1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
|
package ethchain
import (
"github.com/ethereum/eth-go/ethcrypto"
"github.com/ethereum/eth-go/ethtrie"
"github.com/ethereum/eth-go/ethutil"
"math/big"
)
// States within the ethereum protocol are used to store anything
// within the merkle trie. States take care of caching and storing
// nested states. It's the general query interface to retrieve:
// * Contracts
// * Accounts
type State struct {
// The trie for this structure
trie *ethtrie.Trie
stateObjects map[string]*StateObject
manifest *Manifest
}
// Create a new state from a given trie
func NewState(trie *ethtrie.Trie) *State {
return &State{trie: trie, stateObjects: make(map[string]*StateObject), manifest: NewManifest()}
}
// Resets the trie and all siblings
func (s *State) Reset() {
s.trie.Undo()
// Reset all nested states
for _, stateObject := range s.stateObjects {
if stateObject.state == nil {
continue
}
stateObject.state.Reset()
}
s.Empty()
}
// Syncs the trie and all siblings
func (s *State) Sync() {
// Sync all nested states
for _, stateObject := range s.stateObjects {
s.UpdateStateObject(stateObject)
if stateObject.state == nil {
continue
}
stateObject.state.Sync()
}
s.trie.Sync()
s.Empty()
}
func (self *State) Empty() {
self.stateObjects = make(map[string]*StateObject)
}
func (self *State) Update() {
for _, stateObject := range self.stateObjects {
if stateObject.remove {
self.trie.Delete(string(stateObject.Address()))
} else {
self.UpdateStateObject(stateObject)
}
}
}
// Purges the current trie.
func (s *State) Purge() int {
return s.trie.NewIterator().Purge()
}
func (s *State) EachStorage(cb ethtrie.EachCallback) {
it := s.trie.NewIterator()
it.Each(cb)
}
func (self *State) ResetStateObject(stateObject *StateObject) {
delete(self.stateObjects, string(stateObject.Address()))
stateObject.state.Reset()
}
func (self *State) UpdateStateObject(stateObject *StateObject) {
addr := stateObject.Address()
ethutil.Config.Db.Put(ethcrypto.Sha3Bin(stateObject.Script()), stateObject.Script())
self.trie.Update(string(addr), string(stateObject.RlpEncode()))
self.manifest.AddObjectChange(stateObject)
}
func (self *State) GetStateObject(addr []byte) *StateObject {
stateObject := self.stateObjects[string(addr)]
if stateObject != nil {
return stateObject
}
data := self.trie.Get(string(addr))
if len(data) == 0 {
return nil
}
stateObject = NewStateObjectFromBytes(addr, []byte(data))
self.stateObjects[string(addr)] = stateObject
return stateObject
}
func (self *State) GetOrNewStateObject(addr []byte) *StateObject {
stateObject := self.GetStateObject(addr)
if stateObject == nil {
stateObject = self.NewStateObject(addr)
}
return stateObject
}
func (self *State) NewStateObject(addr []byte) *StateObject {
statelogger.Infof("(+) %x\n", addr)
stateObject := NewStateObject(addr)
self.stateObjects[string(addr)] = stateObject
return stateObject
}
func (self *State) GetAccount(addr []byte) *StateObject {
return self.GetOrNewStateObject(addr)
}
func (s *State) Cmp(other *State) bool {
return s.trie.Cmp(other.trie)
}
func (self *State) Copy() *State {
if self.trie != nil {
state := NewState(self.trie.Copy())
for k, stateObject := range self.stateObjects {
state.stateObjects[k] = stateObject.Copy()
}
return state
}
return nil
}
func (self *State) Set(state *State) {
if state == nil {
panic("Tried setting 'state' to nil through 'Set'")
}
*self = *state
}
func (s *State) Put(key, object []byte) {
s.trie.Update(string(key), string(object))
}
func (s *State) Root() interface{} {
return s.trie.Root
}
// Object manifest
//
// The object manifest is used to keep changes to the state so we can keep track of the changes
// that occurred during a state transitioning phase.
type Manifest struct {
// XXX These will be handy in the future. Not important for now.
objectAddresses map[string]bool
storageAddresses map[string]map[string]bool
objectChanges map[string]*StateObject
storageChanges map[string]map[string]*big.Int
}
func NewManifest() *Manifest {
m := &Manifest{objectAddresses: make(map[string]bool), storageAddresses: make(map[string]map[string]bool)}
m.Reset()
return m
}
func (m *Manifest) Reset() {
m.objectChanges = make(map[string]*StateObject)
m.storageChanges = make(map[string]map[string]*big.Int)
}
func (m *Manifest) AddObjectChange(stateObject *StateObject) {
m.objectChanges[string(stateObject.Address())] = stateObject
}
func (m *Manifest) AddStorageChange(stateObject *StateObject, storageAddr []byte, storage *big.Int) {
if m.storageChanges[string(stateObject.Address())] == nil {
m.storageChanges[string(stateObject.Address())] = make(map[string]*big.Int)
}
m.storageChanges[string(stateObject.Address())][string(storageAddr)] = storage
}
|