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author | Emanuele Aina <emanuele.aina@collabora.com> | 2013-03-28 19:15:33 +0800 |
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committer | Emanuele Aina <emanuele.aina@collabora.com> | 2013-04-01 17:50:29 +0800 |
commit | 2ea4af7e920798004db89ce4ab4f768b65dd2a20 (patch) | |
tree | 93ab180058994e89ccae3cadad00e1c258fb5bff /src/empathy-call-window.c | |
parent | f9ba3c0721715bb8d6dbf4315188e4397134ee6b (diff) | |
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Use double quotes for all internal headers
This makes a bit more obvious which headers come from public libraries
and which ones come from uninstalled utility libraries.
https://bugzilla.gnome.org/show_bug.cgi?id=696950
Diffstat (limited to 'src/empathy-call-window.c')
-rw-r--r-- | src/empathy-call-window.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/empathy-call-window.c b/src/empathy-call-window.c index 37090319b..5a24fbcd3 100644 --- a/src/empathy-call-window.c +++ b/src/empathy-call-window.c @@ -27,20 +27,20 @@ #include <farstream/fs-element-added-notifier.h> #include <farstream/fs-utils.h> -#include <libempathy/empathy-camera-monitor.h> -#include <libempathy/empathy-gsettings.h> -#include <libempathy/empathy-request-util.h> -#include <libempathy/empathy-utils.h> - -#include <libempathy-gtk/empathy-dialpad-widget.h> -#include <libempathy-gtk/empathy-ui-utils.h> -#include <libempathy-gtk/empathy-sound-manager.h> -#include <libempathy-gtk/empathy-geometry.h> -#include <libempathy-gtk/empathy-images.h> -#include <libempathy-gtk/empathy-call-utils.h> +#include "libempathy/empathy-camera-monitor.h" +#include "libempathy/empathy-gsettings.h" +#include "libempathy/empathy-request-util.h" +#include "libempathy/empathy-utils.h" + +#include "libempathy-gtk/empathy-dialpad-widget.h" +#include "libempathy-gtk/empathy-ui-utils.h" +#include "libempathy-gtk/empathy-sound-manager.h" +#include "libempathy-gtk/empathy-geometry.h" +#include "libempathy-gtk/empathy-images.h" +#include "libempathy-gtk/empathy-call-utils.h" #define DEBUG_FLAG EMPATHY_DEBUG_VOIP -#include <libempathy/empathy-debug.h> +#include "libempathy/empathy-debug.h" #include "empathy-call-window-fullscreen.h" #include "empathy-about-dialog.h" |