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/*
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) version 3.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with the program; if not, see <http://www.gnu.org/licenses/>
 *
 *
 * Authors:
 *      Michel Zucchi <notzed@ximian.com>
 *
 * Copyright (C) 1999-2008 Novell, Inc. (www.novell.com)
 *
 */

#ifndef __E_MENU_H__
#define __E_MENU_H__

#include <glib-object.h>
#include "libedataserver/e-msgport.h"

#ifdef __cplusplus
extern "C" {
#pragma }
#endif /* __cplusplus */

/* This is an abstract popup menu management/merging class.

   To implement your own popup menu system, just create your own
   target types and implement the target free method. */

typedef struct _EMenu EMenu;
typedef struct _EMenuClass EMenuClass;

typedef struct _EMenuItem EMenuItem;
typedef struct _EMenuUIFile EMenuUIFile;
typedef struct _EMenuPixmap EMenuPixmap;

typedef struct _EMenuFactory EMenuFactory; /* anonymous type */
typedef struct _EMenuTarget EMenuTarget;

typedef void (*EMenuFactoryFunc)(EMenu *emp, gpointer data);
typedef void (*EMenuActivateFunc)(EMenu *, EMenuItem *, gpointer data);
typedef void (*EMenuToggleActivateFunc)(EMenu *, EMenuItem *, gint state, gpointer data);
typedef void (*EMenuItemsFunc)(EMenu *, GSList *items, GSList *uifiles, GSList *pixmaps, gpointer data);

/**
 * enum _e_menu_t - Menu item type.
 *
 * @E_MENU_ITEM: Normal menu item.
 * @E_MENU_TOGGLE: Toggle menu item.
 * @E_MENU_RADIO: unimplemented.
 * @E_MENU_TYPE_MASK: Mask used to separate item type from option bits.
 * @E_MENU_ACTIVE: Whether a toggle item is active.
 *
 * The type of menu items which are supported by the menu system.
 **/
enum _e_menu_t {
    E_MENU_ITEM = 0,
    E_MENU_TOGGLE,
    E_MENU_RADIO,
    E_MENU_TYPE_MASK = 0xffff,
    E_MENU_ACTIVE = 0x10000
};

/**
 * struct _EMenuItem - A BonoboUI menu item.
 *
 * @type: Menu item type.  %E_MENU_ITEM or %E_MENU_TOGGLE.
 * @path: BonoboUI Path to the menu item.
 * @verb: BonoboUI verb for the menu item.
 * @activate: Callback when the menu item is selected.  This will be a
 * EMenuToggleActivateFunc for toggle items or EMenuActivateFunc for
 * normal items.
 * @user_data: User data for item.
 * @visible: Visibility mask, unimplemented.
 * @enable: Sensitivity mask, combined with the target mask.
 *
 * An EMenuItem defines a single menu item.  This menu item is used to
 * hook onto callbacks from the bonobo menus, but not to build or
 * merge the menu itself.
 **/
struct _EMenuItem {
    enum _e_menu_t type;
    gchar *path;        /* full path?  can we just create it from verb? */
    gchar *verb;        /* command verb */
    GCallback activate; /* depends on type, the bonobo activate callback */
    gpointer user_data; /* up to caller to use */
    guint32 visible;    /* is visible mask */
    guint32 enable;     /* is enable mask */
};

/**
 * struct _EMenuPixmap - A menu icon holder.
 *
 * @command: The path to the command or verb to which this pixmap belongs.
 * @name: The name of the icon.  Either an icon-theme name or the full
 * pathname of the icon.
 * @size: The e-icon-factory icon size.
 * @pixmap: The pixmap converted to XML format.  If not set, then EMenu will
 * create it as required.  This must be freed if set in the free function.
 *
 * Used to track all pixmap items used in menus.  These need to be
 * supplied separately from the menu definition.
 **/
struct _EMenuPixmap {
    gchar *command;
    gchar *name;
    gint size;
    gchar *pixmap;
};

/**
 * struct _EMenuUIFile - A meu UI file holder.
 *
 * @appdir: TODO; should this be handled internally.
 * @appname: TODO; should this be handled internally.
 * @filename: The filename of the BonoboUI XML menu definition.
 *
 * These values are passed directly to bonobo_ui_util_set_ui() when
 * the menu is activated.
 **/
struct _EMenuUIFile {
    gchar *appdir;
    gchar *appname;
    gchar *filename;
};

/**
 * struct _EMenuTarget - A BonoboUI menu target definition.
 *
 * @menu: The parent menu object, used for virtual methods on the target.
 * @widget: The parent widget where available.  In some cases the type
 * of this object is part of the published api for the target, in
 * others it is merely a GtkWidget from which you can find the
 * toplevel widget.
 * @type: Target type.  This will be defined by the implementation.
 * @mask: Target mask.  This is used to sensitise show items based on
 * their definition in EMenuItem.
 *
 * An EMenuTarget defines the context for a specific view instance.
 * It is used to enable and show menu items, and to provide contextual
 * data to menu invocations.
 **/
struct _EMenuTarget {
    struct _EMenu *menu;    /* used for virtual methods */

    struct _GtkWidget *widget;  /* used if you need a parent toplevel, if available */
    guint32 type;       /* for implementors */

    guint32 mask;       /* enable/visible mask */

    /* implementation fields follow */
};

/**
 * struct _EMenu - A BonoboUI menu manager object.
 *
 * @object: Superclass.
 * @priv: Private data.
 * @menuid: The id of this menu instance.
 * @uic: The current BonoboUIComponent which stores the actual menu
 * items this object manages.
 * @target: The current target for the view.
 *
 * The EMenu manager object manages the mappings between EMenuItems
 * and the BonoboUI menus loaded from UI files.
 **/
struct _EMenu {
    GObject object;
    struct _EMenuPrivate *priv;

    gchar *menuid;
    struct _BonoboUIComponent *uic;
    EMenuTarget *target;
};

/**
 * struct _EMenuClass -
 *
 * @object_class: Superclass type.
 * @factories: A list of factories for this particular class of main menu.
 * @target_free: Virtual method to free the menu target.  The base
 * class free method frees the allocation and unrefs the EMenu parent
 * pointer.
 *
 * The EMenu class definition.  This should be sub-classed for each
 * component that wants to provide hookable main menus.  The subclass
 * only needs to know how to allocate and free the various target
 * types it supports.
 **/
struct _EMenuClass {
    GObjectClass object_class;

    EDList factories;

    void (*target_free)(EMenu *ep, EMenuTarget *t);
};

GType e_menu_get_type(void);

/* Static class methods */
EMenuFactory *e_menu_class_add_factory(EMenuClass *klass, const gchar *menuid, EMenuFactoryFunc func, gpointer data);
void e_menu_class_remove_factory(EMenuClass *klass, EMenuFactory *f);

EMenu *e_menu_construct(EMenu *menu, const gchar *menuid);

void e_menu_add_ui(EMenu *, const gchar *appdir, const gchar *appname, const gchar *filename);
void e_menu_add_pixmap(EMenu *, const gchar *cmd, const gchar *name, gint size);

gpointer e_menu_add_items(EMenu *emp, GSList *items, GSList *uifiles, GSList *pixmaps, EMenuItemsFunc freefunc, gpointer data);
void e_menu_remove_items(EMenu *emp, gpointer handle);

void e_menu_activate(EMenu *, struct _BonoboUIComponent *uic, gint act);
void e_menu_update_target(EMenu *, gpointer );

gpointer e_menu_target_new(EMenu *, gint type, size_t size);
void e_menu_target_free(EMenu *, gpointer );

/* ********************************************************************** */

/* menu plugin, they are closely integrated */

/* To implement a basic menu plugin, you just need to subclass
   this and initialise the class target type tables */

#include "e-util/e-plugin.h"

typedef struct _EMenuHookPixmap EMenuHookPixmap;
typedef struct _EMenuHookMenu EMenuHookMenu;
typedef struct _EMenuHook EMenuHook;
typedef struct _EMenuHookClass EMenuHookClass;

typedef struct _EPluginHookTargetMap EMenuHookTargetMap;
typedef struct _EPluginHookTargetKey EMenuHookTargetMask;

typedef void (*EMenuHookFunc)(struct _EPlugin *plugin, EMenuTarget *target);

/**
 * struct _EMenuHookMenu - A group of items targetting a specific menu.
 *
 * @hook: Parent pointer.
 * @id: The identifier of the menu or view to which these items belong.
 * @target_type: The target number of the type of target these menu
 * items expect.  This will be defined by menu itself.
 * @items: A list of EMenuItems.
 * @uis: A list of filenames of the BonoboUI files that need to be
 * loaded for an active view.
 * @pixmaps: A list of EMenuHookPixmap structures for the menus.
 *
 * This structure is used to keep track of all of the items that a
 * plugin wishes to add to specific menu.  This is used internally by
 * a factory method defined by the EMenuHook to add the right menu
 * items to a given view.
 **/
struct _EMenuHookMenu {
    struct _EMenuHook *hook; /* parent pointer */
    gchar *id;      /* target menu id for these menu items */
    gint target_type;   /* target type, not used */
    GSList *items;      /* items to add to menu */
    GSList *uis;        /* ui files */
    GSList *pixmaps;    /* pixmap descriptors */
};

/**
 * struct _EMenuHook - A BonoboUI menu hook.
 *
 * @hook: Superclass.
 * @menus: A list of EMenuHookMenus for all menus registered on this
 * hook type.
 *
 * The EMenuHook class loads and manages the meta-data to required to
 * map plugin definitions to physical menus.
 **/
struct _EMenuHook {
    EPluginHook hook;

    GSList *menus;
};

/**
 * struct _EMenuHookClass - Menu hook type.
 *
 * @hook_class: Superclass type.
 * @target_map: Table of EluginHookTargetMaps which enumerate the
 * target types and enable bits of the implementing class.
 * @menu_class: The EMenuClass of the corresponding popup manager for
 * implementing the class.
 *
 * The EMenuHookClass is an empty concrete class.  It must be
 * subclassed and initialised appropriately to perform useful work.
 *
 * The EPluginHookClass.id must be set to the name and version of the
 * hook handler the implementation defines.  The @target_map must be
 * initialised with the data required to enumerate the target types
 * and enable flags supported by the implementing class.
 **/
struct _EMenuHookClass {
    EPluginHookClass hook_class;

    /* EMenuHookTargetMap by .type */
    GHashTable *target_map;
    /* the menu class these menus belong to */
    EMenuClass *menu_class;
};

GType e_menu_hook_get_type(void);

/* for implementors */
void e_menu_hook_class_add_target_map(EMenuHookClass *klass, const EMenuHookTargetMap *);

#ifdef __cplusplus
}
#endif /* __cplusplus */

#endif /* __E_MENU_H__ */