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path: root/vendor/github.com/go-ole/go-ole/safearrayconversion.go
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// Helper for converting SafeArray to array of objects.

package ole

import (
    "unsafe"
)

type SafeArrayConversion struct {
    Array *SafeArray
}

func (sac *SafeArrayConversion) ToStringArray() (strings []string) {
    totalElements, _ := sac.TotalElements(0)
    strings = make([]string, totalElements)

    for i := int64(0); i < totalElements; i++ {
        strings[int32(i)], _ = safeArrayGetElementString(sac.Array, i)
    }

    return
}

func (sac *SafeArrayConversion) ToByteArray() (bytes []byte) {
    totalElements, _ := sac.TotalElements(0)
    bytes = make([]byte, totalElements)

    for i := int64(0); i < totalElements; i++ {
        safeArrayGetElement(sac.Array, i, unsafe.Pointer(&bytes[int32(i)]))
    }

    return
}

func (sac *SafeArrayConversion) ToValueArray() (values []interface{}) {
    totalElements, _ := sac.TotalElements(0)
    values = make([]interface{}, totalElements)
    vt, _ := safeArrayGetVartype(sac.Array)

    for i := 0; i < int(totalElements); i++ {
        switch VT(vt) {
        case VT_BOOL:
            var v bool
            safeArrayGetElement(sac.Array, int64(i), unsafe.Pointer(&v))
            values[i] = v
        case VT_I1:
            var v int8
            safeArrayGetElement(sac.Array, int64(i), unsafe.Pointer(&v))
            values[i] = v
        case VT_I2:
            var v int16
            safeArrayGetElement(sac.Array, int64(i), unsafe.Pointer(&v))
            values[i] = v
        case VT_I4:
            var v int32
            safeArrayGetElement(sac.Array, int64(i), unsafe.Pointer(&v))
            values[i] = v
        case VT_I8:
            var v int64
            safeArrayGetElement(sac.Array, int64(i), unsafe.Pointer(&v))
            values[i] = v
        case VT_UI1:
            var v uint8
            safeArrayGetElement(sac.Array, int64(i), unsafe.Pointer(&v))
            values[i] = v
        case VT_UI2:
            var v uint16
            safeArrayGetElement(sac.Array, int64(i), unsafe.Pointer(&v))
            values[i] = v
        case VT_UI4:
            var v uint32
            safeArrayGetElement(sac.Array, int64(i), unsafe.Pointer(&v))
            values[i] = v
        case VT_UI8:
            var v uint64
            safeArrayGetElement(sac.Array, int64(i), unsafe.Pointer(&v))
            values[i] = v
        case VT_R4:
            var v float32
            safeArrayGetElement(sac.Array, int64(i), unsafe.Pointer(&v))
            values[i] = v
        case VT_R8:
            var v float64
            safeArrayGetElement(sac.Array, int64(i), unsafe.Pointer(&v))
            values[i] = v
        case VT_BSTR:
            var v string
            safeArrayGetElement(sac.Array, int64(i), unsafe.Pointer(&v))
            values[i] = v
        case VT_VARIANT:
            var v VARIANT
            safeArrayGetElement(sac.Array, int64(i), unsafe.Pointer(&v))
            values[i] = v.Value()
        default:
            // TODO
        }
    }

    return
}

func (sac *SafeArrayConversion) GetType() (varType uint16, err error) {
    return safeArrayGetVartype(sac.Array)
}

func (sac *SafeArrayConversion) GetDimensions() (dimensions *uint32, err error) {
    return safeArrayGetDim(sac.Array)
}

func (sac *SafeArrayConversion) GetSize() (length *uint32, err error) {
    return safeArrayGetElementSize(sac.Array)
}

func (sac *SafeArrayConversion) TotalElements(index uint32) (totalElements int64, err error) {
    if index < 1 {
        index = 1
    }

    // Get array bounds
    var LowerBounds int64
    var UpperBounds int64

    LowerBounds, err = safeArrayGetLBound(sac.Array, index)
    if err != nil {
        return
    }

    UpperBounds, err = safeArrayGetUBound(sac.Array, index)
    if err != nil {
        return
    }

    totalElements = UpperBounds - LowerBounds + 1
    return
}

// Release Safe Array memory
func (sac *SafeArrayConversion) Release() {
    safeArrayDestroy(sac.Array)
}