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/*
 * empathy-call-handler.c - Source for EmpathyCallHandler
 * Copyright (C) 2008 Collabora Ltd.
 * @author Sjoerd Simons <sjoerd.simons@collabora.co.uk>
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */


#include <stdio.h>
#include <stdlib.h>

#include "empathy-call-handler.h"

G_DEFINE_TYPE(EmpathyCallHandler, empathy_call_handler, G_TYPE_OBJECT)

#if 0
/* signal enum */
enum
{
    LAST_SIGNAL
};

static guint signals[LAST_SIGNAL] = {0};
#endif

/* private structure */
typedef struct _EmpathyCallHandlerPrivate EmpathyCallHandlerPrivate;

struct _EmpathyCallHandlerPrivate
{
  gboolean dispose_has_run;
};

#define EMPATHY_CALL_HANDLER_GET_PRIVATE(o) \
  (G_TYPE_INSTANCE_GET_PRIVATE ((o), EMPATHY_TYPE_CALL_HANDLER,\
    EmpathyCallHandlerPrivate))

static void
empathy_call_handler_init (EmpathyCallHandler *obj)
{
  //EmpathyCallHandlerPrivate *priv = EMPATHY_CALL_HANDLER_GET_PRIVATE (obj);

  /* allocate any data required by the object here */
}

static void empathy_call_handler_dispose (GObject *object);
static void empathy_call_handler_finalize (GObject *object);

static void
empathy_call_handler_class_init (
  EmpathyCallHandlerClass *empathy_call_handler_class)
{
  GObjectClass *object_class = G_OBJECT_CLASS (empathy_call_handler_class);

  g_type_class_add_private (empathy_call_handler_class,
    sizeof (EmpathyCallHandlerPrivate));

  object_class->dispose = empathy_call_handler_dispose;
  object_class->finalize = empathy_call_handler_finalize;

}

void
empathy_call_handler_dispose (GObject *object)
{
  EmpathyCallHandler *self = EMPATHY_CALL_HANDLER (object);
  EmpathyCallHandlerPrivate *priv = EMPATHY_CALL_HANDLER_GET_PRIVATE (self);

  if (priv->dispose_has_run)
    return;

  priv->dispose_has_run = TRUE;

  /* release any references held by the object here */

  if (G_OBJECT_CLASS (empathy_call_handler_parent_class)->dispose)
    G_OBJECT_CLASS (empathy_call_handler_parent_class)->dispose (object);
}

void
empathy_call_handler_finalize (GObject *object)
{
  //EmpathyCallHandler *self = EMPATHY_CALL_HANDLER (object);
  //EmpathyCallHandlerPrivate *priv = EMPATHY_CALL_HANDLER_GET_PRIVATE (self);

  /* free any data held directly by the object here */

  G_OBJECT_CLASS (empathy_call_handler_parent_class)->finalize (object);
}


EmpathyCallHandler *
empathy_call_handler_new_for_contact (EmpathyContact *contact)
{
  return EMPATHY_CALL_HANDLER (g_object_new (EMPATHY_TYPE_CALL_HANDLER, NULL));
}

EmpathyCallHandler *
empathy_call_handler_new_for_channel (EmpathyTpCall *call)
{
  return EMPATHY_CALL_HANDLER (g_object_new (EMPATHY_TYPE_CALL_HANDLER, NULL));
}