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path: root/p2p/discover/v4_udp.go
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// Copyright 2019 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.

package discover

import (
    "bytes"
    "container/list"
    "crypto/ecdsa"
    crand "crypto/rand"
    "errors"
    "fmt"
    "io"
    "net"
    "sync"
    "time"

    "github.com/ethereum/go-ethereum/crypto"
    "github.com/ethereum/go-ethereum/log"
    "github.com/ethereum/go-ethereum/p2p/enode"
    "github.com/ethereum/go-ethereum/p2p/enr"
    "github.com/ethereum/go-ethereum/p2p/netutil"
    "github.com/ethereum/go-ethereum/rlp"
)

// Errors
var (
    errPacketTooSmall   = errors.New("too small")
    errBadHash          = errors.New("bad hash")
    errExpired          = errors.New("expired")
    errUnsolicitedReply = errors.New("unsolicited reply")
    errUnknownNode      = errors.New("unknown node")
    errTimeout          = errors.New("RPC timeout")
    errClockWarp        = errors.New("reply deadline too far in the future")
    errClosed           = errors.New("socket closed")
)

const (
    respTimeout    = 500 * time.Millisecond
    expiration     = 20 * time.Second
    bondExpiration = 24 * time.Hour

    maxFindnodeFailures = 5                // nodes exceeding this limit are dropped
    ntpFailureThreshold = 32               // Continuous timeouts after which to check NTP
    ntpWarningCooldown  = 10 * time.Minute // Minimum amount of time to pass before repeating NTP warning
    driftThreshold      = 10 * time.Second // Allowed clock drift before warning user

    // Discovery packets are defined to be no larger than 1280 bytes.
    // Packets larger than this size will be cut at the end and treated
    // as invalid because their hash won't match.
    maxPacketSize = 1280
)

// RPC packet types
const (
    p_pingV4 = iota + 1 // zero is 'reserved'
    p_pongV4
    p_findnodeV4
    p_neighborsV4
    p_enrRequestV4
    p_enrResponseV4
)

// RPC request structures
type (
    pingV4 struct {
        senderKey *ecdsa.PublicKey // filled in by preverify

        Version    uint
        From, To   rpcEndpoint
        Expiration uint64
        // Ignore additional fields (for forward compatibility).
        Rest []rlp.RawValue `rlp:"tail"`
    }

    // pongV4 is the reply to pingV4.
    pongV4 struct {
        // This field should mirror the UDP envelope address
        // of the ping packet, which provides a way to discover the
        // the external address (after NAT).
        To rpcEndpoint

        ReplyTok   []byte // This contains the hash of the ping packet.
        Expiration uint64 // Absolute timestamp at which the packet becomes invalid.
        // Ignore additional fields (for forward compatibility).
        Rest []rlp.RawValue `rlp:"tail"`
    }

    // findnodeV4 is a query for nodes close to the given target.
    findnodeV4 struct {
        Target     encPubkey
        Expiration uint64
        // Ignore additional fields (for forward compatibility).
        Rest []rlp.RawValue `rlp:"tail"`
    }

    // neighborsV4 is the reply to findnodeV4.
    neighborsV4 struct {
        Nodes      []rpcNode
        Expiration uint64
        // Ignore additional fields (for forward compatibility).
        Rest []rlp.RawValue `rlp:"tail"`
    }

    // enrRequestV4 queries for the remote node's record.
    enrRequestV4 struct {
        Expiration uint64
        // Ignore additional fields (for forward compatibility).
        Rest []rlp.RawValue `rlp:"tail"`
    }

    // enrResponseV4 is the reply to enrRequestV4.
    enrResponseV4 struct {
        ReplyTok []byte // Hash of the enrRequest packet.
        Record   enr.Record
        // Ignore additional fields (for forward compatibility).
        Rest []rlp.RawValue `rlp:"tail"`
    }

    rpcNode struct {
        IP  net.IP // len 4 for IPv4 or 16 for IPv6
        UDP uint16 // for discovery protocol
        TCP uint16 // for RLPx protocol
        ID  encPubkey
    }

    rpcEndpoint struct {
        IP  net.IP // len 4 for IPv4 or 16 for IPv6
        UDP uint16 // for discovery protocol
        TCP uint16 // for RLPx protocol
    }
)

// packetV4 is implemented by all v4 protocol messages.
type packetV4 interface {
    // preverify checks whether the packet is valid and should be handled at all.
    preverify(t *UDPv4, from *net.UDPAddr, fromID enode.ID, fromKey encPubkey) error
    // handle handles the packet.
    handle(t *UDPv4, from *net.UDPAddr, fromID enode.ID, mac []byte)
    // packet name and type for logging purposes.
    name() string
    kind() byte
}

func makeEndpoint(addr *net.UDPAddr, tcpPort uint16) rpcEndpoint {
    ip := net.IP{}
    if ip4 := addr.IP.To4(); ip4 != nil {
        ip = ip4
    } else if ip6 := addr.IP.To16(); ip6 != nil {
        ip = ip6
    }
    return rpcEndpoint{IP: ip, UDP: uint16(addr.Port), TCP: tcpPort}
}

func (t *UDPv4) nodeFromRPC(sender *net.UDPAddr, rn rpcNode) (*node, error) {
    if rn.UDP <= 1024 {
        return nil, errors.New("low port")
    }
    if err := netutil.CheckRelayIP(sender.IP, rn.IP); err != nil {
        return nil, err
    }
    if t.netrestrict != nil && !t.netrestrict.Contains(rn.IP) {
        return nil, errors.New("not contained in netrestrict whitelist")
    }
    key, err := decodePubkey(rn.ID)
    if err != nil {
        return nil, err
    }
    n := wrapNode(enode.NewV4(key, rn.IP, int(rn.TCP), int(rn.UDP)))
    err = n.ValidateComplete()
    return n, err
}

func nodeToRPC(n *node) rpcNode {
    var key ecdsa.PublicKey
    var ekey encPubkey
    if err := n.Load((*enode.Secp256k1)(&key)); err == nil {
        ekey = encodePubkey(&key)
    }
    return rpcNode{ID: ekey, IP: n.IP(), UDP: uint16(n.UDP()), TCP: uint16(n.TCP())}
}

// UDPv4 implements the v4 wire protocol.
type UDPv4 struct {
    conn        UDPConn
    log         log.Logger
    netrestrict *netutil.Netlist
    priv        *ecdsa.PrivateKey
    localNode   *enode.LocalNode
    db          *enode.DB
    tab         *Table
    closeOnce   sync.Once
    wg          sync.WaitGroup

    addReplyMatcher chan *replyMatcher
    gotreply        chan reply
    closing         chan struct{}
}

// replyMatcher represents a pending reply.
//
// Some implementations of the protocol wish to send more than one
// reply packet to findnode. In general, any neighbors packet cannot
// be matched up with a specific findnode packet.
//
// Our implementation handles this by storing a callback function for
// each pending reply. Incoming packets from a node are dispatched
// to all callback functions for that node.
type replyMatcher struct {
    // these fields must match in the reply.
    from  enode.ID
    ip    net.IP
    ptype byte

    // time when the request must complete
    deadline time.Time

    // callback is called when a matching reply arrives. If it returns matched == true, the
    // reply was acceptable. The second return value indicates whether the callback should
    // be removed from the pending reply queue. If it returns false, the reply is considered
    // incomplete and the callback will be invoked again for the next matching reply.
    callback replyMatchFunc

    // errc receives nil when the callback indicates completion or an
    // error if no further reply is received within the timeout.
    errc chan error

    // reply contains the most recent reply. This field is safe for reading after errc has
    // received a value.
    reply packetV4
}

type replyMatchFunc func(interface{}) (matched bool, requestDone bool)

// reply is a reply packet from a certain node.
type reply struct {
    from enode.ID
    ip   net.IP
    data packetV4
    // loop indicates whether there was
    // a matching request by sending on this channel.
    matched chan<- bool
}

func ListenV4(c UDPConn, ln *enode.LocalNode, cfg Config) (*UDPv4, error) {
    t := &UDPv4{
        conn:            c,
        priv:            cfg.PrivateKey,
        netrestrict:     cfg.NetRestrict,
        localNode:       ln,
        db:              ln.Database(),
        closing:         make(chan struct{}),
        gotreply:        make(chan reply),
        addReplyMatcher: make(chan *replyMatcher),
        log:             cfg.Log,
    }
    if t.log == nil {
        t.log = log.Root()
    }
    tab, err := newTable(t, ln.Database(), cfg.Bootnodes, t.log)
    if err != nil {
        return nil, err
    }
    t.tab = tab
    go tab.loop()

    t.wg.Add(2)
    go t.loop()
    go t.readLoop(cfg.Unhandled)
    return t, nil
}

// Self returns the local node.
func (t *UDPv4) Self() *enode.Node {
    return t.localNode.Node()
}

// Close shuts down the socket and aborts any running queries.
func (t *UDPv4) Close() {
    t.closeOnce.Do(func() {
        close(t.closing)
        t.conn.Close()
        t.wg.Wait()
        t.tab.close()
    })
}

// ReadRandomNodes reads random nodes from the local table.
func (t *UDPv4) ReadRandomNodes(buf []*enode.Node) int {
    return t.tab.ReadRandomNodes(buf)
}

// LookupRandom finds random nodes in the network.
func (t *UDPv4) LookupRandom() []*enode.Node {
    if t.tab.len() == 0 {
        // All nodes were dropped, refresh. The very first query will hit this
        // case and run the bootstrapping logic.
        <-t.tab.refresh()
    }
    return t.lookupRandom()
}

func (t *UDPv4) LookupPubkey(key *ecdsa.PublicKey) []*enode.Node {
    if t.tab.len() == 0 {
        // All nodes were dropped, refresh. The very first query will hit this
        // case and run the bootstrapping logic.
        <-t.tab.refresh()
    }
    return unwrapNodes(t.lookup(encodePubkey(key)))
}

func (t *UDPv4) lookupRandom() []*enode.Node {
    var target encPubkey
    crand.Read(target[:])
    return unwrapNodes(t.lookup(target))
}

func (t *UDPv4) lookupSelf() []*enode.Node {
    return unwrapNodes(t.lookup(encodePubkey(&t.priv.PublicKey)))
}

// lookup performs a network search for nodes close to the given target. It approaches the
// target by querying nodes that are closer to it on each iteration. The given target does
// not need to be an actual node identifier.
func (t *UDPv4) lookup(targetKey encPubkey) []*node {
    var (
        target         = enode.ID(crypto.Keccak256Hash(targetKey[:]))
        asked          = make(map[enode.ID]bool)
        seen           = make(map[enode.ID]bool)
        reply          = make(chan []*node, alpha)
        pendingQueries = 0
        result         *nodesByDistance
    )
    // Don't query further if we hit ourself.
    // Unlikely to happen often in practice.
    asked[t.Self().ID()] = true

    // Generate the initial result set.
    t.tab.mutex.Lock()
    result = t.tab.closest(target, bucketSize, false)
    t.tab.mutex.Unlock()

    for {
        // ask the alpha closest nodes that we haven't asked yet
        for i := 0; i < len(result.entries) && pendingQueries < alpha; i++ {
            n := result.entries[i]
            if !asked[n.ID()] {
                asked[n.ID()] = true
                pendingQueries++
                go t.lookupWorker(n, targetKey, reply)
            }
        }
        if pendingQueries == 0 {
            // we have asked all closest nodes, stop the search
            break
        }
        select {
        case nodes := <-reply:
            for _, n := range nodes {
                if n != nil && !seen[n.ID()] {
                    seen[n.ID()] = true
                    result.push(n, bucketSize)
                }
            }
        case <-t.tab.closeReq:
            return nil // shutdown, no need to continue.
        }
        pendingQueries--
    }
    return result.entries
}

func (t *UDPv4) lookupWorker(n *node, targetKey encPubkey, reply chan<- []*node) {
    fails := t.db.FindFails(n.ID(), n.IP())
    r, err := t.findnode(n.ID(), n.addr(), targetKey)
    if err == errClosed {
        // Avoid recording failures on shutdown.
        reply <- nil
        return
    } else if len(r) == 0 {
        fails++
        t.db.UpdateFindFails(n.ID(), n.IP(), fails)
        t.log.Trace("Findnode failed", "id", n.ID(), "failcount", fails, "err", err)
        if fails >= maxFindnodeFailures {
            t.log.Trace("Too many findnode failures, dropping", "id", n.ID(), "failcount", fails)
            t.tab.delete(n)
        }
    } else if fails > 0 {
        // Reset failure counter because it counts _consecutive_ failures.
        t.db.UpdateFindFails(n.ID(), n.IP(), 0)
    }

    // Grab as many nodes as possible. Some of them might not be alive anymore, but we'll
    // just remove those again during revalidation.
    for _, n := range r {
        t.tab.addSeenNode(n)
    }
    reply <- r
}

// Resolve searches for a specific node with the given ID and tries to get the most recent
// version of the node record for it. It returns n if the node could not be resolved.
func (t *UDPv4) Resolve(n *enode.Node) *enode.Node {
    // Try asking directly. This works if the node is still responding on the endpoint we have.
    if rn, err := t.RequestENR(n); err == nil {
        return rn
    }
    // Check table for the ID, we might have a newer version there.
    if intable := t.tab.getNode(n.ID()); intable != nil && intable.Seq() > n.Seq() {
        n = intable
        if rn, err := t.RequestENR(n); err == nil {
            return rn
        }
    }
    // Otherwise perform a network lookup.
    var key enode.Secp256k1
    if n.Load(&key) != nil {
        return n // no secp256k1 key
    }
    result := t.LookupPubkey((*ecdsa.PublicKey)(&key))
    for _, rn := range result {
        if rn.ID() == n.ID() {
            if rn, err := t.RequestENR(rn); err == nil {
                return rn
            }
        }
    }
    return n
}

func (t *UDPv4) ourEndpoint() rpcEndpoint {
    n := t.Self()
    a := &net.UDPAddr{IP: n.IP(), Port: n.UDP()}
    return makeEndpoint(a, uint16(n.TCP()))
}

// Ping sends a ping message to the given node.
func (t *UDPv4) Ping(n *enode.Node) error {
    _, err := t.ping(n)
    return err
}

// ping sends a ping message to the given node and waits for a reply.
func (t *UDPv4) ping(n *enode.Node) (seq uint64, err error) {
    rm := t.sendPing(n.ID(), &net.UDPAddr{IP: n.IP(), Port: n.UDP()}, nil)
    if err = <-rm.errc; err == nil {
        seq = seqFromTail(rm.reply.(*pongV4).Rest)
    }
    return seq, err
}

// sendPing sends a ping message to the given node and invokes the callback
// when the reply arrives.
func (t *UDPv4) sendPing(toid enode.ID, toaddr *net.UDPAddr, callback func()) *replyMatcher {
    req := t.makePing(toaddr)
    packet, hash, err := t.encode(t.priv, req)
    if err != nil {
        errc := make(chan error, 1)
        errc <- err
        return &replyMatcher{errc: errc}
    }
    // Add a matcher for the reply to the pending reply queue. Pongs are matched if they
    // reference the ping we're about to send.
    rm := t.pending(toid, toaddr.IP, p_pongV4, func(p interface{}) (matched bool, requestDone bool) {
        matched = bytes.Equal(p.(*pongV4).ReplyTok, hash)
        if matched && callback != nil {
            callback()
        }
        return matched, matched
    })
    // Send the packet.
    t.localNode.UDPContact(toaddr)
    t.write(toaddr, toid, req.name(), packet)
    return rm
}

func (t *UDPv4) makePing(toaddr *net.UDPAddr) *pingV4 {
    seq, _ := rlp.EncodeToBytes(t.localNode.Node().Seq())
    return &pingV4{
        Version:    4,
        From:       t.ourEndpoint(),
        To:         makeEndpoint(toaddr, 0),
        Expiration: uint64(time.Now().Add(expiration).Unix()),
        Rest:       []rlp.RawValue{seq},
    }
}

// findnode sends a findnode request to the given node and waits until
// the node has sent up to k neighbors.
func (t *UDPv4) findnode(toid enode.ID, toaddr *net.UDPAddr, target encPubkey) ([]*node, error) {
    t.ensureBond(toid, toaddr)

    // Add a matcher for 'neighbours' replies to the pending reply queue. The matcher is
    // active until enough nodes have been received.
    nodes := make([]*node, 0, bucketSize)
    nreceived := 0
    rm := t.pending(toid, toaddr.IP, p_neighborsV4, func(r interface{}) (matched bool, requestDone bool) {
        reply := r.(*neighborsV4)
        for _, rn := range reply.Nodes {
            nreceived++
            n, err := t.nodeFromRPC(toaddr, rn)
            if err != nil {
                t.log.Trace("Invalid neighbor node received", "ip", rn.IP, "addr", toaddr, "err", err)
                continue
            }
            nodes = append(nodes, n)
        }
        return true, nreceived >= bucketSize
    })
    t.send(toaddr, toid, &findnodeV4{
        Target:     target,
        Expiration: uint64(time.Now().Add(expiration).Unix()),
    })
    return nodes, <-rm.errc
}

// RequestENR sends enrRequest to the given node and waits for a response.
func (t *UDPv4) RequestENR(n *enode.Node) (*enode.Node, error) {
    addr := &net.UDPAddr{IP: n.IP(), Port: n.UDP()}
    t.ensureBond(n.ID(), addr)

    req := &enrRequestV4{
        Expiration: uint64(time.Now().Add(expiration).Unix()),
    }
    packet, hash, err := t.encode(t.priv, req)
    if err != nil {
        return nil, err
    }
    // Add a matcher for the reply to the pending reply queue. Responses are matched if
    // they reference the request we're about to send.
    rm := t.pending(n.ID(), addr.IP, p_enrResponseV4, func(r interface{}) (matched bool, requestDone bool) {
        matched = bytes.Equal(r.(*enrResponseV4).ReplyTok, hash)
        return matched, matched
    })
    // Send the packet and wait for the reply.
    t.write(addr, n.ID(), req.name(), packet)
    if err := <-rm.errc; err != nil {
        return nil, err
    }
    // Verify the response record.
    respN, err := enode.New(enode.ValidSchemes, &rm.reply.(*enrResponseV4).Record)
    if err != nil {
        return nil, err
    }
    if respN.ID() != n.ID() {
        return nil, fmt.Errorf("invalid ID in response record")
    }
    if respN.Seq() < n.Seq() {
        return n, nil // response record is older
    }
    if err := netutil.CheckRelayIP(addr.IP, respN.IP()); err != nil {
        return nil, fmt.Errorf("invalid IP in response record: %v", err)
    }
    return respN, nil
}

// pending adds a reply matcher to the pending reply queue.
// see the documentation of type replyMatcher for a detailed explanation.
func (t *UDPv4) pending(id enode.ID, ip net.IP, ptype byte, callback replyMatchFunc) *replyMatcher {
    ch := make(chan error, 1)
    p := &replyMatcher{from: id, ip: ip, ptype: ptype, callback: callback, errc: ch}
    select {
    case t.addReplyMatcher <- p:
        // loop will handle it
    case <-t.closing:
        ch <- errClosed
    }
    return p
}

// handleReply dispatches a reply packet, invoking reply matchers. It returns
// whether any matcher considered the packet acceptable.
func (t *UDPv4) handleReply(from enode.ID, fromIP net.IP, req packetV4) bool {
    matched := make(chan bool, 1)
    select {
    case t.gotreply <- reply{from, fromIP, req, matched}:
        // loop will handle it
        return <-matched
    case <-t.closing:
        return false
    }
}

// loop runs in its own goroutine. it keeps track of
// the refresh timer and the pending reply queue.
func (t *UDPv4) loop() {
    defer t.wg.Done()

    var (
        plist        = list.New()
        timeout      = time.NewTimer(0)
        nextTimeout  *replyMatcher // head of plist when timeout was last reset
        contTimeouts = 0           // number of continuous timeouts to do NTP checks
        ntpWarnTime  = time.Unix(0, 0)
    )
    <-timeout.C // ignore first timeout
    defer timeout.Stop()

    resetTimeout := func() {
        if plist.Front() == nil || nextTimeout == plist.Front().Value {
            return
        }
        // Start the timer so it fires when the next pending reply has expired.
        now := time.Now()
        for el := plist.Front(); el != nil; el = el.Next() {
            nextTimeout = el.Value.(*replyMatcher)
            if dist := nextTimeout.deadline.Sub(now); dist < 2*respTimeout {
                timeout.Reset(dist)
                return
            }
            // Remove pending replies whose deadline is too far in the
            // future. These can occur if the system clock jumped
            // backwards after the deadline was assigned.
            nextTimeout.errc <- errClockWarp
            plist.Remove(el)
        }
        nextTimeout = nil
        timeout.Stop()
    }

    for {
        resetTimeout()

        select {
        case <-t.closing:
            for el := plist.Front(); el != nil; el = el.Next() {
                el.Value.(*replyMatcher).errc <- errClosed
            }
            return

        case p := <-t.addReplyMatcher:
            p.deadline = time.Now().Add(respTimeout)
            plist.PushBack(p)

        case r := <-t.gotreply:
            var matched bool // whether any replyMatcher considered the reply acceptable.
            for el := plist.Front(); el != nil; el = el.Next() {
                p := el.Value.(*replyMatcher)
                if p.from == r.from && p.ptype == r.data.kind() && p.ip.Equal(r.ip) {
                    ok, requestDone := p.callback(r.data)
                    matched = matched || ok
                    // Remove the matcher if callback indicates that all replies have been received.
                    if requestDone {
                        p.reply = r.data
                        p.errc <- nil
                        plist.Remove(el)
                    }
                    // Reset the continuous timeout counter (time drift detection)
                    contTimeouts = 0
                }
            }
            r.matched <- matched

        case now := <-timeout.C:
            nextTimeout = nil

            // Notify and remove callbacks whose deadline is in the past.
            for el := plist.Front(); el != nil; el = el.Next() {
                p := el.Value.(*replyMatcher)
                if now.After(p.deadline) || now.Equal(p.deadline) {
                    p.errc <- errTimeout
                    plist.Remove(el)
                    contTimeouts++
                }
            }
            // If we've accumulated too many timeouts, do an NTP time sync check
            if contTimeouts > ntpFailureThreshold {
                if time.Since(ntpWarnTime) >= ntpWarningCooldown {
                    ntpWarnTime = time.Now()
                    go checkClockDrift()
                }
                contTimeouts = 0
            }
        }
    }
}

const (
    macSize  = 256 / 8
    sigSize  = 520 / 8
    headSize = macSize + sigSize // space of packet frame data
)

var (
    headSpace = make([]byte, headSize)

    // Neighbors replies are sent across multiple packets to
    // stay below the packet size limit. We compute the maximum number
    // of entries by stuffing a packet until it grows too large.
    maxNeighbors int
)

func init() {
    p := neighborsV4{Expiration: ^uint64(0)}
    maxSizeNode := rpcNode{IP: make(net.IP, 16), UDP: ^uint16(0), TCP: ^uint16(0)}
    for n := 0; ; n++ {
        p.Nodes = append(p.Nodes, maxSizeNode)
        size, _, err := rlp.EncodeToReader(p)
        if err != nil {
            // If this ever happens, it will be caught by the unit tests.
            panic("cannot encode: " + err.Error())
        }
        if headSize+size+1 >= maxPacketSize {
            maxNeighbors = n
            break
        }
    }
}

func (t *UDPv4) send(toaddr *net.UDPAddr, toid enode.ID, req packetV4) ([]byte, error) {
    packet, hash, err := t.encode(t.priv, req)
    if err != nil {
        return hash, err
    }
    return hash, t.write(toaddr, toid, req.name(), packet)
}

func (t *UDPv4) write(toaddr *net.UDPAddr, toid enode.ID, what string, packet []byte) error {
    _, err := t.conn.WriteToUDP(packet, toaddr)
    t.log.Trace(">> "+what, "id", toid, "addr", toaddr, "err", err)
    return err
}

func (t *UDPv4) encode(priv *ecdsa.PrivateKey, req packetV4) (packet, hash []byte, err error) {
    name := req.name()
    b := new(bytes.Buffer)
    b.Write(headSpace)
    b.WriteByte(req.kind())
    if err := rlp.Encode(b, req); err != nil {
        t.log.Error(fmt.Sprintf("Can't encode %s packet", name), "err", err)
        return nil, nil, err
    }
    packet = b.Bytes()
    sig, err := crypto.Sign(crypto.Keccak256(packet[headSize:]), priv)
    if err != nil {
        t.log.Error(fmt.Sprintf("Can't sign %s packet", name), "err", err)
        return nil, nil, err
    }
    copy(packet[macSize:], sig)
    // add the hash to the front. Note: this doesn't protect the
    // packet in any way. Our public key will be part of this hash in
    // The future.
    hash = crypto.Keccak256(packet[macSize:])
    copy(packet, hash)
    return packet, hash, nil
}

// readLoop runs in its own goroutine. it handles incoming UDP packets.
func (t *UDPv4) readLoop(unhandled chan<- ReadPacket) {
    defer t.wg.Done()
    if unhandled != nil {
        defer close(unhandled)
    }

    buf := make([]byte, maxPacketSize)
    for {
        nbytes, from, err := t.conn.ReadFromUDP(buf)
        if netutil.IsTemporaryError(err) {
            // Ignore temporary read errors.
            t.log.Debug("Temporary UDP read error", "err", err)
            continue
        } else if err != nil {
            // Shut down the loop for permament errors.
            if err != io.EOF {
                t.log.Debug("UDP read error", "err", err)
            }
            return
        }
        if t.handlePacket(from, buf[:nbytes]) != nil && unhandled != nil {
            select {
            case unhandled <- ReadPacket{buf[:nbytes], from}:
            default:
            }
        }
    }
}

func (t *UDPv4) handlePacket(from *net.UDPAddr, buf []byte) error {
    packet, fromKey, hash, err := decodeV4(buf)
    if err != nil {
        t.log.Debug("Bad discv4 packet", "addr", from, "err", err)
        return err
    }
    fromID := fromKey.id()
    if err == nil {
        err = packet.preverify(t, from, fromID, fromKey)
    }
    t.log.Trace("<< "+packet.name(), "id", fromID, "addr", from, "err", err)
    if err == nil {
        packet.handle(t, from, fromID, hash)
    }
    return err
}

func decodeV4(buf []byte) (packetV4, encPubkey, []byte, error) {
    if len(buf) < headSize+1 {
        return nil, encPubkey{}, nil, errPacketTooSmall
    }
    hash, sig, sigdata := buf[:macSize], buf[macSize:headSize], buf[headSize:]
    shouldhash := crypto.Keccak256(buf[macSize:])
    if !bytes.Equal(hash, shouldhash) {
        return nil, encPubkey{}, nil, errBadHash
    }
    fromKey, err := recoverNodeKey(crypto.Keccak256(buf[headSize:]), sig)
    if err != nil {
        return nil, fromKey, hash, err
    }

    var req packetV4
    switch ptype := sigdata[0]; ptype {
    case p_pingV4:
        req = new(pingV4)
    case p_pongV4:
        req = new(pongV4)
    case p_findnodeV4:
        req = new(findnodeV4)
    case p_neighborsV4:
        req = new(neighborsV4)
    case p_enrRequestV4:
        req = new(enrRequestV4)
    case p_enrResponseV4:
        req = new(enrResponseV4)
    default:
        return nil, fromKey, hash, fmt.Errorf("unknown type: %d", ptype)
    }
    s := rlp.NewStream(bytes.NewReader(sigdata[1:]), 0)
    err = s.Decode(req)
    return req, fromKey, hash, err
}

// checkBond checks if the given node has a recent enough endpoint proof.
func (t *UDPv4) checkBond(id enode.ID, ip net.IP) bool {
    return time.Since(t.db.LastPongReceived(id, ip)) < bondExpiration
}

// ensureBond solicits a ping from a node if we haven't seen a ping from it for a while.
// This ensures there is a valid endpoint proof on the remote end.
func (t *UDPv4) ensureBond(toid enode.ID, toaddr *net.UDPAddr) {
    tooOld := time.Since(t.db.LastPingReceived(toid, toaddr.IP)) > bondExpiration
    if tooOld || t.db.FindFails(toid, toaddr.IP) > maxFindnodeFailures {
        rm := t.sendPing(toid, toaddr, nil)
        <-rm.errc
        // Wait for them to ping back and process our pong.
        time.Sleep(respTimeout)
    }
}

// expired checks whether the given UNIX time stamp is in the past.
func expired(ts uint64) bool {
    return time.Unix(int64(ts), 0).Before(time.Now())
}

func seqFromTail(tail []rlp.RawValue) uint64 {
    if len(tail) == 0 {
        return 0
    }
    var seq uint64
    rlp.DecodeBytes(tail[0], &seq)
    return seq
}

// PING/v4

func (req *pingV4) name() string { return "PING/v4" }
func (req *pingV4) kind() byte   { return p_pingV4 }

func (req *pingV4) preverify(t *UDPv4, from *net.UDPAddr, fromID enode.ID, fromKey encPubkey) error {
    if expired(req.Expiration) {
        return errExpired
    }
    key, err := decodePubkey(fromKey)
    if err != nil {
        return errors.New("invalid public key")
    }
    req.senderKey = key
    return nil
}

func (req *pingV4) handle(t *UDPv4, from *net.UDPAddr, fromID enode.ID, mac []byte) {
    // Reply.
    seq, _ := rlp.EncodeToBytes(t.localNode.Node().Seq())
    t.send(from, fromID, &pongV4{
        To:         makeEndpoint(from, req.From.TCP),
        ReplyTok:   mac,
        Expiration: uint64(time.Now().Add(expiration).Unix()),
        Rest:       []rlp.RawValue{seq},
    })

    // Ping back if our last pong on file is too far in the past.
    n := wrapNode(enode.NewV4(req.senderKey, from.IP, int(req.From.TCP), from.Port))
    if time.Since(t.db.LastPongReceived(n.ID(), from.IP)) > bondExpiration {
        t.sendPing(fromID, from, func() {
            t.tab.addVerifiedNode(n)
        })
    } else {
        t.tab.addVerifiedNode(n)
    }

    // Update node database and endpoint predictor.
    t.db.UpdateLastPingReceived(n.ID(), from.IP, time.Now())
    t.localNode.UDPEndpointStatement(from, &net.UDPAddr{IP: req.To.IP, Port: int(req.To.UDP)})
}

// PONG/v4

func (req *pongV4) name() string { return "PONG/v4" }
func (req *pongV4) kind() byte   { return p_pongV4 }

func (req *pongV4) preverify(t *UDPv4, from *net.UDPAddr, fromID enode.ID, fromKey encPubkey) error {
    if expired(req.Expiration) {
        return errExpired
    }
    if !t.handleReply(fromID, from.IP, req) {
        return errUnsolicitedReply
    }
    return nil
}

func (req *pongV4) handle(t *UDPv4, from *net.UDPAddr, fromID enode.ID, mac []byte) {
    t.localNode.UDPEndpointStatement(from, &net.UDPAddr{IP: req.To.IP, Port: int(req.To.UDP)})
    t.db.UpdateLastPongReceived(fromID, from.IP, time.Now())
}

// FINDNODE/v4

func (req *findnodeV4) name() string { return "FINDNODE/v4" }
func (req *findnodeV4) kind() byte   { return p_findnodeV4 }

func (req *findnodeV4) preverify(t *UDPv4, from *net.UDPAddr, fromID enode.ID, fromKey encPubkey) error {
    if expired(req.Expiration) {
        return errExpired
    }
    if !t.checkBond(fromID, from.IP) {
        // No endpoint proof pong exists, we don't process the packet. This prevents an
        // attack vector where the discovery protocol could be used to amplify traffic in a
        // DDOS attack. A malicious actor would send a findnode request with the IP address
        // and UDP port of the target as the source address. The recipient of the findnode
        // packet would then send a neighbors packet (which is a much bigger packet than
        // findnode) to the victim.
        return errUnknownNode
    }
    return nil
}

func (req *findnodeV4) handle(t *UDPv4, from *net.UDPAddr, fromID enode.ID, mac []byte) {
    // Determine closest nodes.
    target := enode.ID(crypto.Keccak256Hash(req.Target[:]))
    t.tab.mutex.Lock()
    closest := t.tab.closest(target, bucketSize, true).entries
    t.tab.mutex.Unlock()

    // Send neighbors in chunks with at most maxNeighbors per packet
    // to stay below the packet size limit.
    p := neighborsV4{Expiration: uint64(time.Now().Add(expiration).Unix())}
    var sent bool
    for _, n := range closest {
        if netutil.CheckRelayIP(from.IP, n.IP()) == nil {
            p.Nodes = append(p.Nodes, nodeToRPC(n))
        }
        if len(p.Nodes) == maxNeighbors {
            t.send(from, fromID, &p)
            p.Nodes = p.Nodes[:0]
            sent = true
        }
    }
    if len(p.Nodes) > 0 || !sent {
        t.send(from, fromID, &p)
    }
}

// NEIGHBORS/v4

func (req *neighborsV4) name() string { return "NEIGHBORS/v4" }
func (req *neighborsV4) kind() byte   { return p_neighborsV4 }

func (req *neighborsV4) preverify(t *UDPv4, from *net.UDPAddr, fromID enode.ID, fromKey encPubkey) error {
    if expired(req.Expiration) {
        return errExpired
    }
    if !t.handleReply(fromID, from.IP, req) {
        return errUnsolicitedReply
    }
    return nil
}

func (req *neighborsV4) handle(t *UDPv4, from *net.UDPAddr, fromID enode.ID, mac []byte) {
}

// ENRREQUEST/v4

func (req *enrRequestV4) name() string { return "ENRREQUEST/v4" }
func (req *enrRequestV4) kind() byte   { return p_enrRequestV4 }

func (req *enrRequestV4) preverify(t *UDPv4, from *net.UDPAddr, fromID enode.ID, fromKey encPubkey) error {
    if expired(req.Expiration) {
        return errExpired
    }
    if !t.checkBond(fromID, from.IP) {
        return errUnknownNode
    }
    return nil
}

func (req *enrRequestV4) handle(t *UDPv4, from *net.UDPAddr, fromID enode.ID, mac []byte) {
    t.send(from, fromID, &enrResponseV4{
        ReplyTok: mac,
        Record:   *t.localNode.Node().Record(),
    })
}

// ENRRESPONSE/v4

func (req *enrResponseV4) name() string { return "ENRRESPONSE/v4" }
func (req *enrResponseV4) kind() byte   { return p_enrResponseV4 }

func (req *enrResponseV4) preverify(t *UDPv4, from *net.UDPAddr, fromID enode.ID, fromKey encPubkey) error {
    if !t.handleReply(fromID, from.IP, req) {
        return errUnsolicitedReply
    }
    return nil
}

func (req *enrResponseV4) handle(t *UDPv4, from *net.UDPAddr, fromID enode.ID, mac []byte) {
}