diff options
-rw-r--r-- | doc/white-papers/widgets/e-table.sgml | 70 | ||||
-rw-r--r-- | help/white-papers/widgets/e-table.sgml | 70 |
2 files changed, 110 insertions, 30 deletions
diff --git a/doc/white-papers/widgets/e-table.sgml b/doc/white-papers/widgets/e-table.sgml index 50e2aa46e5..5ff4faf2ae 100644 --- a/doc/white-papers/widgets/e-table.sgml +++ b/doc/white-papers/widgets/e-table.sgml @@ -5,6 +5,7 @@ <!entity ETableSimple "<classname>ETableSimple</classname>"> <!entity ETableHeader "<classname>ETableHeader</classname>"> <!entity ETableSpecification "<classname>ETableSpecification</classname>"> +<!entity ETableCol "<classname>ETableCol</classname>"> ]> <article class="whitepaper" id="e-table"> @@ -54,7 +55,7 @@ table. Without any work from the programmer, &ETable; provides rearrangeable columns and editable data. When finished, &ETable; will also provide, again with no programmer intervention, easy interactive - sorting and grouping. + sorting and grouping. </para> <para> @@ -64,19 +65,49 @@ However, once you learn it, &ETable; is not very hard at all to use. </para> + + <para> + &ETable;'s power comes from the fact that it is fully + model/view/controller based. Various models are involved into + the process of rendering the information, and various views are + provided. The programmer has a wide range of options: from the + most finely hand-tuned table to a generic all-encompasing widget + that takes over most of tasks. It is up to the programmer: he + can use the simple to use &ETable; widget that takes care of + everything in a generic way, or he can use the various + components to roll his own tabular display. + </para> + + <para> + &ETable; ships with a standard set of information renderers: + strings, bitmaps, toggle-buttons, check-boxes, and multi-line + strings. But the programmer can write and implement his own + renderer for his information. This means that by default + &ETable; provides the basic display facilities that programmers + required, but they offer the programmer a complete freedom to + incorporate new cell renderers. + </para> + </sect1> <sect1 id="model"> <title>ETableModel</title> <para> - The back end of &ETable; is an &ETableModel;. To use &ETable; - you have to create a subclass of &ETableModel;. However, to save - you the work of defining a new <classname>GtkClass</classname>, - there is a predefined subclass of &ETableModel; called - &ETableSimple; which simply takes a list of callbacks to perform - the various operations. + The data back end for the &ETable; is an &ETableModel;. The + &ETableModel is an abstract interface that acts as the + information repository for the various &ETable components. </para> + + <para> + To use &ETable; you have to create a subclass of the abstract + &ETableModel; class. However, to save you the work of defining + a new <classname>GtkClass</classname> every time you use + &ETable, there is a predefined subclass of &ETableModel; called + &ETableSimple; which simply takes a list of function callbacks + to perform the various operations. + </para> + </sect1> <sect1 id="columns"> @@ -84,17 +115,26 @@ <para> There are two different meanings to the word "column". The first - is the model column. A model column corresponds to a specific - type of data. This is very much like the usage in a database - table where a column is a field in the database. + is the model column (defined by the &ETableCol: object). A model + column describes how it maps to the column in the &ETableModel; + as well as containing information about its properties (name, + resizability, resize dimensions, and a renderer for this + specific columns). + </para> + + <para> + &ETable; distinguishes between a model column index, and a view + column index. The former reflects the column in which the data + is stored in the &ETableModel; The later represents the actual + location at which the column is being displayed in the screen. </para> <para> - The second type of column is a view column. A view column - corresponds to a visually-displayed column. Each view column - corresponds to a specific model column, though a model column - may have any number of view columns associated with it - (including zero). + Each view column index corresponds to a specific model column, + though a model column may have any number of view columns + associated with it (including zero). For example the same + column might be rendered twice, or the data from one column + could be used to display different bits of information </para> <para> diff --git a/help/white-papers/widgets/e-table.sgml b/help/white-papers/widgets/e-table.sgml index 50e2aa46e5..5ff4faf2ae 100644 --- a/help/white-papers/widgets/e-table.sgml +++ b/help/white-papers/widgets/e-table.sgml @@ -5,6 +5,7 @@ <!entity ETableSimple "<classname>ETableSimple</classname>"> <!entity ETableHeader "<classname>ETableHeader</classname>"> <!entity ETableSpecification "<classname>ETableSpecification</classname>"> +<!entity ETableCol "<classname>ETableCol</classname>"> ]> <article class="whitepaper" id="e-table"> @@ -54,7 +55,7 @@ table. Without any work from the programmer, &ETable; provides rearrangeable columns and editable data. When finished, &ETable; will also provide, again with no programmer intervention, easy interactive - sorting and grouping. + sorting and grouping. </para> <para> @@ -64,19 +65,49 @@ However, once you learn it, &ETable; is not very hard at all to use. </para> + + <para> + &ETable;'s power comes from the fact that it is fully + model/view/controller based. Various models are involved into + the process of rendering the information, and various views are + provided. The programmer has a wide range of options: from the + most finely hand-tuned table to a generic all-encompasing widget + that takes over most of tasks. It is up to the programmer: he + can use the simple to use &ETable; widget that takes care of + everything in a generic way, or he can use the various + components to roll his own tabular display. + </para> + + <para> + &ETable; ships with a standard set of information renderers: + strings, bitmaps, toggle-buttons, check-boxes, and multi-line + strings. But the programmer can write and implement his own + renderer for his information. This means that by default + &ETable; provides the basic display facilities that programmers + required, but they offer the programmer a complete freedom to + incorporate new cell renderers. + </para> + </sect1> <sect1 id="model"> <title>ETableModel</title> <para> - The back end of &ETable; is an &ETableModel;. To use &ETable; - you have to create a subclass of &ETableModel;. However, to save - you the work of defining a new <classname>GtkClass</classname>, - there is a predefined subclass of &ETableModel; called - &ETableSimple; which simply takes a list of callbacks to perform - the various operations. + The data back end for the &ETable; is an &ETableModel;. The + &ETableModel is an abstract interface that acts as the + information repository for the various &ETable components. </para> + + <para> + To use &ETable; you have to create a subclass of the abstract + &ETableModel; class. However, to save you the work of defining + a new <classname>GtkClass</classname> every time you use + &ETable, there is a predefined subclass of &ETableModel; called + &ETableSimple; which simply takes a list of function callbacks + to perform the various operations. + </para> + </sect1> <sect1 id="columns"> @@ -84,17 +115,26 @@ <para> There are two different meanings to the word "column". The first - is the model column. A model column corresponds to a specific - type of data. This is very much like the usage in a database - table where a column is a field in the database. + is the model column (defined by the &ETableCol: object). A model + column describes how it maps to the column in the &ETableModel; + as well as containing information about its properties (name, + resizability, resize dimensions, and a renderer for this + specific columns). + </para> + + <para> + &ETable; distinguishes between a model column index, and a view + column index. The former reflects the column in which the data + is stored in the &ETableModel; The later represents the actual + location at which the column is being displayed in the screen. </para> <para> - The second type of column is a view column. A view column - corresponds to a visually-displayed column. Each view column - corresponds to a specific model column, though a model column - may have any number of view columns associated with it - (including zero). + Each view column index corresponds to a specific model column, + though a model column may have any number of view columns + associated with it (including zero). For example the same + column might be rendered twice, or the data from one column + could be used to display different bits of information </para> <para> |