alpha;
+ n_run++;
+ }
+
+ for (i = 0; i < n_steps - 1; i++)
+ {
+ running_sum += steps[i].delta;
+ run_x0 = run_x1;
+ run_x1 = steps[i + 1].x;
+ if (run_x1 > run_x0)
+ {
+ run[n_run].x = run_x0;
+ alpha = ((running_sum >> 8) * opacity + 0x80080) >> 8;
+ run[n_run].alpha = alpha;
+ n_run++;
+ }
+ }
+ if (x1 > run_x1)
+ {
+ running_sum += steps[n_steps - 1].delta;
+ run[n_run].x = run_x1;
+ alpha = ((running_sum >> 8) * opacity + 0x80080) >> 8;
+ run[n_run].alpha = alpha;
+ n_run++;
+ }
+ if (alpha > 0x80ff)
+ {
+ run[n_run].x = x1;
+ run[n_run].alpha = 0x8000;
+ n_run++;
+ }
+ }
+ else if ((running_sum >> 16) > 0)
+ {
+ run[0].x = x0;
+ run[0].alpha = running_sum;
+ run[1].x = x1;
+ run[1].alpha = running_sum;
+ n_run = 2;
+ }
+
+ render->n_run = n_run;
+
+ art_render_invoke_callbacks (render, z->dest_ptr, y);
+
+ z->dest_ptr += render->rowstride;
+}
+
+static void
+art_render_svp_callback_opacity_span (void *callback_data, int y,
+ int start, ArtSVPRenderAAStep *steps, int n_steps)
+{
+ ArtMaskSourceSVP *z = (ArtMaskSourceSVP *)callback_data;
+ ArtRender *render = z->render;
+ int n_run = 0;
+ int n_span = 0;
+ int i;
+ art_u32 running_sum;
+ int x0 = render->x0;
+ int x1 = render->x1;
+ int run_x0, run_x1;
+ ArtRenderMaskRun *run = render->run;
+ int *span_x = render->span_x;
+ art_u32 opacity = render->opacity;
+ art_u32 alpha;
+
+ running_sum = start - 0x7f80;
+
+ if (n_steps > 0)
+ {
+ run_x1 = steps[0].x;
+ alpha = ((running_sum >> 8) * opacity + 0x800080) >> 8;
+ if (run_x1 > x0 && alpha > 0x80ff)
+ {
+ run[0].x = x0;
+ run[0].alpha = alpha;
+ n_run++;
+ span_x[0] = x0;
+ n_span++;
+ }
+
+ for (i = 0; i < n_steps - 1; i++)
+ {
+ running_sum += steps[i].delta;
+ run_x0 = run_x1;
+ run_x1 = steps[i + 1].x;
+ if (run_x1 > run_x0)
+ {
+ run[n_run].x = run_x0;
+ alpha = ((running_sum >> 8) * opacity + 0x800080) >> 8;
+ run[n_run].alpha = alpha;
+ n_run++;
+ if ((n_span & 1) != (alpha > 0x80ff))
+ span_x[n_span++] = run_x0;
+ }
+ }
+ if (x1 > run_x1)
+ {
+ running_sum += steps[n_steps - 1].delta;
+ run[n_run].x = run_x1;
+ alpha = ((running_sum >> 8) * opacity + 0x800080) >> 8;
+ run[n_run].alpha = alpha;
+ n_run++;
+ if ((n_span & 1) != (alpha > 0x80ff))
+ span_x[n_span++] = run_x1;
+ }
+ if (alpha > 0x80ff)
+ {
+ run[n_run].x = x1;
+ run[n_run].alpha = 0x8000;
+ n_run++;
+ span_x[n_span++] = x1;
+ }
+ }
+ else if ((running_sum >> 16) > 0)
+ {
+ run[0].x = x0;
+ run[0].alpha = running_sum;
+ run[1].x = x1;
+ run[1].alpha = running_sum;
+ n_run = 2;
+ span_x[0] = x0;
+ span_x[1] = x1;
+ n_span = 2;
+ }
+
+ render->n_run = n_run;
+ render->n_span = n_span;
+
+ art_render_invoke_callbacks (render, z->dest_ptr, y);
+
+ z->dest_ptr += render->rowstride;
+}
+
+static void
+art_render_svp_invoke_driver (ArtMaskSource *self, ArtRender *render)
+{
+ ArtMaskSourceSVP *z = (ArtMaskSourceSVP *)self;
+ void (*callback) (void *callback_data,
+ int y,
+ int start,
+ ArtSVPRenderAAStep *steps, int n_steps);
+
+ z->dest_ptr = render->pixels;
+ if (render->opacity == 0x10000)
+ {
+ if (render->need_span)
+ callback = art_render_svp_callback_span;
+ else
+ callback = art_render_svp_callback;
+ }
+ else
+ {
+ if (render->need_span)
+ callback = art_render_svp_callback_opacity_span;
+ else
+ callback = art_render_svp_callback_opacity;
+ }
+
+ art_svp_render_aa (z->svp,
+ render->x0, render->y0,
+ render->x1, render->y1, callback,
+ self);
+ art_render_svp_done (&self->super, render);
+}
+
+G_GNUC_NORETURN static void
+art_render_svp_prepare (ArtMaskSource *self, ArtRender *render,
+ art_boolean first)
+{
+ /* todo */
+ art_die ("art_render_svp non-driver mode not yet implemented.\n");
+}
+
+/**
+ * art_render_svp: Use an SVP as a render mask source.
+ * @render: Render object.
+ * @svp: SVP.
+ *
+ * Adds @svp to the render object as a mask. Note: @svp must remain
+ * allocated until art_render_invoke() is called on @render.
+ **/
+void
+art_render_svp (ArtRender *render, const ArtSVP *svp)
+{
+ ArtMaskSourceSVP *mask_source;
+ mask_source = art_new (ArtMaskSourceSVP, 1);
+
+ mask_source->super.super.render = NULL;
+ mask_source->super.super.done = art_render_svp_done;
+ mask_source->super.can_drive = art_render_svp_can_drive;
+ mask_source->super.invoke_driver = art_render_svp_invoke_driver;
+ mask_source->super.prepare = art_render_svp_prepare;
+ mask_source->render = render;
+ mask_source->svp = svp;
+
+ art_render_add_mask_source (render, &mask_source->super);
+}
diff --git a/libart_lgpl/art_render_svp.h b/libart_lgpl/art_render_svp.h
new file mode 100644
index 0000000000..edb1f92374
--- /dev/null
+++ b/libart_lgpl/art_render_svp.h
@@ -0,0 +1,42 @@
+/*
+ * art_render_svp.h: SVP mask source for modular rendering.
+ *
+ * Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 2000 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ *
+ * Authors: Raph Levien <raph@acm.org>
+ */
+
+#ifndef __ART_RENDER_SVP_H__
+#define __ART_RENDER_SVP_H__
+
+#include <libart_lgpl/art_render.h>
+#include <libart_lgpl/art_svp.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+void
+art_render_svp (ArtRender *render, const ArtSVP *svp);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_RENDER_SVP_H__ */
diff --git a/libart_lgpl/art_rgb.c b/libart_lgpl/art_rgb.c
new file mode 100644
index 0000000000..05bfa02289
--- /dev/null
+++ b/libart_lgpl/art_rgb.c
@@ -0,0 +1,175 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#include "config.h"
+#include "art_rgb.h"
+
+#include <string.h> /* for memset */
+
+/* Basic operators for manipulating 24-bit packed RGB buffers. */
+
+#define COLOR_RUN_COMPLEX
+
+#ifdef COLOR_RUN_SIMPLE
+/* This is really slow. Is there any way we might speed it up?
+ Two ideas:
+
+ First, maybe we should be working at 32-bit alignment. Then,
+ this can be a simple loop over word stores.
+
+ Second, we can keep working at 24-bit alignment, but have some
+ intelligence about storing. For example, we can iterate over
+ 4-pixel chunks (aligned at 4 pixels), with an inner loop
+ something like:
+
+ *buf++ = v1;
+ *buf++ = v2;
+ *buf++ = v3;
+
+ One source of extra complexity is the need to make sure linebuf is
+ aligned to a 32-bit boundary.
+
+ This second alternative has some complexity to it, but is
+ appealing because it really minimizes the memory bandwidth. */
+void
+art_rgb_fill_run (art_u8 *buf, art_u8 r, art_u8 g, art_u8 b, gint n)
+{
+ int i;
+
+ if (r == g && g == b)
+ {
+ memset (buf, g, n + n + n);
+ }
+ else
+ {
+ for (i = 0; i < n; i++)
+ {
+ *buf++ = r;
+ *buf++ = g;
+ *buf++ = b;
+ }
+ }
+}
+#endif
+
+#ifdef COLOR_RUN_COMPLEX
+/* This implements the second of the two ideas above. The test results
+ are _very_ encouraging - it seems the speed is within 10% of
+ memset, which is quite good! */
+/**
+ * art_rgb_fill_run: fill a buffer a solid RGB color.
+ * @buf: Buffer to fill.
+ * @r: Red, range 0..255.
+ * @g: Green, range 0..255.
+ * @b: Blue, range 0..255.
+ * @n: Number of RGB triples to fill.
+ *
+ * Fills a buffer with @n copies of the (@r, @g, @b) triple. Thus,
+ * locations @buf (inclusive) through @buf + 3 * @n (exclusive) are
+ * written.
+ *
+ * The implementation of this routine is very highly optimized.
+ **/
+void
+art_rgb_fill_run (art_u8 *buf, art_u8 r, art_u8 g, art_u8 b, int n)
+{
+ int i;
+ unsigned int v1, v2, v3;
+
+ if (r == g && g == b)
+ {
+ memset (buf, g, n + n + n);
+ }
+ else
+ {
+ if (n < 8)
+ {
+ for (i = 0; i < n; i++)
+ {
+ *buf++ = r;
+ *buf++ = g;
+ *buf++ = b;
+ }
+ } else {
+ /* handle prefix up to byte alignment */
+ /* I'm worried about this cast on sizeof(long) != sizeof(uchar *)
+ architectures, but it _should_ work. */
+ for (i = 0; ((unsigned long)buf) & 3; i++)
+ {
+ *buf++ = r;
+ *buf++ = g;
+ *buf++ = b;
+ }
+#ifndef WORDS_BIGENDIAN
+ v1 = r | (g << 8) | (b << 16) | (r << 24);
+ v3 = (v1 << 8) | b;
+ v2 = (v3 << 8) | g;
+#else
+ v1 = (r << 24) | (g << 16) | (b << 8) | r;
+ v2 = (v1 << 8) | g;
+ v3 = (v2 << 8) | b;
+#endif
+ for (; i < n - 3; i += 4)
+ {
+ ((art_u32 *)buf)[0] = v1;
+ ((art_u32 *)buf)[1] = v2;
+ ((art_u32 *)buf)[2] = v3;
+ buf += 12;
+ }
+ /* handle postfix */
+ for (; i < n; i++)
+ {
+ *buf++ = r;
+ *buf++ = g;
+ *buf++ = b;
+ }
+ }
+ }
+}
+#endif
+
+/**
+ * art_rgb_run_alpha: Render semitransparent color over RGB buffer.
+ * @buf: Buffer for rendering.
+ * @r: Red, range 0..255.
+ * @g: Green, range 0..255.
+ * @b: Blue, range 0..255.
+ * @alpha: Alpha, range 0..256.
+ * @n: Number of RGB triples to render.
+ *
+ * Renders a sequential run of solid (@r, @g, @b) color over @buf with
+ * opacity @alpha.
+ **/
+void
+art_rgb_run_alpha (art_u8 *buf, art_u8 r, art_u8 g, art_u8 b, int alpha, int n)
+{
+ int i;
+ int v;
+
+ for (i = 0; i < n; i++)
+ {
+ v = *buf;
+ *buf++ = v + (((r - v) * alpha + 0x80) >> 8);
+ v = *buf;
+ *buf++ = v + (((g - v) * alpha + 0x80) >> 8);
+ v = *buf;
+ *buf++ = v + (((b - v) * alpha + 0x80) >> 8);
+ }
+}
+
diff --git a/libart_lgpl/art_rgb.h b/libart_lgpl/art_rgb.h
new file mode 100644
index 0000000000..c195a5c43f
--- /dev/null
+++ b/libart_lgpl/art_rgb.h
@@ -0,0 +1,40 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_RGB_H__
+#define __ART_RGB_H__
+
+#include <libart_lgpl/art_misc.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void
+art_rgb_fill_run (art_u8 *buf, art_u8 r, art_u8 g, art_u8 b, int n);
+
+void
+art_rgb_run_alpha (art_u8 *buf, art_u8 r, art_u8 g, art_u8 b, int alpha,
+ int n);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/libart_lgpl/art_rgb_a_affine.c b/libart_lgpl/art_rgb_a_affine.c
new file mode 100644
index 0000000000..ff38e2a5eb
--- /dev/null
+++ b/libart_lgpl/art_rgb_a_affine.c
@@ -0,0 +1,149 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#include "config.h"
+#include "art_rgb_a_affine.h"
+
+#include <math.h>
+
+#include "art_affine.h"
+#include "art_point.h"
+#include "art_rgb_affine_private.h"
+
+/* This module handles compositing of affine-transformed alpha only images
+ over rgb pixel buffers. */
+
+/* Composite the source image over the destination image, applying the
+ affine transform. */
+
+/**
+ * art_rgb_a_affine: Affine transform source Alpha image and composite.
+ * @dst: Destination image RGB buffer.
+ * @x0: Left coordinate of destination rectangle.
+ * @y0: Top coordinate of destination rectangle.
+ * @x1: Right coordinate of destination rectangle.
+ * @y1: Bottom coordinate of destination rectangle.
+ * @dst_rowstride: Rowstride of @dst buffer.
+ * @src: Source image alpha buffer.
+ * @src_width: Width of source image.
+ * @src_height: Height of source image.
+ * @src_rowstride: Rowstride of @src buffer.
+ * @rgb: RGB foreground color, in 0xRRGGBB.
+ * @affine: Affine transform.
+ * @level: Filter level.
+ * @alphagamma: #ArtAlphaGamma for gamma-correcting the compositing.
+ *
+ * Affine transform the solid color rgb with alpha specified by the
+ * source image stored in @src, compositing over the area of destination
+ * image @dst specified by the rectangle (@x0, @y0) - (@x1, @y1).
+ * As usual in libart, the left and top edges of this rectangle are
+ * included, and the right and bottom edges are excluded.
+ *
+ * The @alphagamma parameter specifies that the alpha compositing be
+ * done in a gamma-corrected color space. In the current
+ * implementation, it is ignored.
+ *
+ * The @level parameter specifies the speed/quality tradeoff of the
+ * image interpolation. Currently, only ART_FILTER_NEAREST is
+ * implemented.
+ **/
+void
+art_rgb_a_affine (art_u8 *dst,
+ int x0, int y0, int x1, int y1, int dst_rowstride,
+ const art_u8 *src,
+ int src_width, int src_height, int src_rowstride,
+ art_u32 rgb,
+ const double affine[6],
+ ArtFilterLevel level,
+ ArtAlphaGamma *alphagamma)
+{
+ /* Note: this is a slow implementation, and is missing all filter
+ levels other than NEAREST. It is here for clarity of presentation
+ and to establish the interface. */
+ int x, y;
+ double inv[6];
+ art_u8 *dst_p, *dst_linestart;
+ const art_u8 *src_p;
+ ArtPoint pt, src_pt;
+ int src_x, src_y;
+ int alpha;
+ art_u8 bg_r, bg_g, bg_b;
+ art_u8 fg_r, fg_g, fg_b;
+ int tmp;
+ int run_x0, run_x1;
+ art_u8 r, g, b;
+
+ r = (rgb>>16)&0xff;
+ g = (rgb>>8)&0xff;
+ b = (rgb)&0xff;
+
+ dst_linestart = dst;
+ art_affine_invert (inv, affine);
+ for (y = y0; y < y1; y++)
+ {
+ pt.y = y + 0.5;
+ run_x0 = x0;
+ run_x1 = x1;
+ art_rgb_affine_run (&run_x0, &run_x1, y, src_width, src_height,
+ inv);
+ dst_p = dst_linestart + (run_x0 - x0) * 3;
+ for (x = run_x0; x < run_x1; x++)
+ {
+ pt.x = x + 0.5;
+ art_affine_point (&src_pt, &pt, inv);
+ src_x = floor (src_pt.x);
+ src_y = floor (src_pt.y);
+ src_p = src + (src_y * src_rowstride) + src_x;
+ if (src_x >= 0 && src_x < src_width &&
+ src_y >= 0 && src_y < src_height)
+ {
+
+ alpha = *src_p;
+ if (alpha)
+ {
+ if (alpha == 255)
+ {
+ dst_p[0] = r;
+ dst_p[1] = g;
+ dst_p[2] = b;
+ }
+ else
+ {
+ bg_r = dst_p[0];
+ bg_g = dst_p[1];
+ bg_b = dst_p[2];
+
+ tmp = (r - bg_r) * alpha;
+ fg_r = bg_r + ((tmp + (tmp >> 8) + 0x80) >> 8);
+ tmp = (g - bg_g) * alpha;
+ fg_g = bg_g + ((tmp + (tmp >> 8) + 0x80) >> 8);
+ tmp = (b - bg_b) * alpha;
+ fg_b = bg_b + ((tmp + (tmp >> 8) + 0x80) >> 8);
+
+ dst_p[0] = fg_r;
+ dst_p[1] = fg_g;
+ dst_p[2] = fg_b;
+ }
+ }
+ } else { dst_p[0] = 255; dst_p[1] = 0; dst_p[2] = 0; }
+ dst_p += 3;
+ }
+ dst_linestart += dst_rowstride;
+ }
+}
diff --git a/libart_lgpl/art_rgb_a_affine.h b/libart_lgpl/art_rgb_a_affine.h
new file mode 100644
index 0000000000..756fcbaaee
--- /dev/null
+++ b/libart_lgpl/art_rgb_a_affine.h
@@ -0,0 +1,47 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_RGB_A_AFFINE_H__
+#define __ART_RGB_A_AFFINE_H__
+
+/* This module handles compositing of affine-transformed alpha only images
+ over rgb pixel buffers. */
+
+#include <libart_lgpl/art_filterlevel.h>
+#include <libart_lgpl/art_alphagamma.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void
+art_rgb_a_affine (art_u8 *dst,
+ int x0, int y0, int x1, int y1, int dst_rowstride,
+ const art_u8 *src,
+ int src_width, int src_height, int src_rowstride,
+ art_u32 rgb,
+ const double affine[6],
+ ArtFilterLevel level,
+ ArtAlphaGamma *alphagamma);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/libart_lgpl/art_rgb_affine.c b/libart_lgpl/art_rgb_affine.c
new file mode 100644
index 0000000000..1d826672d1
--- /dev/null
+++ b/libart_lgpl/art_rgb_affine.c
@@ -0,0 +1,106 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#include "config.h"
+#include "art_rgb_affine.h"
+
+#include <math.h>
+#include "art_misc.h"
+#include "art_point.h"
+#include "art_affine.h"
+#include "art_rgb_affine_private.h"
+
+/* This module handles compositing of affine-transformed rgb images
+ over rgb pixel buffers. */
+
+/**
+ * art_rgb_affine: Affine transform source RGB image and composite.
+ * @dst: Destination image RGB buffer.
+ * @x0: Left coordinate of destination rectangle.
+ * @y0: Top coordinate of destination rectangle.
+ * @x1: Right coordinate of destination rectangle.
+ * @y1: Bottom coordinate of destination rectangle.
+ * @dst_rowstride: Rowstride of @dst buffer.
+ * @src: Source image RGB buffer.
+ * @src_width: Width of source image.
+ * @src_height: Height of source image.
+ * @src_rowstride: Rowstride of @src buffer.
+ * @affine: Affine transform.
+ * @level: Filter level.
+ * @alphagamma: #ArtAlphaGamma for gamma-correcting the compositing.
+ *
+ * Affine transform the source image stored in @src, compositing over
+ * the area of destination image @dst specified by the rectangle
+ * (@x0, @y0) - (@x1, @y1). As usual in libart, the left and top edges
+ * of this rectangle are included, and the right and bottom edges are
+ * excluded.
+ *
+ * The @alphagamma parameter specifies that the alpha compositing be done
+ * in a gamma-corrected color space. Since the source image is opaque RGB,
+ * this argument only affects the edges. In the current implementation,
+ * it is ignored.
+ *
+ * The @level parameter specifies the speed/quality tradeoff of the
+ * image interpolation. Currently, only ART_FILTER_NEAREST is
+ * implemented.
+ **/
+void
+art_rgb_affine (art_u8 *dst, int x0, int y0, int x1, int y1, int dst_rowstride,
+ const art_u8 *src,
+ int src_width, int src_height, int src_rowstride,
+ const double affine[6],
+ ArtFilterLevel level,
+ ArtAlphaGamma *alphagamma)
+{
+ /* Note: this is a slow implementation, and is missing all filter
+ levels other than NEAREST. It is here for clarity of presentation
+ and to establish the interface. */
+ int x, y;
+ double inv[6];
+ art_u8 *dst_p, *dst_linestart;
+ const art_u8 *src_p;
+ ArtPoint pt, src_pt;
+ int src_x, src_y;
+ int run_x0, run_x1;
+
+ dst_linestart = dst;
+ art_affine_invert (inv, affine);
+ for (y = y0; y < y1; y++)
+ {
+ pt.y = y + 0.5;
+ run_x0 = x0;
+ run_x1 = x1;
+ art_rgb_affine_run (&run_x0, &run_x1, y, src_width, src_height,
+ inv);
+ dst_p = dst_linestart + (run_x0 - x0) * 3;
+ for (x = run_x0; x < run_x1; x++)
+ {
+ pt.x = x + 0.5;
+ art_affine_point (&src_pt, &pt, inv);
+ src_x = floor (src_pt.x);
+ src_y = floor (src_pt.y);
+ src_p = src + (src_y * src_rowstride) + src_x * 3;
+ dst_p[0] = src_p[0];
+ dst_p[1] = src_p[1];
+ dst_p[2] = src_p[2];
+ dst_p += 3;
+ }
+ dst_linestart += dst_rowstride;
+ }
+}
diff --git a/libart_lgpl/art_rgb_affine.h b/libart_lgpl/art_rgb_affine.h
new file mode 100644
index 0000000000..1bf146ae70
--- /dev/null
+++ b/libart_lgpl/art_rgb_affine.h
@@ -0,0 +1,45 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_RGB_AFFINE_H__
+#define __ART_RGB_AFFINE_H__
+
+/* This module handles compositing of affine-transformed rgb images
+ over rgb pixel buffers. */
+
+#include <libart_lgpl/art_filterlevel.h>
+#include <libart_lgpl/art_alphagamma.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void
+art_rgb_affine (art_u8 *dst, int x0, int y0, int x1, int y1, int dst_rowstride,
+ const art_u8 *src,
+ int src_width, int src_height, int src_rowstride,
+ const double affine[6],
+ ArtFilterLevel level,
+ ArtAlphaGamma *alphagamma);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/libart_lgpl/art_rgb_affine_private.c b/libart_lgpl/art_rgb_affine_private.c
new file mode 100644
index 0000000000..679e114c14
--- /dev/null
+++ b/libart_lgpl/art_rgb_affine_private.c
@@ -0,0 +1,127 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#include "config.h"
+#include "art_rgb_affine_private.h"
+
+#include <math.h>
+#include "art_misc.h"
+#include "art_point.h"
+#include "art_affine.h"
+
+/* Private functions for the rgb affine image compositors - primarily,
+ the determination of runs, eliminating the need for source image
+ bbox calculation in the inner loop. */
+
+/* Determine a "run", such that the inverse affine of all pixels from
+ (x0, y) inclusive to (x1, y) exclusive fit within the bounds
+ of the source image.
+
+ Initial values of x0, x1, and result values stored in first two
+ pointer arguments.
+*/
+
+#define EPSILON 1e-6
+
+void
+art_rgb_affine_run (int *p_x0, int *p_x1, int y,
+ int src_width, int src_height,
+ const double affine[6])
+{
+ int x0, x1;
+ double z;
+ double x_intercept;
+ int xi;
+
+ x0 = *p_x0;
+ x1 = *p_x1;
+
+ /* do left and right edges */
+ if (affine[0] > EPSILON)
+ {
+ z = affine[2] * (y + 0.5) + affine[4];
+ x_intercept = -z / affine[0];
+ xi = ceil (x_intercept + EPSILON - 0.5);
+ if (xi > x0)
+ x0 = xi;
+ x_intercept = (-z + src_width) / affine[0];
+ xi = ceil (x_intercept - EPSILON - 0.5);
+ if (xi < x1)
+ x1 = xi;
+ }
+ else if (affine[0] < -EPSILON)
+ {
+ z = affine[2] * (y + 0.5) + affine[4];
+ x_intercept = (-z + src_width) / affine[0];
+ xi = ceil (x_intercept + EPSILON - 0.5);
+ if (xi > x0)
+ x0 = xi;
+ x_intercept = -z / affine[0];
+ xi = ceil (x_intercept - EPSILON - 0.5);
+ if (xi < x1)
+ x1 = xi;
+ }
+ else
+ {
+ z = affine[2] * (y + 0.5) + affine[4];
+ if (z < 0 || z >= src_width)
+ {
+ *p_x1 = *p_x0;
+ return;
+ }
+ }
+
+ /* do top and bottom edges */
+ if (affine[1] > EPSILON)
+ {
+ z = affine[3] * (y + 0.5) + affine[5];
+ x_intercept = -z / affine[1];
+ xi = ceil (x_intercept + EPSILON - 0.5);
+ if (xi > x0)
+ x0 = xi;
+ x_intercept = (-z + src_height) / affine[1];
+ xi = ceil (x_intercept - EPSILON - 0.5);
+ if (xi < x1)
+ x1 = xi;
+ }
+ else if (affine[1] < -EPSILON)
+ {
+ z = affine[3] * (y + 0.5) + affine[5];
+ x_intercept = (-z + src_height) / affine[1];
+ xi = ceil (x_intercept + EPSILON - 0.5);
+ if (xi > x0)
+ x0 = xi;
+ x_intercept = -z / affine[1];
+ xi = ceil (x_intercept - EPSILON - 0.5);
+ if (xi < x1)
+ x1 = xi;
+ }
+ else
+ {
+ z = affine[3] * (y + 0.5) + affine[5];
+ if (z < 0 || z >= src_height)
+ {
+ *p_x1 = *p_x0;
+ return;
+ }
+ }
+
+ *p_x0 = x0;
+ *p_x1 = x1;
+}
diff --git a/libart_lgpl/art_rgb_affine_private.h b/libart_lgpl/art_rgb_affine_private.h
new file mode 100644
index 0000000000..edaf0e3aaa
--- /dev/null
+++ b/libart_lgpl/art_rgb_affine_private.h
@@ -0,0 +1,39 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_RGB_AFFINE_PRIVATE_H__
+#define __ART_RGB_AFFINE_PRIVATE_H__
+
+/* This module handles compositing of affine-transformed rgb images
+ over rgb pixel buffers. */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void
+art_rgb_affine_run (int *p_x0, int *p_x1, int y,
+ int src_width, int src_height,
+ const double affine[6]);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/libart_lgpl/art_rgb_bitmap_affine.c b/libart_lgpl/art_rgb_bitmap_affine.c
new file mode 100644
index 0000000000..825f8b5638
--- /dev/null
+++ b/libart_lgpl/art_rgb_bitmap_affine.c
@@ -0,0 +1,198 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#include "config.h"
+#include "art_rgb_bitmap_affine.h"
+
+#include <math.h>
+#include "art_misc.h"
+#include "art_point.h"
+#include "art_affine.h"
+#include "art_rgb_affine_private.h"
+
+/* This module handles compositing of affine-transformed bitmap images
+ over rgb pixel buffers. */
+
+/* Composite the source image over the destination image, applying the
+ affine transform. Foreground color is given and assumed to be
+ opaque, background color is assumed to be fully transparent. */
+
+static void
+art_rgb_bitmap_affine_opaque (art_u8 *dst,
+ int x0, int y0, int x1, int y1,
+ int dst_rowstride,
+ const art_u8 *src,
+ int src_width, int src_height, int src_rowstride,
+ art_u32 rgb,
+ const double affine[6],
+ ArtFilterLevel level,
+ ArtAlphaGamma *alphagamma)
+{
+ /* Note: this is a slow implementation, and is missing all filter
+ levels other than NEAREST. It is here for clarity of presentation
+ and to establish the interface. */
+ int x, y;
+ double inv[6];
+ art_u8 *dst_p, *dst_linestart;
+ const art_u8 *src_p;
+ ArtPoint pt, src_pt;
+ int src_x, src_y;
+ art_u8 r, g, b;
+ int run_x0, run_x1;
+
+ r = rgb >> 16;
+ g = (rgb >> 8) & 0xff;
+ b = rgb & 0xff;
+ dst_linestart = dst;
+ art_affine_invert (inv, affine);
+ for (y = y0; y < y1; y++)
+ {
+ pt.y = y + 0.5;
+ run_x0 = x0;
+ run_x1 = x1;
+ art_rgb_affine_run (&run_x0, &run_x1, y, src_width, src_height,
+ inv);
+ dst_p = dst_linestart + (run_x0 - x0) * 3;
+ for (x = run_x0; x < run_x1; x++)
+ {
+ pt.x = x + 0.5;
+ art_affine_point (&src_pt, &pt, inv);
+ src_x = floor (src_pt.x);
+ src_y = floor (src_pt.y);
+ src_p = src + (src_y * src_rowstride) + (src_x >> 3);
+ if (*src_p & (128 >> (src_x & 7)))
+ {
+ dst_p[0] = r;
+ dst_p[1] = g;
+ dst_p[2] = b;
+ }
+ dst_p += 3;
+ }
+ dst_linestart += dst_rowstride;
+ }
+}
+/* Composite the source image over the destination image, applying the
+ affine transform. Foreground color is given, background color is
+ assumed to be fully transparent. */
+
+/**
+ * art_rgb_bitmap_affine: Affine transform source bitmap image and composite.
+ * @dst: Destination image RGB buffer.
+ * @x0: Left coordinate of destination rectangle.
+ * @y0: Top coordinate of destination rectangle.
+ * @x1: Right coordinate of destination rectangle.
+ * @y1: Bottom coordinate of destination rectangle.
+ * @dst_rowstride: Rowstride of @dst buffer.
+ * @src: Source image bitmap buffer.
+ * @src_width: Width of source image.
+ * @src_height: Height of source image.
+ * @src_rowstride: Rowstride of @src buffer.
+ * @rgba: RGBA foreground color, in 0xRRGGBBAA.
+ * @affine: Affine transform.
+ * @level: Filter level.
+ * @alphagamma: #ArtAlphaGamma for gamma-correcting the compositing.
+ *
+ * Affine transform the source image stored in @src, compositing over
+ * the area of destination image @dst specified by the rectangle
+ * (@x0, @y0) - (@x1, @y1).
+ *
+ * The source bitmap stored with MSB as the leftmost pixel. Source 1
+ * bits correspond to the semitransparent color @rgba, while source 0
+ * bits are transparent.
+ *
+ * See art_rgb_affine() for a description of additional parameters.
+ **/
+void
+art_rgb_bitmap_affine (art_u8 *dst,
+ int x0, int y0, int x1, int y1, int dst_rowstride,
+ const art_u8 *src,
+ int src_width, int src_height, int src_rowstride,
+ art_u32 rgba,
+ const double affine[6],
+ ArtFilterLevel level,
+ ArtAlphaGamma *alphagamma)
+{
+ /* Note: this is a slow implementation, and is missing all filter
+ levels other than NEAREST. It is here for clarity of presentation
+ and to establish the interface. */
+ int x, y;
+ double inv[6];
+ art_u8 *dst_p, *dst_linestart;
+ const art_u8 *src_p;
+ ArtPoint pt, src_pt;
+ int src_x, src_y;
+ int alpha;
+ art_u8 bg_r, bg_g, bg_b;
+ art_u8 fg_r, fg_g, fg_b;
+ art_u8 r, g, b;
+ int run_x0, run_x1;
+
+ alpha = rgba & 0xff;
+ if (alpha == 0xff)
+ {
+ art_rgb_bitmap_affine_opaque (dst, x0, y0, x1, y1, dst_rowstride,
+ src,
+ src_width, src_height, src_rowstride,
+ rgba >> 8,
+ affine,
+ level,
+ alphagamma);
+ return;
+ }
+ /* alpha = (65536 * alpha) / 255; */
+ alpha = (alpha << 8) + alpha + (alpha >> 7);
+ r = rgba >> 24;
+ g = (rgba >> 16) & 0xff;
+ b = (rgba >> 8) & 0xff;
+ dst_linestart = dst;
+ art_affine_invert (inv, affine);
+ for (y = y0; y < y1; y++)
+ {
+ pt.y = y + 0.5;
+ run_x0 = x0;
+ run_x1 = x1;
+ art_rgb_affine_run (&run_x0, &run_x1, y, src_width, src_height,
+ inv);
+ dst_p = dst_linestart + (run_x0 - x0) * 3;
+ for (x = run_x0; x < run_x1; x++)
+ {
+ pt.x = x + 0.5;
+ art_affine_point (&src_pt, &pt, inv);
+ src_x = floor (src_pt.x);
+ src_y = floor (src_pt.y);
+ src_p = src + (src_y * src_rowstride) + (src_x >> 3);
+ if (*src_p & (128 >> (src_x & 7)))
+ {
+ bg_r = dst_p[0];
+ bg_g = dst_p[1];
+ bg_b = dst_p[2];
+
+ fg_r = bg_r + (((r - bg_r) * alpha + 0x8000) >> 16);
+ fg_g = bg_g + (((g - bg_g) * alpha + 0x8000) >> 16);
+ fg_b = bg_b + (((b - bg_b) * alpha + 0x8000) >> 16);
+
+ dst_p[0] = fg_r;
+ dst_p[1] = fg_g;
+ dst_p[2] = fg_b;
+ }
+ dst_p += 3;
+ }
+ dst_linestart += dst_rowstride;
+ }
+}
diff --git a/libart_lgpl/art_rgb_bitmap_affine.h b/libart_lgpl/art_rgb_bitmap_affine.h
new file mode 100644
index 0000000000..6c7d21d648
--- /dev/null
+++ b/libart_lgpl/art_rgb_bitmap_affine.h
@@ -0,0 +1,47 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_RGB_BITMAP_AFFINE_H__
+#define __ART_RGB_BITMAP_AFFINE_H__
+
+/* This module handles compositing of affine-transformed bitmap images
+ over rgb pixel buffers. */
+
+#include <libart_lgpl/art_filterlevel.h>
+#include <libart_lgpl/art_alphagamma.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void
+art_rgb_bitmap_affine (art_u8 *dst,
+ int x0, int y0, int x1, int y1, int dst_rowstride,
+ const art_u8 *src,
+ int src_width, int src_height, int src_rowstride,
+ art_u32 rgba,
+ const double affine[6],
+ ArtFilterLevel level,
+ ArtAlphaGamma *alphagamma);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/libart_lgpl/art_rgb_pixbuf_affine.c b/libart_lgpl/art_rgb_pixbuf_affine.c
new file mode 100644
index 0000000000..0a25b575db
--- /dev/null
+++ b/libart_lgpl/art_rgb_pixbuf_affine.c
@@ -0,0 +1,104 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#include "config.h"
+#include "art_rgb_pixbuf_affine.h"
+
+#include <math.h>
+#include "art_misc.h"
+#include "art_point.h"
+#include "art_affine.h"
+#include "art_pixbuf.h"
+#include "art_rgb_affine.h"
+#include "art_rgb_affine.h"
+#include "art_rgb_rgba_affine.h"
+
+/* This module handles compositing of affine-transformed generic
+ pixbuf images over rgb pixel buffers. */
+
+/* Composite the source image over the destination image, applying the
+ affine transform. */
+/**
+ * art_rgb_pixbuf_affine: Affine transform source RGB pixbuf and composite.
+ * @dst: Destination image RGB buffer.
+ * @x0: Left coordinate of destination rectangle.
+ * @y0: Top coordinate of destination rectangle.
+ * @x1: Right coordinate of destination rectangle.
+ * @y1: Bottom coordinate of destination rectangle.
+ * @dst_rowstride: Rowstride of @dst buffer.
+ * @pixbuf: source image pixbuf.
+ * @affine: Affine transform.
+ * @level: Filter level.
+ * @alphagamma: #ArtAlphaGamma for gamma-correcting the compositing.
+ *
+ * Affine transform the source image stored in @src, compositing over
+ * the area of destination image @dst specified by the rectangle
+ * (@x0, @y0) - (@x1, @y1). As usual in libart, the left and top edges
+ * of this rectangle are included, and the right and bottom edges are
+ * excluded.
+ *
+ * The @alphagamma parameter specifies that the alpha compositing be
+ * done in a gamma-corrected color space. In the current
+ * implementation, it is ignored.
+ *
+ * The @level parameter specifies the speed/quality tradeoff of the
+ * image interpolation. Currently, only ART_FILTER_NEAREST is
+ * implemented.
+ **/
+void
+art_rgb_pixbuf_affine (art_u8 *dst,
+ int x0, int y0, int x1, int y1, int dst_rowstride,
+ const ArtPixBuf *pixbuf,
+ const double affine[6],
+ ArtFilterLevel level,
+ ArtAlphaGamma *alphagamma)
+{
+ if (pixbuf->format != ART_PIX_RGB)
+ {
+ art_warn ("art_rgb_pixbuf_affine: need RGB format image\n");
+ return;
+ }
+
+ if (pixbuf->bits_per_sample != 8)
+ {
+ art_warn ("art_rgb_pixbuf_affine: need 8-bit sample data\n");
+ return;
+ }
+
+ if (pixbuf->n_channels != 3 + (pixbuf->has_alpha != 0))
+ {
+ art_warn ("art_rgb_pixbuf_affine: need 8-bit sample data\n");
+ return;
+ }
+
+ if (pixbuf->has_alpha)
+ art_rgb_rgba_affine (dst, x0, y0, x1, y1, dst_rowstride,
+ pixbuf->pixels,
+ pixbuf->width, pixbuf->height, pixbuf->rowstride,
+ affine,
+ level,
+ alphagamma);
+ else
+ art_rgb_affine (dst, x0, y0, x1, y1, dst_rowstride,
+ pixbuf->pixels,
+ pixbuf->width, pixbuf->height, pixbuf->rowstride,
+ affine,
+ level,
+ alphagamma);
+}
diff --git a/libart_lgpl/art_rgb_pixbuf_affine.h b/libart_lgpl/art_rgb_pixbuf_affine.h
new file mode 100644
index 0000000000..8d5b466858
--- /dev/null
+++ b/libart_lgpl/art_rgb_pixbuf_affine.h
@@ -0,0 +1,46 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_RGB_PIXBUF_AFFINE_H__
+#define __ART_RGB_PIXBUF_AFFINE_H__
+
+/* This module handles compositing of affine-transformed generic
+ pixbuf images over rgb pixel buffers. */
+
+#include <libart_lgpl/art_filterlevel.h>
+#include <libart_lgpl/art_alphagamma.h>
+#include <libart_lgpl/art_pixbuf.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void
+art_rgb_pixbuf_affine (art_u8 *dst,
+ int x0, int y0, int x1, int y1, int dst_rowstride,
+ const ArtPixBuf *pixbuf,
+ const double affine[6],
+ ArtFilterLevel level,
+ ArtAlphaGamma *alphagamma);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/libart_lgpl/art_rgb_rgba_affine.c b/libart_lgpl/art_rgb_rgba_affine.c
new file mode 100644
index 0000000000..41c7397270
--- /dev/null
+++ b/libart_lgpl/art_rgb_rgba_affine.c
@@ -0,0 +1,142 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#include "config.h"
+#include "art_rgb_rgba_affine.h"
+
+#include <math.h>
+#include "art_misc.h"
+#include "art_point.h"
+#include "art_affine.h"
+#include "art_rgb_affine_private.h"
+
+/* This module handles compositing of affine-transformed rgba images
+ over rgb pixel buffers. */
+
+/* Composite the source image over the destination image, applying the
+ affine transform. */
+
+/**
+ * art_rgb_rgba_affine: Affine transform source RGBA image and composite.
+ * @dst: Destination image RGB buffer.
+ * @x0: Left coordinate of destination rectangle.
+ * @y0: Top coordinate of destination rectangle.
+ * @x1: Right coordinate of destination rectangle.
+ * @y1: Bottom coordinate of destination rectangle.
+ * @dst_rowstride: Rowstride of @dst buffer.
+ * @src: Source image RGBA buffer.
+ * @src_width: Width of source image.
+ * @src_height: Height of source image.
+ * @src_rowstride: Rowstride of @src buffer.
+ * @affine: Affine transform.
+ * @level: Filter level.
+ * @alphagamma: #ArtAlphaGamma for gamma-correcting the compositing.
+ *
+ * Affine transform the source image stored in @src, compositing over
+ * the area of destination image @dst specified by the rectangle
+ * (@x0, @y0) - (@x1, @y1). As usual in libart, the left and top edges
+ * of this rectangle are included, and the right and bottom edges are
+ * excluded.
+ *
+ * The @alphagamma parameter specifies that the alpha compositing be
+ * done in a gamma-corrected color space. In the current
+ * implementation, it is ignored.
+ *
+ * The @level parameter specifies the speed/quality tradeoff of the
+ * image interpolation. Currently, only ART_FILTER_NEAREST is
+ * implemented.
+ **/
+void
+art_rgb_rgba_affine (art_u8 *dst,
+ int x0, int y0, int x1, int y1, int dst_rowstride,
+ const art_u8 *src,
+ int src_width, int src_height, int src_rowstride,
+ const double affine[6],
+ ArtFilterLevel level,
+ ArtAlphaGamma *alphagamma)
+{
+ /* Note: this is a slow implementation, and is missing all filter
+ levels other than NEAREST. It is here for clarity of presentation
+ and to establish the interface. */
+ int x, y;
+ double inv[6];
+ art_u8 *dst_p, *dst_linestart;
+ const art_u8 *src_p;
+ ArtPoint pt, src_pt;
+ int src_x, src_y;
+ int alpha;
+ art_u8 bg_r, bg_g, bg_b;
+ art_u8 fg_r, fg_g, fg_b;
+ int tmp;
+ int run_x0, run_x1;
+
+ dst_linestart = dst;
+ art_affine_invert (inv, affine);
+ for (y = y0; y < y1; y++)
+ {
+ pt.y = y + 0.5;
+ run_x0 = x0;
+ run_x1 = x1;
+ art_rgb_affine_run (&run_x0, &run_x1, y, src_width, src_height,
+ inv);
+ dst_p = dst_linestart + (run_x0 - x0) * 3;
+ for (x = run_x0; x < run_x1; x++)
+ {
+ pt.x = x + 0.5;
+ art_affine_point (&src_pt, &pt, inv);
+ src_x = floor (src_pt.x);
+ src_y = floor (src_pt.y);
+ src_p = src + (src_y * src_rowstride) + src_x * 4;
+ if (src_x >= 0 && src_x < src_width &&
+ src_y >= 0 && src_y < src_height)
+ {
+
+ alpha = src_p[3];
+ if (alpha)
+ {
+ if (alpha == 255)
+ {
+ dst_p[0] = src_p[0];
+ dst_p[1] = src_p[1];
+ dst_p[2] = src_p[2];
+ }
+ else
+ {
+ bg_r = dst_p[0];
+ bg_g = dst_p[1];
+ bg_b = dst_p[2];
+
+ tmp = (src_p[0] - bg_r) * alpha;
+ fg_r = bg_r + ((tmp + (tmp >> 8) + 0x80) >> 8);
+ tmp = (src_p[1] - bg_g) * alpha;
+ fg_g = bg_g + ((tmp + (tmp >> 8) + 0x80) >> 8);
+ tmp = (src_p[2] - bg_b) * alpha;
+ fg_b = bg_b + ((tmp + (tmp >> 8) + 0x80) >> 8);
+
+ dst_p[0] = fg_r;
+ dst_p[1] = fg_g;
+ dst_p[2] = fg_b;
+ }
+ }
+ } else { dst_p[0] = 255; dst_p[1] = 0; dst_p[2] = 0; }
+ dst_p += 3;
+ }
+ dst_linestart += dst_rowstride;
+ }
+}
diff --git a/libart_lgpl/art_rgb_rgba_affine.h b/libart_lgpl/art_rgb_rgba_affine.h
new file mode 100644
index 0000000000..9428231798
--- /dev/null
+++ b/libart_lgpl/art_rgb_rgba_affine.h
@@ -0,0 +1,46 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_RGB_RGBA_AFFINE_H__
+#define __ART_RGB_RGBA_AFFINE_H__
+
+/* This module handles compositing of affine-transformed rgba images
+ over rgb pixel buffers. */
+
+#include <libart_lgpl/art_filterlevel.h>
+#include <libart_lgpl/art_alphagamma.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void
+art_rgb_rgba_affine (art_u8 *dst,
+ int x0, int y0, int x1, int y1, int dst_rowstride,
+ const art_u8 *src,
+ int src_width, int src_height, int src_rowstride,
+ const double affine[6],
+ ArtFilterLevel level,
+ ArtAlphaGamma *alphagamma);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/libart_lgpl/art_rgb_svp.c b/libart_lgpl/art_rgb_svp.c
new file mode 100644
index 0000000000..d03101653d
--- /dev/null
+++ b/libart_lgpl/art_rgb_svp.c
@@ -0,0 +1,457 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+/* Render a sorted vector path into an RGB buffer. */
+
+#include "config.h"
+#include "art_rgb_svp.h"
+
+#include "art_svp.h"
+#include "art_svp_render_aa.h"
+#include "art_rgb.h"
+
+typedef struct _ArtRgbSVPData ArtRgbSVPData;
+typedef struct _ArtRgbSVPAlphaData ArtRgbSVPAlphaData;
+
+struct _ArtRgbSVPData {
+ art_u32 rgbtab[256];
+ art_u8 *buf;
+ int rowstride;
+ int x0, x1;
+};
+
+struct _ArtRgbSVPAlphaData {
+ int alphatab[256];
+ art_u8 r, g, b, alpha;
+ art_u8 *buf;
+ int rowstride;
+ int x0, x1;
+};
+
+static void
+art_rgb_svp_callback (void *callback_data, int y,
+ int start, ArtSVPRenderAAStep *steps, int n_steps)
+{
+ ArtRgbSVPData *data = (ArtRgbSVPData *)callback_data;
+ art_u8 *linebuf;
+ int run_x0, run_x1;
+ art_u32 running_sum = start;
+ art_u32 rgb;
+ int x0, x1;
+ int k;
+
+ linebuf = data->buf;
+ x0 = data->x0;
+ x1 = data->x1;
+
+ if (n_steps > 0)
+ {
+ run_x1 = steps[0].x;
+ if (run_x1 > x0)
+ {
+ rgb = data->rgbtab[(running_sum >> 16) & 0xff];
+ art_rgb_fill_run (linebuf,
+ rgb >> 16, (rgb >> 8) & 0xff, rgb & 0xff,
+ run_x1 - x0);
+ }
+
+ for (k = 0; k < n_steps - 1; k++)
+ {
+ running_sum += steps[k].delta;
+ run_x0 = run_x1;
+ run_x1 = steps[k + 1].x;
+ if (run_x1 > run_x0)
+ {
+ rgb = data->rgbtab[(running_sum >> 16) & 0xff];
+ art_rgb_fill_run (linebuf + (run_x0 - x0) * 3,
+ rgb >> 16, (rgb >> 8) & 0xff, rgb & 0xff,
+ run_x1 - run_x0);
+ }
+ }
+ running_sum += steps[k].delta;
+ if (x1 > run_x1)
+ {
+ rgb = data->rgbtab[(running_sum >> 16) & 0xff];
+ art_rgb_fill_run (linebuf + (run_x1 - x0) * 3,
+ rgb >> 16, (rgb >> 8) & 0xff, rgb & 0xff,
+ x1 - run_x1);
+ }
+ }
+ else
+ {
+ rgb = data->rgbtab[(running_sum >> 16) & 0xff];
+ art_rgb_fill_run (linebuf,
+ rgb >> 16, (rgb >> 8) & 0xff, rgb & 0xff,
+ x1 - x0);
+ }
+
+ data->buf += data->rowstride;
+}
+
+/* Render the vector path into the RGB buffer. */
+
+/**
+ * art_rgb_svp_aa: Render sorted vector path into RGB buffer.
+ * @svp: The source sorted vector path.
+ * @x0: Left coordinate of destination rectangle.
+ * @y0: Top coordinate of destination rectangle.
+ * @x1: Right coordinate of destination rectangle.
+ * @y1: Bottom coordinate of destination rectangle.
+ * @fg_color: Foreground color in 0xRRGGBB format.
+ * @bg_color: Background color in 0xRRGGBB format.
+ * @buf: Destination RGB buffer.
+ * @rowstride: Rowstride of @buf buffer.
+ * @alphagamma: #ArtAlphaGamma for gamma-correcting the rendering.
+ *
+ * Renders the shape specified with @svp into the @buf RGB buffer.
+ * @x1 - @x0 specifies the width, and @y1 - @y0 specifies the height,
+ * of the rectangle rendered. The new pixels are stored starting at
+ * the first byte of @buf. Thus, the @x0 and @y0 parameters specify
+ * an offset within @svp, and may be tweaked as a way of doing
+ * integer-pixel translations without fiddling with @svp itself.
+ *
+ * The @fg_color and @bg_color arguments specify the opaque colors to
+ * be used for rendering. For pixels of entirely 0 winding-number,
+ * @bg_color is used. For pixels of entirely 1 winding number,
+ * @fg_color is used. In between, the color is interpolated based on
+ * the fraction of the pixel with a winding number of 1. If
+ * @alphagamma is NULL, then linear interpolation (in pixel counts) is
+ * the default. Otherwise, the interpolation is as specified by
+ * @alphagamma.
+ **/
+void
+art_rgb_svp_aa (const ArtSVP *svp,
+ int x0, int y0, int x1, int y1,
+ art_u32 fg_color, art_u32 bg_color,
+ art_u8 *buf, int rowstride,
+ ArtAlphaGamma *alphagamma)
+{
+ ArtRgbSVPData data;
+
+ int r_fg, g_fg, b_fg;
+ int r_bg, g_bg, b_bg;
+ int r, g, b;
+ int dr, dg, db;
+ int i;
+
+ if (alphagamma == NULL)
+ {
+ r_fg = fg_color >> 16;
+ g_fg = (fg_color >> 8) & 0xff;
+ b_fg = fg_color & 0xff;
+
+ r_bg = bg_color >> 16;
+ g_bg = (bg_color >> 8) & 0xff;
+ b_bg = bg_color & 0xff;
+
+ r = (r_bg << 16) + 0x8000;
+ g = (g_bg << 16) + 0x8000;
+ b = (b_bg << 16) + 0x8000;
+ dr = ((r_fg - r_bg) << 16) / 255;
+ dg = ((g_fg - g_bg) << 16) / 255;
+ db = ((b_fg - b_bg) << 16) / 255;
+
+ for (i = 0; i < 256; i++)
+ {
+ data.rgbtab[i] = (r & 0xff0000) | ((g & 0xff0000) >> 8) | (b >> 16);
+ r += dr;
+ g += dg;
+ b += db;
+ }
+ }
+ else
+ {
+ int *table;
+ art_u8 *invtab;
+
+ table = alphagamma->table;
+
+ r_fg = table[fg_color >> 16];
+ g_fg = table[(fg_color >> 8) & 0xff];
+ b_fg = table[fg_color & 0xff];
+
+ r_bg = table[bg_color >> 16];
+ g_bg = table[(bg_color >> 8) & 0xff];
+ b_bg = table[bg_color & 0xff];
+
+ r = (r_bg << 16) + 0x8000;
+ g = (g_bg << 16) + 0x8000;
+ b = (b_bg << 16) + 0x8000;
+ dr = ((r_fg - r_bg) << 16) / 255;
+ dg = ((g_fg - g_bg) << 16) / 255;
+ db = ((b_fg - b_bg) << 16) / 255;
+
+ invtab = alphagamma->invtable;
+ for (i = 0; i < 256; i++)
+ {
+ data.rgbtab[i] = (invtab[r >> 16] << 16) |
+ (invtab[g >> 16] << 8) |
+ invtab[b >> 16];
+ r += dr;
+ g += dg;
+ b += db;
+ }
+ }
+ data.buf = buf;
+ data.rowstride = rowstride;
+ data.x0 = x0;
+ data.x1 = x1;
+ art_svp_render_aa (svp, x0, y0, x1, y1, art_rgb_svp_callback, &data);
+}
+
+static void
+art_rgb_svp_alpha_callback (void *callback_data, int y,
+ int start, ArtSVPRenderAAStep *steps, int n_steps)
+{
+ ArtRgbSVPAlphaData *data = (ArtRgbSVPAlphaData *)callback_data;
+ art_u8 *linebuf;
+ int run_x0, run_x1;
+ art_u32 running_sum = start;
+ int x0, x1;
+ int k;
+ art_u8 r, g, b;
+ int *alphatab;
+ int alpha;
+
+ linebuf = data->buf;
+ x0 = data->x0;
+ x1 = data->x1;
+
+ r = data->r;
+ g = data->g;
+ b = data->b;
+ alphatab = data->alphatab;
+
+ if (n_steps > 0)
+ {
+ run_x1 = steps[0].x;
+ if (run_x1 > x0)
+ {
+ alpha = (running_sum >> 16) & 0xff;
+ if (alpha)
+ art_rgb_run_alpha (linebuf,
+ r, g, b, alphatab[alpha],
+ run_x1 - x0);
+ }
+
+ for (k = 0; k < n_steps - 1; k++)
+ {
+ running_sum += steps[k].delta;
+ run_x0 = run_x1;
+ run_x1 = steps[k + 1].x;
+ if (run_x1 > run_x0)
+ {
+ alpha = (running_sum >> 16) & 0xff;
+ if (alpha)
+ art_rgb_run_alpha (linebuf + (run_x0 - x0) * 3,
+ r, g, b, alphatab[alpha],
+ run_x1 - run_x0);
+ }
+ }
+ running_sum += steps[k].delta;
+ if (x1 > run_x1)
+ {
+ alpha = (running_sum >> 16) & 0xff;
+ if (alpha)
+ art_rgb_run_alpha (linebuf + (run_x1 - x0) * 3,
+ r, g, b, alphatab[alpha],
+ x1 - run_x1);
+ }
+ }
+ else
+ {
+ alpha = (running_sum >> 16) & 0xff;
+ if (alpha)
+ art_rgb_run_alpha (linebuf,
+ r, g, b, alphatab[alpha],
+ x1 - x0);
+ }
+
+ data->buf += data->rowstride;
+}
+
+static void
+art_rgb_svp_alpha_opaque_callback (void *callback_data, int y,
+ int start,
+ ArtSVPRenderAAStep *steps, int n_steps)
+{
+ ArtRgbSVPAlphaData *data = (ArtRgbSVPAlphaData *)callback_data;
+ art_u8 *linebuf;
+ int run_x0, run_x1;
+ art_u32 running_sum = start;
+ int x0, x1;
+ int k;
+ art_u8 r, g, b;
+ int *alphatab;
+ int alpha;
+
+ linebuf = data->buf;
+ x0 = data->x0;
+ x1 = data->x1;
+
+ r = data->r;
+ g = data->g;
+ b = data->b;
+ alphatab = data->alphatab;
+
+ if (n_steps > 0)
+ {
+ run_x1 = steps[0].x;
+ if (run_x1 > x0)
+ {
+ alpha = running_sum >> 16;
+ if (alpha)
+ {
+ if (alpha >= 255)
+ art_rgb_fill_run (linebuf,
+ r, g, b,
+ run_x1 - x0);
+ else
+ art_rgb_run_alpha (linebuf,
+ r, g, b, alphatab[alpha],
+ run_x1 - x0);
+ }
+ }
+
+ for (k = 0; k < n_steps - 1; k++)
+ {
+ running_sum += steps[k].delta;
+ run_x0 = run_x1;
+ run_x1 = steps[k + 1].x;
+ if (run_x1 > run_x0)
+ {
+ alpha = running_sum >> 16;
+ if (alpha)
+ {
+ if (alpha >= 255)
+ art_rgb_fill_run (linebuf + (run_x0 - x0) * 3,
+ r, g, b,
+ run_x1 - run_x0);
+ else
+ art_rgb_run_alpha (linebuf + (run_x0 - x0) * 3,
+ r, g, b, alphatab[alpha],
+ run_x1 - run_x0);
+ }
+ }
+ }
+ running_sum += steps[k].delta;
+ if (x1 > run_x1)
+ {
+ alpha = running_sum >> 16;
+ if (alpha)
+ {
+ if (alpha >= 255)
+ art_rgb_fill_run (linebuf + (run_x1 - x0) * 3,
+ r, g, b,
+ x1 - run_x1);
+ else
+ art_rgb_run_alpha (linebuf + (run_x1 - x0) * 3,
+ r, g, b, alphatab[alpha],
+ x1 - run_x1);
+ }
+ }
+ }
+ else
+ {
+ alpha = running_sum >> 16;
+ if (alpha)
+ {
+ if (alpha >= 255)
+ art_rgb_fill_run (linebuf,
+ r, g, b,
+ x1 - x0);
+ else
+ art_rgb_run_alpha (linebuf,
+ r, g, b, alphatab[alpha],
+ x1 - x0);
+ }
+ }
+
+ data->buf += data->rowstride;
+}
+
+/**
+ * art_rgb_svp_alpha: Alpha-composite sorted vector path over RGB buffer.
+ * @svp: The source sorted vector path.
+ * @x0: Left coordinate of destination rectangle.
+ * @y0: Top coordinate of destination rectangle.
+ * @x1: Right coordinate of destination rectangle.
+ * @y1: Bottom coordinate of destination rectangle.
+ * @rgba: Color in 0xRRGGBBAA format.
+ * @buf: Destination RGB buffer.
+ * @rowstride: Rowstride of @buf buffer.
+ * @alphagamma: #ArtAlphaGamma for gamma-correcting the compositing.
+ *
+ * Renders the shape specified with @svp over the @buf RGB buffer.
+ * @x1 - @x0 specifies the width, and @y1 - @y0 specifies the height,
+ * of the rectangle rendered. The new pixels are stored starting at
+ * the first byte of @buf. Thus, the @x0 and @y0 parameters specify
+ * an offset within @svp, and may be tweaked as a way of doing
+ * integer-pixel translations without fiddling with @svp itself.
+ *
+ * The @rgba argument specifies the color for the rendering. Pixels of
+ * entirely 0 winding number are left untouched. Pixels of entirely
+ * 1 winding number have the color @rgba composited over them (ie,
+ * are replaced by the red, green, blue components of @rgba if the alpha
+ * component is 0xff). Pixels of intermediate coverage are interpolated
+ * according to the rule in @alphagamma, or default to linear if
+ * @alphagamma is NULL.
+ **/
+void
+art_rgb_svp_alpha (const ArtSVP *svp,
+ int x0, int y0, int x1, int y1,
+ art_u32 rgba,
+ art_u8 *buf, int rowstride,
+ ArtAlphaGamma *alphagamma)
+{
+ ArtRgbSVPAlphaData data;
+ int r, g, b, alpha;
+ int i;
+ int a, da;
+
+ r = rgba >> 24;
+ g = (rgba >> 16) & 0xff;
+ b = (rgba >> 8) & 0xff;
+ alpha = rgba & 0xff;
+
+ data.r = r;
+ data.g = g;
+ data.b = b;
+ data.alpha = alpha;
+
+ a = 0x8000;
+ da = (alpha * 66051 + 0x80) >> 8; /* 66051 equals 2 ^ 32 / (255 * 255) */
+
+ for (i = 0; i < 256; i++)
+ {
+ data.alphatab[i] = a >> 16;
+ a += da;
+ }
+
+ data.buf = buf;
+ data.rowstride = rowstride;
+ data.x0 = x0;
+ data.x1 = x1;
+ if (alpha == 255)
+ art_svp_render_aa (svp, x0, y0, x1, y1, art_rgb_svp_alpha_opaque_callback,
+ &data);
+ else
+ art_svp_render_aa (svp, x0, y0, x1, y1, art_rgb_svp_alpha_callback, &data);
+}
+
diff --git a/libart_lgpl/art_rgb_svp.h b/libart_lgpl/art_rgb_svp.h
new file mode 100644
index 0000000000..c76aa40ef1
--- /dev/null
+++ b/libart_lgpl/art_rgb_svp.h
@@ -0,0 +1,50 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_RGB_SVP_H__
+#define __ART_RGB_SVP_H__
+
+/* Render a sorted vector path into an RGB buffer. */
+
+#include <libart_lgpl/art_alphagamma.h>
+#include <libart_lgpl/art_svp.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+void
+art_rgb_svp_aa (const ArtSVP *svp,
+ int x0, int y0, int x1, int y1,
+ art_u32 fg_color, art_u32 bg_color,
+ art_u8 *buf, int rowstride,
+ ArtAlphaGamma *alphagamma);
+
+void
+art_rgb_svp_alpha (const ArtSVP *svp,
+ int x0, int y0, int x1, int y1,
+ art_u32 rgba,
+ art_u8 *buf, int rowstride,
+ ArtAlphaGamma *alphagamma);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_RGB_SVP_H__ */
diff --git a/libart_lgpl/art_rgba.c b/libart_lgpl/art_rgba.c
new file mode 100644
index 0000000000..cde183cc52
--- /dev/null
+++ b/libart_lgpl/art_rgba.c
@@ -0,0 +1,258 @@
+/*
+ * art_rgba.c: Functions for manipulating RGBA pixel data.
+ *
+ * Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 2000 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#include "config.h"
+#include "art_rgba.h"
+
+#define ART_OPTIMIZE_SPACE
+
+#ifndef ART_OPTIMIZE_SPACE
+#include "art_rgba_table.c"
+#endif
+
+/**
+ * art_rgba_rgba_composite: Composite RGBA image over RGBA buffer.
+ * @dst: Destination RGBA buffer.
+ * @src: Source RGBA buffer.
+ * @n: Number of RGBA pixels to composite.
+ *
+ * Composites the RGBA pixels in @dst over the @src buffer.
+ **/
+void
+art_rgba_rgba_composite (art_u8 *dst, const art_u8 *src, int n)
+{
+ int i;
+#ifdef WORDS_BIGENDIAN
+ art_u32 src_rgba, dst_rgba;
+#else
+ art_u32 src_abgr, dst_abgr;
+#endif
+ art_u8 src_alpha, dst_alpha;
+
+ for (i = 0; i < n; i++)
+ {
+#ifdef WORDS_BIGENDIAN
+ src_rgba = ((art_u32 *)src)[i];
+ src_alpha = src_rgba & 0xff;
+#else
+ src_abgr = ((art_u32 *)src)[i];
+ src_alpha = (src_abgr >> 24) & 0xff;
+#endif
+ if (src_alpha)
+ {
+ if (src_alpha == 0xff ||
+ (
+#ifdef WORDS_BIGENDIAN
+ dst_rgba = ((art_u32 *)dst)[i],
+ dst_alpha = dst_rgba & 0xff,
+#else
+ dst_abgr = ((art_u32 *)dst)[i],
+ dst_alpha = (dst_abgr >> 24),
+#endif
+ dst_alpha == 0))
+#ifdef WORDS_BIGENDIAN
+ ((art_u32 *)dst)[i] = src_rgba;
+#else
+ ((art_u32 *)dst)[i] = src_abgr;
+#endif
+ else
+ {
+ int r, g, b, a;
+ int src_r, src_g, src_b;
+ int dst_r, dst_g, dst_b;
+ int tmp;
+ int c;
+
+#ifdef ART_OPTIMIZE_SPACE
+ tmp = (255 - src_alpha) * (255 - dst_alpha) + 0x80;
+ a = 255 - ((tmp + (tmp >> 8)) >> 8);
+ c = ((src_alpha << 16) + (a >> 1)) / a;
+#else
+ tmp = art_rgba_composite_table[(src_alpha << 8) + dst_alpha];
+ c = tmp & 0x1ffff;
+ a = tmp >> 24;
+#endif
+#ifdef WORDS_BIGENDIAN
+ src_r = (src_rgba >> 24) & 0xff;
+ src_g = (src_rgba >> 16) & 0xff;
+ src_b = (src_rgba >> 8) & 0xff;
+ dst_r = (dst_rgba >> 24) & 0xff;
+ dst_g = (dst_rgba >> 16) & 0xff;
+ dst_b = (dst_rgba >> 8) & 0xff;
+#else
+ src_r = src_abgr & 0xff;
+ src_g = (src_abgr >> 8) & 0xff;
+ src_b = (src_abgr >> 16) & 0xff;
+ dst_r = dst_abgr & 0xff;
+ dst_g = (dst_abgr >> 8) & 0xff;
+ dst_b = (dst_abgr >> 16) & 0xff;
+#endif
+ r = dst_r + (((src_r - dst_r) * c + 0x8000) >> 16);
+ g = dst_g + (((src_g - dst_g) * c + 0x8000) >> 16);
+ b = dst_b + (((src_b - dst_b) * c + 0x8000) >> 16);
+#ifdef WORDS_BIGENDIAN
+ ((art_u32 *)dst)[i] = (r << 24) | (g << 16) | (b << 8) | a;
+#else
+ ((art_u32 *)dst)[i] = (a << 24) | (b << 16) | (g << 8) | r;
+#endif
+ }
+ }
+#if 0
+ /* it's not clear to me this optimization really wins */
+ else
+ {
+ /* skip over run of transparent pixels */
+ for (; i < n - 1; i++)
+ {
+#ifdef WORDS_BIGENDIAN
+ src_rgba = ((art_u32 *)src)[i + 1];
+ if (src_rgba & 0xff)
+ break;
+#else
+ src_abgr = ((art_u32 *)src)[i + 1];
+ if (src_abgr & 0xff000000)
+ break;
+#endif
+ }
+ }
+#endif
+ }
+}
+
+/**
+ * art_rgba_fill_run: fill an RGBA buffer a solid RGB color.
+ * @buf: Buffer to fill.
+ * @r: Red, range 0..255.
+ * @g: Green, range 0..255.
+ * @b: Blue, range 0..255.
+ * @n: Number of RGB triples to fill.
+ *
+ * Fills a buffer with @n copies of the (@r, @g, @b) triple, solid
+ * alpha. Thus, locations @buf (inclusive) through @buf + 4 * @n
+ * (exclusive) are written.
+ **/
+void
+art_rgba_fill_run (art_u8 *buf, art_u8 r, art_u8 g, art_u8 b, int n)
+{
+ int i;
+#ifdef WORDS_BIGENDIAN
+ art_u32 src_rgba;
+#else
+ art_u32 src_abgr;
+#endif
+
+#ifdef WORDS_BIGENDIAN
+ src_rgba = (r << 24) | (g << 16) | (b << 8) | 255;
+#else
+ src_abgr = (255 << 24) | (b << 16) | (g << 8) | r;
+#endif
+ for (i = 0; i < n; i++)
+ {
+#ifdef WORDS_BIGENDIAN
+ ((art_u32 *)buf)[i] = src_rgba;
+#else
+ ((art_u32 *)buf)[i] = src_abgr;
+#endif
+ }
+}
+
+/**
+ * art_rgba_run_alpha: Render semitransparent color over RGBA buffer.
+ * @buf: Buffer for rendering.
+ * @r: Red, range 0..255.
+ * @g: Green, range 0..255.
+ * @b: Blue, range 0..255.
+ * @alpha: Alpha, range 0..255.
+ * @n: Number of RGB triples to render.
+ *
+ * Renders a sequential run of solid (@r, @g, @b) color over @buf with
+ * opacity @alpha. Note that the range of @alpha is 0..255, in contrast
+ * to art_rgb_run_alpha, which has a range of 0..256.
+ **/
+void
+art_rgba_run_alpha (art_u8 *buf, art_u8 r, art_u8 g, art_u8 b, int alpha, int n)
+{
+ int i;
+#ifdef WORDS_BIGENDIAN
+ art_u32 src_rgba, dst_rgba;
+#else
+ art_u32 src_abgr, dst_abgr;
+#endif
+ art_u8 dst_alpha;
+ int a;
+ int dst_r, dst_g, dst_b;
+ int tmp;
+ int c;
+
+#ifdef WORDS_BIGENDIAN
+ src_rgba = (r << 24) | (g << 16) | (b << 8) | alpha;
+#else
+ src_abgr = (alpha << 24) | (b << 16) | (g << 8) | r;
+#endif
+ for (i = 0; i < n; i++)
+ {
+#ifdef WORDS_BIGENDIAN
+ dst_rgba = ((art_u32 *)buf)[i];
+ dst_alpha = dst_rgba & 0xff;
+#else
+ dst_abgr = ((art_u32 *)buf)[i];
+ dst_alpha = (dst_abgr >> 24) & 0xff;
+#endif
+ if (dst_alpha)
+ {
+#ifdef ART_OPTIMIZE_SPACE
+ tmp = (255 - alpha) * (255 - dst_alpha) + 0x80;
+ a = 255 - ((tmp + (tmp >> 8)) >> 8);
+ c = ((alpha << 16) + (a >> 1)) / a;
+#else
+ tmp = art_rgba_composite_table[(alpha << 8) + dst_alpha];
+ c = tmp & 0x1ffff;
+ a = tmp >> 24;
+#endif
+#ifdef WORDS_BIGENDIAN
+ dst_r = (dst_rgba >> 24) & 0xff;
+ dst_g = (dst_rgba >> 16) & 0xff;
+ dst_b = (dst_rgba >> 8) & 0xff;
+#else
+ dst_r = dst_abgr & 0xff;
+ dst_g = (dst_abgr >> 8) & 0xff;
+ dst_b = (dst_abgr >> 16) & 0xff;
+#endif
+ dst_r += (((r - dst_r) * c + 0x8000) >> 16);
+ dst_g += (((g - dst_g) * c + 0x8000) >> 16);
+ dst_b += (((b - dst_b) * c + 0x8000) >> 16);
+#ifdef WORDS_BIGENDIAN
+ ((art_u32 *)buf)[i] = (dst_r << 24) | (dst_g << 16) | (dst_b << 8) | a;
+#else
+ ((art_u32 *)buf)[i] = (a << 24) | (dst_b << 16) | (dst_g << 8) | dst_r;
+#endif
+ }
+ else
+ {
+#ifdef WORDS_BIGENDIAN
+ ((art_u32 *)buf)[i] = src_rgba;
+#else
+ ((art_u32 *)buf)[i] = src_abgr;
+#endif
+ }
+ }
+}
diff --git a/libart_lgpl/art_rgba.h b/libart_lgpl/art_rgba.h
new file mode 100644
index 0000000000..0d0fd432bd
--- /dev/null
+++ b/libart_lgpl/art_rgba.h
@@ -0,0 +1,45 @@
+/*
+ * art_rgba.h: Functions for manipulating RGBA pixel data.
+ *
+ * Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 2000 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_RGBA_H__
+#define __ART_RGBA_H__
+
+#include <libart_lgpl/art_misc.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+void
+art_rgba_rgba_composite (art_u8 *dst, const art_u8 *src, int n);
+
+void
+art_rgba_fill_run (art_u8 *buf, art_u8 r, art_u8 g, art_u8 b, int n);
+
+void
+art_rgba_run_alpha (art_u8 *buf, art_u8 r, art_u8 g, art_u8 b, int alpha, int n);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif
diff --git a/libart_lgpl/art_svp.c b/libart_lgpl/art_svp.c
new file mode 100644
index 0000000000..8d7f7d143f
--- /dev/null
+++ b/libart_lgpl/art_svp.c
@@ -0,0 +1,152 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+/* Basic constructors and operations for sorted vector paths */
+
+#include "config.h"
+#include "art_svp.h"
+
+#include "art_misc.h"
+
+/* Add a new segment. The arguments can be zero and NULL if the caller
+ would rather fill them in later.
+
+ We also realloc one auxiliary array of ints of size n_segs if
+ desired.
+*/
+/**
+ * art_svp_add_segment: Add a segment to an #ArtSVP structure.
+ * @p_vp: Pointer to where the #ArtSVP structure is stored.
+ * @pn_segs_max: Pointer to the allocated size of *@p_vp.
+ * @pn_points_max: Pointer to where auxiliary array is stored.
+ * @n_points: Number of points for new segment.
+ * @dir: Direction for new segment; 0 is up, 1 is down.
+ * @points: Points for new segment.
+ * @bbox: Bounding box for new segment.
+ *
+ * Adds a new segment to an ArtSVP structure. This routine reallocates
+ * the structure if necessary, updating *@p_vp and *@pn_segs_max as
+ * necessary.
+ *
+ * The new segment is simply added after all other segments. Thus,
+ * this routine should be called in order consistent with the #ArtSVP
+ * sorting rules.
+ *
+ * If the @bbox argument is given, it is simply stored in the new
+ * segment. Otherwise (if it is NULL), the bounding box is computed
+ * from the @points given.
+ **/
+int
+art_svp_add_segment (ArtSVP **p_vp, int *pn_segs_max,
+ int **pn_points_max,
+ int n_points, int dir, ArtPoint *points,
+ ArtDRect *bbox)
+{
+ int seg_num;
+ ArtSVP *svp;
+ ArtSVPSeg *seg;
+
+ svp = *p_vp;
+ seg_num = svp->n_segs++;
+ if (*pn_segs_max == seg_num)
+ {
+ *pn_segs_max <<= 1;
+ svp = (ArtSVP *)art_realloc (svp, sizeof(ArtSVP) +
+ (*pn_segs_max - 1) * sizeof(ArtSVPSeg));
+ *p_vp = svp;
+ if (pn_points_max != NULL)
+ *pn_points_max = art_renew (*pn_points_max, int, *pn_segs_max);
+ }
+ seg = &svp->segs[seg_num];
+ seg->n_points = n_points;
+ seg->dir = dir;
+ seg->points = points;
+ if (bbox)
+ seg->bbox = *bbox;
+ else if (points)
+ {
+ double x_min, x_max;
+ int i;
+
+ x_min = x_max = points[0].x;
+ for (i = 1; i < n_points; i++)
+ {
+ if (x_min > points[i].x)
+ x_min = points[i].x;
+ if (x_max < points[i].x)
+ x_max = points[i].x;
+ }
+ seg->bbox.x0 = x_min;
+ seg->bbox.y0 = points[0].y;
+
+ seg->bbox.x1 = x_max;
+ seg->bbox.y1 = points[n_points - 1].y;
+ }
+ return seg_num;
+}
+
+
+/**
+ * art_svp_free: Free an #ArtSVP structure.
+ * @svp: #ArtSVP to free.
+ *
+ * Frees an #ArtSVP structure and all the segments in it.
+ **/
+void
+art_svp_free (ArtSVP *svp)
+{
+ int n_segs = svp->n_segs;
+ int i;
+
+ for (i = 0; i < n_segs; i++)
+ art_free (svp->segs[i].points);
+ art_free (svp);
+}
+
+#ifdef ART_USE_NEW_INTERSECTOR
+#define EPSILON 0
+#else
+#define EPSILON 1e-6
+#endif
+
+/**
+ * art_svp_seg_compare: Compare two segments of an svp.
+ * @seg1: First segment to compare.
+ * @seg2: Second segment to compare.
+ *
+ * Compares two segments of an svp. Return 1 if @seg2 is below or to the
+ * right of @seg1, -1 otherwise.
+ **/
+int
+art_svp_seg_compare (const void *s1, const void *s2)
+{
+ const ArtSVPSeg *seg1 = s1;
+ const ArtSVPSeg *seg2 = s2;
+
+ if (seg1->points[0].y - EPSILON > seg2->points[0].y) return 1;
+ else if (seg1->points[0].y + EPSILON < seg2->points[0].y) return -1;
+ else if (seg1->points[0].x - EPSILON > seg2->points[0].x) return 1;
+ else if (seg1->points[0].x + EPSILON < seg2->points[0].x) return -1;
+ else if ((seg1->points[1].x - seg1->points[0].x) *
+ (seg2->points[1].y - seg2->points[0].y) -
+ (seg1->points[1].y - seg1->points[0].y) *
+ (seg2->points[1].x - seg2->points[0].x) > 0) return 1;
+ else return -1;
+}
+
diff --git a/libart_lgpl/art_svp.h b/libart_lgpl/art_svp.h
new file mode 100644
index 0000000000..c898c7a2ec
--- /dev/null
+++ b/libart_lgpl/art_svp.h
@@ -0,0 +1,63 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_SVP_H__
+#define __ART_SVP_H__
+
+/* Basic data structures and constructors for sorted vector paths */
+
+#include <libart_lgpl/art_rect.h>
+#include <libart_lgpl/art_point.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+typedef struct _ArtSVP ArtSVP;
+typedef struct _ArtSVPSeg ArtSVPSeg;
+
+struct _ArtSVPSeg {
+ int n_points;
+ int dir; /* == 0 for "up", 1 for "down" */
+ ArtDRect bbox;
+ ArtPoint *points;
+};
+
+struct _ArtSVP {
+ int n_segs;
+ ArtSVPSeg segs[1];
+};
+
+int
+art_svp_add_segment (ArtSVP **p_vp, int *pn_segs_max,
+ int **pn_points_max,
+ int n_points, int dir, ArtPoint *points,
+ ArtDRect *bbox);
+
+void
+art_svp_free (ArtSVP *svp);
+
+int
+art_svp_seg_compare (const void *s1, const void *s2);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_SVP_H__ */
diff --git a/libart_lgpl/art_svp_intersect.c b/libart_lgpl/art_svp_intersect.c
new file mode 100644
index 0000000000..4ece5f4643
--- /dev/null
+++ b/libart_lgpl/art_svp_intersect.c
@@ -0,0 +1,1803 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 2001 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+/* This file contains a testbed implementation of the new intersection
+ code.
+*/
+
+#include "config.h"
+#include "art_svp_intersect.h"
+
+#include <math.h> /* for sqrt */
+
+/* Sanitychecking verifies the main invariant on every priority queue
+ point. Do not use in production, as it slows things down way too
+ much. */
+#define noSANITYCHECK
+
+/* This can be used in production, to prevent hangs. Eventually, it
+ should not be necessary. */
+#define CHEAP_SANITYCHECK
+
+#define noVERBOSE
+
+#include "art_misc.h"
+
+/* A priority queue - perhaps move to a separate file if it becomes
+ needed somewhere else */
+
+#define ART_PRIQ_USE_HEAP
+
+typedef struct _ArtPriQ ArtPriQ;
+typedef struct _ArtPriPoint ArtPriPoint;
+
+struct _ArtPriQ {
+ int n_items;
+ int n_items_max;
+ ArtPriPoint **items;
+};
+
+struct _ArtPriPoint {
+ double x;
+ double y;
+ void *user_data;
+};
+
+static ArtPriQ *
+art_pri_new (void)
+{
+ ArtPriQ *result = art_new (ArtPriQ, 1);
+
+ result->n_items = 0;
+ result->n_items_max = 16;
+ result->items = art_new (ArtPriPoint *, result->n_items_max);
+ return result;
+}
+
+static void
+art_pri_free (ArtPriQ *pq)
+{
+ art_free (pq->items);
+ art_free (pq);
+}
+
+static art_boolean
+art_pri_empty (ArtPriQ *pq)
+{
+ return pq->n_items == 0;
+}
+
+#ifdef ART_PRIQ_USE_HEAP
+
+/* This heap implementation is based on Vasek Chvatal's course notes:
+ http://www.cs.rutgers.edu/~chvatal/notes/pq.html#heap */
+
+static void
+art_pri_bubble_up (ArtPriQ *pq, int vacant, ArtPriPoint *missing)
+{
+ ArtPriPoint **items = pq->items;
+ int parent;
+
+ parent = (vacant - 1) >> 1;
+ while (vacant > 0 && (missing->y < items[parent]->y ||
+ (missing->y == items[parent]->y &&
+ missing->x < items[parent]->x)))
+ {
+ items[vacant] = items[parent];
+ vacant = parent;
+ parent = (vacant - 1) >> 1;
+ }
+
+ items[vacant] = missing;
+}
+
+static void
+art_pri_insert (ArtPriQ *pq, ArtPriPoint *point)
+{
+ if (pq->n_items == pq->n_items_max)
+ art_expand (pq->items, ArtPriPoint *, pq->n_items_max);
+
+ art_pri_bubble_up (pq, pq->n_items++, point);
+}
+
+static void
+art_pri_sift_down_from_root (ArtPriQ *pq, ArtPriPoint *missing)
+{
+ ArtPriPoint **items = pq->items;
+ int vacant = 0, child = 2;
+ int n = pq->n_items;
+
+ while (child < n)
+ {
+ if (items[child - 1]->y < items[child]->y ||
+ (items[child - 1]->y == items[child]->y &&
+ items[child - 1]->x < items[child]->x))
+ child--;
+ items[vacant] = items[child];
+ vacant = child;
+ child = (vacant + 1) << 1;
+ }
+ if (child == n)
+ {
+ items[vacant] = items[n - 1];
+ vacant = n - 1;
+ }
+
+ art_pri_bubble_up (pq, vacant, missing);
+}
+
+static ArtPriPoint *
+art_pri_choose (ArtPriQ *pq)
+{
+ ArtPriPoint *result = pq->items[0];
+
+ art_pri_sift_down_from_root (pq, pq->items[--pq->n_items]);
+ return result;
+}
+
+#else
+
+/* Choose least point in queue */
+static ArtPriPoint *
+art_pri_choose (ArtPriQ *pq)
+{
+ int i;
+ int best = 0;
+ double best_x, best_y;
+ double y;
+ ArtPriPoint *result;
+
+ if (pq->n_items == 0)
+ return NULL;
+
+ best_x = pq->items[best]->x;
+ best_y = pq->items[best]->y;
+
+ for (i = 1; i < pq->n_items; i++)
+ {
+ y = pq->items[i]->y;
+ if (y < best_y || (y == best_y && pq->items[i]->x < best_x))
+ {
+ best = i;
+ best_x = pq->items[best]->x;
+ best_y = y;
+ }
+ }
+ result = pq->items[best];
+ pq->items[best] = pq->items[--pq->n_items];
+ return result;
+}
+
+static void
+art_pri_insert (ArtPriQ *pq, ArtPriPoint *point)
+{
+ if (pq->n_items == pq->n_items_max)
+ art_expand (pq->items, ArtPriPoint *, pq->n_items_max);
+
+ pq->items[pq->n_items++] = point;
+}
+
+#endif
+
+#ifdef TEST_PRIQ
+
+#include <stdlib.h> /* for rand() */
+#include <stdio.h>
+
+static double
+double_rand (double lo, double hi, int quant)
+{
+ int tmp = rand () / (RAND_MAX * (1.0 / quant)) + 0.5;
+ return lo + tmp * ((hi - lo) / quant);
+}
+
+/*
+ * This custom allocator for priority queue points is here so I can
+ * test speed. It doesn't look like it will be that significant, but
+ * if I want a small improvement later, it's something.
+ */
+
+typedef ArtPriPoint *ArtPriPtPool;
+
+static ArtPriPtPool *
+art_pri_pt_pool_new (void)
+{
+ ArtPriPtPool *result = art_new (ArtPriPtPool, 1);
+ *result = NULL;
+ return result;
+}
+
+static ArtPriPoint *
+art_pri_pt_alloc (ArtPriPtPool *pool)
+{
+ ArtPriPoint *result = *pool;
+ if (result == NULL)
+ return art_new (ArtPriPoint, 1);
+ else
+ {
+ *pool = result->user_data;
+ return result;
+ }
+}
+
+static void
+art_pri_pt_free (ArtPriPtPool *pool, ArtPriPoint *pt)
+{
+ pt->user_data = *pool;
+ *pool = pt;
+}
+
+static void
+art_pri_pt_pool_free (ArtPriPtPool *pool)
+{
+ ArtPriPoint *pt = *pool;
+ while (pt != NULL)
+ {
+ ArtPriPoint *next = pt->user_data;
+ art_free (pt);
+ pt = next;
+ }
+ art_free (pool);
+}
+
+int
+main (int argc, char **argv)
+{
+ ArtPriPtPool *pool = art_pri_pt_pool_new ();
+ ArtPriQ *pq;
+ int i, j;
+ const int n_iter = 1;
+ const int pq_size = 100;
+
+ for (j = 0; j < n_iter; j++)
+ {
+ pq = art_pri_new ();
+
+ for (i = 0; i < pq_size; i++)
+ {
+ ArtPriPoint *pt = art_pri_pt_alloc (pool);
+ pt->x = double_rand (0, 1, 100);
+ pt->y = double_rand (0, 1, 100);
+ pt->user_data = (void *)i;
+ art_pri_insert (pq, pt);
+ }
+
+ while (!art_pri_empty (pq))
+ {
+ ArtPriPoint *pt = art_pri_choose (pq);
+ if (n_iter == 1)
+ printf ("(%g, %g), %d\n", pt->x, pt->y, (int)pt->user_data);
+ art_pri_pt_free (pool, pt);
+ }
+
+ art_pri_free (pq);
+ }
+ art_pri_pt_pool_free (pool);
+ return 0;
+}
+
+#else /* TEST_PRIQ */
+
+/* A virtual class for an "svp writer". A client of this object creates an
+ SVP by repeatedly calling "add segment" and "add point" methods on it.
+*/
+
+typedef struct _ArtSvpWriterRewind ArtSvpWriterRewind;
+
+/* An implementation of the svp writer virtual class that applies the
+ winding rule. */
+
+struct _ArtSvpWriterRewind {
+ ArtSvpWriter super;
+ ArtWindRule rule;
+ ArtSVP *svp;
+ int n_segs_max;
+ int *n_points_max;
+};
+
+static int
+art_svp_writer_rewind_add_segment (ArtSvpWriter *self, int wind_left,
+ int delta_wind, double x, double y)
+{
+ ArtSvpWriterRewind *swr = (ArtSvpWriterRewind *)self;
+ ArtSVP *svp;
+ ArtSVPSeg *seg;
+ art_boolean left_filled, right_filled;
+ int wind_right = wind_left + delta_wind;
+ int seg_num;
+ const int init_n_points_max = 4;
+
+ switch (swr->rule)
+ {
+ case ART_WIND_RULE_NONZERO:
+ left_filled = (wind_left != 0);
+ right_filled = (wind_right != 0);
+ break;
+ case ART_WIND_RULE_INTERSECT:
+ left_filled = (wind_left > 1);
+ right_filled = (wind_right > 1);
+ break;
+ case ART_WIND_RULE_ODDEVEN:
+ left_filled = (wind_left & 1);
+ right_filled = (wind_right & 1);
+ break;
+ case ART_WIND_RULE_POSITIVE:
+ left_filled = (wind_left > 0);
+ right_filled = (wind_right > 0);
+ break;
+ default:
+ art_die ("Unknown wind rule %d\n", swr->rule);
+ }
+ if (left_filled == right_filled)
+ {
+ /* discard segment now */
+#ifdef VERBOSE
+ art_dprint ("swr add_segment: %d += %d (%g, %g) --> -1\n",
+ wind_left, delta_wind, x, y);
+#endif
+ return -1;
+ }
+
+ svp = swr->svp;
+ seg_num = svp->n_segs++;
+ if (swr->n_segs_max == seg_num)
+ {
+ swr->n_segs_max <<= 1;
+ svp = (ArtSVP *)art_realloc (svp, sizeof(ArtSVP) +
+ (swr->n_segs_max - 1) *
+ sizeof(ArtSVPSeg));
+ swr->svp = svp;
+ swr->n_points_max = art_renew (swr->n_points_max, int,
+ swr->n_segs_max);
+ }
+ seg = &svp->segs[seg_num];
+ seg->n_points = 1;
+ seg->dir = right_filled;
+ swr->n_points_max[seg_num] = init_n_points_max;
+ seg->bbox.x0 = x;
+ seg->bbox.y0 = y;
+ seg->bbox.x1 = x;
+ seg->bbox.y1 = y;
+ seg->points = art_new (ArtPoint, init_n_points_max);
+ seg->points[0].x = x;
+ seg->points[0].y = y;
+#ifdef VERBOSE
+ art_dprint ("swr add_segment: %d += %d (%g, %g) --> %d(%s)\n",
+ wind_left, delta_wind, x, y, seg_num,
+ seg->dir ? "v" : "^");
+#endif
+ return seg_num;
+}
+
+static void
+art_svp_writer_rewind_add_point (ArtSvpWriter *self, int seg_id,
+ double x, double y)
+{
+ ArtSvpWriterRewind *swr = (ArtSvpWriterRewind *)self;
+ ArtSVPSeg *seg;
+ int n_points;
+
+#ifdef VERBOSE
+ art_dprint ("swr add_point: %d (%g, %g)\n", seg_id, x, y);
+#endif
+ if (seg_id < 0)
+ /* omitted segment */
+ return;
+
+ seg = &swr->svp->segs[seg_id];
+ n_points = seg->n_points++;
+ if (swr->n_points_max[seg_id] == n_points)
+ art_expand (seg->points, ArtPoint, swr->n_points_max[seg_id]);
+ seg->points[n_points].x = x;
+ seg->points[n_points].y = y;
+ if (x < seg->bbox.x0)
+ seg->bbox.x0 = x;
+ if (x > seg->bbox.x1)
+ seg->bbox.x1 = x;
+ seg->bbox.y1 = y;
+}
+
+static void
+art_svp_writer_rewind_close_segment (ArtSvpWriter *self, int seg_id)
+{
+ /* Not needed for this simple implementation. A potential future
+ optimization is to merge segments that can be merged safely. */
+#ifdef SANITYCHECK
+ ArtSvpWriterRewind *swr = (ArtSvpWriterRewind *)self;
+ ArtSVPSeg *seg;
+
+ if (seg_id >= 0)
+ {
+ seg = &swr->svp->segs[seg_id];
+ if (seg->n_points < 2)
+ art_warn ("*** closing segment %d with only %d point%s\n",
+ seg_id, seg->n_points, seg->n_points == 1 ? "" : "s");
+ }
+#endif
+
+#ifdef VERBOSE
+ art_dprint ("swr close_segment: %d\n", seg_id);
+#endif
+}
+
+ArtSVP *
+art_svp_writer_rewind_reap (ArtSvpWriter *self)
+{
+ ArtSvpWriterRewind *swr = (ArtSvpWriterRewind *)self;
+ ArtSVP *result = swr->svp;
+
+ art_free (swr->n_points_max);
+ art_free (swr);
+ return result;
+}
+
+ArtSvpWriter *
+art_svp_writer_rewind_new (ArtWindRule rule)
+{
+ ArtSvpWriterRewind *result = art_new (ArtSvpWriterRewind, 1);
+
+ result->super.add_segment = art_svp_writer_rewind_add_segment;
+ result->super.add_point = art_svp_writer_rewind_add_point;
+ result->super.close_segment = art_svp_writer_rewind_close_segment;
+
+ result->rule = rule;
+ result->n_segs_max = 16;
+ result->svp = art_alloc (sizeof(ArtSVP) +
+ (result->n_segs_max - 1) * sizeof(ArtSVPSeg));
+ result->svp->n_segs = 0;
+ result->n_points_max = art_new (int, result->n_segs_max);
+
+ return &result->super;
+}
+
+/* Now, data structures for the active list */
+
+typedef struct _ArtActiveSeg ArtActiveSeg;
+
+/* Note: BNEG is 1 for \ lines, and 0 for /. Thus,
+ x[(flags & BNEG) ^ 1] <= x[flags & BNEG] */
+#define ART_ACTIVE_FLAGS_BNEG 1
+
+/* This flag is set if the segment has been inserted into the active
+ list. */
+#define ART_ACTIVE_FLAGS_IN_ACTIVE 2
+
+/* This flag is set when the segment is to be deleted in the
+ horiz commit process. */
+#define ART_ACTIVE_FLAGS_DEL 4
+
+/* This flag is set if the seg_id is a valid output segment. */
+#define ART_ACTIVE_FLAGS_OUT 8
+
+/* This flag is set if the segment is in the horiz list. */
+#define ART_ACTIVE_FLAGS_IN_HORIZ 16
+
+struct _ArtActiveSeg {
+ int flags;
+ int wind_left, delta_wind;
+ ArtActiveSeg *left, *right; /* doubly linked list structure */
+
+ const ArtSVPSeg *in_seg;
+ int in_curs;
+
+ double x[2];
+ double y0, y1;
+ double a, b, c; /* line equation; ax+by+c = 0 for the line, a^2 + b^2 = 1,
+ and a>0 */
+
+ /* bottom point and intersection point stack */
+ int n_stack;
+ int n_stack_max;
+ ArtPoint *stack;
+
+ /* horiz commit list */
+ ArtActiveSeg *horiz_left, *horiz_right;
+ double horiz_x;
+ int horiz_delta_wind;
+ int seg_id;
+};
+
+typedef struct _ArtIntersectCtx ArtIntersectCtx;
+
+struct _ArtIntersectCtx {
+ const ArtSVP *in;
+ ArtSvpWriter *out;
+
+ ArtPriQ *pq;
+
+ ArtActiveSeg *active_head;
+
+ double y;
+ ArtActiveSeg *horiz_first;
+ ArtActiveSeg *horiz_last;
+
+ /* segment index of next input segment to be added to pri q */
+ int in_curs;
+};
+
+#define EPSILON_A 1e-5 /* Threshold for breaking lines at point insertions */
+
+/**
+ * art_svp_intersect_setup_seg: Set up an active segment from input segment.
+ * @seg: Active segment.
+ * @pri_pt: Priority queue point to initialize.
+ *
+ * Sets the x[], a, b, c, flags, and stack fields according to the
+ * line from the current cursor value. Sets the priority queue point
+ * to the bottom point of this line. Also advances the input segment
+ * cursor.
+ **/
+static void
+art_svp_intersect_setup_seg (ArtActiveSeg *seg, ArtPriPoint *pri_pt)
+{
+ const ArtSVPSeg *in_seg = seg->in_seg;
+ int in_curs = seg->in_curs++;
+ double x0, y0, x1, y1;
+ double dx, dy, s;
+ double a, b, r2;
+
+ x0 = in_seg->points[in_curs].x;
+ y0 = in_seg->points[in_curs].y;
+ x1 = in_seg->points[in_curs + 1].x;
+ y1 = in_seg->points[in_curs + 1].y;
+ pri_pt->x = x1;
+ pri_pt->y = y1;
+ dx = x1 - x0;
+ dy = y1 - y0;
+ r2 = dx * dx + dy * dy;
+ s = r2 == 0 ? 1 : 1 / sqrt (r2);
+ seg->a = a = dy * s;
+ seg->b = b = -dx * s;
+ seg->c = -(a * x0 + b * y0);
+ seg->flags = (seg->flags & ~ART_ACTIVE_FLAGS_BNEG) | (dx > 0);
+ seg->x[0] = x0;
+ seg->x[1] = x1;
+ seg->y0 = y0;
+ seg->y1 = y1;
+ seg->n_stack = 1;
+ seg->stack[0].x = x1;
+ seg->stack[0].y = y1;
+}
+
+/**
+ * art_svp_intersect_add_horiz: Add point to horizontal list.
+ * @ctx: Intersector context.
+ * @seg: Segment with point to insert into horizontal list.
+ *
+ * Inserts @seg into horizontal list, keeping it in ascending horiz_x
+ * order.
+ *
+ * Note: the horiz_commit routine processes "clusters" of segs in the
+ * horiz list, all sharing the same horiz_x value. The cluster is
+ * processed in active list order, rather than horiz list order. Thus,
+ * the order of segs in the horiz list sharing the same horiz_x
+ * _should_ be irrelevant. Even so, we use b as a secondary sorting key,
+ * as a "belt and suspenders" defensive coding tactic.
+ **/
+static void
+art_svp_intersect_add_horiz (ArtIntersectCtx *ctx, ArtActiveSeg *seg)
+{
+ ArtActiveSeg **pp = &ctx->horiz_last;
+ ArtActiveSeg *place;
+ ArtActiveSeg *place_right = NULL;
+
+
+#ifdef CHEAP_SANITYCHECK
+ if (seg->flags & ART_ACTIVE_FLAGS_IN_HORIZ)
+ {
+ art_warn ("*** attempt to put segment in horiz list twice\n");
+ return;
+ }
+ seg->flags |= ART_ACTIVE_FLAGS_IN_HORIZ;
+#endif
+
+#ifdef VERBOSE
+ art_dprint ("add_horiz %lx, x = %g\n", (unsigned long) seg, seg->horiz_x);
+#endif
+ for (place = *pp; place != NULL && (place->horiz_x > seg->horiz_x ||
+ (place->horiz_x == seg->horiz_x &&
+ place->b < seg->b));
+ place = *pp)
+ {
+ place_right = place;
+ pp = &place->horiz_left;
+ }
+ *pp = seg;
+ seg->horiz_left = place;
+ seg->horiz_right = place_right;
+ if (place == NULL)
+ ctx->horiz_first = seg;
+ else
+ place->horiz_right = seg;
+}
+
+static void
+art_svp_intersect_push_pt (ArtIntersectCtx *ctx, ArtActiveSeg *seg,
+ double x, double y)
+{
+ ArtPriPoint *pri_pt;
+ int n_stack = seg->n_stack;
+
+ if (n_stack == seg->n_stack_max)
+ art_expand (seg->stack, ArtPoint, seg->n_stack_max);
+ seg->stack[n_stack].x = x;
+ seg->stack[n_stack].y = y;
+ seg->n_stack++;
+
+ seg->x[1] = x;
+ seg->y1 = y;
+
+ pri_pt = art_new (ArtPriPoint, 1);
+ pri_pt->x = x;
+ pri_pt->y = y;
+ pri_pt->user_data = seg;
+ art_pri_insert (ctx->pq, pri_pt);
+}
+
+typedef enum {
+ ART_BREAK_LEFT = 1,
+ ART_BREAK_RIGHT = 2
+} ArtBreakFlags;
+
+/**
+ * art_svp_intersect_break: Break an active segment.
+ *
+ * Note: y must be greater than the top point's y, and less than
+ * the bottom's.
+ *
+ * Return value: x coordinate of break point.
+ */
+static double
+art_svp_intersect_break (ArtIntersectCtx *ctx, ArtActiveSeg *seg,
+ double x_ref, double y, ArtBreakFlags break_flags)
+{
+ double x0, y0, x1, y1;
+ const ArtSVPSeg *in_seg = seg->in_seg;
+ int in_curs = seg->in_curs;
+ double x;
+
+ x0 = in_seg->points[in_curs - 1].x;
+ y0 = in_seg->points[in_curs - 1].y;
+ x1 = in_seg->points[in_curs].x;
+ y1 = in_seg->points[in_curs].y;
+ x = x0 + (x1 - x0) * ((y - y0) / (y1 - y0));
+ if ((break_flags == ART_BREAK_LEFT && x > x_ref) ||
+ (break_flags == ART_BREAK_RIGHT && x < x_ref))
+ {
+#ifdef VERBOSE
+ art_dprint ("art_svp_intersect_break: limiting x to %f, was %f, %s\n",
+ x_ref, x, break_flags == ART_BREAK_LEFT ? "left" : "right");
+ x = x_ref;
+#endif
+ }
+
+ /* I think we can count on min(x0, x1) <= x <= max(x0, x1) with sane
+ arithmetic, but it might be worthwhile to check just in case. */
+
+ if (y > ctx->y)
+ art_svp_intersect_push_pt (ctx, seg, x, y);
+ else
+ {
+ seg->x[0] = x;
+ seg->y0 = y;
+ seg->horiz_x = x;
+ art_svp_intersect_add_horiz (ctx, seg);
+ }
+
+ return x;
+}
+
+/**
+ * art_svp_intersect_add_point: Add a point, breaking nearby neighbors.
+ * @ctx: Intersector context.
+ * @x: X coordinate of point to add.
+ * @y: Y coordinate of point to add.
+ * @seg: "nearby" segment, or NULL if leftmost.
+ *
+ * Return value: Segment immediately to the left of the new point, or
+ * NULL if the new point is leftmost.
+ **/
+static ArtActiveSeg *
+art_svp_intersect_add_point (ArtIntersectCtx *ctx, double x, double y,
+ ArtActiveSeg *seg, ArtBreakFlags break_flags)
+{
+ ArtActiveSeg *left, *right;
+ double x_min = x, x_max = x;
+ art_boolean left_live, right_live;
+ double d;
+ double new_x;
+ ArtActiveSeg *test, *result = NULL;
+ double x_test;
+
+ left = seg;
+ if (left == NULL)
+ right = ctx->active_head;
+ else
+ right = left->right;
+ left_live = (break_flags & ART_BREAK_LEFT) && (left != NULL);
+ right_live = (break_flags & ART_BREAK_RIGHT) && (right != NULL);
+ while (left_live || right_live)
+ {
+ if (left_live)
+ {
+ if (x <= left->x[left->flags & ART_ACTIVE_FLAGS_BNEG] &&
+ /* It may be that one of these conjuncts turns out to be always
+ true. We test both anyway, to be defensive. */
+ y != left->y0 && y < left->y1)
+ {
+ d = x_min * left->a + y * left->b + left->c;
+ if (d < EPSILON_A)
+ {
+ new_x = art_svp_intersect_break (ctx, left, x_min, y,
+ ART_BREAK_LEFT);
+ if (new_x > x_max)
+ {
+ x_max = new_x;
+ right_live = (right != NULL);
+ }
+ else if (new_x < x_min)
+ x_min = new_x;
+ left = left->left;
+ left_live = (left != NULL);
+ }
+ else
+ left_live = ART_FALSE;
+ }
+ else
+ left_live = ART_FALSE;
+ }
+ else if (right_live)
+ {
+ if (x >= right->x[(right->flags & ART_ACTIVE_FLAGS_BNEG) ^ 1] &&
+ /* It may be that one of these conjuncts turns out to be always
+ true. We test both anyway, to be defensive. */
+ y != right->y0 && y < right->y1)
+ {
+ d = x_max * right->a + y * right->b + right->c;
+ if (d > -EPSILON_A)
+ {
+ new_x = art_svp_intersect_break (ctx, right, x_max, y,
+ ART_BREAK_RIGHT);
+ if (new_x < x_min)
+ {
+ x_min = new_x;
+ left_live = (left != NULL);
+ }
+ else if (new_x >= x_max)
+ x_max = new_x;
+ right = right->right;
+ right_live = (right != NULL);
+ }
+ else
+ right_live = ART_FALSE;
+ }
+ else
+ right_live = ART_FALSE;
+ }
+ }
+
+ /* Ascending order is guaranteed by break_flags. Thus, we don't need
+ to actually fix up non-ascending pairs. */
+
+ /* Now, (left, right) defines an interval of segments broken. Sort
+ into ascending x order. */
+ test = left == NULL ? ctx->active_head : left->right;
+ result = left;
+ if (test != NULL && test != right)
+ {
+ if (y == test->y0)
+ x_test = test->x[0];
+ else /* assert y == test->y1, I think */
+ x_test = test->x[1];
+ for (;;)
+ {
+ if (x_test <= x)
+ result = test;
+ test = test->right;
+ if (test == right)
+ break;
+ new_x = x_test;
+ if (new_x < x_test)
+ {
+ art_warn ("art_svp_intersect_add_point: non-ascending x\n");
+ }
+ x_test = new_x;
+ }
+ }
+ return result;
+}
+
+static void
+art_svp_intersect_swap_active (ArtIntersectCtx *ctx,
+ ArtActiveSeg *left_seg, ArtActiveSeg *right_seg)
+{
+ right_seg->left = left_seg->left;
+ if (right_seg->left != NULL)
+ right_seg->left->right = right_seg;
+ else
+ ctx->active_head = right_seg;
+ left_seg->right = right_seg->right;
+ if (left_seg->right != NULL)
+ left_seg->right->left = left_seg;
+ left_seg->left = right_seg;
+ right_seg->right = left_seg;
+}
+
+/**
+ * art_svp_intersect_test_cross: Test crossing of a pair of active segments.
+ * @ctx: Intersector context.
+ * @left_seg: Left segment of the pair.
+ * @right_seg: Right segment of the pair.
+ * @break_flags: Flags indicating whether to break neighbors.
+ *
+ * Tests crossing of @left_seg and @right_seg. If there is a crossing,
+ * inserts the intersection point into both segments.
+ *
+ * Return value: True if the intersection took place at the current
+ * scan line, indicating further iteration is needed.
+ **/
+static art_boolean
+art_svp_intersect_test_cross (ArtIntersectCtx *ctx,
+ ArtActiveSeg *left_seg, ArtActiveSeg *right_seg,
+ ArtBreakFlags break_flags)
+{
+ double left_x0, left_y0, left_x1;
+ double left_y1 = left_seg->y1;
+ double right_y1 = right_seg->y1;
+ double d;
+
+ const ArtSVPSeg *in_seg;
+ int in_curs;
+ double d0, d1, t;
+ double x, y; /* intersection point */
+
+#ifdef VERBOSE
+ static int count = 0;
+
+ art_dprint ("art_svp_intersect_test_cross %lx <-> %lx: count=%d\n",
+ (unsigned long)left_seg, (unsigned long)right_seg, count++);
+#endif
+
+ if (left_seg->y0 == right_seg->y0 && left_seg->x[0] == right_seg->x[0])
+ {
+ /* Top points of left and right segments coincide. This case
+ feels like a bit of duplication - we may want to merge it
+ with the cases below. However, this way, we're sure that this
+ logic makes only localized changes. */
+
+ if (left_y1 < right_y1)
+ {
+ /* Test left (x1, y1) against right segment */
+ double left_x1 = left_seg->x[1];
+
+ if (left_x1 <
+ right_seg->x[(right_seg->flags & ART_ACTIVE_FLAGS_BNEG) ^ 1] ||
+ left_y1 == right_seg->y0)
+ return ART_FALSE;
+ d = left_x1 * right_seg->a + left_y1 * right_seg->b + right_seg->c;
+ if (d < -EPSILON_A)
+ return ART_FALSE;
+ else if (d < EPSILON_A)
+ {
+ /* I'm unsure about the break flags here. */
+ double right_x1 = art_svp_intersect_break (ctx, right_seg,
+ left_x1, left_y1,
+ ART_BREAK_RIGHT);
+ if (left_x1 <= right_x1)
+ return ART_FALSE;
+ }
+ }
+ else if (left_y1 > right_y1)
+ {
+ /* Test right (x1, y1) against left segment */
+ double right_x1 = right_seg->x[1];
+
+ if (right_x1 > left_seg->x[left_seg->flags & ART_ACTIVE_FLAGS_BNEG] ||
+ right_y1 == left_seg->y0)
+ return ART_FALSE;
+ d = right_x1 * left_seg->a + right_y1 * left_seg->b + left_seg->c;
+ if (d > EPSILON_A)
+ return ART_FALSE;
+ else if (d > -EPSILON_A)
+ {
+ /* See above regarding break flags. */
+ double left_x1 = art_svp_intersect_break (ctx, left_seg,
+ right_x1, right_y1,
+ ART_BREAK_LEFT);
+ if (left_x1 <= right_x1)
+ return ART_FALSE;
+ }
+ }
+ else /* left_y1 == right_y1 */
+ {
+ double left_x1 = left_seg->x[1];
+ double right_x1 = right_seg->x[1];
+
+ if (left_x1 <= right_x1)
+ return ART_FALSE;
+ }
+ art_svp_intersect_swap_active (ctx, left_seg, right_seg);
+ return ART_TRUE;
+ }
+
+ if (left_y1 < right_y1)
+ {
+ /* Test left (x1, y1) against right segment */
+ double left_x1 = left_seg->x[1];
+
+ if (left_x1 <
+ right_seg->x[(right_seg->flags & ART_ACTIVE_FLAGS_BNEG) ^ 1] ||
+ left_y1 == right_seg->y0)
+ return ART_FALSE;
+ d = left_x1 * right_seg->a + left_y1 * right_seg->b + right_seg->c;
+ if (d < -EPSILON_A)
+ return ART_FALSE;
+ else if (d < EPSILON_A)
+ {
+ double right_x1 = art_svp_intersect_break (ctx, right_seg,
+ left_x1, left_y1,
+ ART_BREAK_RIGHT);
+ if (left_x1 <= right_x1)
+ return ART_FALSE;
+ }
+ }
+ else if (left_y1 > right_y1)
+ {
+ /* Test right (x1, y1) against left segment */
+ double right_x1 = right_seg->x[1];
+
+ if (right_x1 > left_seg->x[left_seg->flags & ART_ACTIVE_FLAGS_BNEG] ||
+ right_y1 == left_seg->y0)
+ return ART_FALSE;
+ d = right_x1 * left_seg->a + right_y1 * left_seg->b + left_seg->c;
+ if (d > EPSILON_A)
+ return ART_FALSE;
+ else if (d > -EPSILON_A)
+ {
+ double left_x1 = art_svp_intersect_break (ctx, left_seg,
+ right_x1, right_y1,
+ ART_BREAK_LEFT);
+ if (left_x1 <= right_x1)
+ return ART_FALSE;
+ }
+ }
+ else /* left_y1 == right_y1 */
+ {
+ double left_x1 = left_seg->x[1];
+ double right_x1 = right_seg->x[1];
+
+ if (left_x1 <= right_x1)
+ return ART_FALSE;
+ }
+
+ /* The segments cross. Find the intersection point. */
+
+ in_seg = left_seg->in_seg;
+ in_curs = left_seg->in_curs;
+ left_x0 = in_seg->points[in_curs - 1].x;
+ left_y0 = in_seg->points[in_curs - 1].y;
+ left_x1 = in_seg->points[in_curs].x;
+ left_y1 = in_seg->points[in_curs].y;
+ d0 = left_x0 * right_seg->a + left_y0 * right_seg->b + right_seg->c;
+ d1 = left_x1 * right_seg->a + left_y1 * right_seg->b + right_seg->c;
+ if (d0 == d1)
+ {
+ x = left_x0;
+ y = left_y0;
+ }
+ else
+ {
+ /* Is this division always safe? It could possibly overflow. */
+ t = d0 / (d0 - d1);
+ if (t <= 0)
+ {
+ x = left_x0;
+ y = left_y0;
+ }
+ else if (t >= 1)
+ {
+ x = left_x1;
+ y = left_y1;
+ }
+ else
+ {
+ x = left_x0 + t * (left_x1 - left_x0);
+ y = left_y0 + t * (left_y1 - left_y0);
+ }
+ }
+
+ /* Make sure intersection point is within bounds of right seg. */
+ if (y < right_seg->y0)
+ {
+ x = right_seg->x[0];
+ y = right_seg->y0;
+ }
+ else if (y > right_seg->y1)
+ {
+ x = right_seg->x[1];
+ y = right_seg->y1;
+ }
+ else if (x < right_seg->x[(right_seg->flags & ART_ACTIVE_FLAGS_BNEG) ^ 1])
+ x = right_seg->x[(right_seg->flags & ART_ACTIVE_FLAGS_BNEG) ^ 1];
+ else if (x > right_seg->x[right_seg->flags & ART_ACTIVE_FLAGS_BNEG])
+ x = right_seg->x[right_seg->flags & ART_ACTIVE_FLAGS_BNEG];
+
+ if (y == left_seg->y0)
+ {
+ if (y != right_seg->y0)
+ {
+#ifdef VERBOSE
+ art_dprint ("art_svp_intersect_test_cross: intersection (%g, %g) matches former y0 of %lx, %lx\n",
+ x, y, (unsigned long)left_seg, (unsigned long)right_seg);
+#endif
+ art_svp_intersect_push_pt (ctx, right_seg, x, y);
+ if ((break_flags & ART_BREAK_RIGHT) && right_seg->right != NULL)
+ art_svp_intersect_add_point (ctx, x, y, right_seg->right,
+ break_flags);
+ }
+ else
+ {
+ /* Intersection takes place at current scan line; process
+ immediately rather than queueing intersection point into
+ priq. */
+ ArtActiveSeg *winner, *loser;
+
+ /* Choose "most vertical" segement */
+ if (left_seg->a > right_seg->a)
+ {
+ winner = left_seg;
+ loser = right_seg;
+ }
+ else
+ {
+ winner = right_seg;
+ loser = left_seg;
+ }
+
+ loser->x[0] = winner->x[0];
+ loser->horiz_x = loser->x[0];
+ loser->horiz_delta_wind += loser->delta_wind;
+ winner->horiz_delta_wind -= loser->delta_wind;
+
+ art_svp_intersect_swap_active (ctx, left_seg, right_seg);
+ return ART_TRUE;
+ }
+ }
+ else if (y == right_seg->y0)
+ {
+#ifdef VERBOSE
+ art_dprint ("*** art_svp_intersect_test_cross: intersection (%g, %g) matches latter y0 of %lx, %lx\n",
+ x, y, (unsigned long)left_seg, (unsigned long)right_seg);
+#endif
+ art_svp_intersect_push_pt (ctx, left_seg, x, y);
+ if ((break_flags & ART_BREAK_LEFT) && left_seg->left != NULL)
+ art_svp_intersect_add_point (ctx, x, y, left_seg->left,
+ break_flags);
+ }
+ else
+ {
+#ifdef VERBOSE
+ art_dprint ("Inserting (%g, %g) into %lx, %lx\n",
+ x, y, (unsigned long)left_seg, (unsigned long)right_seg);
+#endif
+ /* Insert the intersection point into both segments. */
+ art_svp_intersect_push_pt (ctx, left_seg, x, y);
+ art_svp_intersect_push_pt (ctx, right_seg, x, y);
+ if ((break_flags & ART_BREAK_LEFT) && left_seg->left != NULL)
+ art_svp_intersect_add_point (ctx, x, y, left_seg->left, break_flags);
+ if ((break_flags & ART_BREAK_RIGHT) && right_seg->right != NULL)
+ art_svp_intersect_add_point (ctx, x, y, right_seg->right, break_flags);
+ }
+ return ART_FALSE;
+}
+
+/**
+ * art_svp_intersect_active_delete: Delete segment from active list.
+ * @ctx: Intersection context.
+ * @seg: Segment to delete.
+ *
+ * Deletes @seg from the active list.
+ **/
+static /* todo inline */ void
+art_svp_intersect_active_delete (ArtIntersectCtx *ctx, ArtActiveSeg *seg)
+{
+ ArtActiveSeg *left = seg->left, *right = seg->right;
+
+ if (left != NULL)
+ left->right = right;
+ else
+ ctx->active_head = right;
+ if (right != NULL)
+ right->left = left;
+}
+
+/**
+ * art_svp_intersect_active_free: Free an active segment.
+ * @seg: Segment to delete.
+ *
+ * Frees @seg.
+ **/
+static /* todo inline */ void
+art_svp_intersect_active_free (ArtActiveSeg *seg)
+{
+ art_free (seg->stack);
+#ifdef VERBOSE
+ art_dprint ("Freeing %lx\n", (unsigned long) seg);
+#endif
+ art_free (seg);
+}
+
+/**
+ * art_svp_intersect_insert_cross: Test crossings of newly inserted line.
+ *
+ * Tests @seg against its left and right neighbors for intersections.
+ * Precondition: the line in @seg is not purely horizontal.
+ **/
+static void
+art_svp_intersect_insert_cross (ArtIntersectCtx *ctx,
+ ArtActiveSeg *seg)
+{
+ ArtActiveSeg *left = seg, *right = seg;
+
+ for (;;)
+ {
+ if (left != NULL)
+ {
+ ArtActiveSeg *leftc;
+
+ for (leftc = left->left; leftc != NULL; leftc = leftc->left)
+ if (!(leftc->flags & ART_ACTIVE_FLAGS_DEL))
+ break;
+ if (leftc != NULL &&
+ art_svp_intersect_test_cross (ctx, leftc, left,
+ ART_BREAK_LEFT))
+ {
+ if (left == right || right == NULL)
+ right = left->right;
+ }
+ else
+ {
+ left = NULL;
+ }
+ }
+ else if (right != NULL && right->right != NULL)
+ {
+ ArtActiveSeg *rightc;
+
+ for (rightc = right->right; rightc != NULL; rightc = rightc->right)
+ if (!(rightc->flags & ART_ACTIVE_FLAGS_DEL))
+ break;
+ if (rightc != NULL &&
+ art_svp_intersect_test_cross (ctx, right, rightc,
+ ART_BREAK_RIGHT))
+ {
+ if (left == right || left == NULL)
+ left = right->left;
+ }
+ else
+ {
+ right = NULL;
+ }
+ }
+ else
+ break;
+ }
+}
+
+/**
+ * art_svp_intersect_horiz: Add horizontal line segment.
+ * @ctx: Intersector context.
+ * @seg: Segment on which to add horizontal line.
+ * @x0: Old x position.
+ * @x1: New x position.
+ *
+ * Adds a horizontal line from @x0 to @x1, and updates the current
+ * location of @seg to @x1.
+ **/
+static void
+art_svp_intersect_horiz (ArtIntersectCtx *ctx, ArtActiveSeg *seg,
+ double x0, double x1)
+{
+ ArtActiveSeg *hs;
+
+ if (x0 == x1)
+ return;
+
+ hs = art_new (ArtActiveSeg, 1);
+
+ hs->flags = ART_ACTIVE_FLAGS_DEL | (seg->flags & ART_ACTIVE_FLAGS_OUT);
+ if (seg->flags & ART_ACTIVE_FLAGS_OUT)
+ {
+ ArtSvpWriter *swr = ctx->out;
+
+ swr->add_point (swr, seg->seg_id, x0, ctx->y);
+ }
+ hs->seg_id = seg->seg_id;
+ hs->horiz_x = x0;
+ hs->horiz_delta_wind = seg->delta_wind;
+ hs->stack = NULL;
+
+ /* Ideally, the (a, b, c) values will never be read. However, there
+ are probably some tests remaining that don't check for _DEL
+ before evaluating the line equation. For those, these
+ initializations will at least prevent a UMR of the values, which
+ can crash on some platforms. */
+ hs->a = 0.0;
+ hs->b = 0.0;
+ hs->c = 0.0;
+
+ seg->horiz_delta_wind -= seg->delta_wind;
+
+ art_svp_intersect_add_horiz (ctx, hs);
+
+ if (x0 > x1)
+ {
+ ArtActiveSeg *left;
+ art_boolean first = ART_TRUE;
+
+ for (left = seg->left; left != NULL; left = seg->left)
+ {
+ int left_bneg = left->flags & ART_ACTIVE_FLAGS_BNEG;
+
+ if (left->x[left_bneg] <= x1)
+ break;
+ if (left->x[left_bneg ^ 1] <= x1 &&
+ x1 * left->a + ctx->y * left->b + left->c >= 0)
+ break;
+ if (left->y0 != ctx->y && left->y1 != ctx->y)
+ {
+ art_svp_intersect_break (ctx, left, x1, ctx->y, ART_BREAK_LEFT);
+ }
+#ifdef VERBOSE
+ art_dprint ("x0=%g > x1=%g, swapping %lx, %lx\n",
+ x0, x1, (unsigned long)left, (unsigned long)seg);
+#endif
+ art_svp_intersect_swap_active (ctx, left, seg);
+ if (first && left->right != NULL)
+ {
+ art_svp_intersect_test_cross (ctx, left, left->right,
+ ART_BREAK_RIGHT);
+ first = ART_FALSE;
+ }
+ }
+ }
+ else
+ {
+ ArtActiveSeg *right;
+ art_boolean first = ART_TRUE;
+
+ for (right = seg->right; right != NULL; right = seg->right)
+ {
+ int right_bneg = right->flags & ART_ACTIVE_FLAGS_BNEG;
+
+ if (right->x[right_bneg ^ 1] >= x1)
+ break;
+ if (right->x[right_bneg] >= x1 &&
+ x1 * right->a + ctx->y * right->b + right->c <= 0)
+ break;
+ if (right->y0 != ctx->y && right->y1 != ctx->y)
+ {
+ art_svp_intersect_break (ctx, right, x1, ctx->y,
+ ART_BREAK_LEFT);
+ }
+#ifdef VERBOSE
+ art_dprint ("[right]x0=%g < x1=%g, swapping %lx, %lx\n",
+ x0, x1, (unsigned long)seg, (unsigned long)right);
+#endif
+ art_svp_intersect_swap_active (ctx, seg, right);
+ if (first && right->left != NULL)
+ {
+ art_svp_intersect_test_cross (ctx, right->left, right,
+ ART_BREAK_RIGHT);
+ first = ART_FALSE;
+ }
+ }
+ }
+
+ seg->x[0] = x1;
+ seg->x[1] = x1;
+ seg->horiz_x = x1;
+ seg->flags &= ~ART_ACTIVE_FLAGS_OUT;
+}
+
+/**
+ * art_svp_intersect_insert_line: Insert a line into the active list.
+ * @ctx: Intersector context.
+ * @seg: Segment containing line to insert.
+ *
+ * Inserts the line into the intersector context, taking care of any
+ * intersections, and adding the appropriate horizontal points to the
+ * active list.
+ **/
+static void
+art_svp_intersect_insert_line (ArtIntersectCtx *ctx, ArtActiveSeg *seg)
+{
+ if (seg->y1 == seg->y0)
+ {
+#ifdef VERBOSE
+ art_dprint ("art_svp_intersect_insert_line: %lx is horizontal\n",
+ (unsigned long)seg);
+#endif
+ art_svp_intersect_horiz (ctx, seg, seg->x[0], seg->x[1]);
+ }
+ else
+ {
+ art_svp_intersect_insert_cross (ctx, seg);
+ art_svp_intersect_add_horiz (ctx, seg);
+ }
+}
+
+static void
+art_svp_intersect_process_intersection (ArtIntersectCtx *ctx,
+ ArtActiveSeg *seg)
+{
+ int n_stack = --seg->n_stack;
+ seg->x[1] = seg->stack[n_stack - 1].x;
+ seg->y1 = seg->stack[n_stack - 1].y;
+ seg->x[0] = seg->stack[n_stack].x;
+ seg->y0 = seg->stack[n_stack].y;
+ seg->horiz_x = seg->x[0];
+ art_svp_intersect_insert_line (ctx, seg);
+}
+
+static void
+art_svp_intersect_advance_cursor (ArtIntersectCtx *ctx, ArtActiveSeg *seg,
+ ArtPriPoint *pri_pt)
+{
+ const ArtSVPSeg *in_seg = seg->in_seg;
+ int in_curs = seg->in_curs;
+ ArtSvpWriter *swr = seg->flags & ART_ACTIVE_FLAGS_OUT ? ctx->out : NULL;
+
+ if (swr != NULL)
+ swr->add_point (swr, seg->seg_id, seg->x[1], seg->y1);
+ if (in_curs + 1 == in_seg->n_points)
+ {
+ ArtActiveSeg *left = seg->left, *right = seg->right;
+
+#if 0
+ if (swr != NULL)
+ swr->close_segment (swr, seg->seg_id);
+ seg->flags &= ~ART_ACTIVE_FLAGS_OUT;
+#endif
+ seg->flags |= ART_ACTIVE_FLAGS_DEL;
+ art_svp_intersect_add_horiz (ctx, seg);
+ art_svp_intersect_active_delete (ctx, seg);
+ if (left != NULL && right != NULL)
+ art_svp_intersect_test_cross (ctx, left, right,
+ ART_BREAK_LEFT | ART_BREAK_RIGHT);
+ art_free (pri_pt);
+ }
+ else
+ {
+ seg->horiz_x = seg->x[1];
+
+ art_svp_intersect_setup_seg (seg, pri_pt);
+ art_pri_insert (ctx->pq, pri_pt);
+ art_svp_intersect_insert_line (ctx, seg);
+ }
+}
+
+static void
+art_svp_intersect_add_seg (ArtIntersectCtx *ctx, const ArtSVPSeg *in_seg)
+{
+ ArtActiveSeg *seg = art_new (ArtActiveSeg, 1);
+ ArtActiveSeg *test;
+ double x0, y0;
+ ArtActiveSeg *beg_range;
+ ArtActiveSeg *last = NULL;
+ ArtActiveSeg *left, *right;
+ ArtPriPoint *pri_pt = art_new (ArtPriPoint, 1);
+
+ seg->flags = 0;
+ seg->in_seg = in_seg;
+ seg->in_curs = 0;
+
+ seg->n_stack_max = 4;
+ seg->stack = art_new (ArtPoint, seg->n_stack_max);
+
+ seg->horiz_delta_wind = 0;
+
+ seg->wind_left = 0;
+
+ pri_pt->user_data = seg;
+ art_svp_intersect_setup_seg (seg, pri_pt);
+ art_pri_insert (ctx->pq, pri_pt);
+
+ /* Find insertion place for new segment */
+ /* This is currently a left-to-right scan, but should be replaced
+ with a binary search as soon as it's validated. */
+
+ x0 = in_seg->points[0].x;
+ y0 = in_seg->points[0].y;
+ beg_range = NULL;
+ for (test = ctx->active_head; test != NULL; test = test->right)
+ {
+ double d;
+ int test_bneg = test->flags & ART_ACTIVE_FLAGS_BNEG;
+
+ if (x0 < test->x[test_bneg])
+ {
+ if (x0 < test->x[test_bneg ^ 1])
+ break;
+ d = x0 * test->a + y0 * test->b + test->c;
+ if (d < 0)
+ break;
+ }
+ last = test;
+ }
+
+ left = art_svp_intersect_add_point (ctx, x0, y0, last, ART_BREAK_LEFT | ART_BREAK_RIGHT);
+ seg->left = left;
+ if (left == NULL)
+ {
+ right = ctx->active_head;
+ ctx->active_head = seg;
+ }
+ else
+ {
+ right = left->right;
+ left->right = seg;
+ }
+ seg->right = right;
+ if (right != NULL)
+ right->left = seg;
+
+ seg->delta_wind = in_seg->dir ? 1 : -1;
+ seg->horiz_x = x0;
+
+ art_svp_intersect_insert_line (ctx, seg);
+}
+
+#ifdef SANITYCHECK
+static void
+art_svp_intersect_sanitycheck_winding (ArtIntersectCtx *ctx)
+{
+#if 0
+ /* At this point, we seem to be getting false positives, so it's
+ turned off for now. */
+
+ ArtActiveSeg *seg;
+ int winding_number = 0;
+
+ for (seg = ctx->active_head; seg != NULL; seg = seg->right)
+ {
+ /* Check winding number consistency. */
+ if (seg->flags & ART_ACTIVE_FLAGS_OUT)
+ {
+ if (winding_number != seg->wind_left)
+ art_warn ("*** art_svp_intersect_sanitycheck_winding: seg %lx has wind_left of %d, expected %d\n",
+ (unsigned long) seg, seg->wind_left, winding_number);
+ winding_number = seg->wind_left + seg->delta_wind;
+ }
+ }
+ if (winding_number != 0)
+ art_warn ("*** art_svp_intersect_sanitycheck_winding: non-balanced winding number %d\n",
+ winding_number);
+#endif
+}
+#endif
+
+/**
+ * art_svp_intersect_horiz_commit: Commit points in horiz list to output.
+ * @ctx: Intersection context.
+ *
+ * The main function of the horizontal commit is to output new
+ * points to the output writer.
+ *
+ * This "commit" pass is also where winding numbers are assigned,
+ * because doing it here provides much greater tolerance for inputs
+ * which are not in strict SVP order.
+ *
+ * Each cluster in the horiz_list contains both segments that are in
+ * the active list (ART_ACTIVE_FLAGS_DEL is false) and that are not,
+ * and are scheduled to be deleted (ART_ACTIVE_FLAGS_DEL is true). We
+ * need to deal with both.
+ **/
+static void
+art_svp_intersect_horiz_commit (ArtIntersectCtx *ctx)
+{
+ ArtActiveSeg *seg;
+ int winding_number = 0; /* initialization just to avoid warning */
+ int horiz_wind = 0;
+ double last_x = 0; /* initialization just to avoid warning */
+
+#ifdef VERBOSE
+ art_dprint ("art_svp_intersect_horiz_commit: y=%g\n", ctx->y);
+ for (seg = ctx->horiz_first; seg != NULL; seg = seg->horiz_right)
+ art_dprint (" %lx: %g %+d\n",
+ (unsigned long)seg, seg->horiz_x, seg->horiz_delta_wind);
+#endif
+
+ /* Output points to svp writer. */
+ for (seg = ctx->horiz_first; seg != NULL;)
+ {
+ /* Find a cluster with common horiz_x, */
+ ArtActiveSeg *curs;
+ double x = seg->horiz_x;
+
+ /* Generate any horizontal segments. */
+ if (horiz_wind != 0)
+ {
+ ArtSvpWriter *swr = ctx->out;
+ int seg_id;
+
+ seg_id = swr->add_segment (swr, winding_number, horiz_wind,
+ last_x, ctx->y);
+ swr->add_point (swr, seg_id, x, ctx->y);
+ swr->close_segment (swr, seg_id);
+ }
+
+ /* Find first active segment in cluster. */
+
+ for (curs = seg; curs != NULL && curs->horiz_x == x;
+ curs = curs->horiz_right)
+ if (!(curs->flags & ART_ACTIVE_FLAGS_DEL))
+ break;
+
+ if (curs != NULL && curs->horiz_x == x)
+ {
+ /* There exists at least one active segment in this cluster. */
+
+ /* Find beginning of cluster. */
+ for (; curs->left != NULL; curs = curs->left)
+ if (curs->left->horiz_x != x)
+ break;
+
+ if (curs->left != NULL)
+ winding_number = curs->left->wind_left + curs->left->delta_wind;
+ else
+ winding_number = 0;
+
+ do
+ {
+#ifdef VERBOSE
+ art_dprint (" curs %lx: winding_number = %d += %d\n",
+ (unsigned long)curs, winding_number, curs->delta_wind);
+#endif
+ if (!(curs->flags & ART_ACTIVE_FLAGS_OUT) ||
+ curs->wind_left != winding_number)
+ {
+ ArtSvpWriter *swr = ctx->out;
+
+ if (curs->flags & ART_ACTIVE_FLAGS_OUT)
+ {
+ swr->add_point (swr, curs->seg_id,
+ curs->horiz_x, ctx->y);
+ swr->close_segment (swr, curs->seg_id);
+ }
+
+ curs->seg_id = swr->add_segment (swr, winding_number,
+ curs->delta_wind,
+ x, ctx->y);
+ curs->flags |= ART_ACTIVE_FLAGS_OUT;
+ }
+ curs->wind_left = winding_number;
+ winding_number += curs->delta_wind;
+ curs = curs->right;
+ }
+ while (curs != NULL && curs->horiz_x == x);
+ }
+
+ /* Skip past cluster. */
+ do
+ {
+ ArtActiveSeg *next = seg->horiz_right;
+
+ seg->flags &= ~ART_ACTIVE_FLAGS_IN_HORIZ;
+ horiz_wind += seg->horiz_delta_wind;
+ seg->horiz_delta_wind = 0;
+ if (seg->flags & ART_ACTIVE_FLAGS_DEL)
+ {
+ if (seg->flags & ART_ACTIVE_FLAGS_OUT)
+ {
+ ArtSvpWriter *swr = ctx->out;
+ swr->close_segment (swr, seg->seg_id);
+ }
+ art_svp_intersect_active_free (seg);
+ }
+ seg = next;
+ }
+ while (seg != NULL && seg->horiz_x == x);
+
+ last_x = x;
+ }
+ ctx->horiz_first = NULL;
+ ctx->horiz_last = NULL;
+#ifdef SANITYCHECK
+ art_svp_intersect_sanitycheck_winding (ctx);
+#endif
+}
+
+#ifdef VERBOSE
+static void
+art_svp_intersect_print_active (ArtIntersectCtx *ctx)
+{
+ ArtActiveSeg *seg;
+
+ art_dprint ("Active list (y = %g):\n", ctx->y);
+ for (seg = ctx->active_head; seg != NULL; seg = seg->right)
+ {
+ art_dprint (" %lx: (%g, %g)-(%g, %g), (a, b, c) = (%g, %g, %g)\n",
+ (unsigned long)seg,
+ seg->x[0], seg->y0, seg->x[1], seg->y1,
+ seg->a, seg->b, seg->c);
+ }
+}
+#endif
+
+#ifdef SANITYCHECK
+static void
+art_svp_intersect_sanitycheck (ArtIntersectCtx *ctx)
+{
+ ArtActiveSeg *seg;
+ ArtActiveSeg *last = NULL;
+ double d;
+
+ for (seg = ctx->active_head; seg != NULL; seg = seg->right)
+ {
+ if (seg->left != last)
+ {
+ art_warn ("*** art_svp_intersect_sanitycheck: last=%lx, seg->left=%lx\n",
+ (unsigned long)last, (unsigned long)seg->left);
+ }
+ if (last != NULL)
+ {
+ /* pairwise compare with previous seg */
+
+ /* First the top. */
+ if (last->y0 < seg->y0)
+ {
+ }
+ else
+ {
+ }
+
+ /* Then the bottom. */
+ if (last->y1 < seg->y1)
+ {
+ if (!((last->x[1] <
+ seg->x[(seg->flags & ART_ACTIVE_FLAGS_BNEG) ^ 1]) ||
+ last->y1 == seg->y0))
+ {
+ d = last->x[1] * seg->a + last->y1 * seg->b + seg->c;
+ if (d >= -EPSILON_A)
+ art_warn ("*** bottom (%g, %g) of %lx is not clear of %lx to right (d = %g)\n",
+ last->x[1], last->y1, (unsigned long) last,
+ (unsigned long) seg, d);
+ }
+ }
+ else if (last->y1 > seg->y1)
+
+ {
+ if (!((seg->x[1] >
+ last->x[last->flags & ART_ACTIVE_FLAGS_BNEG]) ||
+ seg->y1 == last->y0))
+ {
+ d = seg->x[1] * last->a + seg->y1 * last->b + last->c;
+ if (d <= EPSILON_A)
+ art_warn ("*** bottom (%g, %g) of %lx is not clear of %lx to left (d = %g)\n",
+ seg->x[1], seg->y1, (unsigned long) seg,
+ (unsigned long) last, d);
+ }
+ }
+ else
+ {
+ if (last->x[1] > seg->x[1])
+ art_warn ("*** bottoms (%g, %g) of %lx and (%g, %g) of %lx out of order\n",
+ last->x[1], last->y1, (unsigned long)last,
+ seg->x[1], seg->y1, (unsigned long)seg);
+ }
+ }
+ last = seg;
+ }
+}
+#endif
+
+void
+art_svp_intersector (const ArtSVP *in, ArtSvpWriter *out)
+{
+ ArtIntersectCtx *ctx;
+ ArtPriQ *pq;
+ ArtPriPoint *first_point;
+#ifdef VERBOSE
+ int count = 0;
+#endif
+
+ if (in->n_segs == 0)
+ return;
+
+ ctx = art_new (ArtIntersectCtx, 1);
+ ctx->in = in;
+ ctx->out = out;
+ pq = art_pri_new ();
+ ctx->pq = pq;
+
+ ctx->active_head = NULL;
+
+ ctx->horiz_first = NULL;
+ ctx->horiz_last = NULL;
+
+ ctx->in_curs = 0;
+ first_point = art_new (ArtPriPoint, 1);
+ first_point->x = in->segs[0].points[0].x;
+ first_point->y = in->segs[0].points[0].y;
+ first_point->user_data = NULL;
+ ctx->y = first_point->y;
+ art_pri_insert (pq, first_point);
+
+ while (!art_pri_empty (pq))
+ {
+ ArtPriPoint *pri_point = art_pri_choose (pq);
+ ArtActiveSeg *seg = (ArtActiveSeg *)pri_point->user_data;
+
+#ifdef VERBOSE
+ art_dprint ("\nIntersector step %d\n", count++);
+ art_svp_intersect_print_active (ctx);
+ art_dprint ("priq choose (%g, %g) %lx\n", pri_point->x, pri_point->y,
+ (unsigned long)pri_point->user_data);
+#endif
+#ifdef SANITYCHECK
+ art_svp_intersect_sanitycheck(ctx);
+#endif
+
+ if (ctx->y != pri_point->y)
+ {
+ art_svp_intersect_horiz_commit (ctx);
+ ctx->y = pri_point->y;
+ }
+
+ if (seg == NULL)
+ {
+ /* Insert new segment from input */
+ const ArtSVPSeg *in_seg = &in->segs[ctx->in_curs++];
+ art_svp_intersect_add_seg (ctx, in_seg);
+ if (ctx->in_curs < in->n_segs)
+ {
+ const ArtSVPSeg *next_seg = &in->segs[ctx->in_curs];
+ pri_point->x = next_seg->points[0].x;
+ pri_point->y = next_seg->points[0].y;
+ /* user_data is already NULL */
+ art_pri_insert (pq, pri_point);
+ }
+ else
+ art_free (pri_point);
+ }
+ else
+ {
+ int n_stack = seg->n_stack;
+
+ if (n_stack > 1)
+ {
+ art_svp_intersect_process_intersection (ctx, seg);
+ art_free (pri_point);
+ }
+ else
+ {
+ art_svp_intersect_advance_cursor (ctx, seg, pri_point);
+ }
+ }
+ }
+
+ art_svp_intersect_horiz_commit (ctx);
+
+ art_pri_free (pq);
+ art_free (ctx);
+}
+
+#endif /* not TEST_PRIQ */
diff --git a/libart_lgpl/art_svp_intersect.h b/libart_lgpl/art_svp_intersect.h
new file mode 100644
index 0000000000..c73b3530c5
--- /dev/null
+++ b/libart_lgpl/art_svp_intersect.h
@@ -0,0 +1,68 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 2001 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_SVP_INTERSECT_H__
+#define __ART_SVP_INTERSECT_H__
+
+/* The funky new SVP intersector. */
+
+#include <libart_lgpl/art_svp.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+#ifndef ART_WIND_RULE_DEFINED
+#define ART_WIND_RULE_DEFINED
+typedef enum {
+ ART_WIND_RULE_NONZERO,
+ ART_WIND_RULE_INTERSECT,
+ ART_WIND_RULE_ODDEVEN,
+ ART_WIND_RULE_POSITIVE
+} ArtWindRule;
+#endif
+
+typedef struct _ArtSvpWriter ArtSvpWriter;
+
+struct _ArtSvpWriter {
+ int (*add_segment) (ArtSvpWriter *self, int wind_left, int delta_wind,
+ double x, double y);
+ void (*add_point) (ArtSvpWriter *self, int seg_id, double x, double y);
+ void (*close_segment) (ArtSvpWriter *self, int seg_id);
+};
+
+ArtSvpWriter *
+art_svp_writer_rewind_new (ArtWindRule rule);
+
+ArtSVP *
+art_svp_writer_rewind_reap (ArtSvpWriter *self);
+
+#if 0 /* XXX already declared in art_svp.h */
+int
+art_svp_seg_compare (const void *s1, const void *s2);
+#endif
+
+void
+art_svp_intersector (const ArtSVP *in, ArtSvpWriter *out);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_SVP_INTERSECT_H__ */
diff --git a/libart_lgpl/art_svp_ops.c b/libart_lgpl/art_svp_ops.c
new file mode 100644
index 0000000000..5bb837c5ac
--- /dev/null
+++ b/libart_lgpl/art_svp_ops.c
@@ -0,0 +1,401 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998-2000 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#define noVERBOSE
+
+/* Vector path set operations, over sorted vpaths. */
+
+#include "config.h"
+#include "art_svp_ops.h"
+
+#include "art_misc.h"
+
+#include "art_svp.h"
+#include "art_vpath.h"
+#include "art_svp_vpath.h"
+#include "art_svp.h"
+#ifdef ART_USE_NEW_INTERSECTOR
+#include "art_svp_intersect.h"
+#else
+#include "art_svp_wind.h"
+#endif
+#include "art_vpath_svp.h"
+
+/* Merge the segments of the two svp's. The resulting svp will share
+ segments with args passed in, so be super-careful with the
+ allocation. */
+/**
+ * art_svp_merge: Merge the segments of two svp's.
+ * @svp1: One svp to merge.
+ * @svp2: The other svp to merge.
+ *
+ * Merges the segments of two SVP's into a new one. The resulting
+ * #ArtSVP data structure will share the segments of the argument
+ * svp's, so it is probably a good idea to free it shallowly,
+ * especially if the arguments will be freed with art_svp_free().
+ *
+ * Return value: The merged #ArtSVP.
+ **/
+static ArtSVP *
+art_svp_merge (const ArtSVP *svp1, const ArtSVP *svp2)
+{
+ ArtSVP *svp_new;
+ int ix;
+ int ix1, ix2;
+
+ svp_new = (ArtSVP *)art_alloc (sizeof(ArtSVP) +
+ (svp1->n_segs + svp2->n_segs - 1) *
+ sizeof(ArtSVPSeg));
+ ix1 = 0;
+ ix2 = 0;
+ for (ix = 0; ix < svp1->n_segs + svp2->n_segs; ix++)
+ {
+ if (ix1 < svp1->n_segs &&
+ (ix2 == svp2->n_segs ||
+ art_svp_seg_compare (&svp1->segs[ix1], &svp2->segs[ix2]) < 1))
+ svp_new->segs[ix] = svp1->segs[ix1++];
+ else
+ svp_new->segs[ix] = svp2->segs[ix2++];
+ }
+
+ svp_new->n_segs = ix;
+ return svp_new;
+}
+
+#ifdef VERBOSE
+
+#define XOFF 50
+#define YOFF 700
+
+static void
+print_ps_vpath (ArtVpath *vpath)
+{
+ int i;
+
+ printf ("gsave %d %d translate 1 -1 scale\n", XOFF, YOFF);
+ for (i = 0; vpath[i].code != ART_END; i++)
+ {
+ switch (vpath[i].code)
+ {
+ case ART_MOVETO:
+ printf ("%g %g moveto\n", vpath[i].x, vpath[i].y);
+ break;
+ case ART_LINETO:
+ printf ("%g %g lineto\n", vpath[i].x, vpath[i].y);
+ break;
+ default:
+ break;
+ }
+ }
+ printf ("stroke grestore showpage\n");
+}
+
+#define DELT 4
+
+static void
+print_ps_svp (ArtSVP *vpath)
+{
+ int i, j;
+
+ printf ("%% begin\n");
+ for (i = 0; i < vpath->n_segs; i++)
+ {
+ printf ("%g setgray\n", vpath->segs[i].dir ? 0.7 : 0);
+ for (j = 0; j < vpath->segs[i].n_points; j++)
+ {
+ printf ("%g %g %s\n",
+ XOFF + vpath->segs[i].points[j].x,
+ YOFF - vpath->segs[i].points[j].y,
+ j ? "lineto" : "moveto");
+ }
+ printf ("%g %g moveto %g %g lineto %g %g lineto %g %g lineto stroke\n",
+ XOFF + vpath->segs[i].points[0].x - DELT,
+ YOFF - DELT - vpath->segs[i].points[0].y,
+ XOFF + vpath->segs[i].points[0].x - DELT,
+ YOFF - vpath->segs[i].points[0].y,
+ XOFF + vpath->segs[i].points[0].x + DELT,
+ YOFF - vpath->segs[i].points[0].y,
+ XOFF + vpath->segs[i].points[0].x + DELT,
+ YOFF - DELT - vpath->segs[i].points[0].y);
+ printf ("%g %g moveto %g %g lineto %g %g lineto %g %g lineto stroke\n",
+ XOFF + vpath->segs[i].points[j - 1].x - DELT,
+ YOFF + DELT - vpath->segs[i].points[j - 1].y,
+ XOFF + vpath->segs[i].points[j - 1].x - DELT,
+ YOFF - vpath->segs[i].points[j - 1].y,
+ XOFF + vpath->segs[i].points[j - 1].x + DELT,
+ YOFF - vpath->segs[i].points[j - 1].y,
+ XOFF + vpath->segs[i].points[j - 1].x + DELT,
+ YOFF + DELT - vpath->segs[i].points[j - 1].y);
+ printf ("stroke\n");
+ }
+
+ printf ("showpage\n");
+}
+#endif
+
+#ifndef ART_USE_NEW_INTERSECTOR
+static ArtSVP *
+art_svp_merge_perturbed (const ArtSVP *svp1, const ArtSVP *svp2)
+{
+ ArtVpath *vpath1, *vpath2;
+ ArtVpath *vpath1_p, *vpath2_p;
+ ArtSVP *svp1_p, *svp2_p;
+ ArtSVP *svp_new;
+
+ vpath1 = art_vpath_from_svp (svp1);
+ vpath1_p = art_vpath_perturb (vpath1);
+ art_free (vpath1);
+ svp1_p = art_svp_from_vpath (vpath1_p);
+ art_free (vpath1_p);
+
+ vpath2 = art_vpath_from_svp (svp2);
+ vpath2_p = art_vpath_perturb (vpath2);
+ art_free (vpath2);
+ svp2_p = art_svp_from_vpath (vpath2_p);
+ art_free (vpath2_p);
+
+ svp_new = art_svp_merge (svp1_p, svp2_p);
+#ifdef VERBOSE
+ print_ps_svp (svp1_p);
+ print_ps_svp (svp2_p);
+ print_ps_svp (svp_new);
+#endif
+ art_free (svp1_p);
+ art_free (svp2_p);
+
+ return svp_new;
+}
+#endif
+
+/* Compute the union of two vector paths.
+
+ Status of this routine:
+
+ Basic correctness: Seems to work.
+
+ Numerical stability: We cheat (adding random perturbation). Thus,
+ it seems very likely that no numerical stability problems will be
+ seen in practice.
+
+ Speed: Would be better if we didn't go to unsorted vector path
+ and back to add the perturbation.
+
+ Precision: The perturbation fuzzes the coordinates slightly. In
+ cases of butting segments, razor thin long holes may appear.
+
+*/
+/**
+ * art_svp_union: Compute the union of two sorted vector paths.
+ * @svp1: One sorted vector path.
+ * @svp2: The other sorted vector path.
+ *
+ * Computes the union of the two argument svp's. Given two svp's with
+ * winding numbers of 0 and 1 everywhere, the resulting winding number
+ * will be 1 where either (or both) of the argument svp's has a
+ * winding number 1, 0 otherwise. The result is newly allocated.
+ *
+ * Currently, this routine has accuracy problems pending the
+ * implementation of the new intersector.
+ *
+ * Return value: The union of @svp1 and @svp2.
+ **/
+ArtSVP *
+art_svp_union (const ArtSVP *svp1, const ArtSVP *svp2)
+{
+#ifdef ART_USE_NEW_INTERSECTOR
+ ArtSVP *svp3, *svp_new;
+ ArtSvpWriter *swr;
+
+ svp3 = art_svp_merge (svp1, svp2);
+ swr = art_svp_writer_rewind_new (ART_WIND_RULE_POSITIVE);
+ art_svp_intersector (svp3, swr);
+ svp_new = art_svp_writer_rewind_reap (swr);
+ art_free (svp3); /* shallow free because svp3 contains shared segments */
+
+ return svp_new;
+#else
+ ArtSVP *svp3, *svp4, *svp_new;
+
+ svp3 = art_svp_merge_perturbed (svp1, svp2);
+ svp4 = art_svp_uncross (svp3);
+ art_svp_free (svp3);
+
+ svp_new = art_svp_rewind_uncrossed (svp4, ART_WIND_RULE_POSITIVE);
+#ifdef VERBOSE
+ print_ps_svp (svp4);
+ print_ps_svp (svp_new);
+#endif
+ art_svp_free (svp4);
+ return svp_new;
+#endif
+}
+
+/* Compute the intersection of two vector paths.
+
+ Status of this routine:
+
+ Basic correctness: Seems to work.
+
+ Numerical stability: We cheat (adding random perturbation). Thus,
+ it seems very likely that no numerical stability problems will be
+ seen in practice.
+
+ Speed: Would be better if we didn't go to unsorted vector path
+ and back to add the perturbation.
+
+ Precision: The perturbation fuzzes the coordinates slightly. In
+ cases of butting segments, razor thin long isolated segments may
+ appear.
+
+*/
+
+/**
+ * art_svp_intersect: Compute the intersection of two sorted vector paths.
+ * @svp1: One sorted vector path.
+ * @svp2: The other sorted vector path.
+ *
+ * Computes the intersection of the two argument svp's. Given two
+ * svp's with winding numbers of 0 and 1 everywhere, the resulting
+ * winding number will be 1 where both of the argument svp's has a
+ * winding number 1, 0 otherwise. The result is newly allocated.
+ *
+ * Currently, this routine has accuracy problems pending the
+ * implementation of the new intersector.
+ *
+ * Return value: The intersection of @svp1 and @svp2.
+ **/
+ArtSVP *
+art_svp_intersect (const ArtSVP *svp1, const ArtSVP *svp2)
+{
+#ifdef ART_USE_NEW_INTERSECTOR
+ ArtSVP *svp3, *svp_new;
+ ArtSvpWriter *swr;
+
+ svp3 = art_svp_merge (svp1, svp2);
+ swr = art_svp_writer_rewind_new (ART_WIND_RULE_INTERSECT);
+ art_svp_intersector (svp3, swr);
+ svp_new = art_svp_writer_rewind_reap (swr);
+ art_free (svp3); /* shallow free because svp3 contains shared segments */
+
+ return svp_new;
+#else
+ ArtSVP *svp3, *svp4, *svp_new;
+
+ svp3 = art_svp_merge_perturbed (svp1, svp2);
+ svp4 = art_svp_uncross (svp3);
+ art_svp_free (svp3);
+
+ svp_new = art_svp_rewind_uncrossed (svp4, ART_WIND_RULE_INTERSECT);
+ art_svp_free (svp4);
+ return svp_new;
+#endif
+}
+
+/* Compute the symmetric difference of two vector paths.
+
+ Status of this routine:
+
+ Basic correctness: Seems to work.
+
+ Numerical stability: We cheat (adding random perturbation). Thus,
+ it seems very likely that no numerical stability problems will be
+ seen in practice.
+
+ Speed: We could do a lot better by scanning through the svp
+ representations and culling out any segments that are exactly
+ identical. It would also be better if we didn't go to unsorted
+ vector path and back to add the perturbation.
+
+ Precision: Awful. In the case of inputs which are similar (the
+ common case for canvas display), the entire outline is "hairy." In
+ addition, the perturbation fuzzes the coordinates slightly. It can
+ be used as a conservative approximation.
+
+*/
+
+/**
+ * art_svp_diff: Compute the symmetric difference of two sorted vector paths.
+ * @svp1: One sorted vector path.
+ * @svp2: The other sorted vector path.
+ *
+ * Computes the symmetric of the two argument svp's. Given two svp's
+ * with winding numbers of 0 and 1 everywhere, the resulting winding
+ * number will be 1 where either, but not both, of the argument svp's
+ * has a winding number 1, 0 otherwise. The result is newly allocated.
+ *
+ * Currently, this routine has accuracy problems pending the
+ * implementation of the new intersector.
+ *
+ * Return value: The symmetric difference of @svp1 and @svp2.
+ **/
+ArtSVP *
+art_svp_diff (const ArtSVP *svp1, const ArtSVP *svp2)
+{
+#ifdef ART_USE_NEW_INTERSECTOR
+ ArtSVP *svp3, *svp_new;
+ ArtSvpWriter *swr;
+
+ svp3 = art_svp_merge (svp1, svp2);
+ swr = art_svp_writer_rewind_new (ART_WIND_RULE_ODDEVEN);
+ art_svp_intersector (svp3, swr);
+ svp_new = art_svp_writer_rewind_reap (swr);
+ art_free (svp3); /* shallow free because svp3 contains shared segments */
+
+ return svp_new;
+#else
+ ArtSVP *svp3, *svp4, *svp_new;
+
+ svp3 = art_svp_merge_perturbed (svp1, svp2);
+ svp4 = art_svp_uncross (svp3);
+ art_svp_free (svp3);
+
+ svp_new = art_svp_rewind_uncrossed (svp4, ART_WIND_RULE_ODDEVEN);
+ art_svp_free (svp4);
+ return svp_new;
+#endif
+}
+
+#ifdef ART_USE_NEW_INTERSECTOR
+ArtSVP *
+art_svp_minus (const ArtSVP *svp1, const ArtSVP *svp2)
+{
+ ArtSVP *svp2_mod;
+ ArtSVP *svp3, *svp_new;
+ ArtSvpWriter *swr;
+ int i;
+
+ svp2_mod = (ArtSVP *) svp2; /* get rid of the const for a while */
+
+ /* First invert svp2 to "turn it inside out" */
+ for (i = 0; i < svp2_mod->n_segs; i++)
+ svp2_mod->segs[i].dir = !svp2_mod->segs[i].dir;
+
+ svp3 = art_svp_merge (svp1, svp2_mod);
+ swr = art_svp_writer_rewind_new (ART_WIND_RULE_POSITIVE);
+ art_svp_intersector (svp3, swr);
+ svp_new = art_svp_writer_rewind_reap (swr);
+ art_free (svp3); /* shallow free because svp3 contains shared segments */
+
+ /* Flip svp2 back to its original state */
+ for (i = 0; i < svp2_mod->n_segs; i++)
+ svp2_mod->segs[i].dir = !svp2_mod->segs[i].dir;
+
+ return svp_new;
+}
+#endif /* ART_USE_NEW_INTERSECTOR */
diff --git a/libart_lgpl/art_svp_ops.h b/libart_lgpl/art_svp_ops.h
new file mode 100644
index 0000000000..1e511f5ed2
--- /dev/null
+++ b/libart_lgpl/art_svp_ops.h
@@ -0,0 +1,40 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_SVP_OPS_H__
+#define __ART_SVP_OPS_H__
+
+#include <libart_lgpl/art_svp.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+/* Vector path set operations, over sorted vpaths. */
+
+ArtSVP *art_svp_union (const ArtSVP *svp1, const ArtSVP *svp2);
+ArtSVP *art_svp_intersect (const ArtSVP *svp1, const ArtSVP *svp2);
+ArtSVP *art_svp_diff (const ArtSVP *svp1, const ArtSVP *svp2);
+ArtSVP *art_svp_minus (const ArtSVP *svp1, const ArtSVP *svp2);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_SVP_OPS_H__ */
diff --git a/libart_lgpl/art_svp_point.c b/libart_lgpl/art_svp_point.c
new file mode 100644
index 0000000000..4b41e8c402
--- /dev/null
+++ b/libart_lgpl/art_svp_point.c
@@ -0,0 +1,144 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1999 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#include "config.h"
+#include "art_svp_point.h"
+
+#include <math.h>
+#include "art_misc.h"
+
+#include "art_svp.h"
+
+/* Determine whether a point is inside, or near, an svp. */
+
+/* return winding number of point wrt svp */
+/**
+ * art_svp_point_wind: Determine winding number of a point with respect to svp.
+ * @svp: The svp.
+ * @x: The X coordinate of the point.
+ * @y: The Y coordinate of the point.
+ *
+ * Determine the winding number of the point @x, @y with respect to @svp.
+ *
+ * Return value: the winding number.
+ **/
+int
+art_svp_point_wind (ArtSVP *svp, double x, double y)
+{
+ int i, j;
+ int wind = 0;
+
+ for (i = 0; i < svp->n_segs; i++)
+ {
+ ArtSVPSeg *seg = &svp->segs[i];
+
+ if (seg->bbox.y0 > y)
+ break;
+
+ if (seg->bbox.y1 > y)
+ {
+ if (seg->bbox.x1 < x)
+ wind += seg->dir ? 1 : -1;
+ else if (seg->bbox.x0 <= x)
+ {
+ double x0, y0, x1, y1, dx, dy;
+
+ for (j = 0; j < seg->n_points - 1; j++)
+ {
+ if (seg->points[j + 1].y > y)
+ break;
+ }
+ x0 = seg->points[j].x;
+ y0 = seg->points[j].y;
+ x1 = seg->points[j + 1].x;
+ y1 = seg->points[j + 1].y;
+
+ dx = x1 - x0;
+ dy = y1 - y0;
+ if ((x - x0) * dy > (y - y0) * dx)
+ wind += seg->dir ? 1 : -1;
+ }
+ }
+ }
+
+ return wind;
+}
+
+/**
+ * art_svp_point_dist: Determine distance between point and svp.
+ * @svp: The svp.
+ * @x: The X coordinate of the point.
+ * @y: The Y coordinate of the point.
+ *
+ * Determines the distance of the point @x, @y to the closest edge in
+ * @svp. A large number is returned if @svp is empty.
+ *
+ * Return value: the distance.
+ **/
+double
+art_svp_point_dist (ArtSVP *svp, double x, double y)
+{
+ int i, j;
+ double dist_sq;
+ double best_sq = -1;
+
+ for (i = 0; i < svp->n_segs; i++)
+ {
+ ArtSVPSeg *seg = &svp->segs[i];
+ for (j = 0; j < seg->n_points - 1; j++)
+ {
+ double x0 = seg->points[j].x;
+ double y0 = seg->points[j].y;
+ double x1 = seg->points[j + 1].x;
+ double y1 = seg->points[j + 1].y;
+
+ double dx = x1 - x0;
+ double dy = y1 - y0;
+
+ double dxx0 = x - x0;
+ double dyy0 = y - y0;
+
+ double dot = dxx0 * dx + dyy0 * dy;
+
+ if (dot < 0)
+ dist_sq = dxx0 * dxx0 + dyy0 * dyy0;
+ else
+ {
+ double rr = dx * dx + dy * dy;
+
+ if (dot > rr)
+ dist_sq = (x - x1) * (x - x1) + (y - y1) * (y - y1);
+ else
+ {
+ double perp = (y - y0) * dx - (x - x0) * dy;
+
+ dist_sq = perp * perp / rr;
+ }
+ }
+ if (best_sq < 0 || dist_sq < best_sq)
+ best_sq = dist_sq;
+ }
+ }
+
+ if (best_sq >= 0)
+ return sqrt (best_sq);
+ else
+ return 1e12;
+}
+
diff --git a/libart_lgpl/art_svp_point.h b/libart_lgpl/art_svp_point.h
new file mode 100644
index 0000000000..c150d3e579
--- /dev/null
+++ b/libart_lgpl/art_svp_point.h
@@ -0,0 +1,45 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1999 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_SVP_POINT_H__
+#define __ART_SVP_POINT_H__
+
+/* Determine whether a point is inside, or near, an svp. */
+
+#include <libart_lgpl/art_svp.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+int
+art_svp_point_wind (ArtSVP *svp, double x, double y);
+
+double
+art_svp_point_dist (ArtSVP *svp, double x, double y);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_SVP_H__ */
+
+
+
+
diff --git a/libart_lgpl/art_svp_render_aa.c b/libart_lgpl/art_svp_render_aa.c
new file mode 100644
index 0000000000..d696a51f68
--- /dev/null
+++ b/libart_lgpl/art_svp_render_aa.c
@@ -0,0 +1,463 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998-2000 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+/* The spiffy antialiased renderer for sorted vector paths. */
+
+#include "config.h"
+#include "art_svp_render_aa.h"
+
+#include <math.h>
+#include <string.h> /* for memmove */
+#include "art_misc.h"
+
+#include "art_rect.h"
+#include "art_svp.h"
+
+#include <stdio.h>
+
+typedef double artfloat;
+
+struct _ArtSVPRenderAAIter {
+ const ArtSVP *svp;
+ int x0, x1;
+ int y;
+ int seg_ix;
+
+ int *active_segs;
+ int n_active_segs;
+ int *cursor;
+ artfloat *seg_x;
+ artfloat *seg_dx;
+
+ ArtSVPRenderAAStep *steps;
+};
+
+static void
+art_svp_render_insert_active (int i, int *active_segs, int n_active_segs,
+ artfloat *seg_x, artfloat *seg_dx)
+{
+ int j;
+ artfloat x;
+ int tmp1, tmp2;
+
+ /* this is a cheap hack to get ^'s sorted correctly */
+ x = seg_x[i] + 0.001 * seg_dx[i];
+ for (j = 0; j < n_active_segs && seg_x[active_segs[j]] < x; j++);
+
+ tmp1 = i;
+ while (j < n_active_segs)
+ {
+ tmp2 = active_segs[j];
+ active_segs[j] = tmp1;
+ tmp1 = tmp2;
+ j++;
+ }
+ active_segs[j] = tmp1;
+}
+
+static void
+art_svp_render_delete_active (int *active_segs, int j, int n_active_segs)
+{
+ int k;
+
+ for (k = j; k < n_active_segs; k++)
+ active_segs[k] = active_segs[k + 1];
+}
+
+#define EPSILON 1e-6
+
+/* Render the sorted vector path in the given rectangle, antialiased.
+
+ This interface uses a callback for the actual pixel rendering. The
+ callback is called y1 - y0 times (once for each scan line). The y
+ coordinate is given as an argument for convenience (it could be
+ stored in the callback's private data and incremented on each
+ call).
+
+ The rendered polygon is represented in a semi-runlength format: a
+ start value and a sequence of "steps". Each step has an x
+ coordinate and a value delta. The resulting value at position x is
+ equal to the sum of the start value and all step delta values for
+ which the step x coordinate is less than or equal to x. An
+ efficient algorithm will traverse the steps left to right, keeping
+ a running sum.
+
+ All x coordinates in the steps are guaranteed to be x0 <= x < x1.
+ (This guarantee is a change from the gfonted vpaar renderer, and is
+ designed to simplify the callback).
+
+ There is now a further guarantee that no two steps will have the
+ same x value. This may allow for further speedup and simplification
+ of renderers.
+
+ The value 0x8000 represents 0% coverage by the polygon, while
+ 0xff8000 represents 100% coverage. This format is designed so that
+ >> 16 results in a standard 0x00..0xff value range, with nice
+ rounding.
+
+ Status of this routine:
+
+ Basic correctness: OK
+
+ Numerical stability: pretty good, although probably not
+ bulletproof.
+
+ Speed: Needs more aggressive culling of bounding boxes. Can
+ probably speed up the [x0,x1) clipping of step values. Can do more
+ of the step calculation in fixed point.
+
+ Precision: No known problems, although it should be tested
+ thoroughly, especially for symmetry.
+
+*/
+
+ArtSVPRenderAAIter *
+art_svp_render_aa_iter (const ArtSVP *svp,
+ int x0, int y0, int x1, int y1)
+{
+ ArtSVPRenderAAIter *iter = art_new (ArtSVPRenderAAIter, 1);
+
+ iter->svp = svp;
+ iter->y = y0;
+ iter->x0 = x0;
+ iter->x1 = x1;
+ iter->seg_ix = 0;
+
+ iter->active_segs = art_new (int, svp->n_segs);
+ iter->cursor = art_new (int, svp->n_segs);
+ iter->seg_x = art_new (artfloat, svp->n_segs);
+ iter->seg_dx = art_new (artfloat, svp->n_segs);
+ iter->steps = art_new (ArtSVPRenderAAStep, x1 - x0);
+ iter->n_active_segs = 0;
+
+ return iter;
+}
+
+#define ADD_STEP(xpos, xdelta) \
+ /* stereotype code fragment for adding a step */ \
+ if (n_steps == 0 || steps[n_steps - 1].x < xpos) \
+ { \
+ sx = n_steps; \
+ steps[sx].x = xpos; \
+ steps[sx].delta = xdelta; \
+ n_steps++; \
+ } \
+ else \
+ { \
+ for (sx = n_steps; sx > 0; sx--) \
+ { \
+ if (steps[sx - 1].x == xpos) \
+ { \
+ steps[sx - 1].delta += xdelta; \
+ sx = n_steps; \
+ break; \
+ } \
+ else if (steps[sx - 1].x < xpos) \
+ { \
+ break; \
+ } \
+ } \
+ if (sx < n_steps) \
+ { \
+ memmove (&steps[sx + 1], &steps[sx], \
+ (n_steps - sx) * sizeof(steps[0])); \
+ steps[sx].x = xpos; \
+ steps[sx].delta = xdelta; \
+ n_steps++; \
+ } \
+ }
+
+void
+art_svp_render_aa_iter_step (ArtSVPRenderAAIter *iter, int *p_start,
+ ArtSVPRenderAAStep **p_steps, int *p_n_steps)
+{
+ const ArtSVP *svp = iter->svp;
+ int *active_segs = iter->active_segs;
+ int n_active_segs = iter->n_active_segs;
+ int *cursor = iter->cursor;
+ artfloat *seg_x = iter->seg_x;
+ artfloat *seg_dx = iter->seg_dx;
+ int i = iter->seg_ix;
+ int j;
+ int x0 = iter->x0;
+ int x1 = iter->x1;
+ int y = iter->y;
+ int seg_index;
+
+ int x;
+ ArtSVPRenderAAStep *steps = iter->steps;
+ int n_steps;
+ artfloat y_top, y_bot;
+ artfloat x_top, x_bot;
+ artfloat x_min, x_max;
+ int ix_min, ix_max;
+ artfloat delta; /* delta should be int too? */
+ int last, this;
+ int xdelta;
+ artfloat rslope, drslope;
+ int start;
+ const ArtSVPSeg *seg;
+ int curs;
+ artfloat dy;
+
+ int sx;
+
+ /* insert new active segments */
+ for (; i < svp->n_segs && svp->segs[i].bbox.y0 < y + 1; i++)
+ {
+ if (svp->segs[i].bbox.y1 > y &&
+ svp->segs[i].bbox.x0 < x1)
+ {
+ seg = &svp->segs[i];
+ /* move cursor to topmost vector which overlaps [y,y+1) */
+ for (curs = 0; seg->points[curs + 1].y < y; curs++);
+ cursor[i] = curs;
+ dy = seg->points[curs + 1].y - seg->points[curs].y;
+ if (fabs (dy) >= EPSILON)
+ seg_dx[i] = (seg->points[curs + 1].x - seg->points[curs].x) /
+ dy;
+ else
+ seg_dx[i] = 1e12;
+ seg_x[i] = seg->points[curs].x +
+ (y - seg->points[curs].y) * seg_dx[i];
+ art_svp_render_insert_active (i, active_segs, n_active_segs++,
+ seg_x, seg_dx);
+ }
+ }
+
+ n_steps = 0;
+
+ /* render the runlengths, advancing and deleting as we go */
+ start = 0x8000;
+
+ for (j = 0; j < n_active_segs; j++)
+ {
+ seg_index = active_segs[j];
+ seg = &svp->segs[seg_index];
+ curs = cursor[seg_index];
+ while (curs != seg->n_points - 1 &&
+ seg->points[curs].y < y + 1)
+ {
+ y_top = y;
+ if (y_top < seg->points[curs].y)
+ y_top = seg->points[curs].y;
+ y_bot = y + 1;
+ if (y_bot > seg->points[curs + 1].y)
+ y_bot = seg->points[curs + 1].y;
+ if (y_top != y_bot) {
+ delta = (seg->dir ? 16711680.0 : -16711680.0) *
+ (y_bot - y_top);
+ x_top = seg_x[seg_index] + (y_top - y) * seg_dx[seg_index];
+ x_bot = seg_x[seg_index] + (y_bot - y) * seg_dx[seg_index];
+ if (x_top < x_bot)
+ {
+ x_min = x_top;
+ x_max = x_bot;
+ }
+ else
+ {
+ x_min = x_bot;
+ x_max = x_top;
+ }
+ ix_min = floor (x_min);
+ ix_max = floor (x_max);
+ if (ix_min >= x1)
+ {
+ /* skip; it starts to the right of the render region */
+ }
+ else if (ix_max < x0)
+ /* it ends to the left of the render region */
+ start += delta;
+ else if (ix_min == ix_max)
+ {
+ /* case 1, antialias a single pixel */
+ xdelta = (ix_min + 1 - (x_min + x_max) * 0.5) * delta;
+
+ ADD_STEP(ix_min, xdelta)
+
+ if (ix_min + 1 < x1)
+ {
+ xdelta = delta - xdelta;
+
+ ADD_STEP(ix_min + 1, xdelta)
+ }
+ }
+ else
+ {
+ /* case 2, antialias a run */
+ rslope = 1.0 / fabs (seg_dx[seg_index]);
+ drslope = delta * rslope;
+ last =
+ drslope * 0.5 *
+ (ix_min + 1 - x_min) * (ix_min + 1 - x_min);
+ xdelta = last;
+ if (ix_min >= x0)
+ {
+ ADD_STEP(ix_min, xdelta)
+
+ x = ix_min + 1;
+ }
+ else
+ {
+ start += last;
+ x = x0;
+ }
+ if (ix_max > x1)
+ ix_max = x1;
+ for (; x < ix_max; x++)
+ {
+ this = (seg->dir ? 16711680.0 : -16711680.0) * rslope *
+ (x + 0.5 - x_min);
+ xdelta = this - last;
+ last = this;
+
+ ADD_STEP(x, xdelta)
+ }
+ if (x < x1)
+ {
+ this =
+ delta * (1 - 0.5 *
+ (x_max - ix_max) * (x_max - ix_max) *
+ rslope);
+ xdelta = this - last;
+ last = this;
+
+ ADD_STEP(x, xdelta)
+
+ if (x + 1 < x1)
+ {
+ xdelta = delta - last;
+
+ ADD_STEP(x + 1, xdelta)
+ }
+ }
+ }
+ }
+ curs++;
+ if (curs != seg->n_points - 1 &&
+ seg->points[curs].y < y + 1)
+ {
+ dy = seg->points[curs + 1].y - seg->points[curs].y;
+ if (fabs (dy) >= EPSILON)
+ seg_dx[seg_index] = (seg->points[curs + 1].x -
+ seg->points[curs].x) / dy;
+ else
+ seg_dx[seg_index] = 1e12;
+ seg_x[seg_index] = seg->points[curs].x +
+ (y - seg->points[curs].y) * seg_dx[seg_index];
+ }
+ /* break here, instead of duplicating predicate in while? */
+ }
+ if (seg->points[curs].y >= y + 1)
+ {
+ curs--;
+ cursor[seg_index] = curs;
+ seg_x[seg_index] += seg_dx[seg_index];
+ }
+ else
+ {
+ art_svp_render_delete_active (active_segs, j--,
+ --n_active_segs);
+ }
+ }
+
+ *p_start = start;
+ *p_steps = steps;
+ *p_n_steps = n_steps;
+
+ iter->seg_ix = i;
+ iter->n_active_segs = n_active_segs;
+ iter->y++;
+}
+
+void
+art_svp_render_aa_iter_done (ArtSVPRenderAAIter *iter)
+{
+ art_free (iter->steps);
+
+ art_free (iter->seg_dx);
+ art_free (iter->seg_x);
+ art_free (iter->cursor);
+ art_free (iter->active_segs);
+ art_free (iter);
+}
+
+/**
+ * art_svp_render_aa: Render SVP antialiased.
+ * @svp: The #ArtSVP to render.
+ * @x0: Left coordinate of destination rectangle.
+ * @y0: Top coordinate of destination rectangle.
+ * @x1: Right coordinate of destination rectangle.
+ * @y1: Bottom coordinate of destination rectangle.
+ * @callback: The callback which actually paints the pixels.
+ * @callback_data: Private data for @callback.
+ *
+ * Renders the sorted vector path in the given rectangle, antialiased.
+ *
+ * This interface uses a callback for the actual pixel rendering. The
+ * callback is called @y1 - @y0 times (once for each scan line). The y
+ * coordinate is given as an argument for convenience (it could be
+ * stored in the callback's private data and incremented on each
+ * call).
+ *
+ * The rendered polygon is represented in a semi-runlength format: a
+ * start value and a sequence of "steps". Each step has an x
+ * coordinate and a value delta. The resulting value at position x is
+ * equal to the sum of the start value and all step delta values for
+ * which the step x coordinate is less than or equal to x. An
+ * efficient algorithm will traverse the steps left to right, keeping
+ * a running sum.
+ *
+ * All x coordinates in the steps are guaranteed to be @x0 <= x < @x1.
+ * (This guarantee is a change from the gfonted vpaar renderer from
+ * which this routine is derived, and is designed to simplify the
+ * callback).
+ *
+ * The value 0x8000 represents 0% coverage by the polygon, while
+ * 0xff8000 represents 100% coverage. This format is designed so that
+ * >> 16 results in a standard 0x00..0xff value range, with nice
+ * rounding.
+ *
+ **/
+void
+art_svp_render_aa (const ArtSVP *svp,
+ int x0, int y0, int x1, int y1,
+ void (*callback) (void *callback_data,
+ int y,
+ int start,
+ ArtSVPRenderAAStep *steps, int n_steps),
+ void *callback_data)
+{
+ ArtSVPRenderAAIter *iter;
+ int y;
+ int start;
+ ArtSVPRenderAAStep *steps;
+ int n_steps;
+
+ iter = art_svp_render_aa_iter (svp, x0, y0, x1, y1);
+
+
+ for (y = y0; y < y1; y++)
+ {
+ art_svp_render_aa_iter_step (iter, &start, &steps, &n_steps);
+ (*callback) (callback_data, y, start, steps, n_steps);
+ }
+
+ art_svp_render_aa_iter_done (iter);
+}
diff --git a/libart_lgpl/art_svp_render_aa.h b/libart_lgpl/art_svp_render_aa.h
new file mode 100644
index 0000000000..c0c36874dc
--- /dev/null
+++ b/libart_lgpl/art_svp_render_aa.h
@@ -0,0 +1,63 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_SVP_RENDER_AA_H__
+#define __ART_SVP_RENDER_AA_H__
+
+/* The spiffy antialiased renderer for sorted vector paths. */
+
+#include <libart_lgpl/art_svp.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+typedef struct _ArtSVPRenderAAStep ArtSVPRenderAAStep;
+typedef struct _ArtSVPRenderAAIter ArtSVPRenderAAIter;
+
+struct _ArtSVPRenderAAStep {
+ int x;
+ int delta; /* stored with 16 fractional bits */
+};
+
+ArtSVPRenderAAIter *
+art_svp_render_aa_iter (const ArtSVP *svp,
+ int x0, int y0, int x1, int y1);
+
+void
+art_svp_render_aa_iter_step (ArtSVPRenderAAIter *iter, int *p_start,
+ ArtSVPRenderAAStep **p_steps, int *p_n_steps);
+
+void
+art_svp_render_aa_iter_done (ArtSVPRenderAAIter *iter);
+
+void
+art_svp_render_aa (const ArtSVP *svp,
+ int x0, int y0, int x1, int y1,
+ void (*callback) (void *callback_data,
+ int y,
+ int start,
+ ArtSVPRenderAAStep *steps, int n_steps),
+ void *callback_data);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_SVP_RENDER_AA_H__ */
diff --git a/libart_lgpl/art_svp_vpath.c b/libart_lgpl/art_svp_vpath.c
new file mode 100644
index 0000000000..196711a400
--- /dev/null
+++ b/libart_lgpl/art_svp_vpath.c
@@ -0,0 +1,215 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998-2000 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+/* Sort vector paths into sorted vector paths */
+
+#include "config.h"
+#include "art_svp_vpath.h"
+
+#include <stdlib.h>
+#include <math.h>
+
+#include "art_misc.h"
+
+#include "art_vpath.h"
+#include "art_svp.h"
+
+
+/* reverse a list of points in place */
+static void
+reverse_points (ArtPoint *points, int n_points)
+{
+ int i;
+ ArtPoint tmp_p;
+
+ for (i = 0; i < (n_points >> 1); i++)
+ {
+ tmp_p = points[i];
+ points[i] = points[n_points - (i + 1)];
+ points[n_points - (i + 1)] = tmp_p;
+ }
+}
+
+/**
+ * art_svp_from_vpath: Convert a vpath to a sorted vector path.
+ * @vpath: #ArtVPath to convert.
+ *
+ * Converts a vector path into sorted vector path form. The svp form is
+ * more efficient for rendering and other vector operations.
+ *
+ * Basically, the implementation is to traverse the vector path,
+ * generating a new segment for each "run" of points in the vector
+ * path with monotonically increasing Y values. All the resulting
+ * values are then sorted.
+ *
+ * Note: I'm not sure that the sorting rule is correct with respect
+ * to numerical stability issues.
+ *
+ * Return value: Resulting sorted vector path.
+ **/
+ArtSVP *
+art_svp_from_vpath (ArtVpath *vpath)
+{
+ int n_segs, n_segs_max;
+ ArtSVP *svp;
+ int dir;
+ int new_dir;
+ int i;
+ ArtPoint *points;
+ int n_points, n_points_max;
+ double x, y;
+ double x_min, x_max;
+
+ n_segs = 0;
+ n_segs_max = 16;
+ svp = (ArtSVP *)art_alloc (sizeof(ArtSVP) +
+ (n_segs_max - 1) * sizeof(ArtSVPSeg));
+
+ dir = 0;
+ n_points = 0;
+ n_points_max = 0;
+ points = NULL;
+ i = 0;
+
+ x = y = 0; /* unnecessary, given "first code must not be LINETO" invariant,
+ but it makes gcc -Wall -ansi -pedantic happier */
+ x_min = x_max = 0; /* same */
+
+ while (vpath[i].code != ART_END) {
+ if (vpath[i].code == ART_MOVETO || vpath[i].code == ART_MOVETO_OPEN)
+ {
+ if (points != NULL && n_points >= 2)
+ {
+ if (n_segs == n_segs_max)
+ {
+ n_segs_max <<= 1;
+ svp = (ArtSVP *)art_realloc (svp, sizeof(ArtSVP) +
+ (n_segs_max - 1) *
+ sizeof(ArtSVPSeg));
+ }
+ svp->segs[n_segs].n_points = n_points;
+ svp->segs[n_segs].dir = (dir > 0);
+ if (dir < 0)
+ reverse_points (points, n_points);
+ svp->segs[n_segs].points = points;
+ svp->segs[n_segs].bbox.x0 = x_min;
+ svp->segs[n_segs].bbox.x1 = x_max;
+ svp->segs[n_segs].bbox.y0 = points[0].y;
+ svp->segs[n_segs].bbox.y1 = points[n_points - 1].y;
+ n_segs++;
+ points = NULL;
+ }
+
+ if (points == NULL)
+ {
+ n_points_max = 4;
+ points = art_new (ArtPoint, n_points_max);
+ }
+
+ n_points = 1;
+ points[0].x = x = vpath[i].x;
+ points[0].y = y = vpath[i].y;
+ x_min = x;
+ x_max = x;
+ dir = 0;
+ }
+ else /* must be LINETO */
+ {
+ new_dir = (vpath[i].y > y ||
+ (vpath[i].y == y && vpath[i].x > x)) ? 1 : -1;
+ if (dir && dir != new_dir)
+ {
+ /* new segment */
+ x = points[n_points - 1].x;
+ y = points[n_points - 1].y;
+ if (n_segs == n_segs_max)
+ {
+ n_segs_max <<= 1;
+ svp = (ArtSVP *)art_realloc (svp, sizeof(ArtSVP) +
+ (n_segs_max - 1) *
+ sizeof(ArtSVPSeg));
+ }
+ svp->segs[n_segs].n_points = n_points;
+ svp->segs[n_segs].dir = (dir > 0);
+ if (dir < 0)
+ reverse_points (points, n_points);
+ svp->segs[n_segs].points = points;
+ svp->segs[n_segs].bbox.x0 = x_min;
+ svp->segs[n_segs].bbox.x1 = x_max;
+ svp->segs[n_segs].bbox.y0 = points[0].y;
+ svp->segs[n_segs].bbox.y1 = points[n_points - 1].y;
+ n_segs++;
+
+ n_points = 1;
+ n_points_max = 4;
+ points = art_new (ArtPoint, n_points_max);
+ points[0].x = x;
+ points[0].y = y;
+ x_min = x;
+ x_max = x;
+ }
+
+ if (points != NULL)
+ {
+ if (n_points == n_points_max)
+ art_expand (points, ArtPoint, n_points_max);
+ points[n_points].x = x = vpath[i].x;
+ points[n_points].y = y = vpath[i].y;
+ if (x < x_min) x_min = x;
+ else if (x > x_max) x_max = x;
+ n_points++;
+ }
+ dir = new_dir;
+ }
+ i++;
+ }
+
+ if (points != NULL)
+ {
+ if (n_points >= 2)
+ {
+ if (n_segs == n_segs_max)
+ {
+ n_segs_max <<= 1;
+ svp = (ArtSVP *)art_realloc (svp, sizeof(ArtSVP) +
+ (n_segs_max - 1) *
+ sizeof(ArtSVPSeg));
+ }
+ svp->segs[n_segs].n_points = n_points;
+ svp->segs[n_segs].dir = (dir > 0);
+ if (dir < 0)
+ reverse_points (points, n_points);
+ svp->segs[n_segs].points = points;
+ svp->segs[n_segs].bbox.x0 = x_min;
+ svp->segs[n_segs].bbox.x1 = x_max;
+ svp->segs[n_segs].bbox.y0 = points[0].y;
+ svp->segs[n_segs].bbox.y1 = points[n_points - 1].y;
+ n_segs++;
+ }
+ else
+ art_free (points);
+ }
+
+ svp->n_segs = n_segs;
+
+ qsort (&svp->segs, n_segs, sizeof (ArtSVPSeg), art_svp_seg_compare);
+
+ return svp;
+}
+
diff --git a/libart_lgpl/art_svp_vpath.h b/libart_lgpl/art_svp_vpath.h
new file mode 100644
index 0000000000..ae75adcc84
--- /dev/null
+++ b/libart_lgpl/art_svp_vpath.h
@@ -0,0 +1,39 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_SVP_VPATH_H__
+#define __ART_SVP_VPATH_H__
+
+#include <libart_lgpl/art_svp.h>
+#include <libart_lgpl/art_vpath.h>
+
+/* Sort vector paths into sorted vector paths. */
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+ArtSVP *
+art_svp_from_vpath (ArtVpath *vpath);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_SVP_VPATH_H__ */
diff --git a/libart_lgpl/art_svp_vpath_stroke.c b/libart_lgpl/art_svp_vpath_stroke.c
new file mode 100644
index 0000000000..8d532f9743
--- /dev/null
+++ b/libart_lgpl/art_svp_vpath_stroke.c
@@ -0,0 +1,739 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998-2000 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+
+#include "config.h"
+#include "art_svp_vpath_stroke.h"
+
+#include <stdlib.h>
+#include <math.h>
+
+#include "art_misc.h"
+
+#include "art_vpath.h"
+#include "art_svp.h"
+#ifdef ART_USE_NEW_INTERSECTOR
+#include "art_svp_intersect.h"
+#else
+#include "art_svp_wind.h"
+#endif
+#include "art_svp_vpath.h"
+
+#define EPSILON 1e-6
+#define EPSILON_2 1e-12
+
+#define yes_OPTIMIZE_INNER
+
+/* Render an arc segment starting at (xc + x0, yc + y0) to (xc + x1,
+ yc + y1), centered at (xc, yc), and with given radius. Both x0^2 +
+ y0^2 and x1^2 + y1^2 should be equal to radius^2.
+
+ A positive value of radius means curve to the left, negative means
+ curve to the right.
+*/
+static void
+art_svp_vpath_stroke_arc (ArtVpath **p_vpath, int *pn, int *pn_max,
+ double xc, double yc,
+ double x0, double y0,
+ double x1, double y1,
+ double radius,
+ double flatness)
+{
+ double theta;
+ double th_0, th_1;
+ int n_pts;
+ int i;
+ double aradius;
+
+ aradius = fabs (radius);
+ theta = 2 * M_SQRT2 * sqrt (flatness / aradius);
+ th_0 = atan2 (y0, x0);
+ th_1 = atan2 (y1, x1);
+ if (radius > 0)
+ {
+ /* curve to the left */
+ if (th_0 < th_1) th_0 += M_PI * 2;
+ n_pts = ceil ((th_0 - th_1) / theta);
+ }
+ else
+ {
+ /* curve to the right */
+ if (th_1 < th_0) th_1 += M_PI * 2;
+ n_pts = ceil ((th_1 - th_0) / theta);
+ }
+#ifdef VERBOSE
+ printf ("start %f %f; th_0 = %f, th_1 = %f, r = %f, theta = %f\n", x0, y0, th_0, th_1, radius, theta);
+#endif
+ art_vpath_add_point (p_vpath, pn, pn_max,
+ ART_LINETO, xc + x0, yc + y0);
+ for (i = 1; i < n_pts; i++)
+ {
+ theta = th_0 + (th_1 - th_0) * i / n_pts;
+ art_vpath_add_point (p_vpath, pn, pn_max,
+ ART_LINETO, xc + cos (theta) * aradius,
+ yc + sin (theta) * aradius);
+#ifdef VERBOSE
+ printf ("mid %f %f\n", cos (theta) * radius, sin (theta) * radius);
+#endif
+ }
+ art_vpath_add_point (p_vpath, pn, pn_max,
+ ART_LINETO, xc + x1, yc + y1);
+#ifdef VERBOSE
+ printf ("end %f %f\n", x1, y1);
+#endif
+}
+
+/* Assume that forw and rev are at point i0. Bring them to i1,
+ joining with the vector i1 - i2.
+
+ This used to be true, but isn't now that the stroke_raw code is
+ filtering out (near)zero length vectors: {It so happens that all
+ invocations of this function maintain the precondition i1 = i0 + 1,
+ so we could decrease the number of arguments by one. We haven't
+ done that here, though.}
+
+ forw is to the line's right and rev is to its left.
+
+ Precondition: no zero-length vectors, otherwise a divide by
+ zero will happen. */
+static void
+render_seg (ArtVpath **p_forw, int *pn_forw, int *pn_forw_max,
+ ArtVpath **p_rev, int *pn_rev, int *pn_rev_max,
+ ArtVpath *vpath, int i0, int i1, int i2,
+ ArtPathStrokeJoinType join,
+ double line_width, double miter_limit, double flatness)
+{
+ double dx0, dy0;
+ double dx1, dy1;
+ double dlx0, dly0;
+ double dlx1, dly1;
+ double dmx, dmy;
+ double dmr2;
+ double scale;
+ double cross;
+
+#ifdef VERBOSE
+ printf ("join style = %d\n", join);
+#endif
+
+ /* The vectors of the lines from i0 to i1 and i1 to i2. */
+ dx0 = vpath[i1].x - vpath[i0].x;
+ dy0 = vpath[i1].y - vpath[i0].y;
+
+ dx1 = vpath[i2].x - vpath[i1].x;
+ dy1 = vpath[i2].y - vpath[i1].y;
+
+ /* Set dl[xy]0 to the vector from i0 to i1, rotated counterclockwise
+ 90 degrees, and scaled to the length of line_width. */
+ scale = line_width / sqrt (dx0 * dx0 + dy0 * dy0);
+ dlx0 = dy0 * scale;
+ dly0 = -dx0 * scale;
+
+ /* Set dl[xy]1 to the vector from i1 to i2, rotated counterclockwise
+ 90 degrees, and scaled to the length of line_width. */
+ scale = line_width / sqrt (dx1 * dx1 + dy1 * dy1);
+ dlx1 = dy1 * scale;
+ dly1 = -dx1 * scale;
+
+#ifdef VERBOSE
+ printf ("%% render_seg: (%g, %g) - (%g, %g) - (%g, %g)\n",
+ vpath[i0].x, vpath[i0].y,
+ vpath[i1].x, vpath[i1].y,
+ vpath[i2].x, vpath[i2].y);
+
+ printf ("%% render_seg: d[xy]0 = (%g, %g), dl[xy]0 = (%g, %g)\n",
+ dx0, dy0, dlx0, dly0);
+
+ printf ("%% render_seg: d[xy]1 = (%g, %g), dl[xy]1 = (%g, %g)\n",
+ dx1, dy1, dlx1, dly1);
+#endif
+
+ /* now, forw's last point is expected to be colinear along d[xy]0
+ to point i0 - dl[xy]0, and rev with i0 + dl[xy]0. */
+
+ /* positive for positive area (i.e. left turn) */
+ cross = dx1 * dy0 - dx0 * dy1;
+
+ dmx = (dlx0 + dlx1) * 0.5;
+ dmy = (dly0 + dly1) * 0.5;
+ dmr2 = dmx * dmx + dmy * dmy;
+
+ if (join == ART_PATH_STROKE_JOIN_MITER &&
+ dmr2 * miter_limit * miter_limit < line_width * line_width)
+ join = ART_PATH_STROKE_JOIN_BEVEL;
+
+ /* the case when dmr2 is zero or very small bothers me
+ (i.e. near a 180 degree angle)
+ ALEX: So, we avoid the optimization when dmr2 is very small. This should
+ be safe since dmx/y is only used in optimization and in MITER case, and MITER
+ should be converted to BEVEL when dmr2 is very small. */
+ if (dmr2 > EPSILON_2)
+ {
+ scale = line_width * line_width / dmr2;
+ dmx *= scale;
+ dmy *= scale;
+ }
+
+ if (cross * cross < EPSILON_2 && dx0 * dx1 + dy0 * dy1 >= 0)
+ {
+ /* going straight */
+#ifdef VERBOSE
+ printf ("%% render_seg: straight\n");
+#endif
+ art_vpath_add_point (p_forw, pn_forw, pn_forw_max,
+ ART_LINETO, vpath[i1].x - dlx0, vpath[i1].y - dly0);
+ art_vpath_add_point (p_rev, pn_rev, pn_rev_max,
+ ART_LINETO, vpath[i1].x + dlx0, vpath[i1].y + dly0);
+ }
+ else if (cross > 0)
+ {
+ /* left turn, forw is outside and rev is inside */
+
+#ifdef VERBOSE
+ printf ("%% render_seg: left\n");
+#endif
+ if (
+#ifdef NO_OPTIMIZE_INNER
+ 0 &&
+#endif
+ (dmr2 > EPSILON_2) &&
+ /* check that i1 + dm[xy] is inside i0-i1 rectangle */
+ (dx0 + dmx) * dx0 + (dy0 + dmy) * dy0 > 0 &&
+ /* and that i1 + dm[xy] is inside i1-i2 rectangle */
+ ((dx1 - dmx) * dx1 + (dy1 - dmy) * dy1 > 0)
+#ifdef PEDANTIC_INNER
+ &&
+ /* check that i1 + dl[xy]1 is inside i0-i1 rectangle */
+ (dx0 + dlx1) * dx0 + (dy0 + dly1) * dy0 > 0 &&
+ /* and that i1 + dl[xy]0 is inside i1-i2 rectangle */
+ ((dx1 - dlx0) * dx1 + (dy1 - dly0) * dy1 > 0)
+#endif
+ )
+ {
+ /* can safely add single intersection point */
+ art_vpath_add_point (p_rev, pn_rev, pn_rev_max,
+ ART_LINETO, vpath[i1].x + dmx, vpath[i1].y + dmy);
+ }
+ else
+ {
+ /* need to loop-de-loop the inside */
+ art_vpath_add_point (p_rev, pn_rev, pn_rev_max,
+ ART_LINETO, vpath[i1].x + dlx0, vpath[i1].y + dly0);
+ art_vpath_add_point (p_rev, pn_rev, pn_rev_max,
+ ART_LINETO, vpath[i1].x, vpath[i1].y);
+ art_vpath_add_point (p_rev, pn_rev, pn_rev_max,
+ ART_LINETO, vpath[i1].x + dlx1, vpath[i1].y + dly1);
+ }
+
+ if (join == ART_PATH_STROKE_JOIN_BEVEL)
+ {
+ /* bevel */
+ art_vpath_add_point (p_forw, pn_forw, pn_forw_max,
+ ART_LINETO, vpath[i1].x - dlx0, vpath[i1].y - dly0);
+ art_vpath_add_point (p_forw, pn_forw, pn_forw_max,
+ ART_LINETO, vpath[i1].x - dlx1, vpath[i1].y - dly1);
+ }
+ else if (join == ART_PATH_STROKE_JOIN_MITER)
+ {
+ art_vpath_add_point (p_forw, pn_forw, pn_forw_max,
+ ART_LINETO, vpath[i1].x - dmx, vpath[i1].y - dmy);
+ }
+ else if (join == ART_PATH_STROKE_JOIN_ROUND)
+ art_svp_vpath_stroke_arc (p_forw, pn_forw, pn_forw_max,
+ vpath[i1].x, vpath[i1].y,
+ -dlx0, -dly0,
+ -dlx1, -dly1,
+ line_width,
+ flatness);
+ }
+ else
+ {
+ /* right turn, rev is outside and forw is inside */
+#ifdef VERBOSE
+ printf ("%% render_seg: right\n");
+#endif
+
+ if (
+#ifdef NO_OPTIMIZE_INNER
+ 0 &&
+#endif
+ (dmr2 > EPSILON_2) &&
+ /* check that i1 - dm[xy] is inside i0-i1 rectangle */
+ (dx0 - dmx) * dx0 + (dy0 - dmy) * dy0 > 0 &&
+ /* and that i1 - dm[xy] is inside i1-i2 rectangle */
+ ((dx1 + dmx) * dx1 + (dy1 + dmy) * dy1 > 0)
+#ifdef PEDANTIC_INNER
+ &&
+ /* check that i1 - dl[xy]1 is inside i0-i1 rectangle */
+ (dx0 - dlx1) * dx0 + (dy0 - dly1) * dy0 > 0 &&
+ /* and that i1 - dl[xy]0 is inside i1-i2 rectangle */
+ ((dx1 + dlx0) * dx1 + (dy1 + dly0) * dy1 > 0)
+#endif
+ )
+ {
+ /* can safely add single intersection point */
+ art_vpath_add_point (p_forw, pn_forw, pn_forw_max,
+ ART_LINETO, vpath[i1].x - dmx, vpath[i1].y - dmy);
+ }
+ else
+ {
+ /* need to loop-de-loop the inside */
+ art_vpath_add_point (p_forw, pn_forw, pn_forw_max,
+ ART_LINETO, vpath[i1].x - dlx0, vpath[i1].y - dly0);
+ art_vpath_add_point (p_forw, pn_forw, pn_forw_max,
+ ART_LINETO, vpath[i1].x, vpath[i1].y);
+ art_vpath_add_point (p_forw, pn_forw, pn_forw_max,
+ ART_LINETO, vpath[i1].x - dlx1, vpath[i1].y - dly1);
+ }
+
+ if (join == ART_PATH_STROKE_JOIN_BEVEL)
+ {
+ /* bevel */
+ art_vpath_add_point (p_rev, pn_rev, pn_rev_max,
+ ART_LINETO, vpath[i1].x + dlx0, vpath[i1].y + dly0);
+ art_vpath_add_point (p_rev, pn_rev, pn_rev_max,
+ ART_LINETO, vpath[i1].x + dlx1, vpath[i1].y + dly1);
+ }
+ else if (join == ART_PATH_STROKE_JOIN_MITER)
+ {
+ art_vpath_add_point (p_rev, pn_rev, pn_rev_max,
+ ART_LINETO, vpath[i1].x + dmx, vpath[i1].y + dmy);
+ }
+ else if (join == ART_PATH_STROKE_JOIN_ROUND)
+ art_svp_vpath_stroke_arc (p_rev, pn_rev, pn_rev_max,
+ vpath[i1].x, vpath[i1].y,
+ dlx0, dly0,
+ dlx1, dly1,
+ -line_width,
+ flatness);
+
+ }
+}
+
+/* caps i1, under the assumption of a vector from i0 */
+static void
+render_cap (ArtVpath **p_result, int *pn_result, int *pn_result_max,
+ ArtVpath *vpath, int i0, int i1,
+ ArtPathStrokeCapType cap, double line_width, double flatness)
+{
+ double dx0, dy0;
+ double dlx0, dly0;
+ double scale;
+ int n_pts;
+ int i;
+
+ dx0 = vpath[i1].x - vpath[i0].x;
+ dy0 = vpath[i1].y - vpath[i0].y;
+
+ /* Set dl[xy]0 to the vector from i0 to i1, rotated counterclockwise
+ 90 degrees, and scaled to the length of line_width. */
+ scale = line_width / sqrt (dx0 * dx0 + dy0 * dy0);
+ dlx0 = dy0 * scale;
+ dly0 = -dx0 * scale;
+
+#ifdef VERBOSE
+ printf ("cap style = %d\n", cap);
+#endif
+
+ switch (cap)
+ {
+ case ART_PATH_STROKE_CAP_BUTT:
+ art_vpath_add_point (p_result, pn_result, pn_result_max,
+ ART_LINETO, vpath[i1].x - dlx0, vpath[i1].y - dly0);
+ art_vpath_add_point (p_result, pn_result, pn_result_max,
+ ART_LINETO, vpath[i1].x + dlx0, vpath[i1].y + dly0);
+ break;
+ case ART_PATH_STROKE_CAP_ROUND:
+ n_pts = ceil (M_PI / (2.0 * M_SQRT2 * sqrt (flatness / line_width)));
+ art_vpath_add_point (p_result, pn_result, pn_result_max,
+ ART_LINETO, vpath[i1].x - dlx0, vpath[i1].y - dly0);
+ for (i = 1; i < n_pts; i++)
+ {
+ double theta, c_th, s_th;
+
+ theta = M_PI * i / n_pts;
+ c_th = cos (theta);
+ s_th = sin (theta);
+ art_vpath_add_point (p_result, pn_result, pn_result_max,
+ ART_LINETO,
+ vpath[i1].x - dlx0 * c_th - dly0 * s_th,
+ vpath[i1].y - dly0 * c_th + dlx0 * s_th);
+ }
+ art_vpath_add_point (p_result, pn_result, pn_result_max,
+ ART_LINETO, vpath[i1].x + dlx0, vpath[i1].y + dly0);
+ break;
+ case ART_PATH_STROKE_CAP_SQUARE:
+ art_vpath_add_point (p_result, pn_result, pn_result_max,
+ ART_LINETO,
+ vpath[i1].x - dlx0 - dly0,
+ vpath[i1].y - dly0 + dlx0);
+ art_vpath_add_point (p_result, pn_result, pn_result_max,
+ ART_LINETO,
+ vpath[i1].x + dlx0 - dly0,
+ vpath[i1].y + dly0 + dlx0);
+ break;
+ }
+}
+
+/**
+ * art_svp_from_vpath_raw: Stroke a vector path, raw version
+ * @vpath: #ArtVPath to stroke.
+ * @join: Join style.
+ * @cap: Cap style.
+ * @line_width: Width of stroke.
+ * @miter_limit: Miter limit.
+ * @flatness: Flatness.
+ *
+ * Exactly the same as art_svp_vpath_stroke(), except that the resulting
+ * stroke outline may self-intersect and have regions of winding number
+ * greater than 1.
+ *
+ * Return value: Resulting raw stroked outline in svp format.
+ **/
+ArtVpath *
+art_svp_vpath_stroke_raw (ArtVpath *vpath,
+ ArtPathStrokeJoinType join,
+ ArtPathStrokeCapType cap,
+ double line_width,
+ double miter_limit,
+ double flatness)
+{
+ int begin_idx, end_idx;
+ int i;
+ ArtVpath *forw, *rev;
+ int n_forw, n_rev;
+ int n_forw_max, n_rev_max;
+ ArtVpath *result;
+ int n_result, n_result_max;
+ double half_lw = 0.5 * line_width;
+ int closed;
+ int last, this, next, second;
+ double dx, dy;
+
+ n_forw_max = 16;
+ forw = art_new (ArtVpath, n_forw_max);
+
+ n_rev_max = 16;
+ rev = art_new (ArtVpath, n_rev_max);
+
+ n_result = 0;
+ n_result_max = 16;
+ result = art_new (ArtVpath, n_result_max);
+
+ for (begin_idx = 0; vpath[begin_idx].code != ART_END; begin_idx = end_idx)
+ {
+ n_forw = 0;
+ n_rev = 0;
+
+ closed = (vpath[begin_idx].code == ART_MOVETO);
+
+ /* we don't know what the first point joins with until we get to the
+ last point and see if it's closed. So we start with the second
+ line in the path.
+
+ Note: this is not strictly true (we now know it's closed from
+ the opening pathcode), but why fix code that isn't broken?
+ */
+
+ this = begin_idx;
+ /* skip over identical points at the beginning of the subpath */
+ for (i = this + 1; vpath[i].code == ART_LINETO; i++)
+ {
+ dx = vpath[i].x - vpath[this].x;
+ dy = vpath[i].y - vpath[this].y;
+ if (dx * dx + dy * dy > EPSILON_2)
+ break;
+ }
+ next = i;
+ second = next;
+
+ /* invariant: this doesn't coincide with next */
+ while (vpath[next].code == ART_LINETO)
+ {
+ last = this;
+ this = next;
+ /* skip over identical points after the beginning of the subpath */
+ for (i = this + 1; vpath[i].code == ART_LINETO; i++)
+ {
+ dx = vpath[i].x - vpath[this].x;
+ dy = vpath[i].y - vpath[this].y;
+ if (dx * dx + dy * dy > EPSILON_2)
+ break;
+ }
+ next = i;
+ if (vpath[next].code != ART_LINETO)
+ {
+ /* reached end of path */
+ /* make "closed" detection conform to PostScript
+ semantics (i.e. explicit closepath code rather than
+ just the fact that end of the path is the beginning) */
+ if (closed &&
+ vpath[this].x == vpath[begin_idx].x &&
+ vpath[this].y == vpath[begin_idx].y)
+ {
+ int j;
+
+ /* path is closed, render join to beginning */
+ render_seg (&forw, &n_forw, &n_forw_max,
+ &rev, &n_rev, &n_rev_max,
+ vpath, last, this, second,
+ join, half_lw, miter_limit, flatness);
+
+#ifdef VERBOSE
+ printf ("%% forw %d, rev %d\n", n_forw, n_rev);
+#endif
+ /* do forward path */
+ art_vpath_add_point (&result, &n_result, &n_result_max,
+ ART_MOVETO, forw[n_forw - 1].x,
+ forw[n_forw - 1].y);
+ for (j = 0; j < n_forw; j++)
+ art_vpath_add_point (&result, &n_result, &n_result_max,
+ ART_LINETO, forw[j].x,
+ forw[j].y);
+
+ /* do reverse path, reversed */
+ art_vpath_add_point (&result, &n_result, &n_result_max,
+ ART_MOVETO, rev[0].x,
+ rev[0].y);
+ for (j = n_rev - 1; j >= 0; j--)
+ art_vpath_add_point (&result, &n_result, &n_result_max,
+ ART_LINETO, rev[j].x,
+ rev[j].y);
+ }
+ else
+ {
+ /* path is open */
+ int j;
+
+ /* add to forw rather than result to ensure that
+ forw has at least one point. */
+ render_cap (&forw, &n_forw, &n_forw_max,
+ vpath, last, this,
+ cap, half_lw, flatness);
+ art_vpath_add_point (&result, &n_result, &n_result_max,
+ ART_MOVETO, forw[0].x,
+ forw[0].y);
+ for (j = 1; j < n_forw; j++)
+ art_vpath_add_point (&result, &n_result, &n_result_max,
+ ART_LINETO, forw[j].x,
+ forw[j].y);
+ for (j = n_rev - 1; j >= 0; j--)
+ art_vpath_add_point (&result, &n_result, &n_result_max,
+ ART_LINETO, rev[j].x,
+ rev[j].y);
+ render_cap (&result, &n_result, &n_result_max,
+ vpath, second, begin_idx,
+ cap, half_lw, flatness);
+ art_vpath_add_point (&result, &n_result, &n_result_max,
+ ART_LINETO, forw[0].x,
+ forw[0].y);
+ }
+ }
+ else
+ render_seg (&forw, &n_forw, &n_forw_max,
+ &rev, &n_rev, &n_rev_max,
+ vpath, last, this, next,
+ join, half_lw, miter_limit, flatness);
+ }
+ end_idx = next;
+ }
+
+ art_free (forw);
+ art_free (rev);
+#ifdef VERBOSE
+ printf ("%% n_result = %d\n", n_result);
+#endif
+ art_vpath_add_point (&result, &n_result, &n_result_max, ART_END, 0, 0);
+ return result;
+}
+
+#define noVERBOSE
+
+#ifdef VERBOSE
+
+#define XOFF 50
+#define YOFF 700
+
+static void
+print_ps_vpath (ArtVpath *vpath)
+{
+ int i;
+
+ for (i = 0; vpath[i].code != ART_END; i++)
+ {
+ switch (vpath[i].code)
+ {
+ case ART_MOVETO:
+ printf ("%g %g moveto\n", XOFF + vpath[i].x, YOFF - vpath[i].y);
+ break;
+ case ART_LINETO:
+ printf ("%g %g lineto\n", XOFF + vpath[i].x, YOFF - vpath[i].y);
+ break;
+ default:
+ break;
+ }
+ }
+ printf ("stroke showpage\n");
+}
+
+static void
+print_ps_svp (ArtSVP *vpath)
+{
+ int i, j;
+
+ printf ("%% begin\n");
+ for (i = 0; i < vpath->n_segs; i++)
+ {
+ printf ("%g setgray\n", vpath->segs[i].dir ? 0.7 : 0);
+ for (j = 0; j < vpath->segs[i].n_points; j++)
+ {
+ printf ("%g %g %s\n",
+ XOFF + vpath->segs[i].points[j].x,
+ YOFF - vpath->segs[i].points[j].y,
+ j ? "lineto" : "moveto");
+ }
+ printf ("stroke\n");
+ }
+
+ printf ("showpage\n");
+}
+#endif
+
+/* Render a vector path into a stroked outline.
+
+ Status of this routine:
+
+ Basic correctness: Only miter and bevel line joins are implemented,
+ and only butt line caps. Otherwise, seems to be fine.
+
+ Numerical stability: We cheat (adding random perturbation). Thus,
+ it seems very likely that no numerical stability problems will be
+ seen in practice.
+
+ Speed: Should be pretty good.
+
+ Precision: The perturbation fuzzes the coordinates slightly,
+ but not enough to be visible. */
+/**
+ * art_svp_vpath_stroke: Stroke a vector path.
+ * @vpath: #ArtVPath to stroke.
+ * @join: Join style.
+ * @cap: Cap style.
+ * @line_width: Width of stroke.
+ * @miter_limit: Miter limit.
+ * @flatness: Flatness.
+ *
+ * Computes an svp representing the stroked outline of @vpath. The
+ * width of the stroked line is @line_width.
+ *
+ * Lines are joined according to the @join rule. Possible values are
+ * ART_PATH_STROKE_JOIN_MITER (for mitered joins),
+ * ART_PATH_STROKE_JOIN_ROUND (for round joins), and
+ * ART_PATH_STROKE_JOIN_BEVEL (for bevelled joins). The mitered join
+ * is converted to a bevelled join if the miter would extend to a
+ * distance of more than @miter_limit * @line_width from the actual
+ * join point.
+ *
+ * If there are open subpaths, the ends of these subpaths are capped
+ * according to the @cap rule. Possible values are
+ * ART_PATH_STROKE_CAP_BUTT (squared cap, extends exactly to end
+ * point), ART_PATH_STROKE_CAP_ROUND (rounded half-circle centered at
+ * the end point), and ART_PATH_STROKE_CAP_SQUARE (squared cap,
+ * extending half @line_width past the end point).
+ *
+ * The @flatness parameter controls the accuracy of the rendering. It
+ * is most important for determining the number of points to use to
+ * approximate circular arcs for round lines and joins. In general, the
+ * resulting vector path will be within @flatness pixels of the "ideal"
+ * path containing actual circular arcs. I reserve the right to use
+ * the @flatness parameter to convert bevelled joins to miters for very
+ * small turn angles, as this would reduce the number of points in the
+ * resulting outline path.
+ *
+ * The resulting path is "clean" with respect to self-intersections, i.e.
+ * the winding number is 0 or 1 at each point.
+ *
+ * Return value: Resulting stroked outline in svp format.
+ **/
+ArtSVP *
+art_svp_vpath_stroke (ArtVpath *vpath,
+ ArtPathStrokeJoinType join,
+ ArtPathStrokeCapType cap,
+ double line_width,
+ double miter_limit,
+ double flatness)
+{
+#ifdef ART_USE_NEW_INTERSECTOR
+ ArtVpath *vpath_stroke;
+ ArtSVP *svp, *svp2;
+ ArtSvpWriter *swr;
+
+ vpath_stroke = art_svp_vpath_stroke_raw (vpath, join, cap,
+ line_width, miter_limit, flatness);
+#ifdef VERBOSE
+ print_ps_vpath (vpath_stroke);
+#endif
+ svp = art_svp_from_vpath (vpath_stroke);
+#ifdef VERBOSE
+ print_ps_svp (svp);
+#endif
+ art_free (vpath_stroke);
+
+ swr = art_svp_writer_rewind_new (ART_WIND_RULE_NONZERO);
+ art_svp_intersector (svp, swr);
+
+ svp2 = art_svp_writer_rewind_reap (swr);
+#ifdef VERBOSE
+ print_ps_svp (svp2);
+#endif
+ art_svp_free (svp);
+ return svp2;
+#else
+ ArtVpath *vpath_stroke, *vpath2;
+ ArtSVP *svp, *svp2, *svp3;
+
+ vpath_stroke = art_svp_vpath_stroke_raw (vpath, join, cap,
+ line_width, miter_limit, flatness);
+#ifdef VERBOSE
+ print_ps_vpath (vpath_stroke);
+#endif
+ vpath2 = art_vpath_perturb (vpath_stroke);
+#ifdef VERBOSE
+ print_ps_vpath (vpath2);
+#endif
+ art_free (vpath_stroke);
+ svp = art_svp_from_vpath (vpath2);
+#ifdef VERBOSE
+ print_ps_svp (svp);
+#endif
+ art_free (vpath2);
+ svp2 = art_svp_uncross (svp);
+#ifdef VERBOSE
+ print_ps_svp (svp2);
+#endif
+ art_svp_free (svp);
+ svp3 = art_svp_rewind_uncrossed (svp2, ART_WIND_RULE_NONZERO);
+#ifdef VERBOSE
+ print_ps_svp (svp3);
+#endif
+ art_svp_free (svp2);
+
+ return svp3;
+#endif
+}
diff --git a/libart_lgpl/art_svp_vpath_stroke.h b/libart_lgpl/art_svp_vpath_stroke.h
new file mode 100644
index 0000000000..c189a5bb2b
--- /dev/null
+++ b/libart_lgpl/art_svp_vpath_stroke.h
@@ -0,0 +1,65 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_SVP_VPATH_STROKE_H__
+#define __ART_SVP_VPATH_STROKE_H__
+
+/* Sort vector paths into sorted vector paths. */
+
+#include <libart_lgpl/art_svp.h>
+#include <libart_lgpl/art_vpath.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+typedef enum {
+ ART_PATH_STROKE_JOIN_MITER,
+ ART_PATH_STROKE_JOIN_ROUND,
+ ART_PATH_STROKE_JOIN_BEVEL
+} ArtPathStrokeJoinType;
+
+typedef enum {
+ ART_PATH_STROKE_CAP_BUTT,
+ ART_PATH_STROKE_CAP_ROUND,
+ ART_PATH_STROKE_CAP_SQUARE
+} ArtPathStrokeCapType;
+
+ArtSVP *
+art_svp_vpath_stroke (ArtVpath *vpath,
+ ArtPathStrokeJoinType join,
+ ArtPathStrokeCapType cap,
+ double line_width,
+ double miter_limit,
+ double flatness);
+
+/* This version may have winding numbers exceeding 1. */
+ArtVpath *
+art_svp_vpath_stroke_raw (ArtVpath *vpath,
+ ArtPathStrokeJoinType join,
+ ArtPathStrokeCapType cap,
+ double line_width,
+ double miter_limit,
+ double flatness);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_SVP_VPATH_STROKE_H__ */
diff --git a/libart_lgpl/art_svp_wind.c b/libart_lgpl/art_svp_wind.c
new file mode 100644
index 0000000000..a12b1c7763
--- /dev/null
+++ b/libart_lgpl/art_svp_wind.c
@@ -0,0 +1,1545 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998-2000 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+/* Primitive intersection and winding number operations on sorted
+ vector paths.
+
+ These routines are internal to libart, used to construct operations
+ like intersection, union, and difference. */
+
+#include "config.h"
+#include "art_svp_wind.h"
+
+#include <stdio.h> /* for printf of debugging info */
+#include <string.h> /* for memcpy */
+#include <math.h>
+#include "art_misc.h"
+
+#include "art_rect.h"
+#include "art_svp.h"
+
+#define noVERBOSE
+
+#define PT_EQ(p1,p2) ((p1).x == (p2).x && (p1).y == (p2).y)
+
+#define PT_CLOSE(p1,p2) (fabs ((p1).x - (p2).x) < 1e-6 && fabs ((p1).y - (p2).y) < 1e-6)
+
+/* return nonzero and set *p to the intersection point if the lines
+ z0-z1 and z2-z3 intersect each other. */
+static int
+intersect_lines (ArtPoint z0, ArtPoint z1, ArtPoint z2, ArtPoint z3,
+ ArtPoint *p)
+{
+ double a01, b01, c01;
+ double a23, b23, c23;
+ double d0, d1, d2, d3;
+ double det;
+
+ /* if the vectors share an endpoint, they don't intersect */
+ if (PT_EQ (z0, z2) || PT_EQ (z0, z3) || PT_EQ (z1, z2) || PT_EQ (z1, z3))
+ return 0;
+
+#if 0
+ if (PT_CLOSE (z0, z2) || PT_CLOSE (z0, z3) || PT_CLOSE (z1, z2) || PT_CLOSE (z1, z3))
+ return 0;
+#endif
+
+ /* find line equations ax + by + c = 0 */
+ a01 = z0.y - z1.y;
+ b01 = z1.x - z0.x;
+ c01 = -(z0.x * a01 + z0.y * b01);
+ /* = -((z0.y - z1.y) * z0.x + (z1.x - z0.x) * z0.y)
+ = (z1.x * z0.y - z1.y * z0.x) */
+
+ d2 = a01 * z2.x + b01 * z2.y + c01;
+ d3 = a01 * z3.x + b01 * z3.y + c01;
+ if ((d2 > 0) == (d3 > 0))
+ return 0;
+
+ a23 = z2.y - z3.y;
+ b23 = z3.x - z2.x;
+ c23 = -(z2.x * a23 + z2.y * b23);
+
+ d0 = a23 * z0.x + b23 * z0.y + c23;
+ d1 = a23 * z1.x + b23 * z1.y + c23;
+ if ((d0 > 0) == (d1 > 0))
+ return 0;
+
+ /* now we definitely know that the lines intersect */
+ /* solve the two linear equations ax + by + c = 0 */
+ det = 1.0 / (a01 * b23 - a23 * b01);
+ p->x = det * (c23 * b01 - c01 * b23);
+ p->y = det * (c01 * a23 - c23 * a01);
+
+ return 1;
+}
+
+#define EPSILON 1e-6
+
+static double
+trap_epsilon (double v)
+{
+ const double epsilon = EPSILON;
+
+ if (v < epsilon && v > -epsilon) return 0;
+ else return v;
+}
+
+/* Determine the order of line segments z0-z1 and z2-z3.
+ Return +1 if z2-z3 lies entirely to the right of z0-z1,
+ -1 if entirely to the left,
+ or 0 if overlap.
+
+ The case analysis in this function is quite ugly. The fact that it's
+ almost 200 lines long is ridiculous.
+
+ Ok, so here's the plan to cut it down:
+
+ First, do a bounding line comparison on the x coordinates. This is pretty
+ much the common case, and should go quickly. It also takes care of the
+ case where both lines are horizontal.
+
+ Then, do d0 and d1 computation, but only if a23 is nonzero.
+
+ Finally, do d2 and d3 computation, but only if a01 is nonzero.
+
+ Fall through to returning 0 (this will happen when both lines are
+ horizontal and they overlap).
+ */
+static int
+x_order (ArtPoint z0, ArtPoint z1, ArtPoint z2, ArtPoint z3)
+{
+ double a01, b01, c01;
+ double a23, b23, c23;
+ double d0, d1, d2, d3;
+
+ if (z0.y == z1.y)
+ {
+ if (z2.y == z3.y)
+ {
+ double x01min, x01max;
+ double x23min, x23max;
+
+ if (z0.x > z1.x)
+ {
+ x01min = z1.x;
+ x01max = z0.x;
+ }
+ else
+ {
+ x01min = z0.x;
+ x01max = z1.x;
+ }
+
+ if (z2.x > z3.x)
+ {
+ x23min = z3.x;
+ x23max = z2.x;
+ }
+ else
+ {
+ x23min = z2.x;
+ x23max = z3.x;
+ }
+
+ if (x23min >= x01max) return 1;
+ else if (x01min >= x23max) return -1;
+ else return 0;
+ }
+ else
+ {
+ /* z0-z1 is horizontal, z2-z3 isn't */
+ a23 = z2.y - z3.y;
+ b23 = z3.x - z2.x;
+ c23 = -(z2.x * a23 + z2.y * b23);
+
+ if (z3.y < z2.y)
+ {
+ a23 = -a23;
+ b23 = -b23;
+ c23 = -c23;
+ }
+
+ d0 = trap_epsilon (a23 * z0.x + b23 * z0.y + c23);
+ d1 = trap_epsilon (a23 * z1.x + b23 * z1.y + c23);
+
+ if (d0 > 0)
+ {
+ if (d1 >= 0) return 1;
+ else return 0;
+ }
+ else if (d0 == 0)
+ {
+ if (d1 > 0) return 1;
+ else if (d1 < 0) return -1;
+ else printf ("case 1 degenerate\n");
+ return 0;
+ }
+ else /* d0 < 0 */
+ {
+ if (d1 <= 0) return -1;
+ else return 0;
+ }
+ }
+ }
+ else if (z2.y == z3.y)
+ {
+ /* z2-z3 is horizontal, z0-z1 isn't */
+ a01 = z0.y - z1.y;
+ b01 = z1.x - z0.x;
+ c01 = -(z0.x * a01 + z0.y * b01);
+ /* = -((z0.y - z1.y) * z0.x + (z1.x - z0.x) * z0.y)
+ = (z1.x * z0.y - z1.y * z0.x) */
+
+ if (z1.y < z0.y)
+ {
+ a01 = -a01;
+ b01 = -b01;
+ c01 = -c01;
+ }
+
+ d2 = trap_epsilon (a01 * z2.x + b01 * z2.y + c01);
+ d3 = trap_epsilon (a01 * z3.x + b01 * z3.y + c01);
+
+ if (d2 > 0)
+ {
+ if (d3 >= 0) return -1;
+ else return 0;
+ }
+ else if (d2 == 0)
+ {
+ if (d3 > 0) return -1;
+ else if (d3 < 0) return 1;
+ else printf ("case 2 degenerate\n");
+ return 0;
+ }
+ else /* d2 < 0 */
+ {
+ if (d3 <= 0) return 1;
+ else return 0;
+ }
+ }
+
+ /* find line equations ax + by + c = 0 */
+ a01 = z0.y - z1.y;
+ b01 = z1.x - z0.x;
+ c01 = -(z0.x * a01 + z0.y * b01);
+ /* = -((z0.y - z1.y) * z0.x + (z1.x - z0.x) * z0.y)
+ = -(z1.x * z0.y - z1.y * z0.x) */
+
+ if (a01 > 0)
+ {
+ a01 = -a01;
+ b01 = -b01;
+ c01 = -c01;
+ }
+ /* so now, (a01, b01) points to the left, thus a01 * x + b01 * y + c01
+ is negative if the point lies to the right of the line */
+
+ d2 = trap_epsilon (a01 * z2.x + b01 * z2.y + c01);
+ d3 = trap_epsilon (a01 * z3.x + b01 * z3.y + c01);
+ if (d2 > 0)
+ {
+ if (d3 >= 0) return -1;
+ }
+ else if (d2 == 0)
+ {
+ if (d3 > 0) return -1;
+ else if (d3 < 0) return 1;
+ else
+ fprintf (stderr, "colinear!\n");
+ }
+ else /* d2 < 0 */
+ {
+ if (d3 <= 0) return 1;
+ }
+
+ a23 = z2.y - z3.y;
+ b23 = z3.x - z2.x;
+ c23 = -(z2.x * a23 + z2.y * b23);
+
+ if (a23 > 0)
+ {
+ a23 = -a23;
+ b23 = -b23;
+ c23 = -c23;
+ }
+ d0 = trap_epsilon (a23 * z0.x + b23 * z0.y + c23);
+ d1 = trap_epsilon (a23 * z1.x + b23 * z1.y + c23);
+ if (d0 > 0)
+ {
+ if (d1 >= 0) return 1;
+ }
+ else if (d0 == 0)
+ {
+ if (d1 > 0) return 1;
+ else if (d1 < 0) return -1;
+ else
+ fprintf (stderr, "colinear!\n");
+ }
+ else /* d0 < 0 */
+ {
+ if (d1 <= 0) return -1;
+ }
+
+ return 0;
+}
+
+/* similar to x_order, but to determine whether point z0 + epsilon lies to
+ the left of the line z2-z3 or to the right */
+static int
+x_order_2 (ArtPoint z0, ArtPoint z1, ArtPoint z2, ArtPoint z3)
+{
+ double a23, b23, c23;
+ double d0, d1;
+
+ a23 = z2.y - z3.y;
+ b23 = z3.x - z2.x;
+ c23 = -(z2.x * a23 + z2.y * b23);
+
+ if (a23 > 0)
+ {
+ a23 = -a23;
+ b23 = -b23;
+ c23 = -c23;
+ }
+
+ d0 = a23 * z0.x + b23 * z0.y + c23;
+
+ if (d0 > EPSILON)
+ return -1;
+ else if (d0 < -EPSILON)
+ return 1;
+
+ d1 = a23 * z1.x + b23 * z1.y + c23;
+ if (d1 > EPSILON)
+ return -1;
+ else if (d1 < -EPSILON)
+ return 1;
+
+ if (z0.x == z1.x && z1.x == z2.x && z2.x == z3.x)
+ {
+ art_dprint ("x_order_2: colinear and horizontally aligned!\n");
+ return 0;
+ }
+
+ if (z0.x <= z2.x && z1.x <= z2.x && z0.x <= z3.x && z1.x <= z3.x)
+ return -1;
+ if (z0.x >= z2.x && z1.x >= z2.x && z0.x >= z3.x && z1.x >= z3.x)
+ return 1;
+
+ fprintf (stderr, "x_order_2: colinear!\n");
+ return 0;
+}
+
+#ifdef DEAD_CODE
+/* Traverse the vector path, keeping it in x-sorted order.
+
+ This routine doesn't actually do anything - it's just here for
+ explanatory purposes. */
+void
+traverse (ArtSVP *vp)
+{
+ int *active_segs;
+ int n_active_segs;
+ int *cursor;
+ int seg_idx;
+ double y;
+ int tmp1, tmp2;
+ int asi;
+ int i, j;
+
+ active_segs = art_new (int, vp->n_segs);
+ cursor = art_new (int, vp->n_segs);
+
+ n_active_segs = 0;
+ seg_idx = 0;
+ y = vp->segs[0].points[0].y;
+ while (seg_idx < vp->n_segs || n_active_segs > 0)
+ {
+ printf ("y = %g\n", y);
+ /* delete segments ending at y from active list */
+ for (i = 0; i < n_active_segs; i++)
+ {
+ asi = active_segs[i];
+ if (vp->segs[asi].n_points - 1 == cursor[asi] &&
+ vp->segs[asi].points[cursor[asi]].y == y)
+ {
+ printf ("deleting %d\n", asi);
+ n_active_segs--;
+ for (j = i; j < n_active_segs; j++)
+ active_segs[j] = active_segs[j + 1];
+ i--;
+ }
+ }
+
+ /* insert new segments into the active list */
+ while (seg_idx < vp->n_segs && y == vp->segs[seg_idx].points[0].y)
+ {
+ cursor[seg_idx] = 0;
+ printf ("inserting %d\n", seg_idx);
+ for (i = 0; i < n_active_segs; i++)
+ {
+ asi = active_segs[i];
+ if (x_order (vp->segs[asi].points[cursor[asi]],
+ vp->segs[asi].points[cursor[asi] + 1],
+ vp->segs[seg_idx].points[0],
+ vp->segs[seg_idx].points[1]) == -1)
+ break;
+ }
+ tmp1 = seg_idx;
+ for (j = i; j < n_active_segs; j++)
+ {
+ tmp2 = active_segs[j];
+ active_segs[j] = tmp1;
+ tmp1 = tmp2;
+ }
+ active_segs[n_active_segs] = tmp1;
+ n_active_segs++;
+ seg_idx++;
+ }
+
+ /* all active segs cross the y scanline (considering segs to be
+ closed on top and open on bottom) */
+ for (i = 0; i < n_active_segs; i++)
+ {
+ asi = active_segs[i];
+ printf ("%d (%g, %g) - (%g, %g) %s\n", asi,
+ vp->segs[asi].points[cursor[asi]].x,
+ vp->segs[asi].points[cursor[asi]].y,
+ vp->segs[asi].points[cursor[asi] + 1].x,
+ vp->segs[asi].points[cursor[asi] + 1].y,
+ vp->segs[asi].dir ? "v" : "^");
+ }
+
+ /* advance y to the next event */
+ if (n_active_segs == 0)
+ {
+ if (seg_idx < vp->n_segs)
+ y = vp->segs[seg_idx].points[0].y;
+ /* else we're done */
+ }
+ else
+ {
+ asi = active_segs[0];
+ y = vp->segs[asi].points[cursor[asi] + 1].y;
+ for (i = 1; i < n_active_segs; i++)
+ {
+ asi = active_segs[i];
+ if (y > vp->segs[asi].points[cursor[asi] + 1].y)
+ y = vp->segs[asi].points[cursor[asi] + 1].y;
+ }
+ if (seg_idx < vp->n_segs && y > vp->segs[seg_idx].points[0].y)
+ y = vp->segs[seg_idx].points[0].y;
+ }
+
+ /* advance cursors to reach new y */
+ for (i = 0; i < n_active_segs; i++)
+ {
+ asi = active_segs[i];
+ while (cursor[asi] < vp->segs[asi].n_points - 1 &&
+ y >= vp->segs[asi].points[cursor[asi] + 1].y)
+ cursor[asi]++;
+ }
+ printf ("\n");
+ }
+ art_free (cursor);
+ art_free (active_segs);
+}
+#endif
+
+/* I believe that the loop will always break with i=1.
+
+ I think I'll want to change this from a simple sorted list to a
+ modified stack. ips[*][0] will get its own data structure, and
+ ips[*] will in general only be allocated if there is an intersection.
+ Finally, the segment can be traced through the initial point
+ (formerly ips[*][0]), backwards through the stack, and finally
+ to cursor + 1.
+
+ This change should cut down on allocation bandwidth, and also
+ eliminate the iteration through n_ipl below.
+
+*/
+static void
+insert_ip (int seg_i, int *n_ips, int *n_ips_max, ArtPoint **ips, ArtPoint ip)
+{
+ int i;
+ ArtPoint tmp1, tmp2;
+ int n_ipl;
+ ArtPoint *ipl;
+
+ n_ipl = n_ips[seg_i]++;
+ if (n_ipl == n_ips_max[seg_i])
+ art_expand (ips[seg_i], ArtPoint, n_ips_max[seg_i]);
+ ipl = ips[seg_i];
+ for (i = 1; i < n_ipl; i++)
+ if (ipl[i].y > ip.y)
+ break;
+ tmp1 = ip;
+ for (; i <= n_ipl; i++)
+ {
+ tmp2 = ipl[i];
+ ipl[i] = tmp1;
+ tmp1 = tmp2;
+ }
+}
+
+/* test active segment (i - 1) against i for intersection, if
+ so, add intersection point to both ips lists. */
+static void
+intersect_neighbors (int i, int *active_segs,
+ int *n_ips, int *n_ips_max, ArtPoint **ips,
+ int *cursor, ArtSVP *vp)
+{
+ ArtPoint z0, z1, z2, z3;
+ int asi01, asi23;
+ ArtPoint ip;
+
+ asi01 = active_segs[i - 1];
+
+ z0 = ips[asi01][0];
+ if (n_ips[asi01] == 1)
+ z1 = vp->segs[asi01].points[cursor[asi01] + 1];
+ else
+ z1 = ips[asi01][1];
+
+ asi23 = active_segs[i];
+
+ z2 = ips[asi23][0];
+ if (n_ips[asi23] == 1)
+ z3 = vp->segs[asi23].points[cursor[asi23] + 1];
+ else
+ z3 = ips[asi23][1];
+
+ if (intersect_lines (z0, z1, z2, z3, &ip))
+ {
+#ifdef VERBOSE
+ printf ("new intersection point: (%g, %g)\n", ip.x, ip.y);
+#endif
+ insert_ip (asi01, n_ips, n_ips_max, ips, ip);
+ insert_ip (asi23, n_ips, n_ips_max, ips, ip);
+ }
+}
+
+/* Add a new point to a segment in the svp.
+
+ Here, we also check to make sure that the segments satisfy nocross.
+ However, this is only valuable for debugging, and could possibly be
+ removed.
+*/
+static void
+svp_add_point (ArtSVP *svp, int *n_points_max,
+ ArtPoint p, int *seg_map, int *active_segs, int n_active_segs,
+ int i)
+{
+ int asi, asi_left, asi_right;
+ int n_points, n_points_left, n_points_right;
+ ArtSVPSeg *seg;
+
+ asi = seg_map[active_segs[i]];
+ seg = &svp->segs[asi];
+ n_points = seg->n_points;
+ /* find out whether neighboring segments share a point */
+ if (i > 0)
+ {
+ asi_left = seg_map[active_segs[i - 1]];
+ n_points_left = svp->segs[asi_left].n_points;
+ if (n_points_left > 1 &&
+ PT_EQ (svp->segs[asi_left].points[n_points_left - 2],
+ svp->segs[asi].points[n_points - 1]))
+ {
+ /* ok, new vector shares a top point with segment to the left -
+ now, check that it satisfies ordering invariant */
+ if (x_order (svp->segs[asi_left].points[n_points_left - 2],
+ svp->segs[asi_left].points[n_points_left - 1],
+ svp->segs[asi].points[n_points - 1],
+ p) < 1)
+
+ {
+#ifdef VERBOSE
+ printf ("svp_add_point: cross on left!\n");
+#endif
+ }
+ }
+ }
+
+ if (i + 1 < n_active_segs)
+ {
+ asi_right = seg_map[active_segs[i + 1]];
+ n_points_right = svp->segs[asi_right].n_points;
+ if (n_points_right > 1 &&
+ PT_EQ (svp->segs[asi_right].points[n_points_right - 2],
+ svp->segs[asi].points[n_points - 1]))
+ {
+ /* ok, new vector shares a top point with segment to the right -
+ now, check that it satisfies ordering invariant */
+ if (x_order (svp->segs[asi_right].points[n_points_right - 2],
+ svp->segs[asi_right].points[n_points_right - 1],
+ svp->segs[asi].points[n_points - 1],
+ p) > -1)
+ {
+#ifdef VERBOSE
+ printf ("svp_add_point: cross on right!\n");
+#endif
+ }
+ }
+ }
+ if (n_points_max[asi] == n_points)
+ art_expand (seg->points, ArtPoint, n_points_max[asi]);
+ seg->points[n_points] = p;
+ if (p.x < seg->bbox.x0)
+ seg->bbox.x0 = p.x;
+ else if (p.x > seg->bbox.x1)
+ seg->bbox.x1 = p.x;
+ seg->bbox.y1 = p.y;
+ seg->n_points++;
+}
+
+#if 0
+/* find where the segment (currently at i) is supposed to go, and return
+ the target index - if equal to i, then there is no crossing problem.
+
+ "Where it is supposed to go" is defined as following:
+
+ Delete element i, re-insert at position target (bumping everything
+ target and greater to the right).
+ */
+static int
+find_crossing (int i, int *active_segs, int n_active_segs,
+ int *cursor, ArtPoint **ips, int *n_ips, ArtSVP *vp)
+{
+ int asi, asi_left, asi_right;
+ ArtPoint p0, p1;
+ ArtPoint p0l, p1l;
+ ArtPoint p0r, p1r;
+ int target;
+
+ asi = active_segs[i];
+ p0 = ips[asi][0];
+ if (n_ips[asi] == 1)
+ p1 = vp->segs[asi].points[cursor[asi] + 1];
+ else
+ p1 = ips[asi][1];
+
+ for (target = i; target > 0; target--)
+ {
+ asi_left = active_segs[target - 1];
+ p0l = ips[asi_left][0];
+ if (n_ips[asi_left] == 1)
+ p1l = vp->segs[asi_left].points[cursor[asi_left] + 1];
+ else
+ p1l = ips[asi_left][1];
+ if (!PT_EQ (p0, p0l))
+ break;
+
+#ifdef VERBOSE
+ printf ("point matches on left (%g, %g) - (%g, %g) x (%g, %g) - (%g, %g)!\n",
+ p0l.x, p0l.y, p1l.x, p1l.y, p0.x, p0.y, p1.x, p1.y);
+#endif
+ if (x_order (p0l, p1l, p0, p1) == 1)
+ break;
+
+#ifdef VERBOSE
+ printf ("scanning to the left (i=%d, target=%d)\n", i, target);
+#endif
+ }
+
+ if (target < i) return target;
+
+ for (; target < n_active_segs - 1; target++)
+ {
+ asi_right = active_segs[target + 1];
+ p0r = ips[asi_right][0];
+ if (n_ips[asi_right] == 1)
+ p1r = vp->segs[asi_right].points[cursor[asi_right] + 1];
+ else
+ p1r = ips[asi_right][1];
+ if (!PT_EQ (p0, p0r))
+ break;
+
+#ifdef VERBOSE
+ printf ("point matches on left (%g, %g) - (%g, %g) x (%g, %g) - (%g, %g)!\n",
+ p0.x, p0.y, p1.x, p1.y, p0r.x, p0r.y, p1r.x, p1r.y);
+#endif
+ if (x_order (p0r, p1r, p0, p1) == 1)
+ break;
+
+#ifdef VERBOSE
+ printf ("scanning to the right (i=%d, target=%d)\n", i, target);
+#endif
+ }
+
+ return target;
+}
+#endif
+
+/* This routine handles the case where the segment changes its position
+ in the active segment list. Generally, this will happen when the
+ segment (defined by i and cursor) shares a top point with a neighbor,
+ but breaks the ordering invariant.
+
+ Essentially, this routine sorts the lines [start..end), all of which
+ share a top point. This is implemented as your basic insertion sort.
+
+ This routine takes care of intersecting the appropriate neighbors,
+ as well.
+
+ A first argument of -1 immediately returns, which helps reduce special
+ casing in the main unwind routine.
+*/
+static void
+fix_crossing (int start, int end, int *active_segs, int n_active_segs,
+ int *cursor, ArtPoint **ips, int *n_ips, int *n_ips_max,
+ ArtSVP *vp, int *seg_map,
+ ArtSVP **p_new_vp, int *pn_segs_max,
+ int **pn_points_max)
+{
+ int i, j;
+ int target;
+ int asi, asj;
+ ArtPoint p0i, p1i;
+ ArtPoint p0j, p1j;
+ int swap = 0;
+#ifdef VERBOSE
+ int k;
+#endif
+ ArtPoint *pts;
+
+#ifdef VERBOSE
+ printf ("fix_crossing: [%d..%d)", start, end);
+ for (k = 0; k < n_active_segs; k++)
+ printf (" %d", active_segs[k]);
+ printf ("\n");
+#endif
+
+ if (start == -1)
+ return;
+
+ for (i = start + 1; i < end; i++)
+ {
+
+ asi = active_segs[i];
+ if (cursor[asi] < vp->segs[asi].n_points - 1) {
+ p0i = ips[asi][0];
+ if (n_ips[asi] == 1)
+ p1i = vp->segs[asi].points[cursor[asi] + 1];
+ else
+ p1i = ips[asi][1];
+
+ for (j = i - 1; j >= start; j--)
+ {
+ asj = active_segs[j];
+ if (cursor[asj] < vp->segs[asj].n_points - 1)
+ {
+ p0j = ips[asj][0];
+ if (n_ips[asj] == 1)
+ p1j = vp->segs[asj].points[cursor[asj] + 1];
+ else
+ p1j = ips[asj][1];
+
+ /* we _hope_ p0i = p0j */
+ if (x_order_2 (p0j, p1j, p0i, p1i) == -1)
+ break;
+ }
+ }
+
+ target = j + 1;
+ /* target is where active_seg[i] _should_ be in active_segs */
+
+ if (target != i)
+ {
+ swap = 1;
+
+#ifdef VERBOSE
+ printf ("fix_crossing: at %i should be %i\n", i, target);
+#endif
+
+ /* let's close off all relevant segments */
+ for (j = i; j >= target; j--)
+ {
+ asi = active_segs[j];
+ /* First conjunct: this isn't the last point in the original
+ segment.
+
+ Second conjunct: this isn't the first point in the new
+ segment (i.e. already broken).
+ */
+ if (cursor[asi] < vp->segs[asi].n_points - 1 &&
+ (*p_new_vp)->segs[seg_map[asi]].n_points != 1)
+ {
+ int seg_num;
+ /* so break here */
+#ifdef VERBOSE
+ printf ("closing off %d\n", j);
+#endif
+
+ pts = art_new (ArtPoint, 16);
+ pts[0] = ips[asi][0];
+ seg_num = art_svp_add_segment (p_new_vp, pn_segs_max,
+ pn_points_max,
+ 1, vp->segs[asi].dir,
+ pts,
+ NULL);
+ (*pn_points_max)[seg_num] = 16;
+ seg_map[asi] = seg_num;
+ }
+ }
+
+ /* now fix the ordering in active_segs */
+ asi = active_segs[i];
+ for (j = i; j > target; j--)
+ active_segs[j] = active_segs[j - 1];
+ active_segs[j] = asi;
+ }
+ }
+ }
+ if (swap && start > 0)
+ {
+ int as_start;
+
+ as_start = active_segs[start];
+ if (cursor[as_start] < vp->segs[as_start].n_points)
+ {
+#ifdef VERBOSE
+ printf ("checking intersection of %d, %d\n", start - 1, start);
+#endif
+ intersect_neighbors (start, active_segs,
+ n_ips, n_ips_max, ips,
+ cursor, vp);
+ }
+ }
+
+ if (swap && end < n_active_segs)
+ {
+ int as_end;
+
+ as_end = active_segs[end - 1];
+ if (cursor[as_end] < vp->segs[as_end].n_points)
+ {
+#ifdef VERBOSE
+ printf ("checking intersection of %d, %d\n", end - 1, end);
+#endif
+ intersect_neighbors (end, active_segs,
+ n_ips, n_ips_max, ips,
+ cursor, vp);
+ }
+ }
+ if (swap)
+ {
+#ifdef VERBOSE
+ printf ("fix_crossing return: [%d..%d)", start, end);
+ for (k = 0; k < n_active_segs; k++)
+ printf (" %d", active_segs[k]);
+ printf ("\n");
+#endif
+ }
+}
+
+/* Return a new sorted vector that covers the same area as the
+ argument, but which satisfies the nocross invariant.
+
+ Basically, this routine works by finding the intersection points,
+ and cutting the segments at those points.
+
+ Status of this routine:
+
+ Basic correctness: Seems ok.
+
+ Numerical stability: known problems in the case of points falling
+ on lines, and colinear lines. For actual use, randomly perturbing
+ the vertices is currently recommended.
+
+ Speed: pretty good, although a more efficient priority queue, as
+ well as bbox culling of potential intersections, are two
+ optimizations that could help.
+
+ Precision: pretty good, although the numerical stability problems
+ make this routine unsuitable for precise calculations of
+ differences.
+
+*/
+
+/* Here is a more detailed description of the algorithm. It follows
+ roughly the structure of traverse (above), but is obviously quite
+ a bit more complex.
+
+ Here are a few important data structures:
+
+ A new sorted vector path (new_svp).
+
+ For each (active) segment in the original, a list of intersection
+ points.
+
+ Of course, the original being traversed.
+
+ The following invariants hold (in addition to the invariants
+ of the traverse procedure).
+
+ The new sorted vector path lies entirely above the y scan line.
+
+ The new sorted vector path keeps the nocross invariant.
+
+ For each active segment, the y scan line crosses the line from the
+ first to the second of the intersection points (where the second
+ point is cursor + 1 if there is only one intersection point).
+
+ The list of intersection points + the (cursor + 1) point is kept
+ in nondecreasing y order.
+
+ Of the active segments, none of the lines from first to second
+ intersection point cross the 1st ip..2nd ip line of the left or
+ right neighbor. (However, such a line may cross further
+ intersection points of the neighbors, or segments past the
+ immediate neighbors).
+
+ Of the active segments, all lines from 1st ip..2nd ip are in
+ strictly increasing x_order (this is very similar to the invariant
+ of the traverse procedure, but is explicitly stated here in terms
+ of ips). (this basically says that nocross holds on the active
+ segments)
+
+ The combination of the new sorted vector path, the path through all
+ the intersection points to cursor + 1, and [cursor + 1, n_points)
+ covers the same area as the argument.
+
+ Another important data structure is mapping from original segment
+ number to new segment number.
+
+ The algorithm is perhaps best understood as advancing the cursors
+ while maintaining these invariants. Here's roughly how it's done.
+
+ When deleting segments from the active list, those segments are added
+ to the new sorted vector path. In addition, the neighbors may intersect
+ each other, so they are intersection tested (see below).
+
+ When inserting new segments, they are intersection tested against
+ their neighbors. The top point of the segment becomes the first
+ intersection point.
+
+ Advancing the cursor is just a bit different from the traverse
+ routine, as the cursor may advance through the intersection points
+ as well. Only when there is a single intersection point in the list
+ does the cursor advance in the original segment. In either case,
+ the new vector is intersection tested against both neighbors. It
+ also causes the vector over which the cursor is advancing to be
+ added to the new svp.
+
+ Two steps need further clarification:
+
+ Intersection testing: the 1st ip..2nd ip lines of the neighbors
+ are tested to see if they cross (using intersect_lines). If so,
+ then the intersection point is added to the ip list of both
+ segments, maintaining the invariant that the list of intersection
+ points is nondecreasing in y).
+
+ Adding vector to new svp: if the new vector shares a top x
+ coordinate with another vector, then it is checked to see whether
+ it is in order. If not, then both segments are "broken," and then
+ restarted. Note: in the case when both segments are in the same
+ order, they may simply be swapped without breaking.
+
+ For the time being, I'm going to put some of these operations into
+ subroutines. If it turns out to be a performance problem, I could
+ try to reorganize the traverse procedure so that each is only
+ called once, and inline them. But if it's not a performance
+ problem, I'll just keep it this way, because it will probably help
+ to make the code clearer, and I believe this code could use all the
+ clarity it can get. */
+/**
+ * art_svp_uncross: Resolve self-intersections of an svp.
+ * @vp: The original svp.
+ *
+ * Finds all the intersections within @vp, and constructs a new svp
+ * with new points added at these intersections.
+ *
+ * This routine needs to be redone from scratch with numerical robustness
+ * in mind. I'm working on it.
+ *
+ * Return value: The new svp.
+ **/
+ArtSVP *
+art_svp_uncross (ArtSVP *vp)
+{
+ int *active_segs;
+ int n_active_segs;
+ int *cursor;
+ int seg_idx;
+ double y;
+ int tmp1, tmp2;
+ int asi;
+ int i, j;
+ /* new data structures */
+ /* intersection points; invariant: *ips[i] is only allocated if
+ i is active */
+ int *n_ips, *n_ips_max;
+ ArtPoint **ips;
+ /* new sorted vector path */
+ int n_segs_max, seg_num;
+ ArtSVP *new_vp;
+ int *n_points_max;
+ /* mapping from argument to new segment numbers - again, only valid
+ if active */
+ int *seg_map;
+ double y_curs;
+ ArtPoint p_curs;
+ int first_share;
+ double share_x;
+ ArtPoint *pts;
+
+ n_segs_max = 16;
+ new_vp = (ArtSVP *)art_alloc (sizeof(ArtSVP) +
+ (n_segs_max - 1) * sizeof(ArtSVPSeg));
+ new_vp->n_segs = 0;
+
+ if (vp->n_segs == 0)
+ return new_vp;
+
+ active_segs = art_new (int, vp->n_segs);
+ cursor = art_new (int, vp->n_segs);
+
+ seg_map = art_new (int, vp->n_segs);
+ n_ips = art_new (int, vp->n_segs);
+ n_ips_max = art_new (int, vp->n_segs);
+ ips = art_new (ArtPoint *, vp->n_segs);
+
+ n_points_max = art_new (int, n_segs_max);
+
+ n_active_segs = 0;
+ seg_idx = 0;
+ y = vp->segs[0].points[0].y;
+ while (seg_idx < vp->n_segs || n_active_segs > 0)
+ {
+#ifdef VERBOSE
+ printf ("y = %g\n", y);
+#endif
+
+ /* maybe move deletions to end of loop (to avoid so much special
+ casing on the end of a segment)? */
+
+ /* delete segments ending at y from active list */
+ for (i = 0; i < n_active_segs; i++)
+ {
+ asi = active_segs[i];
+ if (vp->segs[asi].n_points - 1 == cursor[asi] &&
+ vp->segs[asi].points[cursor[asi]].y == y)
+ {
+ do
+ {
+#ifdef VERBOSE
+ printf ("deleting %d\n", asi);
+#endif
+ art_free (ips[asi]);
+ n_active_segs--;
+ for (j = i; j < n_active_segs; j++)
+ active_segs[j] = active_segs[j + 1];
+ if (i < n_active_segs)
+ asi = active_segs[i];
+ else
+ break;
+ }
+ while (vp->segs[asi].n_points - 1 == cursor[asi] &&
+ vp->segs[asi].points[cursor[asi]].y == y);
+
+ /* test intersection of neighbors */
+ if (i > 0 && i < n_active_segs)
+ intersect_neighbors (i, active_segs,
+ n_ips, n_ips_max, ips,
+ cursor, vp);
+
+ i--;
+ }
+ }
+
+ /* insert new segments into the active list */
+ while (seg_idx < vp->n_segs && y == vp->segs[seg_idx].points[0].y)
+ {
+#ifdef VERBOSE
+ printf ("inserting %d\n", seg_idx);
+#endif
+ cursor[seg_idx] = 0;
+ for (i = 0; i < n_active_segs; i++)
+ {
+ asi = active_segs[i];
+ if (x_order_2 (vp->segs[seg_idx].points[0],
+ vp->segs[seg_idx].points[1],
+ vp->segs[asi].points[cursor[asi]],
+ vp->segs[asi].points[cursor[asi] + 1]) == -1)
+ break;
+ }
+
+ /* Create and initialize the intersection points data structure */
+ n_ips[seg_idx] = 1;
+ n_ips_max[seg_idx] = 2;
+ ips[seg_idx] = art_new (ArtPoint, n_ips_max[seg_idx]);
+ ips[seg_idx][0] = vp->segs[seg_idx].points[0];
+
+ /* Start a new segment in the new vector path */
+ pts = art_new (ArtPoint, 16);
+ pts[0] = vp->segs[seg_idx].points[0];
+ seg_num = art_svp_add_segment (&new_vp, &n_segs_max,
+ &n_points_max,
+ 1, vp->segs[seg_idx].dir,
+ pts,
+ NULL);
+ n_points_max[seg_num] = 16;
+ seg_map[seg_idx] = seg_num;
+
+ tmp1 = seg_idx;
+ for (j = i; j < n_active_segs; j++)
+ {
+ tmp2 = active_segs[j];
+ active_segs[j] = tmp1;
+ tmp1 = tmp2;
+ }
+ active_segs[n_active_segs] = tmp1;
+ n_active_segs++;
+
+ if (i > 0)
+ intersect_neighbors (i, active_segs,
+ n_ips, n_ips_max, ips,
+ cursor, vp);
+
+ if (i + 1 < n_active_segs)
+ intersect_neighbors (i + 1, active_segs,
+ n_ips, n_ips_max, ips,
+ cursor, vp);
+
+ seg_idx++;
+ }
+
+ /* all active segs cross the y scanline (considering segs to be
+ closed on top and open on bottom) */
+#ifdef VERBOSE
+ for (i = 0; i < n_active_segs; i++)
+ {
+ asi = active_segs[i];
+ printf ("%d ", asi);
+ for (j = 0; j < n_ips[asi]; j++)
+ printf ("(%g, %g) - ",
+ ips[asi][j].x,
+ ips[asi][j].y);
+ printf ("(%g, %g) %s\n",
+ vp->segs[asi].points[cursor[asi] + 1].x,
+ vp->segs[asi].points[cursor[asi] + 1].y,
+ vp->segs[asi].dir ? "v" : "^");
+ }
+#endif
+
+ /* advance y to the next event
+ Note: this is quadratic. We'd probably get decent constant
+ factor speed improvement by caching the y_curs values. */
+ if (n_active_segs == 0)
+ {
+ if (seg_idx < vp->n_segs)
+ y = vp->segs[seg_idx].points[0].y;
+ /* else we're done */
+ }
+ else
+ {
+ asi = active_segs[0];
+ if (n_ips[asi] == 1)
+ y = vp->segs[asi].points[cursor[asi] + 1].y;
+ else
+ y = ips[asi][1].y;
+ for (i = 1; i < n_active_segs; i++)
+ {
+ asi = active_segs[i];
+ if (n_ips[asi] == 1)
+ y_curs = vp->segs[asi].points[cursor[asi] + 1].y;
+ else
+ y_curs = ips[asi][1].y;
+ if (y > y_curs)
+ y = y_curs;
+ }
+ if (seg_idx < vp->n_segs && y > vp->segs[seg_idx].points[0].y)
+ y = vp->segs[seg_idx].points[0].y;
+ }
+
+ first_share = -1;
+ share_x = 0; /* to avoid gcc warning, although share_x is never
+ used when first_share is -1 */
+ /* advance cursors to reach new y */
+ for (i = 0; i < n_active_segs; i++)
+ {
+ asi = active_segs[i];
+ if (n_ips[asi] == 1)
+ p_curs = vp->segs[asi].points[cursor[asi] + 1];
+ else
+ p_curs = ips[asi][1];
+ if (p_curs.y == y)
+ {
+ svp_add_point (new_vp, n_points_max,
+ p_curs, seg_map, active_segs, n_active_segs, i);
+
+ n_ips[asi]--;
+ for (j = 0; j < n_ips[asi]; j++)
+ ips[asi][j] = ips[asi][j + 1];
+
+ if (n_ips[asi] == 0)
+ {
+ ips[asi][0] = p_curs;
+ n_ips[asi] = 1;
+ cursor[asi]++;
+ }
+
+ if (first_share < 0 || p_curs.x != share_x)
+ {
+ /* this is where crossings are detected, and if
+ found, the active segments switched around. */
+
+ fix_crossing (first_share, i,
+ active_segs, n_active_segs,
+ cursor, ips, n_ips, n_ips_max, vp, seg_map,
+ &new_vp,
+ &n_segs_max, &n_points_max);
+
+ first_share = i;
+ share_x = p_curs.x;
+ }
+
+ if (cursor[asi] < vp->segs[asi].n_points - 1)
+ {
+
+ if (i > 0)
+ intersect_neighbors (i, active_segs,
+ n_ips, n_ips_max, ips,
+ cursor, vp);
+
+ if (i + 1 < n_active_segs)
+ intersect_neighbors (i + 1, active_segs,
+ n_ips, n_ips_max, ips,
+ cursor, vp);
+ }
+ }
+ else
+ {
+ /* not on a cursor point */
+ fix_crossing (first_share, i,
+ active_segs, n_active_segs,
+ cursor, ips, n_ips, n_ips_max, vp, seg_map,
+ &new_vp,
+ &n_segs_max, &n_points_max);
+ first_share = -1;
+ }
+ }
+
+ /* fix crossing on last shared group */
+ fix_crossing (first_share, i,
+ active_segs, n_active_segs,
+ cursor, ips, n_ips, n_ips_max, vp, seg_map,
+ &new_vp,
+ &n_segs_max, &n_points_max);
+
+#ifdef VERBOSE
+ printf ("\n");
+#endif
+ }
+
+ /* not necessary to sort, new segments only get added at y, which
+ increases monotonically */
+#if 0
+ qsort (&new_vp->segs, new_vp->n_segs, sizeof (svp_seg), svp_seg_compare);
+ {
+ int k;
+ for (k = 0; k < new_vp->n_segs - 1; k++)
+ {
+ printf ("(%g, %g) - (%g, %g) %s (%g, %g) - (%g, %g)\n",
+ new_vp->segs[k].points[0].x,
+ new_vp->segs[k].points[0].y,
+ new_vp->segs[k].points[1].x,
+ new_vp->segs[k].points[1].y,
+ svp_seg_compare (&new_vp->segs[k], &new_vp->segs[k + 1]) > 1 ? ">": "<",
+ new_vp->segs[k + 1].points[0].x,
+ new_vp->segs[k + 1].points[0].y,
+ new_vp->segs[k + 1].points[1].x,
+ new_vp->segs[k + 1].points[1].y);
+ }
+ }
+#endif
+
+ art_free (n_points_max);
+ art_free (seg_map);
+ art_free (n_ips_max);
+ art_free (n_ips);
+ art_free (ips);
+ art_free (cursor);
+ art_free (active_segs);
+
+ return new_vp;
+}
+
+#define noVERBOSE
+
+/* Rewind a svp satisfying the nocross invariant.
+
+ The winding number of a segment is defined as the winding number of
+ the points to the left while travelling in the direction of the
+ segment. Therefore it preincrements and postdecrements as a scan
+ line is traversed from left to right.
+
+ Status of this routine:
+
+ Basic correctness: Was ok in gfonted. However, this code does not
+ yet compute bboxes for the resulting svp segs.
+
+ Numerical stability: known problems in the case of horizontal
+ segments in polygons with any complexity. For actual use, randomly
+ perturbing the vertices is recommended.
+
+ Speed: good.
+
+ Precision: good, except that no attempt is made to remove "hair".
+ Doing random perturbation just makes matters worse.
+
+*/
+/**
+ * art_svp_rewind_uncrossed: Rewind an svp satisfying the nocross invariant.
+ * @vp: The original svp.
+ * @rule: The winding rule.
+ *
+ * Creates a new svp with winding number of 0 or 1 everywhere. The @rule
+ * argument specifies a rule for how winding numbers in the original
+ * @vp map to the winding numbers in the result.
+ *
+ * With @rule == ART_WIND_RULE_NONZERO, the resulting svp has a
+ * winding number of 1 where @vp has a nonzero winding number.
+ *
+ * With @rule == ART_WIND_RULE_INTERSECT, the resulting svp has a
+ * winding number of 1 where @vp has a winding number greater than
+ * 1. It is useful for computing intersections.
+ *
+ * With @rule == ART_WIND_RULE_ODDEVEN, the resulting svp has a
+ * winding number of 1 where @vp has an odd winding number. It is
+ * useful for implementing the even-odd winding rule of the
+ * PostScript imaging model.
+ *
+ * With @rule == ART_WIND_RULE_POSITIVE, the resulting svp has a
+ * winding number of 1 where @vp has a positive winding number. It is
+ * useful for implementing asymmetric difference.
+ *
+ * This routine needs to be redone from scratch with numerical robustness
+ * in mind. I'm working on it.
+ *
+ * Return value: The new svp.
+ **/
+ArtSVP *
+art_svp_rewind_uncrossed (ArtSVP *vp, ArtWindRule rule)
+{
+ int *active_segs;
+ int n_active_segs;
+ int *cursor;
+ int seg_idx;
+ double y;
+ int tmp1, tmp2;
+ int asi;
+ int i, j;
+
+ ArtSVP *new_vp;
+ int n_segs_max;
+ int *winding;
+ int left_wind;
+ int wind;
+ int keep, invert;
+
+#ifdef VERBOSE
+ print_svp (vp);
+#endif
+ n_segs_max = 16;
+ new_vp = (ArtSVP *)art_alloc (sizeof(ArtSVP) +
+ (n_segs_max - 1) * sizeof(ArtSVPSeg));
+ new_vp->n_segs = 0;
+
+ if (vp->n_segs == 0)
+ return new_vp;
+
+ winding = art_new (int, vp->n_segs);
+
+ active_segs = art_new (int, vp->n_segs);
+ cursor = art_new (int, vp->n_segs);
+
+ n_active_segs = 0;
+ seg_idx = 0;
+ y = vp->segs[0].points[0].y;
+ while (seg_idx < vp->n_segs || n_active_segs > 0)
+ {
+#ifdef VERBOSE
+ printf ("y = %g\n", y);
+#endif
+ /* delete segments ending at y from active list */
+ for (i = 0; i < n_active_segs; i++)
+ {
+ asi = active_segs[i];
+ if (vp->segs[asi].n_points - 1 == cursor[asi] &&
+ vp->segs[asi].points[cursor[asi]].y == y)
+ {
+#ifdef VERBOSE
+ printf ("deleting %d\n", asi);
+#endif
+ n_active_segs--;
+ for (j = i; j < n_active_segs; j++)
+ active_segs[j] = active_segs[j + 1];
+ i--;
+ }
+ }
+
+ /* insert new segments into the active list */
+ while (seg_idx < vp->n_segs && y == vp->segs[seg_idx].points[0].y)
+ {
+#ifdef VERBOSE
+ printf ("inserting %d\n", seg_idx);
+#endif
+ cursor[seg_idx] = 0;
+ for (i = 0; i < n_active_segs; i++)
+ {
+ asi = active_segs[i];
+ if (x_order_2 (vp->segs[seg_idx].points[0],
+ vp->segs[seg_idx].points[1],
+ vp->segs[asi].points[cursor[asi]],
+ vp->segs[asi].points[cursor[asi] + 1]) == -1)
+ break;
+ }
+
+ /* Determine winding number for this segment */
+ if (i == 0)
+ left_wind = 0;
+ else if (vp->segs[active_segs[i - 1]].dir)
+ left_wind = winding[active_segs[i - 1]];
+ else
+ left_wind = winding[active_segs[i - 1]] - 1;
+
+ if (vp->segs[seg_idx].dir)
+ wind = left_wind + 1;
+ else
+ wind = left_wind;
+
+ winding[seg_idx] = wind;
+
+ switch (rule)
+ {
+ case ART_WIND_RULE_NONZERO:
+ keep = (wind == 1 || wind == 0);
+ invert = (wind == 0);
+ break;
+ case ART_WIND_RULE_INTERSECT:
+ keep = (wind == 2);
+ invert = 0;
+ break;
+ case ART_WIND_RULE_ODDEVEN:
+ keep = 1;
+ invert = !(wind & 1);
+ break;
+ case ART_WIND_RULE_POSITIVE:
+ keep = (wind == 1);
+ invert = 0;
+ break;
+ default:
+ keep = 0;
+ invert = 0;
+ break;
+ }
+
+ if (keep)
+ {
+ ArtPoint *points, *new_points;
+ int n_points;
+ int new_dir;
+
+#ifdef VERBOSE
+ printf ("keeping segment %d\n", seg_idx);
+#endif
+ n_points = vp->segs[seg_idx].n_points;
+ points = vp->segs[seg_idx].points;
+ new_points = art_new (ArtPoint, n_points);
+ memcpy (new_points, points, n_points * sizeof (ArtPoint));
+ new_dir = vp->segs[seg_idx].dir ^ invert;
+ art_svp_add_segment (&new_vp, &n_segs_max,
+ NULL,
+ n_points, new_dir, new_points,
+ &vp->segs[seg_idx].bbox);
+ }
+
+ tmp1 = seg_idx;
+ for (j = i; j < n_active_segs; j++)
+ {
+ tmp2 = active_segs[j];
+ active_segs[j] = tmp1;
+ tmp1 = tmp2;
+ }
+ active_segs[n_active_segs] = tmp1;
+ n_active_segs++;
+ seg_idx++;
+ }
+
+#ifdef VERBOSE
+ /* all active segs cross the y scanline (considering segs to be
+ closed on top and open on bottom) */
+ for (i = 0; i < n_active_segs; i++)
+ {
+ asi = active_segs[i];
+ printf ("%d:%d (%g, %g) - (%g, %g) %s %d\n", asi,
+ cursor[asi],
+ vp->segs[asi].points[cursor[asi]].x,
+ vp->segs[asi].points[cursor[asi]].y,
+ vp->segs[asi].points[cursor[asi] + 1].x,
+ vp->segs[asi].points[cursor[asi] + 1].y,
+ vp->segs[asi].dir ? "v" : "^",
+ winding[asi]);
+ }
+#endif
+
+ /* advance y to the next event */
+ if (n_active_segs == 0)
+ {
+ if (seg_idx < vp->n_segs)
+ y = vp->segs[seg_idx].points[0].y;
+ /* else we're done */
+ }
+ else
+ {
+ asi = active_segs[0];
+ y = vp->segs[asi].points[cursor[asi] + 1].y;
+ for (i = 1; i < n_active_segs; i++)
+ {
+ asi = active_segs[i];
+ if (y > vp->segs[asi].points[cursor[asi] + 1].y)
+ y = vp->segs[asi].points[cursor[asi] + 1].y;
+ }
+ if (seg_idx < vp->n_segs && y > vp->segs[seg_idx].points[0].y)
+ y = vp->segs[seg_idx].points[0].y;
+ }
+
+ /* advance cursors to reach new y */
+ for (i = 0; i < n_active_segs; i++)
+ {
+ asi = active_segs[i];
+ while (cursor[asi] < vp->segs[asi].n_points - 1 &&
+ y >= vp->segs[asi].points[cursor[asi] + 1].y)
+ cursor[asi]++;
+ }
+#ifdef VERBOSE
+ printf ("\n");
+#endif
+ }
+ art_free (cursor);
+ art_free (active_segs);
+ art_free (winding);
+
+ return new_vp;
+}
diff --git a/libart_lgpl/art_svp_wind.h b/libart_lgpl/art_svp_wind.h
new file mode 100644
index 0000000000..0e9d5e70d4
--- /dev/null
+++ b/libart_lgpl/art_svp_wind.h
@@ -0,0 +1,53 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_SVP_WIND_H__
+#define __ART_SVP_WIND_H__
+
+/* Primitive intersection and winding number operations on sorted
+ vector paths. */
+
+#include <libart_lgpl/art_svp.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+#ifndef ART_WIND_RULE_DEFINED
+#define ART_WIND_RULE_DEFINED
+typedef enum {
+ ART_WIND_RULE_NONZERO,
+ ART_WIND_RULE_INTERSECT,
+ ART_WIND_RULE_ODDEVEN,
+ ART_WIND_RULE_POSITIVE
+} ArtWindRule;
+#endif
+
+ArtSVP *
+art_svp_uncross (ArtSVP *vp);
+
+ArtSVP *
+art_svp_rewind_uncrossed (ArtSVP *vp, ArtWindRule rule);
+
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_SVP_WIND_H__ */
diff --git a/libart_lgpl/art_uta.c b/libart_lgpl/art_uta.c
new file mode 100644
index 0000000000..10bd6ee3bd
--- /dev/null
+++ b/libart_lgpl/art_uta.c
@@ -0,0 +1,88 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#include "config.h"
+#include "art_uta.h"
+
+#include <string.h>
+#include "art_misc.h"
+
+/**
+ * art_uta_new: Allocate a new uta.
+ * @x0: Left coordinate of uta.
+ * @y0: Top coordinate of uta.
+ * @x1: Right coordinate of uta.
+ * @y1: Bottom coordinate of uta.
+ *
+ * Allocates a new microtile array. The arguments are in units of
+ * tiles, not pixels.
+ *
+ * Returns: the newly allocated #ArtUta.
+ **/
+ArtUta *
+art_uta_new (int x0, int y0, int x1, int y1)
+{
+ ArtUta *uta;
+
+ uta = art_new (ArtUta, 1);
+ uta->x0 = x0;
+ uta->y0 = y0;
+ uta->width = x1 - x0;
+ uta->height = y1 - y0;
+
+ uta->utiles = art_new (ArtUtaBbox, uta->width * uta->height);
+
+ memset (uta->utiles, 0, uta->width * uta->height * sizeof(ArtUtaBbox));
+ return uta;
+ }
+
+/**
+ * art_uta_new_coords: Allocate a new uta, based on pixel coordinates.
+ * @x0: Left coordinate of uta.
+ * @y0: Top coordinate of uta.
+ * @x1: Right coordinate of uta.
+ * @y1: Bottom coordinate of uta.
+ *
+ * Allocates a new microtile array. The arguments are in pixels
+ *
+ * Returns: the newly allocated #ArtUta.
+ **/
+ArtUta *
+art_uta_new_coords (int x0, int y0, int x1, int y1)
+{
+ return art_uta_new (x0 >> ART_UTILE_SHIFT, y0 >> ART_UTILE_SHIFT,
+ 1 + (x1 >> ART_UTILE_SHIFT),
+ 1 + (y1 >> ART_UTILE_SHIFT));
+}
+
+/**
+ * art_uta_free: Free a uta.
+ * @uta: The uta to free.
+ *
+ * Frees the microtile array structure, including the actual microtile
+ * data.
+ **/
+void
+art_uta_free (ArtUta *uta)
+{
+ art_free (uta->utiles);
+ art_free (uta);
+}
+
+/* User to Aardvark! */
diff --git a/libart_lgpl/art_uta.h b/libart_lgpl/art_uta.h
new file mode 100644
index 0000000000..e0247c3fc9
--- /dev/null
+++ b/libart_lgpl/art_uta.h
@@ -0,0 +1,68 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_UTA_H__
+#define __ART_UTA_H__
+
+/* Basic data structures and constructors for microtile arrays */
+
+#include <libart_lgpl/art_misc.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+typedef art_u32 ArtUtaBbox;
+typedef struct _ArtUta ArtUta;
+
+#define ART_UTA_BBOX_CONS(x0, y0, x1, y1) (((x0) << 24) | ((y0) << 16) | \
+ ((x1) << 8) | (y1))
+
+#define ART_UTA_BBOX_X0(ub) ((ub) >> 24)
+#define ART_UTA_BBOX_Y0(ub) (((ub) >> 16) & 0xff)
+#define ART_UTA_BBOX_X1(ub) (((ub) >> 8) & 0xff)
+#define ART_UTA_BBOX_Y1(ub) ((ub) & 0xff)
+
+#define ART_UTILE_SHIFT 5
+#define ART_UTILE_SIZE (1 << ART_UTILE_SHIFT)
+
+/* Coordinates are shifted right by ART_UTILE_SHIFT wrt the real
+ coordinates. */
+struct _ArtUta {
+ int x0;
+ int y0;
+ int width;
+ int height;
+ ArtUtaBbox *utiles;
+};
+
+ArtUta *
+art_uta_new (int x0, int y0, int x1, int y1);
+
+ArtUta *
+art_uta_new_coords (int x0, int y0, int x1, int y1);
+
+void
+art_uta_free (ArtUta *uta);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_UTA_H__ */
diff --git a/libart_lgpl/art_uta_ops.c b/libart_lgpl/art_uta_ops.c
new file mode 100644
index 0000000000..1b4251607b
--- /dev/null
+++ b/libart_lgpl/art_uta_ops.c
@@ -0,0 +1,112 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998-2000 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#include "config.h"
+#include "art_uta_ops.h"
+
+#include <string.h>
+#include "art_misc.h"
+#include "art_uta.h"
+
+#ifndef MIN
+#define MIN(a,b) ((a) < (b) ? (a) : (b))
+#endif
+
+#ifndef MAX
+#define MAX(a,b) ((a) > (b) ? (a) : (b))
+#endif
+
+/**
+ * art_uta_union: Compute union of two uta's.
+ * @uta1: One uta.
+ * @uta2: The other uta.
+ *
+ * Computes the union of @uta1 and @uta2. The union is approximate,
+ * but coverage is guaranteed over all pixels included in either of
+ * the arguments, ie more pixels may be covered than the "exact"
+ * union.
+ *
+ * Note: this routine is used in the Gnome Canvas to accumulate the
+ * region that needs to be repainted. However, since it copies over
+ * the entire uta (which might be largish) even when the update may be
+ * small, it can be a performance bottleneck. There are two approaches
+ * to this problem, both of which are probably worthwhile. First, the
+ * generated uta's should always be limited to the visible window,
+ * thus guaranteeing that uta's never become large. Second, there
+ * should be a new, destructive union operation that only touches a
+ * small part of the uta when the update is small.
+ *
+ * Return value: The new union uta.
+ **/
+ArtUta *
+art_uta_union (ArtUta *uta1, ArtUta *uta2)
+{
+ ArtUta *uta;
+ int x0, y0, x1, y1;
+ int x, y;
+ int ix, ix1, ix2;
+ ArtUtaBbox bb, bb1, bb2;
+
+ x0 = MIN(uta1->x0, uta2->x0);
+ y0 = MIN(uta1->y0, uta2->y0);
+ x1 = MAX(uta1->x0 + uta1->width, uta2->x0 + uta2->width);
+ y1 = MAX(uta1->y0 + uta1->height, uta2->y0 + uta2->height);
+ uta = art_uta_new (x0, y0, x1, y1);
+
+ /* could move the first two if/else statements out of the loop */
+ ix = 0;
+ for (y = y0; y < y1; y++)
+ {
+ ix1 = (y - uta1->y0) * uta1->width + x0 - uta1->x0;
+ ix2 = (y - uta2->y0) * uta2->width + x0 - uta2->x0;
+ for (x = x0; x < x1; x++)
+ {
+ if (x < uta1->x0 || y < uta1->y0 ||
+ x >= uta1->x0 + uta1->width || y >= uta1->y0 + uta1->height)
+ bb1 = 0;
+ else
+ bb1 = uta1->utiles[ix1];
+
+ if (x < uta2->x0 || y < uta2->y0 ||
+ x >= uta2->x0 + uta2->width || y >= uta2->y0 + uta2->height)
+ bb2 = 0;
+ else
+ bb2 = uta2->utiles[ix2];
+
+ if (bb1 == 0)
+ bb = bb2;
+ else if (bb2 == 0)
+ bb = bb1;
+ else
+ bb = ART_UTA_BBOX_CONS(MIN(ART_UTA_BBOX_X0(bb1),
+ ART_UTA_BBOX_X0(bb2)),
+ MIN(ART_UTA_BBOX_Y0(bb1),
+ ART_UTA_BBOX_Y0(bb2)),
+ MAX(ART_UTA_BBOX_X1(bb1),
+ ART_UTA_BBOX_X1(bb2)),
+ MAX(ART_UTA_BBOX_Y1(bb1),
+ ART_UTA_BBOX_Y1(bb2)));
+ uta->utiles[ix] = bb;
+ ix++;
+ ix1++;
+ ix2++;
+ }
+ }
+ return uta;
+}
diff --git a/libart_lgpl/art_uta_ops.h b/libart_lgpl/art_uta_ops.h
new file mode 100644
index 0000000000..fc19d012ee
--- /dev/null
+++ b/libart_lgpl/art_uta_ops.h
@@ -0,0 +1,38 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_UTA_OPS_H__
+#define __ART_UTA_OPS_H__
+
+/* Basic operations on microtile arrays */
+
+#include <libart_lgpl/art_uta.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+ArtUta *
+art_uta_union (ArtUta *uta1, ArtUta *uta2);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_UTA_OPS_H__ */
diff --git a/libart_lgpl/art_uta_rect.c b/libart_lgpl/art_uta_rect.c
new file mode 100644
index 0000000000..68a6053459
--- /dev/null
+++ b/libart_lgpl/art_uta_rect.c
@@ -0,0 +1,111 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#include "config.h"
+#include "art_uta_rect.h"
+
+#include "art_misc.h"
+#include "art_uta.h"
+#include "art_rect.h"
+
+/**
+ * art_uta_from_irect: Generate uta covering a rectangle.
+ * @bbox: The source rectangle.
+ *
+ * Generates a uta exactly covering @bbox. Please do not call this
+ * function with a @bbox with zero height or width.
+ *
+ * Return value: the new uta.
+ **/
+ArtUta *
+art_uta_from_irect (ArtIRect *bbox)
+{
+ ArtUta *uta;
+ ArtUtaBbox *utiles;
+ ArtUtaBbox bb;
+ int width, height;
+ int x, y;
+ int xf0, yf0, xf1, yf1;
+ int ix;
+
+ uta = art_new (ArtUta, 1);
+ uta->x0 = bbox->x0 >> ART_UTILE_SHIFT;
+ uta->y0 = bbox->y0 >> ART_UTILE_SHIFT;
+ width = ((bbox->x1 + ART_UTILE_SIZE - 1) >> ART_UTILE_SHIFT) - uta->x0;
+ height = ((bbox->y1 + ART_UTILE_SIZE - 1) >> ART_UTILE_SHIFT) - uta->y0;
+ utiles = art_new (ArtUtaBbox, width * height);
+
+ uta->width = width;
+ uta->height = height;
+ uta->utiles = utiles;
+
+ xf0 = bbox->x0 & (ART_UTILE_SIZE - 1);
+ yf0 = bbox->y0 & (ART_UTILE_SIZE - 1);
+ xf1 = ((bbox->x1 - 1) & (ART_UTILE_SIZE - 1)) + 1;
+ yf1 = ((bbox->y1 - 1) & (ART_UTILE_SIZE - 1)) + 1;
+ if (height == 1)
+ {
+ if (width == 1)
+ utiles[0] = ART_UTA_BBOX_CONS (xf0, yf0, xf1, yf1);
+ else
+ {
+ utiles[0] = ART_UTA_BBOX_CONS (xf0, yf0, ART_UTILE_SIZE, yf1);
+ bb = ART_UTA_BBOX_CONS (0, yf0, ART_UTILE_SIZE, yf1);
+ for (x = 1; x < width - 1; x++)
+ utiles[x] = bb;
+ utiles[x] = ART_UTA_BBOX_CONS (0, yf0, xf1, yf1);
+ }
+ }
+ else
+ {
+ if (width == 1)
+ {
+ utiles[0] = ART_UTA_BBOX_CONS (xf0, yf0, xf1, ART_UTILE_SIZE);
+ bb = ART_UTA_BBOX_CONS (xf0, 0, xf1, ART_UTILE_SIZE);
+ for (y = 1; y < height - 1; y++)
+ utiles[y] = bb;
+ utiles[y] = ART_UTA_BBOX_CONS (xf0, 0, xf1, yf1);
+ }
+ else
+ {
+ utiles[0] =
+ ART_UTA_BBOX_CONS (xf0, yf0, ART_UTILE_SIZE, ART_UTILE_SIZE);
+ bb = ART_UTA_BBOX_CONS (0, yf0, ART_UTILE_SIZE, ART_UTILE_SIZE);
+ for (x = 1; x < width - 1; x++)
+ utiles[x] = bb;
+ utiles[x] = ART_UTA_BBOX_CONS (0, yf0, xf1, ART_UTILE_SIZE);
+ ix = width;
+ for (y = 1; y < height - 1; y++)
+ {
+ utiles[ix++] =
+ ART_UTA_BBOX_CONS (xf0, 0, ART_UTILE_SIZE, ART_UTILE_SIZE);
+ bb = ART_UTA_BBOX_CONS (0, 0, ART_UTILE_SIZE, ART_UTILE_SIZE);
+ for (x = 1; x < width - 1; x++)
+ utiles[ix++] = bb;
+ utiles[ix++] = ART_UTA_BBOX_CONS (0, 0, xf1, ART_UTILE_SIZE);
+ }
+ utiles[ix++] = ART_UTA_BBOX_CONS (xf0, 0, ART_UTILE_SIZE, yf1);
+ bb = ART_UTA_BBOX_CONS (0, 0, ART_UTILE_SIZE, yf1);
+ for (x = 1; x < width - 1; x++)
+ utiles[ix++] = bb;
+ utiles[ix++] = ART_UTA_BBOX_CONS (0, 0, xf1, yf1);
+ }
+ }
+ return uta;
+}
diff --git a/libart_lgpl/art_uta_rect.h b/libart_lgpl/art_uta_rect.h
new file mode 100644
index 0000000000..cf726d81da
--- /dev/null
+++ b/libart_lgpl/art_uta_rect.h
@@ -0,0 +1,37 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_UTA_RECT_H__
+#define __ART_UTA_RECT_H__
+
+#include <libart_lgpl/art_rect.h>
+#include <libart_lgpl/art_uta.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+ArtUta *
+art_uta_from_irect (ArtIRect *bbox);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_UTA_RECT_H__ */
diff --git a/libart_lgpl/art_uta_svp.c b/libart_lgpl/art_uta_svp.c
new file mode 100644
index 0000000000..2a0f37250e
--- /dev/null
+++ b/libart_lgpl/art_uta_svp.c
@@ -0,0 +1,54 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998-2000 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+/* LGPL Copyright 1998 Raph Levien <raph@acm.org> */
+
+#include "config.h"
+#include "art_uta_svp.h"
+
+#include "art_misc.h"
+#include "art_vpath.h"
+#include "art_uta.h"
+#include "art_uta_vpath.h"
+#include "art_svp.h"
+#include "art_vpath_svp.h"
+
+/**
+ * art_uta_from_svp: Generate uta covering an svp.
+ * @svp: The source svp.
+ *
+ * Generates a uta covering @svp. The resulting uta is of course
+ * approximate, ie it may cover more pixels than covered by @svp.
+ *
+ * Note: I will want to replace this with a more direct
+ * implementation. But this gets the api in place.
+ *
+ * Return value: the new uta.
+ **/
+ArtUta *
+art_uta_from_svp (const ArtSVP *svp)
+{
+ ArtVpath *vpath;
+ ArtUta *uta;
+
+ vpath = art_vpath_from_svp (svp);
+ uta = art_uta_from_vpath (vpath);
+ art_free (vpath);
+ return uta;
+}
diff --git a/libart_lgpl/art_uta_svp.h b/libart_lgpl/art_uta_svp.h
new file mode 100644
index 0000000000..0d2d489cb0
--- /dev/null
+++ b/libart_lgpl/art_uta_svp.h
@@ -0,0 +1,40 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_UTA_SVP_H__
+#define __ART_UTA_SVP_H__
+
+/* Basic data structures and constructors for microtile arrays */
+
+#include <libart_lgpl/art_svp.h>
+#include <libart_lgpl/art_uta.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+ArtUta *
+art_uta_from_svp (const ArtSVP *svp);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_UTA_SVP_H__ */
+
diff --git a/libart_lgpl/art_uta_vpath.c b/libart_lgpl/art_uta_vpath.c
new file mode 100644
index 0000000000..d7df5ede8b
--- /dev/null
+++ b/libart_lgpl/art_uta_vpath.c
@@ -0,0 +1,382 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998-2000 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#include "config.h"
+#include "art_uta_vpath.h"
+
+#include <math.h>
+
+#include "art_misc.h"
+#include "art_vpath.h"
+#include "art_uta.h"
+
+#ifndef MAX
+#define MAX(a, b) (((a) > (b)) ? (a) : (b))
+#endif /* MAX */
+
+#ifndef MIN
+#define MIN(a, b) (((a) < (b)) ? (a) : (b))
+#endif /* MIN */
+
+/**
+ * art_uta_add_line: Add a line to the uta.
+ * @uta: The uta to modify.
+ * @x0: X coordinate of line start point.
+ * @y0: Y coordinate of line start point.
+ * @x1: X coordinate of line end point.
+ * @y1: Y coordinate of line end point.
+ * @rbuf: Buffer containing first difference of winding number.
+ * @rbuf_rowstride: Rowstride of @rbuf.
+ *
+ * Add the line (@x0, @y0) - (@x1, @y1) to @uta, and also update the
+ * winding number buffer used for rendering the interior. @rbuf
+ * contains the first partial difference (in the X direction) of the
+ * winding number, measured in grid cells. Thus, each time that a line
+ * crosses a horizontal uta grid line, an entry of @rbuf is
+ * incremented if @y1 > @y0, decremented otherwise.
+ *
+ * Note that edge handling is fairly delicate. Please rtfs for
+ * details.
+ **/
+void
+art_uta_add_line (ArtUta *uta, double x0, double y0, double x1, double y1,
+ int *rbuf, int rbuf_rowstride)
+{
+ int xmin, ymin;
+ double xmax, ymax;
+ int xmaxf, ymaxf;
+ int xmaxc, ymaxc;
+ int xt0, yt0;
+ int xt1, yt1;
+ int xf0, yf0;
+ int xf1, yf1;
+ int ix, ix1;
+ ArtUtaBbox bb;
+
+ xmin = floor (MIN(x0, x1));
+ xmax = MAX(x0, x1);
+ xmaxf = floor (xmax);
+ xmaxc = ceil (xmax);
+ ymin = floor (MIN(y0, y1));
+ ymax = MAX(y0, y1);
+ ymaxf = floor (ymax);
+ ymaxc = ceil (ymax);
+ xt0 = (xmin >> ART_UTILE_SHIFT) - uta->x0;
+ yt0 = (ymin >> ART_UTILE_SHIFT) - uta->y0;
+ xt1 = (xmaxf >> ART_UTILE_SHIFT) - uta->x0;
+ yt1 = (ymaxf >> ART_UTILE_SHIFT) - uta->y0;
+ if (xt0 == xt1 && yt0 == yt1)
+ {
+ /* entirely inside a microtile, this is easy! */
+ xf0 = xmin & (ART_UTILE_SIZE - 1);
+ yf0 = ymin & (ART_UTILE_SIZE - 1);
+ xf1 = (xmaxf & (ART_UTILE_SIZE - 1)) + xmaxc - xmaxf;
+ yf1 = (ymaxf & (ART_UTILE_SIZE - 1)) + ymaxc - ymaxf;
+
+ ix = yt0 * uta->width + xt0;
+ bb = uta->utiles[ix];
+ if (bb == 0)
+ bb = ART_UTA_BBOX_CONS(xf0, yf0, xf1, yf1);
+ else
+ bb = ART_UTA_BBOX_CONS(MIN(ART_UTA_BBOX_X0(bb), xf0),
+ MIN(ART_UTA_BBOX_Y0(bb), yf0),
+ MAX(ART_UTA_BBOX_X1(bb), xf1),
+ MAX(ART_UTA_BBOX_Y1(bb), yf1));
+ uta->utiles[ix] = bb;
+ }
+ else
+ {
+ double dx, dy;
+ int sx, sy;
+
+ dx = x1 - x0;
+ dy = y1 - y0;
+ sx = dx > 0 ? 1 : dx < 0 ? -1 : 0;
+ sy = dy > 0 ? 1 : dy < 0 ? -1 : 0;
+ if (ymin == ymaxf)
+ {
+ /* special case horizontal (dx/dy slope would be infinite) */
+ xf0 = xmin & (ART_UTILE_SIZE - 1);
+ yf0 = ymin & (ART_UTILE_SIZE - 1);
+ xf1 = (xmaxf & (ART_UTILE_SIZE - 1)) + xmaxc - xmaxf;
+ yf1 = (ymaxf & (ART_UTILE_SIZE - 1)) + ymaxc - ymaxf;
+
+ ix = yt0 * uta->width + xt0;
+ ix1 = yt0 * uta->width + xt1;
+ while (ix != ix1)
+ {
+ bb = uta->utiles[ix];
+ if (bb == 0)
+ bb = ART_UTA_BBOX_CONS(xf0, yf0, ART_UTILE_SIZE, yf1);
+ else
+ bb = ART_UTA_BBOX_CONS(MIN(ART_UTA_BBOX_X0(bb), xf0),
+ MIN(ART_UTA_BBOX_Y0(bb), yf0),
+ ART_UTILE_SIZE,
+ MAX(ART_UTA_BBOX_Y1(bb), yf1));
+ uta->utiles[ix] = bb;
+ xf0 = 0;
+ ix++;
+ }
+ bb = uta->utiles[ix];
+ if (bb == 0)
+ bb = ART_UTA_BBOX_CONS(0, yf0, xf1, yf1);
+ else
+ bb = ART_UTA_BBOX_CONS(0,
+ MIN(ART_UTA_BBOX_Y0(bb), yf0),
+ MAX(ART_UTA_BBOX_X1(bb), xf1),
+ MAX(ART_UTA_BBOX_Y1(bb), yf1));
+ uta->utiles[ix] = bb;
+ }
+ else
+ {
+ /* Do a Bresenham-style traversal of the line */
+ double dx_dy;
+ double x, y;
+ double xn, yn;
+
+ /* normalize coordinates to uta origin */
+ x0 -= uta->x0 << ART_UTILE_SHIFT;
+ y0 -= uta->y0 << ART_UTILE_SHIFT;
+ x1 -= uta->x0 << ART_UTILE_SHIFT;
+ y1 -= uta->y0 << ART_UTILE_SHIFT;
+ if (dy < 0)
+ {
+ double tmp;
+
+ tmp = x0;
+ x0 = x1;
+ x1 = tmp;
+
+ tmp = y0;
+ y0 = y1;
+ y1 = tmp;
+
+ dx = -dx;
+ sx = -sx;
+ dy = -dy;
+ /* we leave sy alone, because it would always be 1,
+ and we need it for the rbuf stuff. */
+ }
+ xt0 = ((int)floor (x0) >> ART_UTILE_SHIFT);
+ xt1 = ((int)floor (x1) >> ART_UTILE_SHIFT);
+ /* now [xy]0 is above [xy]1 */
+
+ ix = yt0 * uta->width + xt0;
+ ix1 = yt1 * uta->width + xt1;
+#ifdef VERBOSE
+ printf ("%% ix = %d,%d; ix1 = %d,%d\n", xt0, yt0, xt1, yt1);
+#endif
+
+ dx_dy = dx / dy;
+ x = x0;
+ y = y0;
+ while (ix != ix1)
+ {
+ int dix;
+
+ /* figure out whether next crossing is horizontal or vertical */
+#ifdef VERBOSE
+ printf ("%% %d,%d\n", xt0, yt0);
+#endif
+ yn = (yt0 + 1) << ART_UTILE_SHIFT;
+
+ /* xn is the intercept with bottom edge of this tile. The
+ following expression is careful to result in exactly
+ x1 when yn = y1. */
+ xn = x1 + dx_dy * (yn - y1);
+
+ if (xt0 != (int)floor (xn) >> ART_UTILE_SHIFT)
+ {
+ /* horizontal crossing */
+ xt0 += sx;
+ dix = sx;
+ if (dx > 0)
+ {
+ xn = xt0 << ART_UTILE_SHIFT;
+ yn = y0 + (xn - x0) / dx_dy;
+
+ xf0 = (int)floor (x) & (ART_UTILE_SIZE - 1);
+ xf1 = ART_UTILE_SIZE;
+ }
+ else
+ {
+ xn = (xt0 + 1) << ART_UTILE_SHIFT;
+ yn = y0 + (xn - x0) / dx_dy;
+
+ xf0 = 0;
+ xmaxc = (int)ceil (x);
+ xf1 = xmaxc - ((xt0 + 1) << ART_UTILE_SHIFT);
+ }
+ ymaxf = (int)floor (yn);
+ ymaxc = (int)ceil (yn);
+ yf1 = (ymaxf & (ART_UTILE_SIZE - 1)) + ymaxc - ymaxf;
+ }
+ else
+ {
+ /* vertical crossing */
+ dix = uta->width;
+ xf0 = (int)floor (MIN(x, xn)) & (ART_UTILE_SIZE - 1);
+ xmax = MAX(x, xn);
+ xmaxc = (int)ceil (xmax);
+ xf1 = xmaxc - (xt0 << ART_UTILE_SHIFT);
+ yf1 = ART_UTILE_SIZE;
+
+ if (rbuf != NULL)
+ rbuf[yt0 * rbuf_rowstride + xt0] += sy;
+
+ yt0++;
+ }
+ yf0 = (int)floor (y) & (ART_UTILE_SIZE - 1);
+ bb = uta->utiles[ix];
+ if (bb == 0)
+ bb = ART_UTA_BBOX_CONS(xf0, yf0, xf1, yf1);
+ else
+ bb = ART_UTA_BBOX_CONS(MIN(ART_UTA_BBOX_X0(bb), xf0),
+ MIN(ART_UTA_BBOX_Y0(bb), yf0),
+ MAX(ART_UTA_BBOX_X1(bb), xf1),
+ MAX(ART_UTA_BBOX_Y1(bb), yf1));
+ uta->utiles[ix] = bb;
+
+ x = xn;
+ y = yn;
+ ix += dix;
+ }
+ xmax = MAX(x, x1);
+ xmaxc = ceil (xmax);
+ ymaxc = ceil (y1);
+ xf0 = (int)floor (MIN(x1, x)) & (ART_UTILE_SIZE - 1);
+ yf0 = (int)floor (y) & (ART_UTILE_SIZE - 1);
+ xf1 = xmaxc - (xt0 << ART_UTILE_SHIFT);
+ yf1 = ymaxc - (yt0 << ART_UTILE_SHIFT);
+ bb = uta->utiles[ix];
+ if (bb == 0)
+ bb = ART_UTA_BBOX_CONS(xf0, yf0, xf1, yf1);
+ else
+ bb = ART_UTA_BBOX_CONS(MIN(ART_UTA_BBOX_X0(bb), xf0),
+ MIN(ART_UTA_BBOX_Y0(bb), yf0),
+ MAX(ART_UTA_BBOX_X1(bb), xf1),
+ MAX(ART_UTA_BBOX_Y1(bb), yf1));
+ uta->utiles[ix] = bb;
+ }
+ }
+}
+
+/**
+ * art_uta_from_vpath: Generate uta covering a vpath.
+ * @vec: The source vpath.
+ *
+ * Generates a uta covering @vec. The resulting uta is of course
+ * approximate, ie it may cover more pixels than covered by @vec.
+ *
+ * Return value: the new uta.
+ **/
+ArtUta *
+art_uta_from_vpath (const ArtVpath *vec)
+{
+ ArtUta *uta;
+ ArtIRect bbox;
+ int *rbuf;
+ int i;
+ double x, y;
+ int sum;
+ int xt, yt;
+ ArtUtaBbox *utiles;
+ ArtUtaBbox bb;
+ int width;
+ int height;
+ int ix;
+
+ art_vpath_bbox_irect (vec, &bbox);
+
+ uta = art_uta_new_coords (bbox.x0, bbox.y0, bbox.x1, bbox.y1);
+
+ width = uta->width;
+ height = uta->height;
+ utiles = uta->utiles;
+
+ rbuf = art_new (int, width * height);
+ for (i = 0; i < width * height; i++)
+ rbuf[i] = 0;
+
+ x = 0;
+ y = 0;
+ for (i = 0; vec[i].code != ART_END; i++)
+ {
+ switch (vec[i].code)
+ {
+ case ART_MOVETO:
+ x = vec[i].x;
+ y = vec[i].y;
+ break;
+ case ART_LINETO:
+ art_uta_add_line (uta, vec[i].x, vec[i].y, x, y, rbuf, width);
+ x = vec[i].x;
+ y = vec[i].y;
+ break;
+ default:
+ /* this shouldn't happen */
+ art_free (rbuf);
+ art_free (uta);
+ return NULL;
+ }
+ }
+
+ /* now add in the filling from rbuf */
+ ix = 0;
+ for (yt = 0; yt < height; yt++)
+ {
+ sum = 0;
+ for (xt = 0; xt < width; xt++)
+ {
+ sum += rbuf[ix];
+ /* Nonzero winding rule - others are possible, but hardly
+ worth it. */
+ if (sum != 0)
+ {
+ bb = utiles[ix];
+ bb &= 0xffff0000;
+ bb |= (ART_UTILE_SIZE << 8) | ART_UTILE_SIZE;
+ utiles[ix] = bb;
+ if (xt != width - 1)
+ {
+ bb = utiles[ix + 1];
+ bb &= 0xffff00;
+ bb |= ART_UTILE_SIZE;
+ utiles[ix + 1] = bb;
+ }
+ if (yt != height - 1)
+ {
+ bb = utiles[ix + width];
+ bb &= 0xff0000ff;
+ bb |= ART_UTILE_SIZE << 8;
+ utiles[ix + width] = bb;
+ if (xt != width - 1)
+ {
+ utiles[ix + width + 1] &= 0xffff;
+ }
+ }
+ }
+ ix++;
+ }
+ }
+
+ art_free (rbuf);
+
+ return uta;
+}
diff --git a/libart_lgpl/art_uta_vpath.h b/libart_lgpl/art_uta_vpath.h
new file mode 100644
index 0000000000..5a55876018
--- /dev/null
+++ b/libart_lgpl/art_uta_vpath.h
@@ -0,0 +1,45 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_UTA_VPATH_H__
+#define __ART_UTA_VPATH_H__
+
+/* Basic data structures and constructors for microtile arrays */
+
+#include <libart_lgpl/art_uta.h>
+#include <libart_lgpl/art_vpath.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+ArtUta *
+art_uta_from_vpath (const ArtVpath *vec);
+
+/* This is a private function: */
+void
+art_uta_add_line (ArtUta *uta, double x0, double y0, double x1, double y1,
+ int *rbuf, int rbuf_rowstride);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_UTA_VPATH_H__ */
+
diff --git a/libart_lgpl/art_vpath.c b/libart_lgpl/art_vpath.c
new file mode 100644
index 0000000000..fa7b903d11
--- /dev/null
+++ b/libart_lgpl/art_vpath.c
@@ -0,0 +1,241 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998-2000 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+/* Basic constructors and operations for vector paths */
+
+#include "config.h"
+#include "art_vpath.h"
+
+#include <math.h>
+#include <stdlib.h>
+
+#include "art_misc.h"
+
+#include "art_rect.h"
+
+/**
+ * art_vpath_add_point: Add point to vpath.
+ * @p_vpath: Where the pointer to the #ArtVpath structure is stored.
+ * @pn_points: Pointer to the number of points in *@p_vpath.
+ * @pn_points_max: Pointer to the number of points allocated.
+ * @code: The pathcode for the new point.
+ * @x: The X coordinate of the new point.
+ * @y: The Y coordinate of the new point.
+ *
+ * Adds a new point to *@p_vpath, reallocating and updating *@p_vpath
+ * and *@pn_points_max as necessary. *@pn_points is incremented.
+ *
+ * This routine always adds the point after all points already in the
+ * vpath. Thus, it should be called in the order the points are
+ * desired.
+ **/
+void
+art_vpath_add_point (ArtVpath **p_vpath, int *pn_points, int *pn_points_max,
+ ArtPathcode code, double x, double y)
+{
+ int i;
+
+ i = (*pn_points)++;
+ if (i == *pn_points_max)
+ art_expand (*p_vpath, ArtVpath, *pn_points_max);
+ (*p_vpath)[i].code = code;
+ (*p_vpath)[i].x = x;
+ (*p_vpath)[i].y = y;
+}
+
+/* number of steps should really depend on radius. */
+#define CIRCLE_STEPS 128
+
+/**
+ * art_vpath_new_circle: Create a new circle.
+ * @x: X coordinate of center.
+ * @y: Y coordinate of center.
+ * @r: radius.
+ *
+ * Creates a new polygon closely approximating a circle with center
+ * (@x, @y) and radius @r. Currently, the number of points used in the
+ * approximation is fixed, but that will probably change.
+ *
+ * Return value: The newly created #ArtVpath.
+ **/
+ArtVpath *
+art_vpath_new_circle (double x, double y, double r)
+{
+ int i;
+ ArtVpath *vec;
+ double theta;
+
+ vec = art_new (ArtVpath, CIRCLE_STEPS + 2);
+
+ for (i = 0; i < CIRCLE_STEPS + 1; i++)
+ {
+ vec[i].code = i ? ART_LINETO : ART_MOVETO;
+ theta = (i & (CIRCLE_STEPS - 1)) * (M_PI * 2.0 / CIRCLE_STEPS);
+ vec[i].x = x + r * cos (theta);
+ vec[i].y = y - r * sin (theta);
+ }
+ vec[i].code = ART_END;
+
+ return vec;
+}
+
+/**
+ * art_vpath_affine_transform: Affine transform a vpath.
+ * @src: Source vpath to transform.
+ * @matrix: Affine transform.
+ *
+ * Computes the affine transform of the vpath, using @matrix as the
+ * transform. @matrix is stored in the same format as PostScript, ie.
+ * x' = @matrix[0] * x + @matrix[2] * y + @matrix[4]
+ * y' = @matrix[1] * x + @matrix[3] * y + @matrix[5]
+ *
+ * Return value: the newly allocated vpath resulting from the transform.
+**/
+ArtVpath *
+art_vpath_affine_transform (const ArtVpath *src, const double matrix[6])
+{
+ int i;
+ int size;
+ ArtVpath *new;
+ double x, y;
+
+ for (i = 0; src[i].code != ART_END; i++);
+ size = i;
+
+ new = art_new (ArtVpath, size + 1);
+
+ for (i = 0; i < size; i++)
+ {
+ new[i].code = src[i].code;
+ x = src[i].x;
+ y = src[i].y;
+ new[i].x = matrix[0] * x + matrix[2] * y + matrix[4];
+ new[i].y = matrix[1] * x + matrix[3] * y + matrix[5];
+ }
+ new[i].code = ART_END;
+
+ return new;
+}
+
+/**
+ * art_vpath_bbox_drect: Determine bounding box of vpath.
+ * @vec: Source vpath.
+ * @drect: Where to store bounding box.
+ *
+ * Determines bounding box of @vec, and stores it in @drect.
+ **/
+void
+art_vpath_bbox_drect (const ArtVpath *vec, ArtDRect *drect)
+{
+ int i;
+ double x0, y0, x1, y1;
+
+ if (vec[0].code == ART_END)
+ {
+ x0 = y0 = x1 = y1 = 0;
+ }
+ else
+ {
+ x0 = x1 = vec[0].x;
+ y0 = y1 = vec[0].y;
+ for (i = 1; vec[i].code != ART_END; i++)
+ {
+ if (vec[i].x < x0) x0 = vec[i].x;
+ if (vec[i].x > x1) x1 = vec[i].x;
+ if (vec[i].y < y0) y0 = vec[i].y;
+ if (vec[i].y > y1) y1 = vec[i].y;
+ }
+ }
+ drect->x0 = x0;
+ drect->y0 = y0;
+ drect->x1 = x1;
+ drect->y1 = y1;
+}
+
+/**
+ * art_vpath_bbox_irect: Determine integer bounding box of vpath.
+ * @vec: Source vpath.
+ * idrect: Where to store bounding box.
+ *
+ * Determines integer bounding box of @vec, and stores it in @irect.
+ **/
+void
+art_vpath_bbox_irect (const ArtVpath *vec, ArtIRect *irect)
+{
+ ArtDRect drect;
+
+ art_vpath_bbox_drect (vec, &drect);
+ art_drect_to_irect (irect, &drect);
+}
+
+#define PERTURBATION 2e-3
+
+/**
+ * art_vpath_perturb: Perturb each point in vpath by small random amount.
+ * @src: Source vpath.
+ *
+ * Perturbs each of the points by a small random amount. This is
+ * helpful for cheating in cases when algorithms haven't attained
+ * numerical stability yet.
+ *
+ * Return value: Newly allocated vpath containing perturbed @src.
+ **/
+ArtVpath *
+art_vpath_perturb (ArtVpath *src)
+{
+ int i;
+ int size;
+ ArtVpath *new;
+ double x, y;
+ double x_start, y_start;
+ int open;
+
+ for (i = 0; src[i].code != ART_END; i++);
+ size = i;
+
+ new = art_new (ArtVpath, size + 1);
+
+ x_start = 0;
+ y_start = 0;
+ open = 0;
+ for (i = 0; i < size; i++)
+ {
+ new[i].code = src[i].code;
+ x = src[i].x + (PERTURBATION * rand ()) / RAND_MAX - PERTURBATION * 0.5;
+ y = src[i].y + (PERTURBATION * rand ()) / RAND_MAX - PERTURBATION * 0.5;
+ if (src[i].code == ART_MOVETO)
+ {
+ x_start = x;
+ y_start = y;
+ open = 0;
+ }
+ else if (src[i].code == ART_MOVETO_OPEN)
+ open = 1;
+ if (!open && (i + 1 == size || src[i + 1].code != ART_LINETO))
+ {
+ x = x_start;
+ y = y_start;
+ }
+ new[i].x = x;
+ new[i].y = y;
+ }
+ new[i].code = ART_END;
+
+ return new;
+}
diff --git a/libart_lgpl/art_vpath.h b/libart_lgpl/art_vpath.h
new file mode 100644
index 0000000000..4102d28908
--- /dev/null
+++ b/libart_lgpl/art_vpath.h
@@ -0,0 +1,66 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_VPATH_H__
+#define __ART_VPATH_H__
+
+#include <libart_lgpl/art_rect.h>
+#include <libart_lgpl/art_pathcode.h>
+
+/* Basic data structures and constructors for simple vector paths */
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+typedef struct _ArtVpath ArtVpath;
+
+/* CURVETO is not allowed! */
+struct _ArtVpath {
+ ArtPathcode code;
+ double x;
+ double y;
+};
+
+/* Some of the functions need to go into their own modules */
+
+void
+art_vpath_add_point (ArtVpath **p_vpath, int *pn_points, int *pn_points_max,
+ ArtPathcode code, double x, double y);
+
+ArtVpath *
+art_vpath_new_circle (double x, double y, double r);
+
+ArtVpath *
+art_vpath_affine_transform (const ArtVpath *src, const double matrix[6]);
+
+void
+art_vpath_bbox_drect (const ArtVpath *vec, ArtDRect *drect);
+
+void
+art_vpath_bbox_irect (const ArtVpath *vec, ArtIRect *irect);
+
+ArtVpath *
+art_vpath_perturb (ArtVpath *src);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_VPATH_H__ */
diff --git a/libart_lgpl/art_vpath_bpath.c b/libart_lgpl/art_vpath_bpath.c
new file mode 100644
index 0000000000..3f9afe7229
--- /dev/null
+++ b/libart_lgpl/art_vpath_bpath.c
@@ -0,0 +1,328 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+/* Basic constructors and operations for bezier paths */
+
+#include "config.h"
+#include "art_vpath_bpath.h"
+
+#include <math.h>
+
+#include "art_misc.h"
+
+#include "art_bpath.h"
+#include "art_vpath.h"
+
+/* p must be allocated 2^level points. */
+
+/* level must be >= 1 */
+ArtPoint *
+art_bezier_to_vec (double x0, double y0,
+ double x1, double y1,
+ double x2, double y2,
+ double x3, double y3,
+ ArtPoint *p,
+ int level)
+{
+ double x_m, y_m;
+
+#ifdef VERBOSE
+ printf ("bezier_to_vec: %g,%g %g,%g %g,%g %g,%g %d\n",
+ x0, y0, x1, y1, x2, y2, x3, y3, level);
+#endif
+ if (level == 1) {
+ x_m = (x0 + 3 * (x1 + x2) + x3) * 0.125;
+ y_m = (y0 + 3 * (y1 + y2) + y3) * 0.125;
+ p->x = x_m;
+ p->y = y_m;
+ p++;
+ p->x = x3;
+ p->y = y3;
+ p++;
+#ifdef VERBOSE
+ printf ("-> (%g, %g) -> (%g, %g)\n", x_m, y_m, x3, y3);
+#endif
+ } else {
+ double xa1, ya1;
+ double xa2, ya2;
+ double xb1, yb1;
+ double xb2, yb2;
+
+ xa1 = (x0 + x1) * 0.5;
+ ya1 = (y0 + y1) * 0.5;
+ xa2 = (x0 + 2 * x1 + x2) * 0.25;
+ ya2 = (y0 + 2 * y1 + y2) * 0.25;
+ xb1 = (x1 + 2 * x2 + x3) * 0.25;
+ yb1 = (y1 + 2 * y2 + y3) * 0.25;
+ xb2 = (x2 + x3) * 0.5;
+ yb2 = (y2 + y3) * 0.5;
+ x_m = (xa2 + xb1) * 0.5;
+ y_m = (ya2 + yb1) * 0.5;
+#ifdef VERBOSE
+ printf ("%g,%g %g,%g %g,%g %g,%g\n", xa1, ya1, xa2, ya2,
+ xb1, yb1, xb2, yb2);
+#endif
+ p = art_bezier_to_vec (x0, y0, xa1, ya1, xa2, ya2, x_m, y_m, p, level - 1);
+ p = art_bezier_to_vec (x_m, y_m, xb1, yb1, xb2, yb2, x3, y3, p, level - 1);
+ }
+ return p;
+}
+
+#define RENDER_LEVEL 4
+#define RENDER_SIZE (1 << (RENDER_LEVEL))
+
+/**
+ * art_vpath_render_bez: Render a bezier segment into the vpath.
+ * @p_vpath: Where the pointer to the #ArtVpath structure is stored.
+ * @pn_points: Pointer to the number of points in *@p_vpath.
+ * @pn_points_max: Pointer to the number of points allocated.
+ * @x0: X coordinate of starting bezier point.
+ * @y0: Y coordinate of starting bezier point.
+ * @x1: X coordinate of first bezier control point.
+ * @y1: Y coordinate of first bezier control point.
+ * @x2: X coordinate of second bezier control point.
+ * @y2: Y coordinate of second bezier control point.
+ * @x3: X coordinate of ending bezier point.
+ * @y3: Y coordinate of ending bezier point.
+ * @flatness: Flatness control.
+ *
+ * Renders a bezier segment into the vector path, reallocating and
+ * updating *@p_vpath and *@pn_vpath_max as necessary. *@pn_vpath is
+ * incremented by the number of vector points added.
+ *
+ * This step includes (@x0, @y0) but not (@x3, @y3).
+ *
+ * The @flatness argument guides the amount of subdivision. The Adobe
+ * PostScript reference manual defines flatness as the maximum
+ * deviation between the any point on the vpath approximation and the
+ * corresponding point on the "true" curve, and we follow this
+ * definition here. A value of 0.25 should ensure high quality for aa
+ * rendering.
+**/
+static void
+art_vpath_render_bez (ArtVpath **p_vpath, int *pn, int *pn_max,
+ double x0, double y0,
+ double x1, double y1,
+ double x2, double y2,
+ double x3, double y3,
+ double flatness)
+{
+ double x3_0, y3_0;
+ double z3_0_dot;
+ double z1_dot, z2_dot;
+ double z1_perp, z2_perp;
+ double max_perp_sq;
+
+ double x_m, y_m;
+ double xa1, ya1;
+ double xa2, ya2;
+ double xb1, yb1;
+ double xb2, yb2;
+
+ /* It's possible to optimize this routine a fair amount.
+
+ First, once the _dot conditions are met, they will also be met in
+ all further subdivisions. So we might recurse to a different
+ routine that only checks the _perp conditions.
+
+ Second, the distance _should_ decrease according to fairly
+ predictable rules (a factor of 4 with each subdivision). So it might
+ be possible to note that the distance is within a factor of 4 of
+ acceptable, and subdivide once. But proving this might be hard.
+
+ Third, at the last subdivision, x_m and y_m can be computed more
+ expeditiously (as in the routine above).
+
+ Finally, if we were able to subdivide by, say 2 or 3, this would
+ allow considerably finer-grain control, i.e. fewer points for the
+ same flatness tolerance. This would speed things up downstream.
+
+ In any case, this routine is unlikely to be the bottleneck. It's
+ just that I have this undying quest for more speed...
+
+ */
+
+ x3_0 = x3 - x0;
+ y3_0 = y3 - y0;
+
+ /* z3_0_dot is dist z0-z3 squared */
+ z3_0_dot = x3_0 * x3_0 + y3_0 * y3_0;
+
+ if (z3_0_dot < 0.001)
+ {
+ /* if start and end point are almost identical, the flatness tests
+ * don't work properly, so fall back on testing whether both of
+ * the other two control points are the same as the start point,
+ * too.
+ */
+ if (hypot(x1 - x0, y1 - y0) < 0.001
+ && hypot(x2 - x0, y2 - y0) < 0.001)
+ goto nosubdivide;
+ else
+ goto subdivide;
+ }
+
+ /* we can avoid subdivision if:
+
+ z1 has distance no more than flatness from the z0-z3 line
+
+ z1 is no more z0'ward than flatness past z0-z3
+
+ z1 is more z0'ward than z3'ward on the line traversing z0-z3
+
+ and correspondingly for z2 */
+
+ /* perp is distance from line, multiplied by dist z0-z3 */
+ max_perp_sq = flatness * flatness * z3_0_dot;
+
+ z1_perp = (y1 - y0) * x3_0 - (x1 - x0) * y3_0;
+ if (z1_perp * z1_perp > max_perp_sq)
+ goto subdivide;
+
+ z2_perp = (y3 - y2) * x3_0 - (x3 - x2) * y3_0;
+ if (z2_perp * z2_perp > max_perp_sq)
+ goto subdivide;
+
+ z1_dot = (x1 - x0) * x3_0 + (y1 - y0) * y3_0;
+ if (z1_dot < 0 && z1_dot * z1_dot > max_perp_sq)
+ goto subdivide;
+
+ z2_dot = (x3 - x2) * x3_0 + (y3 - y2) * y3_0;
+ if (z2_dot < 0 && z2_dot * z2_dot > max_perp_sq)
+ goto subdivide;
+
+ if (z1_dot + z1_dot > z3_0_dot)
+ goto subdivide;
+
+ if (z2_dot + z2_dot > z3_0_dot)
+ goto subdivide;
+
+
+ nosubdivide:
+ /* don't subdivide */
+ art_vpath_add_point (p_vpath, pn, pn_max,
+ ART_LINETO, x3, y3);
+ return;
+
+ subdivide:
+
+ xa1 = (x0 + x1) * 0.5;
+ ya1 = (y0 + y1) * 0.5;
+ xa2 = (x0 + 2 * x1 + x2) * 0.25;
+ ya2 = (y0 + 2 * y1 + y2) * 0.25;
+ xb1 = (x1 + 2 * x2 + x3) * 0.25;
+ yb1 = (y1 + 2 * y2 + y3) * 0.25;
+ xb2 = (x2 + x3) * 0.5;
+ yb2 = (y2 + y3) * 0.5;
+ x_m = (xa2 + xb1) * 0.5;
+ y_m = (ya2 + yb1) * 0.5;
+#ifdef VERBOSE
+ printf ("%g,%g %g,%g %g,%g %g,%g\n", xa1, ya1, xa2, ya2,
+ xb1, yb1, xb2, yb2);
+#endif
+ art_vpath_render_bez (p_vpath, pn, pn_max,
+ x0, y0, xa1, ya1, xa2, ya2, x_m, y_m, flatness);
+ art_vpath_render_bez (p_vpath, pn, pn_max,
+ x_m, y_m, xb1, yb1, xb2, yb2, x3, y3, flatness);
+}
+
+/**
+ * art_bez_path_to_vec: Create vpath from bezier path.
+ * @bez: Bezier path.
+ * @flatness: Flatness control.
+ *
+ * Creates a vector path closely approximating the bezier path defined by
+ * @bez. The @flatness argument controls the amount of subdivision. In
+ * general, the resulting vpath deviates by at most @flatness pixels
+ * from the "ideal" path described by @bez.
+ *
+ * Return value: Newly allocated vpath.
+ **/
+ArtVpath *
+art_bez_path_to_vec (const ArtBpath *bez, double flatness)
+{
+ ArtVpath *vec;
+ int vec_n, vec_n_max;
+ int bez_index;
+ double x, y;
+
+ vec_n = 0;
+ vec_n_max = RENDER_SIZE;
+ vec = art_new (ArtVpath, vec_n_max);
+
+ /* Initialization is unnecessary because of the precondition that the
+ bezier path does not begin with LINETO or CURVETO, but is here
+ to make the code warning-free. */
+ x = 0;
+ y = 0;
+
+ bez_index = 0;
+ do
+ {
+#ifdef VERBOSE
+ printf ("%s %g %g\n",
+ bez[bez_index].code == ART_CURVETO ? "curveto" :
+ bez[bez_index].code == ART_LINETO ? "lineto" :
+ bez[bez_index].code == ART_MOVETO ? "moveto" :
+ bez[bez_index].code == ART_MOVETO_OPEN ? "moveto-open" :
+ "end", bez[bez_index].x3, bez[bez_index].y3);
+#endif
+ /* make sure space for at least one more code */
+ if (vec_n >= vec_n_max)
+ art_expand (vec, ArtVpath, vec_n_max);
+ switch (bez[bez_index].code)
+ {
+ case ART_MOVETO_OPEN:
+ case ART_MOVETO:
+ case ART_LINETO:
+ x = bez[bez_index].x3;
+ y = bez[bez_index].y3;
+ vec[vec_n].code = bez[bez_index].code;
+ vec[vec_n].x = x;
+ vec[vec_n].y = y;
+ vec_n++;
+ break;
+ case ART_END:
+ vec[vec_n].code = bez[bez_index].code;
+ vec[vec_n].x = 0;
+ vec[vec_n].y = 0;
+ vec_n++;
+ break;
+ case ART_CURVETO:
+#ifdef VERBOSE
+ printf ("%g,%g %g,%g %g,%g %g,%g\n", x, y,
+ bez[bez_index].x1, bez[bez_index].y1,
+ bez[bez_index].x2, bez[bez_index].y2,
+ bez[bez_index].x3, bez[bez_index].y3);
+#endif
+ art_vpath_render_bez (&vec, &vec_n, &vec_n_max,
+ x, y,
+ bez[bez_index].x1, bez[bez_index].y1,
+ bez[bez_index].x2, bez[bez_index].y2,
+ bez[bez_index].x3, bez[bez_index].y3,
+ flatness);
+ x = bez[bez_index].x3;
+ y = bez[bez_index].y3;
+ break;
+ }
+ }
+ while (bez[bez_index++].code != ART_END);
+ return vec;
+}
+
diff --git a/libart_lgpl/art_vpath_bpath.h b/libart_lgpl/art_vpath_bpath.h
new file mode 100644
index 0000000000..b5ca7c1939
--- /dev/null
+++ b/libart_lgpl/art_vpath_bpath.h
@@ -0,0 +1,43 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_VPATH_BPATH_H__
+#define __ART_VPATH_BPATH_H__
+
+#include <libart_lgpl/art_bpath.h>
+#include <libart_lgpl/art_vpath.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+ArtPoint *art_bezier_to_vec (double x0, double y0,
+ double x1, double y1,
+ double x2, double y2,
+ double x3, double y3,
+ ArtPoint *p,
+ int level);
+
+ArtVpath *art_bez_path_to_vec (const ArtBpath *bez, double flatness);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_VPATH_BPATH_H__ */
diff --git a/libart_lgpl/art_vpath_dash.c b/libart_lgpl/art_vpath_dash.c
new file mode 100644
index 0000000000..3c98a96d9f
--- /dev/null
+++ b/libart_lgpl/art_vpath_dash.c
@@ -0,0 +1,200 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1999-2000 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+/* Apply a dash style to a vector path. */
+
+#include "config.h"
+#include "art_vpath_dash.h"
+
+#include <math.h>
+#include <stdlib.h>
+
+#include "art_misc.h"
+
+#include "art_vpath.h"
+
+
+/* Return the length of the largest subpath within vpath */
+static int
+art_vpath_dash_max_subpath (const ArtVpath *vpath)
+{
+ int max_subpath;
+ int i;
+ int start;
+
+ max_subpath = 0;
+ start = 0;
+ for (i = 0; vpath[i].code != ART_END; i++)
+ {
+ if (vpath[i].code == ART_MOVETO || vpath[i].code == ART_MOVETO_OPEN)
+ {
+ if (i - start > max_subpath)
+ max_subpath = i - start;
+ start = i;
+ }
+ }
+ if (i - start > max_subpath)
+ max_subpath = i - start;
+
+ return max_subpath;
+}
+
+/**
+ * art_vpath_dash: Add dash style to vpath.
+ * @vpath: Original vpath.
+ * @dash: Dash style.
+ *
+ * Creates a new vpath that is the result of applying dash style @dash
+ * to @vpath.
+ *
+ * This implementation has two known flaws:
+ *
+ * First, it adds a spurious break at the beginning of the vpath. The
+ * only way I see to resolve this flaw is to run the state forward one
+ * dash break at the beginning, and fix up by looping back to the
+ * first dash break at the end. This is doable but of course adds some
+ * complexity.
+ *
+ * Second, it does not suppress output points that are within epsilon
+ * of each other.
+ *
+ * Return value: Newly created vpath.
+ **/
+ArtVpath *
+art_vpath_dash (const ArtVpath *vpath, const ArtVpathDash *dash)
+{
+ int max_subpath;
+ double *dists;
+ ArtVpath *result;
+ int n_result, n_result_max;
+ int start, end;
+ int i;
+ double total_dist;
+
+ /* state while traversing dasharray - offset is offset of current dash
+ value, toggle is 0 for "off" and 1 for "on", and phase is the distance
+ in, >= 0, < dash->dash[offset]. */
+ int offset, toggle;
+ double phase;
+
+ /* initial values */
+ int offset_init, toggle_init;
+ double phase_init;
+
+ max_subpath = art_vpath_dash_max_subpath (vpath);
+ dists = art_new (double, max_subpath);
+
+ n_result = 0;
+ n_result_max = 16;
+ result = art_new (ArtVpath, n_result_max);
+
+ /* determine initial values of dash state */
+ toggle_init = 1;
+ offset_init = 0;
+ phase_init = dash->offset;
+ while (phase_init >= dash->dash[offset_init])
+ {
+ toggle_init = !toggle_init;
+ phase_init -= dash->dash[offset_init];
+ offset_init++;
+ if (offset_init == dash->n_dash)
+ offset_init = 0;
+ }
+
+ for (start = 0; vpath[start].code != ART_END; start = end)
+ {
+ for (end = start + 1; vpath[end].code == ART_LINETO; end++);
+ /* subpath is [start..end) */
+ total_dist = 0;
+ for (i = start; i < end - 1; i++)
+ {
+ double dx, dy;
+
+ dx = vpath[i + 1].x - vpath[i].x;
+ dy = vpath[i + 1].y - vpath[i].y;
+ dists[i - start] = sqrt (dx * dx + dy * dy);
+ total_dist += dists[i - start];
+ }
+ if (total_dist <= dash->dash[offset_init] - phase_init)
+ {
+ /* subpath fits entirely within first dash */
+ if (toggle_init)
+ {
+ for (i = start; i < end; i++)
+ art_vpath_add_point (&result, &n_result, &n_result_max,
+ vpath[i].code, vpath[i].x, vpath[i].y);
+ }
+ }
+ else
+ {
+ /* subpath is composed of at least one dash - thus all
+ generated pieces are open */
+ double dist;
+
+ phase = phase_init;
+ offset = offset_init;
+ toggle = toggle_init;
+ dist = 0;
+ i = start;
+ if (toggle)
+ art_vpath_add_point (&result, &n_result, &n_result_max,
+ ART_MOVETO_OPEN, vpath[i].x, vpath[i].y);
+ while (i != end - 1)
+ {
+ if (dists[i - start] - dist > dash->dash[offset] - phase)
+ {
+ /* dash boundary is next */
+ double a;
+ double x, y;
+
+ dist += dash->dash[offset] - phase;
+ a = dist / dists[i - start];
+ x = vpath[i].x + a * (vpath[i + 1].x - vpath[i].x);
+ y = vpath[i].y + a * (vpath[i + 1].y - vpath[i].y);
+ art_vpath_add_point (&result, &n_result, &n_result_max,
+ toggle ? ART_LINETO : ART_MOVETO_OPEN,
+ x, y);
+ /* advance to next dash */
+ toggle = !toggle;
+ phase = 0;
+ offset++;
+ if (offset == dash->n_dash)
+ offset = 0;
+ }
+ else
+ {
+ /* end of line in vpath is next */
+ phase += dists[i - start] - dist;
+ i++;
+ dist = 0;
+ if (toggle)
+ art_vpath_add_point (&result, &n_result, &n_result_max,
+ ART_LINETO, vpath[i].x, vpath[i].y);
+ }
+ }
+ }
+ }
+
+ art_vpath_add_point (&result, &n_result, &n_result_max,
+ ART_END, 0, 0);
+
+ art_free (dists);
+
+ return result;
+}
diff --git a/libart_lgpl/art_vpath_dash.h b/libart_lgpl/art_vpath_dash.h
new file mode 100644
index 0000000000..1ee7b33349
--- /dev/null
+++ b/libart_lgpl/art_vpath_dash.h
@@ -0,0 +1,46 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1999 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_VPATH_DASH_H__
+#define __ART_VPATH_DASH_H__
+
+/* Apply a dash style to a vector path. */
+
+#include <libart_lgpl/art_vpath.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+typedef struct _ArtVpathDash ArtVpathDash;
+
+struct _ArtVpathDash {
+ double offset;
+ int n_dash;
+ double *dash;
+};
+
+ArtVpath *
+art_vpath_dash (const ArtVpath *vpath, const ArtVpathDash *dash);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_VPATH_DASH_H__ */
diff --git a/libart_lgpl/art_vpath_svp.c b/libart_lgpl/art_vpath_svp.c
new file mode 100644
index 0000000000..000265c376
--- /dev/null
+++ b/libart_lgpl/art_vpath_svp.c
@@ -0,0 +1,196 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998-2000 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+/* "Unsort" a sorted vector path into an ordinary vector path. */
+
+#include "config.h"
+#include "art_vpath_svp.h"
+
+#include <stdio.h> /* for printf - debugging */
+#include "art_misc.h"
+
+#include "art_vpath.h"
+#include "art_svp.h"
+
+typedef struct _ArtVpathSVPEnd ArtVpathSVPEnd;
+
+struct _ArtVpathSVPEnd {
+ int seg_num;
+ int which; /* 0 = top, 1 = bottom */
+ double x, y;
+};
+
+#define EPSILON 1e-6
+
+static int
+art_vpath_svp_point_compare (double x1, double y1, double x2, double y2)
+{
+ if (y1 - EPSILON > y2) return 1;
+ if (y1 + EPSILON < y2) return -1;
+ if (x1 - EPSILON > x2) return 1;
+ if (x1 + EPSILON < x2) return -1;
+ return 0;
+}
+
+static int
+art_vpath_svp_compare (const void *s1, const void *s2)
+{
+ const ArtVpathSVPEnd *e1 = s1;
+ const ArtVpathSVPEnd *e2 = s2;
+
+ return art_vpath_svp_point_compare (e1->x, e1->y, e2->x, e2->y);
+}
+
+/* Convert from sorted vector path representation into regular
+ vector path representation.
+
+ Status of this routine:
+
+ Basic correctness: Only works with closed paths.
+
+ Numerical stability: Not known to work when more than two segments
+ meet at a point.
+
+ Speed: Should be pretty good.
+
+ Precision: Does not degrade precision.
+
+*/
+/**
+ * art_vpath_from_svp: Convert from svp to vpath form.
+ * @svp: Original #ArtSVP.
+ *
+ * Converts the sorted vector path @svp into standard vpath form.
+ *
+ * Return value: the newly allocated vpath.
+ **/
+ArtVpath *
+art_vpath_from_svp (const ArtSVP *svp)
+{
+ int n_segs = svp->n_segs;
+ ArtVpathSVPEnd *ends;
+ ArtVpath *new;
+ int *visited;
+ int n_new, n_new_max;
+ int i, k;
+ int j = 0; /* Quiet compiler */
+ int seg_num;
+ int first;
+ double last_x, last_y;
+ int n_points;
+ int pt_num;
+
+ last_x = 0; /* to eliminate "uninitialized" warning */
+ last_y = 0;
+
+ ends = art_new (ArtVpathSVPEnd, n_segs * 2);
+ for (i = 0; i < svp->n_segs; i++)
+ {
+ int lastpt;
+
+ ends[i * 2].seg_num = i;
+ ends[i * 2].which = 0;
+ ends[i * 2].x = svp->segs[i].points[0].x;
+ ends[i * 2].y = svp->segs[i].points[0].y;
+
+ lastpt = svp->segs[i].n_points - 1;
+ ends[i * 2 + 1].seg_num = i;
+ ends[i * 2 + 1].which = 1;
+ ends[i * 2 + 1].x = svp->segs[i].points[lastpt].x;
+ ends[i * 2 + 1].y = svp->segs[i].points[lastpt].y;
+ }
+ qsort (ends, n_segs * 2, sizeof (ArtVpathSVPEnd), art_vpath_svp_compare);
+
+ n_new = 0;
+ n_new_max = 16; /* I suppose we _could_ estimate this from traversing
+ the svp, so we don't have to reallocate */
+ new = art_new (ArtVpath, n_new_max);
+
+ visited = art_new (int, n_segs);
+ for (i = 0; i < n_segs; i++)
+ visited[i] = 0;
+
+ first = 1;
+ for (i = 0; i < n_segs; i++)
+ {
+ if (!first)
+ {
+ /* search for the continuation of the existing subpath */
+ /* This could be a binary search (which is why we sorted, above) */
+ for (j = 0; j < n_segs * 2; j++)
+ {
+ if (!visited[ends[j].seg_num] &&
+ art_vpath_svp_point_compare (last_x, last_y,
+ ends[j].x, ends[j].y) == 0)
+ break;
+ }
+ if (j == n_segs * 2)
+ first = 1;
+ }
+ if (first)
+ {
+ /* start a new subpath */
+ for (j = 0; j < n_segs * 2; j++)
+ if (!visited[ends[j].seg_num])
+ break;
+ }
+ if (j == n_segs * 2)
+ {
+ printf ("failure\n");
+ }
+ seg_num = ends[j].seg_num;
+ n_points = svp->segs[seg_num].n_points;
+ for (k = 0; k < n_points; k++)
+ {
+ pt_num = svp->segs[seg_num].dir ? k : n_points - (1 + k);
+ if (k == 0)
+ {
+ if (first)
+ {
+ art_vpath_add_point (&new, &n_new, &n_new_max,
+ ART_MOVETO,
+ svp->segs[seg_num].points[pt_num].x,
+ svp->segs[seg_num].points[pt_num].y);
+ }
+ }
+ else
+ {
+ art_vpath_add_point (&new, &n_new, &n_new_max,
+ ART_LINETO,
+ svp->segs[seg_num].points[pt_num].x,
+ svp->segs[seg_num].points[pt_num].y);
+ if (k == n_points - 1)
+ {
+ last_x = svp->segs[seg_num].points[pt_num].x;
+ last_y = svp->segs[seg_num].points[pt_num].y;
+ /* to make more robust, check for meeting first_[xy],
+ set first if so */
+ }
+ }
+ first = 0;
+ }
+ visited[seg_num] = 1;
+ }
+
+ art_vpath_add_point (&new, &n_new, &n_new_max,
+ ART_END, 0, 0);
+ art_free (visited);
+ art_free (ends);
+ return new;
+}
diff --git a/libart_lgpl/art_vpath_svp.h b/libart_lgpl/art_vpath_svp.h
new file mode 100644
index 0000000000..2df9641f58
--- /dev/null
+++ b/libart_lgpl/art_vpath_svp.h
@@ -0,0 +1,38 @@
+/* Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 1998 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ART_VPATH_SVP_H__
+#define __ART_VPATH_SVP_H__
+
+/* "Unsort" a sorted vector path into an ordinary vector path. */
+
+#include <libart_lgpl/art_svp.h>
+#include <libart_lgpl/art_vpath.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+ArtVpath *art_vpath_from_svp (const ArtSVP *svp);
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* __ART_VPATH_SVP_H__ */
diff --git a/libart_lgpl/libart.h b/libart_lgpl/libart.h
new file mode 100644
index 0000000000..4a9eeea60a
--- /dev/null
+++ b/libart_lgpl/libart.h
@@ -0,0 +1,39 @@
+#ifndef LIBART_H
+#define LIBART_H 1
+
+#include <libart_lgpl/art_affine.h>
+#include <libart_lgpl/art_alphagamma.h>
+#include <libart_lgpl/art_bpath.h>
+#include <libart_lgpl/art_filterlevel.h>
+#include <libart_lgpl/art_gray_svp.h>
+#include <libart_lgpl/art_misc.h>
+#include <libart_lgpl/art_pathcode.h>
+#include <libart_lgpl/art_pixbuf.h>
+#include <libart_lgpl/art_point.h>
+#include <libart_lgpl/art_rect.h>
+#include <libart_lgpl/art_rect_svp.h>
+#include <libart_lgpl/art_rect_uta.h>
+#include <libart_lgpl/art_rgb.h>
+#include <libart_lgpl/art_rgb_affine.h>
+#include <libart_lgpl/art_rgb_bitmap_affine.h>
+#include <libart_lgpl/art_rgb_pixbuf_affine.h>
+#include <libart_lgpl/art_rgb_rgba_affine.h>
+#include <libart_lgpl/art_rgb_svp.h>
+#include <libart_lgpl/art_svp.h>
+#include <libart_lgpl/art_svp_ops.h>
+#include <libart_lgpl/art_svp_point.h>
+#include <libart_lgpl/art_svp_render_aa.h>
+#include <libart_lgpl/art_svp_vpath.h>
+#include <libart_lgpl/art_svp_vpath_stroke.h>
+#include <libart_lgpl/art_svp_wind.h>
+#include <libart_lgpl/art_uta.h>
+#include <libart_lgpl/art_uta_ops.h>
+#include <libart_lgpl/art_uta_rect.h>
+#include <libart_lgpl/art_uta_svp.h>
+#include <libart_lgpl/art_uta_vpath.h>
+#include <libart_lgpl/art_vpath.h>
+#include <libart_lgpl/art_vpath_bpath.h>
+#include <libart_lgpl/art_vpath_dash.h>
+#include <libart_lgpl/art_vpath_svp.h>
+
+#endif
diff --git a/libart_lgpl/libart.m4 b/libart_lgpl/libart.m4
new file mode 100644
index 0000000000..9380a222de
--- /dev/null
+++ b/libart_lgpl/libart.m4
@@ -0,0 +1,165 @@
+# Configure paths for LIBART
+# Raph Levien 98-11-18
+# stolen from Manish Singh 98-9-30
+# stolen back from Frank Belew
+# stolen from Manish Singh
+# Shamelessly stolen from Owen Taylor
+
+dnl AM_PATH_LIBART([MINIMUM-VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]])
+dnl Test for LIBART, and define LIBART_CFLAGS and LIBART_LIBS
+dnl
+AC_DEFUN(AM_PATH_LIBART,
+[dnl
+dnl Get the cflags and libraries from the libart-config script
+dnl
+AC_ARG_WITH(libart-prefix,[ --with-libart-prefix=PFX Prefix where LIBART is installed (optional)],
+ libart_prefix="$withval", libart_prefix="")
+AC_ARG_WITH(libart-exec-prefix,[ --with-libart-exec-prefix=PFX Exec prefix where LIBART is installed (optional)],
+ libart_exec_prefix="$withval", libart_exec_prefix="")
+AC_ARG_ENABLE(libarttest, [ --disable-libarttest Do not try to compile and run a test LIBART program],
+ , enable_libarttest=yes)
+
+ if test x$libart_exec_prefix != x ; then
+ libart_args="$libart_args --exec-prefix=$libart_exec_prefix"
+ if test x${LIBART_CONFIG+set} != xset ; then
+ LIBART_CONFIG=$libart_exec_prefix/bin/libart-config
+ fi
+ fi
+ if test x$libart_prefix != x ; then
+ libart_args="$libart_args --prefix=$libart_prefix"
+ if test x${LIBART_CONFIG+set} != xset ; then
+ LIBART_CONFIG=$libart_prefix/bin/libart-config
+ fi
+ fi
+
+ AC_PATH_PROG(LIBART_CONFIG, libart-config, no)
+ min_libart_version=ifelse([$1], ,0.2.5,$1)
+ AC_MSG_CHECKING(for LIBART - version >= $min_libart_version)
+ no_libart=""
+ if test "$LIBART_CONFIG" = "no" ; then
+ no_libart=yes
+ else
+ LIBART_CFLAGS=`$LIBART_CONFIG $libartconf_args --cflags`
+ LIBART_LIBS=`$LIBART_CONFIG $libartconf_args --libs`
+
+ libart_major_version=`$LIBART_CONFIG $libart_args --version | \
+ sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'`
+ libart_minor_version=`$LIBART_CONFIG $libart_args --version | \
+ sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'`
+ libart_micro_version=`$LIBART_CONFIG $libart_config_args --version | \
+ sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
+ if test "x$enable_libarttest" = "xyes" ; then
+ ac_save_CFLAGS="$CFLAGS"
+ ac_save_LIBS="$LIBS"
+ CFLAGS="$CFLAGS $LIBART_CFLAGS"
+ LIBS="$LIBS $LIBART_LIBS"
+dnl
+dnl Now check if the installed LIBART is sufficiently new. (Also sanity
+dnl checks the results of libart-config to some extent
+dnl
+ rm -f conf.libarttest
+ AC_TRY_RUN([
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <libart_lgpl/libart.h>
+
+char*
+my_strdup (char *str)
+{
+ char *new_str;
+
+ if (str)
+ {
+ new_str = malloc ((strlen (str) + 1) * sizeof(char));
+ strcpy (new_str, str);
+ }
+ else
+ new_str = NULL;
+
+ return new_str;
+}
+
+int main ()
+{
+ int major, minor, micro;
+ char *tmp_version;
+
+ system ("touch conf.libarttest");
+
+ /* HP/UX 9 (%@#!) writes to sscanf strings */
+ tmp_version = my_strdup("$min_libart_version");
+ if (sscanf(tmp_version, "%d.%d.%d", &major, &minor, &micro) != 3) {
+ printf("%s, bad version string\n", "$min_libart_version");
+ exit(1);
+ }
+
+ if (($libart_major_version > major) ||
+ (($libart_major_version == major) && ($libart_minor_version > minor)) ||
+ (($libart_major_version == major) && ($libart_minor_version == minor) && ($libart_micro_version >= micro)))
+ {
+ return 0;
+ }
+ else
+ {
+ printf("\n*** 'libart-config --version' returned %d.%d.%d, but the minimum version\n", $libart_major_version, $libart_minor_version, $libart_micro_version);
+ printf("*** of LIBART required is %d.%d.%d. If libart-config is correct, then it is\n", major, minor, micro);
+ printf("*** best to upgrade to the required version.\n");
+ printf("*** If libart-config was wrong, set the environment variable LIBART_CONFIG\n");
+ printf("*** to point to the correct copy of libart-config, and remove the file\n");
+ printf("*** config.cache before re-running configure\n");
+ return 1;
+ }
+}
+
+],, no_libart=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"])
+ CFLAGS="$ac_save_CFLAGS"
+ LIBS="$ac_save_LIBS"
+ fi
+ fi
+ if test "x$no_libart" = x ; then
+ AC_MSG_RESULT(yes)
+ ifelse([$2], , :, [$2])
+ else
+ AC_MSG_RESULT(no)
+ if test "$LIBART_CONFIG" = "no" ; then
+ echo "*** The libart-config script installed by LIBART could not be found"
+ echo "*** If LIBART was installed in PREFIX, make sure PREFIX/bin is in"
+ echo "*** your path, or set the LIBART_CONFIG environment variable to the"
+ echo "*** full path to libart-config."
+ else
+ if test -f conf.libarttest ; then
+ :
+ else
+ echo "*** Could not run LIBART test program, checking why..."
+ CFLAGS="$CFLAGS $LIBART_CFLAGS"
+ LIBS="$LIBS $LIBART_LIBS"
+ AC_TRY_LINK([
+#include <stdio.h>
+#include <libart_lgpl/libart.h>
+], [ return 0; ],
+ [ echo "*** The test program compiled, but did not run. This usually means"
+ echo "*** that the run-time linker is not finding LIBART or finding the wrong"
+ echo "*** version of LIBART. If it is not finding LIBART, you'll need to set your"
+ echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point"
+ echo "*** to the installed location Also, make sure you have run ldconfig if that"
+ echo "*** is required on your system"
+ echo "***"
+ echo "*** If you have an old version installed, it is best to remove it, although"
+ echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"],
+ [ echo "*** The test program failed to compile or link. See the file config.log for the"
+ echo "*** exact error that occured. This usually means LIBART was incorrectly installed"
+ echo "*** or that you have moved LIBART since it was installed. In the latter case, you"
+ echo "*** may want to edit the libart-config script: $LIBART_CONFIG" ])
+ CFLAGS="$ac_save_CFLAGS"
+ LIBS="$ac_save_LIBS"
+ fi
+ fi
+ LIBART_CFLAGS=""
+ LIBART_LIBS=""
+ ifelse([$3], , :, [$3])
+ fi
+ AC_SUBST(LIBART_CFLAGS)
+ AC_SUBST(LIBART_LIBS)
+ rm -f conf.libarttest
+])