/* * empathy-rounded-actor.h - Header for EmpathyRoundedActor * Copyright (C) 2011 Collabora Ltd. * @author Emilio Pozuelo Monfort * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef __EMPATHY_ROUNDED_ACTOR_H__ #define __EMPATHY_ROUNDED_ACTOR_H__ #include #include G_BEGIN_DECLS typedef struct _EmpathyRoundedActor EmpathyRoundedActor; typedef struct _EmpathyRoundedActorPriv EmpathyRoundedActorPriv; typedef struct _EmpathyRoundedActorClass EmpathyRoundedActorClass; struct _EmpathyRoundedActorClass { GtkClutterActorClass parent_class; }; struct _EmpathyRoundedActor { GtkClutterActor parent; EmpathyRoundedActorPriv *priv; }; GType empathy_rounded_actor_get_type (void); /* TYPE MACROS */ #define EMPATHY_TYPE_ROUNDED_ACTOR \ (empathy_rounded_actor_get_type ()) #define EMPATHY_ROUNDED_ACTOR(obj) \ (G_TYPE_CHECK_INSTANCE_CAST((obj), EMPATHY_TYPE_ROUNDED_ACTOR, \ EmpathyRoundedActor)) #define EMPATHY_ROUNDED_ACTOR_CLASS(klass) \ (G_TYPE_CHECK_CLASS_CAST((klass), EMPATHY_TYPE_ROUNDED_ACTOR, \ EmpathyRoundedActorClass)) #define EMPATHY_IS_ROUNDED_ACTOR(obj) \ (G_TYPE_CHECK_INSTANCE_TYPE((obj), EMPATHY_TYPE_ROUNDED_ACTOR)) #define EMPATHY_IS_ROUNDED_ACTOR_CLASS(klass) \ (G_TYPE_CHECK_CLASS_TYPE((klass), EMPATHY_TYPE_ROUNDED_ACTOR)) #define EMPATHY_ROUNDED_ACTOR_GET_CLASS(obj) \ (G_TYPE_INSTANCE_GET_CLASS ((obj), EMPATHY_TYPE_ROUNDED_ACTOR, \ EmpathyRoundedActorClass)) ClutterActor *empathy_rounded_actor_new (guint round_factor); G_END_DECLS #endif /* #ifndef __EMPATHY_ROUNDED_ACTOR_H__*/