/* -*- Mode: C; tab-width: 8; indent-tabs-mode: t; c-basic-offset: 8 -*- */ /* * Copyright (C) 2004 Imendio AB * Copyright (C) 2007-2008 Collabora Ltd. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * * Authors: Mikael Hallendal * Martyn Russell * Xavier Claessens */ #include "config.h" #include #include #include #include "empathy-contact.h" #include "empathy-utils.h" #include "empathy-debug.h" #include "empathy-enum-types.h" #define DEBUG_DOMAIN "Contact" #define GET_PRIV(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), EMPATHY_TYPE_CONTACT, EmpathyContactPriv)) typedef struct _EmpathyContactPriv EmpathyContactPriv; struct _EmpathyContactPriv { gchar *id; gchar *name; EmpathyAvatar *avatar; McAccount *account; McPresence presence; gchar *presence_message; guint handle; EmpathyCapabilities capabilities; gboolean is_user; guint hash; EmpathyContactReady ready; }; static void empathy_contact_class_init (EmpathyContactClass *class); static void empathy_contact_init (EmpathyContact *contact); static void contact_finalize (GObject *object); static void contact_get_property (GObject *object, guint param_id, GValue *value, GParamSpec *pspec); static void contact_set_property (GObject *object, guint param_id, const GValue *value, GParamSpec *pspec); G_DEFINE_TYPE (EmpathyContact, empathy_contact, G_TYPE_OBJECT); enum { PROP_0, PROP_ID, PROP_NAME, PROP_AVATAR, PROP_ACCOUNT, PROP_PRESENCE, PROP_PRESENCE_MESSAGE, PROP_HANDLE, PROP_CAPABILITIES, PROP_IS_USER, PROP_READY }; static void empathy_contact_class_init (EmpathyContactClass *class) { GObjectClass *object_class; object_class = G_OBJECT_CLASS (class); object_class->finalize = contact_finalize; object_class->get_property = contact_get_property; object_class->set_property = contact_set_property; g_object_class_install_property (object_class, PROP_ID, g_param_spec_string ("id", "Contact id", "String identifying contact", NULL, G_PARAM_READWRITE)); g_object_class_install_property (object_class, PROP_NAME, g_param_spec_string ("name", "Contact Name", "The name of the contact", NULL, G_PARAM_READWRITE)); g_object_class_install_property (object_class, PROP_AVATAR, g_param_spec_boxed ("avatar", "Avatar image", "The avatar image", EMPATHY_TYPE_AVATAR, G_PARAM_READWRITE)); g_object_class_install_property (object_class, PROP_ACCOUNT, g_param_spec_object ("account", "Contact Account", "The account associated with the contact", MC_TYPE_ACCOUNT, G_PARAM_READWRITE)); g_object_class_install_property (object_class, PROP_PRESENCE, g_param_spec_uint ("presence", "Contact presence", "Presence of contact", MC_PRESENCE_UNSET, LAST_MC_PRESENCE, MC_PRESENCE_UNSET, G_PARAM_READWRITE)); g_object_class_install_property (object_class, PROP_PRESENCE_MESSAGE, g_param_spec_string ("presence-message", "Contact presence message", "Presence message of contact", NULL, G_PARAM_READWRITE)); g_object_class_install_property (object_class, PROP_HANDLE, g_param_spec_uint ("handle", "Contact Handle", "The handle of the contact", 0, G_MAXUINT, 0, G_PARAM_READWRITE)); g_object_class_install_property (object_class, PROP_CAPABILITIES, g_param_spec_flags ("capabilities", "Contact Capabilities", "Capabilities of the contact", EMPATHY_TYPE_CAPABILITIES, EMPATHY_CAPABILITIES_UNKNOWN, G_PARAM_CONSTRUCT | G_PARAM_READWRITE)); g_object_class_install_property (object_class, PROP_IS_USER, g_param_spec_boolean ("is-user", "Contact is-user", "Is contact the user", FALSE, G_PARAM_READWRITE)); g_object_class_install_property (object_class, PROP_READY, g_param_spec_flags ("ready", "Contact ready flags", "Flags for ready properties", EMPATHY_TYPE_CONTACT_READY, EMPATHY_CONTACT_READY_NONE, G_PARAM_READABLE)); g_type_class_add_private (object_class, sizeof (EmpathyContactPriv)); } static void empathy_contact_init (EmpathyContact *contact) { } static void contact_finalize (GObject *object) { EmpathyContactPriv *priv; priv = GET_PRIV (object); empathy_debug (DEBUG_DOMAIN, "finalize: %p", object); g_free (priv->name); g_free (priv->id); g_free (priv->presence_message); if (priv->avatar) { empathy_avatar_unref (priv->avatar); } if (priv->account) { g_object_unref (priv->account); } G_OBJECT_CLASS (empathy_contact_parent_class)->finalize (object); } static void contact_get_property (GObject *object, guint param_id, GValue *value, GParamSpec *pspec) { EmpathyContactPriv *priv; priv = GET_PRIV (object); switch (param_id) { case PROP_ID: g_value_set_string (value, priv->id); break; case PROP_NAME: g_value_set_string (value, empathy_contact_get_name (EMPATHY_CONTACT (object))); break; case PROP_AVATAR: g_value_set_boxed (value, priv->avatar); break; case PROP_ACCOUNT: g_value_set_object (value, priv->account); break; case PROP_PRESENCE: g_value_set_uint (value, priv->presence); break; case PROP_PRESENCE_MESSAGE: g_value_set_string (value, priv->presence_message); break; case PROP_HANDLE: g_value_set_uint (value, priv->handle); break; case PROP_CAPABILITIES: g_value_set_flags (value, priv->capabilities); break; case PROP_IS_USER: g_value_set_boolean (value, priv->is_user); break; case PROP_READY: g_value_set_flags (value, priv->ready); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, param_id, pspec); break; }; } static void contact_set_property (GObject *object, guint param_id, const GValue *value, GParamSpec *pspec) { EmpathyContactPriv *priv; priv = GET_PRIV (object); switch (param_id) { case PROP_ID: empathy_contact_set_id (EMPATHY_CONTACT (object), g_value_get_string (value)); break; case PROP_NAME: empathy_contact_set_name (EMPATHY_CONTACT (object), g_value_get_string (value)); break; case PROP_AVATAR: empathy_contact_set_avatar (EMPATHY_CONTACT (object), g_value_get_boxed (value)); break; case PROP_ACCOUNT: empathy_contact_set_account (EMPATHY_CONTACT (object), MC_ACCOUNT (g_value_get_object (value))); break; case PROP_PRESENCE: empathy_contact_set_presence (EMPATHY_CONTACT (object), g_value_get_uint (value)); break; case PROP_PRESENCE_MESSAGE: empathy_contact_set_presence_message (EMPATHY_CONTACT (object), g_value_get_string (value)); break; case PROP_HANDLE: empathy_contact_set_handle (EMPATHY_CONTACT (object), g_value_get_uint (value)); break; case PROP_CAPABILITIES: empathy_contact_set_capabilities (EMPATHY_CONTACT (object), g_value_get_flags (value)); break; case PROP_IS_USER: empathy_contact_set_is_user (EMPATHY_CONTACT (object), g_value_get_boolean (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, param_id, pspec); break; }; } static void contact_set_ready_flag (EmpathyContact *contact, EmpathyContactReady flag, gboolean set) { EmpathyContactPriv *priv = GET_PRIV (contact); EmpathyContactReady ready_old = priv->ready; if (set) { priv->ready |= flag; } else { priv->ready &= ~flag; } if (priv->ready != ready_old) { g_object_notify (G_OBJECT (contact), "ready"); } } EmpathyContact * empathy_contact_new (McAccount *account) { return g_object_new (EMPATHY_TYPE_CONTACT, "account", account, NULL); } EmpathyContact * empathy_contact_new_full (McAccount *account, const gchar *id, const gchar *name) { return g_object_new (EMPATHY_TYPE_CONTACT, "account", account, "name", name, "id", id, NULL); } const gchar * empathy_contact_get_id (EmpathyContact *contact) { EmpathyContactPriv *priv; g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), NULL); priv = GET_PRIV (contact); return priv->id; } void empathy_contact_set_id (EmpathyContact *contact, const gchar *id) { EmpathyContactPriv *priv; g_return_if_fail (EMPATHY_IS_CONTACT (contact)); g_return_if_fail (id != NULL); priv = GET_PRIV (contact); if (!tp_strdiff (id, priv->id)) { return; } g_free (priv->id); priv->id = g_strdup (id); contact_set_ready_flag (contact, EMPATHY_CONTACT_READY_ID, !G_STR_EMPTY (id)); g_object_notify (G_OBJECT (contact), "id"); if (G_STR_EMPTY (priv->name)) { g_object_notify (G_OBJECT (contact), "name"); } } const gchar * empathy_contact_get_name (EmpathyContact *contact) { EmpathyContactPriv *priv; g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), NULL); priv = GET_PRIV (contact); if (G_STR_EMPTY (priv->name)) { return empathy_contact_get_id (contact); } return priv->name; } void empathy_contact_set_name (EmpathyContact *contact, const gchar *name) { EmpathyContactPriv *priv; g_return_if_fail (EMPATHY_IS_CONTACT (contact)); priv = GET_PRIV (contact); if (!tp_strdiff (name, priv->name)) { return; } g_free (priv->name); priv->name = g_strdup (name); contact_set_ready_flag (contact, EMPATHY_CONTACT_READY_NAME, name != NULL); g_object_notify (G_OBJECT (contact), "name"); } EmpathyAvatar * empathy_contact_get_avatar (EmpathyContact *contact) { EmpathyContactPriv *priv; g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), NULL); priv = GET_PRIV (contact); return priv->avatar; } void empathy_contact_set_avatar (EmpathyContact *contact, EmpathyAvatar *avatar) { EmpathyContactPriv *priv; g_return_if_fail (EMPATHY_IS_CONTACT (contact)); priv = GET_PRIV (contact); if (priv->avatar == avatar) { return; } if (priv->avatar) { empathy_avatar_unref (priv->avatar); priv->avatar = NULL; } if (avatar) { priv->avatar = empathy_avatar_ref (avatar); } g_object_notify (G_OBJECT (contact), "avatar"); } McAccount * empathy_contact_get_account (EmpathyContact *contact) { EmpathyContactPriv *priv; g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), NULL); priv = GET_PRIV (contact); return priv->account; } void empathy_contact_set_account (EmpathyContact *contact, McAccount *account) { EmpathyContactPriv *priv; g_return_if_fail (EMPATHY_IS_CONTACT (contact)); g_return_if_fail (MC_IS_ACCOUNT (account)); priv = GET_PRIV (contact); if (account == priv->account) { return; } if (priv->account) { g_object_unref (priv->account); } priv->account = g_object_ref (account); g_object_notify (G_OBJECT (contact), "account"); } McPresence empathy_contact_get_presence (EmpathyContact *contact) { EmpathyContactPriv *priv; g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), MC_PRESENCE_UNSET); priv = GET_PRIV (contact); return priv->presence; } void empathy_contact_set_presence (EmpathyContact *contact, McPresence presence) { EmpathyContactPriv *priv; g_return_if_fail (EMPATHY_IS_CONTACT (contact)); priv = GET_PRIV (contact); if (presence == priv->presence) { return; } priv->presence = presence; g_object_notify (G_OBJECT (contact), "presence"); } const gchar * empathy_contact_get_presence_message (EmpathyContact *contact) { EmpathyContactPriv *priv; g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), NULL); priv = GET_PRIV (contact); return priv->presence_message; } void empathy_contact_set_presence_message (EmpathyContact *contact, const gchar *message) { EmpathyContactPriv *priv = GET_PRIV (contact); g_return_if_fail (EMPATHY_IS_CONTACT (contact)); if (!tp_strdiff (message, priv->presence_message)) { return; } g_free (priv->presence_message); priv->presence_message = g_strdup (message); g_object_notify (G_OBJECT (contact), "presence-message"); } guint empathy_contact_get_handle (EmpathyContact *contact) { EmpathyContactPriv *priv; g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), 0); priv = GET_PRIV (contact); return priv->handle; } void empathy_contact_set_handle (EmpathyContact *contact, guint handle) { EmpathyContactPriv *priv; g_return_if_fail (EMPATHY_IS_CONTACT (contact)); priv = GET_PRIV (contact); if (priv->handle == handle) { return; } priv->handle = handle; contact_set_ready_flag (contact, EMPATHY_CONTACT_READY_HANDLE, handle != 0); g_object_notify (G_OBJECT (contact), "handle"); } EmpathyCapabilities empathy_contact_get_capabilities (EmpathyContact *contact) { EmpathyContactPriv *priv; g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), 0); priv = GET_PRIV (contact); return priv->capabilities; } void empathy_contact_set_capabilities (EmpathyContact *contact, EmpathyCapabilities capabilities) { EmpathyContactPriv *priv; g_return_if_fail (EMPATHY_IS_CONTACT (contact)); priv = GET_PRIV (contact); if (priv->capabilities == capabilities) { return; } priv->capabilities = capabilities; g_object_notify (G_OBJECT (contact), "capabilities"); } gboolean empathy_contact_is_user (EmpathyContact *contact) { EmpathyContactPriv *priv; g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), FALSE); priv = GET_PRIV (contact); return priv->is_user; } void empathy_contact_set_is_user (EmpathyContact *contact, gboolean is_user) { EmpathyContactPriv *priv; g_return_if_fail (EMPATHY_IS_CONTACT (contact)); priv = GET_PRIV (contact); if (priv->is_user == is_user) { return; } priv->is_user = is_user; g_object_notify (G_OBJECT (contact), "is-user"); } gboolean empathy_contact_is_online (EmpathyContact *contact) { EmpathyContactPriv *priv; g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), FALSE); priv = GET_PRIV (contact); return (priv->presence > MC_PRESENCE_OFFLINE); } const gchar * empathy_contact_get_status (EmpathyContact *contact) { EmpathyContactPriv *priv; g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), ""); priv = GET_PRIV (contact); if (priv->presence_message) { return priv->presence_message; } return empathy_presence_get_default_message (priv->presence); } gboolean empathy_contact_can_voip (EmpathyContact *contact) { EmpathyContactPriv *priv; g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), FALSE); priv = GET_PRIV (contact); return priv->capabilities & (EMPATHY_CAPABILITIES_AUDIO | EMPATHY_CAPABILITIES_VIDEO); } EmpathyContactReady empathy_contact_get_ready (EmpathyContact *contact) { EmpathyContactPriv *priv; g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), FALSE); priv = GET_PRIV (contact); return priv->ready; } gboolean empathy_contact_equal (gconstpointer v1, gconstpointer v2) { McAccount *account_a; McAccount *account_b; const gchar *id_a; const gchar *id_b; g_return_val_if_fail (EMPATHY_IS_CONTACT (v1), FALSE); g_return_val_if_fail (EMPATHY_IS_CONTACT (v2), FALSE); account_a = empathy_contact_get_account (EMPATHY_CONTACT (v1)); account_b = empathy_contact_get_account (EMPATHY_CONTACT (v2)); id_a = empathy_contact_get_id (EMPATHY_CONTACT (v1)); id_b = empathy_contact_get_id (EMPATHY_CONTACT (v2)); return empathy_account_equal (account_a, account_b) && g_str_equal (id_a, id_b); } guint empathy_contact_hash (gconstpointer key) { EmpathyContactPriv *priv; g_return_val_if_fail (EMPATHY_IS_CONTACT (key), +1); priv = GET_PRIV (EMPATHY_CONTACT (key)); if (priv->hash == 0) { priv->hash = empathy_account_hash (priv->account) + g_str_hash (priv->id); } return priv->hash; } typedef struct { EmpathyContactReady ready; GMainLoop *loop; } RunUntilReadyData; static void contact_ready_notify_cb (EmpathyContact *contact, GParamSpec *param, RunUntilReadyData *data) { EmpathyContactPriv *priv = GET_PRIV (contact); if ((priv->ready & data->ready) == data->ready) { empathy_debug (DEBUG_DOMAIN, "contact %s (%d) ready %d", priv->id, priv->handle, priv->ready); g_main_loop_quit (data->loop); } } void empathy_contact_run_until_ready (EmpathyContact *contact, EmpathyContactReady ready, GMainLoop **loop) { EmpathyContactPriv *priv = GET_PRIV (contact); RunUntilReadyData data; gulong signal_id; g_return_if_fail (EMPATHY_IS_CONTACT (contact)); if ((priv->ready & ready) == ready) { return; } empathy_debug (DEBUG_DOMAIN, "Run until ready=%d for contact %s (%d)", ready, priv->id, priv->handle); data.ready = ready; data.loop = g_main_loop_new (NULL, FALSE); signal_id = g_signal_connect (contact, "notify::ready", G_CALLBACK (contact_ready_notify_cb), &data); if (loop != NULL) { *loop = data.loop; } g_main_loop_run (data.loop); if (loop != NULL) { *loop = NULL; } g_signal_handler_disconnect (contact, signal_id); g_main_loop_unref (data.loop); }