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-rw-r--r--libart_lgpl/art_render_mask.c168
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diff --git a/libart_lgpl/art_render_mask.c b/libart_lgpl/art_render_mask.c
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+/*
+ * art_render_mask.c: Alpha mask source for modular rendering.
+ *
+ * Libart_LGPL - library of basic graphic primitives
+ * Copyright (C) 2000 Raph Levien
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ *
+ * Authors: Raph Levien <raph@acm.org>
+ */
+
+#include "config.h"
+#include "art_render_mask.h"
+
+#include <string.h>
+
+
+typedef struct _ArtMaskSourceMask ArtMaskSourceMask;
+
+struct _ArtMaskSourceMask {
+ ArtMaskSource super;
+ ArtRender *render;
+ art_boolean first;
+ int x0;
+ int y0;
+ int x1;
+ int y1;
+ const art_u8 *mask_buf;
+ int rowstride;
+};
+
+static void
+art_render_mask_done (ArtRenderCallback *self, ArtRender *render)
+{
+ art_free (self);
+}
+
+static int
+art_render_mask_can_drive (ArtMaskSource *self, ArtRender *render)
+{
+ return 0;
+}
+
+static void
+art_render_mask_render (ArtRenderCallback *self, ArtRender *render,
+ art_u8 *dest, int y)
+{
+ ArtMaskSourceMask *z = (ArtMaskSourceMask *)self;
+ int x0 = render->x0, x1 = render->x1;
+ int z_x0 = z->x0, z_x1 = z->x1;
+ int width = x1 - x0;
+ int z_width = z_x1 - z_x0;
+ art_u8 *alpha_buf = render->alpha_buf;
+
+ if (y < z->y0 || y >= z->y1 || z_width <= 0)
+ memset (alpha_buf, 0, width);
+ else
+ {
+ const art_u8 *src_line = z->mask_buf + (y - z->y0) * z->rowstride;
+ art_u8 *dst_line = alpha_buf + z_x0 - x0;
+
+ if (z_x0 > x0)
+ memset (alpha_buf, 0, z_x0 - x0);
+
+ if (z->first)
+ memcpy (dst_line, src_line, z_width);
+ else
+ {
+ int x;
+
+ for (x = 0; x < z_width; x++)
+ {
+ int v;
+ v = src_line[x];
+ if (v)
+ {
+ v = v * dst_line[x] + 0x80;
+ v = (v + (v >> 8)) >> 8;
+ dst_line[x] = v;
+ }
+ else
+ {
+ dst_line[x] = 0;
+ }
+ }
+ }
+
+ if (z_x1 < x1)
+ memset (alpha_buf + z_x1 - x0, 0, x1 - z_x1);
+ }
+}
+
+static void
+art_render_mask_prepare (ArtMaskSource *self, ArtRender *render,
+ art_boolean first)
+{
+ ArtMaskSourceMask *z = (ArtMaskSourceMask *)self;
+ self->super.render = art_render_mask_render;
+ z->first = first;
+}
+
+/**
+ * art_render_mask: Use an alpha buffer as a render mask source.
+ * @render: Render object.
+ * @x0: Left coordinate of mask rect.
+ * @y0: Top coordinate of mask rect.
+ * @x1: Right coordinate of mask rect.
+ * @y1: Bottom coordinate of mask rect.
+ * @mask_buf: Buffer containing 8bpp alpha mask data.
+ * @rowstride: Rowstride of @mask_buf.
+ *
+ * Adds @mask_buf to the render object as a mask. Note: @mask_buf must
+ * remain allocated until art_render_invoke() is called on @render.
+ **/
+void
+art_render_mask (ArtRender *render,
+ int x0, int y0, int x1, int y1,
+ const art_u8 *mask_buf, int rowstride)
+{
+ ArtMaskSourceMask *mask_source;
+
+ if (x0 < render->x0)
+ {
+ mask_buf += render->x0 - x0;
+ x0 = render->x0;
+ }
+ if (x1 > render->x1)
+ x1 = render->x1;
+
+ if (y0 < render->y0)
+ {
+ mask_buf += (render->y0 - y0) * rowstride;
+ y0 = render->y0;
+ }
+ if (y1 > render->y1)
+ y1 = render->y1;
+
+ mask_source = art_new (ArtMaskSourceMask, 1);
+
+ mask_source->super.super.render = NULL;
+ mask_source->super.super.done = art_render_mask_done;
+ mask_source->super.can_drive = art_render_mask_can_drive;
+ mask_source->super.invoke_driver = NULL;
+ mask_source->super.prepare = art_render_mask_prepare;
+ mask_source->render = render;
+ mask_source->x0 = x0;
+ mask_source->y0 = y0;
+ mask_source->x1 = x1;
+ mask_source->y1 = y1;
+ mask_source->mask_buf = mask_buf;
+ mask_source->rowstride = rowstride;
+
+ art_render_add_mask_source (render, &mask_source->super);
+
+}