aboutsummaryrefslogtreecommitdiffstats
path: root/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/gl.go
blob: 6df8965a3efd6c4641c8e98464dd02e8084b00a9 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
// ** file automatically generated by glgen -- do not edit manually **

package GL

// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
// #cgo LDFLAGS: -lstdc++
// #cgo pkg-config: Qt5Core Qt5OpenGL
//
// #include "funcs.h"
//
// void free(void*);
//
import "C"

import (
    "fmt"
    "reflect"
    "unsafe"

    "gopkg.in/qml.v1/gl/glbase"
)

// API returns a value that offers methods matching the OpenGL version 1.3 API.
//
// The returned API must not be used after the provided OpenGL context becomes invalid.
func API(context glbase.Contexter) *GL {
    gl := &GL{}
    gl.funcs = C.gl1_3_funcs()
    if gl.funcs == nil {
        panic(fmt.Errorf("OpenGL version 1.3 is not available"))
    }
    return gl
}

// GL implements the OpenGL version 1.3 API. Values of this
// type must be created via the API function, and it must not be used after
// the associated OpenGL context becomes invalid.
type GL struct {
    funcs unsafe.Pointer
}

const (
    FALSE = 0
    TRUE  = 1
    NONE  = 0

    BYTE           = 0x1400
    UNSIGNED_BYTE  = 0x1401
    SHORT          = 0x1402
    UNSIGNED_SHORT = 0x1403
    INT            = 0x1404
    UNSIGNED_INT   = 0x1405
    FLOAT          = 0x1406
    N2_BYTES       = 0x1407
    N3_BYTES       = 0x1408
    N4_BYTES       = 0x1409
    DOUBLE         = 0x140A

    ACCUM  = 0x0100
    LOAD   = 0x0101
    RETURN = 0x0102
    MULT   = 0x0103
    ADD    = 0x0104

    ACCUM_BUFFER_BIT    = 0x00000200
    ALL_ATTRIB_BITS     = 0xFFFFFFFF
    COLOR_BUFFER_BIT    = 0x00004000
    CURRENT_BIT         = 0x00000001
    DEPTH_BUFFER_BIT    = 0x00000100
    ENABLE_BIT          = 0x00002000
    EVAL_BIT            = 0x00010000
    FOG_BIT             = 0x00000080
    HINT_BIT            = 0x00008000
    LIGHTING_BIT        = 0x00000040
    LINE_BIT            = 0x00000004
    LIST_BIT            = 0x00020000
    MULTISAMPLE_BIT     = 0x20000000
    PIXEL_MODE_BIT      = 0x00000020
    POINT_BIT           = 0x00000002
    POLYGON_BIT         = 0x00000008
    POLYGON_STIPPLE_BIT = 0x00000010
    SCISSOR_BIT         = 0x00080000
    STENCIL_BUFFER_BIT  = 0x00000400
    TEXTURE_BIT         = 0x00040000
    TRANSFORM_BIT       = 0x00001000
    VIEWPORT_BIT        = 0x00000800

    ALWAYS   = 0x0207
    EQUAL    = 0x0202
    GEQUAL   = 0x0206
    GREATER  = 0x0204
    LEQUAL   = 0x0203
    LESS     = 0x0201
    NEVER    = 0x0200
    NOTEQUAL = 0x0205

    LOGIC_OP = 0x0BF1

    DST_ALPHA           = 0x0304
    ONE                 = 1
    ONE_MINUS_DST_ALPHA = 0x0305
    ONE_MINUS_SRC_ALPHA = 0x0303
    ONE_MINUS_SRC_COLOR = 0x0301
    SRC_ALPHA           = 0x0302
    SRC_COLOR           = 0x0300
    ZERO                = 0

    DST_COLOR           = 0x0306
    ONE_MINUS_DST_COLOR = 0x0307
    SRC_ALPHA_SATURATE  = 0x0308

    CLIENT_ALL_ATTRIB_BITS  = 0xFFFFFFFF
    CLIENT_PIXEL_STORE_BIT  = 0x00000001
    CLIENT_VERTEX_ARRAY_BIT = 0x00000002

    CLIP_PLANE0 = 0x3000
    CLIP_PLANE1 = 0x3001
    CLIP_PLANE2 = 0x3002
    CLIP_PLANE3 = 0x3003
    CLIP_PLANE4 = 0x3004
    CLIP_PLANE5 = 0x3005

    BACK           = 0x0405
    FRONT          = 0x0404
    FRONT_AND_BACK = 0x0408

    AMBIENT             = 0x1200
    AMBIENT_AND_DIFFUSE = 0x1602
    DIFFUSE             = 0x1201
    EMISSION            = 0x1600
    SPECULAR            = 0x1202

    AUX0        = 0x0409
    AUX1        = 0x040A
    AUX2        = 0x040B
    AUX3        = 0x040C
    BACK_LEFT   = 0x0402
    BACK_RIGHT  = 0x0403
    FRONT_LEFT  = 0x0400
    FRONT_RIGHT = 0x0401
    LEFT        = 0x0406
    RIGHT       = 0x0407

    ALPHA_TEST           = 0x0BC0
    AUTO_NORMAL          = 0x0D80
    BLEND                = 0x0BE2
    COLOR_ARRAY          = 0x8076
    COLOR_LOGIC_OP       = 0x0BF2
    COLOR_MATERIAL       = 0x0B57
    CULL_FACE            = 0x0B44
    DEPTH_TEST           = 0x0B71
    DITHER               = 0x0BD0
    EDGE_FLAG_ARRAY      = 0x8079
    FOG                  = 0x0B60
    INDEX_ARRAY          = 0x8077
    INDEX_LOGIC_OP       = 0x0BF1
    LIGHT0               = 0x4000
    LIGHT1               = 0x4001
    LIGHT2               = 0x4002
    LIGHT3               = 0x4003
    LIGHT4               = 0x4004
    LIGHT5               = 0x4005
    LIGHT6               = 0x4006
    LIGHT7               = 0x4007
    LIGHTING             = 0x0B50
    LINE_SMOOTH          = 0x0B20
    LINE_STIPPLE         = 0x0B24
    MAP1_COLOR_4         = 0x0D90
    MAP1_INDEX           = 0x0D91
    MAP1_NORMAL          = 0x0D92
    MAP1_TEXTURE_COORD_1 = 0x0D93
    MAP1_TEXTURE_COORD_2 = 0x0D94
    MAP1_TEXTURE_COORD_3 = 0x0D95
    MAP1_TEXTURE_COORD_4 = 0x0D96
    MAP1_VERTEX_3        = 0x0D97
    MAP1_VERTEX_4        = 0x0D98
    MAP2_COLOR_4         = 0x0DB0
    MAP2_INDEX           = 0x0DB1
    MAP2_NORMAL          = 0x0DB2
    MAP2_TEXTURE_COORD_1 = 0x0DB3
    MAP2_TEXTURE_COORD_2 = 0x0DB4
    MAP2_TEXTURE_COORD_3 = 0x0DB5
    MAP2_TEXTURE_COORD_4 = 0x0DB6
    MAP2_VERTEX_3        = 0x0DB7
    MAP2_VERTEX_4        = 0x0DB8
    NORMALIZE            = 0x0BA1
    NORMAL_ARRAY         = 0x8075
    POINT_SMOOTH         = 0x0B10
    POLYGON_OFFSET_FILL  = 0x8037
    POLYGON_OFFSET_LINE  = 0x2A02
    POLYGON_OFFSET_POINT = 0x2A01
    POLYGON_SMOOTH       = 0x0B41
    POLYGON_STIPPLE      = 0x0B42
    SCISSOR_TEST         = 0x0C11
    STENCIL_TEST         = 0x0B90
    TEXTURE_1D           = 0x0DE0
    TEXTURE_2D           = 0x0DE1
    TEXTURE_COORD_ARRAY  = 0x8078
    TEXTURE_GEN_Q        = 0x0C63
    TEXTURE_GEN_R        = 0x0C62
    TEXTURE_GEN_S        = 0x0C60
    TEXTURE_GEN_T        = 0x0C61
    VERTEX_ARRAY         = 0x8074

    INVALID_ENUM      = 0x0500
    INVALID_OPERATION = 0x0502
    INVALID_VALUE     = 0x0501
    NO_ERROR          = 0
    OUT_OF_MEMORY     = 0x0505
    STACK_OVERFLOW    = 0x0503
    STACK_UNDERFLOW   = 0x0504

    N2D               = 0x0600
    N3D               = 0x0601
    N3D_COLOR         = 0x0602
    N3D_COLOR_TEXTURE = 0x0603
    N4D_COLOR_TEXTURE = 0x0604

    BITMAP_TOKEN       = 0x0704
    COPY_PIXEL_TOKEN   = 0x0706
    DRAW_PIXEL_TOKEN   = 0x0705
    LINE_RESET_TOKEN   = 0x0707
    LINE_TOKEN         = 0x0702
    PASS_THROUGH_TOKEN = 0x0700
    POINT_TOKEN        = 0x0701
    POLYGON_TOKEN      = 0x0703

    EXP    = 0x0800
    EXP2   = 0x0801
    LINEAR = 0x2601

    FOG_COLOR   = 0x0B66
    FOG_DENSITY = 0x0B62
    FOG_END     = 0x0B64
    FOG_INDEX   = 0x0B61
    FOG_MODE    = 0x0B65
    FOG_START   = 0x0B63

    CCW = 0x0901
    CW  = 0x0900

    COEFF  = 0x0A00
    DOMAIN = 0x0A02
    ORDER  = 0x0A01

    PIXEL_MAP_A_TO_A = 0x0C79
    PIXEL_MAP_B_TO_B = 0x0C78
    PIXEL_MAP_G_TO_G = 0x0C77
    PIXEL_MAP_I_TO_A = 0x0C75
    PIXEL_MAP_I_TO_B = 0x0C74
    PIXEL_MAP_I_TO_G = 0x0C73
    PIXEL_MAP_I_TO_I = 0x0C70
    PIXEL_MAP_I_TO_R = 0x0C72
    PIXEL_MAP_R_TO_R = 0x0C76
    PIXEL_MAP_S_TO_S = 0x0C71

    ACCUM_ALPHA_BITS              = 0x0D5B
    ACCUM_BLUE_BITS               = 0x0D5A
    ACCUM_CLEAR_VALUE             = 0x0B80
    ACCUM_GREEN_BITS              = 0x0D59
    ACCUM_RED_BITS                = 0x0D58
    ALIASED_LINE_WIDTH_RANGE      = 0x846E
    ALIASED_POINT_SIZE_RANGE      = 0x846D
    ALPHA_BIAS                    = 0x0D1D
    ALPHA_BITS                    = 0x0D55
    ALPHA_SCALE                   = 0x0D1C
    ALPHA_TEST_FUNC               = 0x0BC1
    ALPHA_TEST_REF                = 0x0BC2
    ATTRIB_STACK_DEPTH            = 0x0BB0
    AUX_BUFFERS                   = 0x0C00
    BLEND_DST                     = 0x0BE0
    BLEND_SRC                     = 0x0BE1
    BLUE_BIAS                     = 0x0D1B
    BLUE_BITS                     = 0x0D54
    BLUE_SCALE                    = 0x0D1A
    CLIENT_ATTRIB_STACK_DEPTH     = 0x0BB1
    COLOR_ARRAY_SIZE              = 0x8081
    COLOR_ARRAY_STRIDE            = 0x8083
    COLOR_ARRAY_TYPE              = 0x8082
    COLOR_CLEAR_VALUE             = 0x0C22
    COLOR_MATERIAL_FACE           = 0x0B55
    COLOR_MATERIAL_PARAMETER      = 0x0B56
    COLOR_WRITEMASK               = 0x0C23
    CULL_FACE_MODE                = 0x0B45
    CURRENT_COLOR                 = 0x0B00
    CURRENT_INDEX                 = 0x0B01
    CURRENT_NORMAL                = 0x0B02
    CURRENT_RASTER_COLOR          = 0x0B04
    CURRENT_RASTER_DISTANCE       = 0x0B09
    CURRENT_RASTER_INDEX          = 0x0B05
    CURRENT_RASTER_POSITION       = 0x0B07
    CURRENT_RASTER_POSITION_VALID = 0x0B08
    CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
    CURRENT_TEXTURE_COORDS        = 0x0B03
    DEPTH_BIAS                    = 0x0D1F
    DEPTH_BITS                    = 0x0D56
    DEPTH_CLEAR_VALUE             = 0x0B73
    DEPTH_FUNC                    = 0x0B74
    DEPTH_RANGE                   = 0x0B70
    DEPTH_SCALE                   = 0x0D1E
    DEPTH_WRITEMASK               = 0x0B72
    DOUBLEBUFFER                  = 0x0C32
    DRAW_BUFFER                   = 0x0C01
    EDGE_FLAG                     = 0x0B43
    EDGE_FLAG_ARRAY_STRIDE        = 0x808C
    FEEDBACK_BUFFER_SIZE          = 0x0DF1
    FEEDBACK_BUFFER_TYPE          = 0x0DF2
    FOG_HINT                      = 0x0C54
    FRONT_FACE                    = 0x0B46
    GREEN_BIAS                    = 0x0D19
    GREEN_BITS                    = 0x0D53
    GREEN_SCALE                   = 0x0D18
    INDEX_ARRAY_STRIDE            = 0x8086
    INDEX_ARRAY_TYPE              = 0x8085
    INDEX_BITS                    = 0x0D51
    INDEX_CLEAR_VALUE             = 0x0C20
    INDEX_MODE                    = 0x0C30
    INDEX_OFFSET                  = 0x0D13
    INDEX_SHIFT                   = 0x0D12
    INDEX_WRITEMASK               = 0x0C21
    LIGHT_MODEL_AMBIENT           = 0x0B53
    LIGHT_MODEL_COLOR_CONTROL     = 0x81F8
    LIGHT_MODEL_LOCAL_VIEWER      = 0x0B51
    LIGHT_MODEL_TWO_SIDE          = 0x0B52
    LINE_SMOOTH_HINT              = 0x0C52
    LINE_STIPPLE_PATTERN          = 0x0B25
    LINE_STIPPLE_REPEAT           = 0x0B26
    LINE_WIDTH                    = 0x0B21
    LINE_WIDTH_GRANULARITY        = 0x0B23
    LINE_WIDTH_RANGE              = 0x0B22
    LIST_BASE                     = 0x0B32
    LIST_INDEX                    = 0x0B33
    LIST_MODE                     = 0x0B30
    LOGIC_OP_MODE                 = 0x0BF0
    MAP1_GRID_DOMAIN              = 0x0DD0
    MAP1_GRID_SEGMENTS            = 0x0DD1
    MAP2_GRID_DOMAIN              = 0x0DD2
    MAP2_GRID_SEGMENTS            = 0x0DD3
    MAP_COLOR                     = 0x0D10
    MAP_STENCIL                   = 0x0D11
    MATRIX_MODE                   = 0x0BA0
    MAX_ATTRIB_STACK_DEPTH        = 0x0D35
    MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
    MAX_CLIP_PLANES               = 0x0D32
    MAX_EVAL_ORDER                = 0x0D30
    MAX_LIGHTS                    = 0x0D31
    MAX_LIST_NESTING              = 0x0B31
    MAX_MODELVIEW_STACK_DEPTH     = 0x0D36
    MAX_NAME_STACK_DEPTH          = 0x0D37
    MAX_PIXEL_MAP_TABLE           = 0x0D34
    MAX_PROJECTION_STACK_DEPTH    = 0x0D38
    MAX_TEXTURE_SIZE              = 0x0D33
    MAX_TEXTURE_STACK_DEPTH       = 0x0D39
    MAX_VIEWPORT_DIMS             = 0x0D3A
    MODELVIEW_MATRIX              = 0x0BA6
    MODELVIEW_STACK_DEPTH         = 0x0BA3
    NAME_STACK_DEPTH              = 0x0D70
    NORMAL_ARRAY_STRIDE           = 0x807F
    NORMAL_ARRAY_TYPE             = 0x807E
    PACK_ALIGNMENT                = 0x0D05
    PACK_LSB_FIRST                = 0x0D01
    PACK_ROW_LENGTH               = 0x0D02
    PACK_SKIP_PIXELS              = 0x0D04
    PACK_SKIP_ROWS                = 0x0D03
    PACK_SWAP_BYTES               = 0x0D00
    PERSPECTIVE_CORRECTION_HINT   = 0x0C50
    PIXEL_MAP_A_TO_A_SIZE         = 0x0CB9
    PIXEL_MAP_B_TO_B_SIZE         = 0x0CB8
    PIXEL_MAP_G_TO_G_SIZE         = 0x0CB7
    PIXEL_MAP_I_TO_A_SIZE         = 0x0CB5
    PIXEL_MAP_I_TO_B_SIZE         = 0x0CB4
    PIXEL_MAP_I_TO_G_SIZE         = 0x0CB3
    PIXEL_MAP_I_TO_I_SIZE         = 0x0CB0
    PIXEL_MAP_I_TO_R_SIZE         = 0x0CB2
    PIXEL_MAP_R_TO_R_SIZE         = 0x0CB6
    PIXEL_MAP_S_TO_S_SIZE         = 0x0CB1
    POINT_SIZE                    = 0x0B11
    POINT_SIZE_GRANULARITY        = 0x0B13
    POINT_SIZE_RANGE              = 0x0B12
    POINT_SMOOTH_HINT             = 0x0C51
    POLYGON_MODE                  = 0x0B40
    POLYGON_OFFSET_FACTOR         = 0x8038
    POLYGON_OFFSET_UNITS          = 0x2A00
    POLYGON_SMOOTH_HINT           = 0x0C53
    PROJECTION_MATRIX             = 0x0BA7
    PROJECTION_STACK_DEPTH        = 0x0BA4
    READ_BUFFER                   = 0x0C02
    RED_BIAS                      = 0x0D15
    RED_BITS                      = 0x0D52
    RED_SCALE                     = 0x0D14
    RENDER_MODE                   = 0x0C40
    RGBA_MODE                     = 0x0C31
    SCISSOR_BOX                   = 0x0C10
    SELECTION_BUFFER_SIZE         = 0x0DF4
    SHADE_MODEL                   = 0x0B54
    SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
    SMOOTH_LINE_WIDTH_RANGE       = 0x0B22
    SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
    SMOOTH_POINT_SIZE_RANGE       = 0x0B12
    STENCIL_BITS                  = 0x0D57
    STENCIL_CLEAR_VALUE           = 0x0B91
    STENCIL_FAIL                  = 0x0B94
    STENCIL_FUNC                  = 0x0B92
    STENCIL_PASS_DEPTH_FAIL       = 0x0B95
    STENCIL_PASS_DEPTH_PASS       = 0x0B96
    STENCIL_REF                   = 0x0B97
    STENCIL_VALUE_MASK            = 0x0B93
    STENCIL_WRITEMASK             = 0x0B98
    STEREO                        = 0x0C33
    SUBPIXEL_BITS                 = 0x0D50
    TEXTURE_BINDING_1D            = 0x8068
    TEXTURE_BINDING_2D            = 0x8069
    TEXTURE_BINDING_3D            = 0x806A
    TEXTURE_COORD_ARRAY_SIZE      = 0x8088
    TEXTURE_COORD_ARRAY_STRIDE    = 0x808A
    TEXTURE_COORD_ARRAY_TYPE      = 0x8089
    TEXTURE_MATRIX                = 0x0BA8
    TEXTURE_STACK_DEPTH           = 0x0BA5
    UNPACK_ALIGNMENT              = 0x0CF5
    UNPACK_LSB_FIRST              = 0x0CF1
    UNPACK_ROW_LENGTH             = 0x0CF2
    UNPACK_SKIP_PIXELS            = 0x0CF4
    UNPACK_SKIP_ROWS              = 0x0CF3
    UNPACK_SWAP_BYTES             = 0x0CF0
    VERTEX_ARRAY_SIZE             = 0x807A
    VERTEX_ARRAY_STRIDE           = 0x807C
    VERTEX_ARRAY_TYPE             = 0x807B
    VIEWPORT                      = 0x0BA2
    ZOOM_X                        = 0x0D16
    ZOOM_Y                        = 0x0D17

    COLOR_ARRAY_POINTER         = 0x8090
    EDGE_FLAG_ARRAY_POINTER     = 0x8093
    FEEDBACK_BUFFER_POINTER     = 0x0DF0
    INDEX_ARRAY_POINTER         = 0x8091
    NORMAL_ARRAY_POINTER        = 0x808F
    SELECTION_BUFFER_POINTER    = 0x0DF3
    TEXTURE_COORD_ARRAY_POINTER = 0x8092
    VERTEX_ARRAY_POINTER        = 0x808E

    TEXTURE_ALPHA_SIZE      = 0x805F
    TEXTURE_BLUE_SIZE       = 0x805E
    TEXTURE_BORDER          = 0x1005
    TEXTURE_BORDER_COLOR    = 0x1004
    TEXTURE_COMPONENTS      = 0x1003
    TEXTURE_GREEN_SIZE      = 0x805D
    TEXTURE_HEIGHT          = 0x1001
    TEXTURE_INTENSITY_SIZE  = 0x8061
    TEXTURE_INTERNAL_FORMAT = 0x1003
    TEXTURE_LUMINANCE_SIZE  = 0x8060
    TEXTURE_MAG_FILTER      = 0x2800
    TEXTURE_MIN_FILTER      = 0x2801
    TEXTURE_PRIORITY        = 0x8066
    TEXTURE_RED_SIZE        = 0x805C
    TEXTURE_RESIDENT        = 0x8067
    TEXTURE_WIDTH           = 0x1000
    TEXTURE_WRAP_S          = 0x2802
    TEXTURE_WRAP_T          = 0x2803

    DONT_CARE = 0x1100
    FASTEST   = 0x1101
    NICEST    = 0x1102

    TEXTURE_COMPRESSION_HINT = 0x84EF

    C3F_V3F         = 0x2A24
    C4F_N3F_V3F     = 0x2A26
    C4UB_V2F        = 0x2A22
    C4UB_V3F        = 0x2A23
    N3F_V3F         = 0x2A25
    T2F_C3F_V3F     = 0x2A2A
    T2F_C4F_N3F_V3F = 0x2A2C
    T2F_C4UB_V3F    = 0x2A29
    T2F_N3F_V3F     = 0x2A2B
    T2F_V3F         = 0x2A27
    T4F_C4F_N3F_V4F = 0x2A2D
    T4F_V4F         = 0x2A28
    V2F             = 0x2A20
    V3F             = 0x2A21

    MODULATE = 0x2100
    REPLACE  = 0x1E01

    SEPARATE_SPECULAR_COLOR = 0x81FA
    SINGLE_COLOR            = 0x81F9

    CONSTANT_ATTENUATION  = 0x1207
    LINEAR_ATTENUATION    = 0x1208
    POSITION              = 0x1203
    QUADRATIC_ATTENUATION = 0x1209
    SPOT_CUTOFF           = 0x1206
    SPOT_DIRECTION        = 0x1204
    SPOT_EXPONENT         = 0x1205

    COMPILE             = 0x1300
    COMPILE_AND_EXECUTE = 0x1301

    AND           = 0x1501
    AND_INVERTED  = 0x1504
    AND_REVERSE   = 0x1502
    CLEAR         = 0x1500
    COPY          = 0x1503
    COPY_INVERTED = 0x150C
    EQUIV         = 0x1509
    INVERT        = 0x150A
    NAND          = 0x150E
    NOOP          = 0x1505
    NOR           = 0x1508
    OR            = 0x1507
    OR_INVERTED   = 0x150D
    OR_REVERSE    = 0x150B
    SET           = 0x150F
    XOR           = 0x1506

    COLOR_INDEXES = 0x1603
    SHININESS     = 0x1601

    MODELVIEW  = 0x1700
    PROJECTION = 0x1701
    TEXTURE    = 0x1702

    LINE  = 0x1B01
    POINT = 0x1B00

    FILL = 0x1B02

    COLOR   = 0x1800
    DEPTH   = 0x1801
    STENCIL = 0x1802

    ALPHA           = 0x1906
    BLUE            = 0x1905
    COLOR_INDEX     = 0x1900
    DEPTH_COMPONENT = 0x1902
    GREEN           = 0x1904
    LUMINANCE       = 0x1909
    LUMINANCE_ALPHA = 0x190A
    RED             = 0x1903
    RGB             = 0x1907
    RGBA            = 0x1908
    STENCIL_INDEX   = 0x1901

    ALPHA12             = 0x803D
    ALPHA16             = 0x803E
    ALPHA4              = 0x803B
    ALPHA8              = 0x803C
    INTENSITY           = 0x8049
    INTENSITY12         = 0x804C
    INTENSITY16         = 0x804D
    INTENSITY4          = 0x804A
    INTENSITY8          = 0x804B
    LUMINANCE12         = 0x8041
    LUMINANCE12_ALPHA12 = 0x8047
    LUMINANCE12_ALPHA4  = 0x8046
    LUMINANCE16         = 0x8042
    LUMINANCE16_ALPHA16 = 0x8048
    LUMINANCE4          = 0x803F
    LUMINANCE4_ALPHA4   = 0x8043
    LUMINANCE6_ALPHA2   = 0x8044
    LUMINANCE8          = 0x8040
    LUMINANCE8_ALPHA8   = 0x8045
    R3_G3_B2            = 0x2A10
    RGB10               = 0x8052
    RGB10_A2            = 0x8059
    RGB12               = 0x8053
    RGB16               = 0x8054
    RGB4                = 0x804F
    RGB5                = 0x8050
    RGB5_A1             = 0x8057
    RGB8                = 0x8051
    RGBA12              = 0x805A
    RGBA16              = 0x805B
    RGBA2               = 0x8055
    RGBA4               = 0x8056
    RGBA8               = 0x8058

    PACK_IMAGE_HEIGHT   = 0x806C
    PACK_SKIP_IMAGES    = 0x806B
    UNPACK_IMAGE_HEIGHT = 0x806E
    UNPACK_SKIP_IMAGES  = 0x806D

    BITMAP                  = 0x1A00
    UNSIGNED_BYTE_3_3_2     = 0x8032
    UNSIGNED_INT_10_10_10_2 = 0x8036
    UNSIGNED_INT_8_8_8_8    = 0x8035
    UNSIGNED_SHORT_4_4_4_4  = 0x8033
    UNSIGNED_SHORT_5_5_5_1  = 0x8034

    LINES          = 0x0001
    LINE_LOOP      = 0x0002
    LINE_STRIP     = 0x0003
    POINTS         = 0x0000
    POLYGON        = 0x0009
    QUADS          = 0x0007
    QUAD_STRIP     = 0x0008
    TRIANGLES      = 0x0004
    TRIANGLE_FAN   = 0x0006
    TRIANGLE_STRIP = 0x0005

    FEEDBACK = 0x1C01
    RENDER   = 0x1C00
    SELECT   = 0x1C02

    FLAT   = 0x1D00
    SMOOTH = 0x1D01

    DECR = 0x1E03
    INCR = 0x1E02
    KEEP = 0x1E00

    EXTENSIONS = 0x1F03
    RENDERER   = 0x1F01
    VENDOR     = 0x1F00
    VERSION    = 0x1F02

    S = 0x2000
    T = 0x2001
    R = 0x2002
    Q = 0x2003

    DECAL = 0x2101

    TEXTURE_ENV_COLOR = 0x2201
    TEXTURE_ENV_MODE  = 0x2200

    TEXTURE_ENV = 0x2300

    EYE_LINEAR    = 0x2400
    OBJECT_LINEAR = 0x2401
    SPHERE_MAP    = 0x2402

    EYE_PLANE        = 0x2502
    OBJECT_PLANE     = 0x2501
    TEXTURE_GEN_MODE = 0x2500

    NEAREST = 0x2600

    LINEAR_MIPMAP_LINEAR   = 0x2703
    LINEAR_MIPMAP_NEAREST  = 0x2701
    NEAREST_MIPMAP_LINEAR  = 0x2702
    NEAREST_MIPMAP_NEAREST = 0x2700

    TEXTURE_WRAP_R = 0x8072

    PROXY_TEXTURE_1D   = 0x8063
    PROXY_TEXTURE_2D   = 0x8064
    PROXY_TEXTURE_3D   = 0x8070
    TEXTURE_3D         = 0x806F
    TEXTURE_BASE_LEVEL = 0x813C
    TEXTURE_MAX_LEVEL  = 0x813D
    TEXTURE_MAX_LOD    = 0x813B
    TEXTURE_MIN_LOD    = 0x813A

    CLAMP           = 0x2900
    CLAMP_TO_BORDER = 0x812D
    CLAMP_TO_EDGE   = 0x812F
    REPEAT          = 0x2901

    RESCALE_NORMAL                 = 0x803A
    TEXTURE_DEPTH                  = 0x8071
    MAX_3D_TEXTURE_SIZE            = 0x8073
    MULTISAMPLE                    = 0x809D
    SAMPLE_ALPHA_TO_COVERAGE       = 0x809E
    SAMPLE_ALPHA_TO_ONE            = 0x809F
    SAMPLE_COVERAGE                = 0x80A0
    SAMPLE_BUFFERS                 = 0x80A8
    SAMPLES                        = 0x80A9
    SAMPLE_COVERAGE_VALUE          = 0x80AA
    SAMPLE_COVERAGE_INVERT         = 0x80AB
    BGR                            = 0x80E0
    BGRA                           = 0x80E1
    MAX_ELEMENTS_VERTICES          = 0x80E8
    MAX_ELEMENTS_INDICES           = 0x80E9
    UNSIGNED_BYTE_2_3_3_REV        = 0x8362
    UNSIGNED_SHORT_5_6_5           = 0x8363
    UNSIGNED_SHORT_5_6_5_REV       = 0x8364
    UNSIGNED_SHORT_4_4_4_4_REV     = 0x8365
    UNSIGNED_SHORT_1_5_5_5_REV     = 0x8366
    UNSIGNED_INT_8_8_8_8_REV       = 0x8367
    UNSIGNED_INT_2_10_10_10_REV    = 0x8368
    TEXTURE0                       = 0x84C0
    TEXTURE1                       = 0x84C1
    TEXTURE2                       = 0x84C2
    TEXTURE3                       = 0x84C3
    TEXTURE4                       = 0x84C4
    TEXTURE5                       = 0x84C5
    TEXTURE6                       = 0x84C6
    TEXTURE7                       = 0x84C7
    TEXTURE8                       = 0x84C8
    TEXTURE9                       = 0x84C9
    TEXTURE10                      = 0x84CA
    TEXTURE11                      = 0x84CB
    TEXTURE12                      = 0x84CC
    TEXTURE13                      = 0x84CD
    TEXTURE14                      = 0x84CE
    TEXTURE15                      = 0x84CF
    TEXTURE16                      = 0x84D0
    TEXTURE17                      = 0x84D1
    TEXTURE18                      = 0x84D2
    TEXTURE19                      = 0x84D3
    TEXTURE20                      = 0x84D4
    TEXTURE21                      = 0x84D5
    TEXTURE22                      = 0x84D6
    TEXTURE23                      = 0x84D7
    TEXTURE24                      = 0x84D8
    TEXTURE25                      = 0x84D9
    TEXTURE26                      = 0x84DA
    TEXTURE27                      = 0x84DB
    TEXTURE28                      = 0x84DC
    TEXTURE29                      = 0x84DD
    TEXTURE30                      = 0x84DE
    TEXTURE31                      = 0x84DF
    ACTIVE_TEXTURE                 = 0x84E0
    CLIENT_ACTIVE_TEXTURE          = 0x84E1
    MAX_TEXTURE_UNITS              = 0x84E2
    TRANSPOSE_MODELVIEW_MATRIX     = 0x84E3
    TRANSPOSE_PROJECTION_MATRIX    = 0x84E4
    TRANSPOSE_TEXTURE_MATRIX       = 0x84E5
    TRANSPOSE_COLOR_MATRIX         = 0x84E6
    SUBTRACT                       = 0x84E7
    COMPRESSED_ALPHA               = 0x84E9
    COMPRESSED_LUMINANCE           = 0x84EA
    COMPRESSED_LUMINANCE_ALPHA     = 0x84EB
    COMPRESSED_INTENSITY           = 0x84EC
    COMPRESSED_RGB                 = 0x84ED
    COMPRESSED_RGBA                = 0x84EE
    NORMAL_MAP                     = 0x8511
    REFLECTION_MAP                 = 0x8512
    TEXTURE_CUBE_MAP               = 0x8513
    TEXTURE_BINDING_CUBE_MAP       = 0x8514
    TEXTURE_CUBE_MAP_POSITIVE_X    = 0x8515
    TEXTURE_CUBE_MAP_NEGATIVE_X    = 0x8516
    TEXTURE_CUBE_MAP_POSITIVE_Y    = 0x8517
    TEXTURE_CUBE_MAP_NEGATIVE_Y    = 0x8518
    TEXTURE_CUBE_MAP_POSITIVE_Z    = 0x8519
    TEXTURE_CUBE_MAP_NEGATIVE_Z    = 0x851A
    PROXY_TEXTURE_CUBE_MAP         = 0x851B
    MAX_CUBE_MAP_TEXTURE_SIZE      = 0x851C
    COMBINE                        = 0x8570
    COMBINE_RGB                    = 0x8571
    COMBINE_ALPHA                  = 0x8572
    RGB_SCALE                      = 0x8573
    ADD_SIGNED                     = 0x8574
    INTERPOLATE                    = 0x8575
    CONSTANT                       = 0x8576
    PRIMARY_COLOR                  = 0x8577
    PREVIOUS                       = 0x8578
    SOURCE0_RGB                    = 0x8580
    SOURCE1_RGB                    = 0x8581
    SOURCE2_RGB                    = 0x8582
    SOURCE0_ALPHA                  = 0x8588
    SOURCE1_ALPHA                  = 0x8589
    SOURCE2_ALPHA                  = 0x858A
    OPERAND0_RGB                   = 0x8590
    OPERAND1_RGB                   = 0x8591
    OPERAND2_RGB                   = 0x8592
    OPERAND0_ALPHA                 = 0x8598
    OPERAND1_ALPHA                 = 0x8599
    OPERAND2_ALPHA                 = 0x859A
    TEXTURE_COMPRESSED_IMAGE_SIZE  = 0x86A0
    TEXTURE_COMPRESSED             = 0x86A1
    NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
    COMPRESSED_TEXTURE_FORMATS     = 0x86A3
    DOT3_RGB                       = 0x86AE
    DOT3_RGBA                      = 0x86AF
)

// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml
func (gl *GL) Viewport(x, y, width, height int) {
    C.gl1_3_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
}

// DepthRange specifies the mapping of depth values from normalized device
// coordinates to window coordinates.
//
// Parameter nearVal specifies the mapping of the near clipping plane to window
// coordinates (defaults to 0), while farVal specifies the mapping of the far
// clipping plane to window coordinates (defaults to 1).
//
// After clipping and division by w, depth coordinates range from -1 to 1,
// corresponding to the near and far clipping planes. DepthRange specifies a
// linear mapping of the normalized depth coordinates in this range to window
// depth coordinates. Regardless of the actual depth buffer implementation,
// window coordinate depth values are treated as though they range from 0 through 1
// (like color components). Thus, the values accepted by DepthRange are both
// clamped to this range before they are accepted.
//
// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
// With this mapping, the depth buffer range is fully utilized.
//
// It is not necessary that nearVal be less than farVal. Reverse mappings such as
// nearVal 1, and farVal 0 are acceptable.
//
// GL.INVALID_OPERATION is generated if DepthRange is executed between the
// execution of Begin and the corresponding execution of End.
func (gl *GL) DepthRange(nearVal, farVal float64) {
    C.gl1_3_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml
func (gl *GL) IsEnabled(cap glbase.Enum) bool {
    glresult := C.gl1_3_glIsEnabled(gl.funcs, C.GLenum(cap))
    return *(*bool)(unsafe.Pointer(&glresult))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameteriv.xml
func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
    C.gl1_3_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameterfv.xml
func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
    C.gl1_3_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml
func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
    C.gl1_3_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml
func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
    C.gl1_3_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexImage.xml
func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
    var pixels_ptr unsafe.Pointer
    var pixels_v = reflect.ValueOf(pixels)
    if pixels != nil && pixels_v.Kind() != reflect.Slice {
        panic("parameter pixels must be a slice")
    }
    if pixels != nil {
        pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml
func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
    C.gl1_3_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml
func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
    C.gl1_3_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml
func (gl *GL) GetError() glbase.Enum {
    glresult := C.gl1_3_glGetError(gl.funcs)
    return glbase.Enum(glresult)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetDoublev.xml
func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
    C.gl1_3_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml
func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
    C.gl1_3_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml
func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
    var pixels_ptr unsafe.Pointer
    var pixels_v = reflect.ValueOf(pixels)
    if pixels != nil && pixels_v.Kind() != reflect.Slice {
        panic("parameter pixels must be a slice")
    }
    if pixels != nil {
        pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glReadBuffer.xml
func (gl *GL) ReadBuffer(mode glbase.Enum) {
    C.gl1_3_glReadBuffer(gl.funcs, C.GLenum(mode))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml
func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
    C.gl1_3_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStoref.xml
func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
    C.gl1_3_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml
func (gl *GL) DepthFunc(glfunc glbase.Enum) {
    C.gl1_3_glDepthFunc(gl.funcs, C.GLenum(glfunc))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml
func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
    C.gl1_3_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml
func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
    C.gl1_3_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glLogicOp.xml
func (gl *GL) LogicOp(opcode glbase.Enum) {
    C.gl1_3_glLogicOp(gl.funcs, C.GLenum(opcode))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml
func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
    C.gl1_3_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml
func (gl *GL) Flush() {
    C.gl1_3_glFlush(gl.funcs)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml
func (gl *GL) Finish() {
    C.gl1_3_glFinish(gl.funcs)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml
func (gl *GL) Enable(cap glbase.Enum) {
    C.gl1_3_glEnable(gl.funcs, C.GLenum(cap))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml
func (gl *GL) Disable(cap glbase.Enum) {
    C.gl1_3_glDisable(gl.funcs, C.GLenum(cap))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml
func (gl *GL) DepthMask(flag bool) {
    C.gl1_3_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml
func (gl *GL) ColorMask(red, green, blue, alpha bool) {
    C.gl1_3_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml
func (gl *GL) StencilMask(mask uint32) {
    C.gl1_3_glStencilMask(gl.funcs, C.GLuint(mask))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml
func (gl *GL) ClearDepth(depth float64) {
    C.gl1_3_glClearDepth(gl.funcs, C.GLdouble(depth))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml
func (gl *GL) ClearStencil(s int32) {
    C.gl1_3_glClearStencil(gl.funcs, C.GLint(s))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml
func (gl *GL) ClearColor(red, green, blue, alpha float32) {
    C.gl1_3_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml
func (gl *GL) Clear(mask glbase.Bitfield) {
    C.gl1_3_glClear(gl.funcs, C.GLbitfield(mask))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffer.xml
func (gl *GL) DrawBuffer(mode glbase.Enum) {
    C.gl1_3_glDrawBuffer(gl.funcs, C.GLenum(mode))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml
func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
    var pixels_ptr unsafe.Pointer
    var pixels_v = reflect.ValueOf(pixels)
    if pixels != nil && pixels_v.Kind() != reflect.Slice {
        panic("parameter pixels must be a slice")
    }
    if pixels != nil {
        pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage1D.xml
func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
    var pixels_ptr unsafe.Pointer
    var pixels_v = reflect.ValueOf(pixels)
    if pixels != nil && pixels_v.Kind() != reflect.Slice {
        panic("parameter pixels must be a slice")
    }
    if pixels != nil {
        pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml
func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
    C.gl1_3_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml
func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
    C.gl1_3_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml
func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
    C.gl1_3_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml
func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
    C.gl1_3_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml
func (gl *GL) Scissor(x, y, width, height int) {
    C.gl1_3_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonMode.xml
func (gl *GL) PolygonMode(face, mode glbase.Enum) {
    C.gl1_3_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glPointSize.xml
func (gl *GL) PointSize(size float32) {
    C.gl1_3_glPointSize(gl.funcs, C.GLfloat(size))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml
func (gl *GL) LineWidth(width float32) {
    C.gl1_3_glLineWidth(gl.funcs, C.GLfloat(width))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml
func (gl *GL) Hint(target, mode glbase.Enum) {
    C.gl1_3_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml
func (gl *GL) FrontFace(mode glbase.Enum) {
    C.gl1_3_glFrontFace(gl.funcs, C.GLenum(mode))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml
func (gl *GL) CullFace(mode glbase.Enum) {
    C.gl1_3_glCullFace(gl.funcs, C.GLenum(mode))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexubv.xml
func (gl *GL) Indexubv(c []uint8) {
    C.gl1_3_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexub.xml
func (gl *GL) Indexub(c uint8) {
    C.gl1_3_glIndexub(gl.funcs, C.GLubyte(c))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glIsTexture.xml
func (gl *GL) IsTexture(texture glbase.Texture) bool {
    glresult := C.gl1_3_glIsTexture(gl.funcs, C.GLuint(texture))
    return *(*bool)(unsafe.Pointer(&glresult))
}

// GenTextures returns n texture names in textures. There is no guarantee
// that the names form a contiguous set of integers; however, it is
// guaranteed that none of the returned names was in use immediately before
// the call to GenTextures.
//
// The generated textures have no dimensionality; they assume the
// dimensionality of the texture target to which they are first bound (see
// BindTexture).
//
// Texture names returned by a call to GenTextures are not returned by
// subsequent calls, unless they are first deleted with DeleteTextures.
//
// Error GL.INVALID_VALUE is generated if n is negative.
//
// GenTextures is available in GL version 2.0 or greater.
func (gl *GL) GenTextures(n int) []glbase.Texture {
    if n == 0 {
        return nil
    }
    textures := make([]glbase.Texture, n)
    C.gl1_3_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
    return textures
}

// DeleteTextures deletes the textures objects whose names are stored
// in the textures slice. After a texture is deleted, it has no contents or
// dimensionality, and its name is free for reuse (for example by
// GenTextures). If a texture that is currently bound is deleted, the binding
// reverts to 0 (the default texture).
//
// DeleteTextures silently ignores 0's and names that do not correspond to
// existing textures.
//
// Error GL.INVALID_VALUE is generated if n is negative.
//
// DeleteTextures is available in GL version 2.0 or greater.
func (gl *GL) DeleteTextures(textures []glbase.Texture) {
    n := len(textures)
    if n == 0 {
        return
    }
    C.gl1_3_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glBindTexture.xml
func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
    C.gl1_3_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage2D.xml
func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
    var pixels_ptr unsafe.Pointer
    var pixels_v = reflect.ValueOf(pixels)
    if pixels != nil && pixels_v.Kind() != reflect.Slice {
        panic("parameter pixels must be a slice")
    }
    if pixels != nil {
        pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage1D.xml
func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
    var pixels_ptr unsafe.Pointer
    var pixels_v = reflect.ValueOf(pixels)
    if pixels != nil && pixels_v.Kind() != reflect.Slice {
        panic("parameter pixels must be a slice")
    }
    if pixels != nil {
        pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage2D.xml
func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
    C.gl1_3_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage1D.xml
func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
    C.gl1_3_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage2D.xml
func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
    C.gl1_3_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage1D.xml
func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
    C.gl1_3_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonOffset.xml
func (gl *GL) PolygonOffset(factor, units float32) {
    C.gl1_3_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawElements.xml
func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
    var indices_ptr unsafe.Pointer
    var indices_v = reflect.ValueOf(indices)
    if indices != nil && indices_v.Kind() != reflect.Slice {
        panic("parameter indices must be a slice")
    }
    if indices != nil {
        indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawArrays.xml
func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
    C.gl1_3_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage3D.xml
func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
    C.gl1_3_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage3D.xml
func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
    var pixels_ptr unsafe.Pointer
    var pixels_v = reflect.ValueOf(pixels)
    if pixels != nil && pixels_v.Kind() != reflect.Slice {
        panic("parameter pixels must be a slice")
    }
    if pixels != nil {
        pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage3D.xml
func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
    var pixels_ptr unsafe.Pointer
    var pixels_v = reflect.ValueOf(pixels)
    if pixels != nil && pixels_v.Kind() != reflect.Slice {
        panic("parameter pixels must be a slice")
    }
    if pixels != nil {
        pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawRangeElements.xml
func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
    var indices_ptr unsafe.Pointer
    var indices_v = reflect.ValueOf(indices)
    if indices != nil && indices_v.Kind() != reflect.Slice {
        panic("parameter indices must be a slice")
    }
    if indices != nil {
        indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquation.xml
func (gl *GL) BlendEquation(mode glbase.Enum) {
    C.gl1_3_glBlendEquation(gl.funcs, C.GLenum(mode))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendColor.xml
func (gl *GL) BlendColor(red, green, blue, alpha float32) {
    C.gl1_3_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetCompressedTexImage.xml
func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
    var img_ptr unsafe.Pointer
    var img_v = reflect.ValueOf(img)
    if img != nil && img_v.Kind() != reflect.Slice {
        panic("parameter img must be a slice")
    }
    if img != nil {
        img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage1D.xml
func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
    var data_ptr unsafe.Pointer
    var data_v = reflect.ValueOf(data)
    if data != nil && data_v.Kind() != reflect.Slice {
        panic("parameter data must be a slice")
    }
    if data != nil {
        data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage2D.xml
func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
    var data_ptr unsafe.Pointer
    var data_v = reflect.ValueOf(data)
    if data != nil && data_v.Kind() != reflect.Slice {
        panic("parameter data must be a slice")
    }
    if data != nil {
        data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage3D.xml
func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
    var data_ptr unsafe.Pointer
    var data_v = reflect.ValueOf(data)
    if data != nil && data_v.Kind() != reflect.Slice {
        panic("parameter data must be a slice")
    }
    if data != nil {
        data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage1D.xml
func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
    var data_ptr unsafe.Pointer
    var data_v = reflect.ValueOf(data)
    if data != nil && data_v.Kind() != reflect.Slice {
        panic("parameter data must be a slice")
    }
    if data != nil {
        data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage2D.xml
func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
    var data_ptr unsafe.Pointer
    var data_v = reflect.ValueOf(data)
    if data != nil && data_v.Kind() != reflect.Slice {
        panic("parameter data must be a slice")
    }
    if data != nil {
        data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage3D.xml
func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
    var data_ptr unsafe.Pointer
    var data_v = reflect.ValueOf(data)
    if data != nil && data_v.Kind() != reflect.Slice {
        panic("parameter data must be a slice")
    }
    if data != nil {
        data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glSampleCoverage.xml
func (gl *GL) SampleCoverage(value float32, invert bool) {
    C.gl1_3_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glActiveTexture.xml
func (gl *GL) ActiveTexture(texture glbase.Enum) {
    C.gl1_3_glActiveTexture(gl.funcs, C.GLenum(texture))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslatef.xml
func (gl *GL) Translatef(x, y, z float32) {
    C.gl1_3_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslated.xml
func (gl *GL) Translated(x, y, z float64) {
    C.gl1_3_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glScalef.xml
func (gl *GL) Scalef(x, y, z float32) {
    C.gl1_3_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glScaled.xml
func (gl *GL) Scaled(x, y, z float64) {
    C.gl1_3_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRotatef.xml
func (gl *GL) Rotatef(angle, x, y, z float32) {
    C.gl1_3_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRotated.xml
func (gl *GL) Rotated(angle, x, y, z float64) {
    C.gl1_3_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glPushMatrix.xml
func (gl *GL) PushMatrix() {
    C.gl1_3_glPushMatrix(gl.funcs)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glPopMatrix.xml
func (gl *GL) PopMatrix() {
    C.gl1_3_glPopMatrix(gl.funcs)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml
func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) {
    C.gl1_3_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
}

// MultMatrixd multiplies the current matrix with the provided matrix.
//
// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
//
// The current matrix is determined by the current matrix mode (see
// MatrixMode). It is either the projection matrix, modelview matrix, or the
// texture matrix.
//
// For example, if the current matrix is C and the coordinates to be transformed
// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
//
//     c[0]  c[4]  c[8]  c[12]     v[0]
//     c[1]  c[5]  c[9]  c[13]     v[1]
//     c[2]  c[6]  c[10] c[14]  X  v[2]
//     c[3]  c[7]  c[11] c[15]     v[3]
//
// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
// replaces the current transformation with (C X M) x v, or
//
//     c[0]  c[4]  c[8]  c[12]   m[0]  m[4]  m[8]  m[12]   v[0]
//     c[1]  c[5]  c[9]  c[13]   m[1]  m[5]  m[9]  m[13]   v[1]
//     c[2]  c[6]  c[10] c[14] X m[2]  m[6]  m[10] m[14] X v[2]
//     c[3]  c[7]  c[11] c[15]   m[3]  m[7]  m[11] m[15]   v[3]
//
// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
//
// While the elements of the matrix may be specified with single or double
// precision, the GL may store or operate on these values in less-than-single
// precision.
//
// In many computer languages, 4×4 arrays are represented in row-major
// order. The transformations just described represent these matrices in
// column-major order. The order of the multiplication is important. For
// example, if the current transformation is a rotation, and MultMatrix is
// called with a translation matrix, the translation is done directly on the
// coordinates to be transformed, while the rotation is done on the results
// of that translation.
//
// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
// execution of Begin and the corresponding execution of End.
func (gl *GL) MultMatrixd(m []float64) {
    if len(m) != 16 {
        panic("parameter m must have length 16 for the 4x4 matrix")
    }
    C.gl1_3_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
}

// MultMatrixf multiplies the current matrix with the provided matrix.
//
// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
//
// The current matrix is determined by the current matrix mode (see
// MatrixMode). It is either the projection matrix, modelview matrix, or the
// texture matrix.
//
// For example, if the current matrix is C and the coordinates to be transformed
// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
//
//     c[0]  c[4]  c[8]  c[12]     v[0]
//     c[1]  c[5]  c[9]  c[13]     v[1]
//     c[2]  c[6]  c[10] c[14]  X  v[2]
//     c[3]  c[7]  c[11] c[15]     v[3]
//
// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
// replaces the current transformation with (C X M) x v, or
//
//     c[0]  c[4]  c[8]  c[12]   m[0]  m[4]  m[8]  m[12]   v[0]
//     c[1]  c[5]  c[9]  c[13]   m[1]  m[5]  m[9]  m[13]   v[1]
//     c[2]  c[6]  c[10] c[14] X m[2]  m[6]  m[10] m[14] X v[2]
//     c[3]  c[7]  c[11] c[15]   m[3]  m[7]  m[11] m[15]   v[3]
//
// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
//
// While the elements of the matrix may be specified with single or double
// precision, the GL may store or operate on these values in less-than-single
// precision.
//
// In many computer languages, 4×4 arrays are represented in row-major
// order. The transformations just described represent these matrices in
// column-major order. The order of the multiplication is important. For
// example, if the current transformation is a rotation, and MultMatrix is
// called with a translation matrix, the translation is done directly on the
// coordinates to be transformed, while the rotation is done on the results
// of that translation.
//
// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
// execution of Begin and the corresponding execution of End.
func (gl *GL) MultMatrixf(m []float32) {
    if len(m) != 16 {
        panic("parameter m must have length 16 for the 4x4 matrix")
    }
    C.gl1_3_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMatrixMode.xml
func (gl *GL) MatrixMode(mode glbase.Enum) {
    C.gl1_3_glMatrixMode(gl.funcs, C.GLenum(mode))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixd.xml
func (gl *GL) LoadMatrixd(m []float64) {
    C.gl1_3_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixf.xml
func (gl *GL) LoadMatrixf(m []float32) {
    C.gl1_3_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml
func (gl *GL) LoadIdentity() {
    C.gl1_3_glLoadIdentity(gl.funcs)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml
func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) {
    C.gl1_3_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glIsList.xml
func (gl *GL) IsList(list uint32) bool {
    glresult := C.gl1_3_glIsList(gl.funcs, C.GLuint(list))
    return *(*bool)(unsafe.Pointer(&glresult))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGeniv.xml
func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) {
    C.gl1_3_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGenfv.xml
func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) {
    C.gl1_3_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGendv.xml
func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) {
    C.gl1_3_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnviv.xml
func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) {
    C.gl1_3_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnvfv.xml
func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) {
    C.gl1_3_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPolygonStipple.xml
func (gl *GL) GetPolygonStipple(mask []uint8) {
    C.gl1_3_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapusv.xml
func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) {
    C.gl1_3_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapuiv.xml
func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) {
    C.gl1_3_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapfv.xml
func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) {
    C.gl1_3_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialiv.xml
func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) {
    C.gl1_3_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialfv.xml
func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) {
    C.gl1_3_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapiv.xml
func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) {
    C.gl1_3_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapfv.xml
func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) {
    C.gl1_3_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapdv.xml
func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) {
    C.gl1_3_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightiv.xml
func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) {
    C.gl1_3_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightfv.xml
func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) {
    C.gl1_3_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetClipPlane.xml
func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) {
    C.gl1_3_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawPixels.xml
func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) {
    var pixels_ptr unsafe.Pointer
    var pixels_v = reflect.ValueOf(pixels)
    if pixels != nil && pixels_v.Kind() != reflect.Slice {
        panic("parameter pixels must be a slice")
    }
    if pixels != nil {
        pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyPixels.xml
func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) {
    C.gl1_3_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapusv.xml
func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) {
    C.gl1_3_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapuiv.xml
func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) {
    C.gl1_3_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapfv.xml
func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) {
    C.gl1_3_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferi.xml
func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) {
    C.gl1_3_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferf.xml
func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) {
    C.gl1_3_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelZoom.xml
func (gl *GL) PixelZoom(xfactor, yfactor float32) {
    C.gl1_3_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glAlphaFunc.xml
func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) {
    C.gl1_3_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint2.xml
func (gl *GL) EvalPoint2(i, j int32) {
    C.gl1_3_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh2.xml
func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) {
    C.gl1_3_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint1.xml
func (gl *GL) EvalPoint1(i int32) {
    C.gl1_3_glEvalPoint1(gl.funcs, C.GLint(i))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh1.xml
func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) {
    C.gl1_3_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2fv.xml
func (gl *GL) EvalCoord2fv(u []float32) {
    if len(u) != 2 {
        panic("parameter u has incorrect length")
    }
    C.gl1_3_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2f.xml
func (gl *GL) EvalCoord2f(u, v float32) {
    C.gl1_3_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2dv.xml
func (gl *GL) EvalCoord2dv(u []float64) {
    if len(u) != 2 {
        panic("parameter u has incorrect length")
    }
    C.gl1_3_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2d.xml
func (gl *GL) EvalCoord2d(u, v float64) {
    C.gl1_3_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1fv.xml
func (gl *GL) EvalCoord1fv(u []float32) {
    C.gl1_3_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1f.xml
func (gl *GL) EvalCoord1f(u float32) {
    C.gl1_3_glEvalCoord1f(gl.funcs, C.GLfloat(u))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1dv.xml
func (gl *GL) EvalCoord1dv(u []float64) {
    C.gl1_3_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1d.xml
func (gl *GL) EvalCoord1d(u float64) {
    C.gl1_3_glEvalCoord1d(gl.funcs, C.GLdouble(u))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2f.xml
func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) {
    C.gl1_3_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2d.xml
func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) {
    C.gl1_3_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1f.xml
func (gl *GL) MapGrid1f(un int32, u1, u2 float32) {
    C.gl1_3_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1d.xml
func (gl *GL) MapGrid1d(un int32, u1, u2 float64) {
    C.gl1_3_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2f.xml
func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) {
    C.gl1_3_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2d.xml
func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) {
    C.gl1_3_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1f.xml
func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) {
    C.gl1_3_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1d.xml
func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) {
    C.gl1_3_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glPushAttrib.xml
func (gl *GL) PushAttrib(mask glbase.Bitfield) {
    C.gl1_3_glPushAttrib(gl.funcs, C.GLbitfield(mask))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glPopAttrib.xml
func (gl *GL) PopAttrib() {
    C.gl1_3_glPopAttrib(gl.funcs)
}

// Accum executes an operation on the accumulation buffer.
//
// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD,
// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is
// used.
//
// The accumulation buffer is an extended-range color buffer. Images are not
// rendered into it. Rather, images rendered into one of the color buffers
// are added to the contents of the accumulation buffer after rendering.
// Effects such as antialiasing (of points, lines, and polygons), motion
// blur, and depth of field can be created by accumulating images generated
// with different transformation matrices.
//
// Each pixel in the accumulation buffer consists of red, green, blue, and
// alpha values. The number of bits per component in the accumulation buffer
// depends on the implementation. You can examine this number by calling
// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS,
// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS.
// Regardless of the number of bits per component, the range of values stored
// by each component is (-1, 1). The accumulation buffer pixels are mapped
// one-to-one with frame buffer pixels.
//
// All accumulation buffer operations are limited to the area of the current
// scissor box and applied identically to the red, green, blue, and alpha
// components of each pixel. If a Accum operation results in a value outside
// the range (-1, 1), the contents of an accumulation buffer pixel component
// are undefined.
//
// The operations are as follows:
//
//   GL.ACCUM
//       Obtains R, G, B, and A values from the buffer currently selected for
//       reading (see ReadBuffer). Each component value is divided by 2 n -
//       1 , where n is the number of bits allocated to each color component
//       in the currently selected buffer. The result is a floating-point
//       value in the range 0 1 , which is multiplied by value and added to
//       the corresponding pixel component in the accumulation buffer,
//       thereby updating the accumulation buffer.
//
//   GL.LOAD
//       Similar to GL.ACCUM, except that the current value in the
//       accumulation buffer is not used in the calculation of the new value.
//       That is, the R, G, B, and A values from the currently selected
//       buffer are divided by 2 n - 1 , multiplied by value, and then stored
//       in the corresponding accumulation buffer cell, overwriting the
//       current value.
//
//   GL.ADD
//       Adds value to each R, G, B, and A in the accumulation buffer.
//
//   GL.MULT
//       Multiplies each R, G, B, and A in the accumulation buffer by value
//       and returns the scaled component to its corresponding accumulation
//       buffer location.
//
//   GL.RETURN
//       Transfers accumulation buffer values to the color buffer or buffers
//       currently selected for writing. Each R, G, B, and A component is
//       multiplied by value, then multiplied by 2 n - 1 , clamped to the
//       range 0 2 n - 1 , and stored in the corresponding display buffer
//       cell. The only fragment operations that are applied to this transfer
//       are pixel ownership, scissor, dithering, and color writemasks.
//
// To clear the accumulation buffer, call ClearAccum with R, G, B, and A
// values to set it to, then call Clear with the accumulation buffer
// enabled.
//
// Error GL.INVALID_ENUM is generated if op is not an accepted value.
// GL.INVALID_OPERATION is generated if there is no accumulation buffer.
// GL.INVALID_OPERATION is generated if Accum is executed between the
// execution of Begin and the corresponding execution of End.
func (gl *GL) Accum(op glbase.Enum, value float32) {
    C.gl1_3_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexMask.xml
func (gl *GL) IndexMask(mask uint32) {
    C.gl1_3_glIndexMask(gl.funcs, C.GLuint(mask))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glClearIndex.xml
func (gl *GL) ClearIndex(c float32) {
    C.gl1_3_glClearIndex(gl.funcs, C.GLfloat(c))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glClearAccum.xml
func (gl *GL) ClearAccum(red, green, blue, alpha float32) {
    C.gl1_3_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glPushName.xml
func (gl *GL) PushName(name uint32) {
    C.gl1_3_glPushName(gl.funcs, C.GLuint(name))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glPopName.xml
func (gl *GL) PopName() {
    C.gl1_3_glPopName(gl.funcs)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glPassThrough.xml
func (gl *GL) PassThrough(token float32) {
    C.gl1_3_glPassThrough(gl.funcs, C.GLfloat(token))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadName.xml
func (gl *GL) LoadName(name uint32) {
    C.gl1_3_glLoadName(gl.funcs, C.GLuint(name))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glInitNames.xml
func (gl *GL) InitNames() {
    C.gl1_3_glInitNames(gl.funcs)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRenderMode.xml
func (gl *GL) RenderMode(mode glbase.Enum) int32 {
    glresult := C.gl1_3_glRenderMode(gl.funcs, C.GLenum(mode))
    return int32(glresult)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glSelectBuffer.xml
func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) {
    C.gl1_3_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glFeedbackBuffer.xml
func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) {
    C.gl1_3_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeniv.xml
func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) {
    C.gl1_3_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeni.xml
func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) {
    C.gl1_3_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenfv.xml
func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) {
    C.gl1_3_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenf.xml
func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) {
    C.gl1_3_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGendv.xml
func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) {
    C.gl1_3_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGend.xml
func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) {
    C.gl1_3_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnviv.xml
func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) {
    C.gl1_3_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvi.xml
func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) {
    C.gl1_3_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvfv.xml
func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) {
    C.gl1_3_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvf.xml
func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) {
    C.gl1_3_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glShadeModel.xml
func (gl *GL) ShadeModel(mode glbase.Enum) {
    C.gl1_3_glShadeModel(gl.funcs, C.GLenum(mode))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonStipple.xml
func (gl *GL) PolygonStipple(mask []uint8) {
    C.gl1_3_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialiv.xml
func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) {
    C.gl1_3_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMateriali.xml
func (gl *GL) Materiali(face, pname glbase.Enum, param int32) {
    C.gl1_3_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialfv.xml
func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) {
    C.gl1_3_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialf.xml
func (gl *GL) Materialf(face, pname glbase.Enum, param float32) {
    C.gl1_3_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glLineStipple.xml
func (gl *GL) LineStipple(factor int32, pattern uint16) {
    C.gl1_3_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeliv.xml
func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) {
    C.gl1_3_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeli.xml
func (gl *GL) LightModeli(pname glbase.Enum, param int32) {
    C.gl1_3_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelfv.xml
func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) {
    C.gl1_3_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelf.xml
func (gl *GL) LightModelf(pname glbase.Enum, param float32) {
    C.gl1_3_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glLightiv.xml
func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) {
    C.gl1_3_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glLighti.xml
func (gl *GL) Lighti(light, pname glbase.Enum, param int32) {
    C.gl1_3_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glLightfv.xml
func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) {
    C.gl1_3_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glLightf.xml
func (gl *GL) Lightf(light, pname glbase.Enum, param float32) {
    C.gl1_3_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glFogiv.xml
func (gl *GL) Fogiv(pname glbase.Enum, params []int32) {
    C.gl1_3_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glFogi.xml
func (gl *GL) Fogi(pname glbase.Enum, param int32) {
    C.gl1_3_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glFogfv.xml
func (gl *GL) Fogfv(pname glbase.Enum, params []float32) {
    C.gl1_3_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glFogf.xml
func (gl *GL) Fogf(pname glbase.Enum, param float32) {
    C.gl1_3_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMaterial.xml
func (gl *GL) ColorMaterial(face, mode glbase.Enum) {
    C.gl1_3_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glClipPlane.xml
func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) {
    C.gl1_3_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4sv.xml
func (gl *GL) Vertex4sv(v []int16) {
    if len(v) != 4 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4s.xml
func (gl *GL) Vertex4s(x, y, z, w int16) {
    C.gl1_3_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4iv.xml
func (gl *GL) Vertex4iv(v []int32) {
    if len(v) != 4 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4i.xml
func (gl *GL) Vertex4i(x, y, z, w int) {
    C.gl1_3_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4fv.xml
func (gl *GL) Vertex4fv(v []float32) {
    if len(v) != 4 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4f.xml
func (gl *GL) Vertex4f(x, y, z, w float32) {
    C.gl1_3_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4dv.xml
func (gl *GL) Vertex4dv(v []float64) {
    if len(v) != 4 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4d.xml
func (gl *GL) Vertex4d(x, y, z, w float64) {
    C.gl1_3_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3sv.xml
func (gl *GL) Vertex3sv(v []int16) {
    if len(v) != 3 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3s.xml
func (gl *GL) Vertex3s(x, y, z int16) {
    C.gl1_3_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3iv.xml
func (gl *GL) Vertex3iv(v []int32) {
    if len(v) != 3 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3i.xml
func (gl *GL) Vertex3i(x, y, z int) {
    C.gl1_3_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3fv.xml
func (gl *GL) Vertex3fv(v []float32) {
    if len(v) != 3 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3f.xml
func (gl *GL) Vertex3f(x, y, z float32) {
    C.gl1_3_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3dv.xml
func (gl *GL) Vertex3dv(v []float64) {
    if len(v) != 3 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3d.xml
func (gl *GL) Vertex3d(x, y, z float64) {
    C.gl1_3_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2sv.xml
func (gl *GL) Vertex2sv(v []int16) {
    if len(v) != 2 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2s.xml
func (gl *GL) Vertex2s(x, y int16) {
    C.gl1_3_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2iv.xml
func (gl *GL) Vertex2iv(v []int32) {
    if len(v) != 2 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2i.xml
func (gl *GL) Vertex2i(x, y int) {
    C.gl1_3_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2fv.xml
func (gl *GL) Vertex2fv(v []float32) {
    if len(v) != 2 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2f.xml
func (gl *GL) Vertex2f(x, y float32) {
    C.gl1_3_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2dv.xml
func (gl *GL) Vertex2dv(v []float64) {
    if len(v) != 2 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2d.xml
func (gl *GL) Vertex2d(x, y float64) {
    C.gl1_3_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4sv.xml
func (gl *GL) TexCoord4sv(v []int16) {
    if len(v) != 4 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4s.xml
func (gl *GL) TexCoord4s(s, t, r, q int16) {
    C.gl1_3_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4iv.xml
func (gl *GL) TexCoord4iv(v []int32) {
    if len(v) != 4 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4i.xml
func (gl *GL) TexCoord4i(s, t, r, q int32) {
    C.gl1_3_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4fv.xml
func (gl *GL) TexCoord4fv(v []float32) {
    if len(v) != 4 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4f.xml
func (gl *GL) TexCoord4f(s, t, r, q float32) {
    C.gl1_3_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4dv.xml
func (gl *GL) TexCoord4dv(v []float64) {
    if len(v) != 4 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4d.xml
func (gl *GL) TexCoord4d(s, t, r, q float64) {
    C.gl1_3_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3sv.xml
func (gl *GL) TexCoord3sv(v []int16) {
    if len(v) != 3 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3s.xml
func (gl *GL) TexCoord3s(s, t, r int16) {
    C.gl1_3_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3iv.xml
func (gl *GL) TexCoord3iv(v []int32) {
    if len(v) != 3 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3i.xml
func (gl *GL) TexCoord3i(s, t, r int32) {
    C.gl1_3_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3fv.xml
func (gl *GL) TexCoord3fv(v []float32) {
    if len(v) != 3 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3f.xml
func (gl *GL) TexCoord3f(s, t, r float32) {
    C.gl1_3_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3dv.xml
func (gl *GL) TexCoord3dv(v []float64) {
    if len(v) != 3 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3d.xml
func (gl *GL) TexCoord3d(s, t, r float64) {
    C.gl1_3_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2sv.xml
func (gl *GL) TexCoord2sv(v []int16) {
    if len(v) != 2 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2s.xml
func (gl *GL) TexCoord2s(s, t int16) {
    C.gl1_3_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2iv.xml
func (gl *GL) TexCoord2iv(v []int32) {
    if len(v) != 2 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2i.xml
func (gl *GL) TexCoord2i(s, t int32) {
    C.gl1_3_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2fv.xml
func (gl *GL) TexCoord2fv(v []float32) {
    if len(v) != 2 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2f.xml
func (gl *GL) TexCoord2f(s, t float32) {
    C.gl1_3_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2dv.xml
func (gl *GL) TexCoord2dv(v []float64) {
    if len(v) != 2 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2d.xml
func (gl *GL) TexCoord2d(s, t float64) {
    C.gl1_3_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1sv.xml
func (gl *GL) TexCoord1sv(v []int16) {
    C.gl1_3_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1s.xml
func (gl *GL) TexCoord1s(s int16) {
    C.gl1_3_glTexCoord1s(gl.funcs, C.GLshort(s))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1iv.xml
func (gl *GL) TexCoord1iv(v []int32) {
    C.gl1_3_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1i.xml
func (gl *GL) TexCoord1i(s int32) {
    C.gl1_3_glTexCoord1i(gl.funcs, C.GLint(s))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1fv.xml
func (gl *GL) TexCoord1fv(v []float32) {
    C.gl1_3_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1f.xml
func (gl *GL) TexCoord1f(s float32) {
    C.gl1_3_glTexCoord1f(gl.funcs, C.GLfloat(s))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1dv.xml
func (gl *GL) TexCoord1dv(v []float64) {
    C.gl1_3_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1d.xml
func (gl *GL) TexCoord1d(s float64) {
    C.gl1_3_glTexCoord1d(gl.funcs, C.GLdouble(s))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRectsv.xml
func (gl *GL) Rectsv(v1, v2 []int16) {
    C.gl1_3_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRects.xml
func (gl *GL) Rects(x1, y1, x2, y2 int16) {
    C.gl1_3_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRectiv.xml
func (gl *GL) Rectiv(v1, v2 []int32) {
    C.gl1_3_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRecti.xml
func (gl *GL) Recti(x1, y1, x2, y2 int32) {
    C.gl1_3_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRectfv.xml
func (gl *GL) Rectfv(v1, v2 []float32) {
    C.gl1_3_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRectf.xml
func (gl *GL) Rectf(x1, y1, x2, y2 float32) {
    C.gl1_3_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRectdv.xml
func (gl *GL) Rectdv(v1, v2 []float64) {
    C.gl1_3_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRectd.xml
func (gl *GL) Rectd(x1, y1, x2, y2 float64) {
    C.gl1_3_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4sv.xml
func (gl *GL) RasterPos4sv(v []int16) {
    if len(v) != 4 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4s.xml
func (gl *GL) RasterPos4s(x, y, z, w int16) {
    C.gl1_3_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4iv.xml
func (gl *GL) RasterPos4iv(v []int32) {
    if len(v) != 4 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4i.xml
func (gl *GL) RasterPos4i(x, y, z, w int) {
    C.gl1_3_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4fv.xml
func (gl *GL) RasterPos4fv(v []float32) {
    if len(v) != 4 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4f.xml
func (gl *GL) RasterPos4f(x, y, z, w float32) {
    C.gl1_3_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4dv.xml
func (gl *GL) RasterPos4dv(v []float64) {
    if len(v) != 4 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4d.xml
func (gl *GL) RasterPos4d(x, y, z, w float64) {
    C.gl1_3_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3sv.xml
func (gl *GL) RasterPos3sv(v []int16) {
    if len(v) != 3 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3s.xml
func (gl *GL) RasterPos3s(x, y, z int16) {
    C.gl1_3_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3iv.xml
func (gl *GL) RasterPos3iv(v []int32) {
    if len(v) != 3 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3i.xml
func (gl *GL) RasterPos3i(x, y, z int) {
    C.gl1_3_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3fv.xml
func (gl *GL) RasterPos3fv(v []float32) {
    if len(v) != 3 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3f.xml
func (gl *GL) RasterPos3f(x, y, z float32) {
    C.gl1_3_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3dv.xml
func (gl *GL) RasterPos3dv(v []float64) {
    if len(v) != 3 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3d.xml
func (gl *GL) RasterPos3d(x, y, z float64) {
    C.gl1_3_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2sv.xml
func (gl *GL) RasterPos2sv(v []int16) {
    if len(v) != 2 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2s.xml
func (gl *GL) RasterPos2s(x, y int16) {
    C.gl1_3_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2iv.xml
func (gl *GL) RasterPos2iv(v []int32) {
    if len(v) != 2 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2i.xml
func (gl *GL) RasterPos2i(x, y int) {
    C.gl1_3_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2fv.xml
func (gl *GL) RasterPos2fv(v []float32) {
    if len(v) != 2 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2f.xml
func (gl *GL) RasterPos2f(x, y float32) {
    C.gl1_3_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2dv.xml
func (gl *GL) RasterPos2dv(v []float64) {
    if len(v) != 2 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2d.xml
func (gl *GL) RasterPos2d(x, y float64) {
    C.gl1_3_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3sv.xml
func (gl *GL) Normal3sv(v []int16) {
    if len(v) != 3 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3s.xml
func (gl *GL) Normal3s(nx, ny, nz int16) {
    C.gl1_3_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3iv.xml
func (gl *GL) Normal3iv(v []int32) {
    if len(v) != 3 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3i.xml
func (gl *GL) Normal3i(nx, ny, nz int32) {
    C.gl1_3_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3fv.xml
func (gl *GL) Normal3fv(v []float32) {
    if len(v) != 3 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3f.xml
func (gl *GL) Normal3f(nx, ny, nz float32) {
    C.gl1_3_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3dv.xml
func (gl *GL) Normal3dv(v []float64) {
    if len(v) != 3 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3d.xml
func (gl *GL) Normal3d(nx, ny, nz float64) {
    C.gl1_3_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3bv.xml
func (gl *GL) Normal3bv(v []byte) {
    C.gl1_3_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3b.xml
func (gl *GL) Normal3b(nx, ny, nz byte) {
    C.gl1_3_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexsv.xml
func (gl *GL) Indexsv(c []int16) {
    C.gl1_3_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexs.xml
func (gl *GL) Indexs(c int16) {
    C.gl1_3_glIndexs(gl.funcs, C.GLshort(c))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexiv.xml
func (gl *GL) Indexiv(c []int32) {
    C.gl1_3_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexi.xml
func (gl *GL) Indexi(c int32) {
    C.gl1_3_glIndexi(gl.funcs, C.GLint(c))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexfv.xml
func (gl *GL) Indexfv(c []float32) {
    C.gl1_3_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexf.xml
func (gl *GL) Indexf(c float32) {
    C.gl1_3_glIndexf(gl.funcs, C.GLfloat(c))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexdv.xml
func (gl *GL) Indexdv(c []float64) {
    C.gl1_3_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexd.xml
func (gl *GL) Indexd(c float64) {
    C.gl1_3_glIndexd(gl.funcs, C.GLdouble(c))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glEnd.xml
func (gl *GL) End() {
    C.gl1_3_glEnd(gl.funcs)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagv.xml
func (gl *GL) EdgeFlagv(flag []bool) {
    C.gl1_3_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlag.xml
func (gl *GL) EdgeFlag(flag bool) {
    C.gl1_3_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4usv.xml
func (gl *GL) Color4usv(v []uint16) {
    C.gl1_3_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4us.xml
func (gl *GL) Color4us(red, green, blue, alpha uint16) {
    C.gl1_3_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4uiv.xml
func (gl *GL) Color4uiv(v []uint32) {
    C.gl1_3_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ui.xml
func (gl *GL) Color4ui(red, green, blue, alpha uint32) {
    C.gl1_3_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ubv.xml
func (gl *GL) Color4ubv(v []uint8) {
    C.gl1_3_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ub.xml
func (gl *GL) Color4ub(red, green, blue, alpha uint8) {
    C.gl1_3_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4sv.xml
func (gl *GL) Color4sv(v []int16) {
    if len(v) != 4 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4s.xml
func (gl *GL) Color4s(red, green, blue, alpha int16) {
    C.gl1_3_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4iv.xml
func (gl *GL) Color4iv(v []int32) {
    if len(v) != 4 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4i.xml
func (gl *GL) Color4i(red, green, blue, alpha int32) {
    C.gl1_3_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4fv.xml
func (gl *GL) Color4fv(v []float32) {
    if len(v) != 4 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4f.xml
func (gl *GL) Color4f(red, green, blue, alpha float32) {
    C.gl1_3_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4dv.xml
func (gl *GL) Color4dv(v []float64) {
    if len(v) != 4 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4d.xml
func (gl *GL) Color4d(red, green, blue, alpha float64) {
    C.gl1_3_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4bv.xml
func (gl *GL) Color4bv(v []byte) {
    C.gl1_3_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4b.xml
func (gl *GL) Color4b(red, green, blue, alpha byte) {
    C.gl1_3_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3usv.xml
func (gl *GL) Color3usv(v []uint16) {
    C.gl1_3_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3us.xml
func (gl *GL) Color3us(red, green, blue uint16) {
    C.gl1_3_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3uiv.xml
func (gl *GL) Color3uiv(v []uint32) {
    C.gl1_3_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ui.xml
func (gl *GL) Color3ui(red, green, blue uint32) {
    C.gl1_3_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ubv.xml
func (gl *GL) Color3ubv(v []uint8) {
    C.gl1_3_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ub.xml
func (gl *GL) Color3ub(red, green, blue uint8) {
    C.gl1_3_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3sv.xml
func (gl *GL) Color3sv(v []int16) {
    if len(v) != 3 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3s.xml
func (gl *GL) Color3s(red, green, blue int16) {
    C.gl1_3_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3iv.xml
func (gl *GL) Color3iv(v []int32) {
    if len(v) != 3 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3i.xml
func (gl *GL) Color3i(red, green, blue int32) {
    C.gl1_3_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3fv.xml
func (gl *GL) Color3fv(v []float32) {
    if len(v) != 3 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3f.xml
func (gl *GL) Color3f(red, green, blue float32) {
    C.gl1_3_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3dv.xml
func (gl *GL) Color3dv(v []float64) {
    if len(v) != 3 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3d.xml
func (gl *GL) Color3d(red, green, blue float64) {
    C.gl1_3_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3bv.xml
func (gl *GL) Color3bv(v []byte) {
    C.gl1_3_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3b.xml
func (gl *GL) Color3b(red, green, blue byte) {
    C.gl1_3_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glBitmap.xml
func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) {
    C.gl1_3_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml
func (gl *GL) Begin(mode glbase.Enum) {
    C.gl1_3_glBegin(gl.funcs, C.GLenum(mode))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glListBase.xml
func (gl *GL) ListBase(base uint32) {
    C.gl1_3_glListBase(gl.funcs, C.GLuint(base))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGenLists.xml
func (gl *GL) GenLists(range_ int32) uint32 {
    glresult := C.gl1_3_glGenLists(gl.funcs, C.GLsizei(range_))
    return uint32(glresult)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteLists.xml
func (gl *GL) DeleteLists(list uint32, range_ int32) {
    C.gl1_3_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glCallLists.xml
func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) {
    var lists_ptr unsafe.Pointer
    var lists_v = reflect.ValueOf(lists)
    if lists != nil && lists_v.Kind() != reflect.Slice {
        panic("parameter lists must be a slice")
    }
    if lists != nil {
        lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glCallList.xml
func (gl *GL) CallList(list uint32) {
    C.gl1_3_glCallList(gl.funcs, C.GLuint(list))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glEndList.xml
func (gl *GL) EndList() {
    C.gl1_3_glEndList(gl.funcs)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glNewList.xml
func (gl *GL) NewList(list uint32, mode glbase.Enum) {
    C.gl1_3_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glPushClientAttrib.xml
func (gl *GL) PushClientAttrib(mask glbase.Bitfield) {
    C.gl1_3_glPushClientAttrib(gl.funcs, C.GLbitfield(mask))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glPopClientAttrib.xml
func (gl *GL) PopClientAttrib() {
    C.gl1_3_glPopClientAttrib(gl.funcs)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glPrioritizeTextures.xml
func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) {
    C.gl1_3_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glAreTexturesResident.xml
func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool {
    glresult := C.gl1_3_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0])))
    return *(*bool)(unsafe.Pointer(&glresult))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexPointer.xml
func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
    var pointer_ptr unsafe.Pointer
    var pointer_v = reflect.ValueOf(pointer)
    if pointer != nil && pointer_v.Kind() != reflect.Slice {
        panic("parameter pointer must be a slice")
    }
    if pointer != nil {
        pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoordPointer.xml
func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
    var pointer_ptr unsafe.Pointer
    var pointer_v = reflect.ValueOf(pointer)
    if pointer != nil && pointer_v.Kind() != reflect.Slice {
        panic("parameter pointer must be a slice")
    }
    if pointer != nil {
        pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glNormalPointer.xml
func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) {
    var pointer_ptr unsafe.Pointer
    var pointer_v = reflect.ValueOf(pointer)
    if pointer != nil && pointer_v.Kind() != reflect.Slice {
        panic("parameter pointer must be a slice")
    }
    if pointer != nil {
        pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glInterleavedArrays.xml
func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) {
    var pointer_ptr unsafe.Pointer
    var pointer_v = reflect.ValueOf(pointer)
    if pointer != nil && pointer_v.Kind() != reflect.Slice {
        panic("parameter pointer must be a slice")
    }
    if pointer != nil {
        pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexPointer.xml
func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) {
    var pointer_ptr unsafe.Pointer
    var pointer_v = reflect.ValueOf(pointer)
    if pointer != nil && pointer_v.Kind() != reflect.Slice {
        panic("parameter pointer must be a slice")
    }
    if pointer != nil {
        pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableClientState.xml
func (gl *GL) EnableClientState(array glbase.Enum) {
    C.gl1_3_glEnableClientState(gl.funcs, C.GLenum(array))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagPointer.xml
func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) {
    var pointer_ptr unsafe.Pointer
    var pointer_v = reflect.ValueOf(pointer)
    if pointer != nil && pointer_v.Kind() != reflect.Slice {
        panic("parameter pointer must be a slice")
    }
    if pointer != nil {
        pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableClientState.xml
func (gl *GL) DisableClientState(array glbase.Enum) {
    C.gl1_3_glDisableClientState(gl.funcs, C.GLenum(array))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColorPointer.xml
func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
    var pointer_ptr unsafe.Pointer
    var pointer_v = reflect.ValueOf(pointer)
    if pointer != nil && pointer_v.Kind() != reflect.Slice {
        panic("parameter pointer must be a slice")
    }
    if pointer != nil {
        pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glArrayElement.xml
func (gl *GL) ArrayElement(i int32) {
    C.gl1_3_glArrayElement(gl.funcs, C.GLint(i))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glResetMinmax.xml
func (gl *GL) ResetMinmax(target glbase.Enum) {
    C.gl1_3_glResetMinmax(gl.funcs, C.GLenum(target))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glResetHistogram.xml
func (gl *GL) ResetHistogram(target glbase.Enum) {
    C.gl1_3_glResetHistogram(gl.funcs, C.GLenum(target))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMinmax.xml
func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) {
    C.gl1_3_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glHistogram.xml
func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) {
    C.gl1_3_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameteriv.xml
func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) {
    C.gl1_3_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameterfv.xml
func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) {
    C.gl1_3_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmax.xml
func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
    var values_ptr unsafe.Pointer
    var values_v = reflect.ValueOf(values)
    if values != nil && values_v.Kind() != reflect.Slice {
        panic("parameter values must be a slice")
    }
    if values != nil {
        values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameteriv.xml
func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) {
    C.gl1_3_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameterfv.xml
func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) {
    C.gl1_3_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogram.xml
func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
    var values_ptr unsafe.Pointer
    var values_v = reflect.ValueOf(values)
    if values != nil && values_v.Kind() != reflect.Slice {
        panic("parameter values must be a slice")
    }
    if values != nil {
        values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glSeparableFilter2D.xml
func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) {
    var row_ptr unsafe.Pointer
    var row_v = reflect.ValueOf(row)
    if row != nil && row_v.Kind() != reflect.Slice {
        panic("parameter row must be a slice")
    }
    if row != nil {
        row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
    }
    var column_ptr unsafe.Pointer
    var column_v = reflect.ValueOf(column)
    if column != nil && column_v.Kind() != reflect.Slice {
        panic("parameter column must be a slice")
    }
    if column != nil {
        column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetSeparableFilter.xml
func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) {
    var row_ptr unsafe.Pointer
    var row_v = reflect.ValueOf(row)
    if row != nil && row_v.Kind() != reflect.Slice {
        panic("parameter row must be a slice")
    }
    if row != nil {
        row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
    }
    var column_ptr unsafe.Pointer
    var column_v = reflect.ValueOf(column)
    if column != nil && column_v.Kind() != reflect.Slice {
        panic("parameter column must be a slice")
    }
    if column != nil {
        column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
    }
    var span_ptr unsafe.Pointer
    var span_v = reflect.ValueOf(span)
    if span != nil && span_v.Kind() != reflect.Slice {
        panic("parameter span must be a slice")
    }
    if span != nil {
        span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameteriv.xml
func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
    C.gl1_3_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameterfv.xml
func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
    C.gl1_3_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionFilter.xml
func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) {
    var image_ptr unsafe.Pointer
    var image_v = reflect.ValueOf(image)
    if image != nil && image_v.Kind() != reflect.Slice {
        panic("parameter image must be a slice")
    }
    if image != nil {
        image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter2D.xml
func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) {
    C.gl1_3_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter1D.xml
func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) {
    C.gl1_3_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteriv.xml
func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
    C.gl1_3_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteri.xml
func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) {
    C.gl1_3_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterfv.xml
func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
    C.gl1_3_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterf.xml
func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) {
    C.gl1_3_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter2D.xml
func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) {
    var image_ptr unsafe.Pointer
    var image_v = reflect.ValueOf(image)
    if image != nil && image_v.Kind() != reflect.Slice {
        panic("parameter image must be a slice")
    }
    if image != nil {
        image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter1D.xml
func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) {
    var image_ptr unsafe.Pointer
    var image_v = reflect.ValueOf(image)
    if image != nil && image_v.Kind() != reflect.Slice {
        panic("parameter image must be a slice")
    }
    if image != nil {
        image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorSubTable.xml
func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) {
    C.gl1_3_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColorSubTable.xml
func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) {
    var data_ptr unsafe.Pointer
    var data_v = reflect.ValueOf(data)
    if data != nil && data_v.Kind() != reflect.Slice {
        panic("parameter data must be a slice")
    }
    if data != nil {
        data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameteriv.xml
func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) {
    C.gl1_3_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameterfv.xml
func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) {
    C.gl1_3_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTable.xml
func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) {
    var table_ptr unsafe.Pointer
    var table_v = reflect.ValueOf(table)
    if table != nil && table_v.Kind() != reflect.Slice {
        panic("parameter table must be a slice")
    }
    if table != nil {
        table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorTable.xml
func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) {
    C.gl1_3_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameteriv.xml
func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) {
    C.gl1_3_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameterfv.xml
func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) {
    C.gl1_3_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTable.xml
func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) {
    var table_ptr unsafe.Pointer
    var table_v = reflect.ValueOf(table)
    if table != nil && table_v.Kind() != reflect.Slice {
        panic("parameter table must be a slice")
    }
    if table != nil {
        table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
    }
    C.gl1_3_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr)
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixd.xml
func (gl *GL) MultTransposeMatrixd(m []float64) {
    C.gl1_3_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixf.xml
func (gl *GL) MultTransposeMatrixf(m []float32) {
    C.gl1_3_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixd.xml
func (gl *GL) LoadTransposeMatrixd(m []float64) {
    C.gl1_3_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixf.xml
func (gl *GL) LoadTransposeMatrixf(m []float32) {
    C.gl1_3_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4sv.xml
func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) {
    if len(v) != 4 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4s.xml
func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) {
    C.gl1_3_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4iv.xml
func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) {
    if len(v) != 4 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4i.xml
func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) {
    C.gl1_3_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4fv.xml
func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) {
    if len(v) != 4 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4f.xml
func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) {
    C.gl1_3_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4dv.xml
func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) {
    if len(v) != 4 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4d.xml
func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) {
    C.gl1_3_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3sv.xml
func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) {
    if len(v) != 3 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3s.xml
func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) {
    C.gl1_3_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3iv.xml
func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) {
    if len(v) != 3 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3i.xml
func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) {
    C.gl1_3_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3fv.xml
func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) {
    if len(v) != 3 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3f.xml
func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) {
    C.gl1_3_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3dv.xml
func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) {
    if len(v) != 3 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3d.xml
func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) {
    C.gl1_3_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2sv.xml
func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) {
    if len(v) != 2 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2s.xml
func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) {
    C.gl1_3_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2iv.xml
func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) {
    if len(v) != 2 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2i.xml
func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) {
    C.gl1_3_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2fv.xml
func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) {
    if len(v) != 2 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2f.xml
func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) {
    C.gl1_3_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2dv.xml
func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) {
    if len(v) != 2 {
        panic("parameter v has incorrect length")
    }
    C.gl1_3_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2d.xml
func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) {
    C.gl1_3_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1sv.xml
func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) {
    C.gl1_3_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1s.xml
func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) {
    C.gl1_3_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1iv.xml
func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) {
    C.gl1_3_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1i.xml
func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) {
    C.gl1_3_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1fv.xml
func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) {
    C.gl1_3_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1f.xml
func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) {
    C.gl1_3_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1dv.xml
func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) {
    C.gl1_3_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1d.xml
func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) {
    C.gl1_3_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s))
}

// https://www.opengl.org/sdk/docs/man2/xhtml/glClientActiveTexture.xml
func (gl *GL) ClientActiveTexture(texture glbase.Enum) {
    C.gl1_3_glClientActiveTexture(gl.funcs, C.GLenum(texture))
}