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/*
 * (C) Copyright 2007 Bastien Nocera <hadess@hadess.net>
 *
 * Glow code from libwnck/libwnck/tasklist.c:
 * Copyright © 2001 Havoc Pennington
 * Copyright © 2003 Kim Woelders
 * Copyright © 2003 Red Hat, Inc.
 *
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 * License along with this library; if not, write to the
 * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301  USA.
 */

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#include <math.h>
#include <gtk/gtk.h>
#include "totem-glow-button.h"

#define FADE_OPACITY_DEFAULT 0.6
#define ENTER_SPEEDUP_RATIO 0.4
#define FADE_MAX_LOOPS 4

struct _TotemGlowButton {
    GtkButton parent;

    gdouble glow_start_time;
    gdouble glow_factor;

    guint button_glow;

    guint glow : 1;
    guint anim_enabled : 1;
    guint pointer_entered : 1;
    /* Set when we don't want to play animation
     * anymore in pointer entered mode */
    guint anim_finished :1;
};

static void totem_glow_button_set_timeout (TotemGlowButton *button, gboolean set_timeout);

static GtkButtonClass *parent_class;

G_DEFINE_TYPE (TotemGlowButton, totem_glow_button, GTK_TYPE_BUTTON);

static gboolean
totem_glow_button_glow (TotemGlowButton *button)
{
    GtkWidget *buttonw;
    GTimeVal tv;
    gdouble now;
    gfloat fade_opacity, loop_time;

    buttonw = GTK_WIDGET (button);

    if (gtk_widget_get_realized (buttonw) == FALSE)
        return TRUE;

    if (button->anim_enabled != FALSE) {
        g_get_current_time (&tv);
        now = (tv.tv_sec * (1.0 * G_USEC_PER_SEC) +
               tv.tv_usec) / G_USEC_PER_SEC;

        /* Hard-coded values */
        fade_opacity = FADE_OPACITY_DEFAULT;
        loop_time = 3.0;

        if (button->glow_start_time <= G_MINDOUBLE) {
            button->glow_start_time = now;
            /* If the pointer entered, we want to start with 'dark' */
            if (button->pointer_entered != FALSE) {
                button->glow_start_time -= loop_time / 4.0;
            }
        }

        /* Timing for mouse hover animation
           [light]......[dark]......[light]......[dark]...
           {mouse hover event}
           [dark]..[light]..[dark]..[light]
           {mouse leave event}
           [light]......[dark]......[light]......[dark]
        */
        if (button->pointer_entered != FALSE) {
            /* pointer entered animation should be twice as fast */
            loop_time *= ENTER_SPEEDUP_RATIO;
        }
        if ((now - button->glow_start_time) > loop_time * FADE_MAX_LOOPS) {
            button->anim_finished = TRUE;
            button->glow_factor = FADE_OPACITY_DEFAULT * 0.5;
        } else {
            button->glow_factor = fade_opacity * (0.5 - 0.5 * cos ((now - button->glow_start_time) * M_PI * 2.0 / loop_time));
        }
    } else {
        button->glow_factor = FADE_OPACITY_DEFAULT * 0.5;
    }

    gtk_widget_queue_draw (GTK_WIDGET (button));

    if (button->anim_finished != FALSE)
        totem_glow_button_set_timeout (button, FALSE);

    return button->anim_enabled;
}

static void
totem_glow_button_clear_glow_start_timeout_id (TotemGlowButton *button)
{
    button->button_glow = 0;
}

static gboolean
totem_glow_button_draw (GtkWidget *widget,
            cairo_t   *cr,
            gpointer   user_data)
{
    TotemGlowButton *button;
    GtkStyleContext *context;
    GtkAllocation allocation, child_allocation;
    gint width, height;
    GtkWidget *child;
    GdkRGBA acolor;

    button = TOTEM_GLOW_BUTTON (widget);

    if (button->glow_factor == 0.0)
        return FALSE;

    context = gtk_widget_get_style_context (widget);

    /* push a translucent overlay to paint to, so we can blend later */
    cairo_push_group_with_content (cr, CAIRO_CONTENT_COLOR_ALPHA);

    gtk_widget_get_allocation (widget, &allocation);

    width = allocation.width;
    height = allocation.height;

    /* Draw a rectangle with bg[SELECTED] */
    gtk_style_context_save (context);
    gtk_style_context_add_class (context, "button");
    gtk_style_context_set_state (context, GTK_STATE_SELECTED);
    gtk_style_context_get_background_color (context, GTK_STATE_SELECTED, &acolor);
    gdk_cairo_set_source_rgba (cr, &acolor);
    gtk_render_background (context, cr, 0, 0, width, height);
    gtk_style_context_restore (context);

    /* then the image */
    cairo_save (cr);
    child = gtk_bin_get_child (GTK_BIN (button));
    gtk_widget_get_allocation (child, &child_allocation);
    cairo_translate (cr,
             child_allocation.x - allocation.x,
             child_allocation.y - allocation.y);
    gtk_widget_draw (gtk_bin_get_child (GTK_BIN (button)), cr);
    cairo_restore (cr);

    /* finally blend it */
    cairo_pop_group_to_source (cr);
    cairo_paint_with_alpha (cr, button->glow_factor);

    return FALSE;
}

static void
totem_glow_button_map (GtkWidget *buttonw)
{
    TotemGlowButton *button;

    (* GTK_WIDGET_CLASS (parent_class)->map) (buttonw);

    button = TOTEM_GLOW_BUTTON (buttonw);

    if (button->glow != FALSE && button->button_glow == 0) {
        totem_glow_button_set_glow (button, TRUE);
    }
}

static void
totem_glow_button_unmap (GtkWidget *buttonw)
{
    TotemGlowButton *button;

    button = TOTEM_GLOW_BUTTON (buttonw);

    if (button->button_glow > 0) {
        g_source_remove (button->button_glow);
        button->button_glow = 0;
    }

    (* GTK_WIDGET_CLASS (parent_class)->unmap) (buttonw);
}

static void
totem_glow_button_enter (GtkButton *buttonw)
{
    TotemGlowButton *button;

    button = TOTEM_GLOW_BUTTON (buttonw);

    (* GTK_BUTTON_CLASS (parent_class)->enter) (buttonw);

    button->pointer_entered = TRUE;
    button->anim_finished = FALSE;
    button->glow_start_time = G_MINDOUBLE;
    totem_glow_button_set_timeout (button, FALSE);
}

static void
totem_glow_button_leave (GtkButton *buttonw)
{
    TotemGlowButton *button;

    button = TOTEM_GLOW_BUTTON (buttonw);

    (* GTK_BUTTON_CLASS (parent_class)->leave) (buttonw);

    button->pointer_entered = FALSE;
    button->glow_start_time = G_MINDOUBLE;
    button->anim_finished = FALSE;
    if (button->glow != FALSE)
        totem_glow_button_set_timeout (button, TRUE);
}

static void
totem_glow_button_finalize (GObject *object)
{
    TotemGlowButton *button = TOTEM_GLOW_BUTTON (object);

    totem_glow_button_set_glow (button, FALSE);

    G_OBJECT_CLASS (parent_class)->finalize (object);
}

static void
totem_glow_button_class_init (TotemGlowButtonClass *klass)
{
    GObjectClass *object_class = G_OBJECT_CLASS (klass);
    GtkWidgetClass *widget_class = GTK_WIDGET_CLASS (klass);
    GtkButtonClass *button_class = GTK_BUTTON_CLASS (klass);

    parent_class = g_type_class_peek_parent (klass);

    object_class->finalize = totem_glow_button_finalize;
    /* Note that we don't use a draw here because we
     * want to modify what the button will draw by itself */
    widget_class->map = totem_glow_button_map;
    widget_class->unmap = totem_glow_button_unmap;
    button_class->enter = totem_glow_button_enter;
    button_class->leave = totem_glow_button_leave;
}

static void
totem_glow_button_init (TotemGlowButton *button)
{
    button->glow_start_time = 0.0;
    button->button_glow = 0;
    button->glow_factor = 0.0;

    g_signal_connect_object (button, "draw",
                 G_CALLBACK (totem_glow_button_draw),
                 G_OBJECT (button),
                 G_CONNECT_AFTER);
}

GtkWidget *
totem_glow_button_new (void)
{
    return g_object_new (TOTEM_TYPE_GLOW_BUTTON, NULL);
}

/* We can only add a timeout once, we assert that, though
 * calling it multiple times to disable the animation is fine */
static void
totem_glow_button_set_timeout (TotemGlowButton *button, gboolean set_timeout)
{
    if (set_timeout != FALSE) {
        if (button->button_glow > 0)
            return;

        button->glow_start_time = 0.0;

        /* The animation doesn't speed up or slow down based on the
         * timeout value, but instead will just appear smoother or
         * choppier.
         */
        button->button_glow =
            g_timeout_add_full (G_PRIORITY_DEFAULT_IDLE,
                        100,
                        (GSourceFunc) totem_glow_button_glow, button,
                        (GDestroyNotify) totem_glow_button_clear_glow_start_timeout_id);
    } else {
        if (button->button_glow > 0) {
            g_source_remove (button->button_glow);
            button->button_glow = 0;
        }
        button->glow_factor = 0.0;
        gtk_widget_queue_draw (GTK_WIDGET (button));
    }
}

void
totem_glow_button_set_glow (TotemGlowButton *button, gboolean glow)
{
    GtkSettings *settings;
    gboolean anim_enabled;

    g_return_if_fail (TOTEM_IS_GLOW_BUTTON (button));

    if (gtk_widget_get_mapped (GTK_WIDGET (button)) == FALSE
        && glow != FALSE) {
        button->glow = glow;
        return;
    }

    settings = gtk_settings_get_for_screen
        (gtk_widget_get_screen (GTK_WIDGET (button)));
    g_object_get (G_OBJECT (settings),
              "gtk-enable-animations", &anim_enabled,
              NULL);
    button->anim_enabled = anim_enabled;

    if (glow == FALSE && button->button_glow == 0 && button->anim_enabled != FALSE)
        return;
    if (glow != FALSE && button->button_glow != 0)
        return;

    button->glow = glow;

    totem_glow_button_set_timeout (button, glow);
}

gboolean
totem_glow_button_get_glow (TotemGlowButton *button)
{
    return button->glow != FALSE;
}