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// Copyright 2016 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build amd64,!gccgo,!appengine
#include "textflag.h"
DATA ·iv0<>+0x00(SB)/8, $0x6a09e667f3bcc908
DATA ·iv0<>+0x08(SB)/8, $0xbb67ae8584caa73b
GLOBL ·iv0<>(SB), (NOPTR+RODATA), $16
DATA ·iv1<>+0x00(SB)/8, $0x3c6ef372fe94f82b
DATA ·iv1<>+0x08(SB)/8, $0xa54ff53a5f1d36f1
GLOBL ·iv1<>(SB), (NOPTR+RODATA), $16
DATA ·iv2<>+0x00(SB)/8, $0x510e527fade682d1
DATA ·iv2<>+0x08(SB)/8, $0x9b05688c2b3e6c1f
GLOBL ·iv2<>(SB), (NOPTR+RODATA), $16
DATA ·iv3<>+0x00(SB)/8, $0x1f83d9abfb41bd6b
DATA ·iv3<>+0x08(SB)/8, $0x5be0cd19137e2179
GLOBL ·iv3<>(SB), (NOPTR+RODATA), $16
DATA ·c40<>+0x00(SB)/8, $0x0201000706050403
DATA ·c40<>+0x08(SB)/8, $0x0a09080f0e0d0c0b
GLOBL ·c40<>(SB), (NOPTR+RODATA), $16
DATA ·c48<>+0x00(SB)/8, $0x0100070605040302
DATA ·c48<>+0x08(SB)/8, $0x09080f0e0d0c0b0a
GLOBL ·c48<>(SB), (NOPTR+RODATA), $16
#define SHUFFLE(v2, v3, v4, v5, v6, v7, t1, t2) \
MOVO v4, t1; \
MOVO v5, v4; \
MOVO t1, v5; \
MOVO v6, t1; \
PUNPCKLQDQ v6, t2; \
PUNPCKHQDQ v7, v6; \
PUNPCKHQDQ t2, v6; \
PUNPCKLQDQ v7, t2; \
MOVO t1, v7; \
MOVO v2, t1; \
PUNPCKHQDQ t2, v7; \
PUNPCKLQDQ v3, t2; \
PUNPCKHQDQ t2, v2; \
PUNPCKLQDQ t1, t2; \
PUNPCKHQDQ t2, v3
#define SHUFFLE_INV(v2, v3, v4, v5, v6, v7, t1, t2) \
MOVO v4, t1; \
MOVO v5, v4; \
MOVO t1, v5; \
MOVO v2, t1; \
PUNPCKLQDQ v2, t2; \
PUNPCKHQDQ v3, v2; \
PUNPCKHQDQ t2, v2; \
PUNPCKLQDQ v3, t2; \
MOVO t1, v3; \
MOVO v6, t1; \
PUNPCKHQDQ t2, v3; \
PUNPCKLQDQ v7, t2; \
PUNPCKHQDQ t2, v6; \
PUNPCKLQDQ t1, t2; \
PUNPCKHQDQ t2, v7
#define HALF_ROUND(v0, v1, v2, v3, v4, v5, v6, v7, m0, m1, m2, m3, t0, c40, c48) \
PADDQ m0, v0; \
PADDQ m1, v1; \
PADDQ v2, v0; \
PADDQ v3, v1; \
PXOR v0, v6; \
PXOR v1, v7; \
PSHUFD $0xB1, v6, v6; \
PSHUFD $0xB1, v7, v7; \
PADDQ v6, v4; \
PADDQ v7, v5; \
PXOR v4, v2; \
PXOR v5, v3; \
PSHUFB c40, v2; \
PSHUFB c40, v3; \
PADDQ m2, v0; \
PADDQ m3, v1; \
PADDQ v2, v0; \
PADDQ v3, v1; \
PXOR v0, v6; \
PXOR v1, v7; \
PSHUFB c48, v6; \
PSHUFB c48, v7; \
PADDQ v6, v4; \
PADDQ v7, v5; \
PXOR v4, v2; \
PXOR v5, v3; \
MOVOU v2, t0; \
PADDQ v2, t0; \
PSRLQ $63, v2; \
PXOR t0, v2; \
MOVOU v3, t0; \
PADDQ v3, t0; \
PSRLQ $63, v3; \
PXOR t0, v3
#define LOAD_MSG(m0, m1, m2, m3, i0, i1, i2, i3, i4, i5, i6, i7) \
MOVQ i0*8(SI), m0; \
PINSRQ $1, i1*8(SI), m0; \
MOVQ i2*8(SI), m1; \
PINSRQ $1, i3*8(SI), m1; \
MOVQ i4*8(SI), m2; \
PINSRQ $1, i5*8(SI), m2; \
MOVQ i6*8(SI), m3; \
PINSRQ $1, i7*8(SI), m3
// func fSSE4(h *[8]uint64, m *[16]uint64, c0, c1 uint64, flag uint64, rounds uint64)
TEXT ·fSSE4(SB), 4, $24-48 // frame size = 8 + 16 byte alignment
MOVQ h+0(FP), AX
MOVQ m+8(FP), SI
MOVQ c0+16(FP), R8
MOVQ c1+24(FP), R9
MOVQ flag+32(FP), CX
MOVQ rounds+40(FP), BX
MOVQ SP, BP
MOVQ SP, R10
ADDQ $15, R10
ANDQ $~15, R10
MOVQ R10, SP
MOVOU ·iv3<>(SB), X0
MOVO X0, 0(SP)
XORQ CX, 0(SP) // 0(SP) = ·iv3 ^ (CX || 0)
MOVOU ·c40<>(SB), X13
MOVOU ·c48<>(SB), X14
MOVOU 0(AX), X12
MOVOU 16(AX), X15
MOVQ R8, X8
PINSRQ $1, R9, X8
MOVO X12, X0
MOVO X15, X1
MOVOU 32(AX), X2
MOVOU 48(AX), X3
MOVOU ·iv0<>(SB), X4
MOVOU ·iv1<>(SB), X5
MOVOU ·iv2<>(SB), X6
PXOR X8, X6
MOVO 0(SP), X7
loop:
SUBQ $1, BX; JCS done
LOAD_MSG(X8, X9, X10, X11, 0, 2, 4, 6, 1, 3, 5, 7)
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14)
SHUFFLE(X2, X3, X4, X5, X6, X7, X8, X9)
LOAD_MSG(X8, X9, X10, X11, 8, 10, 12, 14, 9, 11, 13, 15)
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14)
SHUFFLE_INV(X2, X3, X4, X5, X6, X7, X8, X9)
SUBQ $1, BX; JCS done
LOAD_MSG(X8, X9, X10, X11, 14, 4, 9, 13, 10, 8, 15, 6)
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14)
SHUFFLE(X2, X3, X4, X5, X6, X7, X8, X9)
LOAD_MSG(X8, X9, X10, X11, 1, 0, 11, 5, 12, 2, 7, 3)
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14)
SHUFFLE_INV(X2, X3, X4, X5, X6, X7, X8, X9)
SUBQ $1, BX; JCS done
LOAD_MSG(X8, X9, X10, X11, 11, 12, 5, 15, 8, 0, 2, 13)
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14)
SHUFFLE(X2, X3, X4, X5, X6, X7, X8, X9)
LOAD_MSG(X8, X9, X10, X11, 10, 3, 7, 9, 14, 6, 1, 4)
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14)
SHUFFLE_INV(X2, X3, X4, X5, X6, X7, X8, X9)
SUBQ $1, BX; JCS done
LOAD_MSG(X8, X9, X10, X11, 7, 3, 13, 11, 9, 1, 12, 14)
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14)
SHUFFLE(X2, X3, X4, X5, X6, X7, X8, X9)
LOAD_MSG(X8, X9, X10, X11, 2, 5, 4, 15, 6, 10, 0, 8)
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14)
SHUFFLE_INV(X2, X3, X4, X5, X6, X7, X8, X9)
SUBQ $1, BX; JCS done
LOAD_MSG(X8, X9, X10, X11, 9, 5, 2, 10, 0, 7, 4, 15)
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14)
SHUFFLE(X2, X3, X4, X5, X6, X7, X8, X9)
LOAD_MSG(X8, X9, X10, X11, 14, 11, 6, 3, 1, 12, 8, 13)
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14)
SHUFFLE_INV(X2, X3, X4, X5, X6, X7, X8, X9)
SUBQ $1, BX; JCS done
LOAD_MSG(X8, X9, X10, X11, 2, 6, 0, 8, 12, 10, 11, 3)
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14)
SHUFFLE(X2, X3, X4, X5, X6, X7, X8, X9)
LOAD_MSG(X8, X9, X10, X11, 4, 7, 15, 1, 13, 5, 14, 9)
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14)
SHUFFLE_INV(X2, X3, X4, X5, X6, X7, X8, X9)
SUBQ $1, BX; JCS done
LOAD_MSG(X8, X9, X10, X11, 12, 1, 14, 4, 5, 15, 13, 10)
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14)
SHUFFLE(X2, X3, X4, X5, X6, X7, X8, X9)
LOAD_MSG(X8, X9, X10, X11, 0, 6, 9, 8, 7, 3, 2, 11)
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14)
SHUFFLE_INV(X2, X3, X4, X5, X6, X7, X8, X9)
SUBQ $1, BX; JCS done
LOAD_MSG(X8, X9, X10, X11, 13, 7, 12, 3, 11, 14, 1, 9)
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14)
SHUFFLE(X2, X3, X4, X5, X6, X7, X8, X9)
LOAD_MSG(X8, X9, X10, X11, 5, 15, 8, 2, 0, 4, 6, 10)
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14)
SHUFFLE_INV(X2, X3, X4, X5, X6, X7, X8, X9)
SUBQ $1, BX; JCS done
LOAD_MSG(X8, X9, X10, X11, 6, 14, 11, 0, 15, 9, 3, 8)
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14)
SHUFFLE(X2, X3, X4, X5, X6, X7, X8, X9)
LOAD_MSG(X8, X9, X10, X11, 12, 13, 1, 10, 2, 7, 4, 5)
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14)
SHUFFLE_INV(X2, X3, X4, X5, X6, X7, X8, X9)
SUBQ $1, BX; JCS done
LOAD_MSG(X8, X9, X10, X11, 10, 8, 7, 1, 2, 4, 6, 5)
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14)
SHUFFLE(X2, X3, X4, X5, X6, X7, X8, X9)
LOAD_MSG(X8, X9, X10, X11, 15, 9, 3, 13, 11, 14, 12, 0)
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14)
SHUFFLE_INV(X2, X3, X4, X5, X6, X7, X8, X9)
JMP loop
done:
MOVOU 32(AX), X10
MOVOU 48(AX), X11
PXOR X0, X12
PXOR X1, X15
PXOR X2, X10
PXOR X3, X11
PXOR X4, X12
PXOR X5, X15
PXOR X6, X10
PXOR X7, X11
MOVOU X10, 32(AX)
MOVOU X11, 48(AX)
MOVOU X12, 0(AX)
MOVOU X15, 16(AX)
MOVQ BP, SP
RET
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