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/* -*- Mode: C; tab-width: 8; indent-tabs-mode: t; c-basic-offset: 8 -*- */
/* This code is GPL. */
#include <stdio.h>
#include <string.h>
#include <gnome.h>
#include "gal/e-util/e-cursors.h"
#include "e-table-simple.h"
#include "e-table-header.h"
#include "e-table-header-item.h"
#include "e-table-item.h"
#include "e-cell-text.h"
#include "e-cell-checkbox.h"
#include "e-table.h"

#include <gdk-pixbuf/gdk-pixbuf.h>

#include "table-test.h"

/*
 * One way in which we make it simpler to build an ETableModel is through
 * the ETableSimple class.  Instead of creating your own ETableModel
 * class, you simply create a new object of the ETableSimple class.  You
 * give it a bunch of functions that act as callbacks.
 * 
 * You also get to pass a void * to ETableSimple and it gets passed to
 * your callbacks.  This would be for having multiple models of the same
 * type.  This is just an example though, so we statically define all the
 * data and ignore the void *data parameter.
 * 
 * In our example we will be creating a table model with 6 columns and 10
 * rows.  This corresponds to having 6 different types of information and
 * 10 different sets of data in our database.
 * 
 * The headers will be hard coded, as will be the example data.
 *
 */

/*
 * There are two different meanings to the word "column".  The first is
 * the model column.  A model column corresponds to a specific type of
 * data.  This is very much like the usage in a database table where a
 * column is a field in the database.
 *
 * The second type of column is a view column.  A view column
 * corresponds to a visually displayed column.  Each view column
 * corresponds to a specific model column, though a model column may
 * have any number of view columns associated with it, from zero to
 * greater than one.
 *
 * Also, a view column doesn't necessarily depend on only one model
 * column.  In some cases, the view column renderer can be given a
 * reference to another column to get extra information about its
 * display.
*/

#define ROWS 10
#define COLS 4

#define IMPORTANCE_COLUMN 4
#define COLOR_COLUMN 5

/*
 * Here we define the initial layout of the table.  This is an xml
 * format that allows you to change the initial ordering of the
 * columns or to do sorting or grouping initially.  This specification
 * shows all 5 columns, but moves the importance column nearer to the
 * front.  It also sorts by the "Full Name" column (ascending.)
 * Sorting and grouping take the model column as their arguments
 * (sorting is specified by the "column" argument to the leaf elemnt.
 */

#define INITIAL_SPEC "<ETableSpecification>                            \
    <columns-shown>                                    \
        <column> 0 </column>                       \
        <column> 4 </column>                       \
        <column> 1 </column>                       \
        <column> 2 </column>                       \
        <column> 3 </column>                       \
    </columns-shown>                                   \
    <grouping> <leaf column=\"1\" ascending=\"1\"/> </grouping>    \
</ETableSpecification>"

char *headers [COLS] = {
  "Email",
  "Full Name",
  "Address",
  "Phone"
};

/*
 * Virtual Column list:
 * 0   Email
 * 1   Full Name
 * 2   Address
 * 3   Phone
 */

char *table_data [ROWS] [COLS];

/*
 * ETableSimple callbacks
 * These are the callbacks that define the behavior of our custom model.
 */

/*
 * Since our model is a constant size, we can just return its size in
 * the column and row count fields.
 */

/* This function returns the number of columns in our ETableModel. */
static int
my_col_count (ETableModel *etc, void *data)
{
    return COLS;
}

/* This function returns the number of rows in our ETableModel. */
static int
my_row_count (ETableModel *etc, void *data)
{
    return ROWS;
}

/* This function returns the value at a particular point in our ETableModel. */
static void *
my_value_at (ETableModel *etc, int col, int row, void *data)
{
    return (void *) table_data [row] [col];
}

/* This function sets the value at a particular point in our ETableModel. */
static void
my_set_value_at (ETableModel *etc, int col, int row, const void *val, void *data)
{
    g_free (table_data [row] [col]);
    table_data [row] [col] = g_strdup (val);
}

/* This function returns whether a particular cell is editable. */
static gboolean
my_is_cell_editable (ETableModel *etc, int col, int row, void *data)
{
    return TRUE;
}

/* This function duplicates the value passed to it. */
static void *
my_duplicate_value (ETableModel *etc, int col, const void *value, void *data)
{
    return g_strdup (value);
}

/* This function frees the value passed to it. */
static void
my_free_value (ETableModel *etc, int col, void *value, void *data)
{
    g_free (value);
}

/* This function creates an empty value. */
static void *
my_initialize_value (ETableModel *etc, int col, void *data)
{
    return g_strdup ("");
}

/* This function reports if a value is empty. */
static gboolean
my_value_is_empty (ETableModel *etc, int col, const void *value, void *data)
{
    return !(value && *(char *)value);
}

/* This function reports if a value is empty. */
static char *
my_value_to_string (ETableModel *etc, int col, const void *value, void *data)
{
    return g_strdup(value);
}

/* We create a window containing our new table. */
static void
create_table (void)
{
    GtkWidget *e_table, *window, *frame;
    ECell *cell_left_just;
    ETableHeader *e_table_header;
    int i, j;
    ETableModel *e_table_model = NULL;

    /* First we fill in the simple data. */
    for (i = 0; i < ROWS; i++){
        for (j = 0; j < COLS; j++)
            table_data [i] [j] = g_strdup ("");
    }
    /* Next we create our model.  This uses the functions we defined
       earlier. */
    e_table_model = e_table_simple_new (
                        my_col_count, my_row_count, my_value_at,
                        my_set_value_at, my_is_cell_editable,
                        my_duplicate_value, my_free_value, 
                        my_initialize_value, my_value_is_empty,
                        my_value_to_string,
                        NULL);
    /*
     * Next we create a header.  The ETableHeader is used in two
     * different way.  The first is the full_header.  This is the
     * list of possible columns in the view.  The second use is
     * completely internal.  Many of the ETableHeader functions are
     * for that purpose.  The only functions we really need are
     * e_table_header_new and e_table_header_add_col.
     *
     * First we create the header.
     */
    e_table_header = e_table_header_new ();
    
    /*
     * Next we have to build renderers for all of the columns.
     * Since all our columns are text columns, we can simply use
     * the same renderer over and over again.  If we had different
     * types of columns, we could use a different renderer for
     * each column.
     */
    cell_left_just = e_cell_text_new (e_table_model, NULL, GTK_JUSTIFY_LEFT);
        
    /*
     * Next we create a column object for each view column and add
     * them to the header.  We don't create a column object for
     * the importance column since it will not be shown.
     */
    for (i = 0; i < COLS; i++) {
        /* Create the column. */
        ETableCol *ecol = e_table_col_new (
                           i, headers [i],
                           1.0, 20, cell_left_just,
                           g_str_compare, TRUE);
        /* Add it to the header. */
        e_table_header_add_column (e_table_header, ecol, i);
    }

    /*
     * Here we create a window for our new table.  This window
     * will get shown and the person will be able to test their
     * item.
     */
    window = gtk_window_new (GTK_WINDOW_TOPLEVEL);

    /* This frame is simply to get a bevel around our table. */
    frame = gtk_frame_new (NULL);

    /*
     * Here we create the table.  We give it the three pieces of
     * the table we've created, the header, the model, and the
     * initial layout.  It does the rest.
     */
    e_table = e_table_new (e_table_header, e_table_model, INITIAL_SPEC);

    /* Build the gtk widget hierarchy. */
    gtk_container_add (GTK_CONTAINER (frame), e_table);
    gtk_container_add (GTK_CONTAINER (window), frame);

    /* Size the initial window. */
    gtk_widget_set_usize (window, 200, 200);

    /* Show it all. */
    gtk_widget_show_all (window);
}

/* This is the main function which just initializes gnome and call our create_table function */

int
main (int argc, char *argv [])
{
    gnome_init ("TableExample", "TableExample", argc, argv);
    e_cursors_init ();

    gtk_widget_push_visual (gdk_rgb_get_visual ());
    gtk_widget_push_colormap (gdk_rgb_get_cmap ());

    create_table ();
    
    gtk_main ();

    e_cursors_shutdown ();
    return 0;
}