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path: root/Godeps/_workspace/src/github.com/obscuren/qml/bridge.go
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package qml

// #cgo CPPFLAGS: -I./cpp
// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
// #cgo LDFLAGS: -lstdc++
// #cgo pkg-config: Qt5Core Qt5Widgets Qt5Quick
//
// #include <stdlib.h>
//
// #include "cpp/capi.h"
//
import "C"

import (
    "fmt"
    "os"
    "reflect"
    "runtime"
    "sync/atomic"
    "unsafe"

    "gopkg.in/qml.v1/cdata"
)

var (
    guiFunc      = make(chan func())
    guiDone      = make(chan struct{})
    guiLock      = 0
    guiMainRef   uintptr
    guiPaintRef  uintptr
    guiIdleRun   int32

    initialized int32
)

func init() {
    runtime.LockOSThread()
    guiMainRef = cdata.Ref()
}

// Run runs the main QML event loop, runs f, and then terminates the
// event loop once f returns.
//
// Most functions from the qml package block until Run is called.
//
// The Run function must necessarily be called from the same goroutine as
// the main function or the application may fail when running on Mac OS.
func Run(f func() error) error {
    if cdata.Ref() != guiMainRef {
        panic("Run must be called on the initial goroutine so apps are portable to Mac OS")
    }
    if !atomic.CompareAndSwapInt32(&initialized, 0, 1) {
        panic("qml.Run called more than once")
    }
    C.newGuiApplication()
    C.idleTimerInit((*C.int32_t)(&guiIdleRun))
    done := make(chan error, 1)
    go func() {
        RunMain(func() {}) // Block until the event loop is running.
        done <- f()
        C.applicationExit()
    }()
    C.applicationExec()
    return <-done
}

// RunMain runs f in the main QML thread and waits for f to return.
//
// This is meant to be used by extensions that integrate directly with the
// underlying QML logic.
func RunMain(f func()) {
    ref := cdata.Ref()
    if ref == guiMainRef || ref == atomic.LoadUintptr(&guiPaintRef) {
        // Already within the GUI or render threads. Attempting to wait would deadlock.
        f()
        return
    }

    // Tell Qt we're waiting for the idle hook to be called.
    if atomic.AddInt32(&guiIdleRun, 1) == 1 {
        C.idleTimerStart()
    }

    // Send f to be executed by the idle hook in the main GUI thread.
    guiFunc <- f

    // Wait until f is done executing.
    <-guiDone
}

// Lock freezes all QML activity by blocking the main event loop.
// Locking is necessary before updating shared data structures
// without race conditions.
//
// It's safe to use qml functionality while holding a lock, as
// long as the requests made do not depend on follow up QML
// events to be processed before returning. If that happens, the
// problem will be observed as the application freezing.
//
// The Lock function is reentrant. That means it may be called
// multiple times, and QML activities will only be resumed after
// Unlock is called a matching number of times.
func Lock() {
    // TODO Better testing for this.
    RunMain(func() {
        guiLock++
    })
}

// Unlock releases the QML event loop. See Lock for details.
func Unlock() {
    RunMain(func() {
        if guiLock == 0 {
            panic("qml.Unlock called without lock being held")
        }
        guiLock--
    })
}

// Flush synchronously flushes all pending QML activities.
func Flush() {
    // TODO Better testing for this.
    RunMain(func() {
        C.applicationFlushAll()
    })
}

// Changed notifies all QML bindings that the given field value has changed.
//
// For example:
//
//     qml.Changed(&value, &value.Field)
//
func Changed(value, fieldAddr interface{}) {
    valuev := reflect.ValueOf(value)
    fieldv := reflect.ValueOf(fieldAddr)
    for valuev.Kind() == reflect.Ptr {
        valuev = valuev.Elem()
    }
    if fieldv.Kind() != reflect.Ptr {
        panic("qml.Changed received non-address value as fieldAddr")
    }
    fieldv = fieldv.Elem()
    if fieldv.Type().Size() == 0 {
        panic("cannot report changes on zero-sized fields")
    }
    offset := fieldv.UnsafeAddr() - valuev.UnsafeAddr()
    if !(0 <= offset && offset < valuev.Type().Size()) {
        panic("provided field is not a member of the given value")
    }

    RunMain(func() {
        tinfo := typeInfo(value)
        for _, engine := range engines {
            fold := engine.values[value]
            for fold != nil {
                C.goValueActivate(fold.cvalue, tinfo, C.int(offset))
                fold = fold.next
            }
            // TODO typeNew might also be a linked list keyed by the gvalue.
            //      This would prevent the iteration and the deferrals.
            for fold, _ = range typeNew {
                if fold.gvalue == value {
                    // Activate these later so they don't get recursively moved
                    // out of typeNew while the iteration is still happening.
                    defer C.goValueActivate(fold.cvalue, tinfo, C.int(offset))
                }
            }
        }
    })
}

// hookIdleTimer is run once per iteration of the Qt event loop,
// within the main GUI thread, but only if at least one goroutine
// has atomically incremented guiIdleRun.
//
//export hookIdleTimer
func hookIdleTimer() {
    var f func()
    for {
        select {
        case f = <-guiFunc:
        default:
            if guiLock > 0 {
                f = <-guiFunc
            } else {
                return
            }
        }
        f()
        guiDone <- struct{}{}
        atomic.AddInt32(&guiIdleRun, -1)
    }
}

type valueFold struct {
    engine *Engine
    gvalue interface{}
    cvalue unsafe.Pointer
    init   reflect.Value
    prev   *valueFold
    next   *valueFold
    owner  valueOwner
}

type valueOwner uint8

const (
    cppOwner = 1 << iota
    jsOwner
)

// wrapGoValue creates a new GoValue object in C++ land wrapping
// the Go value contained in the given interface.
//
// This must be run from the main GUI thread.
func wrapGoValue(engine *Engine, gvalue interface{}, owner valueOwner) (cvalue unsafe.Pointer) {
    gvaluev := reflect.ValueOf(gvalue)
    gvaluek := gvaluev.Kind()
    if gvaluek == reflect.Struct && !hashable(gvalue) {
        name := gvaluev.Type().Name()
        if name != "" {
            name = " (" + name + ")"
        }
        panic("cannot hand an unhashable struct value" + name + " to QML logic; use its address instead")
    }
    if gvaluek == reflect.Ptr && gvaluev.Elem().Kind() == reflect.Ptr {
        panic("cannot hand pointer of pointer to QML logic; use a simple pointer instead")
    }

    painting := cdata.Ref() == atomic.LoadUintptr(&guiPaintRef)

    // Cannot reuse a jsOwner because the QML runtime may choose to destroy
    // the value _after_ we hand it a new reference to the same value.
    // See issue #68 for details.
    prev, ok := engine.values[gvalue]
    if ok && (prev.owner == cppOwner || painting) {
        return prev.cvalue
    }

    if painting {
        panic("cannot allocate new objects while painting")
    }

    parent := nilPtr
    if owner == cppOwner {
        parent = engine.addr
    }
    fold := &valueFold{
        engine: engine,
        gvalue: gvalue,
        owner:  owner,
    }
    fold.cvalue = C.newGoValue(unsafe.Pointer(fold), typeInfo(gvalue), parent)
    if prev != nil {
        // Put new fold first so the single cppOwner, if any, is always the first entry.
        fold.next = prev
        prev.prev = fold
    }
    engine.values[gvalue] = fold

    //fmt.Printf("[DEBUG] value alive (wrapped): cvalue=%x gvalue=%x/%#v\n", fold.cvalue, addrOf(fold.gvalue), fold.gvalue)
    stats.valuesAlive(+1)
    C.engineSetContextForObject(engine.addr, fold.cvalue)
    switch owner {
    case cppOwner:
        C.engineSetOwnershipCPP(engine.addr, fold.cvalue)
    case jsOwner:
        C.engineSetOwnershipJS(engine.addr, fold.cvalue)
    }
    return fold.cvalue
}

func addrOf(gvalue interface{}) uintptr {
    return reflect.ValueOf(gvalue).Pointer()
}

// typeNew holds fold values that are created by registered types.
// These values are special in two senses: first, they don't have a
// reference to an engine before they are used in a context that can
// set the reference; second, these values always hold a new cvalue,
// because they are created as a side-effect of the registered type
// being instantiated (it's too late to reuse an existent cvalue).
//
// For these reasons, typeNew holds the fold for these values until
// their engine is known, and once it's known they may have to be
// added to the linked list, since mulitple references for the same
// gvalue may occur.
var typeNew = make(map[*valueFold]bool)

//export hookGoValueTypeNew
func hookGoValueTypeNew(cvalue unsafe.Pointer, specp unsafe.Pointer) (foldp unsafe.Pointer) {
    // Initialization is postponed until the engine is available, so that
    // we can hand Init the qml.Object that represents the object.
    init := reflect.ValueOf((*TypeSpec)(specp).Init)
    fold := &valueFold{
        init:   init,
        gvalue: reflect.New(init.Type().In(0).Elem()).Interface(),
        cvalue: cvalue,
        owner:  jsOwner,
    }
    typeNew[fold] = true
    //fmt.Printf("[DEBUG] value alive (type-created): cvalue=%x gvalue=%x/%#v\n", fold.cvalue, addrOf(fold.gvalue), fold.gvalue)
    stats.valuesAlive(+1)
    return unsafe.Pointer(fold)
}

//export hookGoValueDestroyed
func hookGoValueDestroyed(enginep unsafe.Pointer, foldp unsafe.Pointer) {
    fold := (*valueFold)(foldp)
    engine := fold.engine
    if engine == nil {
        before := len(typeNew)
        delete(typeNew, fold)
        if len(typeNew) == before {
            panic("destroying value without an associated engine; who created the value?")
        }
    } else if engines[engine.addr] == nil {
        // Must never do that. The engine holds memory references that C++ depends on.
        panic(fmt.Sprintf("engine %p was released from global list while its values were still alive", engine.addr))
    } else {
        switch {
        case fold.prev != nil:
            fold.prev.next = fold.next
            if fold.next != nil {
                fold.next.prev = fold.prev
            }
        case fold.next != nil:
            fold.next.prev = fold.prev
            if fold.prev != nil {
                fold.prev.next = fold.next
            } else {
                fold.engine.values[fold.gvalue] = fold.next
            }
        default:
            before := len(engine.values)
            delete(engine.values, fold.gvalue)
            if len(engine.values) == before {
                panic("destroying value that knows about the engine, but the engine doesn't know about the value; who cleared the engine?")
            }
            if engine.destroyed && len(engine.values) == 0 {
                delete(engines, engine.addr)
            }
        }
    }
    //fmt.Printf("[DEBUG] value destroyed: cvalue=%x gvalue=%x/%#v\n", fold.cvalue, addrOf(fold.gvalue), fold.gvalue)
    stats.valuesAlive(-1)
}

func deref(value reflect.Value) reflect.Value {
    for {
        switch value.Kind() {
        case reflect.Ptr, reflect.Interface:
            value = value.Elem()
            continue
        }
        return value
    }
    panic("cannot happen")
}

//export hookGoValueReadField
func hookGoValueReadField(enginep, foldp unsafe.Pointer, reflectIndex, getIndex, setIndex C.int, resultdv *C.DataValue) {
    fold := ensureEngine(enginep, foldp)

    var field reflect.Value
    if getIndex >= 0 {
        field = reflect.ValueOf(fold.gvalue).Method(int(getIndex)).Call(nil)[0]
    } else {
        field = deref(reflect.ValueOf(fold.gvalue)).Field(int(reflectIndex))
    }
    field = deref(field)

    // Cannot compare Type directly as field may be invalid (nil).
    if field.Kind() == reflect.Slice && field.Type() == typeObjSlice {
        // TODO Handle getters that return []qml.Object.
        // TODO Handle other GoValue slices (!= []qml.Object).
        resultdv.dataType = C.DTListProperty
        *(*unsafe.Pointer)(unsafe.Pointer(&resultdv.data)) = C.newListProperty(foldp, C.intptr_t(reflectIndex), C.intptr_t(setIndex))
        return
    }

    fieldk := field.Kind()
    if fieldk == reflect.Slice || fieldk == reflect.Struct && field.Type() != typeRGBA {
        if field.CanAddr() {
            field = field.Addr()
        } else if !hashable(field.Interface()) {
            t := reflect.ValueOf(fold.gvalue).Type()
            for t.Kind() == reflect.Ptr {
                t = t.Elem()
            }
            panic(fmt.Sprintf("cannot access unaddressable and unhashable struct value on interface field %s.%s; value: %#v", t.Name(), t.Field(int(reflectIndex)).Name, field.Interface()))
        }
    }
    var gvalue interface{}
    if field.IsValid() {
        gvalue = field.Interface()
    }

    // TODO Strings are being passed in an unsafe manner here. There is a
    // small chance that the field is changed and the garbage collector is run
    // before C++ has a chance to look at the data. We can solve this problem
    // by queuing up values in a stack, and cleaning the stack when the
    // idle timer fires next.
    packDataValue(gvalue, resultdv, fold.engine, jsOwner)
}

//export hookGoValueWriteField
func hookGoValueWriteField(enginep, foldp unsafe.Pointer, reflectIndex, setIndex C.int, assigndv *C.DataValue) {
    fold := ensureEngine(enginep, foldp)
    v := reflect.ValueOf(fold.gvalue)
    ve := v
    for ve.Type().Kind() == reflect.Ptr {
        ve = ve.Elem()
    }
    var field, setMethod reflect.Value
    if reflectIndex >= 0 {
        // It's a real field rather than a getter.
        field = ve.Field(int(reflectIndex))
    }
    if setIndex >= 0 {
        // It has a setter.
        setMethod = v.Method(int(setIndex))
    }

    assign := unpackDataValue(assigndv, fold.engine)

    // TODO Return false to the call site if it fails. That's how Qt seems to handle it internally.
    err := convertAndSet(field, reflect.ValueOf(assign), setMethod)
    if err != nil {
        panic(err.Error())
    }
}

func convertAndSet(to, from reflect.Value, setMethod reflect.Value) (err error) {
    var toType reflect.Type
    if setMethod.IsValid() {
        toType = setMethod.Type().In(0)
    } else {
        toType = to.Type()
    }
    fromType := from.Type()
    defer func() {
        // TODO This is catching more than it should. There are calls
        //      to custom code below that should be isolated.
        if v := recover(); v != nil {
            err = fmt.Errorf("cannot use %s as a %s", fromType, toType)
        }
    }()
    if fromType == typeList && toType.Kind() == reflect.Slice {
        list := from.Interface().(*List)
        from = reflect.MakeSlice(toType, len(list.data), len(list.data))
        elemType := toType.Elem()
        for i, elem := range list.data {
            from.Index(i).Set(reflect.ValueOf(elem).Convert(elemType))
        }
    } else if fromType == typeMap && toType.Kind() == reflect.Map {
        qmap := from.Interface().(*Map)
        from = reflect.MakeMap(toType)
        elemType := toType.Elem()
        for i := 0; i < len(qmap.data); i += 2 {
            key := reflect.ValueOf(qmap.data[i])
            val := reflect.ValueOf(qmap.data[i+1])
            if val.Type() != elemType {
                val = val.Convert(elemType)
            }
            from.SetMapIndex(key, val)
        }
    } else if toType != fromType {
        from = from.Convert(toType)
    }
    if setMethod.IsValid() {
        setMethod.Call([]reflect.Value{from})
    } else {
        to.Set(from)
    }
    return nil
}

var (
    dataValueSize  = uintptr(unsafe.Sizeof(C.DataValue{}))
    dataValueArray [C.MaxParams]C.DataValue
)

//export hookGoValueCallMethod
func hookGoValueCallMethod(enginep, foldp unsafe.Pointer, reflectIndex C.int, args *C.DataValue) {
    fold := ensureEngine(enginep, foldp)
    v := reflect.ValueOf(fold.gvalue)

    // TODO Must assert that v is necessarily a pointer here, but we shouldn't have to manipulate
    //      gvalue here for that. This should happen in a sensible place in the wrapping functions
    //      that can still error out to the user in due time.

    method := v.Method(int(reflectIndex))
    methodt := method.Type()
    methodName := v.Type().Method(int(reflectIndex)).Name

    // TODO Ensure methods with more parameters than this are not registered.
    var params [C.MaxParams]reflect.Value
    var err error

    numIn := methodt.NumIn()
    for i := 0; i < numIn; i++ {
        paramdv := (*C.DataValue)(unsafe.Pointer(uintptr(unsafe.Pointer(args)) + (uintptr(i)+1)*dataValueSize))
        param := reflect.ValueOf(unpackDataValue(paramdv, fold.engine))
        if argt := methodt.In(i); param.Type() != argt {
            param, err = convertParam(methodName, i, param, argt)
            if err != nil {
                panic(err.Error())
            }
        }
        params[i] = param
    }

    result := method.Call(params[:numIn])

    if len(result) == 1 {
        packDataValue(result[0].Interface(), args, fold.engine, jsOwner)
    } else if len(result) > 1 {
        if len(result) > len(dataValueArray) {
            panic("function has too many results")
        }
        for i, v := range result {
            packDataValue(v.Interface(), &dataValueArray[i], fold.engine, jsOwner)
        }
        args.dataType = C.DTVariantList
        *(*unsafe.Pointer)(unsafe.Pointer(&args.data)) = C.newVariantList(&dataValueArray[0], C.int(len(result)))
    }
}

func convertParam(methodName string, index int, param reflect.Value, argt reflect.Type) (reflect.Value, error) {
    out := reflect.New(argt).Elem()
    err := convertAndSet(out, param, reflect.Value{})
    if err != nil {
        err = fmt.Errorf("cannot convert parameter %d of method %s from %s to %s; provided value: %#v",
            index, methodName, param.Type(), argt, param.Interface())
        return reflect.Value{}, err
    }
    return out, nil
}

func printPaintPanic() {
    if v := recover(); v != nil {
        buf := make([]byte, 8192)
        runtime.Stack(buf, false)
        fmt.Fprintf(os.Stderr, "panic while painting: %s\n\n%s", v, buf)
    }
}

//export hookGoValuePaint
func hookGoValuePaint(enginep, foldp unsafe.Pointer, reflectIndex C.intptr_t) {
    // Besides a convenience this is a workaround for http://golang.org/issue/8588
    defer printPaintPanic()
    defer atomic.StoreUintptr(&guiPaintRef, 0)

    // The main GUI thread is mutex-locked while paint methods are called,
    // so no two paintings should be happening at the same time.
    atomic.StoreUintptr(&guiPaintRef, cdata.Ref())

    fold := ensureEngine(enginep, foldp)
    if fold.init.IsValid() {
        return
    }

    painter := &Painter{engine: fold.engine, obj: &Common{fold.cvalue, fold.engine}}
    v := reflect.ValueOf(fold.gvalue)
    method := v.Method(int(reflectIndex))
    method.Call([]reflect.Value{reflect.ValueOf(painter)})
}

func ensureEngine(enginep, foldp unsafe.Pointer) *valueFold {
    fold := (*valueFold)(foldp)
    if fold.engine != nil {
        if fold.init.IsValid() {
            initGoType(fold)
        }
        return fold
    }

    if enginep == nilPtr {
        panic("accessing value without an engine pointer; who created the value?")
    }
    engine := engines[enginep]
    if engine == nil {
        panic("unknown engine pointer; who created the engine?")
    }
    fold.engine = engine
    prev := engine.values[fold.gvalue]
    if prev != nil {
        for prev.next != nil {
            prev = prev.next
        }
        prev.next = fold
        fold.prev = prev
    } else {
        engine.values[fold.gvalue] = fold
    }
    before := len(typeNew)
    delete(typeNew, fold)
    if len(typeNew) == before {
        panic("value had no engine, but was not created by a registered type; who created the value?")
    }
    initGoType(fold)
    return fold
}

func initGoType(fold *valueFold) {
    if cdata.Ref() == atomic.LoadUintptr(&guiPaintRef) {
        go RunMain(func() { _initGoType(fold, true) })
    } else {
        _initGoType(fold, false)
    }
}

func _initGoType(fold *valueFold, schedulePaint bool) {
    if !fold.init.IsValid() {
        return
    }
    // TODO Would be good to preserve identity on the Go side. See unpackDataValue as well.
    obj := &Common{engine: fold.engine, addr: fold.cvalue}
    fold.init.Call([]reflect.Value{reflect.ValueOf(fold.gvalue), reflect.ValueOf(obj)})
    fold.init = reflect.Value{}
    if schedulePaint {
        obj.Call("update")
    }
}

//export hookPanic
func hookPanic(message *C.char) {
    defer C.free(unsafe.Pointer(message))
    panic(C.GoString(message))
}

func listSlice(fold *valueFold, reflectIndex C.intptr_t) *[]Object {
    field := deref(reflect.ValueOf(fold.gvalue)).Field(int(reflectIndex))
    return field.Addr().Interface().(*[]Object)
}

//export hookListPropertyAt
func hookListPropertyAt(foldp unsafe.Pointer, reflectIndex, setIndex C.intptr_t, index C.int) (objp unsafe.Pointer) {
    fold := (*valueFold)(foldp)
    slice := listSlice(fold, reflectIndex)
    return (*slice)[int(index)].Common().addr
}

//export hookListPropertyCount
func hookListPropertyCount(foldp unsafe.Pointer, reflectIndex, setIndex C.intptr_t) C.int {
    fold := (*valueFold)(foldp)
    slice := listSlice(fold, reflectIndex)
    return C.int(len(*slice))
}

//export hookListPropertyAppend
func hookListPropertyAppend(foldp unsafe.Pointer, reflectIndex, setIndex C.intptr_t, objp unsafe.Pointer) {
    fold := (*valueFold)(foldp)
    slice := listSlice(fold, reflectIndex)
    var objdv C.DataValue
    objdv.dataType = C.DTObject
    *(*unsafe.Pointer)(unsafe.Pointer(&objdv.data)) = objp
    newslice := append(*slice, unpackDataValue(&objdv, fold.engine).(Object))
    if setIndex >= 0 {
        reflect.ValueOf(fold.gvalue).Method(int(setIndex)).Call([]reflect.Value{reflect.ValueOf(newslice)})
    } else {
        *slice = newslice
    }
}

//export hookListPropertyClear
func hookListPropertyClear(foldp unsafe.Pointer, reflectIndex, setIndex C.intptr_t) {
    fold := (*valueFold)(foldp)
    slice := listSlice(fold, reflectIndex)
    newslice := (*slice)[0:0]
    if setIndex >= 0 {
        reflect.ValueOf(fold.gvalue).Method(int(setIndex)).Call([]reflect.Value{reflect.ValueOf(newslice)})
    } else {
        for i := range *slice {
            (*slice)[i] = nil
        }
        *slice = newslice
    }
}