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path: root/p2p/discover/table.go
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// Package discover implements the Node Discovery Protocol.
//
// The Node Discovery protocol provides a way to find RLPx nodes that
// can be connected to. It uses a Kademlia-like protocol to maintain a
// distributed database of the IDs and endpoints of all listening
// nodes.
package discover

import (
    "crypto/ecdsa"
    "crypto/elliptic"
    "encoding/hex"
    "fmt"
    "io"
    "math/rand"
    "net"
    "sort"
    "strings"
    "sync"
    "time"

    "github.com/ethereum/go-ethereum/crypto/secp256k1"
    "github.com/ethereum/go-ethereum/rlp"
)

const (
    alpha      = 3                   // Kademlia concurrency factor
    bucketSize = 16                  // Kademlia bucket size
    nBuckets   = len(NodeID{})*8 + 1 // Number of buckets
)

type Table struct {
    mutex   sync.Mutex        // protects buckets, their content, and nursery
    buckets [nBuckets]*bucket // index of known nodes by distance
    nursery []*Node           // bootstrap nodes

    net  transport
    self *Node // metadata of the local node
}

// transport is implemented by the UDP transport.
// it is an interface so we can test without opening lots of UDP
// sockets and without generating a private key.
type transport interface {
    ping(*Node) error
    findnode(e *Node, target NodeID) ([]*Node, error)
    close()
}

// bucket contains nodes, ordered by their last activity.
type bucket struct {
    lastLookup time.Time
    entries    []*Node
}

// Node represents node metadata that is stored in the table.
type Node struct {
    Addr *net.UDPAddr
    ID   NodeID

    active time.Time
}

type rpcNode struct {
    IP   string
    Port uint16
    ID   NodeID
}

func (n Node) EncodeRLP(w io.Writer) error {
    return rlp.Encode(w, rpcNode{IP: n.Addr.IP.String(), Port: uint16(n.Addr.Port), ID: n.ID})
}
func (n *Node) DecodeRLP(s *rlp.Stream) (err error) {
    var ext rpcNode
    if err = s.Decode(&ext); err == nil {
        n.Addr = &net.UDPAddr{IP: net.ParseIP(ext.IP), Port: int(ext.Port)}
        n.ID = ext.ID
    }
    return err
}

func newTable(t transport, ourID NodeID, ourAddr *net.UDPAddr) *Table {
    tab := &Table{net: t, self: &Node{ID: ourID, Addr: ourAddr}}
    for i := range tab.buckets {
        tab.buckets[i] = &bucket{}
    }
    return tab
}

// Self returns the local node ID.
func (tab *Table) Self() NodeID {
    return tab.self.ID
}

// Close terminates the network listener.
func (tab *Table) Close() {
    tab.net.close()
}

// Bootstrap sets the bootstrap nodes. These nodes are used to connect
// to the network if the table is empty. Bootstrap will also attempt to
// fill the table by performing random lookup operations on the
// network.
func (tab *Table) Bootstrap(nodes []Node) {
    tab.mutex.Lock()
    // TODO: maybe filter nodes with bad fields (nil, etc.) to avoid strange crashes
    tab.nursery = make([]*Node, 0, len(nodes))
    for _, n := range nodes {
        cpy := n
        tab.nursery = append(tab.nursery, &cpy)
    }
    tab.mutex.Unlock()
    tab.refresh()
}

// Lookup performs a network search for nodes close
// to the given target. It approaches the target by querying
// nodes that are closer to it on each iteration.
func (tab *Table) Lookup(target NodeID) []*Node {
    var (
        asked          = make(map[NodeID]bool)
        seen           = make(map[NodeID]bool)
        reply          = make(chan []*Node, alpha)
        pendingQueries = 0
    )
    // don't query further if we hit the target.
    // unlikely to happen often in practice.
    asked[target] = true

    tab.mutex.Lock()
    // update last lookup stamp (for refresh logic)
    tab.buckets[logdist(tab.self.ID, target)].lastLookup = time.Now()
    // generate initial result set
    result := tab.closest(target, bucketSize)
    tab.mutex.Unlock()

    for {
        // ask the closest nodes that we haven't asked yet
        for i := 0; i < len(result.entries) && pendingQueries < alpha; i++ {
            n := result.entries[i]
            if !asked[n.ID] {
                asked[n.ID] = true
                pendingQueries++
                go func() {
                    result, _ := tab.net.findnode(n, target)
                    reply <- result
                }()
            }
        }
        if pendingQueries == 0 {
            // we have asked all closest nodes, stop the search
            break
        }

        // wait for the next reply
        for _, n := range <-reply {
            cn := n
            if !seen[n.ID] {
                seen[n.ID] = true
                result.push(cn, bucketSize)
            }
        }
        pendingQueries--
    }
    return result.entries
}

// refresh performs a lookup for a random target to keep buckets full.
func (tab *Table) refresh() {
    ld := -1 // logdist of chosen bucket
    tab.mutex.Lock()
    for i, b := range tab.buckets {
        if i > 0 && b.lastLookup.Before(time.Now().Add(-1*time.Hour)) {
            ld = i
            break
        }
    }
    tab.mutex.Unlock()

    result := tab.Lookup(randomID(tab.self.ID, ld))
    if len(result) == 0 {
        // bootstrap the table with a self lookup
        tab.mutex.Lock()
        tab.add(tab.nursery)
        tab.mutex.Unlock()
        tab.Lookup(tab.self.ID)
        // TODO: the Kademlia paper says that we're supposed to perform
        // random lookups in all buckets further away than our closest neighbor.
    }
}

// closest returns the n nodes in the table that are closest to the
// given id. The caller must hold tab.mutex.
func (tab *Table) closest(target NodeID, nresults int) *nodesByDistance {
    // This is a very wasteful way to find the closest nodes but
    // obviously correct. I believe that tree-based buckets would make
    // this easier to implement efficiently.
    close := &nodesByDistance{target: target}
    for _, b := range tab.buckets {
        for _, n := range b.entries {
            close.push(n, nresults)
        }
    }
    return close
}

func (tab *Table) len() (n int) {
    for _, b := range tab.buckets {
        n += len(b.entries)
    }
    return n
}

// bumpOrAdd updates the activity timestamp for the given node and
// attempts to insert the node into a bucket. The returned Node might
// not be part of the table. The caller must hold tab.mutex.
func (tab *Table) bumpOrAdd(node NodeID, from *net.UDPAddr) (n *Node) {
    b := tab.buckets[logdist(tab.self.ID, node)]
    if n = b.bump(node); n == nil {
        n = &Node{ID: node, Addr: from, active: time.Now()}
        if len(b.entries) == bucketSize {
            tab.pingReplace(n, b)
        } else {
            b.entries = append(b.entries, n)
        }
    }
    return n
}

func (tab *Table) pingReplace(n *Node, b *bucket) {
    old := b.entries[bucketSize-1]
    go func() {
        if err := tab.net.ping(old); err == nil {
            // it responded, we don't need to replace it.
            return
        }
        // it didn't respond, replace the node if it is still the oldest node.
        tab.mutex.Lock()
        if len(b.entries) > 0 && b.entries[len(b.entries)-1] == old {
            // slide down other entries and put the new one in front.
            copy(b.entries[1:], b.entries)
            b.entries[0] = n
        }
        tab.mutex.Unlock()
    }()
}

// bump updates the activity timestamp for the given node.
// The caller must hold tab.mutex.
func (tab *Table) bump(node NodeID) {
    tab.buckets[logdist(tab.self.ID, node)].bump(node)
}

// add puts the entries into the table if their corresponding
// bucket is not full. The caller must hold tab.mutex.
func (tab *Table) add(entries []*Node) {
outer:
    for _, n := range entries {
        if n == nil || n.ID == tab.self.ID {
            // skip bad entries. The RLP decoder returns nil for empty
            // input lists.
            continue
        }
        bucket := tab.buckets[logdist(tab.self.ID, n.ID)]
        for i := range bucket.entries {
            if bucket.entries[i].ID == n.ID {
                // already in bucket
                continue outer
            }
        }
        if len(bucket.entries) < bucketSize {
            bucket.entries = append(bucket.entries, n)
        }
    }
}

func (b *bucket) bump(id NodeID) *Node {
    for i, n := range b.entries {
        if n.ID == id {
            n.active = time.Now()
            // move it to the front
            copy(b.entries[1:], b.entries[:i+1])
            b.entries[0] = n
            return n
        }
    }
    return nil
}

// nodesByDistance is a list of nodes, ordered by
// distance to target.
type nodesByDistance struct {
    entries []*Node
    target  NodeID
}

// push adds the given node to the list, keeping the total size below maxElems.
func (h *nodesByDistance) push(n *Node, maxElems int) {
    ix := sort.Search(len(h.entries), func(i int) bool {
        return distcmp(h.target, h.entries[i].ID, n.ID) > 0
    })
    if len(h.entries) < maxElems {
        h.entries = append(h.entries, n)
    }
    if ix == len(h.entries) {
        // farther away than all nodes we already have.
        // if there was room for it, the node is now the last element.
    } else {
        // slide existing entries down to make room
        // this will overwrite the entry we just appended.
        copy(h.entries[ix+1:], h.entries[ix:])
        h.entries[ix] = n
    }
}

// NodeID is a unique identifier for each node.
// The node identifier is a marshaled elliptic curve public key.
type NodeID [512 / 8]byte

// NodeID prints as a long hexadecimal number.
func (n NodeID) String() string {
    return fmt.Sprintf("%#x", n[:])
}

// The Go syntax representation of a NodeID is a call to HexID.
func (n NodeID) GoString() string {
    return fmt.Sprintf("HexID(\"%#x\")", n[:])
}

// HexID converts a hex string to a NodeID.
// The string may be prefixed with 0x.
func HexID(in string) (NodeID, error) {
    if strings.HasPrefix(in, "0x") {
        in = in[2:]
    }
    var id NodeID
    b, err := hex.DecodeString(in)
    if err != nil {
        return id, err
    } else if len(b) != len(id) {
        return id, fmt.Errorf("wrong length, need %d hex bytes", len(id))
    }
    copy(id[:], b)
    return id, nil
}

// MustHexID converts a hex string to a NodeID.
// It panics if the string is not a valid NodeID.
func MustHexID(in string) NodeID {
    id, err := HexID(in)
    if err != nil {
        panic(err)
    }
    return id
}

func PubkeyID(pub *ecdsa.PublicKey) NodeID {
    var id NodeID
    pbytes := elliptic.Marshal(pub.Curve, pub.X, pub.Y)
    if len(pbytes)-1 != len(id) {
        panic(fmt.Errorf("invalid key: need %d bit pubkey, got %d bits", (len(id)+1)*8, len(pbytes)))
    }
    copy(id[:], pbytes[1:])
    return id
}

// recoverNodeID computes the public key used to sign the
// given hash from the signature.
func recoverNodeID(hash, sig []byte) (id NodeID, err error) {
    pubkey, err := secp256k1.RecoverPubkey(hash, sig)
    if err != nil {
        return id, err
    }
    if len(pubkey)-1 != len(id) {
        return id, fmt.Errorf("recovered pubkey has %d bits, want %d bits", len(pubkey)*8, (len(id)+1)*8)
    }
    for i := range id {
        id[i] = pubkey[i+1]
    }
    return id, nil
}

// distcmp compares the distances a->target and b->target.
// Returns -1 if a is closer to target, 1 if b is closer to target
// and 0 if they are equal.
func distcmp(target, a, b NodeID) int {
    for i := range target {
        da := a[i] ^ target[i]
        db := b[i] ^ target[i]
        if da > db {
            return 1
        } else if da < db {
            return -1
        }
    }
    return 0
}

// table of leading zero counts for bytes [0..255]
var lzcount = [256]int{
    8, 7, 6, 6, 5, 5, 5, 5,
    4, 4, 4, 4, 4, 4, 4, 4,
    3, 3, 3, 3, 3, 3, 3, 3,
    3, 3, 3, 3, 3, 3, 3, 3,
    2, 2, 2, 2, 2, 2, 2, 2,
    2, 2, 2, 2, 2, 2, 2, 2,
    2, 2, 2, 2, 2, 2, 2, 2,
    2, 2, 2, 2, 2, 2, 2, 2,
    1, 1, 1, 1, 1, 1, 1, 1,
    1, 1, 1, 1, 1, 1, 1, 1,
    1, 1, 1, 1, 1, 1, 1, 1,
    1, 1, 1, 1, 1, 1, 1, 1,
    1, 1, 1, 1, 1, 1, 1, 1,
    1, 1, 1, 1, 1, 1, 1, 1,
    1, 1, 1, 1, 1, 1, 1, 1,
    1, 1, 1, 1, 1, 1, 1, 1,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
}

// logdist returns the logarithmic distance between a and b, log2(a ^ b).
func logdist(a, b NodeID) int {
    lz := 0
    for i := range a {
        x := a[i] ^ b[i]
        if x == 0 {
            lz += 8
        } else {
            lz += lzcount[x]
            break
        }
    }
    return len(a)*8 - lz
}

// randomID returns a random NodeID such that logdist(a, b) == n
func randomID(a NodeID, n int) (b NodeID) {
    if n == 0 {
        return a
    }
    // flip bit at position n, fill the rest with random bits
    b = a
    pos := len(a) - n/8 - 1
    bit := byte(0x01) << (byte(n%8) - 1)
    if bit == 0 {
        pos++
        bit = 0x80
    }
    b[pos] = a[pos]&^bit | ^a[pos]&bit // TODO: randomize end bits
    for i := pos + 1; i < len(a); i++ {
        b[i] = byte(rand.Intn(255))
    }
    return b
}