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/*
* empathy-call-handler.c - Source for EmpathyCallHandler
* Copyright (C) 2008 Collabora Ltd.
* @author Sjoerd Simons <sjoerd.simons@collabora.co.uk>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <stdio.h>
#include <stdlib.h>
#include "empathy-call-handler.h"
G_DEFINE_TYPE(EmpathyCallHandler, empathy_call_handler, G_TYPE_OBJECT)
#if 0
/* signal enum */
enum
{
LAST_SIGNAL
};
static guint signals[LAST_SIGNAL] = {0};
#endif
/* private structure */
typedef struct _EmpathyCallHandlerPrivate EmpathyCallHandlerPrivate;
struct _EmpathyCallHandlerPrivate
{
gboolean dispose_has_run;
};
#define EMPATHY_CALL_HANDLER_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE ((o), EMPATHY_TYPE_CALL_HANDLER,\
EmpathyCallHandlerPrivate))
static void
empathy_call_handler_init (EmpathyCallHandler *obj)
{
//EmpathyCallHandlerPrivate *priv = EMPATHY_CALL_HANDLER_GET_PRIVATE (obj);
/* allocate any data required by the object here */
}
static void empathy_call_handler_dispose (GObject *object);
static void empathy_call_handler_finalize (GObject *object);
static void
empathy_call_handler_class_init (
EmpathyCallHandlerClass *empathy_call_handler_class)
{
GObjectClass *object_class = G_OBJECT_CLASS (empathy_call_handler_class);
g_type_class_add_private (empathy_call_handler_class,
sizeof (EmpathyCallHandlerPrivate));
object_class->dispose = empathy_call_handler_dispose;
object_class->finalize = empathy_call_handler_finalize;
}
void
empathy_call_handler_dispose (GObject *object)
{
EmpathyCallHandler *self = EMPATHY_CALL_HANDLER (object);
EmpathyCallHandlerPrivate *priv = EMPATHY_CALL_HANDLER_GET_PRIVATE (self);
if (priv->dispose_has_run)
return;
priv->dispose_has_run = TRUE;
/* release any references held by the object here */
if (G_OBJECT_CLASS (empathy_call_handler_parent_class)->dispose)
G_OBJECT_CLASS (empathy_call_handler_parent_class)->dispose (object);
}
void
empathy_call_handler_finalize (GObject *object)
{
//EmpathyCallHandler *self = EMPATHY_CALL_HANDLER (object);
//EmpathyCallHandlerPrivate *priv = EMPATHY_CALL_HANDLER_GET_PRIVATE (self);
/* free any data held directly by the object here */
G_OBJECT_CLASS (empathy_call_handler_parent_class)->finalize (object);
}
EmpathyCallHandler *
empathy_call_handler_new_for_contact (EmpathyContact *contact)
{
return EMPATHY_CALL_HANDLER (g_object_new (EMPATHY_TYPE_CALL_HANDLER, NULL));
}
EmpathyCallHandler *
empathy_call_handler_new_for_channel (EmpathyTpCall *call)
{
return EMPATHY_CALL_HANDLER (g_object_new (EMPATHY_TYPE_CALL_HANDLER, NULL));
}
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