/* * empathy-call-window.c - Source for EmpathyCallWindow * Copyright (C) 2008 Collabora Ltd. * @author Sjoerd Simons * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include #include "empathy-call-window.h" G_DEFINE_TYPE(EmpathyCallWindow, empathy_call_window, GTK_TYPE_WINDOW) /* signal enum */ #if 0 enum { LAST_SIGNAL }; static guint signals[LAST_SIGNAL] = {0}; #endif /* private structure */ typedef struct _EmpathyCallWindowPrivate EmpathyCallWindowPrivate; struct _EmpathyCallWindowPrivate { gboolean dispose_has_run; }; #define EMPATHY_CALL_WINDOW_GET_PRIVATE(o) \ (G_TYPE_INSTANCE_GET_PRIVATE ((o), EMPATHY_TYPE_CALL_WINDOW, \ EmpathyCallWindowPrivate)) static void empathy_call_window_init (EmpathyCallWindow *obj) { //EmpathyCallWindowPrivate *priv = EMPATHY_CALL_WINDOW_GET_PRIVATE (obj); /* allocate any data required by the object here */ } static void empathy_call_window_dispose (GObject *object); static void empathy_call_window_finalize (GObject *object); static void empathy_call_window_class_init (EmpathyCallWindowClass *empathy_call_window_class) { GObjectClass *object_class = G_OBJECT_CLASS (empathy_call_window_class); g_type_class_add_private (empathy_call_window_class, sizeof (EmpathyCallWindowPrivate)); object_class->dispose = empathy_call_window_dispose; object_class->finalize = empathy_call_window_finalize; } void empathy_call_window_dispose (GObject *object) { EmpathyCallWindow *self = EMPATHY_CALL_WINDOW (object); EmpathyCallWindowPrivate *priv = EMPATHY_CALL_WINDOW_GET_PRIVATE (self); if (priv->dispose_has_run) return; priv->dispose_has_run = TRUE; /* release any references held by the object here */ if (G_OBJECT_CLASS (empathy_call_window_parent_class)->dispose) G_OBJECT_CLASS (empathy_call_window_parent_class)->dispose (object); } void empathy_call_window_finalize (GObject *object) { //EmpathyCallWindow *self = EMPATHY_CALL_WINDOW (object); //EmpathyCallWindowPrivate *priv = EMPATHY_CALL_WINDOW_GET_PRIVATE (self); /* free any data held directly by the object here */ G_OBJECT_CLASS (empathy_call_window_parent_class)->finalize (object); } EmpathyCallWindow * empathy_call_window_new (EmpathyCallHandler *handler) { return EMPATHY_CALL_WINDOW (g_object_new (EMPATHY_TYPE_CALL_WINDOW, NULL)); }