/* * empathy-call-handler.c - Source for EmpathyCallHandler * Copyright (C) 2008 Collabora Ltd. * @author Sjoerd Simons * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include #include "empathy-call-handler.h" G_DEFINE_TYPE(EmpathyCallHandler, empathy_call_handler, G_TYPE_OBJECT) #if 0 /* signal enum */ enum { LAST_SIGNAL }; static guint signals[LAST_SIGNAL] = {0}; #endif /* private structure */ typedef struct _EmpathyCallHandlerPrivate EmpathyCallHandlerPrivate; struct _EmpathyCallHandlerPrivate { gboolean dispose_has_run; }; #define EMPATHY_CALL_HANDLER_GET_PRIVATE(o) \ (G_TYPE_INSTANCE_GET_PRIVATE ((o), EMPATHY_TYPE_CALL_HANDLER,\ EmpathyCallHandlerPrivate)) static void empathy_call_handler_init (EmpathyCallHandler *obj) { //EmpathyCallHandlerPrivate *priv = EMPATHY_CALL_HANDLER_GET_PRIVATE (obj); /* allocate any data required by the object here */ } static void empathy_call_handler_dispose (GObject *object); static void empathy_call_handler_finalize (GObject *object); static void empathy_call_handler_class_init ( EmpathyCallHandlerClass *empathy_call_handler_class) { GObjectClass *object_class = G_OBJECT_CLASS (empathy_call_handler_class); g_type_class_add_private (empathy_call_handler_class, sizeof (EmpathyCallHandlerPrivate)); object_class->dispose = empathy_call_handler_dispose; object_class->finalize = empathy_call_handler_finalize; } void empathy_call_handler_dispose (GObject *object) { EmpathyCallHandler *self = EMPATHY_CALL_HANDLER (object); EmpathyCallHandlerPrivate *priv = EMPATHY_CALL_HANDLER_GET_PRIVATE (self); if (priv->dispose_has_run) return; priv->dispose_has_run = TRUE; /* release any references held by the object here */ if (G_OBJECT_CLASS (empathy_call_handler_parent_class)->dispose) G_OBJECT_CLASS (empathy_call_handler_parent_class)->dispose (object); } void empathy_call_handler_finalize (GObject *object) { //EmpathyCallHandler *self = EMPATHY_CALL_HANDLER (object); //EmpathyCallHandlerPrivate *priv = EMPATHY_CALL_HANDLER_GET_PRIVATE (self); /* free any data held directly by the object here */ G_OBJECT_CLASS (empathy_call_handler_parent_class)->finalize (object); } EmpathyCallHandler * empathy_call_handler_new_for_contact (EmpathyContact *contact) { return EMPATHY_CALL_HANDLER (g_object_new (EMPATHY_TYPE_CALL_HANDLER, NULL)); } EmpathyCallHandler * empathy_call_handler_new_for_channel (EmpathyTpCall *call) { return EMPATHY_CALL_HANDLER (g_object_new (EMPATHY_TYPE_CALL_HANDLER, NULL)); }