/* -*- Mode: C; tab-width: 8; indent-tabs-mode: t; c-basic-offset: 8 -*- */
/*
* Copyright (C) 2004 Imendio AB
* Copyright (C) 2007-2008 Collabora Ltd.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*
* Authors: Mikael Hallendal <micke@imendio.com>
* Martyn Russell <martyn@imendio.com>
* Xavier Claessens <xclaesse@gmail.com>
*/
#include "config.h"
#include <string.h>
#include <glib/gi18n.h>
#include <telepathy-glib/util.h>
#include "empathy-contact.h"
#include "empathy-utils.h"
#include "empathy-debug.h"
#include "empathy-enum-types.h"
#define DEBUG_DOMAIN "Contact"
#define GET_PRIV(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), EMPATHY_TYPE_CONTACT, EmpathyContactPriv))
typedef struct _EmpathyContactPriv EmpathyContactPriv;
struct _EmpathyContactPriv {
gchar *id;
gchar *name;
EmpathyAvatar *avatar;
McAccount *account;
McPresence presence;
gchar *presence_message;
guint handle;
EmpathyCapabilities capabilities;
gboolean is_user;
guint hash;
EmpathyContactReady ready;
};
static void empathy_contact_class_init (EmpathyContactClass *class);
static void empathy_contact_init (EmpathyContact *contact);
static void contact_finalize (GObject *object);
static void contact_get_property (GObject *object,
guint param_id,
GValue *value,
GParamSpec *pspec);
static void contact_set_property (GObject *object,
guint param_id,
const GValue *value,
GParamSpec *pspec);
G_DEFINE_TYPE (EmpathyContact, empathy_contact, G_TYPE_OBJECT);
enum {
PROP_0,
PROP_ID,
PROP_NAME,
PROP_AVATAR,
PROP_ACCOUNT,
PROP_PRESENCE,
PROP_PRESENCE_MESSAGE,
PROP_HANDLE,
PROP_CAPABILITIES,
PROP_IS_USER,
PROP_READY
};
static void
empathy_contact_class_init (EmpathyContactClass *class)
{
GObjectClass *object_class;
object_class = G_OBJECT_CLASS (class);
object_class->finalize = contact_finalize;
object_class->get_property = contact_get_property;
object_class->set_property = contact_set_property;
g_object_class_install_property (object_class,
PROP_ID,
g_param_spec_string ("id",
"Contact id",
"String identifying contact",
NULL,
G_PARAM_READWRITE));
g_object_class_install_property (object_class,
PROP_NAME,
g_param_spec_string ("name",
"Contact Name",
"The name of the contact",
NULL,
G_PARAM_READWRITE));
g_object_class_install_property (object_class,
PROP_AVATAR,
g_param_spec_boxed ("avatar",
"Avatar image",
"The avatar image",
EMPATHY_TYPE_AVATAR,
G_PARAM_READWRITE));
g_object_class_install_property (object_class,
PROP_ACCOUNT,
g_param_spec_object ("account",
"Contact Account",
"The account associated with the contact",
MC_TYPE_ACCOUNT,
G_PARAM_READWRITE));
g_object_class_install_property (object_class,
PROP_PRESENCE,
g_param_spec_uint ("presence",
"Contact presence",
"Presence of contact",
MC_PRESENCE_UNSET,
LAST_MC_PRESENCE,
MC_PRESENCE_UNSET,
G_PARAM_READWRITE));
g_object_class_install_property (object_class,
PROP_PRESENCE_MESSAGE,
g_param_spec_string ("presence-message",
"Contact presence message",
"Presence message of contact",
NULL,
G_PARAM_READWRITE));
g_object_class_install_property (object_class,
PROP_HANDLE,
g_param_spec_uint ("handle",
"Contact Handle",
"The handle of the contact",
0,
G_MAXUINT,
0,
G_PARAM_READWRITE));
g_object_class_install_property (object_class,
PROP_CAPABILITIES,
g_param_spec_flags ("capabilities",
"Contact Capabilities",
"Capabilities of the contact",
EMPATHY_TYPE_CAPABILITIES,
EMPATHY_CAPABILITIES_UNKNOWN,
G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
g_object_class_install_property (object_class,
PROP_IS_USER,
g_param_spec_boolean ("is-user",
"Contact is-user",
"Is contact the user",
FALSE,
G_PARAM_READWRITE));
g_object_class_install_property (object_class,
PROP_READY,
g_param_spec_flags ("ready",
"Contact ready flags",
"Flags for ready properties",
EMPATHY_TYPE_CONTACT_READY,
EMPATHY_CONTACT_READY_NONE,
G_PARAM_READABLE));
g_type_class_add_private (object_class, sizeof (EmpathyContactPriv));
}
static void
empathy_contact_init (EmpathyContact *contact)
{
}
static void
contact_finalize (GObject *object)
{
EmpathyContactPriv *priv;
priv = GET_PRIV (object);
empathy_debug (DEBUG_DOMAIN, "finalize: %p", object);
g_free (priv->name);
g_free (priv->id);
g_free (priv->presence_message);
if (priv->avatar) {
empathy_avatar_unref (priv->avatar);
}
if (priv->account) {
g_object_unref (priv->account);
}
G_OBJECT_CLASS (empathy_contact_parent_class)->finalize (object);
}
static void
contact_get_property (GObject *object,
guint param_id,
GValue *value,
GParamSpec *pspec)
{
EmpathyContactPriv *priv;
priv = GET_PRIV (object);
switch (param_id) {
case PROP_ID:
g_value_set_string (value, priv->id);
break;
case PROP_NAME:
g_value_set_string (value,
empathy_contact_get_name (EMPATHY_CONTACT (object)));
break;
case PROP_AVATAR:
g_value_set_boxed (value, priv->avatar);
break;
case PROP_ACCOUNT:
g_value_set_object (value, priv->account);
break;
case PROP_PRESENCE:
g_value_set_uint (value, priv->presence);
break;
case PROP_PRESENCE_MESSAGE:
g_value_set_string (value, priv->presence_message);
break;
case PROP_HANDLE:
g_value_set_uint (value, priv->handle);
break;
case PROP_CAPABILITIES:
g_value_set_flags (value, priv->capabilities);
break;
case PROP_IS_USER:
g_value_set_boolean (value, priv->is_user);
break;
case PROP_READY:
g_value_set_flags (value, priv->ready);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, param_id, pspec);
break;
};
}
static void
contact_set_property (GObject *object,
guint param_id,
const GValue *value,
GParamSpec *pspec)
{
EmpathyContactPriv *priv;
priv = GET_PRIV (object);
switch (param_id) {
case PROP_ID:
empathy_contact_set_id (EMPATHY_CONTACT (object),
g_value_get_string (value));
break;
case PROP_NAME:
empathy_contact_set_name (EMPATHY_CONTACT (object),
g_value_get_string (value));
break;
case PROP_AVATAR:
empathy_contact_set_avatar (EMPATHY_CONTACT (object),
g_value_get_boxed (value));
break;
case PROP_ACCOUNT:
empathy_contact_set_account (EMPATHY_CONTACT (object),
MC_ACCOUNT (g_value_get_object (value)));
break;
case PROP_PRESENCE:
empathy_contact_set_presence (EMPATHY_CONTACT (object),
g_value_get_uint (value));
break;
case PROP_PRESENCE_MESSAGE:
empathy_contact_set_presence_message (EMPATHY_CONTACT (object),
g_value_get_string (value));
break;
case PROP_HANDLE:
empathy_contact_set_handle (EMPATHY_CONTACT (object),
g_value_get_uint (value));
break;
case PROP_CAPABILITIES:
empathy_contact_set_capabilities (EMPATHY_CONTACT (object),
g_value_get_flags (value));
break;
case PROP_IS_USER:
empathy_contact_set_is_user (EMPATHY_CONTACT (object),
g_value_get_boolean (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, param_id, pspec);
break;
};
}
static void
contact_set_ready_flag (EmpathyContact *contact,
EmpathyContactReady flag,
gboolean set)
{
EmpathyContactPriv *priv = GET_PRIV (contact);
EmpathyContactReady ready_old = priv->ready;
if (set) {
priv->ready |= flag;
} else {
priv->ready &= ~flag;
}
if (priv->ready != ready_old) {
g_object_notify (G_OBJECT (contact), "ready");
}
}
EmpathyContact *
empathy_contact_new (McAccount *account)
{
return g_object_new (EMPATHY_TYPE_CONTACT,
"account", account,
NULL);
}
EmpathyContact *
empathy_contact_new_full (McAccount *account,
const gchar *id,
const gchar *name)
{
return g_object_new (EMPATHY_TYPE_CONTACT,
"account", account,
"name", name,
"id", id,
NULL);
}
const gchar *
empathy_contact_get_id (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), NULL);
priv = GET_PRIV (contact);
return priv->id;
}
void
empathy_contact_set_id (EmpathyContact *contact,
const gchar *id)
{
EmpathyContactPriv *priv;
g_return_if_fail (EMPATHY_IS_CONTACT (contact));
g_return_if_fail (id != NULL);
priv = GET_PRIV (contact);
if (!tp_strdiff (id, priv->id)) {
return;
}
g_free (priv->id);
priv->id = g_strdup (id);
contact_set_ready_flag (contact, EMPATHY_CONTACT_READY_ID,
!G_STR_EMPTY (id));
g_object_notify (G_OBJECT (contact), "id");
if (G_STR_EMPTY (priv->name)) {
g_object_notify (G_OBJECT (contact), "name");
}
}
const gchar *
empathy_contact_get_name (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), NULL);
priv = GET_PRIV (contact);
if (G_STR_EMPTY (priv->name)) {
return empathy_contact_get_id (contact);
}
return priv->name;
}
void
empathy_contact_set_name (EmpathyContact *contact,
const gchar *name)
{
EmpathyContactPriv *priv;
g_return_if_fail (EMPATHY_IS_CONTACT (contact));
priv = GET_PRIV (contact);
if (!tp_strdiff (name, priv->name)) {
return;
}
g_free (priv->name);
priv->name = g_strdup (name);
contact_set_ready_flag (contact, EMPATHY_CONTACT_READY_NAME,
name != NULL);
g_object_notify (G_OBJECT (contact), "name");
}
EmpathyAvatar *
empathy_contact_get_avatar (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), NULL);
priv = GET_PRIV (contact);
return priv->avatar;
}
void
empathy_contact_set_avatar (EmpathyContact *contact,
EmpathyAvatar *avatar)
{
EmpathyContactPriv *priv;
g_return_if_fail (EMPATHY_IS_CONTACT (contact));
priv = GET_PRIV (contact);
if (priv->avatar == avatar) {
return;
}
if (priv->avatar) {
empathy_avatar_unref (priv->avatar);
priv->avatar = NULL;
}
if (avatar) {
priv->avatar = empathy_avatar_ref (avatar);
}
g_object_notify (G_OBJECT (contact), "avatar");
}
McAccount *
empathy_contact_get_account (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), NULL);
priv = GET_PRIV (contact);
return priv->account;
}
void
empathy_contact_set_account (EmpathyContact *contact,
McAccount *account)
{
EmpathyContactPriv *priv;
g_return_if_fail (EMPATHY_IS_CONTACT (contact));
g_return_if_fail (MC_IS_ACCOUNT (account));
priv = GET_PRIV (contact);
if (account == priv->account) {
return;
}
if (priv->account) {
g_object_unref (priv->account);
}
priv->account = g_object_ref (account);
g_object_notify (G_OBJECT (contact), "account");
}
McPresence
empathy_contact_get_presence (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), MC_PRESENCE_UNSET);
priv = GET_PRIV (contact);
return priv->presence;
}
void
empathy_contact_set_presence (EmpathyContact *contact,
McPresence presence)
{
EmpathyContactPriv *priv;
g_return_if_fail (EMPATHY_IS_CONTACT (contact));
priv = GET_PRIV (contact);
if (presence == priv->presence) {
return;
}
priv->presence = presence;
g_object_notify (G_OBJECT (contact), "presence");
}
const gchar *
empathy_contact_get_presence_message (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), NULL);
priv = GET_PRIV (contact);
return priv->presence_message;
}
void
empathy_contact_set_presence_message (EmpathyContact *contact,
const gchar *message)
{
EmpathyContactPriv *priv = GET_PRIV (contact);
g_return_if_fail (EMPATHY_IS_CONTACT (contact));
if (!tp_strdiff (message, priv->presence_message)) {
return;
}
g_free (priv->presence_message);
priv->presence_message = g_strdup (message);
g_object_notify (G_OBJECT (contact), "presence-message");
}
guint
empathy_contact_get_handle (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), 0);
priv = GET_PRIV (contact);
return priv->handle;
}
void
empathy_contact_set_handle (EmpathyContact *contact,
guint handle)
{
EmpathyContactPriv *priv;
g_return_if_fail (EMPATHY_IS_CONTACT (contact));
priv = GET_PRIV (contact);
if (priv->handle == handle) {
return;
}
priv->handle = handle;
contact_set_ready_flag (contact, EMPATHY_CONTACT_READY_HANDLE,
handle != 0);
g_object_notify (G_OBJECT (contact), "handle");
}
EmpathyCapabilities
empathy_contact_get_capabilities (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), 0);
priv = GET_PRIV (contact);
return priv->capabilities;
}
void
empathy_contact_set_capabilities (EmpathyContact *contact,
EmpathyCapabilities capabilities)
{
EmpathyContactPriv *priv;
g_return_if_fail (EMPATHY_IS_CONTACT (contact));
priv = GET_PRIV (contact);
if (priv->capabilities == capabilities) {
return;
}
priv->capabilities = capabilities;
g_object_notify (G_OBJECT (contact), "capabilities");
}
gboolean
empathy_contact_is_user (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), FALSE);
priv = GET_PRIV (contact);
return priv->is_user;
}
void
empathy_contact_set_is_user (EmpathyContact *contact,
gboolean is_user)
{
EmpathyContactPriv *priv;
g_return_if_fail (EMPATHY_IS_CONTACT (contact));
priv = GET_PRIV (contact);
if (priv->is_user == is_user) {
return;
}
priv->is_user = is_user;
g_object_notify (G_OBJECT (contact), "is-user");
}
gboolean
empathy_contact_is_online (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), FALSE);
priv = GET_PRIV (contact);
return (priv->presence > MC_PRESENCE_OFFLINE);
}
const gchar *
empathy_contact_get_status (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), "");
priv = GET_PRIV (contact);
if (priv->presence_message) {
return priv->presence_message;
}
return empathy_presence_get_default_message (priv->presence);
}
gboolean
empathy_contact_can_voip (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), FALSE);
priv = GET_PRIV (contact);
return priv->capabilities & (EMPATHY_CAPABILITIES_AUDIO |
EMPATHY_CAPABILITIES_VIDEO);
}
EmpathyContactReady
empathy_contact_get_ready (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), FALSE);
priv = GET_PRIV (contact);
return priv->ready;
}
gboolean
empathy_contact_equal (gconstpointer v1,
gconstpointer v2)
{
McAccount *account_a;
McAccount *account_b;
const gchar *id_a;
const gchar *id_b;
g_return_val_if_fail (EMPATHY_IS_CONTACT (v1), FALSE);
g_return_val_if_fail (EMPATHY_IS_CONTACT (v2), FALSE);
account_a = empathy_contact_get_account (EMPATHY_CONTACT (v1));
account_b = empathy_contact_get_account (EMPATHY_CONTACT (v2));
id_a = empathy_contact_get_id (EMPATHY_CONTACT (v1));
id_b = empathy_contact_get_id (EMPATHY_CONTACT (v2));
return empathy_account_equal (account_a, account_b) && g_str_equal (id_a, id_b);
}
guint
empathy_contact_hash (gconstpointer key)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (key), +1);
priv = GET_PRIV (EMPATHY_CONTACT (key));
if (priv->hash == 0) {
priv->hash = empathy_account_hash (priv->account) + g_str_hash (priv->id);
}
return priv->hash;
}
typedef struct {
EmpathyContactReady ready;
GMainLoop *loop;
} RunUntilReadyData;
static void
contact_ready_notify_cb (EmpathyContact *contact,
GParamSpec *param,
RunUntilReadyData *data)
{
EmpathyContactPriv *priv = GET_PRIV (contact);
if ((priv->ready & data->ready) == data->ready) {
empathy_debug (DEBUG_DOMAIN, "contact %s (%d) ready %d",
priv->id, priv->handle, priv->ready);
g_main_loop_quit (data->loop);
}
}
void
empathy_contact_run_until_ready (EmpathyContact *contact,
EmpathyContactReady ready,
GMainLoop **loop)
{
EmpathyContactPriv *priv = GET_PRIV (contact);
RunUntilReadyData data;
gulong signal_id;
g_return_if_fail (EMPATHY_IS_CONTACT (contact));
if ((priv->ready & ready) == ready) {
return;
}
empathy_debug (DEBUG_DOMAIN, "Run until ready=%d for contact %s (%d)",
ready, priv->id, priv->handle);
data.ready = ready;
data.loop = g_main_loop_new (NULL, FALSE);
signal_id = g_signal_connect (contact, "notify::ready",
G_CALLBACK (contact_ready_notify_cb),
&data);
if (loop != NULL) {
*loop = data.loop;
}
g_main_loop_run (data.loop);
if (loop != NULL) {
*loop = NULL;
}
g_signal_handler_disconnect (contact, signal_id);
g_main_loop_unref (data.loop);
}