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authorMatthew Barnes <mbarnes@redhat.com>2009-08-12 10:19:16 +0800
committerMatthew Barnes <mbarnes@redhat.com>2009-08-12 10:20:09 +0800
commit5d498956659bfe5016aa46190507203fee694ddd (patch)
tree079838444c14f184931b85be6438b4aa00b5825d /e-util/e-menu.h
parent26072c826f7a6ab84f2230b818fb6abaf9a94fa0 (diff)
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Kill EMenu.
Diffstat (limited to 'e-util/e-menu.h')
-rw-r--r--e-util/e-menu.h319
1 files changed, 0 insertions, 319 deletions
diff --git a/e-util/e-menu.h b/e-util/e-menu.h
deleted file mode 100644
index 3b2416e46a..0000000000
--- a/e-util/e-menu.h
+++ /dev/null
@@ -1,319 +0,0 @@
-/*
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) version 3.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with the program; if not, see <http://www.gnu.org/licenses/>
- *
- *
- * Authors:
- * Michel Zucchi <notzed@ximian.com>
- *
- * Copyright (C) 1999-2008 Novell, Inc. (www.novell.com)
- *
- */
-
-#ifndef __E_MENU_H__
-#define __E_MENU_H__
-
-#include <gtk/gtk.h>
-#include <libedataserver/e-msgport.h>
-
-G_BEGIN_DECLS
-
-/* This is an abstract popup menu management/merging class.
-
- To implement your own popup menu system, just create your own
- target types and implement the target free method. */
-
-typedef struct _EMenu EMenu;
-typedef struct _EMenuClass EMenuClass;
-
-typedef struct _EMenuItem EMenuItem;
-typedef struct _EMenuUIFile EMenuUIFile;
-typedef struct _EMenuPixmap EMenuPixmap;
-
-typedef struct _EMenuFactory EMenuFactory; /* anonymous type */
-typedef struct _EMenuTarget EMenuTarget;
-
-typedef void (*EMenuFactoryFunc)(EMenu *emp, gpointer data);
-typedef void (*EMenuActivateFunc)(EMenu *, EMenuItem *, gpointer data);
-typedef void (*EMenuToggleActivateFunc)(EMenu *, EMenuItem *, gint state, gpointer data);
-typedef void (*EMenuItemsFunc)(EMenu *, GSList *items, GSList *uifiles, GSList *pixmaps, gpointer data);
-
-/**
- * enum _e_menu_t - Menu item type.
- *
- * @E_MENU_ITEM: Normal menu item.
- * @E_MENU_TOGGLE: Toggle menu item.
- * @E_MENU_RADIO: unimplemented.
- * @E_MENU_TYPE_MASK: Mask used to separate item type from option bits.
- * @E_MENU_ACTIVE: Whether a toggle item is active.
- *
- * The type of menu items which are supported by the menu system.
- **/
-enum _e_menu_t {
- E_MENU_ITEM = 0,
- E_MENU_TOGGLE,
- E_MENU_RADIO,
- E_MENU_TYPE_MASK = 0xffff,
- E_MENU_ACTIVE = 0x10000
-};
-
-/**
- * struct _EMenuItem - A BonoboUI menu item.
- *
- * @type: Menu item type. %E_MENU_ITEM or %E_MENU_TOGGLE.
- * @path: BonoboUI Path to the menu item.
- * @verb: BonoboUI verb for the menu item.
- * @activate: Callback when the menu item is selected. This will be a
- * EMenuToggleActivateFunc for toggle items or EMenuActivateFunc for
- * normal items.
- * @user_data: User data for item.
- * @visible: Visibility mask, unimplemented.
- * @enable: Sensitivity mask, combined with the target mask.
- *
- * An EMenuItem defines a single menu item. This menu item is used to
- * hook onto callbacks from the bonobo menus, but not to build or
- * merge the menu itself.
- **/
-struct _EMenuItem {
- enum _e_menu_t type;
- gchar *path; /* full path? can we just create it from verb? */
- gchar *verb; /* command verb */
- GCallback activate; /* depends on type, the bonobo activate callback */
- gpointer user_data; /* up to caller to use */
- guint32 visible; /* is visible mask */
- guint32 enable; /* is enable mask */
-};
-
-/**
- * struct _EMenuPixmap - A menu icon holder.
- *
- * @command: The path to the command or verb to which this pixmap belongs.
- * @name: The name of the icon. Either an icon-theme name or the full
- * pathname of the icon.
- * @size: The e-icon-factory icon size.
- * @pixmap: The pixmap converted to XML format. If not set, then EMenu will
- * create it as required. This must be freed if set in the free function.
- *
- * Used to track all pixmap items used in menus. These need to be
- * supplied separately from the menu definition.
- **/
-struct _EMenuPixmap {
- gchar *command;
- gchar *name;
- gint size;
- gchar *pixmap;
-};
-
-/**
- * struct _EMenuUIFile - A meu UI file holder.
- *
- * @appdir: TODO; should this be handled internally.
- * @appname: TODO; should this be handled internally.
- * @filename: The filename of the BonoboUI XML menu definition.
- *
- * These values are passed directly to bonobo_ui_util_set_ui() when
- * the menu is activated.
- **/
-struct _EMenuUIFile {
- gchar *appdir;
- gchar *appname;
- gchar *filename;
-};
-
-/**
- * struct _EMenuTarget - A BonoboUI menu target definition.
- *
- * @menu: The parent menu object, used for virtual methods on the target.
- * @widget: The parent widget where available. In some cases the type
- * of this object is part of the published api for the target, in
- * others it is merely a GtkWidget from which you can find the
- * toplevel widget.
- * @type: Target type. This will be defined by the implementation.
- * @mask: Target mask. This is used to sensitise show items based on
- * their definition in EMenuItem.
- *
- * An EMenuTarget defines the context for a specific view instance.
- * It is used to enable and show menu items, and to provide contextual
- * data to menu invocations.
- **/
-struct _EMenuTarget {
- struct _EMenu *menu; /* used for virtual methods */
-
- GtkWidget *widget; /* used if you need a parent toplevel, if available */
- guint32 type; /* for implementors */
-
- guint32 mask; /* enable/visible mask */
-
- /* implementation fields follow */
-};
-
-/**
- * struct _EMenu - A BonoboUI menu manager object.
- *
- * @object: Superclass.
- * @priv: Private data.
- * @menuid: The id of this menu instance.
- * @uic: The current BonoboUIComponent which stores the actual menu
- * items this object manages.
- * @target: The current target for the view.
- *
- * The EMenu manager object manages the mappings between EMenuItems
- * and the BonoboUI menus loaded from UI files.
- **/
-struct _EMenu {
- GObject object;
- struct _EMenuPrivate *priv;
-
- gchar *menuid;
- struct _BonoboUIComponent *uic;
- EMenuTarget *target;
-};
-
-/**
- * struct _EMenuClass -
- *
- * @object_class: Superclass type.
- * @factories: A list of factories for this particular class of main menu.
- * @target_free: Virtual method to free the menu target. The base
- * class free method frees the allocation and unrefs the EMenu parent
- * pointer.
- *
- * The EMenu class definition. This should be sub-classed for each
- * component that wants to provide hookable main menus. The subclass
- * only needs to know how to allocate and free the various target
- * types it supports.
- **/
-struct _EMenuClass {
- GObjectClass object_class;
-
- EDList factories;
-
- void (*target_free)(EMenu *ep, EMenuTarget *t);
-};
-
-GType e_menu_get_type(void);
-
-/* Static class methods */
-EMenuFactory *e_menu_class_add_factory(EMenuClass *klass, const gchar *menuid, EMenuFactoryFunc func, gpointer data);
-void e_menu_class_remove_factory(EMenuClass *klass, EMenuFactory *f);
-
-EMenu *e_menu_construct(EMenu *menu, const gchar *menuid);
-
-void e_menu_add_ui(EMenu *, const gchar *appdir, const gchar *appname, const gchar *filename);
-void e_menu_add_pixmap(EMenu *, const gchar *cmd, const gchar *name, gint size);
-
-gpointer e_menu_add_items(EMenu *emp, GSList *items, GSList *uifiles, GSList *pixmaps, EMenuItemsFunc freefunc, gpointer data);
-void e_menu_remove_items(EMenu *emp, gpointer handle);
-
-void e_menu_activate(EMenu *, struct _BonoboUIComponent *uic, gint act);
-void e_menu_update_target(EMenu *, gpointer );
-
-gpointer e_menu_target_new(EMenu *, gint type, gsize size);
-void e_menu_target_free(EMenu *, gpointer );
-
-/* ********************************************************************** */
-
-/* menu plugin, they are closely integrated */
-
-/* To implement a basic menu plugin, you just need to subclass
- this and initialise the class target type tables */
-
-#include "e-util/e-plugin.h"
-
-typedef struct _EMenuHookPixmap EMenuHookPixmap;
-typedef struct _EMenuHookMenu EMenuHookMenu;
-typedef struct _EMenuHook EMenuHook;
-typedef struct _EMenuHookClass EMenuHookClass;
-
-typedef struct _EPluginHookTargetMap EMenuHookTargetMap;
-typedef struct _EPluginHookTargetKey EMenuHookTargetMask;
-
-typedef void (*EMenuHookFunc)(struct _EPlugin *plugin, EMenuTarget *target);
-
-/**
- * struct _EMenuHookMenu - A group of items targetting a specific menu.
- *
- * @hook: Parent pointer.
- * @id: The identifier of the menu or view to which these items belong.
- * @target_type: The target number of the type of target these menu
- * items expect. This will be defined by menu itself.
- * @items: A list of EMenuItems.
- * @uis: A list of filenames of the BonoboUI files that need to be
- * loaded for an active view.
- * @pixmaps: A list of EMenuHookPixmap structures for the menus.
- *
- * This structure is used to keep track of all of the items that a
- * plugin wishes to add to specific menu. This is used internally by
- * a factory method defined by the EMenuHook to add the right menu
- * items to a given view.
- **/
-struct _EMenuHookMenu {
- struct _EMenuHook *hook; /* parent pointer */
- gchar *id; /* target menu id for these menu items */
- gint target_type; /* target type, not used */
- GSList *items; /* items to add to menu */
- GSList *uis; /* ui files */
- GSList *pixmaps; /* pixmap descriptors */
-};
-
-/**
- * struct _EMenuHook - A BonoboUI menu hook.
- *
- * @hook: Superclass.
- * @menus: A list of EMenuHookMenus for all menus registered on this
- * hook type.
- *
- * The EMenuHook class loads and manages the meta-data to required to
- * map plugin definitions to physical menus.
- **/
-struct _EMenuHook {
- EPluginHook hook;
-
- GSList *menus;
-};
-
-/**
- * struct _EMenuHookClass - Menu hook type.
- *
- * @hook_class: Superclass type.
- * @target_map: Table of EluginHookTargetMaps which enumerate the
- * target types and enable bits of the implementing class.
- * @menu_class: The EMenuClass of the corresponding popup manager for
- * implementing the class.
- *
- * The EMenuHookClass is an empty concrete class. It must be
- * subclassed and initialised appropriately to perform useful work.
- *
- * The EPluginHookClass.id must be set to the name and version of the
- * hook handler the implementation defines. The @target_map must be
- * initialised with the data required to enumerate the target types
- * and enable flags supported by the implementing class.
- **/
-struct _EMenuHookClass {
- EPluginHookClass hook_class;
-
- /* EMenuHookTargetMap by .type */
- GHashTable *target_map;
- /* the menu class these menus belong to */
- EMenuClass *menu_class;
-};
-
-GType e_menu_hook_get_type(void);
-
-/* for implementors */
-void e_menu_hook_class_add_target_map(EMenuHookClass *klass, const EMenuHookTargetMap *);
-
-G_END_DECLS
-
-#endif /* __E_MENU_H__ */