aboutsummaryrefslogtreecommitdiffstats
path: root/vendor/github.com/peterh/liner/input_windows.go
blob: 36e95161adf5100e40cac3cc221818b171da48e9 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
package liner

import (
    "bufio"
    "os"
    "syscall"
    "unicode/utf16"
    "unsafe"
)

var (
    kernel32 = syscall.NewLazyDLL("kernel32.dll")

    procGetStdHandle                  = kernel32.NewProc("GetStdHandle")
    procReadConsoleInput              = kernel32.NewProc("ReadConsoleInputW")
    procGetNumberOfConsoleInputEvents = kernel32.NewProc("GetNumberOfConsoleInputEvents")
    procGetConsoleMode                = kernel32.NewProc("GetConsoleMode")
    procSetConsoleMode                = kernel32.NewProc("SetConsoleMode")
    procSetConsoleCursorPosition      = kernel32.NewProc("SetConsoleCursorPosition")
    procGetConsoleScreenBufferInfo    = kernel32.NewProc("GetConsoleScreenBufferInfo")
    procFillConsoleOutputCharacter    = kernel32.NewProc("FillConsoleOutputCharacterW")
)

// These names are from the Win32 api, so they use underscores (contrary to
// what golint suggests)
const (
    std_input_handle     = uint32(-10 & 0xFFFFFFFF)
    std_output_handle    = uint32(-11 & 0xFFFFFFFF)
    std_error_handle     = uint32(-12 & 0xFFFFFFFF)
    invalid_handle_value = ^uintptr(0)
)

type inputMode uint32

// State represents an open terminal
type State struct {
    commonState
    handle      syscall.Handle
    hOut        syscall.Handle
    origMode    inputMode
    defaultMode inputMode
    key         interface{}
    repeat      uint16
}

const (
    enableEchoInput      = 0x4
    enableInsertMode     = 0x20
    enableLineInput      = 0x2
    enableMouseInput     = 0x10
    enableProcessedInput = 0x1
    enableQuickEditMode  = 0x40
    enableWindowInput    = 0x8
)

// NewLiner initializes a new *State, and sets the terminal into raw mode. To
// restore the terminal to its previous state, call State.Close().
func NewLiner() *State {
    var s State
    hIn, _, _ := procGetStdHandle.Call(uintptr(std_input_handle))
    s.handle = syscall.Handle(hIn)
    hOut, _, _ := procGetStdHandle.Call(uintptr(std_output_handle))
    s.hOut = syscall.Handle(hOut)

    s.terminalSupported = true
    if m, err := TerminalMode(); err == nil {
        s.origMode = m.(inputMode)
        mode := s.origMode
        mode &^= enableEchoInput
        mode &^= enableInsertMode
        mode &^= enableLineInput
        mode &^= enableMouseInput
        mode |= enableWindowInput
        mode.ApplyMode()
    } else {
        s.inputRedirected = true
        s.r = bufio.NewReader(os.Stdin)
    }

    s.getColumns()
    s.outputRedirected = s.columns <= 0

    return &s
}

// These names are from the Win32 api, so they use underscores (contrary to
// what golint suggests)
const (
    focus_event              = 0x0010
    key_event                = 0x0001
    menu_event               = 0x0008
    mouse_event              = 0x0002
    window_buffer_size_event = 0x0004
)

type input_record struct {
    eventType uint16
    pad       uint16
    blob      [16]byte
}

type key_event_record struct {
    KeyDown         int32
    RepeatCount     uint16
    VirtualKeyCode  uint16
    VirtualScanCode uint16
    Char            uint16
    ControlKeyState uint32
}

// These names are from the Win32 api, so they use underscores (contrary to
// what golint suggests)
const (
    vk_tab    = 0x09
    vk_menu   = 0x12 // ALT key
    vk_prior  = 0x21
    vk_next   = 0x22
    vk_end    = 0x23
    vk_home   = 0x24
    vk_left   = 0x25
    vk_up     = 0x26
    vk_right  = 0x27
    vk_down   = 0x28
    vk_insert = 0x2d
    vk_delete = 0x2e
    vk_f1     = 0x70
    vk_f2     = 0x71
    vk_f3     = 0x72
    vk_f4     = 0x73
    vk_f5     = 0x74
    vk_f6     = 0x75
    vk_f7     = 0x76
    vk_f8     = 0x77
    vk_f9     = 0x78
    vk_f10    = 0x79
    vk_f11    = 0x7a
    vk_f12    = 0x7b
    bKey      = 0x42
    dKey      = 0x44
    fKey      = 0x46
    yKey      = 0x59
)

const (
    shiftPressed     = 0x0010
    leftAltPressed   = 0x0002
    leftCtrlPressed  = 0x0008
    rightAltPressed  = 0x0001
    rightCtrlPressed = 0x0004

    modKeys = shiftPressed | leftAltPressed | rightAltPressed | leftCtrlPressed | rightCtrlPressed
)

// inputWaiting only returns true if the next call to readNext will return immediately.
func (s *State) inputWaiting() bool {
    var num uint32
    ok, _, _ := procGetNumberOfConsoleInputEvents.Call(uintptr(s.handle), uintptr(unsafe.Pointer(&num)))
    if ok == 0 {
        // call failed, so we cannot guarantee a non-blocking readNext
        return false
    }

    // during a "paste" input events are always an odd number, and
    // the last one results in a blocking readNext, so return false
    // when num is 1 or 0.
    return num > 1
}

func (s *State) readNext() (interface{}, error) {
    if s.repeat > 0 {
        s.repeat--
        return s.key, nil
    }

    var input input_record
    pbuf := uintptr(unsafe.Pointer(&input))
    var rv uint32
    prv := uintptr(unsafe.Pointer(&rv))

    var surrogate uint16

    for {
        ok, _, err := procReadConsoleInput.Call(uintptr(s.handle), pbuf, 1, prv)

        if ok == 0 {
            return nil, err
        }

        if input.eventType == window_buffer_size_event {
            xy := (*coord)(unsafe.Pointer(&input.blob[0]))
            s.columns = int(xy.x)
            return winch, nil
        }
        if input.eventType != key_event {
            continue
        }
        ke := (*key_event_record)(unsafe.Pointer(&input.blob[0]))
        if ke.KeyDown == 0 {
            if ke.VirtualKeyCode == vk_menu && ke.Char > 0 {
                // paste of unicode (eg. via ALT-numpad)
                if surrogate > 0 {
                    return utf16.DecodeRune(rune(surrogate), rune(ke.Char)), nil
                } else if utf16.IsSurrogate(rune(ke.Char)) {
                    surrogate = ke.Char
                    continue
                } else {
                    return rune(ke.Char), nil
                }
            }
            continue
        }

        if ke.VirtualKeyCode == vk_tab && ke.ControlKeyState&modKeys == shiftPressed {
            s.key = shiftTab
        } else if ke.VirtualKeyCode == bKey && (ke.ControlKeyState&modKeys == leftAltPressed ||
            ke.ControlKeyState&modKeys == rightAltPressed) {
            s.key = altB
        } else if ke.VirtualKeyCode == dKey && (ke.ControlKeyState&modKeys == leftAltPressed ||
            ke.ControlKeyState&modKeys == rightAltPressed) {
            s.key = altD
        } else if ke.VirtualKeyCode == fKey && (ke.ControlKeyState&modKeys == leftAltPressed ||
            ke.ControlKeyState&modKeys == rightAltPressed) {
            s.key = altF
        } else if ke.VirtualKeyCode == yKey && (ke.ControlKeyState&modKeys == leftAltPressed ||
            ke.ControlKeyState&modKeys == rightAltPressed) {
            s.key = altY
        } else if ke.Char > 0 {
            if surrogate > 0 {
                s.key = utf16.DecodeRune(rune(surrogate), rune(ke.Char))
            } else if utf16.IsSurrogate(rune(ke.Char)) {
                surrogate = ke.Char
                continue
            } else {
                s.key = rune(ke.Char)
            }
        } else {
            switch ke.VirtualKeyCode {
            case vk_prior:
                s.key = pageUp
            case vk_next:
                s.key = pageDown
            case vk_end:
                s.key = end
            case vk_home:
                s.key = home
            case vk_left:
                s.key = left
                if ke.ControlKeyState&(leftCtrlPressed|rightCtrlPressed) != 0 {
                    if ke.ControlKeyState&modKeys == ke.ControlKeyState&(leftCtrlPressed|rightCtrlPressed) {
                        s.key = wordLeft
                    }
                }
            case vk_right:
                s.key = right
                if ke.ControlKeyState&(leftCtrlPressed|rightCtrlPressed) != 0 {
                    if ke.ControlKeyState&modKeys == ke.ControlKeyState&(leftCtrlPressed|rightCtrlPressed) {
                        s.key = wordRight
                    }
                }
            case vk_up:
                s.key = up
            case vk_down:
                s.key = down
            case vk_insert:
                s.key = insert
            case vk_delete:
                s.key = del
            case vk_f1:
                s.key = f1
            case vk_f2:
                s.key = f2
            case vk_f3:
                s.key = f3
            case vk_f4:
                s.key = f4
            case vk_f5:
                s.key = f5
            case vk_f6:
                s.key = f6
            case vk_f7:
                s.key = f7
            case vk_f8:
                s.key = f8
            case vk_f9:
                s.key = f9
            case vk_f10:
                s.key = f10
            case vk_f11:
                s.key = f11
            case vk_f12:
                s.key = f12
            default:
                // Eat modifier keys
                // TODO: return Action(Unknown) if the key isn't a
                // modifier.
                continue
            }
        }

        if ke.RepeatCount > 1 {
            s.repeat = ke.RepeatCount - 1
        }
        return s.key, nil
    }
}

// Close returns the terminal to its previous mode
func (s *State) Close() error {
    s.origMode.ApplyMode()
    return nil
}

func (s *State) startPrompt() {
    if m, err := TerminalMode(); err == nil {
        s.defaultMode = m.(inputMode)
        mode := s.defaultMode
        mode &^= enableProcessedInput
        mode.ApplyMode()
    }
}

func (s *State) restartPrompt() {
}

func (s *State) stopPrompt() {
    s.defaultMode.ApplyMode()
}

// TerminalSupported returns true because line editing is always
// supported on Windows.
func TerminalSupported() bool {
    return true
}

func (mode inputMode) ApplyMode() error {
    hIn, _, err := procGetStdHandle.Call(uintptr(std_input_handle))
    if hIn == invalid_handle_value || hIn == 0 {
        return err
    }
    ok, _, err := procSetConsoleMode.Call(hIn, uintptr(mode))
    if ok != 0 {
        err = nil
    }
    return err
}

// TerminalMode returns the current terminal input mode as an InputModeSetter.
//
// This function is provided for convenience, and should
// not be necessary for most users of liner.
func TerminalMode() (ModeApplier, error) {
    var mode inputMode
    hIn, _, err := procGetStdHandle.Call(uintptr(std_input_handle))
    if hIn == invalid_handle_value || hIn == 0 {
        return nil, err
    }
    ok, _, err := procGetConsoleMode.Call(hIn, uintptr(unsafe.Pointer(&mode)))
    if ok != 0 {
        err = nil
    }
    return mode, err
}

const cursorColumn = true