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/* Libart_LGPL - library of basic graphic primitives
* Copyright (C) 1998 Raph Levien
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/* Basic constructors and operations for sorted vector paths */
#include "config.h"
#include "art_svp.h"
#include "art_misc.h"
/**
* art_svp_free: Free an #ArtSVP structure.
* @svp: #ArtSVP to free.
*
* Frees an #ArtSVP structure and all the segments in it.
**/
void
art_svp_free (ArtSVP *svp)
{
int n_segs = svp->n_segs;
int i;
for (i = 0; i < n_segs; i++)
art_free (svp->segs[i].points);
art_free (svp);
}
#ifdef ART_USE_NEW_INTERSECTOR
#define EPSILON 0
#else
#define EPSILON 1e-6
#endif
/**
* art_svp_seg_compare: Compare two segments of an svp.
* @seg1: First segment to compare.
* @seg2: Second segment to compare.
*
* Compares two segments of an svp. Return 1 if @seg2 is below or to the
* right of @seg1, -1 otherwise.
**/
int
art_svp_seg_compare (const void *s1, const void *s2)
{
const ArtSVPSeg *seg1 = s1;
const ArtSVPSeg *seg2 = s2;
if (seg1->points[0].y - EPSILON > seg2->points[0].y) return 1;
else if (seg1->points[0].y + EPSILON < seg2->points[0].y) return -1;
else if (seg1->points[0].x - EPSILON > seg2->points[0].x) return 1;
else if (seg1->points[0].x + EPSILON < seg2->points[0].x) return -1;
else if ((seg1->points[1].x - seg1->points[0].x) *
(seg2->points[1].y - seg2->points[0].y) -
(seg1->points[1].y - seg1->points[0].y) *
(seg2->points[1].x - seg2->points[0].x) > 0) return 1;
else return -1;
}
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