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path: root/Godeps/_workspace/src/github.com/obscuren/otto/builtin_math.go
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package otto

import (
    "math"
    "math/rand"
)

// Math

func builtinMath_abs(call FunctionCall) Value {
    number := toFloat(call.Argument(0))
    return toValue_float64(math.Abs(number))
}

func builtinMath_acos(call FunctionCall) Value {
    number := toFloat(call.Argument(0))
    return toValue_float64(math.Acos(number))
}

func builtinMath_asin(call FunctionCall) Value {
    number := toFloat(call.Argument(0))
    return toValue_float64(math.Asin(number))
}

func builtinMath_atan(call FunctionCall) Value {
    number := toFloat(call.Argument(0))
    return toValue_float64(math.Atan(number))
}

func builtinMath_atan2(call FunctionCall) Value {
    y := toFloat(call.Argument(0))
    if math.IsNaN(y) {
        return NaNValue()
    }
    x := toFloat(call.Argument(1))
    if math.IsNaN(x) {
        return NaNValue()
    }
    return toValue_float64(math.Atan2(y, x))
}

func builtinMath_cos(call FunctionCall) Value {
    number := toFloat(call.Argument(0))
    return toValue_float64(math.Cos(number))
}

func builtinMath_ceil(call FunctionCall) Value {
    number := toFloat(call.Argument(0))
    return toValue_float64(math.Ceil(number))
}

func builtinMath_exp(call FunctionCall) Value {
    number := toFloat(call.Argument(0))
    return toValue_float64(math.Exp(number))
}

func builtinMath_floor(call FunctionCall) Value {
    number := toFloat(call.Argument(0))
    return toValue_float64(math.Floor(number))
}

func builtinMath_log(call FunctionCall) Value {
    number := toFloat(call.Argument(0))
    return toValue_float64(math.Log(number))
}

func builtinMath_max(call FunctionCall) Value {
    switch len(call.ArgumentList) {
    case 0:
        return negativeInfinityValue()
    case 1:
        return toValue_float64(toFloat(call.ArgumentList[0]))
    }
    result := toFloat(call.ArgumentList[0])
    if math.IsNaN(result) {
        return NaNValue()
    }
    for _, value := range call.ArgumentList[1:] {
        value := toFloat(value)
        if math.IsNaN(value) {
            return NaNValue()
        }
        result = math.Max(result, value)
    }
    return toValue_float64(result)
}

func builtinMath_min(call FunctionCall) Value {
    switch len(call.ArgumentList) {
    case 0:
        return positiveInfinityValue()
    case 1:
        return toValue_float64(toFloat(call.ArgumentList[0]))
    }
    result := toFloat(call.ArgumentList[0])
    if math.IsNaN(result) {
        return NaNValue()
    }
    for _, value := range call.ArgumentList[1:] {
        value := toFloat(value)
        if math.IsNaN(value) {
            return NaNValue()
        }
        result = math.Min(result, value)
    }
    return toValue_float64(result)
}

func builtinMath_pow(call FunctionCall) Value {
    // TODO Make sure this works according to the specification (15.8.2.13)
    x := toFloat(call.Argument(0))
    y := toFloat(call.Argument(1))
    if math.Abs(x) == 1 && math.IsInf(y, 0) {
        return NaNValue()
    }
    return toValue_float64(math.Pow(x, y))
}

func builtinMath_random(call FunctionCall) Value {
    return toValue_float64(rand.Float64())
}

func builtinMath_round(call FunctionCall) Value {
    number := toFloat(call.Argument(0))
    value := math.Floor(number + 0.5)
    if value == 0 {
        value = math.Copysign(0, number)
    }
    return toValue_float64(value)
}

func builtinMath_sin(call FunctionCall) Value {
    number := toFloat(call.Argument(0))
    return toValue_float64(math.Sin(number))
}

func builtinMath_sqrt(call FunctionCall) Value {
    number := toFloat(call.Argument(0))
    return toValue_float64(math.Sqrt(number))
}

func builtinMath_tan(call FunctionCall) Value {
    number := toFloat(call.Argument(0))
    return toValue_float64(math.Tan(number))
}