/*
* empathy-rounded-actor.c - Source for EmpathyRoundedActor
* Copyright (C) 2011 Collabora Ltd.
* @author Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "config.h"
#include <clutter/clutter.h>
#include <clutter-gtk/clutter-gtk.h>
#include "empathy-rounded-actor.h"
G_DEFINE_TYPE(EmpathyRoundedActor, empathy_rounded_actor, GTK_CLUTTER_TYPE_ACTOR)
struct _EmpathyRoundedActorPriv
{
guint round_factor;
};
static void
empathy_rounded_actor_paint (ClutterActor *actor)
{
EmpathyRoundedActor *self = EMPATHY_ROUNDED_ACTOR (actor);
ClutterActorBox allocation = { 0, };
gfloat width, height;
clutter_actor_get_allocation_box (actor, &allocation);
clutter_actor_box_get_size (&allocation, &width, &height);
cogl_path_new ();
/* create and store a path describing a rounded rectangle */
cogl_path_round_rectangle (0, 0, width, height,
height / self->priv->round_factor, 0.1);
cogl_clip_push_from_path ();
CLUTTER_ACTOR_CLASS (empathy_rounded_actor_parent_class)->paint (actor);
cogl_clip_pop ();
}
static void
empathy_rounded_actor_init (EmpathyRoundedActor *self)
{
self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self,
EMPATHY_TYPE_ROUNDED_ACTOR, EmpathyRoundedActorPriv);
self->priv->round_factor = 2;
}
static void
empathy_rounded_actor_class_init (EmpathyRoundedActorClass *klass)
{
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
actor_class->paint = empathy_rounded_actor_paint;
g_type_class_add_private (klass, sizeof (EmpathyRoundedActorPriv));
}
ClutterActor *
empathy_rounded_actor_new (guint round_factor)
{
EmpathyRoundedActor *self = EMPATHY_ROUNDED_ACTOR (
g_object_new (EMPATHY_TYPE_ROUNDED_ACTOR, NULL));
self->priv->round_factor = round_factor;
return CLUTTER_ACTOR (self);
}