/*
* Copyright (C) 2010 Collabora Ltd.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
* Authors: Philip Withnall <philip.withnall@collabora.co.uk>
*/
#include <config.h>
#include <string.h>
#include <stdlib.h>
#include <gtk/gtk.h>
#include <glib/gi18n-lib.h>
#include <folks/folks.h>
#include <folks/folks-telepathy.h>
#include <libempathy/empathy-individual-manager.h>
#include <libempathy/empathy-utils.h>
#include "empathy-linking-dialog.h"
#include "empathy-individual-linker.h"
#include "empathy-ui-utils.h"
/**
* SECTION:empathy-individual-widget
* @title:EmpathyLinkingDialog
* @short_description: A dialog used to link individuals together
* @include: libempathy-empathy-linking-dialog.h
*
* #EmpathyLinkingDialog is a dialog which allows selection of individuals to
* link together, and preview of the newly linked individual. When submitted, it
* pushes the new links to backing storage.
*/
/**
* EmpathyLinkingDialog:
* @parent: parent object
*
* Widget which displays appropriate widgets with details about an individual,
* also allowing changing these details, if desired.
*
* Currently, it's just a thin wrapper around #EmpathyContactWidget, and
* displays the details of the first eligible persona found in the individual.
*/
static GtkWidget *linking_dialog = NULL;
/* Fairly arbitrary response ID for the "Unlink" button */
#define RESPONSE_UNLINK 5
#define GET_PRIV(obj) EMPATHY_GET_PRIV (obj, EmpathyLinkingDialog)
typedef struct {
EmpathyIndividualLinker *linker; /* child widget */
GtkWidget *link_button; /* child widget */
} EmpathyLinkingDialogPriv;
G_DEFINE_TYPE (EmpathyLinkingDialog, empathy_linking_dialog,
GTK_TYPE_DIALOG);
static void
linker_notify_has_changed_cb (EmpathyIndividualLinker *linker,
GParamSpec *pspec,
EmpathyLinkingDialog *self)
{
EmpathyLinkingDialogPriv *priv = GET_PRIV (self);
/* Only make the "Link" button sensitive if the linked Individual has been
* changed. */
gtk_widget_set_sensitive (priv->link_button,
empathy_individual_linker_get_has_changed (linker));
}
static void
empathy_linking_dialog_class_init (EmpathyLinkingDialogClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
g_type_class_add_private (object_class, sizeof (EmpathyLinkingDialogPriv));
}
static void
empathy_linking_dialog_init (EmpathyLinkingDialog *self)
{
EmpathyLinkingDialogPriv *priv;
GtkDialog *dialog;
GtkWidget *button;
GtkBox *content_area;
priv = G_TYPE_INSTANCE_GET_PRIVATE (self,
EMPATHY_TYPE_LINKING_DIALOG, EmpathyLinkingDialogPriv);
self->priv = priv;
dialog = GTK_DIALOG (self);
/* Set up dialog */
gtk_window_set_resizable (GTK_WINDOW (self), TRUE);
/* Translators: this is the title of the linking dialogue (reached by
* right-clicking on a contact and selecting "Link…"). "Link" in this title
* is a verb. */
gtk_window_set_title (GTK_WINDOW (self), _("Link Contacts"));
gtk_widget_set_size_request (GTK_WIDGET (self), 600, 500);
/* Unlink button */
button = gtk_button_new_with_mnemonic (
C_("Unlink individual (button)", "_Unlink…"));
gtk_widget_set_tooltip_text (button, _("Completely split the displayed "
"meta-contact into the contacts it contains."));
gtk_dialog_add_action_widget (dialog, button, RESPONSE_UNLINK);
gtk_widget_show (button);
/* Cancel button */
button = gtk_button_new_with_label (GTK_STOCK_CANCEL);
gtk_button_set_use_stock (GTK_BUTTON (button), TRUE);
gtk_dialog_add_action_widget (dialog, button, GTK_RESPONSE_CANCEL);
gtk_widget_show (button);
/* Add button */
/* Translators: this is an action button in the linking dialogue. "Link" is
* used here as a verb meaning "to connect two contacts to form a
* meta-contact". */
priv->link_button = gtk_button_new_with_mnemonic (_("_Link"));
gtk_dialog_add_action_widget (dialog, priv->link_button, GTK_RESPONSE_OK);
gtk_widget_show (priv->link_button);
/* Linker widget */
priv->linker =
EMPATHY_INDIVIDUAL_LINKER (empathy_individual_linker_new (NULL));
g_signal_connect (priv->linker, "notify::has-changed",
(GCallback) linker_notify_has_changed_cb, self);
gtk_container_set_border_width (GTK_CONTAINER (priv->linker), 8);
content_area = GTK_BOX (gtk_dialog_get_content_area (dialog));
gtk_box_pack_start (content_area, GTK_WIDGET (priv->linker), TRUE, TRUE, 0);
gtk_widget_show (GTK_WIDGET (priv->linker));
}
static void
linking_response_cb (EmpathyLinkingDialog *self,
gint response,
gpointer user_data)
{
EmpathyLinkingDialogPriv *priv = GET_PRIV (self);
if (response == GTK_RESPONSE_OK)
{
EmpathyIndividualManager *manager;
GList *personas;
manager = empathy_individual_manager_dup_singleton ();
personas = empathy_individual_linker_get_linked_personas (priv->linker);
empathy_individual_manager_link_personas (manager, personas);
g_object_unref (manager);
}
else if (response == RESPONSE_UNLINK)
{
EmpathyIndividualManager *manager;
FolksIndividual *individual;
GtkWidget *dialog;
individual =
empathy_individual_linker_get_start_individual (priv->linker);
/* Show a confirmation dialogue first */
dialog = gtk_message_dialog_new (GTK_WINDOW (self), GTK_DIALOG_MODAL,
GTK_MESSAGE_WARNING, GTK_BUTTONS_NONE, _("Unlink meta-contact '%s'?"),
folks_individual_get_alias (individual));
gtk_message_dialog_format_secondary_text (GTK_MESSAGE_DIALOG (dialog),
_("Are you sure you want to unlink this meta-contact? This will "
"completely split the meta-contact into the contacts it "
"contains."));
gtk_dialog_add_buttons (GTK_DIALOG (dialog),
GTK_STOCK_CANCEL, GTK_RESPONSE_CANCEL,
C_("Unlink individual (button)", "_Unlink"), GTK_RESPONSE_OK,
NULL);
if (gtk_dialog_run (GTK_DIALOG (dialog)) != GTK_RESPONSE_OK)
{
gtk_widget_destroy (dialog);
return;
}
gtk_widget_destroy (dialog);
manager = empathy_individual_manager_dup_singleton ();
empathy_individual_manager_unlink_individual (manager, individual);
g_object_unref (manager);
}
linking_dialog = NULL;
gtk_widget_destroy (GTK_WIDGET (self));
}
/**
* empathy_linking_dialog_show:
* @individual: the #FolksIndividual to start linking against
* @parent: a parent window for the dialogue, or %NULL
*
* Create and show the linking dialogue, with @individual selected as the
* individual to link to. If the dialogue is already being shown, raise it and
* reset it so the start individual is @individual.
*
* Return value: the linking dialog
*/
GtkWidget *
empathy_linking_dialog_show (FolksIndividual *individual,
GtkWindow *parent)
{
EmpathyLinkingDialogPriv *priv;
GList *personas, *l;
guint num_personas = 0;
/* Create the dialogue if it doesn't exist */
if (linking_dialog == NULL)
{
linking_dialog = GTK_WIDGET (g_object_new (EMPATHY_TYPE_LINKING_DIALOG,
NULL));
g_signal_connect (linking_dialog, "response",
(GCallback) linking_response_cb, NULL);
}
priv = GET_PRIV (linking_dialog);
if (parent != NULL)
gtk_window_set_transient_for (GTK_WINDOW (linking_dialog), parent);
empathy_individual_linker_set_start_individual (priv->linker, individual);
/* Count how many Telepathy personas we have, to see whether we can
* unlink */
personas = folks_individual_get_personas (individual);
for (l = personas; l != NULL; l = l->next)
{
if (TPF_IS_PERSONA (l->data))
num_personas++;
}
/* Only make the "Unlink" button sensitive if we have enough personas */
gtk_dialog_set_response_sensitive (GTK_DIALOG (linking_dialog),
RESPONSE_UNLINK, (num_personas > 1) ? TRUE : FALSE);
gtk_window_present (GTK_WINDOW (linking_dialog));
return linking_dialog;
}
EmpathyIndividualLinker *
empathy_linking_dialog_get_individual_linker (EmpathyLinkingDialog *self)
{
g_return_val_if_fail (EMPATHY_IS_LINKING_DIALOG (self), NULL);
return GET_PRIV (self)->linker;
}