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author | Diego Escalante Urrelo <descalante@igalia.com> | 2011-01-27 05:01:43 +0800 |
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committer | Diego Escalante Urrelo <descalante@igalia.com> | 2011-03-08 04:34:52 +0800 |
commit | 1463005c1bc7e30be973876db0c324021222cd8c (patch) | |
tree | 618abed7b936edae4f9c096ced4ad2e070272019 /lib/widgets/totem-glow-button.c | |
parent | b9f9bf1a0763492f8bf41b8856bbd1149c5871a9 (diff) | |
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ephy-download-widget: new widget
A widget showing the progress of an EphyDownload and offering the default set
of actions to take on it: Open, Browse to, Cancel.
It keeps a ref to the EphyDownload its showing.
Bug #618443
Diffstat (limited to 'lib/widgets/totem-glow-button.c')
-rw-r--r-- | lib/widgets/totem-glow-button.c | 351 |
1 files changed, 351 insertions, 0 deletions
diff --git a/lib/widgets/totem-glow-button.c b/lib/widgets/totem-glow-button.c new file mode 100644 index 000000000..9a0b3fd93 --- /dev/null +++ b/lib/widgets/totem-glow-button.c @@ -0,0 +1,351 @@ +/* + * (C) Copyright 2007 Bastien Nocera <hadess@hadess.net> + * + * Glow code from libwnck/libwnck/tasklist.c: + * Copyright © 2001 Havoc Pennington + * Copyright © 2003 Kim Woelders + * Copyright © 2003 Red Hat, Inc. + * + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301 USA. + */ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include <math.h> +#include <gtk/gtk.h> +#include "totem-glow-button.h" + +#define FADE_OPACITY_DEFAULT 0.6 +#define ENTER_SPEEDUP_RATIO 0.4 +#define FADE_MAX_LOOPS 4 + +struct _TotemGlowButton { + GtkButton parent; + + gdouble glow_start_time; + gdouble glow_factor; + + guint button_glow; + + guint glow : 1; + guint anim_enabled : 1; + guint pointer_entered : 1; + /* Set when we don't want to play animation + * anymore in pointer entered mode */ + guint anim_finished :1; +}; + +static void totem_glow_button_set_timeout (TotemGlowButton *button, gboolean set_timeout); + +static GtkButtonClass *parent_class; + +G_DEFINE_TYPE (TotemGlowButton, totem_glow_button, GTK_TYPE_BUTTON); + +static gboolean +totem_glow_button_glow (TotemGlowButton *button) +{ + GtkWidget *buttonw; + GTimeVal tv; + gdouble now; + gfloat fade_opacity, loop_time; + + buttonw = GTK_WIDGET (button); + + if (gtk_widget_get_realized (buttonw) == FALSE) + return TRUE; + + if (button->anim_enabled != FALSE) { + g_get_current_time (&tv); + now = (tv.tv_sec * (1.0 * G_USEC_PER_SEC) + + tv.tv_usec) / G_USEC_PER_SEC; + + /* Hard-coded values */ + fade_opacity = FADE_OPACITY_DEFAULT; + loop_time = 3.0; + + if (button->glow_start_time <= G_MINDOUBLE) { + button->glow_start_time = now; + /* If the pointer entered, we want to start with 'dark' */ + if (button->pointer_entered != FALSE) { + button->glow_start_time -= loop_time / 4.0; + } + } + + /* Timing for mouse hover animation + [light]......[dark]......[light]......[dark]... + {mouse hover event} + [dark]..[light]..[dark]..[light] + {mouse leave event} + [light]......[dark]......[light]......[dark] + */ + if (button->pointer_entered != FALSE) { + /* pointer entered animation should be twice as fast */ + loop_time *= ENTER_SPEEDUP_RATIO; + } + if ((now - button->glow_start_time) > loop_time * FADE_MAX_LOOPS) { + button->anim_finished = TRUE; + button->glow_factor = FADE_OPACITY_DEFAULT * 0.5; + } else { + button->glow_factor = fade_opacity * (0.5 - 0.5 * cos ((now - button->glow_start_time) * M_PI * 2.0 / loop_time)); + } + } else { + button->glow_factor = FADE_OPACITY_DEFAULT * 0.5; + } + + gtk_widget_queue_draw (GTK_WIDGET (button)); + + if (button->anim_finished != FALSE) + totem_glow_button_set_timeout (button, FALSE); + + return button->anim_enabled; +} + +static void +totem_glow_button_clear_glow_start_timeout_id (TotemGlowButton *button) +{ + button->button_glow = 0; +} + +static gboolean +totem_glow_button_draw (GtkWidget *widget, + cairo_t *cr, + gpointer user_data) +{ + TotemGlowButton *button; + GtkStyleContext *context; + GtkAllocation allocation, child_allocation; + gint width, height; + GtkWidget *child; + GdkRGBA acolor; + + button = TOTEM_GLOW_BUTTON (widget); + + if (button->glow_factor == 0.0) + return FALSE; + + context = gtk_widget_get_style_context (widget); + + /* push a translucent overlay to paint to, so we can blend later */ + cairo_push_group_with_content (cr, CAIRO_CONTENT_COLOR_ALPHA); + + gtk_widget_get_allocation (widget, &allocation); + + width = allocation.width; + height = allocation.height; + + /* Draw a rectangle with bg[SELECTED] */ + gtk_style_context_save (context); + gtk_style_context_add_class (context, "button"); + gtk_style_context_set_state (context, GTK_STATE_SELECTED); + gtk_style_context_get_background_color (context, GTK_STATE_SELECTED, &acolor); + gdk_cairo_set_source_rgba (cr, &acolor); + gtk_render_background (context, cr, 0, 0, width, height); + gtk_style_context_restore (context); + + /* then the image */ + cairo_save (cr); + child = gtk_bin_get_child (GTK_BIN (button)); + gtk_widget_get_allocation (child, &child_allocation); + cairo_translate (cr, + child_allocation.x - allocation.x, + child_allocation.y - allocation.y); + gtk_widget_draw (gtk_bin_get_child (GTK_BIN (button)), cr); + cairo_restore (cr); + + /* finally blend it */ + cairo_pop_group_to_source (cr); + cairo_paint_with_alpha (cr, button->glow_factor); + + return FALSE; +} + +static void +totem_glow_button_map (GtkWidget *buttonw) +{ + TotemGlowButton *button; + + (* GTK_WIDGET_CLASS (parent_class)->map) (buttonw); + + button = TOTEM_GLOW_BUTTON (buttonw); + + if (button->glow != FALSE && button->button_glow == 0) { + totem_glow_button_set_glow (button, TRUE); + } +} + +static void +totem_glow_button_unmap (GtkWidget *buttonw) +{ + TotemGlowButton *button; + + button = TOTEM_GLOW_BUTTON (buttonw); + + if (button->button_glow > 0) { + g_source_remove (button->button_glow); + button->button_glow = 0; + } + + (* GTK_WIDGET_CLASS (parent_class)->unmap) (buttonw); +} + +static void +totem_glow_button_enter (GtkButton *buttonw) +{ + TotemGlowButton *button; + + button = TOTEM_GLOW_BUTTON (buttonw); + + (* GTK_BUTTON_CLASS (parent_class)->enter) (buttonw); + + button->pointer_entered = TRUE; + button->anim_finished = FALSE; + button->glow_start_time = G_MINDOUBLE; + totem_glow_button_set_timeout (button, FALSE); +} + +static void +totem_glow_button_leave (GtkButton *buttonw) +{ + TotemGlowButton *button; + + button = TOTEM_GLOW_BUTTON (buttonw); + + (* GTK_BUTTON_CLASS (parent_class)->leave) (buttonw); + + button->pointer_entered = FALSE; + button->glow_start_time = G_MINDOUBLE; + button->anim_finished = FALSE; + if (button->glow != FALSE) + totem_glow_button_set_timeout (button, TRUE); +} + +static void +totem_glow_button_finalize (GObject *object) +{ + TotemGlowButton *button = TOTEM_GLOW_BUTTON (object); + + totem_glow_button_set_glow (button, FALSE); + + G_OBJECT_CLASS (parent_class)->finalize (object); +} + +static void +totem_glow_button_class_init (TotemGlowButtonClass *klass) +{ + GObjectClass *object_class = G_OBJECT_CLASS (klass); + GtkWidgetClass *widget_class = GTK_WIDGET_CLASS (klass); + GtkButtonClass *button_class = GTK_BUTTON_CLASS (klass); + + parent_class = g_type_class_peek_parent (klass); + + object_class->finalize = totem_glow_button_finalize; + /* Note that we don't use a draw here because we + * want to modify what the button will draw by itself */ + widget_class->map = totem_glow_button_map; + widget_class->unmap = totem_glow_button_unmap; + button_class->enter = totem_glow_button_enter; + button_class->leave = totem_glow_button_leave; +} + +static void +totem_glow_button_init (TotemGlowButton *button) +{ + button->glow_start_time = 0.0; + button->button_glow = 0; + button->glow_factor = 0.0; + + g_signal_connect_object (button, "draw", + G_CALLBACK (totem_glow_button_draw), + G_OBJECT (button), + G_CONNECT_AFTER); +} + +GtkWidget * +totem_glow_button_new (void) +{ + return g_object_new (TOTEM_TYPE_GLOW_BUTTON, NULL); +} + +/* We can only add a timeout once, we assert that, though + * calling it multiple times to disable the animation is fine */ +static void +totem_glow_button_set_timeout (TotemGlowButton *button, gboolean set_timeout) +{ + if (set_timeout != FALSE) { + if (button->button_glow > 0) + return; + + button->glow_start_time = 0.0; + + /* The animation doesn't speed up or slow down based on the + * timeout value, but instead will just appear smoother or + * choppier. + */ + button->button_glow = + g_timeout_add_full (G_PRIORITY_DEFAULT_IDLE, + 100, + (GSourceFunc) totem_glow_button_glow, button, + (GDestroyNotify) totem_glow_button_clear_glow_start_timeout_id); + } else { + if (button->button_glow > 0) { + g_source_remove (button->button_glow); + button->button_glow = 0; + } + button->glow_factor = 0.0; + gtk_widget_queue_draw (GTK_WIDGET (button)); + } +} + +void +totem_glow_button_set_glow (TotemGlowButton *button, gboolean glow) +{ + GtkSettings *settings; + gboolean anim_enabled; + + g_return_if_fail (TOTEM_IS_GLOW_BUTTON (button)); + + if (gtk_widget_get_mapped (GTK_WIDGET (button)) == FALSE + && glow != FALSE) { + button->glow = glow; + return; + } + + settings = gtk_settings_get_for_screen + (gtk_widget_get_screen (GTK_WIDGET (button))); + g_object_get (G_OBJECT (settings), + "gtk-enable-animations", &anim_enabled, + NULL); + button->anim_enabled = anim_enabled; + + if (glow == FALSE && button->button_glow == 0 && button->anim_enabled != FALSE) + return; + if (glow != FALSE && button->button_glow != 0) + return; + + button->glow = glow; + + totem_glow_button_set_timeout (button, glow); +} + +gboolean +totem_glow_button_get_glow (TotemGlowButton *button) +{ + return button->glow != FALSE; +} + |