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/*
* empathy-chat-manager.c - Source for EmpathyChatManager
* Copyright (C) 2010 Collabora Ltd.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <libempathy/empathy-dispatcher.h>
#define DEBUG_FLAG EMPATHY_DEBUG_OTHER
#include <libempathy/empathy-debug.h>
#include "empathy-chat-manager.h"
enum {
CHATS_CHANGED,
LAST_SIGNAL
};
static guint signals[LAST_SIGNAL];
G_DEFINE_TYPE(EmpathyChatManager, empathy_chat_manager, G_TYPE_OBJECT)
/* private structure */
typedef struct _EmpathyChatManagerPriv EmpathyChatManagerPriv;
struct _EmpathyChatManagerPriv
{
GQueue *queue;
};
#define GET_PRIV(o) \
(G_TYPE_INSTANCE_GET_PRIVATE ((o), EMPATHY_TYPE_CHAT_MANAGER, \
EmpathyChatManagerPriv))
static EmpathyChatManager *chat_manager_singleton = NULL;
typedef struct
{
TpAccount *account;
gchar *id;
gboolean room;
} ChatData;
static ChatData *
chat_data_new (EmpathyChat *chat)
{
ChatData *data = NULL;
data = g_slice_new0 (ChatData);
data->account = g_object_ref (empathy_chat_get_account (chat));
data->id = g_strdup (empathy_chat_get_id (chat));
data->room = empathy_chat_is_room (chat);
return data;
}
static void
chat_data_free (ChatData *data)
{
if (data->account != NULL)
{
g_object_unref (data->account);
data->account = NULL;
}
if (data->id != NULL)
{
g_free (data->id);
data->id = NULL;
}
g_slice_free (ChatData, data);
}
static void
empathy_chat_manager_init (EmpathyChatManager *self)
{
EmpathyChatManagerPriv *priv = GET_PRIV (self);
priv->queue = g_queue_new ();
}
static void
empathy_chat_manager_finalize (GObject *object)
{
EmpathyChatManager *self = EMPATHY_CHAT_MANAGER (object);
EmpathyChatManagerPriv *priv = GET_PRIV (self);
if (priv->queue != NULL)
{
g_queue_foreach (priv->queue, (GFunc) chat_data_free, NULL);
g_queue_free (priv->queue);
priv->queue = NULL;
}
G_OBJECT_CLASS (empathy_chat_manager_parent_class)->finalize (object);
}
static GObject *
empathy_chat_manager_constructor (GType type,
guint n_construct_params,
GObjectConstructParam *construct_params)
{
GObject *retval;
if (!chat_manager_singleton)
{
retval = G_OBJECT_CLASS (empathy_chat_manager_parent_class)->constructor
(type, n_construct_params, construct_params);
chat_manager_singleton = EMPATHY_CHAT_MANAGER (retval);
g_object_add_weak_pointer (retval, (gpointer) &chat_manager_singleton);
}
else
{
retval = g_object_ref (chat_manager_singleton);
}
return retval;
}
static void
empathy_chat_manager_class_init (
EmpathyChatManagerClass *empathy_chat_manager_class)
{
GObjectClass *object_class = G_OBJECT_CLASS (empathy_chat_manager_class);
object_class->finalize = empathy_chat_manager_finalize;
object_class->constructor = empathy_chat_manager_constructor;
signals[CHATS_CHANGED] =
g_signal_new ("chats-changed",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
g_cclosure_marshal_VOID__UINT,
G_TYPE_NONE,
1, G_TYPE_UINT, NULL);
g_type_class_add_private (empathy_chat_manager_class,
sizeof (EmpathyChatManagerPriv));
}
EmpathyChatManager *
empathy_chat_manager_dup_singleton (void)
{
return g_object_new (EMPATHY_TYPE_CHAT_MANAGER, NULL);
}
void
empathy_chat_manager_closed_chat (EmpathyChatManager *self,
EmpathyChat *chat)
{
EmpathyChatManagerPriv *priv = GET_PRIV (self);
ChatData *data;
data = chat_data_new (chat);
DEBUG ("Adding %s to queue: %s", data->room ? "room" : "contact", data->id);
g_queue_push_tail (priv->queue, data);
g_signal_emit (self, signals[CHATS_CHANGED], 0,
g_queue_get_length (priv->queue));
}
static void
connection_ready_cb (TpConnection *connection,
const GError *error,
gpointer user_data)
{
ChatData *data = user_data;
EmpathyChatManager *self = chat_manager_singleton;
EmpathyChatManagerPriv *priv;
/* Extremely unlikely to happen, but I don't really want to keep refs to the
* chat manager in the ChatData structs as it'll then prevent the manager
* from being finalized. */
if (G_UNLIKELY (self == NULL))
goto out;
priv = GET_PRIV (self);
if (error == NULL)
{
if (data->room)
empathy_dispatcher_join_muc (connection, data->id,
EMPATHY_DISPATCHER_NON_USER_ACTION, NULL, NULL);
else
empathy_dispatcher_chat_with_contact_id (connection, data->id,
EMPATHY_DISPATCHER_NON_USER_ACTION, NULL, NULL);
g_signal_emit (self, signals[CHATS_CHANGED], 0,
g_queue_get_length (priv->queue));
}
else
{
DEBUG ("Error readying connection, no chat: %s", error->message);
}
out:
chat_data_free (data);
}
void
empathy_chat_manager_undo_closed_chat (EmpathyChatManager *self)
{
EmpathyChatManagerPriv *priv = GET_PRIV (self);
ChatData *data;
TpConnection *connection;
data = g_queue_pop_tail (priv->queue);
if (data == NULL)
return;
DEBUG ("Removing %s from queue and starting a chat with: %s",
data->room ? "room" : "contact", data->id);
connection = tp_account_get_connection (data->account);
if (connection != NULL)
{
tp_connection_call_when_ready (connection, connection_ready_cb, data);
}
else
{
DEBUG ("No connection, no chat.");
chat_data_free (data);
}
}
guint
empathy_chat_manager_get_num_chats (EmpathyChatManager *self)
{
EmpathyChatManagerPriv *priv = GET_PRIV (self);
return g_queue_get_length (priv->queue);
}
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