aboutsummaryrefslogtreecommitdiffstats
path: root/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.0/funcs.h
blob: ffa1a2a831be33527eecf095f060ea793ea00eaf (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613

// ** file automatically generated by glgen -- do not edit manually **

#ifndef __cplusplus
#include <inttypes.h>
#include <stddef.h>
typedef unsigned int    GLenum;
typedef unsigned char   GLboolean;
typedef unsigned int    GLbitfield;
typedef void        GLvoid;
typedef char            GLchar;
typedef signed char GLbyte;     /* 1-byte signed */
typedef short       GLshort;    /* 2-byte signed */
typedef int     GLint;      /* 4-byte signed */
typedef unsigned char   GLubyte;    /* 1-byte unsigned */
typedef unsigned short  GLushort;   /* 2-byte unsigned */
typedef unsigned int    GLuint;     /* 4-byte unsigned */
typedef int     GLsizei;    /* 4-byte signed */
typedef float       GLfloat;    /* single precision float */
typedef float       GLclampf;   /* single precision float in [0,1] */
typedef double      GLdouble;   /* double precision float */
typedef double      GLclampd;   /* double precision float in [0,1] */
typedef int64_t         GLint64;
typedef uint64_t        GLuint64;
typedef ptrdiff_t       GLintptr;
typedef ptrdiff_t       GLsizeiptr;
typedef ptrdiff_t       GLintptrARB;
typedef ptrdiff_t       GLsizeiptrARB;
typedef struct __GLsync *GLsync;
#endif

#ifdef __cplusplus
extern "C" {
#endif

void *gl2_0_funcs();

void gl2_0_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
void gl2_0_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
GLboolean gl2_0_glIsEnabled(void *_glfuncs, GLenum cap);
void gl2_0_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
void gl2_0_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
void gl2_0_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
void gl2_0_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
void gl2_0_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
void gl2_0_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
void gl2_0_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
GLenum gl2_0_glGetError(void *_glfuncs);
void gl2_0_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
void gl2_0_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
void gl2_0_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
void gl2_0_glReadBuffer(void *_glfuncs, GLenum mode);
void gl2_0_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
void gl2_0_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
void gl2_0_glDepthFunc(void *_glfuncs, GLenum glfunc);
void gl2_0_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
void gl2_0_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
void gl2_0_glLogicOp(void *_glfuncs, GLenum opcode);
void gl2_0_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
void gl2_0_glFlush(void *_glfuncs);
void gl2_0_glFinish(void *_glfuncs);
void gl2_0_glEnable(void *_glfuncs, GLenum cap);
void gl2_0_glDisable(void *_glfuncs, GLenum cap);
void gl2_0_glDepthMask(void *_glfuncs, GLboolean flag);
void gl2_0_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void gl2_0_glStencilMask(void *_glfuncs, GLuint mask);
void gl2_0_glClearDepth(void *_glfuncs, GLdouble depth);
void gl2_0_glClearStencil(void *_glfuncs, GLint s);
void gl2_0_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void gl2_0_glClear(void *_glfuncs, GLbitfield mask);
void gl2_0_glDrawBuffer(void *_glfuncs, GLenum mode);
void gl2_0_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
void gl2_0_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
void gl2_0_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
void gl2_0_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
void gl2_0_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
void gl2_0_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
void gl2_0_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
void gl2_0_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
void gl2_0_glPointSize(void *_glfuncs, GLfloat size);
void gl2_0_glLineWidth(void *_glfuncs, GLfloat width);
void gl2_0_glHint(void *_glfuncs, GLenum target, GLenum mode);
void gl2_0_glFrontFace(void *_glfuncs, GLenum mode);
void gl2_0_glCullFace(void *_glfuncs, GLenum mode);
void gl2_0_glIndexubv(void *_glfuncs, const GLubyte* c);
void gl2_0_glIndexub(void *_glfuncs, GLubyte c);
GLboolean gl2_0_glIsTexture(void *_glfuncs, GLuint texture);
void gl2_0_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
void gl2_0_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
void gl2_0_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
void gl2_0_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
void gl2_0_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
void gl2_0_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void gl2_0_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
void gl2_0_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void gl2_0_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
void gl2_0_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
void gl2_0_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
void gl2_0_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
void gl2_0_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void gl2_0_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
void gl2_0_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
void gl2_0_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
void gl2_0_glBlendEquation(void *_glfuncs, GLenum mode);
void gl2_0_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void gl2_0_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
void gl2_0_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
void gl2_0_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
void gl2_0_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
void gl2_0_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
void gl2_0_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
void gl2_0_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
void gl2_0_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
void gl2_0_glActiveTexture(void *_glfuncs, GLenum texture);
void gl2_0_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
void gl2_0_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
void gl2_0_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
void gl2_0_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
void gl2_0_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
void gl2_0_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void gl2_0_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
GLboolean gl2_0_glUnmapBuffer(void *_glfuncs, GLenum target);
void gl2_0_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
void gl2_0_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
void gl2_0_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
GLboolean gl2_0_glIsBuffer(void *_glfuncs, GLuint buffer);
void gl2_0_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers);
void gl2_0_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers);
void gl2_0_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer);
void gl2_0_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params);
void gl2_0_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params);
void gl2_0_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
void gl2_0_glEndQuery(void *_glfuncs, GLenum target);
void gl2_0_glBeginQuery(void *_glfuncs, GLenum target, GLuint id);
GLboolean gl2_0_glIsQuery(void *_glfuncs, GLuint id);
void gl2_0_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids);
void gl2_0_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids);
void gl2_0_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset);
void gl2_0_glValidateProgram(void *_glfuncs, GLuint program);
void gl2_0_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void gl2_0_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void gl2_0_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void gl2_0_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
void gl2_0_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
void gl2_0_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
void gl2_0_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
void gl2_0_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
void gl2_0_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
void gl2_0_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
void gl2_0_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
void gl2_0_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
void gl2_0_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2);
void gl2_0_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1);
void gl2_0_glUniform1i(void *_glfuncs, GLint location, GLint v0);
void gl2_0_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
void gl2_0_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
void gl2_0_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1);
void gl2_0_glUniform1f(void *_glfuncs, GLint location, GLfloat v0);
void gl2_0_glUseProgram(void *_glfuncs, GLuint program);
void gl2_0_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length);
void gl2_0_glLinkProgram(void *_glfuncs, GLuint program);
GLboolean gl2_0_glIsShader(void *_glfuncs, GLuint shader);
GLboolean gl2_0_glIsProgram(void *_glfuncs, GLuint program);
void gl2_0_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
void gl2_0_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params);
void gl2_0_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
void gl2_0_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params);
void gl2_0_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params);
GLint gl2_0_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name);
void gl2_0_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
void gl2_0_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
void gl2_0_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params);
void gl2_0_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
void gl2_0_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params);
GLint gl2_0_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name);
void gl2_0_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj);
void gl2_0_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
void gl2_0_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
void gl2_0_glEnableVertexAttribArray(void *_glfuncs, GLuint index);
void gl2_0_glDisableVertexAttribArray(void *_glfuncs, GLuint index);
void gl2_0_glDetachShader(void *_glfuncs, GLuint program, GLuint shader);
void gl2_0_glDeleteShader(void *_glfuncs, GLuint shader);
void gl2_0_glDeleteProgram(void *_glfuncs, GLuint program);
GLuint gl2_0_glCreateShader(void *_glfuncs, GLenum gltype);
GLuint gl2_0_glCreateProgram(void *_glfuncs);
void gl2_0_glCompileShader(void *_glfuncs, GLuint shader);
void gl2_0_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name);
void gl2_0_glAttachShader(void *_glfuncs, GLuint program, GLuint shader);
void gl2_0_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask);
void gl2_0_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask);
void gl2_0_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
void gl2_0_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs);
void gl2_0_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha);
void gl2_0_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
void gl2_0_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
void gl2_0_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
void gl2_0_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
void gl2_0_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void gl2_0_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
void gl2_0_glPushMatrix(void *_glfuncs);
void gl2_0_glPopMatrix(void *_glfuncs);
void gl2_0_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
void gl2_0_glMultMatrixd(void *_glfuncs, const GLdouble* m);
void gl2_0_glMultMatrixf(void *_glfuncs, const GLfloat* m);
void gl2_0_glMatrixMode(void *_glfuncs, GLenum mode);
void gl2_0_glLoadMatrixd(void *_glfuncs, const GLdouble* m);
void gl2_0_glLoadMatrixf(void *_glfuncs, const GLfloat* m);
void gl2_0_glLoadIdentity(void *_glfuncs);
void gl2_0_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLboolean gl2_0_glIsList(void *_glfuncs, GLuint list);
void gl2_0_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params);
void gl2_0_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params);
void gl2_0_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params);
void gl2_0_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
void gl2_0_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
void gl2_0_glGetPolygonStipple(void *_glfuncs, GLubyte* mask);
void gl2_0_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values);
void gl2_0_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values);
void gl2_0_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values);
void gl2_0_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params);
void gl2_0_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params);
void gl2_0_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v);
void gl2_0_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v);
void gl2_0_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v);
void gl2_0_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params);
void gl2_0_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params);
void gl2_0_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation);
void gl2_0_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
void gl2_0_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype);
void gl2_0_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values);
void gl2_0_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values);
void gl2_0_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values);
void gl2_0_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param);
void gl2_0_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param);
void gl2_0_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor);
void gl2_0_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref);
void gl2_0_glEvalPoint2(void *_glfuncs, GLint i, GLint j);
void gl2_0_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
void gl2_0_glEvalPoint1(void *_glfuncs, GLint i);
void gl2_0_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2);
void gl2_0_glEvalCoord2fv(void *_glfuncs, const GLfloat* u);
void gl2_0_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v);
void gl2_0_glEvalCoord2dv(void *_glfuncs, const GLdouble* u);
void gl2_0_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v);
void gl2_0_glEvalCoord1fv(void *_glfuncs, const GLfloat* u);
void gl2_0_glEvalCoord1f(void *_glfuncs, GLfloat u);
void gl2_0_glEvalCoord1dv(void *_glfuncs, const GLdouble* u);
void gl2_0_glEvalCoord1d(void *_glfuncs, GLdouble u);
void gl2_0_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
void gl2_0_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
void gl2_0_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2);
void gl2_0_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2);
void gl2_0_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
void gl2_0_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
void gl2_0_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
void gl2_0_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
void gl2_0_glPushAttrib(void *_glfuncs, GLbitfield mask);
void gl2_0_glPopAttrib(void *_glfuncs);
void gl2_0_glAccum(void *_glfuncs, GLenum op, GLfloat value);
void gl2_0_glIndexMask(void *_glfuncs, GLuint mask);
void gl2_0_glClearIndex(void *_glfuncs, GLfloat c);
void gl2_0_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void gl2_0_glPushName(void *_glfuncs, GLuint name);
void gl2_0_glPopName(void *_glfuncs);
void gl2_0_glPassThrough(void *_glfuncs, GLfloat token);
void gl2_0_glLoadName(void *_glfuncs, GLuint name);
void gl2_0_glInitNames(void *_glfuncs);
GLint gl2_0_glRenderMode(void *_glfuncs, GLenum mode);
void gl2_0_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer);
void gl2_0_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer);
void gl2_0_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params);
void gl2_0_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param);
void gl2_0_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params);
void gl2_0_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param);
void gl2_0_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params);
void gl2_0_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param);
void gl2_0_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
void gl2_0_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param);
void gl2_0_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
void gl2_0_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
void gl2_0_glShadeModel(void *_glfuncs, GLenum mode);
void gl2_0_glPolygonStipple(void *_glfuncs, const GLubyte* mask);
void gl2_0_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params);
void gl2_0_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param);
void gl2_0_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params);
void gl2_0_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param);
void gl2_0_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern);
void gl2_0_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params);
void gl2_0_glLightModeli(void *_glfuncs, GLenum pname, GLint param);
void gl2_0_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params);
void gl2_0_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param);
void gl2_0_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params);
void gl2_0_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param);
void gl2_0_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params);
void gl2_0_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param);
void gl2_0_glFogiv(void *_glfuncs, GLenum pname, const GLint* params);
void gl2_0_glFogi(void *_glfuncs, GLenum pname, GLint param);
void gl2_0_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params);
void gl2_0_glFogf(void *_glfuncs, GLenum pname, GLfloat param);
void gl2_0_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode);
void gl2_0_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation);
void gl2_0_glVertex4sv(void *_glfuncs, const GLshort* v);
void gl2_0_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
void gl2_0_glVertex4iv(void *_glfuncs, const GLint* v);
void gl2_0_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
void gl2_0_glVertex4fv(void *_glfuncs, const GLfloat* v);
void gl2_0_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void gl2_0_glVertex4dv(void *_glfuncs, const GLdouble* v);
void gl2_0_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void gl2_0_glVertex3sv(void *_glfuncs, const GLshort* v);
void gl2_0_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
void gl2_0_glVertex3iv(void *_glfuncs, const GLint* v);
void gl2_0_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z);
void gl2_0_glVertex3fv(void *_glfuncs, const GLfloat* v);
void gl2_0_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
void gl2_0_glVertex3dv(void *_glfuncs, const GLdouble* v);
void gl2_0_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
void gl2_0_glVertex2sv(void *_glfuncs, const GLshort* v);
void gl2_0_glVertex2s(void *_glfuncs, GLshort x, GLshort y);
void gl2_0_glVertex2iv(void *_glfuncs, const GLint* v);
void gl2_0_glVertex2i(void *_glfuncs, GLint x, GLint y);
void gl2_0_glVertex2fv(void *_glfuncs, const GLfloat* v);
void gl2_0_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y);
void gl2_0_glVertex2dv(void *_glfuncs, const GLdouble* v);
void gl2_0_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y);
void gl2_0_glTexCoord4sv(void *_glfuncs, const GLshort* v);
void gl2_0_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q);
void gl2_0_glTexCoord4iv(void *_glfuncs, const GLint* v);
void gl2_0_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q);
void gl2_0_glTexCoord4fv(void *_glfuncs, const GLfloat* v);
void gl2_0_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void gl2_0_glTexCoord4dv(void *_glfuncs, const GLdouble* v);
void gl2_0_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void gl2_0_glTexCoord3sv(void *_glfuncs, const GLshort* v);
void gl2_0_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r);
void gl2_0_glTexCoord3iv(void *_glfuncs, const GLint* v);
void gl2_0_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r);
void gl2_0_glTexCoord3fv(void *_glfuncs, const GLfloat* v);
void gl2_0_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r);
void gl2_0_glTexCoord3dv(void *_glfuncs, const GLdouble* v);
void gl2_0_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r);
void gl2_0_glTexCoord2sv(void *_glfuncs, const GLshort* v);
void gl2_0_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t);
void gl2_0_glTexCoord2iv(void *_glfuncs, const GLint* v);
void gl2_0_glTexCoord2i(void *_glfuncs, GLint s, GLint t);
void gl2_0_glTexCoord2fv(void *_glfuncs, const GLfloat* v);
void gl2_0_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t);
void gl2_0_glTexCoord2dv(void *_glfuncs, const GLdouble* v);
void gl2_0_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t);
void gl2_0_glTexCoord1sv(void *_glfuncs, const GLshort* v);
void gl2_0_glTexCoord1s(void *_glfuncs, GLshort s);
void gl2_0_glTexCoord1iv(void *_glfuncs, const GLint* v);
void gl2_0_glTexCoord1i(void *_glfuncs, GLint s);
void gl2_0_glTexCoord1fv(void *_glfuncs, const GLfloat* v);
void gl2_0_glTexCoord1f(void *_glfuncs, GLfloat s);
void gl2_0_glTexCoord1dv(void *_glfuncs, const GLdouble* v);
void gl2_0_glTexCoord1d(void *_glfuncs, GLdouble s);
void gl2_0_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2);
void gl2_0_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
void gl2_0_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2);
void gl2_0_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2);
void gl2_0_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2);
void gl2_0_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
void gl2_0_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2);
void gl2_0_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
void gl2_0_glRasterPos4sv(void *_glfuncs, const GLshort* v);
void gl2_0_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
void gl2_0_glRasterPos4iv(void *_glfuncs, const GLint* v);
void gl2_0_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
void gl2_0_glRasterPos4fv(void *_glfuncs, const GLfloat* v);
void gl2_0_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void gl2_0_glRasterPos4dv(void *_glfuncs, const GLdouble* v);
void gl2_0_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void gl2_0_glRasterPos3sv(void *_glfuncs, const GLshort* v);
void gl2_0_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
void gl2_0_glRasterPos3iv(void *_glfuncs, const GLint* v);
void gl2_0_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
void gl2_0_glRasterPos3fv(void *_glfuncs, const GLfloat* v);
void gl2_0_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
void gl2_0_glRasterPos3dv(void *_glfuncs, const GLdouble* v);
void gl2_0_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
void gl2_0_glRasterPos2sv(void *_glfuncs, const GLshort* v);
void gl2_0_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y);
void gl2_0_glRasterPos2iv(void *_glfuncs, const GLint* v);
void gl2_0_glRasterPos2i(void *_glfuncs, GLint x, GLint y);
void gl2_0_glRasterPos2fv(void *_glfuncs, const GLfloat* v);
void gl2_0_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y);
void gl2_0_glRasterPos2dv(void *_glfuncs, const GLdouble* v);
void gl2_0_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y);
void gl2_0_glNormal3sv(void *_glfuncs, const GLshort* v);
void gl2_0_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz);
void gl2_0_glNormal3iv(void *_glfuncs, const GLint* v);
void gl2_0_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz);
void gl2_0_glNormal3fv(void *_glfuncs, const GLfloat* v);
void gl2_0_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz);
void gl2_0_glNormal3dv(void *_glfuncs, const GLdouble* v);
void gl2_0_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz);
void gl2_0_glNormal3bv(void *_glfuncs, const GLbyte* v);
void gl2_0_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz);
void gl2_0_glIndexsv(void *_glfuncs, const GLshort* c);
void gl2_0_glIndexs(void *_glfuncs, GLshort c);
void gl2_0_glIndexiv(void *_glfuncs, const GLint* c);
void gl2_0_glIndexi(void *_glfuncs, GLint c);
void gl2_0_glIndexfv(void *_glfuncs, const GLfloat* c);
void gl2_0_glIndexf(void *_glfuncs, GLfloat c);
void gl2_0_glIndexdv(void *_glfuncs, const GLdouble* c);
void gl2_0_glIndexd(void *_glfuncs, GLdouble c);
void gl2_0_glEnd(void *_glfuncs);
void gl2_0_glEdgeFlagv(void *_glfuncs, const GLboolean* flag);
void gl2_0_glEdgeFlag(void *_glfuncs, GLboolean flag);
void gl2_0_glColor4usv(void *_glfuncs, const GLushort* v);
void gl2_0_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha);
void gl2_0_glColor4uiv(void *_glfuncs, const GLuint* v);
void gl2_0_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha);
void gl2_0_glColor4ubv(void *_glfuncs, const GLubyte* v);
void gl2_0_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void gl2_0_glColor4sv(void *_glfuncs, const GLshort* v);
void gl2_0_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha);
void gl2_0_glColor4iv(void *_glfuncs, const GLint* v);
void gl2_0_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha);
void gl2_0_glColor4fv(void *_glfuncs, const GLfloat* v);
void gl2_0_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void gl2_0_glColor4dv(void *_glfuncs, const GLdouble* v);
void gl2_0_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
void gl2_0_glColor4bv(void *_glfuncs, const GLbyte* v);
void gl2_0_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
void gl2_0_glColor3usv(void *_glfuncs, const GLushort* v);
void gl2_0_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
void gl2_0_glColor3uiv(void *_glfuncs, const GLuint* v);
void gl2_0_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
void gl2_0_glColor3ubv(void *_glfuncs, const GLubyte* v);
void gl2_0_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
void gl2_0_glColor3sv(void *_glfuncs, const GLshort* v);
void gl2_0_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
void gl2_0_glColor3iv(void *_glfuncs, const GLint* v);
void gl2_0_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
void gl2_0_glColor3fv(void *_glfuncs, const GLfloat* v);
void gl2_0_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
void gl2_0_glColor3dv(void *_glfuncs, const GLdouble* v);
void gl2_0_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
void gl2_0_glColor3bv(void *_glfuncs, const GLbyte* v);
void gl2_0_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
void gl2_0_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
void gl2_0_glBegin(void *_glfuncs, GLenum mode);
void gl2_0_glListBase(void *_glfuncs, GLuint base);
GLuint gl2_0_glGenLists(void *_glfuncs, GLsizei range_);
void gl2_0_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_);
void gl2_0_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists);
void gl2_0_glCallList(void *_glfuncs, GLuint list);
void gl2_0_glEndList(void *_glfuncs);
void gl2_0_glNewList(void *_glfuncs, GLuint list, GLenum mode);
void gl2_0_glPushClientAttrib(void *_glfuncs, GLbitfield mask);
void gl2_0_glPopClientAttrib(void *_glfuncs);
void gl2_0_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities);
GLboolean gl2_0_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences);
void gl2_0_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
void gl2_0_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
void gl2_0_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
void gl2_0_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer);
void gl2_0_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
void gl2_0_glEnableClientState(void *_glfuncs, GLenum array);
void gl2_0_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer);
void gl2_0_glDisableClientState(void *_glfuncs, GLenum array);
void gl2_0_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
void gl2_0_glArrayElement(void *_glfuncs, GLint i);
void gl2_0_glResetMinmax(void *_glfuncs, GLenum target);
void gl2_0_glResetHistogram(void *_glfuncs, GLenum target);
void gl2_0_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink);
void gl2_0_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink);
void gl2_0_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
void gl2_0_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
void gl2_0_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
void gl2_0_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
void gl2_0_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
void gl2_0_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
void gl2_0_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column);
void gl2_0_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span);
void gl2_0_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
void gl2_0_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
void gl2_0_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image);
void gl2_0_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height);
void gl2_0_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
void gl2_0_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
void gl2_0_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params);
void gl2_0_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
void gl2_0_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params);
void gl2_0_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image);
void gl2_0_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image);
void gl2_0_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
void gl2_0_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data);
void gl2_0_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
void gl2_0_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
void gl2_0_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table);
void gl2_0_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
void gl2_0_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
void gl2_0_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
void gl2_0_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table);
void gl2_0_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m);
void gl2_0_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m);
void gl2_0_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m);
void gl2_0_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m);
void gl2_0_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v);
void gl2_0_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
void gl2_0_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v);
void gl2_0_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q);
void gl2_0_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v);
void gl2_0_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void gl2_0_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v);
void gl2_0_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void gl2_0_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v);
void gl2_0_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r);
void gl2_0_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v);
void gl2_0_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r);
void gl2_0_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v);
void gl2_0_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r);
void gl2_0_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v);
void gl2_0_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r);
void gl2_0_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v);
void gl2_0_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t);
void gl2_0_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v);
void gl2_0_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t);
void gl2_0_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v);
void gl2_0_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t);
void gl2_0_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v);
void gl2_0_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t);
void gl2_0_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v);
void gl2_0_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s);
void gl2_0_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v);
void gl2_0_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s);
void gl2_0_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v);
void gl2_0_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s);
void gl2_0_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v);
void gl2_0_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s);
void gl2_0_glClientActiveTexture(void *_glfuncs, GLenum texture);
void gl2_0_glWindowPos3sv(void *_glfuncs, const GLshort* v);
void gl2_0_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
void gl2_0_glWindowPos3iv(void *_glfuncs, const GLint* v);
void gl2_0_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
void gl2_0_glWindowPos3fv(void *_glfuncs, const GLfloat* v);
void gl2_0_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
void gl2_0_glWindowPos3dv(void *_glfuncs, const GLdouble* v);
void gl2_0_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
void gl2_0_glWindowPos2sv(void *_glfuncs, const GLshort* v);
void gl2_0_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y);
void gl2_0_glWindowPos2iv(void *_glfuncs, const GLint* v);
void gl2_0_glWindowPos2i(void *_glfuncs, GLint x, GLint y);
void gl2_0_glWindowPos2fv(void *_glfuncs, const GLfloat* v);
void gl2_0_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y);
void gl2_0_glWindowPos2dv(void *_glfuncs, const GLdouble* v);
void gl2_0_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y);
void gl2_0_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
void gl2_0_glSecondaryColor3usv(void *_glfuncs, const GLushort* v);
void gl2_0_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
void gl2_0_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v);
void gl2_0_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
void gl2_0_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v);
void gl2_0_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
void gl2_0_glSecondaryColor3sv(void *_glfuncs, const GLshort* v);
void gl2_0_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
void gl2_0_glSecondaryColor3iv(void *_glfuncs, const GLint* v);
void gl2_0_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
void gl2_0_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v);
void gl2_0_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
void gl2_0_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v);
void gl2_0_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
void gl2_0_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v);
void gl2_0_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
void gl2_0_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
void gl2_0_glFogCoorddv(void *_glfuncs, const GLdouble* coord);
void gl2_0_glFogCoordd(void *_glfuncs, GLdouble coord);
void gl2_0_glFogCoordfv(void *_glfuncs, const GLfloat* coord);
void gl2_0_glFogCoordf(void *_glfuncs, GLfloat coord);
void gl2_0_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v);
void gl2_0_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v);
void gl2_0_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v);
void gl2_0_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v);
void gl2_0_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
void gl2_0_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v);
void gl2_0_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v);
void gl2_0_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void gl2_0_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v);
void gl2_0_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void gl2_0_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v);
void gl2_0_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v);
void gl2_0_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v);
void gl2_0_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v);
void gl2_0_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
void gl2_0_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v);
void gl2_0_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v);
void gl2_0_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v);
void gl2_0_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v);
void gl2_0_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z);
void gl2_0_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v);
void gl2_0_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z);
void gl2_0_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v);
void gl2_0_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z);
void gl2_0_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v);
void gl2_0_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y);
void gl2_0_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v);
void gl2_0_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y);
void gl2_0_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v);
void gl2_0_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y);
void gl2_0_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v);
void gl2_0_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x);
void gl2_0_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v);
void gl2_0_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x);
void gl2_0_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v);
void gl2_0_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x);


#ifdef __cplusplus
} // extern "C"
#endif