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package xeth

import (
    "container/list"

    "github.com/ethereum/go-ethereum/state"
)

type World struct {
    pipe *XEth
    cfg  *Config
}

func NewWorld(pipe *XEth) *World {
    world := &World{pipe, nil}
    world.cfg = &Config{pipe}

    return world
}

func (self *XEth) World() *World {
    return self.world
}

func (self *World) State() *state.State {
    return self.pipe.blockManager.CurrentState()
}

func (self *World) Get(addr []byte) *Object {
    return &Object{self.State().GetStateObject(addr)}
}

func (self *World) SafeGet(addr []byte) *Object {
    return &Object{self.safeGet(addr)}
}

func (self *World) safeGet(addr []byte) *state.StateObject {
    object := self.State().GetStateObject(addr)
    if object == nil {
        object = state.NewStateObject(addr)
    }

    return object
}

func (self *World) Coinbase() *state.StateObject {
    return nil
}

func (self *World) IsMining() bool {
    return self.pipe.obj.IsMining()
}

func (self *World) IsListening() bool {
    return self.pipe.obj.IsListening()
}

func (self *World) Peers() *list.List {
    return self.pipe.obj.Peers()
}

func (self *World) Config() *Config {
    return self.cfg
}