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authorEmilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>2011-07-26 02:24:53 +0800
committerEmilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>2011-07-28 16:00:38 +0800
commit3066f837ec3c22d46382914111bd152b94f3f61e (patch)
tree6f05e48b3a0c39a70de8e8e1a095a187d24547b0 /src/empathy-call-window.c
parentb8069dc8f3ec2cd215458194dc7a9eab26136faa (diff)
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CallWindow: hide the audio/video call buttons on _init()
When we create a new window it's because there's an incoming call, so hide the audio/video call buttons.
Diffstat (limited to 'src/empathy-call-window.c')
-rw-r--r--src/empathy-call-window.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/empathy-call-window.c b/src/empathy-call-window.c
index a73299035..8ba25a7d3 100644
--- a/src/empathy-call-window.c
+++ b/src/empathy-call-window.c
@@ -1219,6 +1219,8 @@ empathy_call_window_init (EmpathyCallWindow *self)
priv->sound_mgr = empathy_sound_manager_dup_singleton ();
+ empathy_call_window_show_hangup_button (self, TRUE);
+
empathy_geometry_bind (GTK_WINDOW (self), "call-window");
/* These signals are used to track the window position and save it
* when the window is destroyed. We need to do this as we don't want