/* * empathy-gst-audio-sink.c - Source for EmpathyGstAudioSink * Copyright (C) 2008 Collabora Ltd. * @author Sjoerd Simons * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include #include #include "empathy-audio-sink.h" G_DEFINE_TYPE(EmpathyGstAudioSink, empathy_audio_sink, GST_TYPE_BIN) /* signal enum */ #if 0 enum { LAST_SIGNAL }; static guint signals[LAST_SIGNAL] = {0}; #endif enum { PROP_VOLUME = 1, }; /* private structure */ typedef struct _EmpathyGstAudioSinkPrivate EmpathyGstAudioSinkPrivate; struct _EmpathyGstAudioSinkPrivate { gboolean dispose_has_run; GstElement *sink; GstElement *volume; FsElementAddedNotifier *notifier; }; #define EMPATHY_GST_AUDIO_SINK_GET_PRIVATE(o) \ (G_TYPE_INSTANCE_GET_PRIVATE ((o), EMPATHY_TYPE_GST_AUDIO_SINK, \ EmpathyGstAudioSinkPrivate)) static void empathy_audio_sink_element_added_cb (FsElementAddedNotifier *notifier, GstBin *bin, GstElement *element, EmpathyGstAudioSink *self) { EmpathyGstAudioSinkPrivate *priv = EMPATHY_GST_AUDIO_SINK_GET_PRIVATE (self); if (g_object_class_find_property (G_OBJECT_GET_CLASS (element), "volume")) { gdouble volume; volume = empathy_audio_sink_get_volume (self); empathy_audio_sink_set_volume (self, 1.0); if (priv->volume != NULL) g_object_unref (priv->volume); priv->volume = g_object_ref (element); if (volume != 1.0) empathy_audio_sink_set_volume (self, volume); } } static void empathy_audio_sink_init (EmpathyGstAudioSink *obj) { EmpathyGstAudioSinkPrivate *priv = EMPATHY_GST_AUDIO_SINK_GET_PRIVATE (obj); GstElement *resample; GstPad *ghost, *sink; priv->notifier = fs_element_added_notifier_new (); g_signal_connect (priv->notifier, "element-added", G_CALLBACK (empathy_audio_sink_element_added_cb), obj); resample = gst_element_factory_make ("audioresample", NULL); priv->volume = gst_element_factory_make ("volume", NULL); g_object_ref (priv->volume); priv->sink = gst_element_factory_make ("gconfaudiosink", NULL); fs_element_added_notifier_add (priv->notifier, GST_BIN (priv->sink)); gst_bin_add_many (GST_BIN (obj), resample, priv->volume, priv->sink, NULL); gst_element_link_many (resample, priv->volume, priv->sink, NULL); sink = gst_element_get_static_pad (resample, "sink"); ghost = gst_ghost_pad_new ("sink", sink); gst_element_add_pad (GST_ELEMENT (obj), ghost); gst_object_unref (G_OBJECT (sink)); } static void empathy_audio_sink_dispose (GObject *object); static void empathy_audio_sink_finalize (GObject *object); static void empathy_audio_sink_set_property (GObject *object, guint property_id, const GValue *value, GParamSpec *pspec) { switch (property_id) { case PROP_VOLUME: empathy_audio_sink_set_volume (EMPATHY_GST_AUDIO_SINK (object), g_value_get_double (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec); } } static void empathy_audio_sink_get_property (GObject *object, guint property_id, GValue *value, GParamSpec *pspec) { switch (property_id) { case PROP_VOLUME: g_value_set_double (value, empathy_audio_sink_get_volume (EMPATHY_GST_AUDIO_SINK (object))); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec); } } static void empathy_audio_sink_class_init (EmpathyGstAudioSinkClass *empathy_audio_sink_class) { GObjectClass *object_class = G_OBJECT_CLASS (empathy_audio_sink_class); GParamSpec *param_spec; g_type_class_add_private (empathy_audio_sink_class, sizeof (EmpathyGstAudioSinkPrivate)); object_class->dispose = empathy_audio_sink_dispose; object_class->finalize = empathy_audio_sink_finalize; object_class->set_property = empathy_audio_sink_set_property; object_class->get_property = empathy_audio_sink_get_property; param_spec = g_param_spec_double ("volume", "Volume", "volume control", 0.0, 5.0, 1.0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); g_object_class_install_property (object_class, PROP_VOLUME, param_spec); } void empathy_audio_sink_dispose (GObject *object) { EmpathyGstAudioSink *self = EMPATHY_GST_AUDIO_SINK (object); EmpathyGstAudioSinkPrivate *priv = EMPATHY_GST_AUDIO_SINK_GET_PRIVATE (self); if (priv->dispose_has_run) return; priv->dispose_has_run = TRUE; if (priv->notifier != NULL) g_object_unref (priv->notifier); priv->notifier = NULL; if (priv->volume != NULL) g_object_unref (priv->volume); priv->volume = NULL; if (G_OBJECT_CLASS (empathy_audio_sink_parent_class)->dispose) G_OBJECT_CLASS (empathy_audio_sink_parent_class)->dispose (object); } void empathy_audio_sink_finalize (GObject *object) { //EmpathyGstAudioSink *self = EMPATHY_GST_AUDIO_SINK (object); //EmpathyGstAudioSinkPrivate *priv = // EMPATHY_GST_AUDIO_SINK_GET_PRIVATE (self); /* free any data held directly by the object here */ G_OBJECT_CLASS (empathy_audio_sink_parent_class)->finalize (object); } GstElement * empathy_audio_sink_new (void) { static gboolean registered = FALSE; if (!registered) { if (!gst_element_register (NULL, "empathyaudiosink", GST_RANK_NONE, EMPATHY_TYPE_GST_AUDIO_SINK)) return NULL; registered = TRUE; } return gst_element_factory_make ("empathyaudiosink", NULL); } void empathy_audio_sink_set_volume (EmpathyGstAudioSink *sink, gdouble volume) { EmpathyGstAudioSinkPrivate *priv = EMPATHY_GST_AUDIO_SINK_GET_PRIVATE (sink); g_object_set (G_OBJECT (priv->volume), "volume", volume, NULL); } gdouble empathy_audio_sink_get_volume (EmpathyGstAudioSink *sink) { EmpathyGstAudioSinkPrivate *priv = EMPATHY_GST_AUDIO_SINK_GET_PRIVATE (sink); gdouble volume; g_object_get (G_OBJECT (priv->volume), "volume", &volume, NULL); return volume; }